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Nightmare Fuel / Five Nights at Freddy's: Fazbear Frights

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What do you get when you take the classic animatronic horror of Five Nights at Freddy's, mix in elements from across the different games and books, and combine that with the fantastical terror of something like Goosebumps? You get quite possibly one of the most chilling series of installments in an already terrifying franchise.

As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.


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General:

    General 
  • In general, the fact that, in many of the stories, it takes so long for the horror to really kick in. Stories like "Lonely Freddy" and "The New Kid" spend a huge chunk of the story on the more mundane, realistic interactions between the characters, leaving the audience in suspense as to when the franchise's typical horror is going to kick in, and from what direction. The audience is on alert for every mention of anything that could possibly relate to Freddy's, and when the animatronic of the week finally does rear its head, it's almost always either from an unexpected direction or equipped with terrifying new tricks.
  • The fact that the horror in the book series is so much more openly supernatural than in the games also helps to ratchet up the terror. In the games, the supernatural elements were either confined to the backstory or else reserved for certain significant characters, such as Golden Freddy and the Puppet; here, there are no limits to what the animatronics might conceivably be able to pull off. The ability to know what to expect has been almost completely taken away.
  • All of the covers fall into this territory. The series is known for mastering the Uncanny Valley with regards to the animatronics' design, and these ones are some of the most impressive yet on that front. See the individual folders for more details on this particular bit of terror.

Fazbear Frights Books:

    Book 1: Into the Pit 
  • The book's cover starts us off with a bang, with the top of the Spring Bonnie entity's head emerging from the titular ball pit. The real show-stopper is the entity's eyes, which not only are disturbingly human, but are also indented in the physical release so as to physically feel like they're coming out of the image. There's also the matter of the black liquid dripping down from the entity's eye, something which doesn't happen in the story...but which does happen to the Stitchwraith's victims, as described in the Epilogue.

"Into the Pit"

  • The shift in scenery when Oswald makes his final trip back to 1985. Every other time he's arrived, Freddy's has been filled with cheerful kids and their parents having fun in the restaurant. This time, he arrives to find the crowd panicking and desperately fleeing out of the restaurant, families frantically clutching their children to them and trying to comfort each other. Oswald then heads in the opposite direction, hoping to find Chip and Mike... and, in a scene that will instantly chill anyone familiar with the lore of the series, he instead finds the yellow rabbit beckoning him to follow. He does so, following the rabbit into a party room... and we (and Oswald) get our first glimpse of an incident long alluded to, but never shown until now:
    They were lined up against the wall, which was painted with images of the place's mascots: the grinning bear, the blue bunny, and the bird girl. Half a dozen kids, none of them older than Oswald, their lifeless bodies propped into sitting positions, their legs stretched out in front of them. Some of them had their eyes closed as if asleep. Others' eyes were open, frozen in an empty, doll-like stare.
    They were all wearing Freddy Fazbear birthday party hats.
    • We never actually find out what happened to Chip or Mike.
      • To make things slightly better, Oswald probably would have recognized Chip or Mike if they were one of the dead children in the room.
    • Note that Oswald arrives on the murder scene, the narration specifically notes that he sees six bodies up against the wall. Five of them are presumably the victims of the Missing Children Incident: Gabriel, Susie, Jeremy, Fritz, and Cassidy. Who is the sixth child, and what happened to them?
      • One possible answer raises even more concerning questions: this may not be the Missing Children incident at all. The corpses of the kids are found by everyone, to the point that the police arrive; the Missing Children Incident ends with the bodies never being found. However, if that's the case… what is going on here?
  • This story marks the first proper appearance of an undamaged Spring Bonnie in the series (apart from his manifestation as Glitchtrap in Help Wanted), and holy shit does it make a first impression. Not only is it implied to be connected to William Afton, doing the exact same thing he once did, but it's a full-on Humanoid Abomination à la goddamn Pennywise: it's able to manipulate people's perception of it into thinking it's Oswald's dad, it somehow knows where Oswald lives and how to imitate his father's routine without any explanation, and during the final confrontation it unhinges its jaw to reveal rows of fangs, which it uses to bite Oswald's arm. The worst part? We receive literally no explanation as to where this thing came from, or how it's connected to William. It merely… exists.

"To Be Beautiful"

  • Eleanor's design, as seen in the scrapped illustration from the book, establishes her as one of the most creepy versions of Baby yet to appear in the series. Normally, Baby has a large, cartoonishly-proportioned body that stops her from seeming too human. Here her body is proportioned much more normally, looking almost like she could be an actual woman wearing makeup… aside from her unsettlingly long neck, which looks like a cable with her eerily realistic head balanced on top.
  • Just before shit goes south, we get a small moment that foreshadows what's to come: in the midst of a dream about going on a date with Mason, Sarah is jarred awake when the dream turns into a nightmare, with Mason being replaced by a sharp-teethed Eleanor. As she wakes up, she finds that Eleanor is standing over her while she sleeps; Eleanor claims to be doing this to keep Sarah safe, and says she's done this every night since Sarah brought her home. Sarah understandably has a hard time falling asleep after this.
  • After spending the entire story building up, keeping the audience in suspense over how everything is going to go downhill, Sarah trips in the cafeteria and loses the necklace. As soon as she does, her body parts begin transforming into random scrap like bicycle spokes and gears. She desperately races home in search of Eleanor; instead, while frantically rummaging through the garage, she stumbles upon plastic bags containing her own body parts, surgically severed and preserved. Eleanor then enters, giggles at Sarah's predicament, and then uses a device on her chest (likely an illusion disk) to transform into a copy of Sarah; she then exits out into the sunlight, leaving Sarah alone in the garage to fall apart, no longer able to move.
    She felt sad; then she felt scared. And then she felt nothing at all.
  • There's a small detail in the Epilogue that makes the ending that much scarier: according to the narration, Sarah went missing after what happened at school. The last time we saw Eleanor, she had taken on Sarah's appearance, giving the impression she was going to take over Sarah's life; and yet this would seem to imply that Sarah hasn't been seen since then. If Eleanor wasn't planning to steal Sarah's identity, what was her goal in all this?
    • Plus, although the story is connected to the Stitchwraith, Eleanor has never returned so far. Where is she?

