-> ''"It signifies a company that is valuable like platinum, high quality, and shines a never-changing light. In line with that name, we have to make high quality titles."''
-->-- '''Tatsuya Minami''', on how the company got its name.

[=PlatinumGames, Inc.=] is a Japanese video game development studio known for over-the-top games of various shapes and sizes.

Originally, the main creative minds here (including Creator/HidekiKamiya, [[VideoGame/SteelBattalion Atsushi Inaba]], and Creator/ShinjiMikami) were a part of Creator/{{Capcom}} as the Research and Development department known as Clover Studios, but left Capcom due to [[ScrewedByTheNetwork creative disputes]].
This talent then formed a different company, Seeds Inc., but before anything was produced by Seeds, they merged with ODD Incorporated to form [=PlatinumGames=], a fully independent company. [=PlatinumGames=] moved to ally with Creator/{{Sega}}, and while their games were still [[CultClassic cult hits]], they performed considerably better than they did at Capcom.

Their alliance with Sega, however, has produced mixed results; Although their presence in the industry has lead to Platinum's games becoming not only critical hits but commercial ones, their haphazard [[PortingDisaster port]] of ''VideoGame/{{Bayonetta}}'' to the UsefulNotes/PlayStation3 and their relative indifference to the western release of ''VideoGame/AnarchyReigns'' may have soured their relationship.

[[{{Irony}} Some characters from Clover studios]] would eventually be used in Capcom's [[VideoGame/TatsunokoVsCapcom newest crossover]] [[VideoGame/MarvelVsCapcom3 fighting games]]. Mikami and Kamiya had stated that they have considered sequels to their games, but Capcom's use of the two men's characters led them to the conclusion that they can't continue to identify with their characters (Though Hideki Kamiya did say he has ideas for a second true sequel to Okami, and is planning something with Capcom).

Compare to Creator/CyberConnect2, a similar Japanese game developer, that like [=PlatinumGames=], tends to turn out relatively well received yet still rather CultClassic games.

!!Games made by [=PlatinumGames=] include:

As Clover Studios, under Creator/{{Capcom}}:
* ''VideoGame/ViewtifulJoe'': 2003; the only game (until ''Bayonetta 2'') to actually have a sequel made by the same developers ([[UsefulNotes/NintendoGameCube GameCube]], [[UsefulNotes/PlayStation2 PS2]])
** ''Viewtiful Joe 2'': 2004; the aforementioned sequel ([=GameCube=], [=PS2=])
** ''Viewtiful Joe: Red Hot Rumble'': 2005; a MascotFighter ([=GameCube=], [[UsefulNotes/PlayStationPortable PSP]])
** ''Viewtiful Joe: Double Trouble'': 2005; hinted as the series finale, but RealLifeWritesThePlot, and has instead become the last game in the trilogy (UsefulNotes/NintendoDS)
* ''VideoGame/{{Okami}}'': 2006; considered to be their best work when they were in Capcom as Clover Studios ([=PS2=] and UsefulNotes/{{Wii}})
** Platinum was ''not'' connected to the Wii port or the DS sequel, ''VideoGame/{{Okamiden}}''.
* ''VideoGame/GodHand'': 2006; their biggest CultClassic ([=PS2=])

