Characters / Kingdom Hearts: Terra, Aqua, and Ventus
aka: Kingdom Hearts Wayfarer Trio

Main Character Index | Sora | Riku, Kairi, and Data-Sora | Mickey, Donald, and Goofy | Roxas, Axel, and Xion | Terra, Aqua, and Ventus | Ansem and his Apprentices | Kingdom Hearts X(chi) Characters | Supporting Original Characters | Supporting Square Enix Characters | Supporting Disney Characters | Xehanort's Incarnations | Independent Villains | Enemy Creatures | Organization XIII | Disney Villains

Due to the lengthy periods of time passing between releases and many plot twists now being Late Arrival Spoilers, numerous spoilers, including many major ones, will be unmarked to prevent pages being dominated by large chunks of white space for decade-old spoilers. If you have not played a game in the series that was released before 2010, read at your own risk!

Terra, Aqua, and Ventus were three best friends training to be Keyblade Masters under Master Eraqus. Ten years before Sora, Riku, and Kairi began their journey, a threat known as the Unversed threatened the world. The three set out to defeat the Unversed and find answers, setting in motion events that would define the battles of the entire Kingdom Hearts series.
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    All Three 
  • Altum Videtur: Their names are all Latin words.
  • Badass Cape: Their armor in the Birth By Sleep secret ending to II: Final Mix+ has them all wearing capes. They had to be removed for gameplay in Birth by Sleep due to the multiplayer elements, and the capes would slow things down with several players involved in the Mirage Arena. This continues in 2.5 HD Remix, but Terra has the cape appear once he defeats Xehanort to maintain continuity with his later appearance as the Lingering Will.
  • Beam Spam: Ragnarok launches a salvo of light-based projectiles, with the right timing adding more projectiles to the salvo.
  • Blade Spam: Their Sonic Blade is a rapid series of charging slashes. Terra's exclusive Chaos Blade is a dark version of this.
  • Butt Monkeys: Constantly prone to Nice Job Breaking It, Hero! and Pyrrhic Victory moments, more so than any other characters. And as of 3D, you can add Senseless Sacrifice and Shoot the Shaggy Dog to the list.
  • Combination Attack: Capable of performing Trinity Limit, combining their power with an ally's to blast enemies.
  • Dance Battler: When using the advanced variant of the Cinderella D-Link, their finisher is the aptly-named Miracle Dance.
  • Elemental Hair: Brown for Terra (earth), blue for Aqua (water), and blonde for Ven (wind/light).
  • Elemental Powers: They run the gamut. They get Fire/Ice/Lightning, Aero, Cure, the Zero Gravity and Magnet series, Poison, Light, Slow and Stop, and Pure Energy. Each member can manifest it in various individual ways and their exact powers vary between them. Terra is more into Earth and Darkness, Ven uses Wind and Light, and Aqua Fire/Ice/Lightning with a thematic focus on Water.
  • Fighter, Mage, Thief: Terra is the Fighter (strong physical stats, weak magic), Aqua is the Mage (strong magic stats, weak physical stats), and Ven is the Thief (focuses on fast attacks, otherwise middling stats)
  • Flash Step: Terra can use Sonic Shadow and Chaos Blade to rapidly dash around attacking, while Aqua has the Ghost Drive Command Style and Magic Hour Deck Command for Teleport Spam attacks. Ventus brings back the Reversal Reaction Command from II, allowing him to Flash Step behind an enemy and then attack from his new position.
  • Full-Contact Magic: They all have some attack that relies on physical contact to hit enemies with some sort of magic.
  • Invisibility: The "Vanish" command makes them, well, vanish from sight.
  • I Shall Taunt You: The "Taunt" command, which causes nearby enemies to attack only the user. Not very useful in the main game, since you usually fight solo (and thus the enemy will always target you anyway), but it can be helpful in multiplayer.
  • Laser Blade:
    • Terra and Aqua's Blade Charge command style covers their Keyblades in massive cloaks of energy for this effect.
    • Ven's Wingblade command style gives him six shorter light blades to work with, though he swings them two at a time and controls the rest using magic.
  • Magic Knight: They each have great aptitude with both Keyblade combat and magic, Terra and Ven more with the Keyblade and Aqua with magic.
  • Magic Missile Storm: Meteor Shower, launching a series of star-like projectiles at the target. Using the right timing can cause more meteors to fall. Several Shotlocks are like this, but Meteor Shower by far has the highest number of projectiles.
  • Morph Weapon: They can each transform their Keyblade into a glider for travel between worlds. Terra also transforms his into a cannon for his Ultima Cannon attack. As the Lingering Will in Kingdom Hearts II Final Mix +, he ups the ante with additional forms like a whip and a bow and arrow.
  • Musical Assassin: The Rhythm Mixer command style exclusive to Final Mix has them spin and fly through the air to attack with dance-like attacks, and create a trio of symbols and beat them to send out soundwaves as a finisher.
  • Mysterious Past: Ven remembers some of his during the game, specifically when he was Master Xehanort's student and had his heart extracted to create Vanitas but that only goes back four years, when we see Terra and Aqua were already in training with Eraqus; their lives before this point are a blank slate. To make things even more suspicious, Ven is featured alongside Skuld and Ephemer on the artwork celebrating the "second season" of Kingdom Hearts X. Keep in mind that takes places hundreds, if not thousands of years before Birth by Sleep.
  • Original Generation: Before the Destiny Island trio took up the call of adventure, it fell to these three to defend the Realm of Light from Xehanort's schemes.
  • Parental Abandonment: The Destiny Island kids have Invisible Parents. These guys have no parental figures at all besides Master Eraqus, and their lives before their training are a completely mystery.
  • Ret Gone: Can weaponize this in the form of the "Warp" command, which takes the target from the battle completely, but also erases any rewards that might come of it.
  • Similar Squad: For the Destiny Islands Trio. Terra acts like Riku, Ven like Sora, and Aqua like Kairi. Ven also looks like Sora's Nobody, Roxas (though it's really the other way around as Roxas looks like Ventus because of Ventus's connection to Sora), and Aqua looks like an older version of Kairi. This is played with more later on when Ven and Aqua effectively switch roles; Ven has a heart of pure light that makes him critical to Xehanort's plans, just like Kairi, while Aqua ends up being The Hero of the game and finishes what Terra and Ven started in the individual worlds, usually by beating the Disney villain they overlooked.
  • Space Cops: Terra, Aqua, and Ventus are all Keyblade wielders, which automatically makes them this category. The trio attempts to protect other worlds from The Unversed and try to figure out what's causing them to appear. They them try to protect the Realm Of Light from Xehanort's schemes.
  • Spellblade: For their Command Styles, they infuse their Keyblades with some sort of magic to power up their attacks.
  • Standard Status Effects: A part of their arsenal, with a special focus on "Stop" spells. Other spells cause "Poison", "Burn", "Paralyzed", "Blindness", "Confused", or "Frozen".
  • Stuff Blowing Up: Has the "Mine" series of spells to create explosive traps. Aqua has exclusive access to Seeker Mine, which creates homing mines, while Terra has his Ultima Cannon.
  • Super Mode: Command Styles, which boost offensive power and are activated when the command gauge fills. There are a few shared styles between them as well as unique ones.
