History Creator / PlatinumGames

8th Sep '17 6:42:53 PM TheOrbOfConfusion
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** Many games have basic mechanics, usually a defend command or BulletTime, that become more effective when used with almost frame-perfect timing... and they also tend to run at ''60 FPS''.



* NintendoHard: Platinum games tend to be relatively challenging compared to other games of the genre, generally forcing players to quickly pick up various complex mechanics. However, the games are ultimately fair and do not suffer from FakeDifficulty. Also they have a habit to [[AntiFrustrationFeatures include auto-attack or auto-dodge mechanic on easier difficulties.]]

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* OneOfUs: Platinum is ''packed'' with huge fans of old video games, so if they can get away with it, their [[ShoutOut shout-outs]] will become outright recreations. ''VideoGame/{{Bayonetta}}'', [[VideoGame/Bayonetta2 its sequel]], and ''VideoGame/TheWonderful101'' each have a level that lifts the gameplay wholesale from ''VideoGame/SpaceHarrier'', ''VideoGame/StarFox'', and ''VideoGame/PunchOut''; additionally, ''Bayonetta'' used songs from ''VideoGame/OutRun'', ''VideoGame/SpaceHarrier'', ''VideoGame/FantasyZone'', and ''VideoGame/AfterBurner'', while ''[[VideoGame/MetalGearRisingRevengeance Metal Gear Rising]]'' used one from ''VideoGame/GanbareGoemon''. Hideki Kamiya planned to use ''Punch-Out!!'' music in ''The Wonderful 101'', but apparently [[WhatCouldHaveBeen Nintendo said no]].
* NintendoHard: Platinum games tend to be relatively challenging compared to other games of the genre, generally forcing players to quickly pick up various complex mechanics. However, the games are ultimately fair and do not suffer from FakeDifficulty. Also they have a habit to Since most of their key defensive mechanics take some skill, [[AntiFrustrationFeatures include auto-attack or auto-dodge mechanic on easier difficulties.difficulties will usually give the player better endurance and auto-defend options.]]
1st Aug '17 10:06:43 PM Azek
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* SpectacleFighter: Platinum's most well-known genre. Starting with ''VideoGame/MadWorld'' and most famously ''VideoGame/{{Bayonetta}}'', the company's best games throw out the rules of common sense to deliver CrazyAwesome combat.




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* StylishAction: Platinum's most well-known genre. Starting with ''VideoGame/MadWorld'' and most famously ''VideoGame/{{Bayonetta}}'', the company's best games throw out the rules of common sense to deliver CrazyAwesome combat.
6th Jul '17 5:37:28 PM nombretomado
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** The announcement that they were going to work on a [[Videogame/NierAutomata sequel]] to [[Creator/SquareEnix Square Enix's]] ''NieR'' was met with elated surprise on multiple levels. The first game was a CultClassic at best which had not sold well outside of Japan, so nobody was expecting a sequel to it, never mind one being developed by one of the most famous and highly acclaimed action game developers in the business.

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** The announcement that they were going to work on a [[Videogame/NierAutomata sequel]] to [[Creator/SquareEnix Square Enix's]] ''NieR'' Creator/SquareEnix's ''VideoGame/NieR'' was met with elated surprise on multiple levels. The first game was a CultClassic at best which had not sold well outside of Japan, so nobody was expecting a sequel to it, never mind one being developed by one of the most famous and highly acclaimed action game developers in the business.
13th Jun '17 11:37:11 AM Meyers07TheTroper
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* NintendoHard: Platinum games tend to be relatively challenging compared to other games of the genre, generally forcing players to quickly pick up various complex mechanics. However, the games are ultimately fair and do not suffer from FakeDifficulty. Also they have a habit to [[AntiFrustationFeatures include auto-attack or auto-dodge mechanic on easier difficulties.]]

to:

* NintendoHard: Platinum games tend to be relatively challenging compared to other games of the genre, generally forcing players to quickly pick up various complex mechanics. However, the games are ultimately fair and do not suffer from FakeDifficulty. Also they have a habit to [[AntiFrustationFeatures [[AntiFrustrationFeatures include auto-attack or auto-dodge mechanic on easier difficulties.]]
13th Jun '17 11:36:37 AM Meyers07TheTroper
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* NintendoHard: Platinum games tend to be relatively challenging compared to other games of the genre, generally forcing players to quickly pick up various complex mechanics. However, the games are ultimately fair and do not suffer from FakeDifficulty.

to:

