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Characters: Burning Black
The Character Sheet for the Burning Black series. Beware of potentially unmarked spoilers.


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    The Others/Team Turner 

Timothy 'Timmy' Tiberius Turner/Timothy Neogene

The One Who Stands Beyond Death's Reach
"I'm already dead; what more can they do to me?"

After dying in a playground accident, which later turned out to be an elaborate setup to murder him, Timmy was revived as an immortal through the efforts of his fairy godparents, his cousin Danny Phantom and the angelic android named Caleb. Four years later, Timmy returns to Dimmsdale in order to destroy the anti-magic barrier before it can kill off the fairy population and set the kids of Dimmsdale on a downward spiral. His ability to use magical alchemy seems to be making him a magnet for trouble, not only from human enemies but from magical ones as well.


  • Alliterative Name: Timothy Tiberius Turner. Also Timmy Turner. The alliteration breaks with his new identity of Timothy Neogene.
  • Attractive Bent-Gender: To act as a distraction during a rescue mission taking place in Remy's manor, Timmy becomes Timantha and seeks him out at a Halloween party. When they finally meet, Remy falls in lust at first sight and proclaims that she will become his new queen. Timmy is both Squicked and outraged, especially since a few minutes later she's clocked over the head with a fireplace poker for violently rejecting his advances.
    • A.J. still gets hearts in his eyes, which grosses Timmy out as well.
  • Anti-Hero: Type I/II -> Type IV -> Type III. Get on his bad side and he'll slip into Type V just long enough to deny ever doing so later.
  • Awesome by Analysis: To a certain degree. Timmy can figure out weaknesses in the Dark Spire's defenses if he just watches their reactions, but doesn't have the intellect to exploit them. So he simply relays what he's seen to A.J. and Sanjay and lets them figure out what to do with his observations.
    A.J.: "What's the situation?"
    Timmy: "These things seem to always want to have six aerial nullifiers guarding them, and if they don't have any units in the squad, they get kinda panicky and then they call for other units to take the nullifiers' place. Do you have any ideas how that can help us?"
    A.J.: "I can spoof the aerial nullifiers' transmission signals to make the controllers think they already have the required units acting as the shield. They'll send the real ones away and be completely open to our attacks!"
    Timmy: "Man, am I glad you're on my side!"
  • Badass Boast: Timmy delivers one to Remy at Dark Spire 2 that leads into his Crowning Moment Of Awesome and Heroic RROD. Remy takes off in sheer terror.
  • Badass Finger Snap: How Timmy activates the spell turning a Dark Spire into a rocket and launches it high enough to detonate safely above Dimmsdale.
  • Berserk Button: Timmy will rip countries apart with his bare hands if his fairies get taken away from him. He's never acted on it, as he convinced the one person who attempted to try not to do it through yelling and help from Anti-Cosmo. Cosmo and Wanda were elevated from 'best friends' to 'family' in his mind, and heaven help anyone who tries to tear his family apart.
    • This is extending to Anti-Cosmo and Anti-Wanda as well.
    • He completely lost his mind and nearly kills Remy and Juandissimo after Remy fatally stabbed Chester. When he said he was going to do his best to make sure no one else lost their life like he did, he meant it.
  • Black Mage: The majority of Timmy's spells focus on damage-dealing, whether in a focused spot or as an area of effect. Even his shields can quickly become offense capable just by reimagining them.
  • Book Dumb
  • Canis Latinicus: Any spells Timmy casts that aren't from the Tales games tend to be named in this manner, though Timmy has no clue what language he's actually speaking. It's the same language the fairies and anti-fairies sometimes slip into when they want to say something without humans catching on.
  • Catch Phrase:
    • "Uh... the Internet?"
    • "What could possibly go wrong?"
    • "Cosmo, Wanda, I wish...!"
    • "The rules of life don't apply to me!"
    • "Yes, 'Mom'." Often directed towards Wanda when she gets overbearing.
  • Child Mage
  • Chosen One
  • Cool Shades: He only used them once, to see fairies in hiding on their godkids as they were coming out of Dimmsdale Elementary. He never uses them again.
  • Crouching Moron, Hidden Badass: He can't grasp the big picture at times, but when the pressure's on, Timmy will find a way to pull his team through and kick butt.
  • Deadpan Snarker: When he hits his lows, Timmy can be a rather dark snarker.
    Wanda: "Cheer up, Sport! It could be worse, you know. ... You still have your health!"
    Timmy: "That doesn't mean anything to me. I could have a terminal brain tumor. What's it gonna do? Kill me?"
  • Deflector Shield: Timmy can generate one as a dome over himself, known as Boltzman's Shield. It's easy to cast and can repel anything from physical attacks to a building collapse and even a flood of mouthwash, but it drains him quickly since he needs to keep feeding mana into it to maintain the shield. Its impenetrable nature also blocks air, so more focus goes into refreshing oxygen if he has anyone other than himself in there.
    • He's also generated smaller 'walls' that are easier to maintain but face only one direction.
    • Timmy managed to use his shield as a weapon on two occasions; first by shaping it into spikes to pierce anti-magic units, the second by forcing it away from himself as a projectile. The latter was dubbed Iectactus Scield which -accounting for intentional misspelling and Canis Latinicus- is basically Jettison Shield.
  • Doomed New Clothes: Timantha's ten thousand dollar, custom-made and fitted Gucci evening dress and fancy shoes. They are completely destroyed and blood-spattered within a few hours of putting them on. The remnants don't even stick around; Timmy transforms them into his stealth outfit a short time later.
  • Even the Guys Want Him: Sanjay is still obsessed with him. As Timantha, A.J. is still head over heels in crush-mode, and now Remy has developed an unrequited lust.
  • Form-Fitting Wardrobe: Most of Timmy's clothes fit very snugly, especially his Neogene outfits and his stealth clothes. Justified in that he emphasizes speed and agility in his movements and combat, and loose clothing could slow him down or add drag to his leaps.
  • Gender Bender
  • Idiot Hero: Though he's very slowly getting out of this since his teacher is Caleb, who doesn't treat ignorance with kindness.
  • Imagination Based Super Power: Timmy has to be able to picture his spells in his mind, every single aspect of them, before he can cast them in the real world. He can even conjure items as long as he knows what they look like, how they feel and what they're supposed to do.
  • I Just Want to Be Normal: Even knowing that his walking dead status and magical abilities locks him out of ever coming close to being 'normal' ever again, Timmy still tends to pine for the old days. Just when it seems like he's gotten over it, some new stress pops up that throws him right back to screaming this in frustration.
