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An arena fit for a pro.

"You insignificant FUCK!"

Even though Blood is Fuel in ULTRAKILL, there are some moments here and there where it manages to be a veritable barrel of laughs.


Gameplay

  • From the opening scene, the gateway to Hell is barricaded by mere planks of wood.
  • The way V1 releases a book they've picked up? Throwing it forward a fair distance. It gives the impression that when they're done reading, they quickly grow bored and throw it away to find something to slaughter.
    • Reinforced by the fact that entire books are boiled down to mere paragraphs and especially when a passage trails off into "Remaining Text: Irrelevant."
  • Sometimes things can escalate very quickly if the explosive Drones introduced in Limbo are around, resulting in completely accidental ULTRAKILL ranks, which can leave the player scratching their head as to what the fuck just happened.
    • Not anymore, as of the release of Wrath and Heresy, but you still gain a reasonable amount of style for exploding a horde of enemies with them.
  • All enemies have a scream they belt out when they start taking a fall that'll kill them. Amusing enough when even things like Streetcleaners screech, but the Husks' screams are especially amusing. And if they get caught on a jumping pad, they will scream the whole time.
  • Gabriel, as intimidating as he is as a boss, comes off as fairly petty, and a few of his quotes are good for a laugh, including his Villainous Breakdown speech.
    Gabriel: You insignificant FUCK! THIS IS NOT OVER!
    • The fact that you made a loyal angel of God so royally pissed that he lost his shit and cursed is hilarious in its own right, especially since he acted as a wise, holy figure until you kicked his ass.
  • Civvie's Dungeon in 1-2 has a secret boss: Cancer Mouse (Cancerous Rodent in-game), complete with fanfare and his own HP bar. The kicker is that he can't hurt you because all he does is slowly chase you, and he dies to any attack in one hit. Then Very Cancerous Rodent shows up.
  • Using a blue skull on the headless body in 1-4. It does nothing, but V1 decides to call it Hank.
    • You can put another blue skull on the headless body in 5-3. Once again, it does nothing, but V1 decides to name the skeleton Hank Jr., and is certain that he and his Hankcestors would be proud... if they weren't dead.
  • A Shot In The Dark
    • Stage 4-3's challenge is to complete the level without picking up the torch at the start, meaning that you're traversing the labyrinth in pitch blackness. About halfway through the stage, the music suddenly cuts out, interrupted by the rattling gasp of Something Wicked, and the message "Something wicked this way comes." appears at the bottom of the screen... for about five seconds, at which point the music starts back up and the caption box changes to read "Just kidding :)" instead.
    • The level houses the Tomb of Kings secret, featuring sarcophagi containing several YouTubers who have covered ULTRAKILL in the past. Inside one of the tombs is the secret boss, the Mysterious Druid Knight (and Owl). The Druid Knight floats in the memetic pose of Lowry, and he speaks with full seriousness despite the situation. The Owl, on the other hand, is completely irreverent about the situation and snarks at nearly everything.
  • You can find pictures of Dreamed Cat and Florp engraved in the walls of 4-4.
  • During the rematch with V2 in Clair de Soleil, the enemy machine gains a new enrage condition. What is that? Punching it with the Knuckleblaster. V2 is (justifiably) outraged by being punched in the face with its own original arm and flies off the handle.
    • What makes this even funnier is that V2 is apparently so infuriated by this that they no longer perform ricoshots of any kind while enraged. V2 literally is so angry that it's playing worse as a consequence.
      • V2 cancels whatever it's doing to shoot coins you've thrown, which you can react to by shooting the coin after it does - repeating this is one of the easiest ways to turn V2 into a complete pushover. By enraging it with the Knuckleblaster, V2 becomes so blindly angry that you can't exploit its intelligence.
  • Trying to punch without having an arm equipped results in the following message.
  • Greed's Secret Level houses one of the strangest gameplay changes in the game: Clash Mode, which forces V1 to play through the level as a Crash Bandicoot-style 3D platformer, complete with crates to smash up. A few other details about this mode stand out:
    • Keeping true to the source material, V1's running animation is a comical jog consisting of huge, absurdly confident strides. If you happen to break all the crates in the level, they also perform the famous Crash dance upon completing the level. It's all very surreal to look at, especially since this is the first time a player can see V1 outside of the first-person perspective in-game.
