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Characters

    Titans 

  • Big Bad Duumvirate: The module's primary antagonists are Sydon, the Lord of Storms, and Lutheria, Lady of Dreams. They can be encountered at various points, but even if they somehow are defeated before the Oath of Peace ends, they'll come back after.
  • Brother–Sister Incest: Sydon and Lutheria are siblings, but are also lovers, the former referring to the latter as his sister-wife.
  • Our Titans Are Different: The Titans are divine powers native to Thylea. They have existed since the dawn of time.
  • Religion of Evil: The Cults of Sydon and Lutheria want to wipe out not only the Five Gods and their followers, but all mortals they find who either won't obey, or get in their way. Sydon's followers are more militaristic and rigid, while Lutheria's are more hedonistic and practice child sacrifices.

Thylea

Alignment: True Neutral

  • Mother Nature: Thylea is the goddess who created and gave her name to the Forgotten Land.
  • Only Known by Their Nickname: The Mother Goddess' true name is lost to time; she is usually just called Thylea.
  • World Tree: Thylea is the namesake of the Lost Land. She takes the form of a gargantuan tree on an island at the heart of the Cerulean Gulf, and her followers believe that her roots reach deep into the earth, binding the world together in an eternal embrace.

Kentimane

Challenge Rating: 29
Alignment: True Neutral

  • Destroyer Deity: Kentimane is anger personified, the hurricane, the earthquake, the volcano. When Thylea needs defending, he gives little thought to those who are caught in the havoc that he wreaks.
  • Final Boss: Of the main story. Once Sydon and Lutheria are slain, Kentimane attacks the city of Mytros, and is the final foe faced.
  • Multi-Armed and Dangerous: Kentimane is usually depicted with one hundred heads and one hundred hands.
  • Multiple Head Case: In his full form, Kentimane has dozens of heads at the top.
  • Neutral No Longer: Kentimane is classified as Neutral, likely since his only goal is making sure outside influences like Gods do not enter Thylea. However, the deaths of Sydon and Lutheria has him break away from this job and focus on getting revenge on the those who did so.
  • Perpetually Protean: Legends disagree on Kentimane's exact height, because his form is always shifting.o
  • World's Strongest Man: In-Universe Kentimane is the strongest being in Thylea. As the guardian of the land who keeps outside beings out, he's a full blown god like being, and none dare try to fight him. Sydon and Lutheria had to disable their fellow Titan siblings carefully just to avoid his wrath. Once both are defeated, Kentimane becomes the final boss of the story, and is designed to be the strongest single enemy in the entire module, having at minimum a +3 in every stat, multiple reactions and Legendary Actions per turn (not rounds, turns), a massive 19 to hit someone, and he can regeneration if not hit with fire. Defeating Kentimane shows that the mortal races can stand on their own without him, but he is not someone that can be defeated easily..

Sydon

Challenge Rating: 23
Alignment: Lawful Evil

  • Extra Eyes: Sydon has a third eye on his forehead that he can use to spy on the world.
  • Lord of the Ocean: Sydon is the god of storms and oceans, and vents his anger by unleashing devastating hurricanes.
  • Mood-Swinger: Sydon suffers from mood swings. He may at first seem a gracious host, lauding the virtues of his guests, only to fall into a blind rage at the merest slight, which then suddenly vanishes, replaced by a child-like fear of his father Kentimane.
  • Seeing Through Another's Eyes: Sydon can look through the eye of any of his cyclopes or gygan servants.