  • Innocent Blue Eyes: According to Chip Skylark's song Heart of Dimmsdale, the light blue of the sky and the deep blue of the ocean reminds him of Timmy's eyes in both his cheerful and dark moods. He is the designated Hero for Dimmsdale and Timmy does his level best to be the Hero he knows his friends need.
  • Kid Hero: Fourteen years old and designated Hero of Dimmsdale. His first mission as an immortal magical alchemist is to save the world, prevent a magical war, and if he's got any energy left, solve his own murder and bring those responsible to justice.
  • Kill It with Fire: Timmy's signature spell, Bulla Scintillare, is literally a storm of fireballs and flash grenades. He uses it the most because it's the fastest to cast, which was the result of him using it so much in training.
    • When he absorbed a massive backdraft from an explosion, all of Timmy's spells gained a Fire Element, including Boltzman's Shield and Gail Fortia, a defensive spell and a Wind spell respectively.
  • Last Name Basis: Remy never calls him Timothy to his face, always referring to him as Neogene when they meet. Later, he's downgraded from Last Name Basis to 'mongrel'.
  • Magnetic Hero: Timmy, when in the company of his fairy godparents, has the ability to restore and instill feelings of hope, optimism and love in the people he meets and interacts with, who then pass it on to others and so on in a chain reaction. It's this ability that gained him the support of The Others while they still were oblivious to his identity and can get people to act for him simply by mentioning the name 'Timmy Turner'.
    • Conversely, when around anti-fairies, Timmy spreads suspicion, paranoia and hostility. He really can't control either ability.
    • When he lost Cosmo and Wanda temporarily, Vicky pointed out that he 'felt weaker' to her and could no longer instill the positive feelings.
  • Mistaken for Pedophile: He's teased as being this whenever Tootie is around him, leading Timmy to protest loudly and get frustrated by the situation even though the two of them have a two-year gap in their ages.
  • Paint It Black: Timmy's magic aura sometimes flares out when he's highly emotional. The default colors are pale pink and white. When he's enraged, they start slipping into dark red and black and he's more likely to use lethal attacks. Both times he's come withing inches of killing someone, and the fight to bring him away from leaping straight past the Moral Event Horizon in each case either ends with him nearly destroying his own body or screaming himself into unconsciousness while restoring his normal colors.
  • Paper-Thin Disguise: All Timmy has to do to avoid being recognized in Dimmsdale is wear anything other than a pink shirt and a silly pink hat. His buck teeth are still in place, but they're practically useless for recognition without the pink shirt and hat.
    • Justified in that 'Timmy Turner' is technically dead and 'buried' in the Dimmsdale Cemetery, so no one's really expecting him to be a young teen walking around town in a turtleneck and jeans.
  • Person of Mass Destruction: By manipulating and shaping mana, Timmy can affect pretty much anything he sets his mind to. Best example is turning an entire Dark Spire into a rocket missile just by touching it and reimagining it as one, then launched it with a snap of his fingers.
    • This is the reason why the Pixies are interested in capturing him. They also mention that he's capable of growing more powerful than this.
  • Real Men Wear Pink: Only in private and still rarely. Justified that anyone in Dimmsdale who dares to wear a pink shirt/pink hat combo in public gets run out of town. It was even made illegal by order of the Mayor.
  • Red Baron: Fairy World refers to Timmy as The One Who Stands Beyond Death's Reach; Remy, after investigating Timmy's falsified history, dubs him the Black Hound and starts calling him 'mongrel' to his face. Crocker calls him New Timmy.
  • She Is Not My Girlfriend: Still says this about Tootie.
  • Simple Staff: Timmy's weapon of choice. If it hadn't been destroyed, he'd still be using the wooden quarterstaff/training bo that Caleb gave him when he was ten. It pulled double duty as his Magic Staff for helping to direct his spells. Steps are being taken to return it to him.
  • Squishy Wizard: Of the Glass Cannon variety. His slight build and light weight makes it easy to knock him around physically. One well-placed punch can take him out of combat entirely. It's hinted that he shares this weakness with his father, despite Timmy's protests that Dad Turner could beat up the Dimmsdale Sewer Gator.
  • Teens Are Short: Timmy is implied to be the shortest male member of Team Turner.
  • The Hero: In Training, as he claims. His major vice, however, is his insistence that being a Hero means having no darkness at all whatsoever and rejecting any insinuation that he isn't purely good. Anti-Cosmo warns that continuing to do so won't end well for him.
  • The Lancer: Of The Others/The S-List. Since his death left a void in the leadership of The Others that was filled by Chester, Timmy has stepped into the role of Second to support him off the battlefield. They occasionally fight over various things, from girls to methods of leadership.
  • The Leader: Of Team Turner. Type IV with Type III traits, slowly developing Type II traits. Also the Face of the team as they rely on his magic and fairy-granted protection to keep them covered through missions and often stands toe to toe with Remy.
  • Messianic Archetype: Crocker believes Timmy will become this once resurrected and given the powers Timothy possesses, unaware that the two are the same person.
  • Unwitting Pawn: It appears that Timmy is this for Caleb, especially once his ability to conjure is discovered.
    • According to Anti-Cosmo, destroying the Dark Spires also plays into The Man Behind The Man's plans for Timmy, but he has no choice but to continue destroying them before they have the strength to neutralize both magic and mana in the world.
  • Utility Belt: Usually worn on Spire destruction missions, it's not really explained what he carries in there. It used to carry the anti-magic device detector but it was handed off to Chester after the software was integrated into the Adventurer's Map 3000.
  • Why Did It Have to Be Snakes?: Timmy still has an aversion to oranges. Justified by his claim that he's allergic to them and thus serves apple juice as part of any breakfast he makes for Cosmo and Wanda.
  • Wrecked Weapon: Timmy's training bo was destroyed in an explosion early in Act 1. Though he gets better staves as the series progresses and those also get destroyed, it is the bo that he gets emotional over since It Was a Gift and represented his change from his old life to his new one. Danni Phantom recovered the fragments of the training bo and seems to be trying to have Caleb restore it.
    • Both times Remy's destroyed Timmy's staff, Timmy gets beaten down almost immediately after.