    • The colored skulls function as Aku-Aku-style hitpoints, and whenever they are collected, they make the sound of a Bone Monk from DUSK. The third skull collected is a big purple one—a nod to the avatar of HerbMessiah, a YouTuber who prominently covers ULTRAKILL on his channel—that overtakes V1's head.
    • The final segment of the level is a boulder chase... with a humongous Malicious Face as the boulder.
    • Clash Mode restricts V1 to a spin attack as their only means of offense, and any damage kills them instantly unless they have a skull to protect them. As a trade-off, every enemy that they encounter in the level can be felled in one hit by the spin attack. If V1 breaks every crate in the level, they unlock a cheat that allows them to play in Clash Mode almost anywhere in the game. This cheat shows off the true destructive potential of the spin attack, which, as it turns out, is coded to one-shot everything, including bosses. It's already gut-busting that the notoriously difficult Gabriel and Minos Prime can be swatted away with no effort, but not even Minos' enormous Husk is safe; V1 can still parry his punches with the spin attack, causing the Corpse to weightlessly fly off into the distance. While a bit harder to pull off, V1 can also swat away the titanic and terrifying Leviathan, and it too flies off to the horizon.
    • To top it all off, the official name in the soundtrack for the track that plays during the different stages of this level is "The Song That Plays In The Level Colloquially Known as 4-S". Really.
  • In Greed, you can find power-ups that give V1 an extra copy of any gun you're using for a brief time. You would be tempted to call it "Dual Wield", but the real fun comes from the fact that there are three of them in one level, they can be reached before the power-up expires, and they stack, meaning you can blitz through the level quad-wielding any of your already absurdly powerful firearms. And if you use sandbox mode or cheats to put more than three down, it will keep stacking beyond the point of visibility, practicality, and absurdity.
  • The Cyber Grind offers some amusing customization options:
    • One of the custom environment textures, seen in the page image, is a photo of the grinning face of New Blood CEO David Oshry. More specifically, it's the same texture used for the face of Big John, furthering his bizarre omnipresence in New Blood's games.
    • Another one of the environment sets turns the map into a cake inside of a microwave, with the shifting environment recontextualized as the cake bubbling and folding in on itself from the microwave's heat. It comes with a skybox texture of Gabriel peeking into the microwave — which happens to also resemble him holding his head as if freaking out while watching V1 fuck up his cake.
    • Yet another one includes a "New Blood" themed city skyline at night, with giant adboards for other New Blood-published games, a shameless plug for a t-shirt design at the official store, a Dusk-branded bar of soap, and a blood-derived moisturizer for the robots in the Ultrakill universe, with V1 modeling it by striking a pose from a particular meme.
  • The Easter mode for the month of April gives every enemy and boss in the game bunny ears. This also extends to giving the Corpse King giant purple bunny ears and Gabriel still having them while he's being excommunicated from the council of angels, which also makes for an amusing bit of Crosses the Line Twice.
  • Hidden in one of the ferry's smokestacks in 5-2, you can find Florp, sitting in a nest protecting its... eggs. You can pick it up as though it was a skull and carry it around with you. If you return to the very start of the level with Florp and rocket-surf your way up to the top of the tower, you'll find a cage containing a crude 2D caricature of Hakita, who introduces himself as "Jakito", and asks for a sacrifice to escape his confines. Offering up Florp on the pedestal will free him, allowing Jakito to destroy the world - a colossal Jakito then rises from the ocean, emitting an ominous purple glow. The screen shakes and fades to white, and then the game closes itself.
    • After freeing Jakito from his cage, there's nothing saying the player has to actually stick around and wait. By preemptively opening the exit door and applying some quick movement, the player can actually escape Jakito's wrath; as long as the game finishes loading you into 5-3 before the screen completely goes white, Jakito won't close it. This becomes funnier if you opted to "defeat" the Ferryman by tossing him a coin instead of killing him, since you just leave him behind at Jakito's mercy while V1 escapes to the inside of the boat.
  • "Ship of Fools" has the whole vessel turn upside down near the end, which doesn't stop you from still arriving at the ending elevator shaft and dropping into it normally... but it did bang the terminal in it around and tip it over.
    TIP OF THE DAY: Ow.