"Count the Ways"

  • Funtime Freddy, in his debut in Sister Location, wasn't exactly the scariest animatronic; sure, he was intimidating on Night 2, but his only other appearance was on Night 3 when he was deactivated, and he was quickly overshadowed by other, more imposing animatronics like Funtime Foxy and Ennard. But here he gets the chance to shine, and he absolutely makes up for lost time. His cheerful demeanor and historical trivia do little to hide his enthusiasm at ending Millie's life; he persistently ignores Millie's desperate pleading, cheerfully informs her that his soundproof casing will prevent anyone from hearing her screams, and is very open about the fact that he's doing this because he enjoys doing so.
  • We've known for a while that William Afton designed the Funtime Animatronics as tools for capturing and/or killing children, but it's only here that we find exactly how many different painful methods of death Funtime Freddy is capable of dishing out to the children inside his stomach. Aside from simple dehydration and starvation, he's also capable of freezing them, impaling them, electrocuting them, boiling them alive, decapitating them… and who knows how many other methods he would have listed if Millie hadn't made a decision?

Epilogue

  • The very idea of "the Stitchwraith", a mysterious hooded figure stalking the town where Detective Larson and Sarah live. It's already killed several people, leaving behind shriveled bodies with black liquid dripping from their eyes; as for its physical appearance, it's described as having a mask-like face with blood around its mouth, just visible under the cloak. It's no wonder that even a hardened detective like Larson is viscerally horrified at the sight.

    Book 2: Fetch 
  • The second book's cover shows us Fetch in all his glory, with his sunken orange eyes and entirely too many sharp teeth. There's also the matter of the cover's background: while the first book's background just showed the ball pit disappearing off into the darkness, this one shows what appears to be flames rising behind the animatronic dog.

"Fetch"

  • The teaser for the story posted on Scott's website; there's a damn good reason it was the page image for a few months.
  • An easily-forgotten one early in the book: the reason Greg and his friends are scared away from Freddy's, leaving Fetch to activate on its own, is because they heard a door slam inside the pizzeria. We never find out what caused that to happen. We also never find out what was implied to be moving behind the curtain on the show stage; all we know is that it can't be Fetch, since he hadn't been activated at that point, and it's not likely to be any of the four main animatronics, since we later see them deactivated in the storage room. Have fun wondering about what else might have been in the restaurant with them…
  • The titular animatronic, Fetch, is one of the most terrifying antagonists in the books yet. For one, it's shown to be capable of moving at incredible speed, to the point where it's not clear whether it's actually moving or outright teleporting. It's also shown to be disturbingly intelligent, able to communicate fluently with Greg via text message and retrieve things for Greg without him even specifically asking, based purely on his recent phone activity. The sheer intelligence Fetch displays at times makes you wonder if Fetch really is misinterpreting Greg's requests, or if it's fully aware of what it's doing...
    • And as if all of that wasn't bad enough, Fetch is also shown to be an Implacable Man. After the incident with Uncle Dare's finger, Greg smashes the robot dog into pieces and shoves the pieces into a hole; this does absolutely nothing to stop Fetch from finding and "retrieving" Kimberly just a few hours later.
  • The gradual buildup as it becomes more and more clear that Fetch is either malicious or badly malfunctioning. At first the things it does are harmless, even helpful, providing Greg with useful information and sneaking a candy bar into his mom's shopping bag for Greg to enjoy. But then comes the fake spider that Fetch digs up, proving that he's been watching Greg the whole time. Suddenly the friendly robot dog doesn't seem so friendly anymore…
  • Greg exiting his house and finding his neighbor's dog's corpse posed next to his bike. Sure, it was a pretty cruel dog, but it's still a stomach-churning scene, especially when Greg has to dispose of the body all by himself.
  • After Greg texts Uncle Dave, saying he needs his "Magic Finger of Luck" to help set up a home business, it takes him a few hours to realize how Fetch is liable to interpret that. The audience already knows damn well what to expect by the time he looks outside and sees the severed finger lying on the welcome mat.
  • The very last words of the story; after killing Kimberly, Fetch sends Greg one final, ominous message:
    CU

"Lonely Freddy"

  • This is one of the stories that manages to be unsettling even before the supernatural horror sets in. While he's ultimately shown in a sympathetic light, Alec's behavior and attitude are chilling at times; he's shown to spend pretty much the entire story conspiring against Hazel, hell-bent on plotting to ruin her party and reputation merely out of his own wild paranoia. It's an unsettling reminder that for all the killer robots and undead serial killers in the series, normal people are just as capable of being frightening and causing pain.
  • The ending. Holy shit, the ending. Just as Alec has had a Jerkass Realization and is about to go apologize to Hazel, he finds himself confronted by a Lonely Freddy; he quickly finds himself paralyzed in place, unable to move except to answer the robot's questions, which quickly become more and more personal. Hearing Hazel and his mom enter, he desperately tries to call out to them, but is unable to do so; instead, the Lonely Freddy completes its actions by switching bodies with Alec, causing him to become trapped in the robot body as the Lonely Freddy walks off in Alec's body. Alec desperately attempts to communicate with his family, but ends up being picked up by an employee and thrown into a locked, out-of-the-way dumpster… along with dozens of other kids who have suffered the same fate, becoming trapped in Lonely Freddys and left to rot as the robots take over their lives. It's easily one of the darkest moments in the entire franchise, and that's saying something.
    • The ending narration is what really seals it:
      "Help!" [Alec] thought he heard himself say.
      Then he realized it hadn't been him at all. It had been the bear beside him in the bin.
      Then it was the bear on the other side of him.
      Pretty soon, it was every bear in the bin, their thin, muted screams for help swallowed by the metal and darkness that entombed them. Alec and his new friends.
      Dozens of the lonely ones.

"Out of Stock"

  • The descriptions of the returned Plushtrap Chaser that Oscar steals are some of the most nauseating we've yet seen in the series. We've seen animatronics with dead human bodies inside, but how about an animatronic with some of its parts replaced with human organs? Specifically, its eyes and teeth? At one point Oscar pokes the eyeball, and the description of the texture heavily implies that they are indeed real. Now recall Phone Guy's words from the first game about what would happen if the animatronics stuffed you into a suit:
    The only parts of you that would likely see the light of day again would be your eyeballs and teeth when they pop out the front of the mask.
    • Following up on that, consider the size of the Plushtrap Chaser. It's about three feet tall… roughly the size of a 2-to-3-year old child…
      • Even if you discount the possibility of there being a child stuffed inside there (after all, they would probably be so big that you can see more than their teeth or eyes), the alternative is that someone lost their teeth and eyes to create this monstrosity. It's hard to say which is the more nauseating possibility.
  • The entire scene where the Plushtrap Chaser attacks the boys in the house is absolutely terrifying, but special mention has to go to the scene where it uses its mimicry abilities for the first time. The boys are crouched on top of furniture in the bedroom and have managed to freeze Plushtrap in place; they're just about ready to make a break for it… and then suddenly they hear Raj's voice from the nearby corner. Oscar instinctively shines his flashlight over into the corner, at which point the Plushtrap Chaser makes a break for Isaac; Oscar just barely manages to freeze it again before it chomps down on his friend's leg.