  • Theme Naming: Their names are Latin; Terra, Ventus, and Aqua, respectively mean Earth, Wind, and Water. It's reflected in their elemental themes, but also connects them to the original Destiny Islands Trio's Theme Naming with the Japanese words for land, sky, and sea.
  • Throwing Your Sword Always Works: "Strike Raid" and variants throw their Keyvlades to attack. Ventus in particular has the "Treasure Raid", "Wind Raid", and "Spark Raid" variations, and his recovery move is another variant.
  • Unwitting Pawn: All them play right into Xehanort and Vanitas's hands. If it wasn't for The Power of Hate making Terra and The Power of Friendship making Aqua and Ven just a little bit stronger than anticipated, the villains' plans would have gone off without a hitch.
  • Vague Age: Terra and Aqua seem to be in their late teens, possibly very early twenties, but it's unclear. At the least, they're each several years older than Ventus, who presumably is the same approximate age as Roxas and Sora during II (14-15) due to his physical resemblance to the former. This is not helped by a flashback where Master Xehanort brings Ventus to Eraqus, and the three of them use the same character models despite this scene being approximately four years in the past.note 
  • Wreathed in Flames: They have the Fire Surge and Fire Dash commands, which cloaks them in fire for a Dash Attack. Terra has a variant called Dark Haze, which uses Darkness instead of Fire. The Thunder Surge variant uses lightning instead.

"What I do, I do for friendship."
"Ven...Aqua...I won't let him hurt you."
Voiced by: Ryotaro Okiayu (Japanese), Jason Dohring (English)

An aspiring Keyblade Master training under Eraqus, he has outstanding power and skill, but lacks discipline and allows darkness into his heart out of fear of failure. Denied the rank of Master by Eraqus, he eventually becomes apprentice to Xehanort and resolves to learn to embrace and channel darkness rather than reject it.

As a result of Master Xehanort's machinations, Terra's body is transformed into a new Xehanort under Master Xehanort's control, containing both of their hearts. However, Terra's hatred for Xehanort was strong enough to reanimate his discarded Keyblade Armor as the Lingering Will. The Lingering Will defeated Xehanort and then went to rest in the Keyblade Graveyard. Sora encountered it during the events of Kingdom Hearts II, where it battled him and acknowledged his worth as a Keyblade Master.
  • Ambition Is Evil: One of Xehanort's reports claims Terra "seeks power single-mindedly", making him an ideal candidate for Grand Theft Me.
  • And I Must Scream: Courtesy of getting his body taken over by Xehanort (but mitigated somewhat by Eraqus's presence supporting him). In A Fragmentary Passage, during his conversation with Aqua he tells her all he can see is absolute darkness (but again, mitigated somewhat by his greatly improved Fighting from the Inside).
  • Animated Armor: When Xehanort takes over his body, Terra's mind reanimates his discarded armor as the Lingering Will.
  • Anti-Hero: A lighter example than most, but still applies. Terra is extremely trusting of others, even when they are Obviously Evil which at times causes him to make questionable actions. He is also utterly obsessed with power, which causes the darkness to easily fester within him. While he mostly channels that in defense of his friends, it also makes him somewhat more ruthless than the other protagonists, not holding whatsoever when fighting his master and father figure Eraqus, and in the end getting consumed with rage and hatred towards Xehanort. Even the Lingering Will outright attacks Sora with full strength over a momentary misunderstanding.
  • A Sinister Clue: A rare Anti Heroic example who doesn't fall under The Southpaw. Though he swings his Keyblade with his right hand like the other protagonists, Terra's dark powers tend to manifest through his left, to the point where his finishers in Dark Impulse mode involve turning it into a huge, grasping claw.
  • Battle Aura: A vaguely flame-like, pitch-black one whenever he taps into the power of darkness.
  • BFG: Ultima Cannon, Terra's Signature Move and ultimate Shotlock, allows him to morph his Keyblade into a giant cannon to fire upon his foes. The right timing causes the bullets to become explosive.
  • BFS: His signature Keyblade, Ends of the Earth, is longer than Sora is tall.
  • Big Brother Instinct: Altough he isn't Ven's actual brother, their relationship is more or less this in a nutshell. Terra is protective of Ven no matter what happen. This develops into Knight Templar Big Brother behavior by the end of the game in regards to everyone seeming to want to end Ven's existence, whether they were good people or bad people.
  • Bonus Boss: As the Lingering Will in Kingdom Hearts II Final Mix.
  • Broken Ace: Terra displays most things that would make him a good Keyblade Master, such as strong beliefs and great strength and skill, but the darkness in his heart causes him to lose that chance. It only goes downhill from that moment.
  • Broken Pedestal: Terra, who has been overly-conscious and quite a bit afraid by the darkness in his own heart, had quite a bit of respect for Master Xehanort, who assumed a guiding role in regards to channeling the darkness towards something good. Sadly, his respect for the old master turned entirely into rage and hatred when Xehanort manipulated him into fighting his father-figure Eraqus, murdering said father figure, and revealing himself to have been screwing with everyone Terra knows for the sake of his evil plan. In fact, part of Xehanort's plan was to purposely set up this trope to maximize Terra's hatred and send his darkness into overdrive, giving the old man the chance to take that younger body for himself.
  • Came Back Strong: When his mind reanimates his armor into the Lingering Will, it hands Xehanort his ass, and then years later proves to be one of the most insanely difficult bosses the series has ever seen.
  • Captain Obvious: He has a strange tendency to shout "Unversed!" whenever they show up, which gets him into trouble when talking to Snow White: she thought he was summoning the Unversed to attack her, instead of just warning her that they were coming.
  • Cast from Hit Points: His "Sacrifice" move drains his HP for an extra-powerful attack.
  • Color-Coded Characters: Red-orange to Aqua's blue-purple and Ven's green. Expressed most prominently through their Wayfinders, though their outfits also play a part.
  • Coming-of-Age Story: Terra's story is a darker version of this than usual. He comes off in a lot of ways as a young man who wants to be seen as an adult but also still desires validation from his "father," Eraqus. Terra's outrage at the revelation that Eraqus expects him to fall to darkness and Aqua is supposed to be keeping an eye on him resembles him being angry they are treating him like a child.note  Xehanort manipulates him by flattering him and calling him a Keyblade Master, i.e. treating him not just like an independent adult but also a peer and equal.
  • Cool Bike: His Keyblade Glider.
  • Determinator: A variant. Terra usually has quite a lot of determination despite the situation, yet has little self-confidence due to his use of darkness. However, once Terra reaches a certain point he snaps and becomes almost unstoppable. This is shown to excellent effect with both Lingering Will fights. In Kingdom Hearts II, the Lingering Will is bar none the hardest boss in the game, and in BBS Terra's own willpower reanimates his armor. This is a man whose will is so strong it can function on its own.
  • Diagonal Cut: His "Zantetsuken" move, which functions as a Single-Stroke Battle and can One-Hit KO enemies, appears as this type of attack.
  • Emotional Bruiser: While largely stoic, Terra goes through a lot of hidden emotional turmoil in his journey. Not that it stops him from smacking Unversed.
  • Establishing Character Music: Kingdom Hearts II features an unknown soldier in full armor as a Bonus Boss, who murmurs about his friends before fighting. All there really is to establish his character is his theme, "Rage Awakened," which captures his sense of injustice and establishes a connection to Big Bad Xehanort by reprising one of his Leitmotifs. It isn't until Birth By Sleep until we learn this figure is Terra.