  • "Cry for the Weeper" contains a secret boss fight against two Sisyphean Insurrectionists, one red, one blue. Like Swordsmachines Agony and Tundra, they're a reference to Agni and Rudra of Devil May Cry, but unlike the Swordsmachine duo, their names are comparatively less grandiose: Angry and Rude.
  • In 6-1, one of the buildings is labelled "PENIS! :)".
  • The challenge for 6-2 is "Hit Gabriel into the ceiling." As in, "Fill him so full of lead and/or steel that he gets pinned to the ceiling", or even "Grapple into him and punch him repeatedly during his phase transition". What's even better is that there's a specific spot where doing the latter inflicts crushing damage and KOs him instantly. The man's in the throes of an existential crisis, and you're encouraged to perform slapstick on him.
  • In the 6-2 boss room, if you take a look at the organ bench Gabriel had been sitting on, you'll find an imprint of...well...
  • Upon death, the Malicious Faces' legs disappear, leaving their unsuspended heads to plummet to the ground. In the event an enemy is crushed by one of these falling heads, the player is rewarded with the +MAURICED style bonus, a wonderful nod to the fandom's nickname for the Faces.
    • Less memetically, but still just as funny (if not more thanks to the animation) is that Guttermen can do the exact same thing if they faceplant onto an enemy when you kill them, for a +PANCAKED style bonus.
  • What could be the secret level and by extension, the Unexpected Gameplay Change that comes with the territory, of Wrath? Why none other than a calm, serene Fishing Minigame.
  • The Terminals in P-2 only have this to say to you:
    Tip of the Day: Have fun.
  • The Developer Museum has some amusing things in it.
    • Certain people who worked on the game have custom plushie versions of themselves or their online avatars, and some plushies have voice lines for being picked up- and for being thrown. Hakita's plush is surprisingly chill about the whole thing, but certain others are considerably less calm: particularly Gianni, who just screams when he's thrown; Francis, who emits Minos Prime's very bitcrushed death scream upon being tossed; Salad, who has a guttural wail of agony contrasting the soft, chipper "Mrow!" when picked up; and Keygen Church/Master Boot Record, whose reaction can best be described as indignant synthesizer noises. Victoria's plush also stands out, as she emits terrifying demonic whispering when picked up, but if you throw her away, she just yells "YEET!", likely accompanying the plush's flight towards a trash can.
      • Crosses the Line Twice on Gianni's front, as his plush's soundclips are taken from his most-viewed video on his Youtube channel: "OH HEY BABE", which is about Steve saying exactly that before proceeding to shit aggresively, in exact accordance to the meme's text as well.
      • If you ever get angry at the game, there's nothing stopping you from going to the Developer Museum and throwing the devs around like hacky sacks.
      • Throwing the plushies into a trashcan will cause them to violently explode. If you destroy too many, around fifty portraits of Gianni suddenly spawn and begin relentlessly pursuing the player, a la Garry's Mod Nextbots.
      • Stephan Weyte and Lenval Brown get their own plushies, and they have unique sound effects for being picked up and thrown, both emitting maniacal laughs as they sail through the air (With Stephan's sounding an awful lot like a certain unholy god-slaying gunslinger.)
        Stephan Plush [Picked up]: This is... STEPHEN. FUCKING. WEYTE!!!
        Lenval Plush [Picked Up]: A plushie... to hold... ME?
    • Dave Oshry, meanwhile, is represented by a gigantic stone statue of himself and his dog instead of a plushie. There also isn't a book about his contributions or anything he would like to say to the players, the statue is just there.
    • One of the major points of interest is a "KITR" NPC that's just a low-poly cat (modeled after programmer PITR's cat) that follows you around dutifully. If you cause the above-mentioned Gianni ambush to happen while the KITR is following you, it will begin killing the Giannis on contact. Even just finding the KITR allows you to spawn it in sandbox mode and see that it can easily and eventually kill any enemy or boss in the game that's able to touch the ground.
    • The portrait representing Salad in the Rest Room can be destroyed. What's behind it? A drawing of a dead deer on the side of the road with a "Get Well Soon" balloon tied to it.
    • If you go to the bathroom and peek inside the only occupied stall, a Florp is sitting on the toilet.
