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     Delta Alliance 

Following the creation of the Jenolan Accords in Season 9, the Delta Alliance is essentially the three player factions' United Nations IN SPACE! to deal with exploration of the Delta Quadrant.


  • The Alliance: They're chiefly a group of Delta Quadrant races, with some backing from the Alpha and Beta Quadrant nations, formed under Tuvok's direction to fight the Vaadwaur. They've been compared to NATO for the Delta Quadrant.
  • Because You Were Nice to Me:
    • The Turei are initially aloof from the Alliance due to their existing alliance with the Voth (who consider the Turei better than the other species due to being exotherms like them). However, after the Voth prove useless during the first Vaadwaur attack on the Turei homeworld, and then don't even respond to the second (whereas the Player Character helped fight off both invasions), they quickly join up.
    • The Octanti, whose hat is wanting to obliterate the Borg, all Borg, are initially hostile to the Alliance due to the membership of the Borg Cooperative led by Hugh and Seven of Nine. They come around after a group of Cooperative ships fight to protect disabled Octanti ships from the Vaadwaur.
  • Big Good: For the players in Delta Rising's debut episode, once it's formed in "Alliances".
  • Fantastic Racism: The Turei dislike mammal-like species, though not to the extent the Voth do. The Octanti despise the Borg and would kill them to the last if given the chance.
  • Private Military Contractors: The Hazari are a Proud Merchant Race whose good of choice is mercenaries. They consider it a matter of highest principle to uphold their contracts to the letter. But until the contract is signed, anything goes.
  • Proud Merchant Race: The Hazari, as previously mentioned. Also the Hierarchy, who have some decent dealings with the Ferengi.
  • Renegade Splinter Faction:
    • The Borg Cooperative, a group of liberated Borg led by Hugh from Star Trek: The Next Generation, and who fight to free other Borg from the Collective.
    • The Hirogen and Kazon are both less a single group than a conglomeration of clans, and fight on all sides of the war (including no side at all). Some remain enemies, while others are solidly in the Alliance's camp. This is a plot point in "Takedown": two Kazon clans under Sessen break away from the Alliance fight with the Vaadwaur, while the maje of the Kazon-Ogla brings in his own group to make up for Sessen's group of clans turning on the player. Meanwhile Harry Kim calls in some allied Hirogen to deal with Sessen and the Vaadwaur.
  • Revenge Before Reason: Sessen, the First Maje of the Kazon-Nistrim, is the son of the Obsidian Order agent Seska, who died during the failed Kazon takeover of the Voyager. Due to this he feels nothing but utter hatred for the Federation that took his mother away from him, to the point thet he outright betrays the Alliance to the Vaadwaur for a chance at revenge. It unsurprisingly gets him killed. His ship is taken as a trophy by the Hirogen.
  • Space Police: The hat of the Benthans. They patrol the Delta Quadrant to uphold law and order, and though the other races typically don't recognize their jurisdiction they still come off as one of the two most solidly good-aligned members of the Alliance (the other being the Borg Cooperative).
  • Stealth in Space: Since the Alliance is headed by the Intelligence officers of all three factions, cloaking-based ships are prominent in the Alliance. The Hierarchy in particular use these.
  • Take a Third Option: To prevent the recurring issue of player factions being redirected to another faction's HQ (typically Starfleet) in mission dialogue, the Alliance basically replaces all three factions under one banner.
  • Token Evil Teammate: The Hierarchy. The Kazon and Hirogen are a bit too splintered to consistently join the Alliance, so those of them that are Alliance-aligned and remain loyally so look relatively good in comparison, and the Hazari have their firm loyalty to agreements to fall back on, but the Hierarchy only really joined with the Alliance because they ended up deciding that'd be the best option for their profit margins. Before that happens they're the enemy faction in several patrol missions, doing various underhanded things, and in a timeline where Voyager never awoke the Vaadwaur, they're projected to become the local Iconian proxies instead

     Dyson Joint Command 

A Romulan Republic led Joint Task Force dedicated to throwing the Voth out of the Solanae Dyson Sphere and the securing of the Omega Molecules within.


  • Enemy Mine: For the Klingons and Federation, seeing as they are still at war back home in the Alpha and Beta quadrants. The Romulan Republic takes the lead, which helps the Dyson Joint Command work out as a formal alliance (Omega Taskforce works partly because one of the main driving forces behind it is a high-ranking Starfleet officer with ties to important persons in the Klingon Empire, and Nukara Strikeforce technically is just a local ceasefire).
    • This is exemplified by the end of "A Step Between Stars" as players discover the other Sphere and, automatically, both Romulans and Klingons seek to claim it as their own.

The Voth

     General 

A race of lizard-like humanoid creatures said to have evolved from dinosaurs that live in the Delta Quadrant. They seek to control the Solanae Dyson Sphere and the Omega Particles within because of the Doctrine.