  • Everything's Better with Samurai: Well, do you have a better explanation for the hakama? He even gets a Diagonal Cut as a unique attack that has a chance of One Hit Killing regular enemies.
  • Fatal Flaw: He wants power to protect his friends from any harm that might befall them. In a series where Ambition Is Evil, he's doomed.
  • Fighting from the Inside: It's what lets Aqua overcome his Xehanort-possessed body when she joins him in his Battle in the Center of the Mind.
    • Continues to fight in 0.2, which takes place between the events of BbS and the first game, when Xehanort exploits his link with Aqua into telling him where Ven is hidden.
  • Gender-Blender Name: Terra is a girl's name in the West, and Square Enix knows that.
  • Genre Blindness: Terra really doesn't do well at spotting the Obviously Evil bad guys he meets and trusts them to help him. Lampshaded by Peter Pan if you talk to him in Neverland after finishing the storyline there.
    Peter: I'd watch out if I were you. You look like an easy guy to trick.
  • Handicapped Badass: The Lingering Will is apparently blind, if the pre-battle conversation is anything to go by. It'll still kick your ass.
  • Heel Realization: When he mortally wounds Eraqus.
  • Heroic Spirit: The first instance of solitary Our Souls Are Different, in comparison with all the usual talk about hearts or the combination of souls and bodies (Nobodies).
  • Heroic Willpower: Probably the most out of anyone in the series. Even when Xehanort takes over his body and overpowers his heart, his mind reanimates his armor to keep the fight going.
  • Hero with an F in Good: At first, he really stinks about doing good things. He improves it to a B+ over time.
  • Hidden Depths: According to the tie-in novels, he's very skilled in carving wood with a knife, even making the wooden training keyblades himself.
  • Horrible Judge of Character: Played With. While Terra seems to be extremely bad at telling who is a bad guy from a good guy, this isn't really because he is extremely gullible and instead comes from his mindset of taking things slow and coming to a conclusion. In almost every case where Terra seems to be trusting a villain, he usually comes to the conclusion they aren't trust worthy after spending time listening to them. The only time he ever truly trusts a villain is for Justified reasons such as Jumbah, and Hook.
  • I Did What I Had to Do
    "What I do, I do for friendship."
  • Identical Stranger: Master Xehanort looked suspiciously like Terra in his youth, especially after Xehanort's possession leaves him Hades Shaded.
  • The Juggernaut: In spite of his flaws and vulnerability to darkness, he proves himself one of the most powerful characters in the series. So far the only character to defeat him is Sora, everyone else is crushed.
  • Kick the Morality Pet: When he attacks Master Eraqus and brutally beats him to prevent him from harming Ven. He has just enough time to calm down and realize what he's done before Xehanort shows up and finishes Eraqus off.
  • Laser-Guided Karma: Much like Riku, he gave into the darkness and paid for it. Although Terra's consequences in comparison were much worse, to the point of being Disproportionate Retribution.
  • Leitmotif: "Terra", which is lifted from "Fate of the Unknown", the track that plays under the secret video of Kingdom Hearts II Final Mix.
  • Left-Handed Mirror: To Riku. Although Terra is not left-handed, his darkness manifests through his left hand while Riku's manifests through his right or both. They have many, many parallels, including sharing the same role in a Two Guys and a Girl trio, complete with same Theme Naming. They both are destined keyblade wielders, both are misled and manipulated by Maleficent and Xehanort, and both succumb to the Darkness in their hearts. But while Terra is lost to his inner Darkness and becomes a Xehanort host, Riku conquers his inner Darkness and uses it to defend the Light, thus escaping Terra's fate. note 
  • Limit Break: His "Limit Storm" kinda acts like one, dealing more damage when Terra's HP is low. He also has access to "Shotlocks", attacks that consist of the user locking on to a target or targets for a set amount of hits before launching a Homing Projectile storm, whether of a projectile fired from the Keyblade of by him or herself.
  • Misblamed: In-Universe, everyone, including Terra himself, thought that he was responsible for stealing Aurora's heart. He wasn't, which Master Xehanort later revealed that people with a powerful light inside them like Terra are not able to steal hearts. Word of God confirms that Master Xehanort and Maleficent were the ones who stole Aurora's heart, as the two are beings of darkness.
  • Mighty Glacier: He moves and attacks slowly, but he hits hard and has the highest HP of the trio. Moves into Glass Cannon in the late-game; while Aqua and Ven have superior dodge and recovery commands, Terra's commands for them are lacking. His sole defensive advantage over the other two is his higher HP, which isn't that impressive with the damage output the Bonus Bosses have. On the other hand his advanced Deck Commands and Command Styles, like Dark Impulse and Ars Solum, help patch up his speed problem on the offense.
  • Missed the Call: According to Word of God, Terra has the skill and power of a Keyblade Master and thus is essentially one in all but title — that's why he's able to perform the Keyblade Inheritance Ceremony with Riku. However, due to Eraqus's concern for the darkness in his heart, he chooses to make Aqua a Master instead. If Xehanort hadn't sabotaged Terra during the exam, it's likely that Terra could have made Master too and Xehanort's manipulations of his insecurities may not have gone so well.
  • Moral Luck: Has problems with this. In Neverland, for example, he and Aqua both side with the first person they encountered in that world without really asking any questions. Aqua met Peter first, Terra met Hook.
  • Mr. Fanservice: For some. The tight clothing he wears definitely helps, especially his keyblade armour. And he'll do vertical push-ups on command.
  • Muscles Are Meaningful: He's the buffest character out of the Power Trio consisting of himself, Ven, and Aqua; fittingly, in terms of damage-dealing, he's the most powerful.
  • My God, What Have I Done?: After beating up Master Eraqus to the point of near-death and enabling Xehanort to finish him off.
  • Nice Job Breaking It, Hero!: Repeatedly, Terra has a problem of helping villains, directly or indirectly.
  • Personality Powers: Specializes in earth and darkness and is stubborn, hard headed, and brooding.
  • Picky Eater/Real Men Hate Sugar: According to the tie-in novels, he has a strong aversion to sweets (preferring nuts), in spite of his master's and companions' collective Sweet Tooth. This is why his unique ice creams are stated to be bittersweet.
  • The Power of Hate: His hatred for Xehanort builds and builds leading up to the final battle as he realizes Xehanort manipulated him into killing Eraqus and more. Then reaches critical mass when his hatred for Xehanort becomes so intense that he reanimates his armor to fight Xehanort when he loses his body. Years later, the Lingering Will outright tells Sora that it has nothing to offer but its contempt for Xehanort.
  • Rage Against the Mentor: Causes a pivotal turning point in the plot.
  • Sealed Evil in a Duel: Tells Xehanort in "Blank Points" that he's willing to fight with him for as long as it takes to keep the old man from having his way with their shared body.
  • Signature Move: Ultima Cannon is his ultimate signature Shotlock. This carries over to both Xehanort in possession of Terra's body and The Lingering Will note .
  • Single-Stroke Battle: The only one of the Birth by Sleep trio to learn Zantetsuken. In his case, the attack has him flash past his foes as he strikes, with a very high chance of instantly killing the enemies he hits.
