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    The Beast 
Before Ghazghkull or the other great Warbosses who terrorized the galaxy, when the Imperium was still young, there was an Ork known only as the Beast. The greatest and mightiest of all Warbosses, he united the Ork race under his banner and led the largest Waaagh! the galaxy ever saw. The Beast's rampage tore across the Imperium and reached Terra itself, until it was ended with massive loss of life.
  • Asskicking Leads to Leadership: It shouldn't be any surprise that the Ork who united the majority of Greenskins in the entire galaxy built Orky tech fueled by a Waaagh! energy field that could flabbergast even the most adroit minds of the Adeptus Mechanicus, and nearly overrun Terra (something that even Horus Lupercal himself couldn't), is one huge face-wrecking monstrosity. The Beast was so powerful that it was an even match for the Primarch Vulkan himself, and the latter had to become one with the Waaagh! to even have a (failed) chance of killing it.
  • Evil Counterpart: To the God-Emperor. And/or the Primarchs, being monstrously powerful "prime-orks" leading vast Ork legions, each with their own fields of specialty. Yes, the Beast(s) were the progenitors of the 40k Ork Klans.
  • Genius Bruiser: In addition to his physical prowess, his brain is an even greater threat. Under his leadership, the Orks are getting organized, forming an actual empire, wielding technologies that are on par with the Eldars.
  • Humongous Mecha: The Beast's Gargant was the largest one of its kind to ever be seen, equal in size to a hive city and carrying smaller Gargants inside it. It needed a Heroic Sacrifice by Vulkan to destroy, and, if a scale model of it was ever made, it has been said that it would be the size of a small office building.
  • It Can Think: Orks are not known for being very smart. Their typical tactics consist of running at you screaming, and logistics and infrastructure are entirely foreign concepts to them. The Beast, meanwhile, encouraged the creation of supply lines and dedicated industrial centers, and employed very complex tactics that threw the Imperium's finest off guard.
  • Legacy Character: The Beast is actually six different Warbosses, each bigger and meaner than any other Warboss in history.
  • Large and in Charge: All Orks grow in size as they gain power, and the greatest Warboss to ever live was so massive he was confused for a Stompa.
  • Names to Run Away from Really Fast: The Beast's Orkish name did not translate perfectly to Gothic, but meant, roughly, "beast", "I am slaughter", or "lord who will bring great slaughter." It's Mag Uruk Thraka.
  • O.O.C. Is Serious Business: For the Greenskin species as a whole. The Beast and his Orks had diplomats, wielded professionally manufactured weaponry, executed sophisticated tactics, and covered their home planet in organized settlements, something utterly anathema to the Orks' normally chaotic, mindlessly brutal ways.
  • It's Personal: Why he uses the planet Ullanor, which had been the site of one of the greatest Imperial victories of the Great Crusade, as his home base. Ullanor was also the Orks' homeworld before the Ullanor Crusade, so there's also an element of payback.


Orks Frum Da Great Clanz

    Bad Moons 

Warlord Nazdreg Ug Urdgrub

https://static.tvtropes.org/pmwiki/pub/images/nazdreg_ccg_card_5795.png

Nazdreg is a typically ostentatious and overweight Bad Moon warlord with dangerously atypical intelligence, enough so that were he more interested in conquest than hoarding wealth, he could prove a greater threat than even Warlord Ghazghkull. The two brokered an alliance during the Battle of Piscina IV, in which Nazdreg traded Ghazghkull the "tellyporta" technology that would be put to good use during the Third War for Armageddon. Nazdreg was presumed slain in that conflict, only to literally crash into the battle for Medusa V and, after a good fight, managed to escape the doomed world before it was consumed by a Warp Storm. Since the opening of Gork's Grinnote , Nazdreg has led his Waaagh! into the Farsight Enclaves in an attempt to outdo the War of Dakka and to capture a Stormsurge so that he can build it into a Stompa.


  • Benevolent Boss: Comparatively speaking. Nazdreg is smart enough to use both carrots and sticks when managing his slaves.
  • BFG: His Kustom Blasta-X, an energy weapon he "persuaded" a Mek to build into his Mega Armor.
  • Cool Spaceship: A Space Hulk he calls the Ognazdreg Gargdurslagulk, which Imperials have designated the Scylla. Remarkably, Nazdreg's Meks have managed to establish some semblance of control over its movements beyond riding it into and out of random Warp rifts.
  • Demoted to Extra: Although no longer a playable character, Nazdreg is still the most powerful Bad Moon Warlord in the galaxy and an important ally of Ghazghkull.
  • Imperial Stormtrooper Marksmanship Academy: Averted. Nazdreg has a Ballistic Skill of 4, meaning he can shoot as well as a Space Marine!
  • It Can Think: His nom de guerre used to be "Kunnin' Nazdreg," and he mastered reading and writing Gothic years before Ghazghkull.
  • Put on a Bus: Nazdreg was removed as a playable character during 4th Edition.
  • The Strategist: His Kunnin' Plans special rule lets him pick a squad to Deep Strike or Infiltrate into the battle.

Ufthak Blackhawk

https://static.tvtropes.org/pmwiki/pub/images/ufthakblackhawk.jpg

Ufthak Blackhawk is a member of Da Tekwaaagh!, led by a Big Mek Warlord known only as Da Meklord. An exceptionally cunning Ork, Ufthak was once just a lowly boy when a series of events lead to him getting his severed head stitched onto the decapitated body of his former Nob leader, Badgit Snazzhammer, and taking over his command (as well as his signature weapon). Since then, he's continued to claw his way up through the ranks, thanks to his newfound strength and considerable cunning.

He's the protagonist of the short story Where Dere's Da Warp Dere's A Way, and the novels Brutal Kunnin and Da Big Dakka. He also received a unique mini for the tabletop game itself.