Lutheria

Challenge Rating: 23
Alignment: Chaotic Evil

  • Affably Evil: Lutheria is charming, approachable (with just a tinge of madness in her eyes), and never outwardly judgemental. Few worshippers discover her secret loathing for mortal weaknesses until it's too late, which helps make her publicly seem like a better option to serve than Sydon.
  • Deal with the Devil: Lutheria is fond of bargaining with mortals, offering them their dreams and riches, but she will always exact a terrifying price. She is true to her promises, but she always finds a way to bend and twist consequences to her advantage, or for her amusement.
  • Evil Has a Bad Sense of Humor: Lutheria likes to think she has a good sense of humor, but more often people either find her jokes not funny due to being too morbid or mean spirited. Not laughing at them is taken as an insult, and she is so full of herself that people can fake laugh in response and she thinks they really like it.
  • Extra Eyes: Lutheria has a third eye upon her forehead that usually remains closed, but when opened allows her to see through the eyes of the dead in the underworld.
  • Hot God: Lutheria takes the form of a beautiful, black-eyed woman.
  • Maker of Monsters: Lutheria created all the fey races, including satyrs and nymphs.
  • Sinister Scythe: She carries a crystal scythe, which she uses to harvest the souls of those who displeased her in life.
  • Wild Card: Unlike Sydon, Lutheria is hard to predict because of her madness. One minute she'll work with Sydon's forces, and next she'll undermine his efforts. This is important because it makes her a potential ally in the end; if the players feel they cannot defeat her and Sydon, Lutheria is willing to make a new Oath of Peace between her and the player characters, that while still flawed, makes her a potential ally against Sydon.

    Five Gods 

  • Physical God: With the exception of Mytros, the Five Gods are not heaven-dwelling deities but familiar faces who walk among their people. They have been known to take mortal spouses, rule over cities, and sire demi-god children.

Mytros


  • The Lost Lenore: Volkan changed after the ascension of Mytros. He was once an affectionate and attentive father, but when he 'lost' his wife to her godhood, he grew apart from his children.
  • Top God: Mytros is the most powerful, respected and renowned of the Five Gods, and the wellspring of their divine power.

Volkan

Challenge Rating: 12
Alignment: Neutral Good

  • The Mourning After: Volkan never really recovered from the loss of Mytros. Years later, he's become a cold and distant father who prefers to focus on his work over dwelling on it.
  • Ultimate Blacksmith: For centuries, Volkan has been obsessed with crafting wondrous magical items. He rarely shares these gifts with the rest of the world, yet many of his greatest works have been scattered across Thylea, and some have even fallen into the hands of his enemies. Once he gets access to his proper forge, he quickly becomes the heroes go to smith for special armaments.

Kyrah

Challenge Rating: 12
Alignment: Chaotic Good

  • Annoying Younger Sibling: Vallus finds Kyrah annoying, and she finds any excuse to send her away on errands.
  • Bad Liar: Kyrah is not exactly good at lying, despite being the Trickster God. Before she flat out tells everyone she is, indeed, the same Goddess named Kyrah, any attempts to get her to confess have her just ignore it, or very obviously lie.
  • Foolish Sibling, Responsible Sibling: Between herself and Vallus, Kyrah is seen as the Foolish Sibling by Vallus, and to a lesser degree herself. She doesn't like politics or being tied down like Vallus, and loves going out and causing mischief.
  • My Greatest Failure: Her inability to better guide Estor when she his dragon companion, and being unable to stop his cruelty remains her biggest regret in life. Bringing up Estor around her almost always makes her sad and dour, especially towards herself.
  • Trickster God: Kyrah loves to play tricks, large and small. She is often credited when things go missing, or when objects suddenly reappear without explanation. She is especially fond of playing pranks on tyrants and petty bullies, such as King Acastus of Mytros.

Pythor

Challenge Rating: 12
Alignment: Chaotic Good

  • Blood Knight: Pythor is quick to volunteer to fight on the front lines of any battle that he happens across. The reason he's so unhappy is because he can't fight almost anyone due to the Oath of Peace.
  • Drowning My Sorrows: Pythor will never admit it, but centuries of failure and personal tragedy have taken their toll on his fighting spirit. He believes his glory days are behind him, and he seeks to drown this fact in a river of wine.
  • Parental Abandonment: Although he wishes them all well, he takes no responsibility for any of his brood, except for his favourite daughter, Anora. If one of the players chooses the Demi-God Epic Path, Pythor admits he really messed up as a father and tries to make it right by telling them about their mother, and what they should do to help get her back.
  • War God: As one of the Five, Pythor is revered as the god of strength and battle. On the battlefield, he's easily the strongest in an actual fight, relying on strength over anything fancy.

