Follow TV Tropes

Following

Characters / My Little Pony 'n Friends

Go To

Here is a list of characters from My Little Pony 'n Friends.

For tropes pertaining to characters as they appear in Rescue at Midnight Castle and Escape from Catrina, see My Little Pony TV Specials.


    open/close all folders 

Other Characters

My Little Pony: The Movie

    The Flume 
https://static.tvtropes.org/pmwiki/pub/images/mlp_phlume.png

An aggressive plant that lives on a high mountain. Reeka and Draggle are sent to harvest its sap for the Smooze, much to their chagrin.


  • By the Hair: During their fight, it grabs Draggle by her ponytail in order to shake her off of it and whips her around by it.
  • Choke Holds: Draggle holding onto the Flume's midsection has this affect on it, as the first thing it does is shake Draggle off of it before going after Reeka.
  • Comedic Spanking: How does the Flume get back at Reeka for stabbing it with a pick? Grabbing a spoon from... somewhere... and spanking her with it. With said spoon magically disappearing later in the scene.
  • Grievous Harm with a Body: In order to shake Draggle off of it, the Flume grabs her exposed ponytail and repeatedly rams her head into its bulb before pulling her away from it and slamming her into its midsection and ramming her head into that. It also rams Reeka and Draggle into each other later in the same scene.
  • High-Pressure Blood: When Reeka stabs its bulb with a pick, its sap starts shooting out from the wound this fashion and sprays out shortly after, with enough force to push back Reeka as she tries to bottle it.
  • Inconsistent Spelling: It's not especially clear how its name should be spelled — "Phlume", "Flume" and "Floom" all get the same sound across — and no official spelling was ever released during G1's run. My Little Pony Generations eventually settled on "Flume", providing the first official written spelling of the word after thirty-five years.
  • Man-Eating Plant: It's only seen eating a passing insect, but is otherwise mobile, aggressive, capable of roaring, and quite dangerous in a fight.
  • Neck Lift: After shaking off Draggle, the Flume does this to Reeka and holds her over the cliff it lives on. It does it to her again at the climax of the scene, though in this case it's more or less a neck hold instead of a lift.

Season 1

    The Furbobs 
https://static.tvtropes.org/pmwiki/pub/images/furbobs.jpg

Cousins of the Bushwoolies. Unlike their relatives, they never agree on anything or with anyone.


  • Cartoon Creature: They're more specifically mammal-like than bushwoolies are, but otherwise resemble colorful, generic plushies more so than any actual creature.
  • Gonk: They're not ugly, but they're decidedly less cute than the Bushwoolies.
  • Heal It with Nature: In the opening arc "The End of Flutter Valley", the ponies and Megan meet the furbobs, a race of creatures that are cousins to the bushwoolies and live in harmony with nature. In part 4, they use a musical ritual to call on the healing power of nature and fix Baby Cuddles' leg after she hurt herself in a fall.
  • Nature Hero: They live in harmony with nature and base their rituals around this.
  • No Sense of Direction: As a result of both having been constantly relocating their home for an unspecified amount of time and of never agreeing with each other. Even if they can remember where their home is this time, they'll still give wildly contrary directions as a matter of course.
  • Toyless Toyline Character: They don’t have counterparts in the toyline, unlike their relatives.

    The Stonebacks 
https://static.tvtropes.org/pmwiki/pub/images/stonebacks.png

Armored, armadillo-like creatures with a history of antagonizing the furbobs.


  • Cycle of Revenge: They had something like this going on with the furbobs. They can't speak and only express themselves with grunts and snorts, making the furbobs to think they were trying to attack them, causing the latters to antagonize the stonebacks and to drive them to actually attack. This has led to the current situation at the show's start, where the two groups have been locked in a cycle of aggression where the stonebacks seek out the furbobs, are insulted, get mad and destroy the furbobs' current home, making the latters fear them more and starting the cycle again.
  • Fast Tunnelling: Zig-zagged. Sometimes, they swiftly push their way through the earth, quickly creating large holes with nothing more than a lightly raised rim to show for the displaced dirt. Sometimes, as when the heroes are trying to get past Ahgg in "The End of Flutter Valley", they dig at a much more realistic slow pace.
  • Good All Along: As it turns out, they just wanted to befriend the furbobs all along — they just couldn't say this because they can't speak.
  • Tunnel King: They're prolific diggers and have tunnels stretching beneath much of Dream Valley, and can quickly dig out new ones on demand.
  • The Unintelligible: They cannot speak — they just make animalistic grunts and noises — making it very difficult for others to understand them.