  • The update that added the museum and P-2 also included a new Radiant Enemies system that allows enemies to spawn with variably buffed stats the higher their Radiance tier is. What makes it funny is that at max settings, enemies will begin showing visible issues with navigation because of how fast they're moving. Maxing out their Radiance tier as well as maxing out their stats in sandbox mode results in them either killing you on sight in one hit, or becoming so fast they fall out of the map.
  • Like P-1, you're rewarded with information regarding the game's systems after beating P-2. This time, you learn that the terminals you've been buying weapons and customization options at and initiating Cyber Grind from had been the forefront for a development in AI... because the lack of stimuli from humans and the routines that the more mobile machines had built up has caused them to develop a sense of boredom and are goading the other Machines into appeasing them by offering better weapons to the ones that learn how to do something really cool, record it, and then bring it to the terminals to show off. The rankings and challenges you get in each stage? Given by the terminals themselves based on the footage V1 was gathering while fighting. The Cyber Grind? A live streamed simulation that all the terminals watch to see how different Machines handle the combat data they gathered from these videos. In short, the game's entire economic structure is canonically built upon FPS frag montages.
  • P-2 has three unique style bonuses that can be achieved by throwing enemies into the rivers of gore and pools of blood around the area: +SCRONGLED, +SCRONGBONGLED, and +SCRINDONGULODED.
  • The Sharpshooter's Gun Twirling actually generates a minimal amount of lift... which is increased by the Dual Wielding powerup. And since the powerup stacks infinitely, so does the lift, quickly turning V1 into a helicopter if you overdo it.
  • Even the otherwise horrifying 0-S has a moment, albeit one that can only be seen in the game's code - the otherwise unused challenge is listed as (rather fittingly, considering what the level entails) "not shitting yourself".
  • Once again, 7-1 features a secret boss... and who else would it be but Big John? Now Big Johninator, he still shouts garbled threats as he fights V1 with an array of explosive weapons borrowed from the Guttertank and Malicious Face. Unlike the Guttertank, he's not immune to his own explosions, so it's very likely for him to blow himself up.
    • Despite this, Big John can prove to be more than just a joke boss. Boot up Sandbox and enable enemy infighting. Big John's arsenal will turn out to be surprisingly deadly (which, in hindsight, is obvious, considering his main attack is a salvo of rockets). Still, it's funny to see the likes of Minos Prime fall at the hands of a couple of goofy Austrians.
  • For all the horror you can derive from Hell itself being alive and plotting the entire game, 7-2 suddenly has its distinct all-caps red text suddenly proclaim "WE'RE GONNA NEED A BIGGER BOOM" when V1's path is blocked. Apparently this superorganism of torment is quite literally Sophisticated as Hell and might as well be proverbially munching down popcorn from a front row seat while watching the slaughters ensue, only speaking up this deep down to help V1 progress or snark at this point.
    • Hell (possibly) strikes again if you go for the Challenge in 7-3. You find the option to "become marked for death" in a screen holding a gem. Accept it, and the screen helpfully informs you "YOU'RE THE STAR OF THE SHOW NOW, BABY!", like the whole dive into Hell was just a game show; the challenge involved is one of the hardest confrontations in the game, too, so it serves as a helpful reminder that This Is Gonna Suck and Hell is gonna love it.
  • If you decide to skip the long route of climbing up the Earthmover in 7-4, the resultant Sequence Breaking triggers the core's defensive lasers early. What does this do? Why, annihilate the boss from the inside-out, of course! What an Easy Level Trick! At least until it was patched, that is.
  • In 7-4, two eastereggs form an amazing Development Gag when put together knowing the other exists. If you noclip into the control brain of the Earthmover, you will see the "Dev Plushie" of Victoria, the 3D Modeler of ULTRAKILL's dev team, piloting the inside of it. The Earthmover is incapable of using its main weapons on V1 because it is currently engaged with another Earthmover in the far distance. If you, by noclipping, go all the way out to that attacking Earthmover in the far distance, you'll find the "Dev Plushie" of BigRockBMP, the Concept Artist of ULTRAKILL's dev team, piloting the Earthmover by riding on its back like a horse. So to say, the Concept Artist and the 3D Modeler are fighting each other.
    • The Earthmover's brain has a small light on it labeled "GORP," which remains lit until the brain is killed. The control panel in front of Victoria is almost entirely dedicated to displaying "GORP LIGHT STATUS: ON"...until the escape sequence begins and the panel instead displays "GORP LIGHT STATUS: OFF," implying that the only reason the Earthmover begins its self-destruct sequence is that you broke the GORP light.
