In the announcement trailer for the game, Batman jumps out of the Batmobile as it drives through a fiery explosion, beats up an entire squad of goons armed with assault rifles and shotguns, and leaps back inside the driver's seat just a second before the auto-pilot runs him over. Even Two-Face — who was the cause of the fiery explosion to begin with — looks impressed.
One for Two-Face already: Even if he did look impressed, he sure as hell wasn't afraid. What did he do as soon as he saw the Batmobile? He didn't run like his mooks; He grabbed his gun, walked right into the Batmobile's course and shot at it. When that didn't work, he swapped to the grenade launcher without even flinching and shot that instead, which sets off the above events.
Finally, when Batman's wiped out Two-Face's goons, the latter doesn't quail — he simply yet casually chucks his assault rifle into the passenger seat and hops in his car. He's probably done this before, after all.
One for the villains: They've actually put their egos and other problems in check to team up with each other. These are the same people that were ready to go to war against each other only a year ago in-universe, and they've all teamed up.
It's also a posthumous moment for Joker: he was the reason the villains were at each other's throats for so long.
Might want to give Scarecrow a little credit as well, since he was the one who managed to unite them, presumably using his vast knowledge of psychological manipulation to get them to do what he wants.
Of all of the Dark Knight's enemies, Scarecrow has the honor of being the only villain in any Batman adaptation to reveal Bruce Wayne's identity before the world.
Scarecrow might've been the sole recipient of the grand unmasking, but Joker nailed one just as significant if not moreso from beyond the grave: he broke Batman's will. He made him honestly break the One Rule, even if in his own mind; to Batman, it was entirely real. For a brief stint, Joker had control of Batman's body as a result, and it's only due to a turning of tables with a little fear toxin that Gotham wasn't burnt to the ground by a bat gone mad.
Harley Quinn is playable. Given the sortof stuff Bruce, Selina, Tim, Dick and Slade get up to in Challenge Mode, it's clear The Chew Toy of the previous games is long gone. In her DLC, she is exactly as strong as in her own comic series (having beaten Killer Croc and stood up to Nightwing, Robin, and even Cassandra Cain).
The Batmobile Trailer starts of merely technologically marvelous, with depth, draw and loading that is nothing short of seamless. But, if you paid attention to Oracle, the Arkham Knight has tanks. The solution isn't dodging them or subterfuge. No, the Batmobile transforms into a tank, which proceeds to tear through a half-dozen other tanks with a display of More Dakka. It then launches him up into the air to display a Fear Takedown, in which Batman takes out three armed mooks in seconds, then does his signature saunter away to the next plot point.
The Red Hood DLC, seeing as Batman fans have wanted Jason Todd in these games for a long time. It also makes the Arkham franchise one of the few pieces of Batman media to feature three Robins.
Jason's fighting style has to be seen to be believed. He uses his pistols seamlessly in combat, delivering some Equilibrium level Gun Kata, and performs roundhouse kicks in place of a cape stun.
When the bridge to the ACE Chemicals Company is suddenly destroyed by an incoming helicopter, piloted by none other than the Arkham Knight himself, Batman doesn't run away or even take cover like the others - he stares it down as he moves towards it without hesitating.
Later, as the Arkham Knight prepares to sic a bunch of goons with weapons trained on Batman, taunting him with boasts like "we know how you think", Batman asks if they know what he's thinking right now. The Arkham Knight assumes it's "who the hell is this guy". Bruce grins and says, "No, I'm just wondering which one of you to take out first." Cue the Batmobile and Bats himself working as Back-to-Back Badasses to clean up the entire group while the Arkham Knight retreats.
The exclusive "Nightmare Mission" for the PS4. Not only is the phantasm of the Scarecrow larger than ever, stalking him throughout a twisted, melting urban hellscape, but this time, Batman has enough firepower to directly fight back.
The All Who Follow You Trailer, that shot of Batman on the rooftop with Nightwing and Robin is something people were hoping for since AA started.
The Joker is back. Granted, he's a hallucination, but it's relieving to see that Arkham City wouldn't be the last time we'd see Mark Hamill's Joker.
"Miss Me?" Yes we did, Mr. Hamill. Yes we did.