    Sting 
https://static.tvtropes.org/pmwiki/pub/images/mlp_g1_sting.png

Queen Bumble's original chief warrior and defender, he objected to her conquest of Flutter Valley and eventually turned against her, defecting to join the ponies.


  • Acrophobic Bird: A variant; he used to fly and wasn't good at it, so he stopped entirely until Morning Glory convinced him to try again.
  • Bee People: He's an anthropomorphic bee who led Bumble's army pre-Heel–Face Turn.
  • Befriending the Enemy: Morning Glory tries to befriend him in order to get him to free her from the cage she's held in. It doesn't work — he remains loyal to Queen Bumble in the end — but it sets the seeds for his actual redemption once he realizes that Bumble doesn't care about him.
  • The Dragon: He was Queen Bumble's primary second and enforcer before his Heel–Face Turn. This was a major contribution to Bumble losing, as it forced her to rely on the far less competent Pointer.
  • Eyepatch of Power: There's an eyepatch on his left eye for some reason and he was Bumble's chief defender.
  • Heel–Face Turn: Although it takes a bit to kick in, Morning Glory is able to convince him to turn against Queen Bumble. The latter's constant mistreatment of him also helps to push him to this.
  • Mistreatment-Induced Betrayal: He cements his Heel-Face Turn when Queen Bumble leaves him behind in the burning Bumbleland.

    Pluma 
https://static.tvtropes.org/pmwiki/pub/images/pluma_mlp.png

A shapeshifting bird sent by Squirk to Paradise Estate to retrieve the half of the Flash Stone buried beneath it. She doesn't wish to work for him, but is forced to do so by his holding her grandfather hostage.


  • Apologetic Attacker: She apologizes profusely for her actions, even as she traps the main characters and destroys their house, as she regrets what she's doing but sees no way to avoid it.
  • Anti-Villain: She doesn't want to hurt anyone, but Squirk captured her grandfather and is holding him hostage in exchange for the half of the Flashstone he can't reach on dry land.
  • But Now I Must Go: After helping the heroes defeat Squirk, she and Ruff announce that they must depart for their own homeland and leave Dream Valley behind.
  • Feather Fingers: She uses the ends of her wings as humanlike hands, although her shapeshifting makes it unclear if it's just a cartoon shortcut or if she's actually turning her wings into hands.
  • Ghastly Ghost: At first, she poses as a monstrous and malevolent ghost and chases the ponies around the Estate, turning herself into horrifying shapes and stalking them through their house in order to scare them into fleeing it.
  • Giant Spider: When pretending to be a ghost, she turns herself into (six-legged, vertebrate-faced) spider of giant size to scare the ponies.
  • Mr. Exposition: In "The Ghost of Paradise Estate, Part 2", she helpfully exposits at some length — around a third of the episode's runtime — about the history of ancient Dream Valley, Squirk's rule, the pennas' arrival, and their history with the monster.
  • Verbal Tic: When explaining things, she tends to stammer, back up, and generally abort a sentence and try to start a new one several times until someone helps her out.
  • Voluntary Shapeshifting: Like all pennas, she can change her shape at will. Over her episode, she takes on the forms of a ghost, a monstrous bat, a Giant Spider, a living mirror and a living prism.

    Grandpa Ruff 
https://static.tvtropes.org/pmwiki/pub/images/grandpa_ruff_old.png
In his old age
In his youth. 

Pluma's grandfather. He led the pennas when they settled in ancient Dream Valley and fought Squirk, breaking his magic flash stone. He has now grown old, however, and has been captured by his old foe.


