Roleplay / Airlocked

Airlocked is a five-season series— er, five-part murdergame in the same weekly format of Trustfell or Dangan Roleplay, but with an extraterrestrial twist. This one is set in space!

The premise is that 20 Champions from various worlds have been brought together as representatives of the best and the brightest that their homes have to offer. With the guidance of the Overseers and the mysterious, invisible Benefactors, the Champions will have the ability to rise to the challenge, or else succumb to the despair and attempt to escape with the one option available to them: murder.

Round 1 began on February 12, 2017 and ended April 1st that same year. Round 2 ran from May 14th through July 8th. Round 3 began on August 14th and ended in late September. Round 4 is set to begin October 13th.

Airlocked may be watched on InterGal 7's solar streaming network here

This game provides examples of:

    General 
  • All or Nothing: Win the trials or face a mass execution. As well, any deaths in Rounds 1-3 and likely 4 will stick after the round is over; 5, the last one, determines if the players get a Golden Ending for the entire series.
  • Always Murder: Justified, since no one's going to die if they don't have an investigation and trial for, say, graffiti or shoplifting (though it would be funny).
  • Amateur Sleuth: Just about everyone, since the criteria for kidnapping someone didn't include "professional detective."
  • And Your Reward Is Edible: Some of the prizes the Benefactors give out, which is a good reprieve from rations.
  • Another Side, Another Story: There originally wasn't going to be a deadland, but one was announced shortly before reserves. For those unfamiliar with the term, it's murdergame genre convention to have a separate community (private during the round, unlocked at the end) for the ghosts of the dead to continue to interact.
  • Anyone Can Die: With "survivors' next characters can't live" as an actual, enforced rule so that anyone can only have one survivor in all rounds but the last. (In DRRP, it was an unwritten rule with a few caveats, and Trustfell doesn't have that rule at all.)
  • Artificial Gravity: Except for a single zero-g room on the station, this is enforced.
  • Back for the Finale: Round 5 is set to be composed of returning survivors.
    • Back for the Dead: ...most of whom will inevitably die over the course of the round.
  • Bad Dreams: Of both the memory regain and normal varieties, given how bad their situation is.
  • Black Site: Any ship or station where Champions are held captive is top secret, with no leaks getting out, and practically impossible to track down. The Big Bad just has that much power.
  • Bizarre Alien Biology: The alien showrunners and most of the aliens out in space have vastly varied biology, many have a ton of limbs, at least one staff member eats via photosynthesis, and one sleeps in green slime a la Homestuck.
  • The Bear: Referenced with the "Bearies" item.
  • Body Horror: The PIP devices are fused onto the Champions' bodies and rooted throughout. #3 tries to remove hers, and she's fried to death with her PIP cables exposed.
  • Break The Game Breaker: Regains that would give an unfair advantage are modified before being handed out. For example, in Round 1, Lightning's combat knife was replaced with a plastic replica and the Doctor's screwdriver was covered in gunk that rendered it useless until he could get it off, which took the entire round to do. Round 2's de-nerfing motive and power-swap motive eased up on this a little (particularly Mai's demons and de-nerfing of prop weapons) but still kept some game breakers broken (like Queenie's mind-reading).
  • Bribing Your Way to Victory: Along with the out-of-universe option (carried over from Dangan Roleplay) to use an eligible thread to opt out of a death roll, there's also an in-universe option, the Boon/Sabotage system.
  • Brought Down to Normal: Some Champions' abilities are completely dampened, and even for the ones who were only nerfed, one PIP setting lets the Overseers temporarily block someone's powers in full. The dead also go through this.
  • Closed Circle: In fitting with the genre.
  • Courtroom Antic: Even the Champions who take the trials seriously end up speculating about romance and coming up with crack theories.
  • Cruelty Is the Only Option: Even a Sympathetic Murderer has to be executed, after all. Though Xander gets out of it, and while Queenie seemed to be killed, her execution was faked.
  • Deadly Game: Though this time it's just called an experiment, it still fits the idea of a game.
  • Doomed Protagonist: Due to the setup, we know that even the survivor pools aren't safe; most of the survivors will fall to Round 5 when they return.
    • Thanks to its premise as a prequel, all of the characters in Round 4/0 that aren't Bolton or Jamie are doomed to die.
  • Dwindling Party: There are fewer Champions left alive every week.
  • Famed In-Story: The Champions, since their ordeals are broadcast to countless aliens. The Overseers, too; Jamie and Bolton were once Champions, Kip is a TV host cast As Himself, and Blaze is a notorious pirate.
  • Fiction as Cover-Up: The Champion Excellence Program is actually broadcast as the supposedly fictional show Airlocked!, popular in seven galaxies. Most of this game's subpages treat this as a Late-Arrival Spoiler.
  • Food Pills: Unpalatable "nutrient blocks" are apparently common in space.
  • Foregone Conclusion: To ensure that enough players will qualify for round 5, no player is allowed to have more than one character survive rounds 1-3. As a result, if a player whose character survived round 1 or 2 comes back with a new character in the next round, that character is guaranteed to die. In practice, this only affected round 2, as for round 3 the mods deliberately prioritized players who wouldn't be subject to this rule, again to increase the number of players who would have a shot at round 5.