Tripling as a Heartwarming Moment and a Tear Jerker, Poison Ivy's Heroic Sacrifice. Merging with a giant tree, Ivy uses the full extent of her power to dispel the fear toxin around Gotham, but the action took everything she had and she dies in Batman's arms. In one final, noble act, one of Batman's most misanthropic enemies showed a level of humanity that she herself probably never realized she had. Her final Badass Boast made the moment all the more powerful.
Poison Ivy: Nature always wins...
Also one for Gotham City. When Scarecrow threatens the use of his chemical weapon, the city managed to evacuate the vast majority of its civilian populacein 24 hours - the total population being about 6.3 million people. That is an incredible feat of rescue operations for the GCPD and the City's Municipal office. They manage to save lives and prevent them from dying in the middle of a warzone and they do it without any mention or hint of help from federal or state governments. For all that the city is a Crapsack World this is one time where its Darkest Hour can also be its finest hour.
This incarnation of Jason Todd gets a major one compared to the others. After getting left for dead and driven to the brink of madness by the Joker he manages to build up a massive private military corporation from the ground up with technology on the level of what is at Bruce's disposal and Take over Gotham. For a character who usually isn't portrayed as the sharpest tool in the shed, that is a significant Took a Level in Badass moment.
The effort to render the Cloudburst device which has been turned into a WMD, useless is a combined one for Batman and the Batmobile. Scarecrow has had the device mounted on the Arkham Knight's tank. Said tank is equipped with long range weaponry that can turn the Batmobile into molten slag, and is almost fast enough to chase down the Batmobile. Hunting each other through the fear toxin filled streets, Batman utilizes hit and run tactics along with the Batmobile's superior agility, to goad the Arkham Knight into making the mistake of trying to kill him and forget about protecting the cloudburst device.
The subterranean tank battle is one for the Arkham Knight. By that point, Batman has beaten everything the Knight has thrown at him, annihilated the most powerful tank in his arsenal, and sent the Knight himself into hiding. Most Players are probably clever enough to realize that they havenít seen the last of him. What they probably werenít expecting was for him to bust out of the ground with what can only be described as a massive, subterranean death machine. After fighting off an entire armyís worth of trained soldiers and advanced tanks by himself, all Batman can do is run for his life. It really drives home just how much this guy wants to kill you.
This ends up with the Batmobile utterly torn apart - that's right, The Arkham Knight destroyed the tank-transforming Batmobile that was capable of taking on opponents way outside its weight class.
Batman's epic triumph over Joker corrupting his body, and that iconic line he delivers. That line we've been waiting for, for so long in this series. The line the Animated Series made famous, made the very face of the Bat, belted out one last time.
Batman: I am vengeance. I am the night! I AM BATMAN!
What happens immediately afterward qualifies as awesome as well; the final fight with Joker will not end until you chuck him in the cell with an Environmental Takedown. Nothing else will keep him down. But seeing as the Joker is an absolutely terrible fighter and has been pissing Batman off the entire game, you can spend however long you wish utterly beating the crap out of him. It's the Catharsis Factor at its finest.
With Jason's help, Batman finally overpowers Scarecrow and, grabbing his arm, injects him with all four of his syringes straight in the neck, overpowering his acquired resistance of fear toxin. The villain who, for the entire game, has calmly belittled, insulted, threatened and victimized Batman, his family, and his friends, crumbles, gibbering and screaming in terror at the approaching monster he sees clouded in a swarm of bats. And then Gordon downs him in one punch.Laser-Guided Karma at its finest.
Riddler of all people gets one should you complete all his riddles. What's the reward, you ask? A final boss fight with Riddler! Yes, you read that right. After three games of being a Non-Action Guy, Riddler, armed in a mech suit he created, finally decides to settle the score with the Dark Knight personally. For added points, Catwoman joins Batman for this fight. Egomaniac he may be, but he's no coward. Plus, after three games of having to endure Riddler's constant stream of insults, the satisfaction of finally beating the smug prick's face in once and for all is a Catharsis Factor in an of itself.
The massive tank battle outside GCPD towards the end. After saving Barbara Gordon from Scarecrow, Batman must stop the last remnants of the militia's drone force as they shell the GCPD. He hops in the Batmobile, idles just inside the rampway leaving the station, and he and Oracle alternate a countdown to action; the door opens, and there are SIXTY tank drones waiting. What makes this truly awesome isn't the 60:1 odds, it's the fact that Batman and Barbara Gordon are working together in perfect tandem to really wreck Scarecrow's day.