  • But Now I Must Go: After helping the heroes defeat Squirk, he and Pluma announce that they must depart for their own homeland and leave Dream Valley behind.
  • Distressed Dude: When he's introduced in person, he's trapped in a cage in Squirk's lair and held hostage to force his granddaughter to serve the villain, and needs to be rescued by her and the heroes.
  • Feather Fingers: He uses the ends of her wings as humanlike hands, although his shapeshifting makes it unclear if it's just a cartoon shortcut or if he's actually turning his wings into hands.

    Dinah 
https://static.tvtropes.org/pmwiki/pub/images/mlp_dinah.png
Debut: "Pony Puppy"

A huge dog that the baby ponies find in the woods and decide to adopt.


  • Amplified Animal Aptitude: Although she's a feral non-sapient animal that cannot talk, she can clearly understand what ponies say to her.
  • Big Friendly Dog: She's very large and cheerfully friendly, although her size and accompanying appetite still cause trouble.
  • Canis Major: She is, at the minimum, the size of a rhinoceros, and she's still only a puppy.
  • Pet Baby Wild Animal: Outside of having the appearance of a domestic dog, she's a fairly straight example. The ponies find her wandering the woods after being separated from her pack, and the episode ends with her being returned to the wild to be with her kind.
  • Your Size May Vary: Even before her growth spurt, she alters between "just" the size of a rhino to much taller than trees.

    Mayor Camembert 
https://static.tvtropes.org/pmwiki/pub/images/mayor_camembert.png

The mayor of Muensterville, a town of humanoid mice whom Erebus, Zeb and Knight Shade have already passed through. He has the heroes trapped in a giant mousetrap when he mistakes them for accomplices of the bad guys, but releases them once he realizes what's going on and joins them in their quest.


  • Nice Mice: He's well-meaning and concerned for his people, only attacking the heroes when he mistakes them for accomplices of those who harmed his town's children and willingly joining them and putting himself in danger to stop Erebus and Zeb.
  • Punny Name: Much like his entire town, he's simply named after a type of cheese, referencing mice's stereotypical eating habits.

    The Sheriff of Muensterville 
https://static.tvtropes.org/pmwiki/pub/images/mlp_mouse_sheriff.png
His appearance when introduced. Don't get used to it.

Muensterville's chief policemouse, who joins his mayor in aiding the heroes. His most notable trait is the very noticeable inconsistency of his model, which changes wildly in appearance and outfit between scenes.


  • No Name Given: He's never referred to by name or by title in the episode.
  • The Speechless: He never speaks a world — he only makes a sound once, when crying.
  • You Don't Look Like You: He very noticeably swaps models several times in the episode, going between tall and stout, tall and thin and short and stout and swapping a British policeman uniform for two different sets of lederhosen.

    Niblik 
https://static.tvtropes.org/pmwiki/pub/images/niblik_the_troll.png

A surly and greedy troll whose help the heroes seek out to undo some dangerous wishes, as these were made with coins from his treasure and only he can reverse them.


  • Greed: He's fundamentally driven by selfish greed, and cares for little beyond treasure, keeping hold of the wealth he already has, and obtaining more.
  • I Just Want to Have Friends: As it turns out, Niblik is actually very lonely, more than he cares to admit, and what he really needed was a friend.
  • Jerkass: He's surly, selfish and unpleasant, apparently a common trait for trolls, and makes no attempt to mask his rudeness or his contempt for the heroes.
  • Our Trolls Are Different: He's an ugly, deformed humanoid a little shorter than Megan, with long arms, a large mouth and heavy brows. He also wields magical powers, and is the only one who can undo wishes made with coins from his treasure.
  • Plot Allergy: Niblik is terribly allergic to roses, which very inconveniently for the heroes nixes any value their first treasure, a magic rose, might have for him.
  • Trash of the Titans: He's too apathetic to clean after himself and his house is repulsively messy, with dust, cobwebs and piles of cans and food scraps lying around everywhere. Megan's wish for him to have a friend consequently creates a neat freak who promptly starts whipping his house into shape, which Niblik admits was a pretty necessary thing.
  • Troll Bridge: He's a grumpy troll who guards a drawbridge and forces anybody who wants to cross to give him treasure.

