You know how some guns have red lasers that indicate where they're aiming? Watch this. Marina:
Is it broken? You glowed red and the whole room lit up. Yuri:
It's generally a good tactic to surround an opponent. It cuts off their avenues of escape, limits their options, and altogether makes your life much easier.
Unless, of course, they have the ability to shoot everything around them at once.
Generally reserved for ships with lots of guns pointed in every direction, the Multi Directional Barrage
is a common last resort move to escape a trap.
May involve various types of Spam Attacks
. Contrast Alpha Strike
, which has every available gun pointed at a single target. Compare Spin Attack
, which is about melee weapons instead of guns.
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- The "Death Blossom" attack in The Last Starfighter is this. The weapons are all forward mounted, but the ship gimbals like crazy.
- The original Gun Kata from Equilibrium is all about this.
- The robot near the end of Men In Black II does this with what appear to be submachine guns.
- Sine Mora has the Spider Tank Tsuchigumo. One of Tsuchigumo's attack patterns strongly resembles a spiderweb, and covers the whole screen rather than just going directly towards the player.
- Warcraft III
- The Barrage ability lets the Siege Engine shoot rockets at multiple air units simultaneously. Many, many custom maps see the potential in this and change the ability to target ground units as well.
- The Phoenix's Phoenix Fire allows it to damage random targets while moving.
- Seen in the promo video for Star Citizen. To give you an idea of the Beam Spam coming off the Bengal-class carrier, they had to reduce the number of guns firing by over half or else the demo attack would've been over in seconds.
- Paladins in Pillars of Eternity are capable of periodically blasting their immediate vicinity with an eruption of soul energy.
- Dragon Age: Origins: A bonus ability possibly gained in the "Warden's Keep" DLC allows the Warden to blast any nearby foes with an upwelling of High-Pressure Blood.
- Touhou, being a series of Bullet Hell games, feature many enemies that can do this. Yes, even the Mooks from the first stage. Several Bombs of the Player Character can also count, such as Marisa's Non-Directional Laser or Sakuya's Indiscriminate.
- Deus Ex: Human Revolution: The Typhoon augmentation is a military-grade implant that spews out a hailstorm of explosive ball-bearings in a 360º radius around the user.
- In Jak II: Renegade and onwards you can perform one of these by shooting while using a Spin Attack.
- Some of the grenade mods in Borderlands 2 do this by shooting flechettes all over the place for a while rather than exploding.
- Every melee class in Guild Wars has a skill that does this: Aura of Holy Might for Dervishes, Hundred Blades for Warriors, and Death Blossom for Assassins. As melee classes are normally designed for single-target damage, these skills allow them to function better in PvE, where they're typically surrounded by large numbers of computer-controlled enemies.
- The Bangai-O games give your ship the ability to fire missiles in all directions. The more under pressure you are, the more (and sometimes BIGGER and more powerful) missiles you can shoot.
- Star Trek Online: Step one: Plow a cruiser with lots of beam weaponry into the middle of a furball. Step two: Activate the Tactical bridge officer power "Beam: Fire at Will" and watch as your ship spits energy in all directions. The playerbase considers BFAW essentially mandatory for any beam build: it's this trope in a target-rich environment, and simple beam rapid fire if there's only one target.
- In Spacetrawler, one of Yuri's cyborg upgrades apparently lets her attack everything around her, though it is never seen on-screen.