And immediately after the tank fight, Batman and Barbara work together to hold off several waves of militiamen as they try to break in through the roof. Batman uses his fists and gadgets, Barbara manipulates the steam vents and electrified fence.
Speaking of saving Oracle from Scarecrow. After rescuing Oracle from falling to her death and hiding behind a concrete wall we get this exchange as militia drones lay down volleys of surpressing fire on a cowering Batman and Oracle.
Oracle: Where's The Batmobile? Batman: Destroyed. Oracle: What?! Batman: Don't worry, Lucius made a spare. Game: E: Call Batmobile
This new Batmobile comes equipped with every single weapons upgrade there is, and even more capacity forits secondary systems - which it also arrives with fully charged. Whether you choose to give everything in large radius a taste of Mark IV homing missiles, hack just about half of them with the supercharged Drone Virus, or fry every single circuit with a fully charged Electro Magnetic Pulse, this new Batmobile makes its presence known within two seconds of its arrival-by-Batwing. What happens afterwards is the militia trying, and failing, to stop it.
Credit where credit is due, Scarecrow couldn't have done a better job as the villain. He successfully banded the rogues together, delivered "Break Them by Talking" after "Break Them by Talking", calmly comes up with backup plans when he experiences a setback, successfully covered the city with his fear toxin, tricked Batman into thinking Barbara killed herself, had Gordon around his finger for the entire second half of the game, took the loss of his dragon in stride, and holds the honor of being the first Batman villain in any media to out Batman's identity to the world, a feat not even the Joker can claim (although to be fair, it seems Joker had opportunities to do so during the games, but chose not to). There should be an actual hall of fame for this kind of stuff.
His first face-to-face encounter with Batman deserves special mention. Batman has infiltrated ACE chemicals and reached the central mixing chamber where Scarecrow is making his bomb. Scarecrow is unfazed by the Dark Knight's intrusion and calmly surrenders, his demeanor unshakable even as Batman demands that he shut down the bomb. Scarecrow then mentions that he kidnapped Barbara Gordon, causing Batman to call her in a panic. Scarecrow takes advantage of the distraction and seals him in the chamber, hoping he'll die in the explosion. It doesn't work, of course, but that he could stare down the goddamn Batman without batting an eye shows that the good doctor has grown some serious brass ones since we last saw him.
Also a CMOA for his new voice actor. John Noble is at his evil best here and does a chilling job at making Scarecrow sound legitimately terrifying all without even raising his voice. Never has being a Cold Ham sounded so menacing.
From the DLC, Jason has resumed fighting crime as the Red Hood. He does lack Batman's one rule and he does take Black Mask and his gang out for good.
Particular mention goes to him finishing off Black Mask at the end of it, reducing the formerly-invincible crime lord to begging for his life-
Batman defeats the Joker in his head by figuring out what he fears: being forgotten. In other words, after spending most of the game being psychologically tormented by him, he trolls him in return. And weaponizes it.
Jason's last act in the game. You defeat him in an earlier boss battle after Batman discovers who he is, and he's a traumatized, broken shell of his former self. He disappears on you, and people familiar with the Under the Red Hood storyline might think that's the end of it. But amazingly, he not only helps Batman out at the end, but he does it while staying within Batman's rules, because he could have sniped Scarecrow in the head but instead chooses to shoot the gun out of Scarecrow's hand and free Batman instead. Not only that, but careful watchers will notice he marked himself with a red bat, and actually leaves you messages painted in the walls as you go to meet Scarecrow, to show he's on your side. Pretty impressive willpower for a guy who literally spends the entire game trying to kill you.
The last part of the 100% completion ending. It seems like Batman is still around... And this time, he'll be the nightmare of the criminal.
Credit where it's due to the Dev Team for the absolutely spectacular way they made Joker's animation. Every time the player's camera turns around, every which way they look, the Joker smoothly slides in as though he were always there. It's Nightmare Fuel, true enough, but it's **high-quality** Nightmare Fuel, and that's what matters.
The Arkham Knight armor is made of pure Nerdgasm. It looked insanely cool, insanely militaristic and futuristic and yet genuinely, unmistakably Batman's.