  • Fantastic Racism: They're not too keen on "mammals". Non-mammals they can accept as almost equals. They do have exceptions. The Voth are allied with the Turei, an exothermic race, because they're better at dealing with mammalian politics, which shows some awareness of their stupidity.
  • Freudian Excuse: The reason why they're not helping us? Because we're there. Oh, and they're still sore about their encounter with Voyager.
  • Higher-Tech Species: They'e more advanced than the species of the Dyson alliance, but their own arrogance and inability to take the "mammals" seriously undermines their advantage. This really bites them on the ass in Delta Rising, as the Vaadwaur have picked up some hyper advanced tech that can wipe out their Citadel City Ships in a few seconds.
  • Internal Retcon: By this point, the higher-ups sure as hell know that they're not the first species and they're doing their damnedest to keep their version of the truth as the truth. One Voth scientist has realized that this is going to destroy everyone because of the Iconians. It's so awful that in Delta Rising, on the Turei Homeworld, the Voth commander refuses to accept that the player and their crew just saved the Turei despite the Voth getting asswhipped. The player doesn't take this well, but the Turei just tells both of them to shut up.
  • Lawful Stupid: Thirty years later, they're still using the Doctrine as an excuse for all of their actions.
  • Mecha-Mooks: Oh, plenty of them. They usually attack in packs of three and are armed with plenty of antiproton weaponry.
  • Mighty Glacier: Voth ships are big and slow by game standards, but are heavily armed and can throw up force fields that render them invulnerable in specific directions for a few seconds (the bigger ones reflect incoming fire back at the attacker). This went a long way to reducing the dominance of escorts in the metagame.
  • My Species Doth Protest Too Much: You can obtain Voth DOFFs for your crew. These are the guys who think the Doctrine is a load of hoopla.
  • No-Sell: Their ships have a special barrier that protects them from all weaponry. Even worse, they can reflect it right back at you.
  • Paper Tiger: Despite their millions of years of existence and enormous technologically advanced ships, the Alpha Quadrant nations, Undine, and Vaadwaur rip them up in space and they're barely holding off the Borg. By the midpoint of Delta Rising's main story arc they're clearly on the back foot and don't even respond to their Turei allies' SOS when the Vaadwaur launch a second invasion of Turei Prime.
  • Screw This, I'm Outta Here: The Turei pull this on the Voth after you save their world again from the Vaadwaur and the Voth were nowhere in sight. When the Turei ambassador attempts to keep with the Voth, you can point out that they're still not there. It goes far in realizing that, oh hey, we do need to live on, don't we?
  • Too Dumb to Live: The Tier 4 Dyson cutscene is proving more and more that they have absolutely no idea what they're doing with the Omega particles and those like Nelan below realize that they're heading towards something dangerous. They want to use Omega Particles to obliterate subspace around their territory for the express purpose of walling out the Borg. They don't care if they're forever isolated or worse, isolating other races - they've entered a Suicidal Cosmic Temper Tantrum and they're taking everyone with them just to have their victory.
  • The Worf Effect:
    • To show that the Undine are back in full force, a Voth Dreadnought, which usually takes an entire team of players to shoot down, is shot out of the sky unceremoniously in one shot. note 
    • And again in Season 9, as the Voth fleet that was unaccessable in the Voth Zone of the Dyson's Sphere is destroyed by the Undine and three Planet Killers that they had on hand.
    • And once MORE in Delta Rising, to show how utterly badass the Vaadwaur are.

     Nelen Exil 
https://static.tvtropes.org/pmwiki/pub/images/nelen_exil.png

A Voth scientist who contacts the player to send intel while trying to get his people to accept the truth.


  • Blatant Lies: As a scientist, he can tell that the Voth government's claim that their ancestors built the Solanae Dyson Sphere is complete BS.
  • Defector from Decadence: He left his people when it became obvious their attempts to harness the power of the Solanae Dyson Sphere would result in disaster. At the end of the Dyson Reputation, you can rescue him from an escape pod and recruit him as a bridge office on your ship.
  • Only Sane Man: The only Voth who seems to understand they're getting their ass kicked.
  • Screw This, I'm Outta Here: In the Tier V cutscene, he has had enough: the Voth have absolutely lost it and he refuses to do anything else with it. He joins your team as a Science Bridge Officer after blowing up all his research.
  • What the Hell, Hero?: Gives this to the Ministry of Elders on a regular basis. They don't believe him and are trying to suppress his research. Though the early-tier videos give the impression that he doesn't do it, but would like to do it if it wasn't for the fact that he's seen what happens to people who veer too close to arguing against the Elders' interpretation of Doctrine.
  • You Don't Look Like You: The Nelen Exil you trade messages with in the Dyson reputation cutscenes only vaguely resembles the Nelen Exil you get as a bridge officer.