Epilogue

  • We finally see the Stitchwraith in person, apparently collecting up the pieces of the destroyed Plushtrap Chaser after it was smashed by the train. Despite not doing anything openly malicious, its actions raise a million questions; what on earth is it doing with these things?
  • The description of the cabinet in the final scene: the entire thing is covered with nonsensical letters scribbled in black ink on the inside walls. Larson feels an inexplicable fear at the sight of them, and it's heavily implied they're somehow connected to the Stitchwraith. The story again cuts off before we can find out how exactly this fits together.

    Book 3: 1:35 AM 

"1:35 AM"

  • Ella, the animatronic villain of this story, is one of the most terrifying animatronics yet to appear in the series; while she may not have the physical horror of something like the Nightmares (though her general appearance is certainly creepy enough) or the killer instinct of Springtrap, the sheer persistence with which she psychologically torments Delilah is nothing short of horrific.
  • Just as with "Fetch", the gradual escalation of Ella's torment of Delilah is utterly terrifying. The first night, all Delilah experiences is a faint sound, which she figures is just the Ella doll's clock going off outside. The next night, it's a faint whispering sound that could still be chalked up to coming from the dumpster. And then the next night, it's replaced with a tapping sound on the window… followed on the next by the sound of something moving under Delilah's bed. It gets worse than this. Much worse.
  • At one point, Delilah thinks she's managed to outsmart Ella by taking the night shift at the diner, meaning she'll be surrounded by other people when 1:35 AM arrives. However, when the time arrives, she is promptly hit by a sound that no one else can hear: the same screeching alarm with which Gerald, one of her former foster parents, tormented her. Not only is the scenario presented deeply unnerving (especially to audience members with their own similar anxieties and experiences), but the real horror takes a moment to occur: how did Ella know about that noise?
    • It happens again on one of the last nights: in the middle of her sleepover, Delilah suddenly hears Gerald's voice whispering "It's time". No explanation is presented as to how Ella was able to do this, and even Delilah — who by this point knows that Ella is tormenting her — initially jumps to suspecting Harper, driving a rift between her and Delilah and helping to seal Delilah's fate.
  • Delilah's ultimate fate. After a final encounter with Ella, where she manages to find and make her presence known to Delilah while she's in a moving car, she has a complete breakdown as she realizes that this will keep happening forever, and she'll never be safe from Ella again. In the midst of a panic, she rushes into a building under construction, which she somehow senses contains the solution to escaping Ella forever. She climbs into the vent, deeper and deeper, until she is no longer capable of moving… and decides to stay there, feeling that this is the solution she was looking for. It's an incredibly disturbing — not to mention bleak — ending to a story, even by this book series' standards.
    She couldn't move in any direction.
    She'd never have to run from Ella again.

"Room for One More"

  • The description of how Stanley got his job is enough to send the reader's fears through the roof immediately. From the supervisor's description of the security job as being to keep things from getting out (rather than keeping people from getting in) to his casual mention of how the last security guard suddenly passed away, it's very clear from the beginning that something is terribly wrong with this job. As soon as the Minireenas show up, the audience is entirely too aware of what this place is… and how much danger Stanley is in.
  • The gradual deterioration in Stanley's condition over the course of the story is cringe-inducing, especially to those who've regularly suffered from sore throats in the past. Within a couple days, his throat is in so much pain that he can no longer eat or drink things without severe discomfort, and none of the medicine he tries seems to help. On top of that, he finds that his limbs start swelling up and going numb as he sleeps, to the point that he can no longer properly remove his clothes and eventually can barely walk. And yet he continues going into work each night, because he can't afford to miss a day's paycheck.
  • The dreams that Stanley experiences throughout the story. The first one, about his girlfriend, is more subdued than the ones that follow, but still has a gruesome moment where Stanley sees that his spaghetti has turned into live worms. The second has Stanley find that he can no longer recognize anything in his hometown; he climbs into a taxi and tries to head to work, only for the taxi driver to turn into Funtime Foxy. The third has him at work when a power outage occurs, leading to him being attacked by Funtime Freddy in his office in a scene strikingly reminiscent of the games. The final one, however, takes the cake: Stanley finds himself strapped down in a dentist's chair, with Ballora as the dental assistant, and with the dentist being a giant Minireena who attempts to painfully force his mouth open as wide as possible. The pain is enough to jolt himself awake… only to find that a Minireena is standing on his chest, attempting to do the exact same thing for real.
  • The Reveal of what's actually going on in this story, which might well be one of the most horrific examples of Body Horror the series has ever had. It turns out that the Minireenas — dozens of them — have been crawling inside Stanley through his mouth while he sleeps, leading to the strange swelling he's observed in his limbs and the soreness of his throat. He desperately tries to flee, hoping that he can get to a doctor and convince them of the truth with an X-ray, but the Minireenas inside him prevent him from moving properly; he eventually collapses, and the last we see of Stanley is him involuntarily opening his mouth to scream as a final Minireena attempts to crawl inside.

