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Note- alignment tropes are not YMMV for this series, as they are actual D&D characters – their alignments can be detected.

    The Order of the Half-Price Hero 

Merthuvial, Rogue 10/Exemplar 11

"Hey! I get to be useful in combat for once!"

Kribnefka Teruntkerik, Kobold, Warlock 12 to Sorcerer 21.

"I'm pretty sure just being around us is an alignment hit."
A Kobold who began the revolution against the Chromatic Oppressors. Chairman of Kobolarus, a kobold-founded communist nation that allows immigrants of any race or religion. Currently engaged in fighting Tiamat. alongside Kurtulmak.

Dartak, Kobold Cleric 19

"HMMMM."
A Kobold cleric of Tamara, and Kribnefka's oldest friend.
  • Butt-Monkey: He has no soul (as an NPC) and is used as a trap sweeper.

Dressmar Swooping Falcon, Dragonfire Adept

  • Chaotic Stupid: Even among the Half-Price Heroes. Case in point, Dressmar, the original owner of the greater rod of wonder, an item that could destroy enemies, is just as happy when it gives him a paint job, shrinks him, and creates leaves out of his body.
  • Pyromaniac: In Tolstoff Keep, Dressmar spends about half an episode burning everything in every chamber that is without a name.

Lulu, Human Monk 21

  • Drunken Boxing: As he is a chaos monk, this is what the other players this gives him his martial prowess...
  • Drunken Master: ...enough prowess to smack a god in the face!

Matt Tennant, Half-Dragon Dread Necromancer 18

"Is that another innuendo?"

Yaseilex Aisafflam, Half Fey Grey Elf Archivist 3 Wizard 1 Paragon 3 Mystic Theurge 11 Ruathar 3

An elf who is very much in the wrong campaign.

Sibas Sin, Sorcerer 11/Nightmare Spinner 1

  • Bag of Holding: More like "bag of hoarding" for Sibas, who keeps EVERYTHING he sees, down to moldy rugs and silverware.
  • Comedic Sociopath: When presented with any obstacle at all, Sibas almost has to make a Will save not to Kill It with Fire. For example, during the filler pilot, he nuked a gang of more than a half-dozen commoners.

Kakua, Barbarian 11

Afonchwyn, Nymph 7 Ranger 12

Yaseilex's cohort. Before Power Creep, Power Seep was by far the toughest member of the party.
  • Made of Iron: Defeats several early traps by walking through them.

  • Big Damn Heroes: In later seasons, the ascended Order jumps in to help the K-Team and the Second Order (to the Dungeon Master's chagrin).

    The K-Team 

Asifa Skullhunter, Kobold Druid 8

A Kobold paleontologist with an unnecessarily high charisma score. She's quite beautiful by kobold standards, but spends most of her time wildshaped because Kobolds can't hold up their own weight.
  • Murder Is the Best Solution
    "Look, we don't have a way to cure their insanity, so why don't we just kill them and then I can cast Reincarnate?"
  • The Vamp: Oh, how she tries. Sadly, the Kobold standards of beauty are quite different from those of other races. Targets so far include a half-orc, dracula, Hong Meiling, a mute assassin, and Patchouli Knowledge.
    • The assassin goes for it.

Sid

  • Death Is Cheap: We're up to five deaths so far, and a reincarnation each time.

    The (Second) Order of the Half-Price Hero 
The post-timeskip Order. After the K-Team prevented Tharizdun's resurrection, a new group moved in to the old guild hall.

Krezznorg Strongtoss (Martial Monk 9/Hulking Hurler 2/Cancer Mage 1)

"Krezznorg, that's three halves!"
"BECAUSE KREZZNORG IS A MAN AND A HALF!"
A Half-Orc Half-Minotaur Half-Fey. Removed from the game due to balance issues. Died in Hell, and went on to build an afterlife more suited to his tastes- the Plane of Hitting Things, a constantly regenerating landscape which sends violent creatures at him.
  • Accidental Misnaming: Jafar calls him Quizno's.
  • Improbable Weapon User: Krezznorg's armaments have included a pirate ship, an orcish basketball (a 7.5 foot wide sphere of lead), a jail cell door, an orcish discus (a manhole cover),the corpse of a Pit Fiend, and the "KREZZNORG ROCKET FACE!".
  • Super-Strength: Carries a ship around like a backpack. Takes part in numerous orcish sports, including Orcish Kickball, Orcish Soccer, Orcish Basketball, Orcish Fencing, and atomized an Pit Fiend with a single attack. Due to the way the digital character sheets work, his carrying capacity is listed as "Infinity."