    The Dell Dwellers 
https://static.tvtropes.org/pmwiki/pub/images/dell_dwellers.png

Monkey-like creatures who live underground and create and maintain nature.


  • Hat of Authority: The leader of the dell dwellers is distinguished from the others by the tall top hat he wears.
  • Maniac Monkeys: Once the frazzits reverse their personalities, they start to enthusiastically smash and sabotage everything they encounter, having become far more interested in causing havoc for havoc's sake than doing anything productive.
  • Painting the Frost on Windows: They're responsible for shaping and maintaining every part of the natural world, from carving and smoothing rounded river rocks to germinating acorns.
  • Personality Swap: When the frazzits are released, they invert the dell dwellers' personalities and cause them to start messing around with the machinery they tended, gleefully smashing rocks and plants apart where before they carefully molded them into shape.

    Woebegone 
https://static.tvtropes.org/pmwiki/pub/images/woebegone.png

A sad little hobo with terrible luck following him everywhere. His wanderings lead him to Dream Valley, where the ponies refuse to send him off despite his insistence that he'll only bring them bad luck.


  • Agony of the Feet: Woebegone's foot is injured when the giant alligatorsaur steps on it, and it remains hurt and bandaged for the rest of the episode.
  • Born Unlucky: Made unlucky, in his case, but the trope otherwise applies as normal — he's cursed with terrible luck, and everything he tries to do inevitably ends in disaster.
  • Clap Your Hands If You Believe: Woebegone's curse is ultimately fueled by his belief in it. As long as he's convinced that he's unlucky, unlucky he shall be.
  • Curse: His bad luck was given to him through a curse, levied by a witch he antagonized as a child.
  • Curse Escape Clause: His curse is tied to his feelings of pessimism. If he rejects his belief that he's a no-good jinx and looks at his prospects with genuine optimism, it will fade away.
  • Four-Leaf Clover: He found a four-lead clover shortly after he was cursed, and kept it to counteract its effects. It didn't do much good, although he still carries the limp plant in his hat as a sad counterpoint to his sorry lot.
  • Hurt Foot Hop: He performs a brief foot-holding dance when the alligatorsaur steps on his foot.
  • Personal Raincloud: The most immediately obvious sign of his curse is a black raincloud always hovering over his head, periodically raining down on him or shooting down bolts of lightning.
  • Toxic Friend Influence: He was goaded into bullying the witch by some friends of his. He didn't really want to, since she'd never done anything to them, but was peer pressured into doing it anyway. Much good it did to him.
  • Walking Disaster Area: His bad luck manifests in a very outward and destructive manner, with everything he interacts with somehow breaking. Trees he touches fall over or catch on fire, bridges he walks on break, roofs he sleeps under collapse, floods and woe gather if he stays in one place too long, and even the ground crumbles under his feet if he tries to stay put.

    The Witch 
https://static.tvtropes.org/pmwiki/pub/images/woe_witch.png

An old witch who lives near Woebegone's old village. She was the one who first cursed him with bad luck when he and some friends snuck into her garden and knocked her into her own pot.


  • Bullying a Dragon: The mess Woebegone finds himself in started when he and two other kids decided to have fun by bullying a known witch and antagonizing her for no reason. This endeavor, unsurprisingly, turned out very badly for them.
  • Wicked Witch: Played with, but ultimately subverted. She certainly looks the part of the wicked old hag, and Woebegone is at first treated as a hero for spoiling whatever she was doing. However, she's never shown engaging in anything particularly nefarious besides cursing her own attackers, Woebegone himself points out that she never actually did him or his friends any harm, and when Woebegone breaks her curse she arrives to congratulate him and uses her magic to fix the harm the curse did.
  • World-Healing Wave: When Woebegone breaks his curse, she appears, congratulates him for learning his lesson, and uses her magic to undo all the harm it caused.

    The Alligatorsaur 
https://static.tvtropes.org/pmwiki/pub/images/alligatorsaur.png

A giant reptile whose village was ruined by Woebegone's bad luck, the alligatorsaur chases him into Ponyland in a rage and right into the ponies' garden.