    • Being a low enough level when fighting the Lingering Will in Kingdom Hearts II will most likely result in his attacks killing you in a single shot.
  • Skilled, but Na´ve: Terra is one of the best Keyblade wielders shown. If only his heart wasn't so susceptible to darkness and prone to manipulation.
  • Space Cop: Terra is a Keyblade wielder and his job is to protect other worlds from threats like The Unversed. However, Xehanort tries to corrupt Terra over time and make him fall into darkness in order to make him turn on his cop like role.
  • Spin Attack: "Brutal Blast", which also has some kind of Ki Attack going on before the spin, and also "Windcutter".
  • Tears of Remorse: Lets them fall when he kills Eraqus.
  • Theme Music Power-Up: Used as a tragic piece when his theme plays when he fights Eraqus. The Lingering Will gets one when it fights Xehanort with "Rage Awakened" playing.
  • Then Let Me Be Evil: Downplayed in that darkness is not inherently evil in this setting. Terra only truly starts to embrace the power of darkness after his best attempts to stamp it down only resulted in Eraqus and Aqua accusing him of using it.
  • Too Dumb to Live: Even after discovering Xehanort's true colors and realizing he was being used, Terra still continues to use the powers of darkness, which enables Xehanort to steal his body in the end. To be fair, though, Terra's non-darkness attempts against Xehanort keep failing, and it is a matter of both self-defense and defense of others in the heat of the moment, after all.
  • Took a Level in Badass:
    • Through accepting his heart's darkness, unlocking his true potential and dark-elemental attacks. Like Riku, it ended up costing him dearly.
    • In Blank Points, he seems far more serene than you've come to expect (only expressing a hint of Tranquil Fury at worst), finally able to hold his own in a battle of wits against Xehanort and even giving an ironic Call-Forward to Riku's Character Development regarding Darkness. Of course, Eraqus's revealed presence within Terra's Heart most likely has something to do with this.
  • Too Spicy for Yog Sothoth: In Blank Points, he vows to be this in spite of his possession by Xehanort note . And as of 0.2, he's definitely backing it up.
  • Tragic Hero: Everything he did was to become powerful enough to protect his friends and defeat the forces of darkness. It didn't quite work out as he hoped, to say the least.
  • Unstoppable Rage: There's a reason the Theme Music Power-Up for the Lingering Will is called "Rage Awakened". Reaches full context when he rises against Xehanort. For once the barrier surrounding the battlefield is the hero's, to make sure Xehanort has nowhere to run and no one can interfere as the Lingering Will beats him into submission.
  • Weapon of Choice: The Earthshaker keyblade which is later upgraded to Ends Of The Earth.
  • "Well Done, Son!" Guy: Towards Eraqus. The revelation that Eraqus didn't trust him not to fall to darkness and sent Aqua to keep an eye on him is a major factor in Terra getting closer to Xehanort, who is quick to praise him.
  • What the Hell, Hero?: On the receiving end from various people for his actions in Birth By Sleep. Dishes one out himself towards Aqua over her and Eraqus's obvious lack of faith in him.

    Ventus ("Ven")
"Friends forever..."
"At least I have some [friends]! I've become a part of their heart, just as they've become a part of mine. My friends are my power... and I'm theirs!"
Voiced by: Kouki Uchiyama (Japanese), Jesse McCartney (English),

A rookie Keyblade wielder who trains alongside Terra and Aqua at the Land of Departure. He runs away from home to find Terra after receiving a warning of things to come. Despite not being as skilled as the other two, he's still a capable combatant and is eager to explore new worlds and make friends. He has some connection to Master Xehanort and his new apprentice Vanitas, which he cannot remember.

The events of Birth By Sleep damage Ven's heart to the point he loses it, causing him to fall into a coma. Aqua places his body to rest in Castle Oblivion to hide him while he recovered. Somewhere in the castle's halls, Ven is still waiting to find his heart again and wake up. The last cutscene of the game reveals that his heart made it's way to Sora and rests inside him, still to this day.
  • Abusive Parents: His original master, Xehanort, was a Sink-or-Swim Mentor.
  • Adorably Precocious Child: Poor Ven. No one's taking him seriously.
  • And I Must Scream: Just like the secret ending from Kingdom Hearts II Final Mix+, Ventus is frozen alive by Master Xehanort. Granted, he does escape via Heroic Willpower just in the nick of time to save Aqua, but winds up being pinned down by some Unversed just for Vanitas to commit Grand Theft Me.
    • However, the ending puts him right back into another one, which is even worse. By vanquishing Vanitas and destroying the X-Blade, Ventus basically shattered his own heart. The only reason he isn't Deader Than Dead is because what remains of him took shelter in Sora's heart. Meanwhile, his body lapsed into a coma and was placed within the depths of Castle Oblivion by Aqua until a time came when she could figure out how to heal him, where he still sleeps to this day. Since Aqua was and still is trapped within the Realm of Darkness and only she knows where his body is, this effectively means he's been left all alone to be forgotten in a godforsaken, abandoned corner of the universe for seemingly all eternity. Ven can't be saved until Aqua escapes from the Realm of Darkness and his heart, which is hidden in Sora's, is healed from the damage he self-inflicted. Let's not get into the potential further damage done as a result of Sora's own heart being damaged during the events of 3D, but it's starting to show signs of healing if the ending of 3D is anything to go by.
  • Badass Adorable: Was selected to be one of the new Union leaders by Master Ava during the events of Union Cross, meaning that he was an exceptionally talented Keyblade Wielder while still being young enough to gush over the Spirits' cuteness.
  • Battle in the Center of the Mind: At the end of the game with Vanitas.
  • Beat Them at Their Own Game: During his final battle, due to his unique relationship with the boss, as well as where the battle takes place, Ventus forms a D-Link with Vanitas and uses his own Commands and Shotlock against him to overwhelm him.
  • Belated Backstory: He used to be a Dandelion, a group of five Keyblade wielders sent to preserve the legacy of the Keyblade after the Keyblade War.
  • Big Brother Worship: Of Terra. It's rather depressing how long it takes for poor Ven to accept that maybe there is something bad going on with him.
  • Big Damn Heroes: In 3D, Ventus shields Sora's heart from Xehanort's darkness with his Keyblade armor. Unfortunately subverted via Armor Is Useless, though.
  • Break the Cutie: As he begins to remember his past, he starts coming apart. Slips into Death Seeker at the end of the game, asking Terra to kill him to stop Xehanort's plan.
  • Broke Your Arm Punching Out Cthulhu: By the end of the game, he successfully defeats Vanitas and destroys the χ-blade, but ends up losing his heart and becoming comatose in the process.
  • Character Tics: He often places his hands behind his head like Sora does. This is probably because Sora picked it up from him when the former sheltered the latter's heart.
  • Call-Forward: Nearly replicates Sora's famous speech to Riku in I with "my friends are my power, and I'm theirs!"
  • Catch-Phrase: "I'm Ventus. Call me Ven," and all variations thereof.
  • Child Soldier: With the reveal that he was a Keyblade Wielder during the war, Fridge Horror sets in when you consider he was only 10/11 years old when he was training with Xehanort, and therefore he must've been even younger during the events of Unchained and Union X before whatever happened that landed him in Xehanort's hands.