  • Fun with Acronyms: AIs from the setting have acronym names.
  • Future Food Is Artificial: The space food and military food all over the stations qualify. Averted by Round 2's real food.
  • He's Dead, Jim: The narration, as is tradition, declares that victims are dead whenever they're found.
  • Holodeck: The setting of Round 1, the Round 1 mock trial, and every test drive so far has one so advanced that the Champions can program in locations they know from memory.
  • Hurting Hero: Everyone. Even the odd character here and there who doesn't come in with a Dark and Troubled Past will be traumatized in short order and spend the rest of the story learning to cope.
  • Immoral Reality Show: The game is a series, being broadcast to aliens, under the out-of-universe Working Title and with spinoffs and a huge fanbase. The audience is led to believe that it's fiction.
  • Indestructible Edible: Outside of mealtime, the only food in the kitchen is army rations.
  • Inexplicable Cultural Ties: Exaggerated to the point of parody, as this random space station in a completely unfamiliar world even has actual Earth books, movies, music, and sports.
  • Interface Spoiler: Deliberately averted by the regain system: players of upcoming victims and culprits can and do submit threads, and are subsequently awarded items that their characters won't live to see. Some players have also noticed that a culprit or victim will get an especially good regain on Thursday that they won't live to see, though this is a far from perfect method.
  • The Intern: Along with promoting real suffering as fictional entertainment, InterGal 7 doesn't pay their interns, either. Multiple NPCs have been interns for the organization.
  • Laser-Guided Amnesia: The Champions have all lost memories and regain them throughout the story.
  • Let's Split Up, Gang: The party needs to split for investigations. In-universe, this is to cover as much ground as they can. Out-of-universe, it's to make sure that more players have something to do.
  • Limited Wardrobe: Champions wake with only their Space Clothes (and, in Round 2, a set of formalwear), not even any spare clothes from home like other games have offered. Other outfits only appear in the limited number of personal regains or must be made by the characters in-setting.
  • Massive Multiplayer Crossover: Everyone is from a different series. Round 1 especially, as everyone was a lone canon warrior.
  • Nerf: Most Champions have their abilities rendered mostly useless by the PIPs, most of the time.
  • No Body Left Behind: Characters like this are barred from application to Rounds 2 and 3, without the option to invoke the Meridiana clausenote , for plot reasons.
  • Oh Crap! There Are Fanfics of Us...: Anyone who realizes that their ordeal is a show presented as fiction to aliens.
  • One-Word Title: Also a Verbed Title.
  • Play Every Day: Short-run game activity requirements are commonly very high, and that is the case here too.
  • Pleasure Planet: The Vegas Quadrant is the touristy parts of Las Vegas in the form of a cluster of planets.
  • Public Execution: Culprits are killed in front of everyone. Round 1 has them all Thrown Out the Airlock, while Round 2 brings back the traditional personalized executions.
  • Recurring Element: Each round has a group of strangers kidnapped, imprisoned, and assigned Champion titles, while under the watch of two contrasting NPCs who themselves report to fickle, unfathomable masterminds. Final Fantasy characters who regain plush chocobos, previous rounds' characters being terrified to see their canonmates in the current round, and silly references to fandom trends are all also constants.
  • Recycled In Space: The premise is "murdergames, but in space."
  • Rousseau Was Right: A theme across rounds is that people are inherently good, no matter how terrible they've been either to you or to people back home. Every single NPC so far save for the Bigger Bad has had a redemption arc showing that they'd been played and learning to grow attached to the Champions, and even unsympathetic culprits get their day.
  • Running Gag: People from SF canons mistaking Seth's deadland form (once he gets the mannequin body) for a robot because that's what they're used to. Finn, Angel, and Akande all have.
  • Sinister Surveillance: Cameras are installed throughout the space station, with a rule against tampering with them.
  • Space Clothes: The Champions' uniforms. Notably, clothes from home are all regains, so everyone is stuck in the uniforms at first.
  • Space Station: The setting the cast is trapped on.
  • Speech-Centric Work: Though there are more physical fights than in some games, murders are still solved with talking it over in trials.
  • Spiritual Successor: From the creators of murdergame Genre Launcher Dangan Roleplay, with elements of later games and all-new material.
  • Technology Levels: They vary between worlds (and are a major topic due to the space setting), but can still be plotted on a straight line.
  • Trauma Conga Line: The Champions are put through suffering constantly with the motives and murders.
  • Universal Translator: To make the game playable, every character's speech is subject to this so they can communicate.
  • Verbed Title: Referring to the theme of all the executions in the (chronologically) first two rounds.
  • Waking Up Elsewhere: You wake up in a space station... Aside from that being the beginning of every round, Round 1's "clown room" is this as a Played for Laughs punishment.
  • We Will Use WikiWords in the Future: InterGal 7 is an example of this. It's the network that Airlocked! runs on.
  • Win Your Freedom: The supposed reward for a successful culprit.
  • World's Best Warrior: Some of the Champions' skills are this or related, since they are supposed to be the best in their fields. Sometimes it's very specific, like Margulis being the Champion Flaming Swordsman.

Due to page length, individual rounds have been given pages:
http://tvtropes.org/pmwiki/pmwiki.php/Roleplay/Airlocked