Tootie Bradley

The Goth-In-Training
"If I have to see more girls in their pink and white Hello Kitty outfits, I'm gonna figure out that Flame Lance spell and launch it into their bathroom."

Tootie's path crosses with Timmy's when Vicky brings home an unconscious mystery boy and dumps him in her room. After he wakes up and helps dispose of a hidden anti-magic device in her room, Tootie and her fairy godmother Andromeda set out to discover his identity and get caught up in a secret war to restore magic to Dimmsdale.

She later ages up with the help of her Fairy-versary Muffin to stand on equal ground with Timmy and better compete with Trixie for his affections. Her exposure to nullifier waves seems to be undoing the power of that wish, so her teen state may not last much longer.


  • Adorkable: In her first appearance in the story, Tootie is baffled by Timothy's freaking out at her; a few minutes later she attacks a rampaging fairy capture unit in her room by throwing her old Barbie dolls at it.
  • Betty and Veronica: The Betty to Timmy's Archie, with Trixie as the Veronica. Commented on by Danny as the 'Sam' to Trixie's 'Paulina' with Timmy being the 'Danny'.
  • Child Mage
  • Dual Wielding: Vicky's basic dagger and the Laser Blade provided by Caleb. She was disarmed by Remy when kidnapped and only the Laser Blade was recovered, the dagger is apparently lost.
  • First Girl Wins: Well, she's ahead of Trixie in any case, as Timmy is more trusting of her and opens up to her while growing cool towards Trixie.
  • Girl in the Tower: When she's kidnapped by Remy in an attempt to blackmail and control Timmy. She's placed in the upper levels of Dark Spire 2.
  • Girlish Pigtails
  • Hair Decorations: She wears a pair of hairbands to keep her pigtails up. Art from the author shows they're purple instead of the canon blue, implying they were changed to match her glasses.
  • Hidden Depths: Though she shows herself to be cheerful and determined to make the best of her situation with the loss of Timmy Turner, it's been revealed that she had attempted to commit suicide out of misery at one point.
    • While she'll stand by Timmy and support him in anything he does, she won't hesitate to take him down herself if he goes rogue or slap sense in him if he gets too caught up in Wangst.
  • Magic Knight
  • Meganekko: Author states that Tootie very nearly had her glasses taken away or changed for the storyline, but decided not to change them as they were part of her character appeal.
  • Only One Name: Averted when the author decided to give her family the surname of Bradley.
  • Perky Goth
  • Plot-Relevant Age-Up: With the use of the Fairy-versary Muffin. Author states this is being undone because of constant exposure to the Dark Spires.
  • Proper Tights with a Skirt: Though the color and style of her skirts changes over the course of her training, Tootie always wears black tights under them.
  • The Red Mage: She initially was learning healing spells to help cover Timmy, but has since started studying and training to use higher level attack spells. Vicky taught her to use a dagger and sword for her own protection.