  • Asskicking Leads to Leadership: Ufthak was quick to assert his dominance after getting his head stitched onto his former Nob's body. In Brutal Kunnin, Ufthak gets promoted again to Boss after destroying both a Warlord titan and the massive daemon engine that destroyed Da Meklord's mega-gargant.
  • Berserk Button: Don't compare him to a Blood Axe. It's a good way to get duffed, as Mogrot found out.
  • BFG: Ufthak seems to have settled on the shokk rifle he ripped off of a shokkjump dragsta during the battle of Hephaesto in Brutal Kunnin.
  • Carry a Big Stick: Ufthak's favorite weapon is the Snazzhammer, a massive powered hatchet-hammer formerly belonging to Badgit.
  • Friendly Rivalry: As "friendly" as things can be between Orks. As a boy, Ufthak had a rival known as Mogrot Redtoof with whom he constantly fought with for the position of Badgit's second-in-command. After Badgit was killed and Ufthak had his head stitched onto his body however, Ufthak quickly put Mogrot in his place. As of Brutal Kunnin, Mogrot effectively serves as Ufthak's second-in-command and seems to be content with his lot, though Ufthak still doesn't fully trust him for obvious reasons. As of the end of Brutal Kunnin, he appears to have developed one with Kaptin Badrukk as well.
  • Genius Bruiser: Big time. In Brutal Kunnin, Ufthak came up with a plan to destory both a Warlord-class titan and an equally massive daemon engine, and also killed the Tech Priest Dominus of Hephaesto (albeit with a little help from Princess) in a duel.
  • It Can Think: Ufthak is frighteningly intelligent for an Ork. He's able to understand some Gothic, something most Orks aren't capable of, and he's able to come up with kunnin' plans that would make a Blood Axe blush.
  • Meaningful Name: Ufthak was originally depicted by Mike Brooks as having a hair squig shaped like a mohawk. In Brutal Kunnin, he also adapts the moniker of Gargantsmasha'.
  • Off with His Head!: Ufthak's body was effectively destroyed when he brought down the Kastelan Robot that killed Badgit. However, Mad Dok Drozfang had other plans, and took Ufthak's intact head and stitched it onto the headless Badgit's body.
  • Ramming Always Works: Ultimately the plan he chooses to go with in Brutal Kunnin to destroy Te'Kannaroth, the massive daemon engine unleashed on Hephaesto. When the wazbom blastajet he stole from Kaptin Badrukk wasn't able to destroy it with its weapons (it was being rearmed), he kamikazed it into the daemon engine, critically damaging it and toppling it into Hephaesto's volcano.
  • Right-Hand Attack Dog: Gained one in Brutal Kunnin in the form of his new attack squig, dubbed "Princess" after misreading a plaque on the Princeps' tank aboard the Warlord Titan that he brought down.

Gargaz Teefgrabba

https://static.tvtropes.org/pmwiki/pub/images/img_0197.png
Let’s get krumpin'!

Gargaz Teefgrabba is a member of WAAAGH! Gutrekka as it invades the Imperium world of Luteus (although the Orks spell it as 'Looteus') for its Promethium wells to fuel their own war machines. Gargaz was a loyal Ork and comrade of the WAAAGH!'s leader, Warboss Gutrekka — until Gutrekka, believing that Gargaz was becoming more 'snazzy' than he is thanks to Gargaz's Hair-Squig (since only the Warboss can have the "snazziest" things in his eyes), turns on Gargaz by stealing said Hair-Squig and punting him off his plane. Surviving the fall, Gargaz sets off on a rampage of revenge against his former warboss for betraying him (and to get that Hair-Squig back), an adventure that will take him across and even beyond the world of Luteus, along the way collecting Teef, increasing his arsenal of wacky yet dangerous Ork guns, and killing everything and anyone who gets in his way. He is the protagonist of the game Shootas, Blood & Teef


  • Colony Drop: Downplayed, but, to get back to Luteus' surface, Gargaz sets Gutrekka's Kill Kroozer on a collision course with the planet after storming the bridge, crash-landing the hundreds-metres-sized Ork spacecraft right into the invading Orks' main base and straight at Gutrekka's doorstep.
  • Dumb Muscle: Like most Orks, Gargaz is not very bright. For example, he's only smart enough to realise that something's not right with the anatomy of the enemies that he's fighting in the sewers and the foundry, but not smart enough to put two-and-two together that he's dealing with Genestealers in those levels, merely thinking that they are 'funny-lookin' Humies'. It could be that he never met one before, but, in the end, he doesn't particularly care to find out.
  • Evil Is Petty: He's entirely motivated by the fact that his ex-Warboss Gutrekka turned on his loyal underling and former comrade Gargaz just to steal his Hair-Squig, seeing it as snazzy and reasoning that only the Warboss should have the snazziest things in a WAAAGH!
  • The Determinator: Gargaz will stop at absolutely nothing to get back at Gutrekka for betraying him (and stealing his Hair-Squig), even if he has to kill his way across Luteus and even into outer space to do it.
    Gargaz: [to Gutrekka] I've fought a whole world to get dat back. I'm gonna rip it right off your stupid, pointy head!
  • From Nobody to Nightmare: Similar to Kais, Gargaz is a fairly bog-standard Ork by himself who nonetheless manages to single-handedly devastate the Imperial Guard, a squad of White Scars Primaris, a genestealer cult, and an Ork WAAAGH!
  • Shut Up, Kirk!: When the pilot of the Imperial Knight tries to give a big speech about how Gargaz can't hope to best the Imperium's finest, Gargaz interrupts him and tells him to shut up and just start the fight already.
  • Silly Reason for War: Orks in general are prone to fighting over the silliest reasons, but this one is especially ridiculous — Gargaz gets an army of Goff Klan Orks on his side to rampage through Imperium, Genestealer and Ork forces... all because his Warboss stole his Hair-Squig.
  • Super Mode: Gargaz can channel the Waaagh! through his guns to make them fire without thought to ammo or heat for fifteen seconds.
  • We Used to Be Friends: It's implied Gargaz and Gutrekka were close comrades (or as close to it as Orks can be) even after Gutrekka became a Warboss. Then Gutrekka terminated the friendship and betrayed Gargaz out of envy of Gargaz's snazzy Head-Squig decoration. The whole plot concerns Gargaz's Roaring Rampage of Revenge against Gutrekka over it.
    Gargaz: [falling from Ork flyer] Ya thievin' git!!!

    Deathskulls 

Mad Doc Grotsnik, da Painboss

https://static.tvtropes.org/pmwiki/pub/images/grotsnik.png
"Operate! Operate! Still time to operate!"

The Deathskulls Painboy who saved the life of the future Grand Warlord Ghazghkull, Grotsnik soon became just as famous as his patient and found his skills in high demand. After the Nobz of his tribe discovered the bombs that the eccentric Doc had including alongside his "Ghazghkull special" however, the Nobz bloody revenge left Grotsnik on deaths door and in the hands of his enthusiastic, if not terribly skilled, Grot orderlies. The resulting surgery left Grotsnik an insane mess of ruined flesh and cybernetics whose obsession with bizarre surgical procedures and horrifying medical experiments became all-consuming with only Ghazghkull's patronage protecting him from a more permanent death. In an effort to gather more raw material for his experiments, the Mad Dok has gathered his own warband of Painboyz, Freebooterz and Cybork Deathskulls known as Da Corpse Lootas who scour the battlefields of the galaxy for interesting specimens.