As [=PlatinumGames=]:
* ''VideoGame/MadWorld'': 2009; a black-and-white-and red BeatEmUp and their most violent title to date; a sort of SpiritualSuccessor to ''God Hand'' (Wii)
* ''VideoGame/{{Bayonetta}}'': 2009; the studios' most commercially successful original game thus far ([[UsefulNotes/PlayStation3 PS3]] and UsefulNotes/{{Xbox 360}}; bundled with ''VideoGame/{{Bayonetta 2}}'' for the Wii U and with the Switch version)
* ''VideoGame/InfiniteSpace'': 2010; an {{Animesque}} game and their only handheld game at present (Nintendo DS)
* ''VideoGame/{{Vanquish}}'': 2010; the only (third-person) shooter so far ([=PS3=] and Xbox 360)
* ''VideoGame/AnarchyReigns'': 2012; "Massively Multiplayer Melee Fighting Action... [that] features Jack, the protagonist from ''Mad World'', and other characters from the game as playable characters." ([=PS3=] and Xbox 360)
* ''VideoGame/MetalGearRisingRevengeance'': 2013; a spin-off/semi-sequel of the massively popular ''Franchise/MetalGear'' series starring [[VideoGame/MetalGearSolid2SonsOfLiberty Raiden]], roughly based on a now-cancelled [[Creator/HideoKojima Kojima Productions]] title called ''Metal Gear Solid: Rising''. ([=PS3=], Xbox 360, and PC)
* ''VideoGame/TheWonderful101'': 2013; the studio's first UsefulNotes/WiiU game, published by Nintendo. A ''Bayonetta''/''Ōkami'' hybrid with a ''Viewtiful Joe'' aesthetic where you control 100 superheroes defending the earth from an alien invasion. [[http://www.youtube.com/watch?v=Mr4D4YZQ9uY Trailer here.]]
* ''VideoGame/{{Bayonetta 2}}'': 2014; published by Nintendo and exclusively for Wii U. [[http://www.youtube.com/watch?v=UIot0Otq7MA First teaser here.]] Later released for the Nintendo Switch.
* ''VideoGame/TheLegendOfKorra'': 2014; The first licensed game in cooperation with Creator/{{Activision}} and Creator/{{Nickelodeon}}. Available on [=PS3=], [[UsefulNotes/PlayStation4 PS4]], Xbox 360, Xbox One, and PC as a download-only release.
* ''VideoGame/TransformersDevastation'': 2015; Another licensed game in cooperation with Activision. A full-blown action game based on ''Franchise/{{Transformers}}''; more specifically [[WesternAnimation/TheTransformers the original cartoon series]]. Available on [=PS3=], [=PS4=], Xbox 360, Xbox One, and PC.
* ''VideoGame/StarFoxZero'': 2016; The newest installment in the series made in cooperation with Nintendo. Exclusive for the Wii U.
* ''Star Fox Guard'': 2016; A TowerDefense-ish spin-off for the UsefulNotes/WiiU initially envisioned by Creator/ShigeruMiyamoto. Packaged with first print copies of ''Star Fox Zero''
* ''Franchise/TeenageMutantNinjaTurtles: Mutants in Manhattan'': 2016; Yet another licensed game in cooperation with Activision. Available on [=PS3=], [=PS4=], Xbox 360, Xbox One, and PC.
* ''VideoGame/NierAutomata'', 2017; in association with {{Creator/Square Enix}}, releasing on [=PS4=] and PC.
* ''VideoGame/WorldOfDemons'': Summer 2018. PlatinumGames second announced mobile title. Collaboration with {{DeNA}}.
* ''[[VideoGame/GranblueFantasy Granblue Fantasy Project Re:Link]]'': A collaboration with Cygames, being released on [=PS4=].
* ''Lost Order'': Another collaboration with Cygames. Platinum's first announced mobile title.
* ''VideoGame/Bayonetta3'': Release date unknown. Currently under development as a Switch exclusive. First trailer revealed during the 2017 Game Awards, and viewable [[https://www.youtube.com/watch?v=Ti-i40Ez6KY here]].

Cancelled Games:
* ''VideoGame/{{Scalebound}}'': A Microsoft published title planned for UsefulNotes/XboxOne and PC. Cancelled January 2017.