  • Our Dragons Are Different: In practice, it resembles a bipedal, wingless Western dragon more so than any actual crocodile or dinosaur. Nowadays, however, most would say it looks like a spinosaurid.
  • Reptiles Are Abhorrent: A cross between two traditionally unpleasant reptiles, resulting in an angry and brutish beast.
  • Whateversaurus: Its name is a simple addition of the -saurus suffix to a random other animal, and it's depicted as a monstrous tail-dragging pseudo-theropod.

    The Crabnasties 
https://static.tvtropes.org/pmwiki/pub/images/crabnasties_6.png
Voiced by: Peter Cullen (Crabnasty captain)

A group of giant crustacean policemen on the hunt for the flories. The ponies initially mistake them for villains and imprison them, but come back for their help when they realize how dangerous their targets are.


  • Flipping Helpless: They're vulnerable to being turned on their backs, as they can't move or right themselves when in this position.
  • Giant Enemy Crab: They're crabs the size of trucks, and the ponies initially mistake them for cruel monsters.
  • Large and in Charge: The crabnasty leader is around twice the size of his subordinates, who are already pretty big.
  • No Name Given: While they're given a collective moniker, the individual crabnasties are never identified by personal names.
  • Non-Indicative Name: They may have the word nasty in their name, but they're not evil at all — just a bit bad at explaining themselves.
  • Poor Communication Kills: While a snap judgement over physical appearances did play into things, a big part of what led the ponies to side with the Flories over the Crabnasties was the latter's relentless efforts at ripping a trail of destruction through Dream Valley in an attempt to find the Flories and their refusal to stop and explain who they were and what they were doing.

    Squire Alonzo 
https://static.tvtropes.org/pmwiki/pub/images/squire_alonzo.png

A wandering squire who wants to be a knight. His attempts at heroics, sadly, tend to be sabotaged by his general ineptitude.


  • The Dragonslayer: He first appears trying to slay Spike, reasoning that dragons are wicked being and that laying one low must be a sure path to knighthood. Since Spike is still a baby and a good friend of the ponies', this attempt doesn't go over too well. Spike remains mildly resentful of the whole business for the rest of the episode.
  • Easily Forgiven: The ponies forgive him and decide to help in his quest very quickly, considering his recent attempt to behead one of their friends. Spike himself holds a grudge for longer, but he also drops it before the end of the episode.
  • "I Want" Song: "All I Want Is to Be a Knight", where he sings about his dreams of knighthood and the many miserable failures he's encountered in his quest.
  • The Squire: Alonzo is a roving squire and yearns to be a knight, but must first perform a heroic deed.
  • Sapient Steed: His camel, Panzo, can talk and is as intelligent as his rider.

    Prince Edgar 
https://static.tvtropes.org/pmwiki/pub/images/prince_edgar.png

King Charlatan's son and heir, Edgar is much kinder and more level-headed than his father, but his limited power and his dad's overbearing personality mean he can't really do anything about it.


    Sunny 
https://static.tvtropes.org/pmwiki/pub/images/sunny_the_duck.png

Prince Edgar's duck friend, Sunny comes with him to ask for King Charlatan to undo his ice age and gets turned to ice for his troubles.


  • Accessory-Wearing Cartoon Animal: A duck wearing nothing but a very large hat.
  • Furry Confusion: He's an anthropomorphic duck, but Quackers and Baby Quackers have non-anthropomorphic ducks (albeit carrying umbrellas) as their cutie marks.
  • Human Popsicle: He finds himself on the wrong end of King Charlatan's Eye Beams, which turn him into an ice statue for the rest of the episode.

    His Elevated Eminence 
https://static.tvtropes.org/pmwiki/pub/images/his_elevated_eminence.jpg

His Elevated Eminence, the Mountain King, is the ruler of the Purple Mountains and a sapient mountain peak. He created Crunch to guard the Hearstone, the magical gem that grants him his feelings, but neglected to give Crunch a heart of his own.