    Fairies 

Cosmo Cosma

Mostly harmless... possibly...
"Well, Mr. Sleepy-Head, we're not a group of your old rivals being led out of your mansion by Timmy Turner, who was brought back from the dead as an immortal, after rescuing Trixie Tang's fairy godparent in an attempt to find out more about these Dark Spire things so that we can destroy them and free Dimmsdale from its magic-oppressed doom!"

Timmy's fairy godfather. An idiot on the best of days, Cosmo is a speedy attacker, using the Windcutter and later the Stormreaver scythes to generate air pressure blades to attack from a distance and melee in close quarters. He berserks easily, though if The Voice is influencing him Cosmo can be a cold and calculating fighter, a true fairy soldier. He hides the alarming changes in his personality as best he can with his usual ditzy demeanor, though as the fight against the Dark Spire progresses and information about Timmy's death comes to light, Cosmo's situation seems to grow unstable. The Fairy Army seems pretty eager to get him back in their ranks....


  • Alliterative Name
  • Berserk Button: Hit on Wanda while he's around. Just try it.
    • Try to harm Timmy and he gets incredibly hostile. Doesn't even matter if you're on the same side.
  • Black Mage: Cosmo's offense magic is both highly destructive and highly draining in magic if anyone else attempts to replicate them. The fact that Cosmo doesn't even get winded using them makes Apollo wonder about how much personal magic he's got.
  • Body and Host: Cosmo shows many signs of this, as his guest is capable of speaking and thinking independently of him and can hijack Cosmo's magic for its own use. It appears to be acting to follow a set of objectives, but is never really clear on what they are or how it became a 'guest' in Cosmo's head.
    • Cosmo's solo Interlude reveals that the guest's primary goal is to keep Cosmo alive no matter what, even to the point of hijacking Cosmo's body if he attempts suicide to stop him. It seems to hold a grudge against Wanda, calling her a 'target'.
  • Cloud Cuckoo Lander
  • Crazy Jealous Guy: To Wanda. In both instances where Juandissimo flirted with her and he couldn't interfere, Cosmo destroyed whole rooms and even houses in order to vent.
  • Crouching Moron, Hidden Badass: He pops in and out of this so fast at times, it scares even Anti-Cosmo. Primarily because, when Cosmo goes Hidden Badass, he's scarily competent which should be impossible since Anti-Cosmo has the intelligence that Cosmo doesn't as part of the Evil Twin opposite traits setup.
  • Curtains Match the Window
  • Destination Defenestration: Played with in that Cosmo was shoved into a building through the window.
  • The Ditz: Cosmo himself has noted that this is because of the combination of the Dancer on his brain and the constant elevator music in his ears; because of both of these afflictions, he can't maintain focus in order to think rationally, which frustrates him sometimes. The only way to subvert them is to be influenced by The Voice, which has its own agenda.
  • Fairy Companion: Permanently bound to Timmy because of the banishment sentence.
    • He has also been the temporary companion to Sophia, first alone and then with Wanda.
    • Act 4 had him as a temporary companion to Michael, Timothy's android duplicate.
  • Flanderization: Subverted from canon. The author disliked the personality derailment and has since been making efforts to undo the 'damage'.
  • Fluffy Tamer: While helping clear up debris around the Ivory Tower, Cosmo accidentally summons Snowball the Hydra, cheering up immensely. Wanda immediately poofs it away.
  • Gender Bender: Averted. The author had artwork and planned to have Cosmo return to being Cosma for a mission, but this was abandoned in favor of granting more interaction with the anti-fairies.
  • Green Eyes
  • Happily Married: To Wanda. Timmy worries about the verbal spats and fights Cosmo gets into with Wanda at times, lampshading the derailment of his personality in the canon series, but also notes that Cosmo would always apologize profusely once he 'came to his senses' at the end of the fights.
  • Idiot Hero
  • Keet: Danny Phantom lampshades this by asking Timmy if it's normal for Cosmo to be constantly bouncing around and babbling about random things.
    • Also used as a measure of how much control Cosmo has of himself. Worry when he's standing still and focused, as it's an indicator that The Voice is influencing him.
  • Non-Human Sidekick: Cosmo's usual form is an iPod Nano, allowing him to talk openly to Timmy through the earbuds. Since he and Wanda no longer have to hide as goldfish in a bowl, their most common animal forms are a pair of squirrels.
  • Papa Wolf
  • Parental Substitute: Literally, as Timmy can't have any contact with his parents. Apollo frowns upon the fact that Cosmo and Wanda seem to be taking it past fairy standards.
  • Person of Mass Destruction: In addition to his canon history of destruction, Cosmo's combat magic can take out entire squadrons of anti-magic devices in a matter of seconds. This is not always a good thing.
    • Apollo has commented that Cosmo was considered by the Fairy Army as a 'living weapon'. The Fairy Army has made two attempts to coerce Cosmo into rejoining them, while fairy agents are acting to keep that from happening.
  • Shapeshifter Baggage: From an iPod Nano to an adult-sized human, Cosmo changes sizes and mass densities often. Subverted in that when he temporarily loses his wand, he can't instantly heal injuries or poof things into existence.
  • Sinister Scythe: Cosmo's main non-magical weapon is a scythe with a reverse-edged blade, used mostly to generate air pressure blades for attacking from a distance, called the Windcutter. When it was destroyed, Caleb crafted the upgraded Stormreaver, a scythe with a double bladed head that could click together to form a single blade and small dagger edge on the other end of the shaft for reverse thrusts.
  • Squishy Wizard: Cosmo's Glass Cannon / Fragile Speedster build makes him more susceptible to heavy blows if they land on him. One well-placed punch or impact can knock him out cold for several hours.
  • Took a Level in Badass: Cosmo's main weapon is a scythe powered by a persistent Roaring Rampage of Revenge. He's able to slice anti-magic suits off of security guards without cutting flesh or being seen, cut through metal with laser-like precision using a ribbon of magic, and sports a Slasher Smile when given permission to unleash hell on whatever is labeled as 'enemy'.
  • Unwitting Pawn: It's implied he's this for the Fairy Army. Makes it rather suspicious when Jorgen is responsible for kicking him out of the military and then writing Da Rules to prevent Cosmo from ever being recalled against his will.
  • Voluntary Shape Shifter
  • You Gotta Have Green Hair: Justified in that fairies come in a variety of colors and usually have hair, eyes and clothes in a color scheme. Their magic even coordinates.
    • When Cosmo casts magic on his own, it poofs green. When he does so in concert with Wanda, it's pink; why the color changes isn't explained.

