Creator / PlatinumGames
aka: Clover Studios

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"It signifies a company that is valuable like platinum, high quality, and shines a never-changing light. In line with that name, we have to make high quality titles."
-Tatsuya Minami, on how the company got its name.

PlatinumGames, Inc. is a Japanese video game development studio known for over-the-top games of various shapes and sizes.

Originally, the main creative minds here (including Hideki Kamiya, Atsushi Inaba, and Shinji Mikami) were a part of Capcom as the Research and Development department known as Clover Studios, but left Capcom due to creative disputes.This talent then formed a different company, Seeds Inc., but before anything was produced by Seeds, they merged with ODD Incorporated to form PlatinumGames, a fully independent company. PlatinumGames moved to ally with Sega, and while their games were still cult hits, they performed considerably better than they did at Capcom.

Their alliance with Sega, however, has produced mixed results; Although their presence in the industry has lead to Platinum's games becoming not only critical hits but commercial ones, their haphazard port of Bayonetta to the PlayStation 3 and their relative indifference to the western release of Anarchy Reigns may have soured their relationship.

Some characters from Clover studios would eventually be used in Capcom's newest crossover fighting games. Mikami and Kamiya had stated that they have considered sequels to their games, but Capcom's use of the two men's characters led them to the conclusion that they can't continue to identify with their characters(Though Hideki Kamiya did say he has Ideas for a second true sequel to Okami, and is planning something with capcom).

Compare to CyberConnect2, a similar Japanese game developer, that like PlatinumGames, tends to turn out relatively well received yet still rather Cult Classic games.


Games made by PlatinumGames include:

As Clover Studios, under Capcom:
  • Viewtiful Joe: 2003; the only game (until Bayonetta 2) to actually have a sequel made by the same developers (GameCube, PS2)
    • Viewtiful Joe 2: 2004; the aforementioned sequel (GameCube, PS2)
    • Viewtiful Joe: Red Hot Rumble: 2005; a Mascot Fighter (GameCube, PSP)
    • Viewtiful Joe: Double Trouble: 2005; hinted as the series finale, but Real Life Writes the Plot, and has instead become the last game in the trilogy (Nintendo DS)
  • Ōkami: 2006; considered to be their best work when they were in Capcom as Clover Studios (PS2 and Wii)
    • Platinum was not connected to the Wii port or the DS sequel, Ōkamiden.
  • God Hand: 2006; their biggest Cult Classic (PS2)

As PlatinumGames:

Cancelled Games:
  • Scalebound: A Microsoft published title planned for Xbox One and PC. Cancelled January 2017.

Tropes frequently employed by PlatinumGames include:

  • Berserk Button: NEVER ask them to make a Kill la Kill game. After a number of comparisons between it and Metal Gear Rising popped up, fans began egging Platinum to make a Kill la Kill game until the company as a whole developed a strong hatred of the series, with the possible exception of Metal Gear Rising's director Kenji Saito, who had actually expressed interest.
  • Bullet Time: Invoked with several mechanics in their games: Bayonetta's Witch Time, Vanquish's ARS Mode, Metal Gear Rising's Blade Mode, The Wonderful 101's Hero Time, and Transformers: Devastation's focused state.
  • Cluster F-Bomb / Precision F-Strike: Some entries made by Platinum Games made use of the four-lettered word, from the subtle use in Bayonetta to the massive use in Metal Gear Rising.
    "Don't fuck with a witch."
    "Don't fuck with this Senator!"
  • Cool Bike: Many games published by Platinum have levels or scenes where the hero drives a motorcycle (Route 666 in Bayonetta, Area 66 in MadWorld, a cutscene in Metal Gear Rising: Revengeance).
  • Difficult but Awesome: One of Platinum's basic MOs when it comes to game design. Their games tend to be very difficult, and they tend to have mechanics rivaling Fighting Games in complexity. That said, feats that're about as amazing as this are legitimately possible in their games.
  • Gameplay Grading: Most of their games involve scoring in some form that takes into account how quickly you beat a mission, how little damage you took, and how cool you looked doing it.
  • The Goomba: Notable in that this is played straight in the context of their own games.
  • Nintendo Hard: Platinum games tend to be relatively challenging compared to other games of the genre, generally forcing players to quickly pick up various complex mechanics. However, the games are ultimately fair and do not suffer from Fake Difficulty.
  • Pummel Duel: Appears in almost every game in some way, shape or form.
  • Reference Overdosed: The entire company's library can qualify. You'd be hard-pressed to not find a Shout-Out in each of their games. See Shout-Out below.
  • The Rival: In most games, there will usually be an antagonist of some sort who possesses similar fighting abilities as the protagonist and is generally a true challenge of the player's skill. Notable examples include Jeanne from Bayonetta, Azel from God Hand, Jetstream Sam from Metal Gear Rising, and Prince Vorkken from The Wonderful 101.
  • Rule of Cool: Practically Platinum's modus operandi.
  • Spectacle Fighter: Platinum's most well-known genre. Starting with MadWorld and most famously Bayonetta, the company's best games throw out the rules of common sense to deliver Crazy Awesome combat.
  • Shout-Out: Oy. To list all of Platinum's Shout-Outs, to themselves or otherwise, would require its own page. In fact, three games of theirs have their own Shout-Out pages. Their self-referencing would also give Nintendo a run for their money.
  • Unexpected License: The fact that they are making a game based on The Legend of Korra was something NO ONE saw coming.


Alternative Title(s): Clover Studios, Platinum Games

http://tvtropes.org/pmwiki/pmwiki.php/Creator/PlatinumGames?from=Main.CloverStudios