  • Ax-Crazy: Even for an Ork, Grotsnik is bloodthirsty, an infectious madness that spreads to any greenskins in his mob. His unit is completely Fearless, must move at full speed toward the nearest enemy and assault it if possible, and unlike other special characters Grotsnik can't leave a squad he joins until he's the only one left in it.
  • Came Back Wrong: One of his Gretchin orderlies lost his lunch while up to his elbows in Grotsnik's skull, another's pet spider hid somewhere in the Dok's body, Grotsnik died several times on the operating table, and it was only thanks to repeated uses of a Grot-prod that he ultimately survived the night. Small wonder he's one scalpel short of a medpack.
  • The Dreaded: Amongst Orks, who speak of the countless medical horrors he commits.
  • Hoist by His Own Petard: Subverted; the Nobz tried to do this to him by having a Deff Dread cut his head open and leaving him to die. He got better.
  • Mad Doctor: Even other Painboyz think Grotsnik is a total loony! He's gotten into a habit of amputating his own limbs and swapping them with the arms and legs of his customers, simply for the fun of it. He's notorious for his unorthodox surgeries, particularly the dreaded "Squig brain transplant" where he empties the patient's skull and stuffs a live fungus-monster in it. He's even rumored to be building his own "super-Ork" out of organs and body parts stolen from his patients. This turns out to be true when he installs Ghazghkull's head onto it.
  • Moment of Lucidity: One piece of evidence that the ork gods really do have Ghazghkull's back is that when he really needs Grotsnik to think clearly, Grotsnik will suddenly start thinking clearly, offering good advice akin to the genius he used to be or, in one crucial moment, successfully rescuing Ghazghkull's severed head and installing it onto a super-ork body to make the warlord even more powerful than ever before, a feat of surgery that'd be impressive for someone who wasn't usually one scalpal short of a medpac. At the end of the Ghazghkull audio novel Grotsnik never wanted to sabotage Ghazghkull and believes that his random exprements on Ghazghkull's brain helps Ghazghkull commune with the gods.
  • Screw the Rules, I Have Connections!: Painboyz who get as nutty as he does usually end up being killed by their large amounts of angry "patients". Grotsnik, however, is good friends with Ghazghkull; if anyone wants to take on Grotsnik, they'll have to take on Ghazghkull and no one is big enough to take on Ghazghkull.
  • Your Head Asplode: Enforced on Nobs that displeased Grotsnik via the bombs he implanted in their heads while giving them their adamantium skulls. After he survived their revenge, the lunatic Dok capered in the moonlight, setting off the remaining bombs as a counterpart to his singing.

    Goffs 

Warlord Ghazghkull Mag Uruk Thraka, Prophet of Gork and Mork, Beast of the Apocalypse

https://static.tvtropes.org/pmwiki/pub/images/ghazghkull_mag_uruk_thraka.png
"I'm da hand of Gork and Mork, dey sent me to rouse up da boyz to crush and kill 'cos da boyz forgot what dere 'ere for. I woz one of da boyz till da godz smashed me in da 'ead an' I 'membered dat Orks is meant to conquer and make slaves of everyfing they don't kill."

The most famous and feared of all living greenskins with a reputation to rival that of The Beast himself, Ghazghkull is a visionary Warlord who has united thousands of tribes and billions of Orks with his brutal strength, insane courage and incredible battle prowess. Over the course of his bloody career, Ghazghkull has acquired a long and ever-growing list of victories that include the looting of forge worlds and the destruction of an entire Chapter of Astartes. The Grand Warlord has twice invaded the linchpin Imperial world of Armageddon and although the planet has refused to fall, the ongoing conflict has only added to his reputation. As Gork's Grin splits the stars the influence of the Prophet of Gork and Mork has grown even greater, and Ghazghkull leads his Great Waaagh! against the other races of the galaxy with greater ferocity than ever before.


