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Russell characters page | New Vegas Bounties characters page
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Characters from the base game

    The Courier 
Tropes specific to the player character, as they are portrayed in The Someguy Series storyline.
  • Action Girl: As the Courier is shown to be a very capable bounty hunter who engages in tough physical combat, you're this if you play as a woman.
  • Badass Longcoat: You receive one, named "Bounty Hunter Coat" (visually identical to the Regulator Duster from the games) after joining Randall & Associates at the start of Bounties I.
  • Bound and Gagged: Near the end of NVBIII, the Courier is tied up and forced to watch Marko massacre an entire town.
  • Bounty Hunter: The New Vegas Bounties storyline revolves around becoming one (and growing your legend in the Mojave), while the Russell storyline consists of teaming up with another to help him chase a tough bounty.
  • Broken Ace: After New Vegas Bounties 3', in which the Courier (who has previously fought the best of the best, and entire groups of attackers on their own) is left permanently wounded after their confrontation with Marko.
  • Buried Alive: In the finale of NVB III, after crippling the Courier, Marko shuts them inside a coffin, then buries it in the middle of nowhere. Fortunately, Thorne manages to dig the Courier out in time.
  • Deadpan Snarker: Plenty of dialogue options allow for the opportunity to be this.
  • Death Seeker: In III, Thorne implies the Courier is this if they say they're going to fight Marko. When they make it back alive, Thorne is genuinely surprised.
  • Determinator: Being a Fallout: New Vegas protagonist, this is already a given. But, this is optionally exaggerated in the finale of NVB III, should the Courier choose to hunt down Marko, who is also a Determinator, just like the Courier.
  • The Dreaded: It goes almost without saying, this being the main character of a fallout game, but it's also especially apparent as the series progresses. People get more and more terrified of you, to the point that at one point, a bounty target even commits suicide rather than face you.
  • Game-Breaking Injury: Averted. In NVBIII, the Courier suffers immense trauma to the hands and body after being captured by Marko, but (in some instances) is able to defeat him regardless.
  • Gameplay and Story Integration: In proper gameplay, the hand injury and severe beatdown you receive at the end of of NVB III results in temporary reduced SPECIAL stats, and then a permanent reduction of the attack speed.
  • Gameplay and Story Segregation: In III, when you join Randall in Utah, you receive clothes (an armor and a hat) which fit better the winter setting than whatever you were wearing in the Mojave. Not wearing them doesn't have any consequence.
  • Forced to Watch: In III, you are tied up and unable to do anything as Randall is shot in front of you.
  • Hello, [Insert Name Here]: When refering the Courier, Fictional Documents don't call it "the Courier" but mention their real name (i.e. the one entered at character creation).
  • Impaled Palm: Marko does this to the Courier in NVB III, resulting in what is intended to be a Career-Ending Injury.
  • Nice Job Breaking It, Hero: Sergio’s death at the hands of the Courier is the cause of Marko’s return.
  • Ron the Death Eater: In-Universe. In NVB II, choosing the lethal option for several of the bounties results in the Courier's actions being slandered in articles published by the Coyote Courier newspaper. For instance, killing Grandma Burns in "Ayin Tachat Ayin" results in the Courier being accused of slaughtering an entire family, including a harmless elderly lady (for the record, Grandma Burns is the matriarch of a criminal clan). The Coyote Courier locals include evidences that its owner has ties with the Syndicate, and the game provides a variety of ways to convince him to stop writing those libels.
  • The Smurfette Principle: If the Courier is a woman, she will be the only named female character involved in King of the Ring. The other named NPCs you'll encounter (Dempsey [the gym's owner] and the other contestants) are all male. There are two unammed women training in Dempsey's Gym, but you won't fight them on the ring.
  • Tragic Keepsake: Despite being a very powerful weapon on its own terms, the Sweet Revenge doubles as this.
  • Unexpectedly Realistic Gameplay: During the finale of NVB III, the ordeal inflicted by Marko to the Courier results in a severe debuff which lasts until you leave Utah for good. The hand injury then becomes turns into a perk which reduces attack speed (though this is balanced by increased damage.)

    Ranger Beaumont 
Leader of Ranger Station Charlie who was out on patrol when the legion hit the station. He is now looking to get revenge on the Legion.
  • Ascended Extra: He was a minor character in the base game who was never seen and was only mentioned briefly by Comm Officer Stepinac whom someguy built a small quest around.