  • Color-Coded Characters: Green to Terra's red-orange and Aqua's blue-purple. Expressed most prominently through their Wayfinders, though their outfits also play a part. This also means Wind Is Green, though ironically none of his actual wind attacks fit, just Ven himself.
  • Connected All Along: Who would have thought that Ventus and Marluxia's complete being Lauriam had a shared history together? Though, not much is known about it at this point.
  • Cool Board: His Keyblade Glider is a flying skateboard, sans wheels. Which of course means he can go Sky Surfing.
  • Cry Cute/Puppy-Dog Eyes: As shown in a flashback within the "The Masked Boy" cutscene, in response to Terra telling him off.
  • Dark Is Not Evil: Even as Xehanort's apprentice and before his darkness was extracted to make Vanitas, he was largely the same person as he is in the game. In fact, the reason his darkness was removed in the first place was because he was too soft for Xehanort's purposes, even with all that darkness within him.
  • Decoy Protagonist: You'd think he'd be the chief protagonist due to his resemblance to Sora and Roxas. As it stands, both Terra and Aqua are both somewhat more important protagonists. Ven still has an important role to play, though.
  • Deep Sleep: Ven has been asleep for around 10 years by the time the events of Kingdom Hearts take place.
  • Demonic Possession: If Vanitas can truly be perceived as a demon, then Ven is his victim for this trope. Played much more straight in 3D however, when he summons his armor to protect Sora's heart, but instead it ends up being overridden by Xehanort's darkness, enveloping it in black ink and making it very hostile to Riku.
  • Determinator: Despite Vanitas completely outclassing him the last time they fought, Ven adamantly refuses to give up when the time comes for their rematch. His determination is so strong that he willingly destroys Vanitas and inflicts catastrophic damage on his own heart to keep his Evil Counterpart from wielding the χ-blade.
  • Despair Event Horizon: He crossed it when Master Xehanort told him of his true nature.
  • Dull Eyes of Unhappiness: Whenever his heart is in critical condition.
  • Empty Shell: He was this at a point in the past when his heart is damaged. Also his fate by the end of Birth By Sleep, though by 3D he seems to be breaking out of it.
  • Everything's Better with Spinning: He has an entire fighting style based on this concept called Cyclone.
  • Fastball Special: When teamed up with Hercules, he is thrown, but when teamed with Stitch, he does the throwing.
  • Final Boss: Technically, the final boss of Aqua's storyline is Ven's true self, given Vanitas came from him to begin with. His armor is also the final boss of 3D.
  • For Want of a Nail: His story is basically what happens when you take Sora and put him in a story where things do not end well for him.
  • Fragile Speedster: Has the fastest attacks but the lowest HP growth. Curiously though, his defense is the highest, but only by a couple points.
  • Love Freak: Just may be the biggest one in the series. His motivation through his entire story can be summed as making/saving/protecting friends.
  • Hair of Gold, Heart of Gold: Possibly the purest and kindest non-princess of heart in the series, and he's got the gold hair to prove it. Fridge Brilliance kicks in when you realize that he's essentially one of them because his is a heart of pure light, just like the Princesses of Heart. This is because Xehanort forcibly removed all the darkness from it to create Vanitas, who is pure darkness.
  • Heroic Sacrifice: He destroyed the χ-blade even though he knew it would destroy his heart, along with Vanitas's.
  • Heroic Willpower: When Vanitas is about to kill Aqua, Ven frees himself from his Human Popsicle state through sheer willpower.
  • I Cannot Self-Terminate: Upon finding out about his role in Xehanort's plans, he tells Terra and Aqua to, in the event that he does end up fighting Vanitas and forging the χ-blade, "put an end to him."
  • Identical Stranger: Is physically identical to Roxas. This is due to their shared connection to Sora.
  • Incorruptible Pure Pureness: The three fairies of Sleeping Beauty even note that he's just like Aurora, with no darkness in his heart. As it turns out, it's because his darkness has been forcefully removed and personified as Vanitas.
  • The Ingenue: His kindness and naivety reflect the purity of his heart.
  • Just a Kid: The reason he's not allowed to take the Master Qualification Exam. Aside from being half of Xehanort's plan, meaning Eraqus doesn't want him to ever leave the Land of Departure.
  • Leitmotif: "Ventus", a mix of Sora and Roxas's themes.
  • Light 'em Up: Ven's specialty aside from wind is light-based spells like Faith and Salvation. Also reflected in his Wingblade Command Style which is basically his version of Sora's Final Form with blades of light instead of dual Keyblades, as well as some of his Shotlocks, Pulse Bomb and Dark Link.
  • MacGuffin Super Person: In Birth By Sleep, he is the light half to the dark half for Vanitas in Master Xehanort's first chronological attempt at making the X-Blade. If the two clash at equal strength, a proto-X-Blade will form, bringing pieces into place for a possibility of The End of the World as We Know It.
  • Mysterious Past: Master Xehanort apparently found Ventus... somewhere. According to the trailer for Kingdom Hearts Union X, Ventus was around during the events of Kingdom Hearts X and was a member of the Dandelions and knew both Ephemer and Skuld.
  • Mythology Gag: While every character shares some of their trademark skills with Sora, which is more or less just a testament to those abilities being series mainstays, Ven gets Ars Arcanum, Dodge Roll, and Glide. His Wingblade command style is also heavily based on Final Form in appearance and fighting style, with a combo finisher that looks like Trinity. As for links to Roxas, Ventus also receives the Reversal ability, while Faith and Salvation create pillars of light to attack enemies like Roxas's Event Horizon.
  • Nice Job Breaking It, Hero!: A minor example, but in the Dwarf Woodlands, the Queen ends up dropping the poisoned apple by mistake, only for Ven to point it out and return it to her. There's no way he could have known it was poison, and everything works out fine a couple hours later, but had he not returned that apple, the Queen would have lost her weapon against Snow White.
  • Older Than They Look: Ven's been sleeping for eleven years as of 3D, and while his body hasn't grown in that time he's now chronologically twenty-six years old. It's seemingly confirmed in the Kingdom Hearts Union X expansion trailer which shows Ven in the Keyblade Graveyard with Ephemer and Skuld saying that Master Ava told him to go there—with the events of the Keyblade War being long in the distant past of the franchise, he's apparently much much older than he looks, and possibly the oldest living character in the whole franchise.
  • Only Known by Their Nickname: Usually goes by Ven, though he's also sometimes called Ventus.
  • Personality Powers: Specializes in wind and light and is bright and cheerful.
  • Power Floats: His Skyclimber command style has him float in the air as he attacks.
  • Pyrrhic Victory: The end of his story results in Vanitas' defeat. At the same time, Aqua breaks the proto-X-Blade outside of his heart. Their combined victory destroys Vanitas, but also plunges poor Ven into a more-than-a-decade long coma.
  • Reverse Grip: Contrary to every other Keyblade wielder, Ventus holds his this way. When his Keyblade Armor is possessed by the darkness in Sora's heart, it still uses this grip.
  • Sealed Good in a Can: Of a sort as of the end of Birth By Sleep. Ventus is in a coma due to the split of his heart and his Heroic Sacrifice of destroying his dark half. As a way to protect him until she could find a way to revive him, Aqua turned the Land of Departure into Castle Oblivion, putting him deep within the castle, in a chamber that only she can find, meaning that only she can restore him when the time is right.