  • Arch-Enemy: For Commissar Sebastian Yarrick, as the two of them have had several face-offs both as commanders and in personal combats. Yarrick despises Ghazghkull as the ravager of Armageddon, the thorn in the Imperium's side that it just cannot seem to dislodge. Ghazghkull for his part has come to respect Yarrick and has grown fond of fighting him.
  • Ascended Extra: Ghazghkull debuted way back in White Dwarf issue 134 as the Warboss of a sample Goff army list, with his now-trademark adamantium skull and ability to invoke a Waaagh! being randomly-determined wargear options. He went on to appear in the Battle for Armageddon board game opposite Commissar Yarrick, and become one of the first two special characters with his own rules for games of 40k and Epic.
  • Came Back Strong: Twice.
    • The first was back in his youth, when he was almost killed by a bolter shell to the head until Grotsnik gave him his skull plate. Whatever else was attached to that chunk of metal made Ghazghkull a genius (and not just by ork standards either) and he would rise to become the most dangerous Warboss in the galaxy.
    • The second time was when the Space Wolves attacked Ghazghkull, with Ragnar Blackmane hoping to take the Warboss' head and put an end to his evil once and for all. Ghazghkull beat Ragnar to a pulp, but the Wolf Lord managed to chop Ghazghkull's head off before succumbing to his injuries. Again, Grotsnik saved Ghazghkull and stapled his head onto a bigger, stronger body with better armor and killy bits, and Ghazghkull was back in business.
  • The Chosen One: Ghazghkull believes that the Ork gods Gork and Mork have chosen him to lead a Waaagh! like no other, the Waaagh! of Gork and Mork themselves. To do this Ghazghkull must bring every greenskin Warlord under his command and lead a crusade that will drown the galaxy in war.
  • Combat Pragmatist: Ghazghkull has no compunctions about utilizing hidden Kommando infiltrators, teleporting troops in behind enemy lines, or deploying specialist teams of Space Marine killers, among other traditionally "un-Orky" tricks.
  • Cranial Plate Ability: He has a skull partly made of adamantium after much of both the original bone and the brain tissue was destroyed by an Astartes bolter round. Ever since he got it, he claims to have received visions from the ork gods and is threatening to lead every ork in the galaxy as a unified threat. He won the fealty of many rival warbands in part by defeating their leaders in combat, often finishing the fights with powerful headbutts from his metal-plated skull.
  • Dark Messiah: Ghazghkull is this to the Orks, claiming to be in direct communion with Gork and Mork. Nobody can tell if it's a hallucination caused by his head injury or the result of his latent psyker powers awakening.
  • Dead Sidekick: He used to have a Gretchin named Makari that hung around and carried his personal banner while being so lucky he was almost impossible to kill. Canonically he accidentally sat on the little guy. Fanon insists this is Imperial propaganda, and that Ghazghkull went on a Roaring Rampage of Revenge after Makari's death in battle. 8th Edition went with fanon and Makari's back, though whether it's the original or a Replacement Goldfish isn't made clear.
  • The Dreaded: The most hated and feared of all Orks the Imperium knows, having personally led two of the most devastating Waaagh!s in recorded history. There's an entire Crusade of the Black Templars after Ghazghkull now, with Commissar Sebastian Yarrick in tow.
  • Early Installment Character-Design Difference: As one of the characters who can trace his roots back to the early editions of the game, Ghazghkull has had multiple models over the editions. Early editions had him sized more like a normal Ork nob with an almost Mongolian-influence to his aesthetic, while later ones increased his size, gave him a more dynamic multi-part kit, and brought his equipment more in line with the Art Evolution the Orks as a whole have gone toward over time.
  • Eviler than Thou: Has driven the Tyranids from much of Octarius, smashed armies of Necrons into scrap metal, and banished Daemon hosts, all in the name of being the biggest, baddest villain in the 40K universe.
  • Forever War: The WH40K universe is already one, but Ghazghkull's ultimate goal is to make it even more of one - an endless, galaxy-wide series of perpetual meatgrinders, with no end and no hope of true victory on any side, the truest paradise for the Orks. He's already ruined Armageddon and Octarius Sector to fit his standards, and he's just getting started.
  • From Nobody to Nightmare: He used to be just a no-name ugly Goff Boy on the backwater planet of Urk. Then he caught a bolter round to the head and stumbled into the tent of a Painboy named Grotsnik. Now look at him...
  • Genius Bruiser: Not only does Ghazghkull stand more than eighteen feet tall, but he's also a brilliant tactician and strategist—not "brilliant by Ork standards" mind you, but genuinely skilled, capable of uniting billions of Orks, managing a galaxy-spanning war on multiple fronts by delegating authority, and improvising like nobody's business.
  • Hero Killer: Everyone who knows of Ghazghkull is terrified of him and with good cause.
  • Large and in Charge: Ghazghkull is not only the most powerful and influential living Ork in the galaxy, he is also the biggest with most sources set before the opening of the Great Rift indicating that he is around 6 meters tall when average Orkboy is around 2m (but they're usually hunched over). The standard artwork depiction of him, facing off against Commissar Yarrick on Armageddon, shows that his human opponent is lucky to be waist high in comparison while his 2020 model, representing him after the opening of the Great Rift, is so huge it dwarfs Astartes Dreadnoughts and is considered a Monstrous Creature.
  • Made of Iron: Usually, being swallowed by a Tyranid Mawloc is an automatic death sentence, no matter how powerful a character you are. Not for Ghazukull, oh no: he not only survives the swallowing, but blasts his way out of the beast's stomach like a Chest Burster, roaring triumphantly. The sight alone inspired the entire planet's Orks to utterly crush the unstoppable Hive Fleet Leviathan, even earning the respect and allegiance of the Warboss whom Ghazghkull came to crush. He later survived getting his head chopped off by Ragnar Blackmane. A little surgery courtesy of Mad Dok Grotsnik and Ghazghkull was back in business. In some versions of the tabletop rules, this is represented by the unique Prophet of Gork and Mork ability that limits the amount of damage Ghazghkull suffers from any single attack.
  • Magnetic Hero: To the Orks. No amount of individual strategic genius can be effective without competent, organized, and dedicated underlings who can be relied on to carry out the vision, and this is where even very intelligent Ork warlords' ambitions fall apart. However, Ghazghkull's great gift is the ability to inspire other Orks to such a degree that they become genuinely and enthusiastically dedicated to carrying out "da plan". This makes Ghazghkull's strategic thought translate to battlefield success much more effectively than is typical of Orks.
  • Meaningful Name: Mag Uruk Thraka is one both in and out of universe.
  • More Dakka: All orks love massive amounts of firepower and Ghazghkull is no exception, with each of his official models having a higher rate-of-fire than the last, with the Warlord's 3rd Edition model replacing 2nd Edition's kustom blaster, that fired a single shot with a blast marker each turn, with a double-barrelled, multi-shot kustom shootanote . Ghazghkull's 2020 model, meanwhile, upgrades to Mork's roar, a four-barrelled shoota that has the highest rate-of-fire of any ork weapon that is not artillery or mounted on a vehicle.
  • Names to Run Away from Really Fast: Called "The Beast of Armageddon" by the Imperium, for his role in the first and second Ork invasions of Armageddon, and in parallel to The Beast of Ullanor. Massively significant, as Armageddon was Ullanor. Furthermore, "Mag Uruk Thraka", translated as "I am Slaughter", is the true name of The Beast, marking out Ghazghkull as the next one.
  • A Nazi by Any Other Name: Just a lowly grunt at first, then he got seriously wounded, had visions of conquest, and started preaching about racial superiority. Then he launched an invasion against an incompetent, paranoid dictator who had exiled his best and most popular general, which led to multiple brutal city sieges, only for the war to swing away from him when another faction entered the conflict and launched a counter-invasion on a second front. Hmmm...
  • Off with His Head!: On the receiving end courtesy of a Mutual Kill between him and Ragnar Blackmane. Thanks to his ridiculously tough ork physiology and Grotsnik's surgery, he got better.
  • Power Pincers: When he was revamped for 3rd Edition, Ghazghkull replaced his sword with a suitably large and impressive kustom power klaw thatnote  was more powerful than those worn by regular Warbosses. His subsequent 2020 model and rulesnote  take things even further as the mighty Warlord has upgraded replaced his klaw with the even more brutally Gork's klaw that has more powerful characteristics.
  • Praetorian Guard: The Goff Guard who follow him wherever he goes and keep him alive. Urgik's Uglies have also played this role on occasion.
  • Religious Bruiser: He considers himself the Prophet of the Waaagh!, chosen by Gork and Mork themselves to lead the Orks to their Manifest Destiny of conquering the entire galaxy. And the epilogue of The Beast Arises confirms him as the next Beast.
  • Shoulder Cannon: Ghazghkull's 3rd and 8th Edition models mount stikkbomb chukkas on his shoulders, that allow him to use these primitive grenades as he charges into combat, even while his hands are buisy working his other weapons.
  • The Strategist: He's one of the most feared Ork warlords for being able to avert the Hollywood Tactics that characterize many other Waaagh!s. Ghazghkull himself often likes to lead from the front to make sure everything is going according to "da plan".
  • Try to Fit That on a Business Card: Ghazghkull has acquired a long list of titles over the years, including: Mag Uruk Thrakanote ; Grand Warlord; Prophet of Gork and Mork; the Beast of Armageddon; Leader of da Great Waaagh!
  • Unwitting Pawn: The famous Eldar Farseer Eldrad Ulthran divined that an Ork Waaagh! was coming, and that if the wrong Warboss came to dominate it, the Eldar would suffer greatly. Ulthwe's forces made several carefully-calculated attacks on Ork targets, destabilizing one Warboss' position so that another would achieve ascendancy. That other Ork was Ghazghkull Thraka himself, leading Orks onto the humans of Armageddon instead, just as the Eldar predicted.
  • Use Your Head: Ghazghkull had part of his skull replaced with a bionic adamantium skull, with which he is able to deliver a powerful head-butt said to be "much like being hit by a mag-train". Whether this is represented in the game rules changes from edition to edition.
  • Villain Respect: He greatly approves of Commissar Yarrick's fighting prowess and for his tenacity in opposing him.
  • Worthy Opponent: Ghazghkull considers Commissar Yarrick this, because he's been such an long-standing enemy and because he's fought Ghazghkull so effectively for so long. Note that this is entirely one-sided, and Yarrick despises his Ork nemesis.
    Humies is all weak scum that deserve ta get stomped. 'Cept for One-Eye Yarrick. He knows how ter fight.