Rhythm (Monk 2/Paladin 2/Warlock 8/Hellfire Warlock 3)

An early prototype of the Warforged, created by artificers by the names of Lumen and Crafty.

Ziltoid the Omniscient (Mind Flayer Bard 5)

Clint "Eagle Eye" Evans (High Elf Ranger 5/Deepwood Sniper 7/Cragtop Archer 4)

Kita the Kinky Catfolk (Catfolk Exoticist 17)

Mentak the Magnificent (Changeling Wizard 5/Beholder Mage 1/Elemental Savant 10)

A money-obsessed changeling who has become a Gold Elemental through the Elemental Savant class. When someone said "money can't solve all your problems", he bought a ring of telekinesis and a sack of gold bullion, setting off to become an adventurer.


  • Chaotic Good: And one of the few characters to live up to this.
  • Money Fetish: He bathes in it, lives in the most luxury he can reasonably afford, and has Spell Thematics (Money). This means his magic missiles are blasts of pennies, his Fireballs melting coins, and his Gust of Wind blows prommisory notes.

Botharug the Mighty (Kaorti Monk 6/Fiend of Possession 6/Legacy Champion 2)

"Who the hell do you think I am?!"
A Kaorti who possesses an iron golem called "The Crimson Face", which he combines with seemingly random objects (a castle, a mirror universe, a lake) to create new bodies. Before his forcible conversion, he was an orc living in a monastery. Afterward, he took up adventuring as a way to thwart the kaorti and do some good in the world. Carries a lead tent with him to avoid the harmful effects of the material plane.

    Party of Bardz 

The classic Five-Man Band who, using The Power of Rock, fight for good the world over.

De Muse Ixkul, Bard 5/Lyric Traumaturge 5/Sublime Chord 8/Archmage 2

  • Blow You Away: As a sonic energy specialist, it's rather in the job description.
  • Brown Note: Fear the point-blank sonic damage…it hurts…
  • Infinity +1 Element: Sonic damage is resisted by very few creatures, meaning that the damage that is most easily put out by him is especially likely to work.
  • Musical Assassin: When you're putting out 9d6 points of sonic damage with touch attacks every round without having to spend a spell, you tend to have this.
  • Non-Elemental: Sonic is typed, but is second only to force for magic damage in terms of how few things can prevent it.
  • Weak, but Skilled: He's on what essentially amounts to life support due to his weak strength, but still deals much more damage than one might expect.

Zeken Yeshallfind, Bard 10/Seeker of the Song 10

  • Elemental Rock-Paper-Scissors: Can give energy resistance of whichever type is needed at the time.
  • Elemental Powers: Most of his attacks, though Fire, Ice, Lightning are actually the three weakest of his attacks, and so are used least often.
  • Mood-Swinger: Based on which element(s) are being used at the time or, if none are being used at the moment, were most recently used. After regaining spells, though, the default personality, a contemplative curiosity, is restored until the next elemental song is played.
  • The Sneaky Guy: Although a bard, his ability to produce subsonic sounds that still allow him to transmit his magic, combined with his ability to perform underwater and to levitate, makes him the best member of the party for the job.

Harmon Ikka, Bard 10/Lyric Thaumaturge 10

  • Manipulative Bastard: An illusionist and an enchanter makes for a strong confidence in one's ability to get their way, though he doesn't have the negative, "villainous" connotations that tend to come with the term.
  • Master of Illusion: Creates illusions of dense fog, a maze, an electrical cage, etc. to get the enemy to not see them, which then combos with Gladys' team True Seeing ability to let the party see them, making a one-way illusion.
  • Named Weapons: The Songbow, a shortbow that gets a Charisma bonus to attack rolls for the price of one usage of bardic music (aka one step below the mythical use-activated True Strike weapon)

Quintby Ingmeen, Bard 5/Memory Smith 5/Sublime Chord 10

  • Genius Bruiser: Underestimating his INT is a bad idea, for he can use this to his advantage, like a poker player faking a tell.
  • Instrument of Murder: The "Ax" and drumsticks
  • Large Ham: His catchphrase includes "I have sampled the finest wines and ales of the thousand planes, I've delighted in our most beautiful groupies, climbed the tallest mountains, tasted the flesh of the most powerful bulls, lions, and sharks this world has to offer, and drink tiger blood with every meal…"
  • The Beastmaster: An army of thousands of llamas (each costing 50 gp) at his beck and call. He wears sweaters made from their wool.
  • Wrestler in All of Us: When fighting Mordenkainen, he realizes fighting him with magic is pointless. So he decides to piledrive him, drop a lion on him, and a flying elbow drop.