Introduced in King Of The Ring

    Dempsey 
The owner of Dempsey's Gym, who wants to organize a Pre-War-grade boxing scene in New Vegas. A foul-mouthed ghoul with little to no respect for new contenders.
  • Jerkass: All his dialogue when you tell him you want to fight amounts to : "The next fighter sucks ass/kicks ass and is going to wreck your shit, so try to not get flattened too fast" and "You won, take your prize money and get outta here" when you win. In fact, his greeting dialogue switches from an angry "What the fuck do you want" to a grumpy "What is it" only after you won half a dozen matches.
  • Named After Somebody Famous: Jack Dempsey
  • The Nicknamer:
    • He always refers to you as a "tomato" to show his lack of confidence in you. Even when you take on his champion.
    • If you complain about the nickname he gives you he'll instead nickname you "rimjob" for the rest of the mod.
  • Serious Business: The man loves his boxing very much.
  • Take That!: When asked why he installed his gym in a remote place instead of Freeside or the New Vegas Strip, he replies that more often than not, in the more frequented places, someone will come complain about how they own your building and want to transform it, even if it's for ridiculous purposes. This is a subtle jab against some elements of the modding communitynote 

Introduced in The Inheritance

    Esther 
Introduced at the end of Inheritance, Esther is a seemingly-innocent woman who contacts the Courier to inquire about using some of their wealth to create an "orphanage" for children who have nowhere to go. What happens afterwards, however...

Unmarked spoilers below.


  • Bitch in Sheep's Clothing: In the Inheritance, she actually uses the money to start a child slavery ring, and forces the player to make a Sadistic Choice between taking their revenge and saving the kids.
  • Consummate Liar: Lies about being a former slave who wants to make a better wasteland for children to take your money... and use it on a slave trading ring. (However, technically speaking, it's never explicitly stated that she lied about the backstory.)
  • Crazy-Prepared: Virtually every one of her actions in The Inheritance and NVB II are predicated on her understanding the player's behavior and how to best stop their imminent rage, up to and including forcing them to make a Sadistic Choice to save the children involved in the slavery ring (at the cost of letting her go) or using her bargaining chips to once again skirt justice in NVB II by giving up crucial intel.
  • Cruel Mercy: The Courier can alternatively give this to her at the end of Inheritance and New Vegas Bounties II, if the Courier spares her, but her husband, Jackson, wasn't.
  • Karma Houdini: If the Courier lets her live in both Inheritance and Nexus Bounties III, she acknowledged the Courier's mercy as an opportunity to finally turn away from her criminal past and focus on her new family, allowing her to get away from her crimes in the Inheritance scot-free.
  • Karma Houdini Warranty: The Courier can kill her in Nexus Bounties III for her wrongdoings in the Inheritance, but she is pregnant at this time and it comes at the cost of being regularly attacked by bounty hunters and vigilantes for killing a pregnant woman.
  • Love Redeems: Her love for Jackson convinces her to give up her evil ways if she survives long enough to meet him.
  • Walking Spoiler: Her role not only extends to the Inheritance, but also to the New Vegas Bounties entries as well, assuming the Courier let her live in the prior.

    Sean Bradley 
Mercenary working in Westside as a guard, whose dying father orders the Courier to send a package to him.
  • Catchphrase: "Fuck my life."
  • Dark and Troubled Past: He spent his youth in New Reno as an orphan who did what was necessary to survive and later worked for the Bishops as a drug dealer until he beat up a made man of the Mordinos and was forced to leave the city.
  • Deadpan Snarker: One of the most sarcastic characters in the entire Someguy series, in fact.
  • Defiant to the End: With high speech skill, the Courier can convince him to spite Zimmer one last time by commiting suicide, rather than letting him enjoy watching the two of them fighting like animals.
  • Heads or Tails?: With high Luck, the Courier can convince him to decide who dies and who lives based on a coin toss after Zimmer locks them inside the Vault and forces them to fight each other.
  • Older Than They Look: He looks like a young adult with a smooth face and no facial hair, but he states he became a mercenary after being discharged from NCR military after fifteen years of service, which means he is at least in his middle-thirties.
  • Parental Abandonment: He's none too happy about how his father abandoned him and his mother during his childhood and spends significant amount of time spiting him. The fact that his father's idea of asking for forgiveness is to send him to look for gold on an extremely dangerous journey doesn't help matters.
    Bradley: Whoa, no skeletal remains or batshit robots? Place looks like it's held up pretty well. Maybe dad was looking out for me after all... (opens door, revealing a room full of skeletons) Fuck my life. Thanks a lot, dad! (imitates his father's voice) Here son, this is a key to a death trap full of fuckall ways to die.