Makari the Gretchin

https://static.tvtropes.org/pmwiki/pub/images/makari_banna_wava.png

Ghazghkull's standard bearer, Makari is a Gretchin with an extremely huge amount of good luck. He's so lucky, in fact, he managed to live to the age of nine while following Ghaz through some of the bloodiest battles in the galaxy until he was tragically killed by his boss in a moment of clumsiness... or so it seemed.


  • Born-Again Immortality: In the novel Ghazghkull Thraka: Prophet of the Waaagh!, it's stated that Makari has in fact died multiple times, but continues to be reincarnated by the will of Gork and Mork. The details tend to vary between each rebirth — he has both been regrown in fungal wombs and been restored to full adult life, and come back both with and without memories — with the only constant being that, no matter how often or throughly he dies, he always comes back in time.
  • Born Lucky: Makari's luck is legendary, so much that during the time of his supposed death orks would clamor for a chance to wield his banner in case some of that luck wore off. On the tabletop, Makari has a 2+ invulnerable save (meaning he can take tank-killing shots with a 5-in-6 chance of not being injured), and his banner (dubbed "Da Lucky Stikk") gave the wielder a plethora of rerolls when it was a relic in 7th Edition.
  • The Bus Came Back: Makari was removed from the game during 3rd Edition, with no explaination until later lore claimed that he died when Ghazghkull sat on him. The 8th Edition sourcebook Psychic Awakening: Saga of the Beast reintroduced Makari as Ghazghkull's banna wava, although it is left ambiguous as to whether this is the same Makari or not.
  • Doublethink: When it comes to Ghazghkull he regularly will believe contradictory things, such as Ghazghkull making a horrible mistake by going back to Armageddon while refusing to acknowledge his holy mission and that Ghazghkull brilliantly started a war there to weaken the Imperium in general.
  • King Mook: Makari's strong for a grot, which makes him about as strong as an average human. On the tabletop he has a strength of 3 and a decent knife that can cause mortal wounds on a good roll (and his ridiculous invulnerable save makes him a surprisingly hard nut to crack), whereas most grots have a weedy strength 2 and will die to a stiff breeze while doing little in return.
  • Legacy Character: Possibly. Makari's account leaves unclear whether after each death he physically reincarnates, his mind appears in a new grot, or if any grot Ghazgkhull calls Makari will become Makari.
  • Small Role, Big Impact: Was originally just a grot assistant to Grotsnik, but if Makari's account is to be believed it was the shock his metal stick gave Ghazghkull that revived him after Ghazghkull died on Grotsnik's table. Later on Makari's multiple suicides helped push Ghazghkull to stop obsessing over Armageddon and focus on uniting orks everywhere.
  • Spiteful Suicide: A variant colored by his Born-Again Immortality. During the Second War for Armageddon, Ghazghkull resurrected Makari multiple times not out of any particular affection for the grot but simply to appease some of his other followers. This, combined with the fact that at the time Ghazghkull was paying very little attention to the will of Gork and Mork, drove Makari to quickly commit suicide by jumping into a hail of bullets. This process repeated multiple times, with Ghazghkull bringing Makari back to life and Makari killing himself to prove a point, until Ghazghkull finally tried to actually talk to him and admit that he had erred in some things.
  • Thrown Out the Airlock: According to Ghazghkull Thraka: Prophet of the Waaagh!, Makari's first death occurred when Grotsnik decided that he was a bad influence of Ghazghkull and threw him out of an airlock.
  • Unreliable Narrator: Some things about Makari seem to be proven in Ghazghkull Thraka: Prophet of the Waaagh! such as that the grot in question being physically very different from a normal grot. However Makari also shows a willingness to believe mutually contradictory things without seeing anything strange about it.

Warlord Grukk Face-rippa, Scourge of the Sanctus Reach

https://static.tvtropes.org/pmwiki/pub/images/grukk_face_rippa.png
Grukk Face-rippa during the invasion of Alaric Prime
"Cross me, curse me or even look me in the eye and I’ll kill ya stone dead, just to teach ya a lesson."

An extremely loud and violent Warboss, even by the standards of the Goff Clan, Grukk Face-rippa — also known as Grukk the Unstoppable, Grukk Face-Eater and Grukk the Zogging Maniac — first rose to prominence towards the end of the 41st Millennium when his Red Waaagh! ravaged the Sanctus sub-sector of the Ultima Segmentum, destroying the Obsidian Glaives Chapter of Adeptus Astartes and invading the Knight world of Alaric Prime. Although he was deposed, and thought killed, when the Bad Moon Big Mek Mogrok usurped leadership of the Waaagh!, Grukk survived and was taken from the war-torn world by his last loyal Nobz. In the aftermath of the opening of Gork's Grin, Grukk has become a threat once again, building a new Waaagh! and invading the Imperial worlds of the Bargheist Stars.


  • Blade Below the Shoulder: The power klaw replacing his left hand has a built-in buzzsaw that he uses to remove his enemies' faces.
  • Demoted to Extra: Grukk was one of the main antagonists for the Sanctus Reach series of campaign books and the Stormclaw starter set where he received a model and rules. Since the release of the 8th Edition of the game, however, Grukk's model is now a generic Warboss and he didn't receive any rules of his own, only appearing receiving a mention the timeline section of the 8th Edition Codex: Orks.
  • Hair-Trigger Temper: Grukk is renowned for having an extremely short temper, even for an Ork, flying into a berserk rage at the slightest provocation.
  • The Magnificent: He's known by a variey of titles in reference to his power, battlefield prowess, and hair-trigger temper. His most common appellation is Grukk Face-rippa, after his favored way of killing opponents. Other titles that he's collected include Grukk the Unstoppable, the Face-Eater and the Zogging Maniac.
  • Power Pincers: Grukk's power klaw, Git-rippa replaces its bottom claw with a ripping buzzsaw. The 7th Edition rules for Grukk represented this by giving Git-rippa the "Shred" special rule, allowing it to re-roll failed To Wound rolls.
  • Signature Move: Grukk got his nickname after ripping the face off the former Warboss of his tribe. Since then he has attempted to repeat this feat as often as he can, including against the pilot of a Questoris Knight.