  • Everything about the Sawed-On Shotgun, really:
    • The name, which is a inversion of the Sawed-Off Shotgun, will probably draw a couple chuckles from the retro FPS crowd who've seen many a sawed-off in their gaming lives.
    • The weapon consists of a chainsaw attached to your shotgun via a bungee cord. It's a downright warcrime-on-a-string, yet the sound of its motor rising and falling in pitch on every rebound sounds more appropriate for a cartoon.
    • The Knuckleblaster can parry it to launch the chainsaw off the string, at which point it starts flying around as a bouncing projectile, which gives the impression that it's possessed or has a mind of its own. Even better, if it manages to get caught by a Nailgun/Sawblade Launcher magnet, it starts orbiting the thing blade-first, which looks even more ridiculous.
  • Contrary to other S levels (0-S becoming a horror sequence, 1-S being a puzzle game, 2-S being a dating sim, 4-S being a homage to Crash Bandicoot, and 5-S being an entire Fishing Minigame) which throw the player for a complete Unexpected Gameplay Change, 7-S seems to actually break this trend with enemies for you to defeat as you seek out the exit. However, once you get to the exit... You're met with a vacuum and washer, and this message: "CLEAN UP YOUR MESS!" That's right, you're now playing Powerwash Simulator/Viscera Cleanup Detail and have to clean up after the extremely bloody and gory battles that ULTRAKILL is known for.
    • The line "CLEAN UP YOUR MESS!" in all-red font mostly reads like V1 is being admonished for sullying the library like an unruly child, which is incredibly funny. Doubly so if you interpret the red text as another message from Hell itself, giving the impression that the sapient, demonic realm of endless suffering is either a nanny-ish Neat Freak, or putting V1 through a brief Ironic Hell where they must deal with the consequences of their rampage.
    • One of the actions you'll need to take to clean up the courtyard area is to pull a cartoonish giant bathtub plug out from the bottom of the lake. Conveniently, this drain acts as a nice disposal point for all of the gibs that are likely to have fallen into the pond, which is weirdly humorous.
    • At some point during your cleaning session — while cursing the larger corpse parts for being a pain to dispose, scouring the walls, ceiling, and floor for the last splatter of blood, or turning the furniture upside down for stains — you'll probably remember that you're playing ULTRAKILL, one of the most stereotypically violent contemporary video games, in which you're fussing about cleaning a room. That extreme contrast is deathly hilarious in the moment.
    • Special mention goes to the promotional tweet for the Full Arsenal Update that 7-S came with. With the final lines being "Now go and PAINT THE WORLD R E D." for the tweet, you'd probably take it as encouragement to raise hell within Hell. However, upon discovering the true objective of 7-S, painting the world red will probably be the last thing you wish you had done as you clean up said red.
    • Even before the whole mess gets started, the first sign that something's different about this secret level compared to the others is the presence of a shop Terminal, which every other secret level lacks. Naturally, it has something to say to you:
      Tip of the Day: Didn't expect me, huh?
    • Naturally, there's a cave behind the waterfall in the backyard. What's in the cave? You'll find that, after about three entire minutes of travel (not accounting for additional movement techniques beyond sliding), the cave ends in a door. That is locked by a red skull pedestal. And not only did you need the red skull to get into the backyard to start with, and not only is there a barrier preventing you from whiplashing the skull from the backyard and getting stuck, but trying to be slick and noclipping through despawns the entire tunnel and everything beyond the door, meaning you not only have to abuse a quirk that lets you load the checkpoint on the other side of the door to get it, but your total trips down this hall have immediately doubled upon seeing the door.
      • What's behind the furshlugginer secret door once you actually figure out how to bring the Red Skull there? Nothing but Hakita relaxing with Florp and some wine (which the game files call V2) on a beach, along with a bottle containing a note from a Size 2 Fish!
    Sorry, gone fishin'! —Size 2

Community

  • Gabriel's voice actor, Gianni Matragrano, streamed the game in celebration of Act 2's release. The catch being that he did the entire stream in-character, under the guise that Gabriel hijacked Gianni's Twitch account and banished him to the "Dean Winchester Angel Cheeseburger dimension". What followed was almost five hours of pure madness. Among other things, he...