Vallus

Challenge Rating: 12
Alignment: Lawful Good

  • Awful Wedded Life: Vallus has one regret: her marriage to King Acastus. The two have grown to hate each other over the years, not least because Acastus makes a point of treating his many infidelities as sport.
  • Foolish Sibling, Responsible Sibling: Between herself and Kyrah, Vallus firmly believes herself to be the Responsible Sibling. Due to this, she often tries to lecture Kyrah, much to her annoyance.

    Other Characters 

Acastus


  • Awful Wedded Life: Acastus' marriage to the goddess Vallus has suffered over the years, mostly thanks to his own pride and obsession with fame. Now, the two can barely stand to be in the same room together and view the marriage as a sham.
  • Dragon Rider: King Acastus is one of several famous dragon-riders in Mytros. His mount is Icarus, an adult silver dragon.
  • Immortality Seeker: Acastus desperately wishes to achieve immortality by increasing his fame, so that he will be remembered for many great deeds.

Estor Arkelander

One of the Dragonlords who fought the Titans in the past, Estor was a major warrior during the conflict, before seemingly vanishing at the tail-end of the conflict.


  • Demonic Possession: As a ghost, Estor can possess someone and act through them. Since he lacks a body, his goal is to possess one of the player characters, specifically whoever takes the responsibility as captain, and convince them to seek immortality and power in the hopes of effectively gaining full control of the person's body.
  • Fallen Hero: The module doesn't dwell on the subject too long, but it is suggested by some parts of it, and some characters, that Estor was once a decent man who fought for the settlers. Sadly, his desire to defeat the Titans, combined with having some desire for power, made him become more monstrous as time went on. It got so bad that his dragon flat out abandoned him in disgust, which seemed to be the point where he fully become a cruel person.
  • Historical Hero Upgrade: Estor is remembered by most mortals as a hero who fought for the settler races, and sacrificed himself to save his comrades. In reality, he was a cruel man who did many terrible things to the people who lived in Thylea already.
  • Ghost Pirate: The infamous captain of the ghost ship Ultros, Estor Arkelander has sailed the waters of the Cerulean Gulf for centuries, terrorising land dwellers and sailors alike.
  • Not Quite Dead: His body has long since died, but his ghost remains and haunts the Ultros.

Creatures

    Playable Races 

Centaur


  • Our Centaurs Are Different: The centaurs of the Steppes are a nomadic people divided into dozens of warring tribes. They move through the hills in thunderous stampedes, hunting, foraging, and raiding the camps of other peoples. Centaurs hold themselves to a strict code of honor, and the children of warriors slain in battle are adopted and raised as part of the conquering tribe.
  • Undying Loyalty: Centaurs are fiercely loyal to members of their tribe and will never leave one of their own behind.

Medusa


  • Medusa: Medusae are humanoids that have made a bargain with dark powers to achieve some mortal desire. As a consequence, their hair has been replaced with snakes, and their eyes have the power to petrify the unwary.
  • Stronger with Age: Medusae become more formidable with age, as they gain in both raw power and the wisdom to master that power. A medusa needs to live for millennia in order to grow into a euryale.

Minotaur


  • Brutish Bulls: In battle, minotaurs sometimes lose control of their emotions and fly into a rage. When this happens, the curse takes over, transforming them back into a full-fledged bull for a short period of time.
  • Our Minotaurs Are Different: Minotaurs are the descendants of an ancient tribe of humans who were cursed by the gods, transforming them into half-human, half-bull monstrosities.
  • Slave Race: The only way that most minotaurs can find work in cities and villages is to swear oaths of service that effectively reduce them to the status of slaves, usually because they are poorly educated, or not smart enough to know until it is too late.

Nymph


  • Fish People: Nereids are sometimes mistaken for merfolk at first glance. Diaphanous webbing connects their fingers and toes, and their slick skin resembles that of a dolphin. Some nereids have additional ichthyic traits, such as visible gills and fins.
  • Inhumanly Beautiful Race: The only physical trait that all nymphs share is an awe-inspiring beauty.
  • Our Nymphs Are Different: Nymphs are fey spirits that manifest from the beauty of the elemental forces of creation. There are many kinds of nymphs—dryads of the forests, naiads of the rivers, oreads of the mountains, aurae of the night sky, and nereids of the sea.