!!Tropes frequently employed by [=PlatinumGames=] include:
* BerserkButton: '''NEVER''' ask them to make a ''Anime/KillLaKill'' game. After a number of comparisons between it and ''Metal Gear Rising'' popped up, fans began egging Platinum to make a ''Kill la Kill'' game until the company as a whole developed a strong hatred of the series, with the possible exception of ''Metal Gear Rising''[='s=] director Kenji Saito, who had actually expressed interest.
* BulletTime: Invoked with several mechanics in their games: ''Bayonetta''[='s=] Witch Time, ''Vanquish''[='s=] ARS Mode, ''Metal Gear Rising''[='s=] Blade Mode, ''The Wonderful 101''[='s=] Hero Time, and ''VideoGame/TransformersDevastation''[='s=] focused state.
* ClusterFBomb / PrecisionFStrike: Some entries made by Platinum Games made use of the four-lettered word, from the subtle use in ''Bayonetta'' to the massive use in ''Metal Gear Rising''.
-->"Don't fuck with a witch."
-->"Don't fuck with this Senator!"
* CoolBike: Many games published by Platinum have levels or scenes where the hero drives a motorcycle (Route 666 in ''VideoGame/{{Bayonetta}}'', Area 66 in ''VideoGame/MadWorld'', a cutscene in ''VideoGame/MetalGearRisingRevengeance'').
* DifficultButAwesome: One of Platinum's basic [=MOs=] when it comes to game design. Their games tend to be very difficult, and they tend to have mechanics rivaling {{Fighting Game}}s in complexity. That said, feats that're about as amazing as [[http://youtu.be/ZGTKftZnqAM?t=4m20s this]] are [[http://www.youtube.com/watch?v=VSP9eMmM-Fw legitimately possible]] in their games.
** Many games have basic mechanics, usually a defend command or BulletTime, that become more effective when used with almost frame-perfect timing... and they also tend to run at ''60 FPS''.
* FemaleGaze[=/=]MaleGaze: Platinum goes out of their way to do this when an important character is being badass, although whether the camerawork comes across as empowering or objectifying is up to the player.
* GameplayGrading: Most of their games involve scoring in some form that takes into account how quickly you beat a mission, how little damage you took, and [[AwesomenessMeter how cool you looked doing it.]]
* TheGoomba: Notable in that this is played straight [[NintendoHard in the context of their own games]].
* JustFrameBonus: Their dodges and blocks tend to have bonuses that let the player counterattack, slow down time, or both.
* NintendoHard: Platinum games tend to be relatively challenging compared to other games of the genre, generally forcing players to quickly pick up various complex mechanics. However, the games are ultimately fair and do not suffer from FakeDifficulty. Since most of their key defensive mechanics take some skill, [[AntiFrustrationFeatures easier difficulties will usually give the player better endurance and auto-defend options.]]
* OneOfUs: Platinum is ''packed'' with huge fans of old video games, so if they can get away with it, their [[ShoutOut shout-outs]] will become outright recreations. ''VideoGame/{{Bayonetta}}'', [[VideoGame/Bayonetta2 its sequel]], and ''VideoGame/TheWonderful101'' each have a level that lifts the gameplay wholesale from ''VideoGame/SpaceHarrier'', ''VideoGame/StarFox'', and ''VideoGame/PunchOut''; additionally, ''Bayonetta'' used songs from ''VideoGame/OutRun'', ''VideoGame/SpaceHarrier'', ''VideoGame/FantasyZone'', and ''VideoGame/AfterBurner'', while ''[[VideoGame/MetalGearRisingRevengeance Metal Gear Rising]]'' used one from ''VideoGame/GanbareGoemon''. Hideki Kamiya planned to use ''Punch-Out!!'' music in ''The Wonderful 101'', but apparently [[WhatCouldHaveBeen Nintendo said no]].
* PlatinumMakesEverythingShinier: They take it UpToEleven with RankInflation of their games chapter ratings, which run in the order of Stone, Bronze, Silver, Gold, Platinum, and Pure Platinum.
* RapidFireFisticuffs: Appears in almost every game, no matter how unlikely; the hack-and-slash ''[[VideoGame/MetalGearRisingRevengeance Revengeance]]'' uses it during a special unarmed QTE, third-person shooter ''VideoGame/{{Vanquish}}'' has this as a melee option, and the AppliedPhlebotinum combat in ''VideoGame/{{Bayonetta}}'' and ''VideoGame/TheWonderful101'' has frequent [[PummelDuel pummel duels]] using GiantHandsOfDoom. One wonders whether this company trend is meant to reference [[Manga/JoJosBizarreAdventure Star Platinum]].
* ReferenceOverdosed: ''The entire company's library'' can qualify. You'd be hard-pressed to not find a Shout-Out in each of their games. See Shout-Out below.
* TheRival: In most games, there will usually be an antagonist of some sort [[MirrorBoss who possesses similar fighting abilities as the protagonist]] and is generally a true challenge of the player's skill. Notable examples include Jeanne from ''Bayonetta'', Azel from ''God Hand'', Jetstream Sam from ''Metal Gear Rising'', and Prince Vorkken from ''The Wonderful 101''.
* RuleOfCool: Practically Platinum's ''modus operandi''.
* '''ShoutOut''': Oy. To list all of Platinum's Shout-Outs, to themselves or otherwise, would require its own page. In fact, [[VideoGame/MadWorld three]] [[VideoGame/{{Bayonetta}} games]] [[VideoGame/TheWonderful101 of]] theirs have their own Shout-Out pages. Their self-referencing would also give ''Creator/{{Nintendo}}'' a run for their money.
* [[UnexpectedCharacter Unexpected License]]:
** The fact that they are making a game based on ''The Legend of Korra'' was something NO ONE saw coming.
** ''{{Franchise/Transformers}}'' is a bit of a shock as well, considering the [[VideoGame/TransformersPreludeToEnergon most]] [[VideoGame/TransformersWarForCybertron successful]] [[VideoGame/TransformersFallOfCybertron games]] in the series have typically been [[ThirdPersonShooters Third-Person Shooters]]. Even morseo that the game is based on [[Franchise/TransformersGeneration1 the original series]], not one of the more recent adaptations. Considering the lackluster reception of [[VideoGame/TransformersRiseOfTheDarkSpark the previous game in the franchise]], this may very well be an intentional change of pace.
** Their work on a ''Franchise/TeenageMutantNinjaTurtles'' game that takes inspiration from the IDW series of comics, a surprise considering how obscure the comics are compared to the ubiquity of the [[WesternAnimation/TeenageMutantNinjaTurtles1987 the 80s cartoon]] and the popularity of the [[WesternAnimation/TeenageMutantNinjaTurtles2012 the current cartoon]].
** The announcement that they were going to work on a [[Videogame/NierAutomata sequel]] to Creator/SquareEnix's ''VideoGame/NieR'' was met with elated surprise on multiple levels. The first game was a CultClassic at best which had not sold well outside of Japan, so nobody was expecting a sequel to it, never mind one being developed by one of the most famous and highly acclaimed action game developers in the business.
** And then the announcement where they'll going to work on a game based on a [[Videogame/GranblueFantasy Fanservice-filled free to play mobile and web game]].
* StylishAction: Platinum's most well-known genre. Starting with ''VideoGame/MadWorld'' and most famously ''VideoGame/{{Bayonetta}}'', the company's best games throw out the rules of common sense to deliver CrazyAwesome combat.