* NintendoHard: Platinum games tend to be relatively challenging compared to other games of the genre, generally forcing players to quickly pick up various complex mechanics. However, the games are ultimately fair and do not suffer from FakeDifficulty. Also they have a habit to [[AntiFrustationFeatures include auto-attack or auto-dodge mechanic on easier difficulties.]]
10th Jun '17 9:18:15 AM nombretomado
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* [[/index]]''Star Fox Guard'': 2016; A TowerDefense-ish spin-off for the WiiU initially envisioned by Creator/ShigeruMiyamoto. Packaged with first print copies of ''Star Fox Zero''[[index]]

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* [[/index]]''Star Fox Guard'': 2016; A TowerDefense-ish spin-off for the WiiU UsefulNotes/WiiU initially envisioned by Creator/ShigeruMiyamoto. Packaged with first print copies of ''Star Fox Zero''[[index]]
20th May '17 7:03:01 PM TheOrbOfConfusion
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* CoolBike: Many games published by Platinum have levels or scenes where the hero drives a motorcycle (Route 666 in ''{{Bayonetta}}'', Area 66 in ''VideoGame/MadWorld'', a cutscene in ''VideoGame/MetalGearRisingRevengeance'').

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* CoolBike: Many games published by Platinum have levels or scenes where the hero drives a motorcycle (Route 666 in ''{{Bayonetta}}'', ''VideoGame/{{Bayonetta}}'', Area 66 in ''VideoGame/MadWorld'', a cutscene in ''VideoGame/MetalGearRisingRevengeance'').



* FemaleGaze[=/=]MaleGaze: Platinum goes out of their way to do this when an important character is being badass, although whether the camerawork comes across as empowering or objectifying is up to the player.



* SpectacleFighter: Platinum's most well-known genre. Starting with VideoGame/MadWorld and most famously VideoGame/{{Bayonetta}}, the company's best games throw out the rules of common sense to deliver CrazyAwesome combat.

to:

* SpectacleFighter: Platinum's most well-known genre. Starting with VideoGame/MadWorld ''VideoGame/MadWorld'' and most famously VideoGame/{{Bayonetta}}, ''VideoGame/{{Bayonetta}}'', the company's best games throw out the rules of common sense to deliver CrazyAwesome combat.



** The announcement that they were going to work on a [[Videogame/NierAutomata sequel]] to [[Creator/SquareEnix Square Enix's]] NieR was met with elated surprise on multiple levels. The first game was a CultClassic at best which had not sold well outside of Japan, so nobody was expecting a sequel to it, never mind one being developed by one of the most famous and highly acclaimed action game developers in the business.

to:

** The announcement that they were going to work on a [[Videogame/NierAutomata sequel]] to [[Creator/SquareEnix Square Enix's]] NieR ''NieR'' was met with elated surprise on multiple levels. The first game was a CultClassic at best which had not sold well outside of Japan, so nobody was expecting a sequel to it, never mind one being developed by one of the most famous and highly acclaimed action game developers in the business.
20th May '17 12:13:52 PM KrspaceT
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** They are now working on a ''Franchise/TeenageMutantNinjaTurtles'' game that takes inspiration from the IDW series of comics, a surprise considering how obscure the comics are compared to the ubiquity of the [[WesternAnimation/TeenageMutantNinjaTurtles1987 the 80s cartoon]] and the popularity of the [[WesternAnimation/TeenageMutantNinjaTurtles2012 the current cartoon]].

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** They are now working Their work on a ''Franchise/TeenageMutantNinjaTurtles'' game that takes inspiration from the IDW series of comics, a surprise considering how obscure the comics are compared to the ubiquity of the [[WesternAnimation/TeenageMutantNinjaTurtles1987 the 80s cartoon]] and the popularity of the [[WesternAnimation/TeenageMutantNinjaTurtles2012 the current cartoon]].
1st Apr '17 4:14:55 PM Meyers07TheTroper
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** And then the announcement where they'll going to work on a game based on a [[Videogame/GranblueFantasy Fanservice-filled free to play mobile and web game]].
11th Mar '17 10:21:15 AM nombretomado
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* CoolBike: Many games published by Platinum have levels or scenes where the hero drives a motorcycle (Route 666 in ''{{Bayonetta}}'', Area 66 in ''{{Madworld}}'', a cutscene in ''VideoGame/MetalGearRisingRevengeance'').

to:

* CoolBike: Many games published by Platinum have levels or scenes where the hero drives a motorcycle (Route 666 in ''{{Bayonetta}}'', Area 66 in ''{{Madworld}}'', ''VideoGame/MadWorld'', a cutscene in ''VideoGame/MetalGearRisingRevengeance'').
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http://tvtropes.org/pmwiki/article_history.php?article=Creator.PlatinumGames