Gladys Eeya, Bard 5/Worldspeaker 5/Virtuoso 10

  • Cunning Linguist: Has a tendency to speak to allies in languages that only they understand.
    • Including the band itself, which has its own, private language so that they can coordinate plans with virtually no chance of being understood.
  • Friend to All Living Things: when you put The Heart together with Omniglot, this is what you get
  • Power Nullifier: Her Jarring song shuts down enemy spellcasting
  • True Sight: Other than talking and shutting down enemy spellcasting, this is her main ability. She uses her Jarring Song to give herself and all of her allies True Seeing, which allows them to pierce the illusions that Harmon, or she herself, put up.

    The Amnesiacs 
A group of adventurers with large chunks of missing memories.

Evahld, Son of Niel, Azurin Totemist 2

A law-seer from the tribes of Ice Barbarians at the far northeast of the Flanaess. He has trained under his village's shaman to gain a measure of the power of the Totemist, channeling the power of magical beasts and nature.

Burner, Warforged Dragonfire Adept 2

A Warforged created long ago for the sole purpose of causing collateral damage and destroying structures before getting trapped in a cave.

    Season One Antagonists 

Elder Elemental Eye, aka Tharizdûn

It Which Is Many

Celn the Oracle of Unstoppable Magic

Onesimus the Infiltrator

  • Anti-Magic: Works as an effective Power Nullifier AND he can still fight in melee like no one's business. Combos well with Celn.

Edwin Tolstoff

  • Curb-Stomp Battle: Delivered one to the party, before being on the receiving end of one with Uthreth.

    Season Two Antagonists 

Durmkvist Kohl, Master of the "Screw-You"

    Season Three Antagonists 

Commander Opulix

    Notable Non-Player Characters 

Many of the important characters from the Greyhawk setting make appearances from time to time. These are the ones unique to this show.

Miserthal

Rebecca/Casae Thokash

"Hey, everybody!" (immediately followed by everybody else shunning the creepy girl)
A Grey Elven girl. Was originally Yaseilex's apprentice.
  • Creepy Child: "That was creepily adorable." – Matt Tenant on Rebecca threatening the party Noob
  • Go Mad from the Revelation: Whenever she sees the future with her augury ability, since she has a tendency to always see the worst possibility that could happen during the time.
  • Insistent Terminology: Yaseilex's player created her and calls her Casae. No one else does (thanks to LittleKuriboh).
  • Mad Oracle: Rebecca, whenever she peers into the future, gasps and changes her voice from adorable to creepy.
  • Talkative Loon: Rebecca, when hit by an insanity spell, started spouting random words and phrases.
  • Waif Prophet: Qualifies, as she is a child who sees into the future.
  • Word Salad: After going insane from an encounter in the cultists' temple, this happens.

Uthreth Aisafflam

"Did someone order a Deus ex Machina?"!!
Yaseilex's grandfather, a powerful wizard.

Steve Popo, Hugglelord of the Cuddlepits (Mr. Popo)

"I am the Iron Angel, the Hand of Dispater!"
Note: The name is derived from an online poll on the show's Facebook page, which contained three options: Mr. Popo, Steve, and Hugglelord of the Cuddlepits. Since they all seemed to be almost as popular as one another, the Dungeon Master just made them all in his name.
  • Coup de Grâce: His M.O. is to paralyze his opponents with a critical hit with his +5 Vorpal/Paralytic Burst greatsword "Dark Angel's Hand" that divides into bastard swords (one with vorpal, then other with paralytic burst, with the one that is used by the greatsword being chosen whenever the two recombine) or his Lynxpaw (i.e. rapier + ball and chain), which he is especially likely to succeed in doing (he can threaten a crit on a two with the latter).

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