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Resident Evil 2 Remake has earned plenty of accolades. And, to an extent, it has earned them - whilst I feel the game relies a touch too much on Fake Difficulty, that's a matter of personal taste. It's an extremely solid Survival Horror in its own merit... but, as a Resident Evil remake? I think it's nowhere near as good as it could be. Honestly, I think most of the hype for it comes from the extremely vocal fanbase who hated the more Actionized Sequel parts of the series (Resident Evil 5 and Resident Evil 6 especially), and in fact it's an inferior remake when compared to the original Resident Evil 1 remake.
I'm not complaining about the switch to over-the-shoulder perspective, or the loss of tank controls. But the RE2make simply isn't as good as it could be, and certainly does not live up to the original RE1make. Why? In short, the RE1make added lots of new content; new enemies, new bosses, new areas to explore, new mechanics and new lore. The RE2make, in comparison, mostly cuts content. It removed three enemies, changed a boss into a recurring enemy, and completely reworked the Ivy B.O.W. into the Ivy Zombie, which changed its appearance and tactics whilst also retconning the lore. But the biggest and most notable cut is how sharply it cut into the story of the original RE2.
Now, let's be honest, there were puzzles that repeated themselves between A and B scenarios in RE2-1998, but they still used distinctive cutscenes and missions in the two scenarios to make for a unique story that, puzzles aside, still meshed together well to make a chronologically viable course of events. And I would know, since I wrote the Recap page. Playing the different halves of the linked campaigns would give you distinctly different sides of what was going on.
The RE2make? It doesn't have that. The only unique segment in the game for each character is the brief one that you play through after first reaching the garage. Literally the only difference is that one little segment, and which unique final boss they fight. As for "2nd Run"? It's a pale imitation of B-Scenario - apart from starting at an alternate route and missing out the cutscenes with Marvin, it's identical to the 1st Run - literally pointless unless you're going for an achievement run or want to fight G-5. Add in that the frequent cutscenes of physical or radio interaction between Claire & Leon were reduced to two cutscenes and two 2nd Run-exclusive notes? I am not happy with the direction this remake took for its story at all.
All in all, this game did not live up to my hopes. It's definitely a solid game... but if I wanted a fun Survival Horror game? I'd play The Evil Within 2 over this. If I wanted a fun Resident Evil game? I'd sooner play Resident Evil 6 or Resident Evil: Revelations 2.
"In short, the R E2make added lots of new content; new enemies, new bosses, new areas to explore, new mechanics and new lore. The R E2make, in comparison, mostly cut content. It removed three enemies, changed a boss fight out for a recurring enemy, and completely reworked the Ivy B.O.W. into the Ivy Zombie, which changed its appearance and tactics whilst also retconning the lore."
Did you mean the first Resident Evil's remake in the first sentence?
The same garbage review you posted on the regular page. Troll trash
Have you thought it wasn\'t the vast majority of people who are wrong? It\'s you, the attention whore. The egotistical piece of shit.
Are we not entitled to our own opinions?
As long as your opinion happens to be exactly the same as bigbossbalrog\'s then sure.
@Valiona: Oh, yes, thank you, that was a mistake. Yes, I was saying that the Gamecube remake of Resident Evil 1 added much more content (2 new bosses in Lisa Trevor and the Alpha Crimson Head, a new enemy type in the Crimson Head, new mechanics in self-defense items and burning corpses, and several new areas) than this remake of of Resident Evil 2, which instead cut 3 enemy types, changed one enemy type into an entirely new enemy, turned a boss into a recurring enemy, cut down its stories to the point it added a Continuity Snarl, and actually cut out several mechanics, including the ability to stomp on downed zombies in response to being grabbed, which has been around since the first game in the series.
Exactly, you gotta be a terrible person to disagree with the bigbossbalrog. What else did you expect? don\'t ask obvious questions like that anymore.
Personally, I've never played any of the Resident Evil games, so I can't attest to which games are better, but RE2 and its remake must be mind-blowing if real gamers like bigbossbalrog turn into whiny trolls foaming at the mouth and flagging every negative review they can find after playing it. Many of us have yet to be enlightened with such knowledge, wisdom, and rationality.
EDIT: Seems like bbb's been like this for a while, actually (not interested in doxxing him). Either way, best to ignore him.
I\'ve only really played Zero from the \"classic\" style, and I hated the tank controls/fixed camera angles and such. Didn\'t make a fun experience.
But, I respect many people loved it, and if they wanted more of that, eh, \'s on them.
That said, this game\'s defenders continue to be obnoxious and unpleasant. I think I might like it from what I\'ve heard from normal reviewers; I\'d try it and review it myself if I were in any kind of position to spend money on games this month. And if I weren\'t sure my parents would just hog the television anyway.
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