Wanda Venus Fairywinkle Cosma

Some wishes just can't be granted...
"Don't just run... FLY!"

Timmy's fairy godmother. Wanda is the heavy hitter of the three, wielding a half-axe, half-warhammer weapon called the Heartache Hammer. She crushes anything that gets near her, Cosmo or Timmy with extreme prejudice. Banished from Fairy World along with Cosmo for failing to prevent Timmy's death, she considers the sentence a blessing in disguise. There's nothing Wanda won't do for her family and godson, but she seems to be hiding secrets that date back fourteen years and involve a scandal that had shaken up Fairy World...


  • Berserk Button: Don't hurt Timmy when she's around; she will beat you down. Similarly, trying to kill Cosmo is a quick way to get on her bad side.
    • She still doesn't take kindly to being called fat.
  • Curtains Match the Window
  • Drop the Hammer: Wanda's main non-magical weapon is a warhammer, the Heartache Hammer. Rather than a spike on the back of the hammer portion, she has an axe blade, though she's only used the straight up hammer head so far to smash in anti-magic devices.
    • Act 4 has her use the axe blade finally, to smash up a newly introduced unit after it shot Cosmo point-blank.
  • Fairy Companion: Permanently bound to Timmy. She has been the temporary companion to Sophia in Act 3, along with Cosmo.
    • She was also temporary companion to Michael in Act 4, again with Cosmo.
  • Happily Married: To Cosmo, anytime The Voice isn't driving him to verbally abuse her. She worries a lot about his personality shifts, despite Cosmo trying to reassure her that he's fine.
  • Mama Bear
  • Non-Human Sidekick: Her most common form is a wristwatch. Animal-wise, she's often a squirrel along with Cosmo.
  • Only Sane Fairy: When it comes to her, Timmy and Cosmo. With the additions of Andromeda and Apollo, Apollo takes this role.
  • Parental Substitute: Literally, as Timmy can't have any contact with his parents. Apollo frowns upon the fact that she seems to be overstepping boundaries on how 'parent-like' she can be, to the point that Timmy teasingly calls her 'Mom'.
  • Shapeshifter Baggage: From wristwatch to adult-sized human, Wanda has a range of sizes and densities she's gone through so far.
  • Technicolor Eyes: Pink.
  • Trademark Favorite Food: Still chocolate. Timmy has to buy her chocolate bars to appease her whenever he really irritates her.
  • Tsundere: Type B. She's sweet and loving of both Cosmo and Timmy, but when they upset her either by insulting her (Cosmo) or being reckless (Timmy) she tends to whack them upside the head for it.
  • Voluntary Shapeshifter
  • You Gotta Have Pink Hair

    Allies 

Caleb

Living Angelic Android; just don't threaten his precious treasures...
"Gather, gather, twelve from virgin hens...."