The Vaadwaur

     General 
A race of conquerors who were released by Seven of Nine when Voyager discovered their homeworld. The crew and later Starfleet felt they were not a threat, but something has happened in 32 years...
  • From Nobody to Nightmare: Something has happened to make them so technologically advanced that the Voth are having trouble with them. That something being Gaul secretly allying with the Iconians a la Hakeev and had his lieutenants implanted with Bluegill parasites to have them more controlled. Only Gaul and his most trusted lieutenants even knew about the Bluegill (by namely all but Gaul being one), and ONLY Gaul knew about the Iconians.
  • Enemy Civil War: Eldex starts one in "Takedown" by revealing that Gaul's lieutenants have been infested by Bluegill, fracturing the Vaadwaur military and starting a massive war between the loyalists and those who support the Iconians.
  • Final Solution: They nearly wiped out the Krenim offscreen on the orders of the Iconians, as the Krenim's temporal technology was a threat to them. They later try to do the same thing to the Kobali via a special anti-rebirth virus and a targeted biochemical weapon that only kills Kobali.
  • Gas Mask Mooks: It's probably not coincidental that their soldiers' uniforms, which use a greatcoats-and-gas masks motif, bear a strong resemblance to certain Wehrmacht uniforms.
  • Lizard Folk: The Vaadwaur have features reminiscent of anole lizards or cobras, namely the bell-like throat flaps.
  • Proud Warrior Race: Take a bit of the Klingons' "honor" babble, mate it to Starfleet's A Father to His Men tendencies, and add in some good old 20th century Earth militarism. They come off rather like popular imagery of Nazi Germany and have also drawn comparisons to the Imperial Guard in Warhammer 40,000.
  • Skewed Priorities: According to files hidden within one of their stasis centers, they had a very skewed idea as to who to give priority to, giving teachers and the like low priority while soldiers and children (to replenish lost soldiers) were given higher priority. This meant that, even if they did get back into the swing of things, all the Vaadwaur would know to do is fight and not much else.

     Gaul 
https://static.tvtropes.org/pmwiki/pub/images/5cacd566d1a178882db8737d54a4e2e2.png
Played by: Liam O'Brien

The leader of the Vaadwaur.


  • Deal with the Devil: He secretly allied his people with the Iconians, netting them a major boost in technology and weaponry and making the Vaadwaur a military superpower in the Delta Quadrant once again. In exchange, the Iconians implanted the senior Vaadwaur with neural parasites, to keep them under control.
  • Expy: He's a lot like Hakeev in several respects, both of them villains with terrible sentient rights records who willingly sold out their own people to the Iconians for personal power. Gaul lacks Hakeev's hamminess, however, being more of a Soft-Spoken Sadist.
  • Evil Virtues/A Father to His Men: He's fiercely loyal to the troops being held in stasis by the Kobali, to the point where he's fully prepared to wipe the Kobali out to a man in order to retrieve them. Except he had his generals infested with bluegills, which casts some doubt on how much is devotion to his people and how much is his own prejudice and delusions of grandeur.
  • Flunky Boss: He sends waves of mooks to kill you while hiding in safety for most of the final showdown.
  • Hate Sink: Gaul was written to be the most thoroughly vile, megalomaniacally evil, bastard villain since Hakeev. Most of the playerbase absolutely love him because he's so hateable.
  • Jumping Off the Slippery Slope: Until "All that Glitters" the worst thing the Vaadwaur have been shown to have donenote  is be imperialist conquerors (they're really objectively no more evil than the Klingons). In the aforementioned mission Gaul lures you to a face-to-face meeting with what sounds like an offer of a peace settlement, with the stipulation that the Kobali release to him the cache of stasis chambers containing Vaadwaur soldiers from the 15th century whom they've been using as reproductive stock. (See also the Designated Hero entry on the YMMV tab.) Sounds perfectly reasonable at first, but then he says he wants the Alliance to pull a Faceā€“Heel Turn. Upon being informed that the Alliance wants actual peace, as in an end to the Supremacy's war of conquest, he loses his shit, starts gunning down Talaxians, and blames you for it.
  • Never My Fault: When you attempt to broker peace with the Vaadwaur, he promptly throws a fit when you refuse to join him in conquering the quadrant, kills the Talaxians at the asteroid base they were at, then accuses you of laying a trap.
  • Not Brainwashed: Was never infected with the Bluegill. He willingly allied with them and the Iconians.
  • Soft-Spoken Sadist: He's reasonably polite and tends to speak quietly.

     Commander Eldex 
https://static.tvtropes.org/pmwiki/pub/images/d988a2a687b50bd7f32258f040f7e272.png
A subordinate of Gaul's who incites a civil war among the Vaadwaur when he learns about the Bluegill.