  • Actually, I Am Him: When Megan and the ponies first meet him, they don't realize that the talking mountain is the king they've been looking for and ask for where they can find himself.
    Megan: Excuse me, whoever you are, do you know where we can find His Elevated Eminence?
    HEE: You're standing on him!
  • Everyone Calls Him "Barkeep": His given name, if he has one, is never stated. The other characters always refer to him as His Elevated Eminence.
  • Gem Heart: His Elevated Eminence possesses the Heartstone, a magical heart-shaped gem that lets him feel positive emotions. The characters end up having to borrow it temporarily and take a piece to give Crunch the Rockdog a heart of his own.
  • Genius Loci: He's a living, sapient mountain, and able to control his internal environment.

    The Legends 
https://static.tvtropes.org/pmwiki/pub/images/mlp_legends.png
Top row: Paul Bunyan, Hercules, the genie
Middle row: Little John, Prince Charming, Sherazade, a merry man
Bottom row: Robin Hood, a princess, Aladdin, Friar Tuck.

A collection of fairytale and storybook characters who enter the real world when North Star opens the Golden Door. Among their number are Robin Hood and his Merry Men, Paul Bunyan and Babe the Blue Ox, Prince Charming, Sherazade, Aladdin and his genie, and Hercules. They return to their home at the end of the episode, as the fictional and real worlds need to remain separated.


  • Genie in a Bottle: The genie lives in an archetypal oil lamp, and comes out when a pony polishes it up with her tail.
  • Interspecies Romance: Prince Charming (a human), flirts with Heart Throb (a pony), who reciprocates. This is chiefly due to Charming having to act out his role as the archetypal romantic lead, while Heart Throb is a hopeless romantic living her lifelong dream. After a while, both of them realize that the situation is awkward and politely call it quits.
  • Lantern Jaw of Justice: Prince Charming, Paul Bunyan and Hercules all sport tremendous, block-shaped chins.
  • Literal Genie: Aladdin's genie turns out be tremendously anal-retentive and focused on the minute details and permutations of each wish. In a twist, this doesn't cause any wishes to backfire because he spends too much time asking for further detail to actually do much. He only gets the degree of specific information he requires to grant a wish when Wind Whistler steps in.
    Lickety-Split: I wish the weather was perfect.
    Genie: Perfect, hm? Could you be more specific? Temperature? [...] Relative humidity? [...] And I also need to know the prevailing wind speed, and the percentage of the color orange in the sunset!
    Lickety-Split: Look, all I want is a perfect day, so what's so difficult about that?
    Genie: "What about the sky? You have your cerulean blue, your robin's egg blue, your..."
    [scene break]
    Genie: ... and what about barometric pressure? Pollen count?
  • Master Archer: Robin Hood is the greatest archer who ever lived, which he demonstrates by Splitting the Arrow twice in succession and by getting a bull's eye with five arrows at once. When the legends start fading, he loses this ability.
  • Neat Freak: Hercules turns out to be something of a cleanliness freak, apparently as a holdout from the Augean stables incident, and an obsessive duster.
    Hercules: Filthy dirt! Filthy, filthy dirt!
  • Our Genies Are Different: Aladdin's genie resembles a large, heavyset human with pointed ears and small fangs, lives in a lamp, and can conjure up anything as long as someone wishes for it.
  • Prince Charming: The namesake royal, who here serves as the archetypal fairytale love interest. Like all other legendary figures, he's a living archetype effectively limited to living out his narrative role, which in his case boils down to professing eternal love and devotion to anything that moves.
  • Refugee from TV Land: The legendary characters all originate in the Land of Legends, the place where stories and tales play out and archetypes and fictional characters live. They enter the real world when North Star opens the door separating the two worlds, and in the end need to return because their absence is causing their magic to fade, the Land to crumble and storybooks to go blank.
  • Splitting the Arrow: When demonstrating his skills in archery, Robin Hood shoots an arrow lengthwise with another and then does the same to the second with a third.
  • Super-Strength: Hercules is strong enough to lift buildings. When the legends start fading, his strength fades.

Season 2

    Sludge 
https://static.tvtropes.org/pmwiki/pub/images/sludge_mlp.png

Lavan's main flunky, who eventually turns on his boss on account of Lavan's constant abuse.