    Snakebites 

Old Zogwort

https://static.tvtropes.org/pmwiki/pub/images/rsz_oldzogwort_395.jpg

A deranged old Weirdboy of the Snakebite clan, Zogwort was born into a nest of bloodvipers on the remote world of Zurk. His blood thick with the venom of the dangerous reptiles, who still accompany the might Warphead, Zogwort quickly impressed the boyz of his tribe with his peculiar ability to turn his enemies, and anyone who annoyed him, into Squigs. After turning his abilities on the Warboss of his tribe and his Nobz, Zogwort rose to leadership and has led a Weirdwaaagh! that has rampaged across the galaxy.


  • The Beastmaster: Zogwort has the Nest of Vipers ability that gives him extra attacks in melee, representing the array of poisonous squig-snakes that nestle against his body and strike anyone who gets too close.
  • Demoted to Extra: Although no longer a playable model, Zogwort is briefly mentioned in the 7th edition codex.
  • Eye Scream: Melted his own eyes out of their sockets during a particularly powerful psychic blast, but Zogwort insists He Meant To Do That.
  • Expy: Of Wurzagg, the Great Green Prophet, a similarly legendary greenskin shaman in Warhammer who also is best known for turning his enemies into squigs.
  • Forced Transformation: He knows a unique psychic attack that turns enemies into Squigs.
  • Grumpy Old Man: The Ork equivalent. Hence the name "Old Zogwort".
  • I Meant to Do That: Zogwort has been known to insist that he totally meant to accidentally blast his own eyeballs out of his skull, 'onest.
  • The Magocracy: After taking control of his tribe, Zogwort replaced the ruling bosses and Nobz with his fellow Weirdboyz, creating a strange and powerful Waaagh! that is controlled by the psychically sensitive Oddboyz.
  • Power Incontinence: He's just as susceptible to this as other Weirdboyz — he has a bad tendency to accidentally turn other Orks into squigs by accident, and once vaporized his own eyeballs by mistake.
  • Put on a Bus: Zogwort doesn't appear as a playable model in the 7th edition codex.
  • The Transmogrifier: He's renowned for his signature move, the Zogwort Special, which transforms any affected units into Squigs. In the lore, he uses this ability all the damn time, to the point that his Minderz often ended up being accidentally transformed during the night before Zogwort finally snapped his leash and became a Freebooter. Even today, he still travels with a large number of squigs, all former enemies remade into his pets.
  • Wandering the Earth: Zogwort wanders the galaxy seeking the purest sources of Waaagh! energy, aiding Warbosses along the way.

Mozrog Skragbad

https://static.tvtropes.org/pmwiki/pub/images/mozrog.png

Mozrog Skragbad is a famed Snakebite Beast Snagga reputed for being the toughest and meanest of all living Orks, and for embodying what all Beast Snaggaz should aspire to become. Mozrog is driven to hunt the most dangerous beasts he can find, so much that he's become a loner among Orks despite whole bands of Orks following him around. He became that way when during an ordinary hunt, he was swallowed whole and barely survived, half-digested to the point he's had to replace half of his body with bioniks. From that point, Mozrog dedicated his life to hunting and killing even nastier beasts than the one that nearly killed him.


  • Artificial Limbs: The entire right side of Mozrog's face and his right arm were replaced with bionics after he survived being half-digested by a monster. His "cybork" arm is named Gutrippa. Moreover, Big Chompa too has an artificial leg.
  • Blade Below the Shoulder: Mozrog's model has two serrated blades attached to his left wrist.
  • Classical Hunter: Mozrog's character is built around him being a famed Beast Snagga who dedicates his entire life to hunting beasts. His motivation is implied to have stemmed from the time he's almost been killed by a gutmaw.
  • Grenade Launcher: Mozrog's model is equipped with a Thump gun.
  • Horse of a Different Color: Big Chompa, his famed Squigosaur mount. Big Chompa is a particularly ferocious Squigosaur that Mozrog had to beat up for three days straight before it accepted him as its rider. In-game, Big Chompa gives Mozrog's model the same mobility and durability as other Beastbosses on Squigosaurs, although its jaws are even deadlier than the usual Squigosaur's.
  • Made of Iron: Mozrog is famed for being extremely tough, and the greatest example of that was surviving being half-digested by a gutmaw, managing to escape and kill said gutmaw and then crawl back to his village with a trophy while keeping enough ferocity at the end to impress his own Warlord. In-game, Mozrog's toughness is represented through rules, such as "Tougher than a Rok Squig" that straight up gives him an invulnerable save, and "Thick Hide" that substract 1 from the Damage characteristic of all attacks aimed at him.
  • Living Legend: Mozrog's reputation is such that whole warbands of Orks follow him around, despite Mozrog himself having no interest in leading an army. As such, despite the lore describing him as a lone hunter, he still counts as a Beastboss.
  • Swallowed Whole: That was the fate that Mozrog had to live through when a gutmaw swallowed him. However, he got better. Nowadays, his mount Big Chompa may inflict the same thing to the unfortunate souls that Mozrog dont kill himself in battle.
  • We Can Rebuild Him: Mozrog's own boss ordered his best Painboys to rebuild Mozrog with bioniks. After having half of his face and his right arm replaced, Mozrog is tougher than he ever was.

Orks Frum Da Uvver Groups

    Freebooters 

Kaptin Badrukk, da Freebooter King

https://static.tvtropes.org/pmwiki/pub/images/kaptin_badrukk.png

The most successful Freebooter alive, Kaptin Badrukk has been plying the stars in his kustom Kill Kroozer Da Blacktoof for decades, selling the services of his warband, Badrukk's Flash Gitz, to anyone who can afford it and claims to have assisted every major Warlord to have risen to prominence since he began his career. Highly intelligent, for an Ork, with an instinctive grasp of military strategy, Badrukk often acts as an advisor for any Warlord willing to pay his price, something most are more than willing to do just to witness the Kaptin and his Gitz unleash their prodigious firepower. The chaos engulfing the galaxy since the opening of Gork's Grin has seen Badrukk become more active than ever before. With the assistance of Badmek Mogrok, the traitorous Big Mek who once usurped Grukk Face-Rippa's Red Waaagh!, Badrukk has been able to use highly advanced technology to launch raids against isolated Imperial worlds and has even successfully looted a Necron treasure world.


