So You Want To / Write a Villain
Without the Lex Luthors
of the world, the Supermen
have pointless quests. Without the Jokers
of the world, the Batmen
have no real threat. Without a good villain, the story just falls flat. So step by step, we'll learn how to create a good villain.
To start off:
What made the villain a villain?
- One thing that bugs people about villains are the kind that are just one-dimensional cardboard strawmen, with no real motivation or backstory. They're just evil because...you know, they're evil! This is why a backstory should probably be in place. It doesn't have to be revealed at the very start of his appearance, but it can also impact the story to know why he is doing this.
What does he/she want?
- Continuing with some of the points mentioned in the above paragraph, if you have a villain going against society's norms, then it should better be for a good reason. Making them an individual or his/her group that has been wronged in some way (e.g. Jerkass Woobie) is a good way of showing that they are people who have some good intention even if their methods are wrong and are not just being antagonistic because they are arseholes.
- While no one is wholly good or evil, there are a small fringe of people who just want to see the world burn. This is what this section is about. When making a character who is not suppose to receive sympathy, the best way is to present them as having an ideology that can make rationalizing excessive self-centrism acceptable (e.g. Nihilism and/or Misanthropy are good examples). Depending on which end of the Sliding Scale Of Idealism Versus Cynicism, how society is operates or is portrayed (e.g. Is it Corrupt? Hostile?) will also play some part in how they regard their sociopathic tendencies as being reasonable. Again as mentioned earlier, be weary about associating an unsympathetic villain with whatever thing you don't like because it isn't justified to claim that anyone who associates with said thing is automatically evil.
How subtle will he/she be?
- Let's face it; sometimes, a villain could only be less subtle if he was constantly banging cymbals on people's heads. This is why a little subtlety goes a long way. Never upright say "He's a villain because of his obvious appearance and the fact that he kicks puppies off of the street every day!"
A villain can fall flat on his face if:
- Sometimes, the director wants you to know that this strawman is evil, but makes the arguments that the villain points out actually reasonable. If the villain thinks that the giant monster will destroy the city, there will actually be a reason for his belief. If he thinks that the convicted criminals that hold UAV drones in their weapon cache and shoot RPGs at people randomly are a problem, that can actually work. Follow this rule: if the audience understands the desire, the villain has a point, and thus, is not that much of a villain when people think about it.
- We're not here to make the protagonist a villain, we're here to make a good villain a good villain, which won't work if the hero decides to horribly torture and disfigure innocent people for interrogation, while all the villain has done is kidnap someone. Let's face it, would you root for that hero at that moment? Unless your intended goal is to make a Grey and Gray Morality system, villains are villains, not the people we are rooting for.
The audience enjoys the villain more.
- Let's say you have made a movie where the hero is a psychotic, but boring and undeveloped fellow who has to defeat a hammy, fun, and overall more characterized villain. If the audience wants more of the villain, you're doing it wrong. The villain isn't the subject of character, the protagonists are.
The villain is overly bland.
- How about we turn the last point on it's head and talk about bland villains? As we've said before, one-dimensional strawmen who want to take over the world because of money are the worst kinds of villains, and should preferably be avoided.