  • Good Is Not Nice/I Did What I Had to Do: In "Revolution" he, Seven of Nine, and the Player Character go on a covert operation to unmask Gaul and the bluegills. When a Benthan ship, members of the Delta Alliance, blunders into this op, Eldex tells you to kill them. It's not out of active malice, but because they're a security risk: they could blow the op if they report in. Seven is understandably against and gives both of you a What the Hell, Hero? speech if you kill the Benthans.
  • Pistol Whip: Smacks Gaul in the face with a rifle, knocking him into the pit where the player's away team is and giving them the opportunity to take him out.
  • Put on a Bus: He hasn't been seen since Delta Rising. Interestingly, it appears that at least some Vaadwaur are still supporting the Iconians despite Eldex's forces supposedly winning the civil war. So it's possibly he was either deposed or infested by a Bluegill.
  • Token Heroic Orc: After he finds out about the Bluegills, he leads a portion of the Vaadwaur in rebellion against Gaul. Though heroic may be an exaggeration — he was on-board with Gaul's plans up until finding out about the Bluegill, and later in "Dust to Dust" he sends troops back to Kobali Prime when they think the Vaadwaur in the stasis chambers are waking up, with dialogue explaining he turned uncooperative with the Alliance once he was in control of Vaadwaur forces.
  • The Unfettered: All he cares about is freeing his people from the Bluegill and Gaul, nothing else.

The Kobali

     General 

A race of humanoids who specialize in reviving the dead to repopulate their numbers.


  • Culture Justifies Everything: The Kobali's big problem (in- and out-of-universe) is their manner of population, by reviving the dead. Many people don't like that and those who are revived try to return to their old lives and tend to get shunted back into the Kobali's lifestyle.
  • Dark Secret: Their homeworld of Kobali Prime is also a former Vaadwaur colony and they've been reviving dead Vaadwaur as their own. Even more, they have the body of the real Harry Kim and they want to bring him into their ranks.
  • Dying Race: Before finding Kobali Prime, their population was diminishing due to a lack of available bodies to revive. Finding a habitable world with thousands of dead Vaadwaur on ice was a godsend for them, though it also made them a target for the rest of the Vaadwaur when they returned to power in the Delta Quadrant.
  • I Did What I Had to Do: Their justification for reviving dead Vaadwaur to repopulate their dying race, and lying about it to their allies in the Delta Alliance.

     Jhet'leya 
https://static.tvtropes.org/pmwiki/pub/images/d9076b47b768bb000e9ef40013efe69e.png
Played by Kim Rhodes

Formerly USS Voyager engineering officer Lyndsay Ballard, she was revived and turned into a Kobali decades ago. Oddly, she seemed not to keep in contact with Harry Kim...

  • Belligerent Sexual Tension: With Harry, by the truckload. She and Harry met at the Academy and he had a major crush on her until her death (although she apparently had him friend-zoned in her own mind). They spend almost the entirety of "Dust to Dust" arguing in the background. Makes her treatment of Keten more than a little creepy.
  • Dark Secret: She knew the Kobali had the body of the original Harry Kim and what they were going to do with it.
  • Humans Are Special: Discussed briefly. She suspects that some human physiological quirk may be responsible for how vividly a Kobali-revived human seems to recall their past life.
  • Ink-Suit Actor: Her model is a reproduction of Kim Rhodes-as-Jhet'leya in the Kobalis' debut episode VOY: "Ashes to Ashes".

     Keten 

The revived original Harry Kim, transforming into a Kobali

  • Back from the Dead: He's the quantum duplicate Harry Kim who died during the Voyager episode "Deadlock", now revived as a Kobali.
  • Enemy Mine: If the player character is from a non-Federation faction, he'll suggest they team up to escape the "alien prison" and return to the Alpha Quadrant together.
  • Fish out of Temporal Water: He still thinks it's the 2370s, Voyager is lost in the Delta Quadrant trying to get home and he's doing everything he can to get back to it. Unfortunately, it's 2410 and Voyager is on a classified mission in Krenim space. Harry's attempts to contact them would blow the mission and get Tuvok and his crew killed, so there's some urgency in stopping him.
  • Grand Theft Prototype: He hijacks the new Kobali flagship Samsar and flies off in it to try to track down Voyager.
  • Slow Transformation: Throughout "Dust to Dust", you see Harry Kim's transformation into a Kobali. It's really unnerving.
  • Unwitting Instigator of Doom: His distress call causes the Vaadwaur to redouble their attacks on the Kobali, thinking one of their soldiers in the temple has been revived and is calling for rescue. Later, his attempt to contact and reach Voyager puts the ship at risk, as it's on a classified mission in Vaadwaur-occupied space.
  • You Can't Go Home Again: His character arc during "Dust to Dust" is coming to terms with this, though he does ask Harry Kim to tell him how Voyager made it back to Earth.

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