  • Badass Longcoat: He wears a greatcoat with lead lining to protect himself from his own snazzgun's radiation.
  • BFG: His personal snazzgun, "da Ripper", is a captured Ogryn auto-shotgun kustomized to fire unstable plasma canisters instead of its original extreme-caliber solid rounds. As a side effect, the weapon pumps out so much radiation just by being loaded that standing near it is tantamount to a death sentence. One day, assuming nothing gets to him first, Badrukk's gun will either fatally poison him or blow up in his hands.
  • Bling of War: Badrukk's teeth are plated with a mixture of adamantium and priceless ur-gold looted from the Palace of Undying Light, he has medals from defeated Imperial admirals decorating his hat, and he wears a thick suit of armor made from thousands of melted-down gold teeth taken from rival Freebooter Kaptins.
  • Captain Morgan Pose: Appropriately for an Ork Space Pirate, his model is doing this on a box of spilled Teef.
  • The Exile: Expelled from the Bad Moons for "having too many teef for his own good."
  • More Dakka: Badrukk definitely believes in the principle of slinging as much ammo as possible. In the 5th edition, he comes with three personal "ammo runts" (gretchin carrying refills of ammo), and the Flash Gitz he is with can still take up to three more.
  • More Teeth than the Osmond Family: Even for a former Bad Moon, Badrukk has so many teeth that his mouth is stuck in a permanent, ghastly grin.

Runtlord Zodgrod Wortsnagga

https://static.tvtropes.org/pmwiki/pub/images/zodgrod_wortsnagga_7.png

A Snakebite Runtherd turned Freebooter, Zodgrod Wortsnagga's dream is to train the best Gretchin and Snotlings in the galaxy. After being kicked out of his tribe Zodgrod discovered the training methods of an ancient Runtherd 'philosopher' and, after replicating his techniques, Zodgrod's Super-Runts are now in high demand for their effectiveness in battle.


  • The Bus Came Back: He returns as a proper character in 9th Edition, after having been relegated to minor flavor blurbs since the 2nd.
  • Demoted to Extra: Zodgrod hasn't been a playable character since 2nd Edition and wasn't even mentioned in the background material until the release of the 8th Edition Codex: Orks where he has some Flavor Text in the Gretchin and Runtherds section of the bestiary.
  • Disproportionate Retribution: Other Orks consider Zodgrod firing a Mekboy through his own Shokk Attack Gun an overreaction when all the Mek did was kill a few of Zodgrod's Snotling Kommandos.
  • A Father to His Men: Unusually for an ork, Zodgrod treats the Grots under his care with great respect and care, even offering merit-based rewards and medical treatment for those that perform well. Add in his Papa Wolf tendencies, and he's one of the nicest orks to serve under if you're a Grot.
  • Elite Mooks: Zodgrod's mission in life is to train the best Runts in the galaxy. The results of Zodgrod's special training were spectacular and, in game terms, his Super-Gretchin had stats slightly better than an average Imperial Guardsman.
  • Papa Wolf: Unusually for a Runtherd, Zodgrod has a tendency to get extremely protective of his Gretchin and Snotling trainees and gets quite upset if they are killed needlessly.

    Uvvers 

Wazdakka Gutsmek

https://static.tvtropes.org/pmwiki/pub/images/wazdakka_gutsmek_4.png

The greatest Ork biker of all time, Wazdakka left his tribe on Khasak Prime after being accused of cheating to win a race, but not before single-handedly levelling the tribe's settlement. Wazdakka has since roamed the stars on the most tricked-out and impossibly cool warbike that any Ork has ever seen, fighting as a Freebooter for any Boss willing to pay him in spare parts and fuel. As his legend has grown, Wazdakka has gathered a horde of like-minded Speed Freek followers and plans on leading them on an endless rampage from one end of the galaxy to the other in the first and greatest Speedwaaagh!


  • Ace Custom: Wazdakka rides the Bike of the Aporkalypse, a heavily kustomised warbike that the Bad Ork Biker Mek is constantly tinkering with and upgrading. The exact rules for this warbike tend to change with each edition of the game but they always include a large and powerful ranged weaponnote  and with massive recoil.
  • Badass Biker: One of his most badass moments remains the battle for Scalex VI, in which Wazdakka ramped his bike off a mesa, plunged through a Warlord Titan's void shields (catching fire in the process), crash-landed in the Titan's cockpit, and butchered its crew, while still on fire. The (still-flaming) skulls of the Titan's Princeps and crew are kept on his bike as a Battle Trophy.
  • Big Damn Heroes: It's noted that Wazdakka's "sense of dramatic timing is second to none", and many times his intervention is what swung a battle the Orks' way.
  • BFG: The Dakkakannon, an extremely powerful tank-buster gun mounted on Wazdakka's bike. Its shots' recoil make the bike actually fly backwards.
  • Demoted to Extra: Although no longer a playable model, Wazdakka still receives mentions in the background material every now and again.
  • The Exile: Wazdakka was kicked out of his tribe for showing up his Boss, and has since become a Bad Ork Biker.
  • Put on a Bus: For legal reasons, Wazdakka doesn't appear as a playable character in the 7th edition Ork codex.
  • Recoil Boost: The cannon on his bike launches with enough force that it propels his bike backward. Of course, being the Speed Freak he is, his solution is just to fire it while going at greater velocity.
  • The Sleepless: Wazdakka keeps himself juiced up on stimulants supplied by Bad Doks; after all, sleep means no riding, and what Speed Freek wants that?
  • Visionary Villain: Wazdakka's dream is to build a Portal Network that would allow him to ride across the galaxy without stopping. If enough Speed Freeks end up following him, who knows what will happen?

Boss Snikrot, da Green Ghost

https://static.tvtropes.org/pmwiki/pub/images/snikrot.png
Ghazghkull led us to Armageddon. Ghazghkull told us ta stomp da oomans and knock da cities down. Where's Ghazghkull now? Zogged off across da galaxy when da goin' got tough, dat's where.
Don't matter. We ain't goin' anywhere, ladz, and when Armageddon belongs to da Orks, it won't be Ghazghkull's world. It'll be mine...

The legendary terror of the jungles of Armageddon, Snikrot was a Kommando Boss who came to the planet during the Second War for Armageddon. When most of his troops were slaughtered by the Astra Militarum's jungle-fighting specialists, Snikrot vowed that he and his boyz would learn to beat the environment before turning their attention to the humans. After learning to use the jungles of Armageddon to refine and enhance their already considerable stealth skills, Snikrot and his Red Skull Kommandos have plagued the Imperial forces ever since with their brutal campaign of terror and psychological warfare. Since the daemonic invasion of Armageddon in the wake of the opening of the Great Rift, Snikrot has also attempted to bring his fellow greenskins into line, punishing and making an example of any Nob who fights alongside the humies' against the forces of Chaos.