  • Living Lava: As a lava demon, he's a rounded, roughly humanoid mass of living molten rock.
  • Mistreatment-Induced Betrayal: Sludge turns on Lavan partly because his boss is violently abusive, and partly because his plans will likely destroy the world with Sludge in it.
    "If Lavan destroys Ponyland, I will suffer along with the rest of you. I've suffered enough at Lavan's hands."

    G'nash 
https://static.tvtropes.org/pmwiki/pub/images/gnash.png

An ice orc who lives in Lavan's subterranean realm, G'nash agrees to help the heroes fight against the magmatic tyrant due to his people's long enmity with the lava demons.


  • An Ice Person: He's made out of living ice, and can shoot freezing beams.
  • Cephalothorax: His body largely resembles a giant head with stumpy legs and arms.
  • Hand Blast: He can fire beams of freezing energy from his hands.
  • Instant Ice: Just Add Cold!: His icy Hand Blasts can instantly create large icicles and walls and blocks of ice, regardless of their being used in entirely water-free areas.
  • Our Orcs Are Different: He's an ice orc, a being of living ice that lives underground.

    The Skree 
https://static.tvtropes.org/pmwiki/pub/images/skree_mlp.jpg

Ostrich-like birds from the land of Skreerah, the Skree possess one of the four scattered magic horseshoes, which they call the Crescent of Visions and use to obtain knowledge of the future.


  • Inconsistent Spelling: There's no official spelling for their name — "Skree" is simply one possible onomatopoeia for the sound used in the cartoon.
  • Intelligent Gerbil: They're essentially intelligent, talking ostriches.
  • Objectshifting: When scared, they can turn themselves into rounded boulders.
  • Ostrich Head Hiding: When they're scared by something, they respond by hiding their heads in the soil. This is more effective than most examples, however, as doing so also turns them into visually unremarkable rocks.

    Garth 
https://static.tvtropes.org/pmwiki/pub/images/mlp_garth.png

A gnome adventurer seeking a flying castle, which holds a maiden he's besotted with.


  • Dishing Out Dirt: As a gnome, he has power over earth and stone. In his episode, he uses this to turn rocks into mud.
  • Hopeless Suitor: Garth is besotted by Ariel, and goes through a number of perils to wake her and win her hand. When she awakes, however, she has no interest in him — she wasn't looking for a relationship before she was put to sleep, and she isn't now either.
  • Our Gnomes Are Different: He identifies himself as a gnome, and resembles a child-sized humanoid with pointed ears and magical powers over earth and rock.

    Ariel 
https://static.tvtropes.org/pmwiki/pub/images/mlp_ariel_2.png

A maiden held within an enchanted castle, where she sleeps until woken by the kiss of her true love.


  • Ambiguous Species: Her species isn't extremely clear — she's mostly human in appearance, but she's also the size of a small child and has pointed ears. She looks a lot like Garth, who is identified as a gnome, but resembles the elves from "The Golden Horseshoes" just as strongly and isn't identified as anything in particular during the episode.
  • Forced Sleep: She was placed in an enchanted sleep by her wizard father that can only be broken with True Love's Kiss, intended to keep her from all suitors but the most dedicated.
  • Rescue Romance: Zig-zagged, but for the most part subverted. She's thankful enough to Garth for waking her up, but has no interest whatsoever in getting into a relationship with him for it. At the end, she's still not really interested, but doesn't discount it as an option for the future.
  • True Love's Kiss: According to the story, the only thing that can wake her is the kiss of her true love. She herself, however, sees no real reason to fall in love with someone just for doing this, and isn't very enthusiastic about following this trope's usual conclusion once she wakes up.

    Kyrie 
https://static.tvtropes.org/pmwiki/pub/images/kyrie_mlp.png

A magical canary with an enthralling song, whom Somnambula forces to lure victims for her to drain.


  • Mind-Control Music: Kyrie's singing is hypnotic, causing all adult ponies who hear it to go into a daze and head towards its source. Somnambula uses it to lure victims to herself.
  • Mistreatment-Induced Betrayal: Somnambula spends most of the episode tormenting Kyrie and forcing her to aid in committing evil acts she doesn't want to do. Eventually, Kyrie is finally pushed past the line, escapes and helps the ponies defeat Somnambula.

Top