"The New Kid"

  • Like "Lonely Freddy", this is another story that takes its sweet time introducing the horror. More than half the story has already passed by the time Devon leads the group to Freddy's, and the entire time the audience is on pins and needles wondering where exactly the horror is going to come from. Even once they arrive at Freddy's, it's not clear which animatronic is going to be the Monster of the Week this time: is it the Fazbear gang on stage? Foxy behind his curtain? The unexplained slithering thing in the walls? And then Devon opens the closet to reveal "the human-size yellow bear" inside, and the prank he has planned — and how it's going to go — becomes terrifyingly clear
  • Like "Lonely Freddy", this one manages to be unsettling even before the animatronic horror arrives. It becomes clear very early on that Devon has some serious issues; his idea of trying to impress his crush is to write a short story in which said girl's younger siblings are violently murdered, just because he overheard her saying she was angry at them. Later, while Devon and Mick are hanging out in the woods, a crow poops on Devon's shoulder; Devon's response is to kill the crow by throwing a rock at it, after which he casually offers the corpse to Mick as part of the game they're playing. Mick is understandably too horrified to speak. The horror comes in particular from the fact that, unlike most of the robotic horrors that the franchise's protagonists face, people like that exist in the real world and it's often hard to identify them until incidents like these happen.
  • What eventually happens to Kelsey. Devon originally plans on simply putting him inside the Fredbear suit and scaring him for a bit as he and Mick leave for an hour, and then come back. However, the plan goes wrong once the springlocks fail, causing Kelsey to be skewered alive inside the suit. A screaming sound emanates from the suit as blood slowly begins to pour out of it; Devon and Mick can only watch in horror as Kelsey writhes and twitches in his death throes. Even Devon, who has shown a disturbing Lack of Empathy throughout the entire story, is utterly horrified at the sight and the fact that he ultimately caused it.
  • The situation the boys, and especially Mick, find themselves in. What should have been a casual day of exploration ends in Devon (apparently) getting their friend killed, leading to Devon swearing Mick to secrecy about it on the grounds that there's nothing they can do now. To make matters worse, they have no idea whether or not he's still alive in there, and within a couple days there is a town-wide police search for Kelsey. It's no wonder Mick ends up so nervous and guilty about the whole situation that his parents think he's gotten sick.
  • Devon's fate at the hands — or rather, teeth — of Golden Freddy (or Fredbear, we don't really know). The bear's teeth slowly clamp down on his arm, and then his shoulder; between the tight grip and the fact that he told Mick not to tell anyone where he was going, it's heavily implied that Devon will either bleed out or die of starvation and thirst long before anyone arrives to save him.
  • The ending. As Devon looks into the Golden Freddy/Fredbear suit, he gets a glimpse of a body that isn't Kelsey's: a kid with curly black hair. We then cut to another school, where Kelsey — alive and well — introduces himself to a couple of loner kids and attempts to hang out with them. None of this is explained, and we're left with endless unsolved questions about what Kelsey is, what his connections to Golden Freddy or Fredbear are, and what his ultimate goal in all of this was.

Epilogue

  • We finally learn what exactly the Stitchwraith is, and it's… not pretty. A Mad Scientist named Phineas Taggart has been performing research on the paranormal, and has apparently discovered that inanimate objects can be influenced — and provided with sufficient artificial intelligence, even animated — by human emotions… but more specifically, by agony, which has a greater range. To test his theories, he creates an artificial entity using an endoskeleton (presumably from Freddy's), a painted-on doll's head, and the circuitry of Fetch; however, things quickly go south when the entity kills Phineas and erases his consciousness with just a touch. The entity quickly grabs a cloak inside a truck and runs away, giving us the Origin Story of the Stitchwraith.
    • The entire scene with Phineas's research on agony proves a terrifying truth about the FNAF universe as a whole: objects in this universe don't need to be possessed by a spirit in order to become "haunted". Any object with sufficient exposure to human agony can begin to take on a life of its own. Between this "energization by agony" and remnant, the ways for inanimate objects to be brought to sinister life are on the rise…
  • The description of Fetch in this story adds some nice Fridge Horror to his own story. The animatronic dog is described as being the most menacing object in Phineas's entire collection, holding a truly terrifying amount of agony. Keep in mind that one of the other objects Phineas has just received was a mirror in front of which a man murdered his entire family; how much more pain has Fetch caused to make him significantly worse than that?

    Book 4: Step Closer 
  • As usual, the cover is utterly terrifying, depicting Foxy leering out from behind his curtain, eye glowing yellow. What makes this extra alarming is that unlike the last three covers, where the featured animatronic seemed to just be watching the reader impassively or at worst seemed to glare suspiciously, Foxy looks like he's entirely prepared to leap out and attack the reader.

"Step Closer"

  • Pete and Chuck's encounter with Foxy. Chuck is scared enough of Foxy to run away; Pete, however, gets his shirt caught on a nail and witnesses Foxy's entire show. This would be terrifying enough, but the scene immediately before has the boys notice what appears to be burned-out candles and strange black markings on the floor of the maintenance room, implying that some kind of ritual took place there. We never find out the details, but it's heavily implied that whatever happened here is responsible for the curse that Pete experiences throughout the story.
  • The numerous, cringe-inducing freak accidents that happen to Pete over the span of the story are enough to turn the stomach of any reader. First, a scalpel nearly hits his eye in science class. Then, while he's at the butcher's shop, a meat cleaver almost slices his wrist off. The next day the injuries actually draw blood, as his arm is cut by a rogue saw blade in a construction site. And finally, while he goes fishing with his dad, the wind blows a fishing hook over to Pete, and it pierces the skin below his eye. And that's not even getting into the veritable maelstrom of bad luck that happens to him at the school festival on Monday, culminating in his death at the hands of a passing car.
    • While it turns out to be a dream sequence, the opening scene — which is revisited in full later in the story — is nothing to scoff at either. The dream has Pete attacked by Foxy in his own house; the pirate animatronic first stabs Pete in the eye with his hook, and then holds the boy down so he can saw through his hand. The dream mercifully ends at this point, but Pete notes that the pain felt completely real at the time, and he is understandably shaken by it.
  • The final scene with Pete might very well be a contender for one of the most viscerally horrifying moments in the entire franchise: even after his apparent death from getting hit by a car (a scene which is described in lovely detail), he wakes up in a body bag in the hospital. At first, he thinks he's still alive and attempts to communicate with the doctors examining his body, but he can't say anything to them or even move to signal them that he is alive. His relief at apparently surviving the accident quickly turns to horror as the surgeons notice that Pete is an organ donor and prepare to harvest his organs, starting with his eyes and hand. The last we see of Pete is him watching in abject terror as the surgeons prepare to cut out his eye, all while the repeating line of Foxy's song begins to play in his head…
  • In the final scene, Chuck returns to Freddy's in an attempt to confront Foxy in revenge for killing Pete. The idea of a child even younger than Pete willingly preparing to face Foxy's curse is terrifying enough, but it's made somehow worse by the fact that, when Chuck pushes the button, nothing happens. No music plays, and the animatronic never appears. Much like in the original game, it would appear that Foxy has already left Pirate's Cove…