  • The Dreaded: Snikrot is the one Ork that even the legendarily fearless Ork Hunters of Armageddon are scared of, telling stories of scalped, eyeless victims left to bleed to death, or how Snikrot loots Imperial dog tags so he can whisper the names of the soldiers he's killed to the jungle moon. On the tabletop, enemies suffer a penalty to their Leadership whilst determining if they'll run after Snikrot wins a battle.
  • Genius Bruiser: A colossal Ork who nonetheless has a brilliant grasp of jungle warfare and guerrilla tactics.
  • Goggles Do Nothing: Snikrot's model wears Night-Vision Goggles that do sell the fact that he's some kind of special operation soldier and make him look more sinister, but do not do anything as far as tabletop rules go.
  • It Can Think: Ork Kommandos tend to elicit this reaction anyway, as most think of Orks as too stupid to use tactics or stealth. Snikrot is a genius when it comes to guerrilla warfare, rivaling even the Tallarns and Catachans.
  • Psycho Knife Nut: Rather than a more traditional choppa, Snikrot wields Mork's Teeth, a pair of brutal and jagged knives that the Kommando Boss wields with prodigious skill. In the 8th Edition rules, these knives are able to penetrate thin armour with ease and do a reasonable amount of damage.
  • Stealth Expert: Any Kommando who survives long enough to grow to a Boss is necessarily this, and Snikrot is one of the best. They say he can pass through a throttlevine grove without disturbing a single leaf.
  • Stealthy Colossus: Despite his monstrous size by human standards, Snikrot is enough of a master of asymmetric warfare that even humans can't surpass him.

Boss Zagstruk

https://static.tvtropes.org/pmwiki/pub/images/boss_zagstruk.png
Known simply as da Boss by his followers, Zagstruk is an infamously murderous disciplinarian who keeps the Vulcha Squad, his personal mob of Stormboyz, in line with strategic acts of cruelty and field executions. He and his boyz like to deploy from the bomb bays of Zagstruk's antique fightabomma, Da Vulcha, firing their rokkit packs at the very last second so they land boot-first on the foe. With the opening of Gork's Grin, Zagstruk has begun gathering more and more followers from the Goff and Blood Axe Clans with the aim of leading the greatest Stormwaaagh! the galaxy has ever seen. Zagstruk's forces have already conquered the Imperial world of St. Rezmond's Hope (now renamed Planet Zag) and da Boss has already turned his eye towards his next conquest.


  • * Armed Legs: Not only did he turn the dreadnought's legs into his own bionik replacements, but also armed his feet with power klaw-like blades styled similarly to a bird of prey that he has fittingly called "Da Vulcha's Klaws".
  • Artificial Limbs: Zagstruk got his legs torn off by a Space Marine Dreadnought, but obligingly hauled himself up and chewed through the walker's wiring until it was incapacitated. He then had the Dreadnought's legs salvaged and remade into bionic replacements for his own.
  • Bad Boss: Even by Ork standards, Zagstruk is a vicious, mean-tempered git who doesn't hesitate to brutally punish subordinates. In-game, if his Vulcha Squad fails a Morale check, Zagstruck immediately kills one of them, after which they're so scared of him they automatically rally.
  • Death from Above: All Stormboyz do this, but Zagstruk specializes in it, diving like a twisted eagle onto opponents with his clawed bionic legs to smash them into the ground or, preferably, decapitate them. On the tabletop, he effectively gets a free power klaw attack that doesn't always hit last whenever he charges.
  • Death Glare: While it isn't represented in his tabletop rules, the background information for Zagstruk states that Da Boss' intense stare is able to intimidate even Warbosses and squiggoths.
  • Evil Counterpart: Zagstruk is very much like a stereotypical Commissar, being a cruel and foul-tempered leader who constantly bellows orders, keeps his subordinates in line through fear and intimidation, and doesn't hesitate to kill those who displease him. He even has an Orky version of a Commissar Cap. This also extends to his in-game rules, as both he and Commissars can rally their squads after a failed morale check by killing someone.

Da Red Gobbo

https://static.tvtropes.org/pmwiki/pub/images/red_gobbo.png
"Some grots'll tell ya dat Da Red Gobbo don't exist, dat he's just a legend. And dey're sorta right, but dey’re also wrong. Dere ain't a Red Gobbo, not just one Red Gobbo. Dere's not one grot in a red coat who goes where he's needed, encouragin' da grots ta rise up against da orks an' make life better for 'emselves. An ork can kill a single grot, and Gork an' Mork know dey do, whenever it suits 'em. Da Red Gobbo's an idea, an'da orks can't kill an idea - most of 'em ain't even had one ta know wot one is!"

Da Red Gobbo is the leader of the Rebel Grots on Gorkamorka and is the head of Gretchin Revolutionary Committee (GRC or just Da Kommitte) of the grots. In truth, there is no single Red Gobbo. The position rotates between various members of Da Kommittee after an election. Donning a red cape and wielding a custom slugga and scepter, he leads the grots in their efforts to overthrow the oppression of the orks in "Da Revolushun".


  • Armor-Piercing Response: When Fingwit tells his reflection that there is no Red Gobbo, the reflection answers back with "Well maybe 'dere should be."
  • Attack Animal: A Squig named 'Bounca' is always seen accompanying Da Red Gobbo.
  • Becoming the Mask: No single Grot ever starts off as Da Red Gobbo, but sooner or later, they all become him.
  • Carry a Big Stick: Da Red Gobbo is always seen carrying a big scepter.
  • Dare to Be Badass: This is how Fingwit convinces himself to become Da Red Gobbo and how he convinces other Gretchin to join Da Kommittee.
  • Dirty Communist: Essentialy the spirt of Da Red Gobbo and Da Kommittee. He even has the Red Star.
  • Hand Cannon: Da Red Gobbo is armed with a shoota, a gun that Orks forbid Grots from carrying.
  • Insane Troll Logic: How Fingwit convinces himself his refection really is him.
    • "How many fingas am I holdin' up?" Fingwit's reflection asked.
      Fingwit looked down at his hand. "Two," he said.
      "Well 'dere yo go."
  • Legacy Character: There is no single Red Gobbo, it is a title that is passed down from Grot to Grot.
  • Talking to Themself: Fingwit is convinced by his own reflection to be Da Red Gobbo.
  • You Can't Fight Fate: Redsnot tries to refuse to become Da Red Gobbo, but the currently dying Red Gobbo snaps at him and tells him he can't refuse once he's been chosen.

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