    • Showed ineptitude with machinery, thinking his audio was meant to peak because he's "the Ultimate Life Form".
    • Called Gianni multiple times to help him with technical issues, and sent him back to the cheeseburgers when he inevitably failed.
    • Demonstrates why the stream chat should behave:
      [Observing a fish in Wrath-1] "Fishy..."
      [Shoots the fish]
      "All should fear my power. Let that be a warning to the rest of you. [...] See this fish?"
      [Shoots another]
      "That could be you."
    • Spent a good while fanboying about angels' equivalent of nipples and how "milky" they are.
    • Insisted on killing Idols with V1's "massive dumpy", making it one of the criteria for a "G rank".
    • Received several notifications from a certain GoPro, briefly enraging him but managing to regain his composure and politely address his nemesis.
      "I've been working on my mental health. Fuck you. Die."
    • Educates himself on what Britain is after a viewer requests he speak with a British accent.
      "Hang on, I'm checking what "Britain" is. Give me a moment. (The Slide theme from Mario 64 begins to play) ...Oh. ...Oh! Oh, that's awful! That's truly terrible!!! PEOPLE LIVE LIKE THIS!? WHAT IS GOING ON DOWN THERE!?!? I have seen enough."
  • Gianni also makes a guest appearance during YouTuber That Trav Guy's stream using his Gabriel voice, wherein he yells at him about how voice actors don't provide their service for free and absolutely roasts Trav's ability to play the game. All with "Divine Intervention" blaring through Gianni's microphone like the theme just follows Gabriel around.
    Gabriel: Try switching weapons from time to time! It's DISGUSTING the way you play!
    Trav: ... Do you take Arbys gift cards?
    Gabriel: FUCKING DIE. [Disconnects in disgust]
    Trav: [Pounds his desk as he cracks up]
    Gabriel: [Reconnects] ALSO! Do a video on Super Mario Sunshine, BITCH! [Disconnects]
  • Gianni reprises his role as Gabriel for part one of Max0r's incorrect summary of Ultrakill, and gets some choice lines.
    Gabriel: I DO NOT HAVE DADDY ISSUES, I AM PAPA'S SPECIAL FUCKING BOY!
    Gabriel: Machine, the developers put out a patch, I'm in your prostate now.
  • This fan comic of Gabriel interacting with a certain Empty Fuck after their divine links get severed. Notably, Gabriel's depression and anxiety expressionlessly turning to bewilderment at Empty Fuck's nonchalance to their state, and the notion of it having happened multiple times to him. What makes this even better is how this Mood Whiplash is communicated despite Gabriel's expressionless helmet.
    • One small detail that's easy to miss: Empty Fuck's visor has the Cruelty Squad "this is where your mission target is" HUD crosshair on it. When he's looking at Gabriel, he's looking directly at the crosshair. As if the angel didn't have enough to worry about, chances are that Empty's going to waste Gabriel immediately after, a-la typical Cruelty Squad player behavior of exhausting targets' dialogue before killing them.
  • As part of the "Back to the Cyber Grind" update, HEALTH debuted their new song "HATEFUL". While the song is a contender for Awesome Music, the music video is decidedly less "cool" and more in line with the perpetual unseriousness of Ultrakill's fanbase. Rather than normal gameplay, it displays severely cropped footage of Clash of the Brandicoot gameplay accompanied by irrelevant gifs of Leon Kennedy dancing in Fortnite, an ASMR video of someone chopping up soap, and other things.
    • HEALTH also released new merchandise for the release, those being new t-shirts. What makes these special is that they are a collaboration with legendary boomer shooter shitposter KinoFabino. Funnily enough, this isn't even the first time that Fabino has collaborated with HEALTH.
  • The trivia section of Minos Prime's page on the official wiki has this illuminating tidbit:
    • Said tidbit now has an additional tip for those interested:
      This reference is best observed on Violent Difficulty.
    • The whole wiki has some great moments, such as the very last trivia entry in Mirage's article simply being
      looks female enough
  • Someone named a microbacterium-infecting phage species after Minos Prime, MinosPhrime. Its former name was "The Corpse of King Minos (get it)" and it was discovered by a pair of students in a college dorm's flower bed. According to the Ultrakill Wiki, it's also notable for its high resistance to alcohol.

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