"Dance with Me"

  • Though Ballora doesn't take as many active actions in this story as Fetch or even Ella, her sheer persistence in following Kasey is disturbing in a different way. After all, Ballora isn't a small robot like the aforementioned two; she's a full-size animatronic, and yet she's apparently able to move unseen and undiscovered throughout the city and even across multiple states without ever losing track of Kasey for long. What's more, we never really find out why Ballora is doing any of this: is she tracking the glasses? Is she trying to psychologically torment Kasey like Ella did to Delilah? Is she genuinely trying to make Kasey a better and more honest person? The story provides no real answers.
    • Special mention has to go to Ballora's final two appearances in the story: one in which she positions herself directly in Kasey's path of egress from the department store, nearly causing her to get caught and arrested, and one in which she appears pressed up against the wall of Kasey's motel room, with the animatronic described as having a gaping red mouth and nails sharp enough to scratch the glass.

"Coming Home"

  • Above anything else in the franchise — more than the games, or even the novel trilogy — this story really drives home the franchise's central premise. Though there’s really no actual peril until near the very end, the sheer horror of what happened at Freddy's resonates throughout, with the death of Susie having a heartbreaking impact on her family that will likely never completely fade. If the sheer depth of horror of having a Serial Killer on the loose at a children's restaurant hadn't set in by now, it certainly has by the end of this story.
  • Susie's plight in the story is both disturbing and tragic to contemplate: she doesn't even fully realize that she's dead and has become a ghost; every night she has to be taken away by Chica (presumably so she can take control of the animatronic); and in only a few days' time, she's going to vanish forever for reasons that the story doesn't fully clarify. Her only hope of setting things right with her is her sister, whom she can only communicate with through drawings; she quickly finds herself in a race against time to help Samantha finally find the missing doll before Susie vanishes forever.
  • Though the story as a whole is much more heartbreaking than frightening, the scene in which Samantha is chased around the house by Chica manages to be utterly tense, especially in light of the fact that her mom is fast asleep due to the sleeping pills she took, meaning that Samantha is utterly alone in attempting to survive the animatronic's attack. Fortunately, she manages to escape unharmed, but it easily could have ended in the family losing another daughter…

Epilogue

  • Though the story serves to apply some Nightmare Retardant to the character of the Stitchwraith, revealing that the possessing soul is just a pair of kids who don't really want to kill anyone (albeit one of them is something of a Jerkass), it opens up a whole new can of terrifying revelations: all those Fazbear Entertainment items that have been displaying unusual properties, such as Fetch, the Plushtrap Chaser, and maybe even other things like Ella and the Lonely Freddys? It turns out they've been somehow "infected" by Andrew, who seems to have some kind of dark entity hitchhiking on his soul and possessing everything they come into contact with, including the Stitchwraith itself. The identity of this "hitchhiker" is left unstated, but given the series' track record, there's one terrifyingly likely candidate
  • Andrew himself could arguably qualify; despite apparently being around the same age as Jake himself, he is hinted to be one of the most viciously determined individuals in the entire series. We don't have the exact details yet, but apparently someone was responsible for Andrew's death, and Andrew decided to repay the favor by attaching himself to the person's spirit and tormenting them for what's implied to be years, even keeping them alive long after they should have died.
    • And as if the behavior itself wasn't enough, there's the matter of possible connections to the lore: the spirit of a child tormenting the person who killed them over and over, even after said person supposedly died? Why does that sound familiar?
    • Plus, Andrew says that he kept the guy alive after he should be dead. Turns out someone might get finally explained… And it turns out he is NOT the same…

    Book 5: Bunny Call 

"Bunny Call"

  • The very idea of the titular "Bunny Call", a service in which a camp counselor dressed as the rabbit mascot on the cover enters the cabin of a sleeping family, crashing his cymbals together and spinning his head around; even without the supernatural horror of this franchise, it's a nightmarish mental image that — as Bob realizes a few hours before it's scheduled to happen — would likely be enough to traumatize any child who saw it.
  • Pretty much everything about Ralpho, the villain of this story. For one thing, his size is not at all accurate to the cover; when he finally arrives about halfway through the story, we see that he's 6 and a half feet tall, towering over former quarterback Bob with ease. For another, he's disturbingly intelligent; not only does he manage to find multiple ways into the cabin, including at least one which would seemingly have required a ladder to access, but he's also shown to be able to pick the lock of the cabin's front door, damn near getting inside before Bob manages to hastily jam the door shut. But perhaps most terrifying of all is the fact that, just like with the Spring Bonnie entity in "Into the Pit", we never find out what Ralpho is or where he came from; not only is he hinted to be some kind of organic being rather than an animatronic, due to his paw bleeding when struck, but the last couple lines of the story reveal that the counselor who usually plays Ralpho for the Bunny Calls slept in and could not perform his duties, meaning that whatever tried to get into Bob's cabin last night was something else entirely… and is almost certainly still out there.
    • There's also the fact that, unlike entities like Eleanor, Fetch, or Foxy, Ralpho never speaks or communicates in any way. We never find out what it wants, why it is so dead-set on entering the cabin, or even what it plans to do once it gets in there; all we have is Bob's instinctual certainty that whatever it is would be utterly horrifying.
  • The entire confrontation between Bob and Ralpho is incredibly tense and paranoia-inducing, with Ralpho always finding new ways into the cabin, much to Bob's dismay. In addition to the aforementioned lock-picking, there's also a moment where the rabbit attempts to force its way up through a trapdoor in the floor, forcing Bob to weigh it down with a dresser and his own body. Eventually, he finds the rabbit halfway through the loft window and almost in the boys' bedroom and is too paralyzed with fear to be able to fight back against it; the situation is only resolved when the clock hits 6 AM, causing the rabbit to leave for reasons neither Bob nor the reader can explain.
    • Even before the confrontation, there's the incredibly tense scene with Bob attempting to navigate through the camp in pitch darkness, first to try to cancel the Bunny Call at the main lodge and then to get back to Cabin Nuttah before Ralpho. He finds himself pursuing sounds in various directions, thinking they might be Ralpho… but when he arrives at the cabin, he ends up getting there before the rabbit, meaning that either what he was following wasn't Ralpho at all or else the rabbit was toying with him the entire time.