Satyr


  • Fauns and Satyrs: Satyrs have the lower body of a goat and the upper body of an elf, and are a race of fey creatures with a strong link to the Feywild and all of the creatures and races that come from that place.
  • The Hedonist: Satyrs are in tune with their emotions to a degree that can be disturbing to other races. They want to experience everything: happiness, sadness, love, rage, etc. The only thing they avoid is boredom.
  • Horned Humanoid: A pair of goat-like horns sprout from their foreheads.

Siren


  • Our Sirens Are Different: Sirens are famed for their beautiful voices, which they use to sing haunting lamentations, captivating listeners and transporting them to a bygone age.

    Monsters 

Bronze Automaton

Challenge Rating: 4
Alignment: Unaligned

  • Defeat Equals Explosion: When an automaton is destroyed, the mixture of elemental fire and bottled lightning that powers it can be released in the automaton's death throes with catastrophic results to anyone standing close to them. Since bronze automatons are immune to lightning and resistant to fire, these explosions cannot lead to chain reactions that could obliterate an entire legion.
  • Robot Soldier: Constructed using mechanical and magical techniques, bronze automatons are built for war and little else.

Colossus

Challenge Rating: 21
Alignment: Unaligned

  • Living Statue: These enormous statues are animated with the aid of god-like beings, and usually charged with guarding entire cities or countries. Some are also granted sentience by the gods, allowing them to think and reason.

Marble Golem

Challenge Rating: 4
Alignment: Unaligned

  • Berserk Button: If the marble golem's beauty is marred, the spirit inside will become enraged and single-minded in its desire to track down and kill the culprit. While the golem has no magical tracking ability, it can follow footprints, and it will interrogate (or destroy) anyone who stands in its way.
  • Living Statue: Marble golems are usually sculpted to resemble beautiful heroes and rulers from ages past. The wizards who build them require the services of great artisans, because the golem's features must be extremely lifelike for the animating magic to take hold. When the marble golem remains motionless, it is indistinguishable from a normal statue.
  • Taken for Granite: Rumour has it that evil wizards resort to petrifying beautiful youths for material to build marble golems.

Keledone

Challenge Rating: 7
Alignment: Unaligned

  • Absurdly Dedicated Worker: Unlike lesser automatons, keledone need no maintenance to continue their tasks. Many keledone have stood watch for millennia, completely untouched by time.
  • Emotion Bomb: The keledone's song of pain dredges up and intensifies a listener's most sorrowful memories, which may break the psyche of those with lesser wills.
  • Forced Sleep: The song of sleep lulls a keledone's enemies into a deep sleep.
  • Magic Music: A keledone's magnificent voice has the power to evoke both soothing comfort and haunting despair in all who hear it.

Behemoth

Challenge Rating: 28
Alignment: Any

  • Breath Weapon: Behemoths are capable of breathing out streams of energy that can obliterate flesh, metal, and stone.
  • Rent-a-Zilla: Behemoths are gargantuan titans that could rip apart dragons and giants as if they were mere insects, and exist for a single purpose: to annihilate anything and everything.
  • Sealed Evil in a Can: When the divine wars came to an end, the gods that remained were forced to lock the behemoths that they had created away in impregnable prisons, buried deep within the bowels of the world. It's possible that the gods did this so that they could use the behemoths again in future conflicts, but it's also possible that the gods were simply incapable of destroying creatures of such immense power.
  • Unstoppable Rage: Behemoths are sustained only by an appetite for destruction so vast that even if they were to destroy the world itself, they would still be unsatisfied. In such an event, the behemoth would simply seek new worlds to destroy, drifting through space for aeons until it discovers a new focus for its unquenchable rage.

Cyclops


  • Classical Cyclops: The cyclopes are a primordial race of giants descended from godlike beings. Their ancient ancestors were great soldiers, smiths, and builders. Today, most cyclopes are only a pale reflection of their ancestors. They can vary in size, in intellect, and in the number of arms or fingers that they have, but one feature is always the same—a single great eye, instead of two.
  • Hopeless Suitor: Cyclopes often become infatuated with fey. This infatuation is doomed to end in tragedy, for the fey look upon cyclopes as ugly brutes.