The Author's favored FC whose presence adds various elements of the Tales Series games to the storyline.

An android built during the Age of Symphonia who gained a soul and became 'alive', Caleb's main priorities are archiving the knowledge of the world and protecting the Heroes who protect the world so the people's overall love and adoration can feed the Mana Tree that keeps the world whole and him and his sister alive. Claiming to be superior to humanity because of his status as a living android and the Cursed with Awesome power called perfect neutrality, he tends to operate in the background, providing information and resources to whomever asks for it in exchange for information, favors and technology. When the mana of the world is threatened, however, he takes a more active role. He's best known for his tendencies to manipulate the people and situations around him to be of the most benefit to him, an ability granted to him by perfect neutrality, and building robot copies of the Heroes he's worked with.

Perfect neutrality actually negates his true nature, causing a corruption that can't be readily detected. Symptoms of the corruption include hostility towards those who attempt to befriend him, self-mocking, and an arrogant view of himself as a superior being. The author's notes point out that Danny Phantom is the initial trigger for the accelerated corruption.


  • Angelic Beauty: Described as this, which Caleb blames on his appearance being modeled after Zelos Wilder. He maintains the looks to keep from scaring people with his metal and synthetic body.
  • Berserk Button: Caleb goes into a raging frenzy when Crocker hacks into his body and steals control of his wings and legs. He manages to recover a little, but is still furious over the lingering effects.
  • Contagious A.I.: Actually a carrier. Caleb is host to a virus that he subconsiously implants into the growing technology of whatever civilization is active at the time. This virus simply observes the flow of data being recorded on any media, until triggered by recognizing a specific pattern of words. The triggered virus then completely destroys the storage media, wiping out that data. While Caleb is oblivious to how the virus propagates, he has learned how to utilize it to his own advantage to destroy Crocker's computers by reciting the pattern out loud for the listening machines to record and thus self-destruct.
    • The data pattern that triggers this highly destructive virus? It's the Wonder Chef's lullaby taught to Caleb back in the Age of Symphonia.
  • Deus Est Machina: Played With in that Caleb is capable of bending all of humanity and the planet to his will, but doesn't care to because that would go against his personal missions. An angelic android wearing a coat pin that has the power to remake the world whenever he sees fit could qualify as a god, despite his insistence that he's simply an angel and his older sister, the Goddess of Mana, is much better suited.
  • Guardian Angel: Or rather Guardian Angel of the Heroes of Lore. Caleb's primary focus as a Guardian Angel is to protect the Heroes of the world so they can look after the population, leaving him free to gather information and knowledge to store away.
  • Our Angels Are Different: Caleb started off as a simple servant-class android. After gaining a soul and awareness, he began modifying and upgrading himself to better handle his new missions in life. One of those upgrades was a pair of mechanical wings built directly into his back and using his Life Energy as a fuel source.
    • The original 'angels' on Derris-Kharlan were people transformed through the power of Cruxis Crystals. After they all disappeared or died out over the aeons, Caleb replaced them with angel androids that serve him as assistants and an emergency army.
  • Religious Robot: Caleb follows the Church of Martel's Dream's theologies, which include prayers, journeying, and equal treatment of all races. It's part of his personality as the 'Holy Servant'. Although he hasn't been seen actually practicing his religion because his corruption negates that portion of his personality.
  • Ridiculously Human Robots: Caleb is the best of these, considering his soul makes him sound and act just like any normal human. The only things he can't do are eat, bleed, or go to the bathroom. While he can't reproduce the human way, he can design and build other androids to aid him, nearly all of which are duplicates of long-dead Heroes or current ones. Those androids mimic the person they are based on while Caleb's personality is uniquely his own.
    • Caleb's favorite hobbies include cooking, cleaning, studying, and doing arts and crafts. While cleaning and studying can fall into the typical robot tasks, cooking and art are relegated as needing the human condition to be able to do successfully.
    • Timothy's android double, Michael, is seen eating a sandwich. Michael explains that he was modified to test a consumption system that Caleb plans to integrate into himself to be more human-like.
  • Super-Powered Robot Meter Maids: Caleb was originally built as a prototype artificial mage with his primary programming as a servant and bodyguard for his creator. While he now has the power to remake the world and controls the bulk of the planet's information and finances, practically ruling the world all on his own, he still prefers to focus on his original skills of cooking, cleaning, and studying.
  • Thank the Maker: Caleb often swears by Martel, his sister. She's the Goddess of Symphonia and the Guardian Spirit of the Mana Tree. The irony of it is not lost on either of them.
    Caleb: "Oh, for Martel's sake...!"
  • The Chessmaster: Perfect neutrality, as the Author defines it, is a state in which Caleb operates free of influence of either the forces of Good and Evil while serving both sides in order to further his own agenda, playing one side against the other so as to reap the benefits from the end results. He often refers to his actions as 'playing the game' and the people involved as 'the players' or 'the pieces'. While he prefers to keep some distance while events unfold, he'll sometimes become personally involved while still manipulating the situation.
    • In Act 4, Caleb hints that there's another Chessmaster above him and while he's aware of the fact that he himself is a pawn, he seems to be trying to help the manipulation being done on himself.
  • Three-Laws Compliant: Subverted in that Caleb possessing a soul and free will means he can ignore the Three Laws and even comments that they don't apply to him. All the androids he builds, however, are fully compliant unless he flips their software to remove the restraint temporarily or they are in danger of falling into enemy hands.