"In the Flesh"

  • Essentially absolutely EVERYTHING about Matt's predicament. After touching Springtrap's corpse in the game he created, he somehow manages to have an organic, infant-sized, parasitic version of Springtrap grow inside him, and the only way he can get it out is with a kitchen knife, which allows it to crawl out of his body like the goddamn Chestburster. The worst part is that it's still out there, since green fur is found on the kitchen floor when the police arrive.

"The Man in Room 1280"

  • Some of the descriptions of the Man in Room 1280 are pretty nauseating, describing the fact that his organs and veins can be seen through the tears in his burnt skin. And the final scene in the warehouse...

Epilogue

    Book 6: Blackbird 

"Blackbird"

  • The titular "Blackbird" is not a flesh-and-blood creature nor an animatronic. It is heavily implied that the Blackbird is actually Sam in the Blackbird suit, torturing Nole for his past mistakes.
  • Nole only sees the Blackbird as a shadow in the trees or a flurry of feathers in his vision, until he tries to fall asleep. Nole sees the monster as a swirling mass of feathers with piercing yellow eyes and a hooked beak.
  • It’s also implied that the Blackbird can run as fast as Nole's truck. Jesus Christ.

"The Real Jake"

  • Although this isn't a scary story per se, it's a bit concerning to think what would have happened to Jake if Margie hadn't caught him sneaking out of the house.

"Hide and Seek"

  • Toby's whole situation is Paranoia Fuel incarnate. Imagine waking up one morning, and for no particular reason, your shadow is all wrong. It delays periodically, and it has rabbit ears. A little weird, but not too out of the ordinary, right? Come a few days later, and now your shadow's got glowing white pupils and sharp teeth. Just what is happening to this man?

    Book 7: The Cliffs 
  • The cover in this book is a bit more tame compared to the others, but it's still quite unsettling. It features a broken, robotic Freddy doll (now confirmed to be named Tag-Along Freddy) laying at the edge of the titular cliffs. What's it doing there?
    • The title story explains it.
  • The scrapped cover that was created when "The Breaking Wheel" was meant to be the first story has a very good reason for being the page image. You don't get to see Julius in his entirety, but the entire form is obscured in shadows. The only body part you can see in the flesh is his hand, the rest of his arm is so mangled that it’s blacked out, presumably to spare us from the horrific imagery. Scott shared the cover on Reddit, and explained that the reason why "The Cliffs" was the first story instead of "The Breaking Wheel" is because the cover art for it was simply too scary. It says a lot when Scott Cawthon himself is scared of something.

"The Cliffs"

  • In flashbacks, we read about the tragic Death by Childbirth of Robert's wife Anna, which leaves him broken and depressed for years. Later, their child Tyler disappears after his new Tag-Along Freddy toy fails to alert Robert to him disappearing until after the event. Robert believes his son was kidnapped, as the gate had been left open and he saw a white van driving away, and takes out his pain and anger on Tag-Along Freddy through various methods, all the while Tag-Along Freddy is telling him to go to the nearby Jumper Cliffs, named for the numerous suicides that occurred there. Thinking that Tag-Along Freddy is telling him to jump as well, and thinking that he has no reason to live without his wife and child, Robert gives in and goes to the cliffs to toss the toy over the edge before tossing himself, but he has an epiphany with the sunrise that makes him change his mind, and soon after finds Tyler nearby, as he had gotten lost after following a dog.

"The Breaking Wheel"

  • The scene where Reed traps Julius is pretty unsettling. Julius is screeching and threatening to kill Reed, and it's very obvious that things are going to go horribly wrong.
  • Everything about the Breaking Wheel, a medieval torture method. Readers are helpfully provided with a lovely passage describing it.
  • The climax is somewhat of a chase scene between Reed and the exoskeleton merged with Julius' mutilated corpse. The thing is described in disgusting detail, and the chase ends with it wrapping itself around Reed. And since the exoskeleton is controlled by Pickle's remote, the final scene where Ory plays with it and moves it "in all kinds of unnaturally delightful ways" leaves little left to wonder what's become of Reed.
  • On a second read through, Reed's guilt and suspicions become much, much worse. How long did Julius take to die?
    • Considering how battered and mangled his corpse is...

"He Told Me Everything"

  • It's unsettling how just plain weird this story is. What the fuck is Faz-Goo? Who is Mr. Little? Or what is he?
  • Mr. Little, pretending to be a Cool Teacher, manipulates the students. He plays on their emotions and their ambition, and has probably done it before.
  • Imagine your child being accepted into a Science Club, only to get manipulated by the teacher into participating in some weird-ass "experiment." To make things worse, none of the parents even know.
  • Up to now, the story had been somewhat uneventful. Then Mr. Little straight-up tells the students that they're going to have to rip out their own teeth.
    • Mr. Little then says that putting a tooth in the goo will make it "form gums and a mouth to tell you something that you'll never forget." What the fuck?
    • At one point, Chris feels a suction sensation on of one of his eyes. It’s pulled out of its socket, and Chris can only watch with his remaining eye as it’s sucked through the Faz-Goo until it reappears where the clone’s eye would be.
  • The ending. As the Faz-Goo continues to drain his strength and steal his identity, Chris pleads with it to not harm his family before collapsing into an unrecognizable pile of flesh. After a brief conversation with Mr. Little, the clone steps outside, clearly intending to take over Chris' life. Just like Lonely Freddy, it's not entirely clear what happens next.
  • It's heavily implied that what happens to Chris also happens to everyone else in his class, which consists of more than a dozen kids. Unlike most of the other stories, the horrific fate of the protagonist also happens to several others; it just took longer in Chris's case.