Jancan

Challenge Rating: 8
Alignment: Chaotic Neutral

  • Extra Digits: Jancan have ten-fingered hands and ten-toed feet, and are capable of building wondrous weapons due to the nimbleness of their many-fingered hands.

Blemys

Challenge Rating: 8
Alignment: Chaotic Evil

  • Belly Mouth: The blemys' mouth is located on its mouth.
  • Eyes Do Not Belong There: The blemys' only eye is located at the centre of its chest.
  • It Can Think: Blemys are frequently assumed to be unintelligent due to their lack of a cranium, and many non-blemys falsely believe that they are literally brainless. In fact, blemys are the most intelligent type of cyclops.
  • Sore Loser: If a blemys is beaten by an obviously superior intellect, its humiliation will likely drive it to attack in a fit of rage.

Gygan

Challenge Rating: 4
Alignment: Chaotic Neutral

  • Multi-Armed and Dangerous: Gygans' six arms give them unparalleled athletic prowess. In battle, they can wield multiple weapons and shields, and grapple opponents with their extra arms in order to pin them down before finishing them off.

Empyrean

Challenge Rating: 16 (young), 28 (elder)
Alignment: Any

  • Deity of Human Origin: Empyreans are mortals who have been elevated to the lowest tier of godhood by greater deities. Once transformed, they become celestials and take on properties of their divine domain.
  • Physical God: Empyreans will often walk amongst mortals at human size in order to learn the goings on of the world.

Gigantes

Challenge Rating: 9
Alignment: Chaotic Evil

  • Ax-Crazy: Gigantes are driven to kill any intelligent creature they encounter, with the exception of other gigantes, and their violent and unhinged nature means that even minor disagreements between gigantes usually end in bloodshed. They are self-destructive with little regard for even their own lives, and once a gigantes picks a fight it almost always battles to the death.
  • Hate Plague: A gigantes witch can spit to incite itself and any other gigantes in the cone into a blood rage for a minute.
  • Poisoned Weapons: The gigantes lick their spears before going into battle, coating them with their venomous saliva.
  • Poisonous Person: Gigantes blood and saliva is poisonous to most other creatures, and they are known to spit their poison at their enemies.

Myrmekes

Challenge Rating: 1/4 (worker), 1 (advanced), 5 (queen)
Alignment: Lawful Neutral

  • Big Creepy-Crawlies: The myrmekes resemble gigantic humanoid ants.
  • Hive Mind: As eusocial beings with a hive mind, myrmekes maintain constant telepathic communication with all nearby fellows. This creates a network that can respond to distress calls across an expansive territory controlled by the myrmekes.
  • Insect Queen: The myrmekes queen is the central hub of the swarm's hive mind and the mother to all myrmekes, laying countless eggs each day.

Great Boar

Challenge Rating: 3
Alignment: Unaligned

  • Driven to Madness: The great boar brings madness to its foes, and many hunters have died at the hands of their fellows.
  • Full-Boar Action: The great boar is dangerous for its monstrous strength and deadly tusks, and cannot be mistaken for just another earthly creature.

White Stag

Challenge Rating: 4
Alignment: Unaligned

  • The Marvelous Deer: Hunting the white stag often represents a spiritual quest, and legends say that those who can catch the beast without killing it will be granted their greatest desire.

Golden Lion

Challenge Rating: 6
Alignment: Unaligned

  • Absurdly Sharp Claws: The golden lion's teeth and claws are sharper than any mortal weapon.
  • Panthera Awesome: The golden lion is an enormous, solitary hunter that does not have a pride like its mundane kin.

Golden Ram

Challenge Rating: 3
Alignment: Unaligned

  • Healing Hands: Golden rams possess innate healing magic and can raise the dead.

Cetus

Challenge Rating: 15
Alignment: Chaotic Evil

  • Horse of a Different Color: Cetea have been known to serve as mounts for extremely powerful beings, such as gods who have managed to best them in combat.
  • A Kind of One: The cetus is fairly explicitly based on the monster faced by Perseus, but reinterpreted as an entire species.
  • More Teeth than the Osmond Family: Multiple rows of wicked serrated teeth extend the entire length of the cetus' gullet.
  • Threatening Shark: The cetus is an abominable creature that closely resembles an enormous shark.