Anti-Cosmo and the Anti-Fairies

Back in Black should be his character theme...
"Don't look a gift horse in the mouth, Timothy. It's very rude and it invites bad luck."

Leader of the Anti-Fairies, Anti-Cosmo was the only anti-fairy running free since his escape after his role in a gland transplant with Cosmo. He still suffers from some personality shifts because of it. He's kept himself in the loop as much as he can about the events that took place in Dimmsdale in regards to Timmy Turner and is surprising helpful despite being one of Timmy's enemies in the past.

The Anti-Fairies have all sworn not to directly give Timmy bad luck, but will find ways of doing so if given the opportunity. Beyond that, they appear to be protective of Timmy and eventually take commands from him as a secondary leader. Being close to them gives Timmy anti-fairy properties in personality and magic, which makes the anti-fairies even more protective.


  • Affably Evil: Anti-Cosmo, though he seems to have crossed into Friendly Enemy territory since Timmy's death and spends more time aiding him than actually carrying out any evil plots.
  • Aloof Ally: He only kept Timmy calm for a short time and then left once Cosmo and Wanda returned. When drafted to help with a Dark Spire attack on the promise that it would make Remy miserable, Anti-Cosmo's lack of magical power made him far less helpful than Timmy thought. When he left again after that, it was to gather and deliver important information as well as (temporarily) transfer leadership of the anti-fairies to Timmy.
  • Always Chaotic Evil: Anti-Cosmo explains to Timmy that anti-fairies must be this way since fairies embody Goodness and Light. Since it is their fate, they've decided to embrace and enjoy it at the expense of everyone else. They do have their own personal set of rules, set up by Anti-Cosmo to keep them in line when he's acting on a plan.
  • Balance Of Good And Evil: For every fairy born, there is an anti-fairy born as well. The Author expands on it to include:
    • What a fairy/anti-fairy possesses as their strengths are their anti-fairy/fairy's weaknesses, and vice-versa.
    • A fairy/anti-fairy is able to sense to a degree if their anti-fairy/fairy has been seriously injured, and vice-versa.
    • If a fairy or anti-fairy dies, their counterpart dies as well.
  • British Accents: Anti-Cosmo
  • British Stuffiness: Anti-Cosmo
  • Card-Carrying Villain: Played With. Anti-Cosmo explains that his being evil and spreading bad luck is a necessary part of the cycle that keeps fairies and anti-fairies alive and healthy, which he does as his nature demands, but all of his plots to generate bad luck forever and rule the world with it is just something he wants For the Evulz. He's not concocted any new plans as his focus is now entirely on either helping Timmy destroy Dark Spires or warning him not to do so.
  • Evil Twin: Every fairy has an anti-fairy.
  • Fangs Are Evil
  • For the Evulz: Remy appeals to this part of Anti-Cosmo's nature in a bid to use anti-fairy magic against Timothy. It backfires.
  • Mooks: The other anti-fairies. The only named antis seen are Anti-Cosmo, Anti-Wanda, and Anti-Cupid.
  • Only One Name: All of them.
  • Thirteen Is Unlucky: The rest of the anti-fairies are free on Friday the 13th and immediately stay within Dimmsdale's city limits, inflicting bad luck continuously on the citizens there. The Dark Spires prevent Jorgen from appearing to recapture them, so it's the safest place on Earth for them.
    • Anti-Cosmo was found beaten into a coma on that same Friday the 13th.
  • Too Dumb to Live: Anti-Wanda. She's not that subtle about things either.
  • Unholy Matrimony: Anti-Cosmo and Anti-Wanda.

    Villains 

Remy Buxaplenty

"Oh, for the love of God! Doesn't anyone stay dead in this town anymore?!"