  • Shirtless Scene: In his awakening, he's topless.
  • Space Cop: He is shown to be one in training as he is a rookie Keyblade wielder.
  • Storm of Blades: His "Multivortex" Shotlock operates like this, with several blades of wind and light helping him.
  • Took a Level in Badass: When he first fights Vanitas, he gets pummeled and needs Mickey to pull a Big Damn Heroes moment. By the end of the game he manages to beat Vanitas one-on-one, while Vanitas is armed with the χ-blade.
  • Trauma-Induced Amnesia: Xehanort did something to him a few years ago that was so awful, he can't remember anything of it. Unfortunately the memories eventually come back. Considering he remembers Xehanort siccing a mob of Neoshadows on him and holding him in contempt for not giving in to his inner darkness, it's probably for the best that we do not know the full extent of his traumas.
  • Teens Are Short: He's only a few years younger than Terra and Aqua, but he's only a couple inches taller than Ienzo, who's a preteen.
  • Teleport Spam: In full effect when using Vanitas's Dark Splicer against him.
  • Unnecessary Combat Roll: His dodge maneuver is the "Dodge Roll", which can be upgraded to the Thunder Roll. The tactic leaves him invulnerable for its duration.
  • Weapon of Choice: His original Keyblade, the Wayward Wind, which is obviously designed for his Reverse Grip combat style. Unlike Terra and Aqua, he doesn't upgrade it to a stronger form.
  • Weapon Twirling: He's prone to spinning his keyblade during his ready-but-idle animation and also before opening chests.

"The three of us... will always be one."
"Power is born within the heart. When the time is right, you just need to look inside yourself... and you'll find it there."

The only one of her trio of friends to become a Keyblade Master. She is tasked with looking after Terra to keep him from succumbing to darkness, and to bring Ventus back to the Land of Departure after he runs away from home. Specializing in magic instead of physical fighting like Terra, Aqua's promotion above him and Ven and her natural urge to try and guide them leads to their friendship fracturing when she seems to be acting superior to them. Despite this, she has a very strong sense of justice and a strong desire to do the right things, and she is the overall heroine of Birth by Sleep.

By the end of the game, Aqua duels Xehanort to try and break his control of Terra's body. Terra, in desperation, casts their body into the Realm of Darkness, and Aqua sacrifices her armor and Keyblade to save him. Trapped in the Realm of Darkness with Master Eraqus's Keyblade, she's been looking for a way out for ten years, and has had additional adventures in the darkness.

  • The Ace: The most powerful of the trio and the only one to be named Master, as well as the only one to withstand being manipulated by the villains.
  • And I Must Scream: By the end of Kingdom Hearts: Birth by Sleep, Aqua becomes trapped in the Realm of Darkness alone. In Kingdom Hearts 0.2: Birth by Sleep - A Fragmentary Passage, we see that Aqua has spent the last ten years doing nothing but fight Heartless and wandering aimlessly through the Realm of Darkness chasing the illusions of Terra and Ventus. Not only does she have to deal with the disappointment of never seeing her friends again, but the Realm of Darkness also toys with her on an emotional level, changing around her and forcing her to face her personal demons in the form of her own reflection. It is even revealed that time works differently there, not realizing how long she has been there in the first place.
  • Action Girl: Is primarily a magic user, which she can combine into a few good physical attacks. There's a reason she's the one with the Master rank, after all. Doubles as an Affirmative Action Girl; though Kairi had fought in cut-scene form before, and Xion and Larxene had been playable in Days's multiplayer mode, Aqua is the first proper female player character.
  • Adorkable: As shown by her completely flustered reaction when Zack asks her out on a date.
  • Back-to-Back Badasses: Subverted when she tells Zack to sit on the sidelines before her battle with Hades and the Ice Colossus. Later played straight in an awesome fashion when she teams up with fellow Memetic Badass Mickey to fend off a Vanitas-possessed Ven.
  • Badass Adorable: She is a beautiful woman who is very powerful and one of the most skilled Keyblader users in the series.
  • Badass Boast: "My name is Master Aqua. Now return my friend's heart, or pay the price!"
  • Barrier Warrior: Where Terra and Ventus block attacks with their Keyblades, Aqua throws up a Beehive Barrier that protects her from all directions. She also learns skills to dash while projecting a barrier to damage enemies, can explode her barrier outwards to damage enemies, and is the only character who can use her Block skill in midair.
  • Beware the Nice Ones: Aqua is basically the big sister you'd always want... until you mess with someone close to her. At which point, she becomes your worst nightmare.
  • Big Sister Instinct: Harm Ventus in any way and you have dug your own grave.
  • Boobs of Steel: Being that she's several years older than the other main female heroes seen so far, she's more physically developed, and is certainly the most powerful of them, as well as one of the most powerful heroes, period.
  • Brought Down to Badass: By the time Aqua reached the Castle of Dreams in the Realm of Darkness, she had lost nearly all of her custom-tailed Command Deck and styles, leaving her only the third-tier basic spells, due to the Bag of Spilling between the games. She still managed to survive the two third of A Fragmentary Passage.
  • Character Development: At the start of Birth By Sleep, Aqua's reaction to darkness and people who harbor considerable darkness in their hearts is an implacable compulsion to destroy them, as Eraqus indoctrinated her in an excessively black-and-white way of viewing people's moral dispositions. Though her belief in light and its superiority to the darkness never once falters, she learns gradually, starting with her encounter with the Fairy Godmother in the Castle of Dreams, that things aren't always so cut-and-dry and that using light to fight and destroy darkness unprovoked only serves to "cast a shadow" and perpetuate the cycle of positive and negative emotions that characterize light and darkness. But arguably subverted at the end, though: Her and her friends' experiences due to Xehanort's actions seem to have driven her right back to square one (e.g., "What else is darkness but hate and rage?") — and her constant battles in the Realm of Darkness can't have helped, either.
  • The Chooser of The One: May be an indirect example to Sora. While she doesn't grant him the power to use a Keyblade to avoid putting him and Riku through the same ordeals she and her friends has been through, she advises Sora to help Riku if he ever falls into darkness, thereby putting him on the path to become a heroic Keyblade wielder unlike any other who continues to ruin Xehanort's plans in her place.
  • Color-Coded Characters: Blue-purple to Terra's red-orange and Ven's green. Expressed best through their Wayfinders, though their outfits also play on it.
  • Cool Big Sis: To Ventus, guiding and watching over him with a caring but firm hand.
  • Curtains Match the Window: Blue eyes and blue hair.
  • Cute Bruiser: She's quite easy on the eyes. Just don't think she's another pretty face... or she'll beat yours in, severely. Hades learned this the hard way.
  • Dance Battler: In line with her agility, Aqua's fighting style is peppered with graceful cartwheels, spins, and twirls, making it a sight to behold as an ally, and a symphony of pain to avoid if you're an enemy.
  • Despair Event Horizon: Comes close to crossing it after being trapped in the Realm of Darkness; she comes across several Darksides, and after considering fighting back, ultimately dismisses her Keyblade and plans to just let them kill her. When the Darksides are destroyed by the sudden appearance of Terra and Ven's Keyblades, she snaps out of it.
  • Did You Just Flip Off Cthulhu?: Drops a short but epic one to Xehanort as he tries to take over Terra's body.
    Aqua: My name is Master Aqua. Now return my friend's heart, or pay the price!