Ichthys

Challenge Rating: 7
Alignment: Neutral Evil

  • Ax-Crazy: Doomed to aimlessly wander the seafloor, the ichthys becomes consumed by the desire to search for victims as outlets for its unrelenting pain and anger. The only joys it knows are torture and senseless bloodshed.
  • Unscaled Merfolk: The ichthys is a twisted centaur-like creature with a humanoid upper body that protrudes from the shell of a massive crab.
  • Was Once a Man: This monster is the result of a cruel curse bestowed by the gods upon aquatic humanoids, usually as punishment for severe transgressions.

Sea Serpent

Challenge Rating: 21
Alignment: Chaotic Neutral

  • Fear of Thunder: Sea serpents bear a deep hatred of the sound of thunder and will dive deep to avoid electrical storms.
  • Sea Serpents: The sea serpent is a monstrous snake that makes its home within the ocean waves. Often mistaken as a dragon due to its massive size, the sea serpent is actually descended from gargantuan, primordial snakes.

Cerberus

Challenge Rating: 12
Alignment: Neutral Evil

  • Angry Guard Dog: Sometimes called Gloom Hounds or Hounds of Hades, these three-headed creatures are bred to be the ultimate guardians. Very few creatures can successfully sneak past a cerberus that guards a doorway or treasure.
  • Fed to the Beast: Their hag handlers sometimes present the hounds with captive humanoids, bound and mutilated, in order to give them a taste for blood.

Dread Beast

Challenge Rating: 8 (boar), 9 (wolf)
Alignment: Neutral Evil

  • Body of Bodies: Some dread beasts are stitched together from the remains of multiple individual animals.
  • Hungry Menace: Dread boar are driven by an insatiable hunger. A single dread boar can devour entire fields of crops and herds of livestock in a matter of hours. If left unchecked, a dread boar can starve an entire humanoid settlement by eating all available food stores.
  • Raising the Steaks: Dread beasts are hulking undead animals raised by Lutheria.
  • Was Once a Man: Evil humanoids, often werewolves and/or prolific murderers, are occasionally selected to transform into dread wolves upon death.

Goatling

Challenge Rating: 1/4
Alignment: Chaotic Evil

  • Evil Laugh: The last thing that goatlings' victims hear is a chorus of bleating laughter from the darkness.
  • Fauns and Satyrs: Goatlings are diminutive, goat-headed creatures that are often mistaken for satyrs, but are smaller and stupider.
  • Human Disguise: One common tactic of goatling tricksters is to use the cries of a human infant as a lure, though the infant is really a polymorphed goatling. Sometimes this goatling remains disguised during the attack, but the goatlings particularly enjoy having the infant reveal its true form just before the victim dies.
  • Non-Human Humanoid Hybrid: Goatlings are born from the union of satyrs and maenads.

Maenad

Challenge Rating: 3
Alignment: Chaotic Evil

  • The Hedonist: Embodying all-consuming hedonism, maenads are absolutely dedicated to the pursuit of pleasure in all its forms and have little patience for anything else.
  • Was Once a Man: Maenads were once human, before being transformed into fey creatures. All aspects of the maenad's previous personality are replaced by mania and desire.

Nuckle

Challenge Rating: 8
Alignment: Neutral Evil

  • Cyclops: A single oversized eye stares out from the nuckle's forehead.
  • Kill It with Water: If a nuckle is drenched with enough fresh water, its body swells up and bursts. To protect itself, the nuckle uses its magic to cause devastating droughts.
  • Nuckelavee: The nuckle resembles a rotting corpse with its humanoid lower torso fused to the back of an equine form that makes up the majority of its body. Its raw pink flesh evokes the appearance of person who has been severely burned or flayed alive.
  • Poisonous Person: Black poison pumps through a nuckle's veins and pours out of its nostrils in the form of noxious fumes, which wilt crops and sicken livestock.

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