    Book 8: Gumdrop Angel 
  • The cover of the book itself is a massive shock. Before, all the other covers showed animatronics or characters that are recognizable from the games. Instead, you have a girl that is made completely out of candy. Her eyes were replaced with gumballs, and her skin and hair looks like pink taffy, with it dripping grotesquely and having many random, small bonbons sticking out of it. She also has her mouth open as if screaming, which doesn't help. This ends up being Foreshadowing for what happens at the end of the title story…

"Gumdrop Angel"

  • Angel's transformation into the new Birthday Gummy is very odd but nonetheless very creepy Body Horror. It also implies that the previous Birthday Gummy was also a person turned into candy who could only flop their arms and legs about and watch as children devoured them.
  • Angel's fate. After fully transforming into the Birthday Gummy, she wakes up in a tight box, unable to move at all. A moment later, she's lowered onto the main stage at Freddy's and is Eaten Alive by several children, fully conscious of all sensations and only able to flail around helplessly. Holy shit.
  • There's also the announcer's repeated insistence that the gumdrop nose was "for Ophelia, and only Ophelia", and Dominic's somberness when he learns that Angel ate it, implying that Ophelia was the actual target of whatever Black Magic this is.
  • What happens to Angel is disturbing enough, but it's heavily implied throughout the story that a new Birthday Gummy is prepared every day, and they were all once human. What happens to Angel happens to some poor soul every single day, and most of them are probably young children. How long has this been going on?!

"Sergio's Lucky Day"

  • The ending of the story has Sergio willingly mutilate himself at Lucky Boy's suggestion in a twisted way of making himself more attractive for Sophia at the high school reunion. When he arrives, it's unnerving how delusional he's become, wondering why everyone's terrified when he's the only one there, and blaming the blood and gore he trails on a lackluster job by the janitorial staff.

"What We Found"

  • Pretty much the entirety of Hudson's mental breakdown in Fazbear's Fright thanks to him touching Springtrap. Horrific flashbacks and visions of his abusive childhood and the house fire he was involved in all torment him from that moment on, from Springtrap speaking in the voice of Lewis, his abuser, to animatronic mouths surrounding him to the soundtrack of his algebra teacher firing questions at him and insulting him, to his eventual death in an oven all prove far too much for Hudson to handle. Not to mention the agonizing length of this episode, taking up a good chunk of the story, which means we're suffering with him. Poor guy.

    Book 9: The Puppet Carver 
  • The cover once again qualifies. This time around, it depicts several wooden puppets staring ominously at the reader. Not as outright horrifying as something like the cover of Step Closer, but still rather creepy.

"The Puppet Carver"

"Jump for Tickets"

  • Claustrophobes will likely be disturbed by Colton becoming trapped inside the Ticket Pulverizer.

"Pizza Kit"

  • The dreams and hallucinations Payton experiences throughout the story are extremely horrific and are described down to the last visceral, disgusting detail. It's enough to make one abstain from pizza for a while.
    • Payton receives a pizza from the factory that seems to be made from Marley, with blood-red sauce, soft, fleshy skin-like crust and pepperoni with the texture of a tongue. It's all in her head since Marley never really died at the factory, but the idea itself is still shudderworthy.

    Book 10: Friendly Face 

"Friendly Face"

  • Due to Edward accidentally submitting human hairs to the Friendly Face program, the Friendly Face he receives is a black cat with an uncanny recreation of his late friend's face. He buries it but continues to see it in a Slenderman-like fashion for weeks until it outright chases him. Although it turns out to be docile and wanting to play, Edward never learns this and is scared out of his mind as he runs through the woods and into the path of a semi-truck.

"Sea Bonnies"

  • The final act of the story can only be described as pure Body Horror as Mott tries to get to the clinic while the Sea Bonnies are devouring him and replacing his flesh. By the time he arrives, he's tearing himself apart in a futile attempt to just get the Sea Bonnies away from him. It's made worse knowing he's done absolutely nothing to deserve this.
    • The fact that most of the earlier protagonists suffer from Genre Blindness can make their fates rather predictable and not as shocking to the reader. This is completely thrown out the window in this story, as Mott is a level-headed, intelligent Nice Guy who recognizes the malevolence of the Sea Bonnies right away and actively tries to get rid of them, only to have this bite him in the ass almost immediately. The moment he suspects that he might have swallowed a Sea Bonnie, he goes straight to the doctor and demands an X-ray. All of this does nothing to prevent him from being Eaten Alive by the Sea Bonnies within mere days.

"Together Forever"

  • As in the last book's third story, there is no detail spared in what Brittany looks like post-springlocking. Even though she and Jessica absolutely deserve it, it's hard not to panic along with Jessica as she is forced into the animatronic. The final paragraph of the story is a chilling description of Brittany and Jessica's eviscerated faces staring at one another in the darkness within the animatronic. You'll never look at lip gloss the same way.

Epilogue

  • The Reveal. Larson, in a kind of hallucination or Mental Time Travel, witnesses Eleanor's past... and learns that she was responsible for several of the events of the past stories. In particular, we see her placing the eyeballs and teeth into the Plushtrap Chaser, scratching on Delilah's window to make her think Ella is stalking her, holding Pete immobilized as the surgeons prepare to cut him open, leaving Sam disoriented in full Blackbird costume on the train tracks, and arriving at the Hide-And-Seek game with a knowing smile after Toby kills himself.

    Book 11: Prankster 
  • As the final official book in the series, the cover may very well be the most unnerving yet. It depicts a scared man standing in a long hallway with several creatures peering out from nearby doorways. We don't get a good enough look at the creatures to determine what they are, all that's visible are their glowing eyes and pairs of clawed hands that would make goddamn Freddy Krueger jealous. The cover is incredibly ominous on its own, but the most chilling part is that, unlike the other books, those creatures never actually appear in the titular story.

"Prankster"

  • This story is rather unsettling just because of how ambiguous everything is. What really happened to Hope and Parker? Was it really all just an elaborate prank? If not Parker, then who exactly is leading Jeremiah through this sick "game?" Does Glitchtrap have something to do with it, given that the last time we see Parker and Hope in the flesh is right before they go to test their new Five Nights at Freddy's VR game together? And most of all, what the hell was in that closet at the end? Was it one of the creatures from the cover, or something even worse? Everything is left completely up to the imagination.
  • Jeremiah finding more and more dismembered body parts around the office is certainly disturbing, but can initially be passed off as a Prank Gone Too Far orchestrated by Parker, with no real harm intended. Then comes The Reveal when Jeremiah finds Parker's disembodied face and realizes that someone else is manipulating him. While the ending has Parker and Hope assure Jeremiah that it really was All Just a Prank, there's many clues that point to this not being the case.