  • Did You Just Punch Out Cthulhu?: She doesn't quite punch him out, but in the final battle of her storyline in Birth By Sleep she takes on Vanitas after he had fused with Ven to form the χ-blade, which is synonymous with the full power of Kingdom Hearts itself. Mind you that Keyblade Wielders are stated to decide the fate of entire worlds on their lonesome and Keyblades themselves are pale imitations of the χ-blade's power. Aqua held her own while Ven was Fighting from the Inside and eventually succeeds in disarming Vanitas as the χ-blade explodes into light.
  • Difficult, but Awesome: The most difficult protagonist to play due to her preference towards magic over brute force, but when mastered and fully leveled up, she is by far the most powerful Keyblade wielder.
  • Double Jump: Doubleflight, which functions as a platform of light under her which she jumps off of for a second jump.
  • Distaff Counterpart: To Sora to a certain extent. She's effectively The Hero of the game and shares many of his core beliefs that make him suitable for the role.
  • Drunk with Power: Invoked; in Radiant Garden, Ven accuses her of letting her newfound status as a Keyblade Master go to her head.
  • Elemental Powers: Has access to all types of Elemental magic.
  • 11th Hour Superpower: She gains the Brightcrest Keyblade in the Final Chapter. It possesses very impressive range, makes critical hits a 75% chance, and provides an outstanding boost to her already impressive magic stat. She gets yet another one, namely Eraqus's Keyblade, Master Defender, during the Secret Episode. It has the same range and magic rating as Brightcrest, but with additional physical strength.
  • Energy Bow: The front portion of her Keyblade Glider can become one.
  • Everything's Better with Spinning: Her final Shotlock Lightbloom has her spin in place to launch light projectiles at enemies.
  • Fastball Special: She tosses Stitch at enemies when teamed up with him. When teamed up with Prince Phillip, however, he tosses her instead.
  • Fatal Flaw: Indecisiveness and poor communication when it comes to her friends. Her desire to help Terra and Ven backfires on her due to this, since it makes it seem like she's spying on them for Master Eraqus. Not helped by her not explaining her reasons better. It ends up costing her them.
  • Feminine Women Can Cook: In the tie-in novels, she's a skilled baker of sweets. Terra teases that, due to her Action Girl status, it's his only reminder that she's a girl.
  • Fighting Your Friend: Poor girl had to fight both of them.
  • Fingerless Gloves: She wears them under her large sleeves.
  • Gameplay and Story Integration: She's the Difficult, but Awesome character in Birth By Sleep, being the most powerful when properly mastered. She's also, canonically, the strongest of the three (being the only one to reach Master rank, among other things).
  • Go Mad from the Isolation: In 0.2, she seems to be in the early stages of this throughout most of the game, talking to herself (which she lampshades as a bad sign) and eventually chasing after Terra and Ven's phantoms despite knowing they're not real. She gets better after briefly talking to Terra for real and teaming up with Mickey near the end of the game, but there's no telling whether she relapsed after they got separated again.
  • Good Is Not Nice: Played with. Aqua is a genuinely nice and caring person, but as mentioned above, her rank as Master and her desire to protect her friends makes her come off as a high and mighty busybody. Put simply, she is a nice person, but she has the unfortunate habit of rubbing people the wrong way at times.
  • The Hero: While Terra is busy coping with Nice Job Breaking It, Hero! and Ventus is just on a fun adventure, it's Aqua who is actually the real protagonist of Birth By Sleep. A major hint is the timeline of events in the theater: Aqua usually (though not always) visits a world after Terra and Ven already have, and cleans up their loose ends by kicking the butt of the local Disney villain and setting things right for the local good guys. And in contrast to Terra and Ven having character flaws, she's selfless, brave, strong, always wants to help others, always wants to do the right thing, and puts her friends above herself. Her main flaw is trying to protect them to the point she patronizes them which, especially for Terra, drives them away from her. Most obvious in the Final Episode. With Ven comatose and Terra a victim of Grand Theft Me, it's Aqua's story that keeps going to bring the game to its true conclusion. It's also worth noting that in the Secret Ending, Ansem considers her to be a lot like the hero of almost every other game in the series, Sora, because of her kindness and dedication to her friends.
  • Heroic Self-Deprecation: Despite being the exact definition of the word hero, being kind, selfless, and helpful towards others, she once claimed she doesn't consider herself one because she drove away Terra and Ventus accidentally making them think she was on Master Eraqus's side more than on theirs.
  • Hidden Depths: She's very good at cooking.
  • Hope Spot: 0.2: A Fragmentary Passage is this. Going by the trailers, you'd think that Mickey would be able to save her and have her return to the Realm of Light, right? Nope, she gets swept up by an utterly colossal swarm of Heartless at the end and dragged further into the Realm of Darkness, where she meets Ansem the Wise as seen in Blank Points. Luckily, Riku and Mickey plan on diving back into the Realm of Darkness to get her back for real, as seen in the ending of 0.2.
  • Horrible Judge of Character: She accuses Terra of embracing darkness when at that point in the story he was still firmly resisting its pull. Even worse, one of the main reasons Aqua suspected him was Maleficent told her so.
  • Incorruptible Pure Pureness: Because she follows Eraqus's teachings so strongly, she has only a small bit of darkness in her heart. This leads Vanitas to plan to use her as a back up for the Master Plan, and her heart is strong enough to not be consumed in the Realm of Darkness without her armor or a Black Coat for an extended period of time.
  • Jiggle Physics: Part of the reason that ESRB tagged the game with "Mild Suggestive Themes." Her breasts don't bounce as much as some examples, but they do.
  • Lady of Black Magic: She remains graceful in combat by using cartwheels and spins and is the magical powerhouse of the game, using devastating Elemental magic. The "Black" part's averted, though — she's quite pro-Light 'em Up.
  • Lady of War: While Ven and Terra assume typical battle stances, Aqua stands perfectly poised even in the heat of battle. Her first Command Style, Spellweaver, hammers this concept home, where she attacks with Keyblade slashes alongside graceful flips and twirls.
  • Leitmotif: "Aqua", which borrows from "Fate of the Unknown".
  • Linear Warriors, Quadratic Wizards: Played very, very straight. In the early game Aqua struggles to survive thanks to poor spells, low HP, and all-around terrible stats, while Terra and Ven do just fine. In the late game all three remain effective, but Aqua is far and away the strongest of the three thanks to numerous unique spells that cover most every strategic option she needs, and with Barrier and Curaga she's got a better defensive position than the other two as well.
  • Magic Knight: She's the most skilled magic user of the trio, and just as capable a swordsman as her friends.
  • Making a Splash: Downplayed. While Terra and Ventus get a decent selection of attacks for their elemental namesakes, Aqua's only water attack is her starting Shotlock Bubble Blast.
  • Master Swordsman: Attains a Mark of Mastery in the exam at the start of Birth By Sleep, being named Keyblade Master.
  • Ms. Fanservice: Aqua is easily the most attractive original female character to come from the series so far. Aside from having a more developed body, her outfit, while covering her up well enough, is still quite gratuitous in emphasizing her rear, legs, and breasts. The Olympus Coliseum visit on her end serves to have fun lampshading it.