All Remy ever wanted was to get Timmy Turner to lose his fairy godparents and be punted back to misery as revenge for having fairies and parents who loved him. Timmy's death and the apparent 'execution' of Cosmo and Wanda was seen as a personal victory for him. With only his money and Juandissimo to keep him company afterwards, his pride and arrogance has grown into an obsessive drive to become the only kid in the world with a fairy. With Crocker and Dr. Bender and Wendell on his payroll, Remy funded the construction of eight Dark Spires in Dimmsdale to neutralize and eventually destroy fairies and fairy magic, save for his own.

In order to obtain the plans for the Dark Spires and the anti-magic devices, Remy made a Deal with the Devil to have his wish of being happy granted at the cost of Timmy's life and body. This made Remy an accomplice in Timmy Turner's murder, but the deal wasn't completed since Timmy's body wasn't recovered. The burden of knowing his role in the murder has been eating away at Remy's sanity over the past four years, exacerbated by Timothy's arrival and systematic destruction of the Dark Spires.


  • Arch-Enemy: To Timmy Turner. After Timmy's death, it's Timothy Neogene, though he's unaware that they are the same person.
  • Blond Guys Are Evil
  • Despotism Justifies the Means: Remy's ultimate wish is to be happy, but what makes him happy is the idea that he would be the only kid in the world with a fairy godparent. In order to obtain the power and technology to have this wish granted, Remy makes a Deal with the Devil and helps the Pixies murder Timmy Turner in order to give them his body as payment.
  • Driven by Envy: The fact that Timmy had parents who cared about him as well as fairy godparents drove him to becoming a Card-Carrying Villain and eventually he jumped the Moral Event Horizon to get his revenge.
    • Timmy's status and title of Heart of Dimmsdale gave Remy something new to be envious of, to the point where he seems to be losing his sanity when his efforts to buy the city's adoration are met with contempt and rejection.
    • He's also tried everything he could think of to kill Timothy and/or steal his magical alchemy abilities/immortality for himself, simply because of envy that Timothy exists.
    Remy: I want it! I want that power! I want immortality! I want the power to manipulate the elements! I want the power to command other fairies! I want it all!
  • Insult Backfire: Anytime Remy tries to insult Timothy by comparing him to Timmy. He doesn't even realize they backfire.
    Remy:You're as horribly annoying as Turner had been! Thank God he's not the immortal one I have to deal with or I'd go absolutely batty!
    Timothynote : (stares at him, then starts laughing) Would you like me to recommend a few good asylums for you? Y'know... just in case he happens to come skipping back here in his little pink hat again?
  • Jerkass
  • Lonely Rich Kid: He had himself emancipated, but still leeches money from his parents and trust fund to pay for the Dark Spires' construction and upkeep. And while he has Juandissimo, Remy's been hiding secrets from him as well and no longer confides in or seems to trust him.
  • Rich Bastard
  • Screw the Rules, I Have Money!: How Remy justifies anything he does that he refuses to admit to himself as 'wrong'.
  • Villainous Breakdown: Gradually progressing. He starts the series as arrogant and annoyed by Timothy's interference and is now prone to flying into rages, is paranoid about his secrets coming to light, and is plotting to have all loose ends wrapped up so as to distance himself even further from what happened to Timmy Turner.

Denzel Q. Crocker

The years have not been kind....
"All it took to destroy our Heart was a simple gesture and a selfish dream. Turner, can my wish be granted someday?"

Four years ago, Crocker's days were spent in a mad scramble to capture Timmy's fairies, prove they exist to the world, and then make the wishes to take over the world like any good little megalomaniac would. But the day Timmy fell from the jungle gym changed all that. Guilt and depression have taken their toll on Crocker, and being blackmailed into helping Remy with his own fairy-centered plots for world domination has not helped at all.

The only thing that's kept Crocker going is the knowledge that all of Dimmsdale will die with the loss of Timmy Turner. This changes when Timothy Neogene arrives to tear down the Dark Spires and restore magic to the city. Now this former teacher has concocted a new plan; a plan to use Timothy to resurrect Timmy and bring about a Golden Age for Dimmsdale after defeating Remy's own plots.


  • Arc Villain: Along with Remy, Dr. Bender and Wendell, and The Pixies.
  • Dragon with an Agenda: While he's still going along with Remy's plans on the outside, Crocker is secretly plotting and using up portions of Remy's resources for his own plan to resurrect Timmy and restore Dimmsdale's Heart.
  • Redemption Equals Death: It appears he's going for this, but considering Timmy's code of protecting life as much as possible, it's uncertain if this will be true.
  • Survivors Guilt
  • The Scape Goat
  • Well-Intentioned Extremist: Crocker's experiments on fairies that haven't been killed by the nullification field have caused a longer, slower death for them and are being done purely for the sake of finding a way to gather the magic required to grant his personal wish of resurrecting Timmy. When Timothy Neogene arrives with Cosmo and Wanda, he starts putting together a plan to capture them and use Timothy as a vessel through which Timmy can be brought back to life. All of this so he can bring back the bright and happy days of Dimmsdale Before The Dark Times.

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