    Tony Chase 
High ranked associate of the Syndicate, staying at Gomorrah in an attempt to absorb the Omertas into the Syndicate.
  • Faux Affably Evil: He's initially polite and respectful towards the Courier, but the facade quickly crumbles as soon as he realizes he won't be able convince the Courier to back away from the Syndicate.
  • The Brute: He was a heavyweight boxer back in New Reno and he joined the Syndicate due to his ability of breaking people with just his hands.
  • Fate Worse than Death: What he threats the Courier with. Tony says he will not kill the Courier, but cripple his/her body enough so the rest of his/her days are spent begging for caps in Freeside.
  • Jerkass: Unlike Zimmer, he quickly loses his temper and starts being disrespectful towards the Courier.

    Zimmer 
High ranked associate of the Syndicate and the Final Boss of The Inheritance.
  • Affably Evil: He's very friendly towards Courier in all their encounters, even if Courier acts aggressively towards him.
  • Badass in a Nice Suit: As customary for those working for the Syndicate.
  • Corporate Samurai: He is a enthusiast of the samurai culture, owns an unique katana and even challenges the Courier to a sword fight over the Enclave gold. With a Melee skill of 100, the Courier can taunt him saying that he's no Musashi and he will end up decapitated.
  • Cyborg: He has spent much of his fortune to turn himself into one.
  • I Have Your Wife: Subverted. If you try to convince him to leave the Syndicate, he'll say that the Syndicate would kill his family...if he had one, which he doesn't. He eventually convinces himself that there's no real reason he should stick with the Syndicate.
  • Katanas Are Just Better: He has a unique katana and will challenge the Courier to a katana duel for the Enclave gold.
  • Noble Demon: He could have killed both the Courier and Bradley at once, but gave the opportunity for one of them to escape and go after him for an honorable showdown. A letter from Khagan, the head of the Syndicate, even mentions that this was a bad idea.
  • Villainous Breakdown: He'll quickly get frustrated if the player keeps taking the <stay silent> dialogue.
  • Worthy Opponent: Considers the Courier as this, even saying that, accepting his proposal to a sword fight, he's giving the Courier the chance to have an honorable death.

    Marcellus 
Commander of Legion's southern forces responsible for the repeated attacks against Firebase Zulu.
  • Aborted Arc: He was supposed to be a major character in the cancelled Siege of Firebase Zulu and Beaumont's dialogue about him is meant to be foreshadowing for the mod.
  • Dropped a Bridge on Him: He's killed off screen some time before Better Angels after he failed to capture Firebase Zulu.
  • Four-Star Badass: According to Beaumont, he's much more flexible than most Legion commanders and attempts to mimic modern squad tactics and use them against the NCR.
  • Would Hurt a Child: Beaumont tells a story of how he once used a group of starving kids to lure a group of Rangers closer and then blew them all up.

    Wickham 
Initially referenced in notes from Bounties as a potential contact within the NCR government, he finally appears in-person (though only if you've completed both The Inheritance and NVB II) to give the player a set of secret missions in the bonus scenario, "Enemy of My Enemy".
  • Good Counterpart: To Brookshire. Both are officials working for the NCR, but whereas Brookshire is a Glory Hound who dabbles in all kinds of dirty jobs and black ops to further his career, Wickham is a genuine NCR patriot and cares about the well-being of the Courier.
  • Must Make Amends: In his eyes, saving the runaway Legion slaves will give you closure for the "raw deal" you got in Frosthill.

Introduced in Bad Mothafucka

    Bad Mothafucka 
A Super-Mutant, located in Goodsprings, who can be recruited as a Companion and boasts a very... unique dialogue pattern.