"Kids at Play"

  • All the worries surrounding Caleb's disappearance. Imagine your child/grandchild, who often wanders, disappears in the middle of the night and no one you ask has seen hide nor hair of him for almost two whole days. And from Caleb's perspective, being struck by a speeding car that drives off afterwards, leaving you injured and unable to get yourself out of the ditch for two days, only able to wait for someone to find you, or to die.
  • Joel's fate, while deserved, is still utterly horrifying. Imagine waking up one day to find that your body is no longer under your control and is being pulled around like a puppet. You fight, you try to scream, you do everything you can to resist, but you still can't regain control. Then your teeth, eyes, hands, and skin start to fall off while you're still conscious, and the last thing you feel is unimaginable pain before you collapse into a pile of dust and mulch. Sweet dreams.
    • And if the dark sludge that started oozing out of the Kids at Play sign he hit at the start of the story is any indication… Joel wasn't the only victim of this horrific phenomenon. There are quite a few of those signs around town. Who knows how many of them were once human?

"Find Player Two!"

  • Claustrophobia is back at it again with the Hiding Maze along with a generous helping of Fridge Horror. The cubbies for hiding in have doors that apparently can only open from the outside or when the "Give Up" button at the maze entrance is pushed, as well as being sufficiently soundproofed. And given that Mary Jo died inside and her body, as well as items discarded by other children, remained undisturbed for ten years following Aimee and Mary Jo's last game, it seems like no one ever checked or even cleaned inside, even following the restaurant's closure after Emmett Tucker's arrest. It's almost like this thing was designed to be a deathtrap. Which, considering it's in a Freddy's establishment, it probably was.
  • The fact that this story still manages to be incredibly disturbing despite there being No Antagonist. Even with the complete lack of animatronics, serial killers, or any supernatural horror whatsoever, this story is extremely chilling, especially on a second read when it becomes clear that Aimee really was entirely at fault for Mary Jo's death. Using nothing but one hell of a plot twist, it's likely scarier than many other stories in the series despite its mundane nature.

    Book 12: Felix the Shark 
"Felix the Shark"
  • Felix, the titular animatronic. The idea that a Freddy Fazbear's establishment created an animatronic shark is already unsettling, not helped by the fact that guests were able to enter the tank and swim with this thing. Felix appears in full withered glory on the cover, so you get to take one look at him and question why any parent would let their kids swim with an animatronic shark, even if the shark was meant to be a harmless attraction (though in true Five Nights at Freddy's fashion, this attraction becomes anything but harmless).
  • The ending, if only because of how shockingly sudden it is and how quickly things go horribly wrong. So far, the story has been very tame and relatively uneventful, right up until the last few pages. Dirk enters Felix's tank, sees the animatronic shark begin swimming toward him...and immediately realizes that something is very wrong here. None of the kindness he remembers from Felix is present anymore, he's horribly decomposed, and he begins acting aggressively. Dirk attempts to flee, only to suddenly remember that he can't escape the tank from the inside, and seeing as Freddy's has been abandoned for a very long time, he's stuck down there without a chance of help. The story cuts off before it's revealed whether Dirk is killed by Felix or runs out of oxygen and drowns first. It's hard to decide which outcome would be worse.

"The Scoop"

"You're The Band"

Tales from the Pizzaplex Books:

    Book 1: Lally's Game 
"Frailty"

"Lally's Game"

"Under Construction"

  • This story is by far the most surreal in the series, allowing for a type of horror you probably never expected from FNAF- apocalyptic. We follow teenager Maya, helpless as everyone in the world begins dying of cancer. Worse, no one but her seems concerned about it, with the news even playing cheerful music as they report hundreds of thousands of deaths.
  • Things somehow get worse, when people begin giving birth to featureless, gelatinous babies, which again only Maya really notices. They begin to multiply rapidly, filling the streets and fusing into huge masses. The story ends with Maya submerged in a huge blob, still alive but unable to see or hear.
  • It's implied (and basically confirmed in a later book) that Maya never left a malfunctioning AR booth she entered early in the story. This barely dampens the horror, though- a whole year passed in the simulation before the bizarre events began, and Maya didn't notice anything strange except for a few headaches. How was the machine so capable of recreating her life perfectly, and why is this technology in an oversized pizzeria?

Epilogue

    Book 2: HAPPS 
"Help Wanted"
  • While Fazbear Entertainment has never been the most upstanding company, they usually stick to covering up atrocities than committing them. "Help Wanted", however, reveals the mysterious indie developer mentioned in the game of the same name was actually kidnapped and gaslit into making the indie games. At the end of the story when Steve chooses the illusion over reality, his robot wife stabs him in the heart as he has already served his purpose and shows that the company wasn't just incompetent, but genuinely evil.

"HAPPS"

"B-7"

Epilogue

    Book 3: Somniphobia 
"Somniphobia"

"Pressure"

  • Few stories have had human antagonists, and the exceptions like "He Told Me Everything" or "Gumdrop Angel" have had fantastic horror elements that prevent them from feeling too real. "Pressure", on the other hand, has Earl, a Pizzaplex employee who attempts to abduct a little girl. It's disturbing to see such a real-world evil as the antagonist.
  • Not only that, but it's strongly implied Earl brought the Springtrap suit that's slowly killing protagonist Luca to imitate William Afton. Afton may be thought long-dead, but he still has twisted admirers.

"Cleithrophobia"

Epilogue

    Book 4: Submechanophobia 
"Submechanophobia"

"Animatronic Apocalypse"

"Bobbiedots, Part 1"

Epilogue

    Book 5: The Bobbiedots Conclusion 
"GGY"

"The Storyteller"

"The Bobbiedots Conclusion"

Epilogue

    Book 6: Nexie 
"Nexie"

"Drowning"

"The Mimic"

    Book 7: Tiger Rock 
"Tiger Rock"

"The Monty Within"

"Bleeding Heart"

    Book 8: B7-2 
"B7-2"

"Alone Together"

"Dittophobia"

  • "Dittophobia" reveals some disturbing truths for not just the main character Rory, but also William Afton and the events of FNAF 4 and partially Sister Location. During the third time in the story when Rory wakes up, he is revealed to be ten years older than he thought he was, his "house" is revealed to be a facility inside of Circus Baby's Entertainment and Rentals used by William Afton to test the fear levels in his victims using hallucinogenic gas, the nightmares are revealed to just be metal stands on rails wearing costumes, and that nobody came looking for him when he went missing ten years in the past and became the last victim of the experiment. What's worse is that the story ends with Rory willingly going back to the experiment and the tape of the person that convinced him to do so rewinds itself for the next time he ends up breaking out again until Rory eventually dies.

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