  • Murder Is the Best Solution: After sensing the darkness within Lady Tremaine and her daughters in the Castle of Dreams, Aqua, recalling Master Eraqus's teachings that darkness must be destroyed, ultimately concludes that she has to kill them. Cinderella's Fairy Godmother stops Aqua, telling her of how light and darkness must co-exist, and instead convinces her to help Cinderella, though Tremaine and her daughters are ultimately killed anyway by the Cursed Coach.
  • My Name Is Inigo Montoya
    "My name is Master Aqua. Now return my friend's heart, or pay the price!"
  • Mythology Gag: The scene in which we are introduced to her is played out in exactly the same way we met Kairi in the first game, only with a more sisterly tone than romantic. Likewise, the lucky charms Aqua made were inspired from a misinterpretation of the two tales we heard in the first game, with the thalassa shell charm made by sailors for safe returns merged with the binding properties of the Paopu fruit.
  • Nice Job Breaking It, Hero!: She saves Terra-Xehanort from becoming trapped in the Realm of Darkness, though at the cost of her getting stuck there instead. This leads to an amnesiac Terra-Xehanort becoming Ansem the Wise's apprentice, which in turn causes a chain of events that allows every other game in the franchise to happen.
    • In Kingdom Hearts 0.2 Aqua mentions that Ven is in the Chamber of Waking... right in front of Terra-Xehanort!Possessed Terra... who then uses this to fuel his ideas, which Xemnas later capitalizes on himself in The World That Never Was, as mentioned by Xigbar.
  • Never a Self-Made Woman: Poor Aqua has it bad with this trope, as all of her actions and status as Keyblade Master are because of Master Eraqus, and all of her motivations relate to her male friends.
  • Personality Powers: As the levelheaded and intelligent one, she specializes in magic in general.
  • Post-Victory Collapse: After beating Vanitas in Neverland, she's so exhausted that she can't stand, and ends up passing out. By the time she comes to, Vanitas has recovered and made his escape.
  • The Power of Friendship: It can create a Spirit Sword when she focuses the magic in her Wayfinder into her Keyblade to destroy the proto-X-Blade.
  • Precision F-Strike: Hilariously subverted. After Vanitas breaks Ven's wooden keyblade in front of her eyes, Aqua seethes a bit and seems ready to curse him out, only to instead call him a freak. Justified in that this is Disney. That's as extreme as the language will get.
    Aqua: You freak!
    • Played straight in the Japanese version, where she reacts with "kisama", the rudest form of "you", akin to calling someone a "bastard" or a "son of a bitch".
  • Properly Paranoid: Like Eraqus, she's quite anti-Darkness. And like with him, the forces of Darkness haven't exactly given her any reason to think otherwise.
  • Pure Energy: Her Spellweaver, Bladecharge, and Ghost Drive Command Styles, Magic Pulse finishers up to and including Teleport Spike, and her Lightbloom shotlock, appear as glowing white orbs of Pure Energy. She also has Roxas's Magic Hour.
  • Sanity Slippage: Between her Despair Event Horizon mentioned above and the 2.8 trailers indicating she started to hallucinate Terra and Ven, it's clear her extended stay in the Realm of Darkness was not good for her mental health.
  • Satellite Character: Aqua's entire role in the story is to be completely associated with Master Eraqus, Ventus and Terra; she is one of Eraqus's favorite students because she completely follows his teachings, her motives for travelling the world is to look after Terra and Ventus, and she has no Evil Counterpart specifically for her.
    • This actually makes perfect sense. She has no evil counterpart because she does not figure into Xehanort's plans at all; Xehanort only considers her when thinking of how to get rid of her at the earliest available opportunity to continue his manipulations of Ventus and Terra. It's Vanitas who makes plans for her that never come to fruition due to both Ven and Aqua's developments. Her role being so focused on her friends was intended for her by Eraqus, who needed a trusted enforcer who shared his own doctrines since he could not leave the Land of Departure himself without the world being taken by the darkness. Aqua was most certainly intended to die by Xehanort, and to be a Knight Templar by Eraqus, but by continually surviving the game and earnestly believing in her friends, she eventually proves to be the single most damaging wrench in Xehanort's carefully crafted machine. Case in point: she's the one who destined Sora to be a Keyblade wielder.
  • Save the Villain: Justified. After the final battle, Aqua leaps into the Realm of Darkness to save Xehanort from eternal banishment, though she mostly does so only because Terra was beginning to resist Xehanort's heart and because letting Xehanort collapse into the Realm of Darkness would also mean Terra's permanent exile as well.
    • When in Deep Space, Aqua is instructed to capture the escaped Mad Scientist Dr. Jumba Jookiba and his creation Experiment 626 (Stitch) alive by the High Councilwoman and is forced to battle Gantu to protect them when Gantu deviates from these orders and attempts to kill the two on the spot instead.
  • Senseless Sacrifice: She sacrifices herself to save Terra... which ends up letting Terra-Xehanort wreak havoc as "Ansem" and Xemnas later on.
  • Sexy Backless Outfit: To the point where it had to be toned down.
  • She-Fu: She dodges with cartwheels and uses many flips in battle.
  • She Is the King: Master Aqua.
  • Shut Up, Hannibal!: Her standard response to the taunts, boasts and speeches of the villains is to tell them she has no patience for such and that whatever believes they're spouting, they're wrong. Gets most literal at the end of the game with Vanitas.
    "Shut up! I'm sick of your nonsense!"
  • Space Cop: Aqua is a Keyblade master and she seeks to do her job of fighting the forces of darkness such as The Unversed. In the Deep Space world, she partners up with Gantu in an attempt to arrest Jumba and Stitch but she turns on Gant when he starts behaving recklessly towards her and Stitch.
  • Spanner in the Works: Despite being irrelevant to Master Xehanort's schemes, she's the one that derails them the most.
  • Squishy Wizard: Her HP and defenses are awful, and her physical attacks are mediocre. However, she is a magical powerhouse and has devastating spells. In the end-game with all her skills mastered, she evolves into a Lightning Bruiser; her Barrier is far more effective than the Block that Terra and Ven have, her Cartwheel is just as good as Ven's Dodge Roll, she has a wide arsenal of unique and powerful spells for both bosses and groups of normal enemies, and she has Command Styles like Bladecharge and Rhythm Mixer to make up her physical deficiencies.
  • Static Character: Not entirely, but more so than Terra or Ventus. See above for the manifestation of what Character Development she does get.
  • Sugar and Ice Personality: Nomura says that, "She puts up a cold front, but she's kind to her friends."
  • Supporting Protagonist: Kingdom Hearts: Birth by Sleep's plot focuses mainly on Terra and Ven, even though Aqua serves as The Hero.
  • Take Up My Sword: Uses Master Defender (Master Eraqus's Keyblade) to turn the Land of Departure into Castle Oblivion and to fight in the Realm of Darkness.
  • Teacher's Pet: Described by Nomura as an Honor Student type. She follows Master Eraqus's orders without question, and even reluctantly spies on Terra for him.
  • Team Mom: To Peter Pan and the lost boys, as well as, to an extent, to Ventus.
  • Teleporters and Transporters: She has a "Teleport" command, which works as a kind of dodge.
  • Tearful Smile: Gives one in Blank Points when Ansem the Wise tells her that Sora is coming to save her and her friends.

Alternative Title(s): Kingdom Hearts Wayfarer Trio