  • Eloquent in My Native Tongue: He only appears to know a single word, but the range of topics that can be discussed with him are slightly absurd, ranging from personal to historical to professional topics. Given that the player has no idea what he's saying (and has to resort to sounds and tones to try and make sense of it), only the barest meaning can be gleaned from him. For what it's worth, the Courier (as a character) generally understands, but most of what the Courier understands is never elaborated on for the player's benefit.
  • Expy: Of Groot from Guardians of the Galaxy — a character who only knows how to speak one line, but uses so many tonal variations of it that sharp-eared players can understand him... to a certain extent.
  • Extreme Omnisexual: At the very least, he's willing to sleep with humans regardless of gender and abominations like Deathclaws. Whether he actually accomplishes either of these goals is another matter. Considering that Super Mutants don't have genitals, this trait is... strange.
  • Famed In-Story: He's revered as a local legend to some characters, to the point that Cocker and Cutty both idolize him if he gets mentioned in NVB III. In Better Angels, one of the resolutions to get Cocker straightened out for the upcoming battle is to evoke Mothafucka, with Cocker commenting that the former is an inspiration to all Super-Mutants.
  • Fartillery: Lets one out at some point that's described as the nastiest possible.
  • Mighty Glacier: Like most Super-Mutants, he's extremely-powerful but comparatively slow, not being able to keep up with faster enemies like Cazadores.
  • Noodle Incident:
    • How he ended up being given the FEV, where he came from, who he's known over his life... it's mostly a mystery, and having a conversation with him will leave you with few, if any, answers. What is known is that he had a family, a love interest and he's done enough to justify a reputation as an inspiration to other Super-Mutants, but what he's done is never addressed.
    • He apparently ended up in Goodsprings because he apparently tried to mate with the local Deathclaw population up north.
  • Not So Stoic: You can ask him about various topics, such as a potential girlfriend, family members or the like. Judging by some of his responses (where he sounds like he's on the verge of crying), it's clear that he's not quite the ultra-tough badass he always portrays himself to be.
  • Odd Friendship: Like both Lily and Mean Sonofabitch, he is a Super-Mutant that develops a friendship with the Courier, and doesn't need much of a reason to be convinced to follow them into battle.
  • Pokémon Speak: He literally only says Mothafucka.
  • Purposely Overpowered: It becomes clear quickly enough that he is absurdly broken from a Companion standpoint, boasting a Damage Threshold of 60 (normally only approachable by the player by equipping the strongest Heavy Armor and an assortment of Perks that boost DT), making nearly every enemy encounter a breeze. According to Someguy, he was initially created as an overpowered debug tool for test playthroughs of his mods, similar to the "Faderator" weapon in the base game.
  • Satellite Love Interest: Yes, you can sleep with him... and yes, it's just as weird as it (only) sounds.
  • Screaming Warrior: Every enemy encounter begins with him screaming his name loudly as he charges the enemy.
  • Sir Swears-a-Lot: He only knows one word — but he makes it count. As per the mod description:
    Bad Mothafucka isn't merely profane - it is a celebration of profanity.
  • Super-Toughness: Has an absolutely absurd Damage Threshold, meaning he can be taken to endgame sites like the Deathclaw Promontory or the Lonesome Road DLC's "Courier's Mile" and take on packs of Deathclaws without a sweat. This is actually a case of Gameplay and Story Integration — he is established as arriving in Goodsprings after managing to get away from a pack of Deathclaws north of the town.
  • Undying Loyalty: He can be recruited with very little effort, and is willing to follow you anywhere, regardless of whether it's in the Mojave, the Sierra Madre, the Big MT or the Courier's Mile. Hardcoded companion restrictions simply don't work on him.

Introduced in The Better Angels

    Ranger Josey 
One of God's own prototypes, Josey is a drunk, perverted, womanizing, nigh impossible-to-kill Ranger who leads the NCR relief effort to FOB Omega, and to rescue the survivors of a Legion slave revolt in Arizona.
  • All Men Are Perverts: He had a lot of sex-related shenanigans happening to him in the past. In the ending where Watson dies, he ends up becoming a famous New Reno porn star after The Battle of Rorke's Ravine.
  • Deep South: He speaks with a very noticable southern accent.
  • Noodle Incident: He served for a while with Boone (yes, that Boone) but doesn't want to elaborate that much about it, unless you press him to confess "something" happened. Boone caught him masturbating in his sleeping bag and pointed his gun at him. Josey, deciding that dying like this couldn't get any worse, kept going.

    Watson 
A terse and grim Ranger with a one-track mind, Watson was a former soldier in Caesar's Legion before being abandoned at the Divide.
  • The Quiet One: He barely speaks at all and instead lets Josey do most of the talking.

    Lieutenant Hodges 
Defacto Commander of FOB Omega, Lieutenant Hodges is a former scholar, attempting to redeem his career.

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