A very small one, but, sometimes, if you get killed by a Mook, he 'will be the Game Over Man. Quite a step up for those thugs, no?
One of the new downloadable Batman skins is based on Michael Keaton's Batsuit from the◊ Tim Burtonfilms, complete with a matching skin for the Batmobile. The DLC also adds Danny Elfman's iconic Batman theme to play on its themed racetrack, which includes locations like the Wayne Manor estate, the Gotham Zoo, and the 200th Anniversary parade. (For bonus points, the game was released 26 years to the day of the movie's release: June 23, 1989.)
The 1966 Batmobile racetracks are much the same way, giving us the extended version of Neal Hefti's theme and incorporating locations from both Batman: The Movie and the TV show, such as Ye Olde Benbow Tavern (complete with accompanying waterfront and Penguin submarine in the harbor), the Foam Rubber Wholesalers' Convention, and the Gato & Chat Fur Company. There's even a wall-climbing portion!
Rocksteady has confirmed that all Batmobile skins save for the Jokermobile from the final hallucination scene can be used during the main game and not just in the AR challenges, allowing the player to cruise around Gotham in some classic versions of the car — though, of course, the DLC ones with special meshboxes are only built for racing, and thus have no Tank Mode.
Both Barbara and the Arkham Knight get one in the Knight's audio logs. Barbara has been captured and is being interrogated by Scarecrow, who demands to know Batman's true identity. Barbara, however, pretty much tells Scarecrow where to shove it. Scarecrow threatens to inject her with his fear toxin, sadistically detailing the long-term psychological damage a direct injection can do. Barbara tells him to do his worst and Scarecrow prepares to inject her... only for the Arkham Knight to step in and demand Scarecrow get away from her, showing that there's still some of the old Jason in there.
Doubling as a Heartwarming Moment, in the second audio log, Barbara is alone with the Arkham Knight, who quickly reveals that he is actually Jason Todd. Though she is stunned by the revelation, rather than be angry at him for siding with Scarecrow, she immediately tries to convince him to come back to the family and change his ways. Despite of everything he's done, Barbara still sees Jason as a friend and refuses to give up on him.
To elaborate further: A couple and their child walk home in an alley in a scene that mirrors Batman's own origins, and soon enough, they are ambushed by two muggers. Before they are killed by the pair, one of them spots the new Batman on a nearby roof, silently glaring at them and giving off a strange smoke (which may or may not be fear toxin.) After the thugs taunt the figure, they proceed to rear up into the air and go One-Winged Angel while turning the environment around them to Hell itself before lunging at the terrified thugs.
Gordon finds out Barbara works with Batman, and then spins around to punch Batman in the face. And even though Bats let it happen, it's still impressive to be the only person in the Arkham series to get away with something like that.
Batman ambushes Arkham Knight and his team with a fear multi-takedown. While the mooks are stunned and a few are taken out pretty easily, Arkham Knight calmly turns to face Batman to attack him, meeting him blow for blow in a short fight. And his response when Batman starts choking him? To choke Batman back.
Choosing to have Azrael not try to kill Batman. More so if you have him break the sword, truly showing that he is not only going to keep his promise to Batman, he has renounce membership of the Order and is going to redeem himself.
Catwoman robbing Riddler blind at the end of her DLC, and blowing up his robot factory for good measure, effectively ending Riddler's supervillain career, with the smug jerk helplessly listening over the phone in prison, no less, and finally, getting tased when his call to his "lawyer" gets too suspicious.
Part of the Season of Infamy DLC features Batman facing off against Killer Croc. And he's even stronger than the Killer Croc who Batman couldn't stand up to in Arkham Asylum; thanks to the horrific experiments performed on him by Wardan Rakhan, Croc is now at least twice as large and even more animalistic and dangerous than ever, so much so that he brought down a maximum security flying penitentiary by himself. Going it alone, Batman has no chance of winning. But with Nightwing at his side, Croc gets his scaly ass absolutely handed to him after a tough and epic showdown.
Robin takes on Bane, Killer Croc, and Clayface in the Simulation Training at the same time. And when he finally gets the confidence to defeat them all, he asks Alfred to run a different simulation — everyone else. Yes, including Solomon Grundy.