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Why isn't this a darth wiki trope.
Because nobody proposed a move and because we are trying to move away from using Darth Wiki as a place for negative tropes.
It's also not an inherently-negative trope. Due to aging and the advances of CGI, plenty of older films that looked great at the time of release didn't stand the test of time.
Is an effect failure this trope if you have to freeze frame the scene to see it? One of the things that make dummies work is they can be shot at a distance, quickly, and in situations where rag doll physics would make sense.
If you have to pause the movie and zoom in to see that it's a dummy or stunt double I don't think it's this trope. If you have to pause the movie at specific frame to see a boom mic sticking out in the background I think it should be a different trope. If the failure is obvious enough that it's evident through normal viewing of the movie then I think it may be this trope.
Yeah, if you have to do sleuthing to spot a goof, it's not really this.
Why is this YMMV instead of Trivia? If we can see the wires if we look closely then that isn't YMMV, that's just failure.
Is there a separate trope for when this occurs in-universe? Or, is it acceptable to list on a work's page if the example is in-universe?
The latter. Just make sure that you have the "In Universe" (with no space) or "[[ invoked ]]" markup in the post and you can put it on a main page like any other YMMV trope.
What if it's, say, a web series. And they make a mistake with an effect they *usually* use to a normal, full effect?
The case in point being Continue? where they normally have a greenscreen, but one episode Nick was wearing a shirt with part of it in greenscreen green. Would that still be considered YMMV?
that sounds more like Stylistic Suck
It's kind of like, AVGN's obviously fake explosions and Bugs Bunny suit are part of the charm.
Looking at the video game section, a lot of them are just examples of omnipresent graphical glitches, such as clipping. Okay, every single 3D game I've played or seen has had clipping at one point or another. Every one. It's an inevitability of the way models are created and interact with each other in 3D space. It's ridiculous to call minor clipping in a single scene a special effects failure.
In regards to the Mass Effect examples, there's a difference between "clipping" and "clipping in cutscenes, during dramatic moments". I added several of those examples precisely because the graphics/game engine fails during dramatic scenes and pulls the viewer out of the moment. It's not just one instance, either - it's present throughout several key moments throughout the series. Unless you have a better justification, I'm putting them back in.
First of all, the claim that the problems are due to "reliance on the Unreal Engine 3 system (which had become badly dated by the time the third installment was released." is wrong. There are lots of games that use the Unreal 3 Engine to this day, including many that aren't planned to be released until 2013 or even later. This is basically claiming their graphics will automatically be bad because of a 'dated' engine. And needless to say, game engines don't work that way.
Secondly, I went back and watched several of the scenes on Youtube. If there was any clipping at all in the scene where Shepard lifts the beam with guns on his/her back, I didn't see it. Much less clipping to the point of going 'through' the beam, as the entry claims. Much less clipping through the beam to the point of the scene being 'ruined,' as the entry also claims. Same thing with Udina's eyelids in ME 2. I can't see it at all. If I can't even see the problem when I'm specifically watching for it, it really shouldn't be on an entry claiming it 'ruins' the entire scene.
Thirdly, many of these flatly aren't dramatic moments. Ashley holding an assault rifle is not a dramatic moment. Shepard speaking to Garrus on the Normandy is not a dramatic moment.
Forth, we shouldn't be criticizing the graphics of unreleased footage, as the entry does.
Fifth, that turian the entry describes sounds to me like a bug where the animation was disabled but not the movement. Bugs aren't the same thing as special effect failures. If it's on here, it should be something that everyone or almost everyone encounters.
Sixth, the entry sure seems to be able to read the developer's minds. Clipping is caused by 'Ashley's chest getting bigger' or the 'same engine being used in cutscenes.' Is this anything more than a guess?
Unreleased footage shouldn't be examples anymore then cut and unedited movie footage. Things are cut from the final product for a reason.
To that end I hope the Videogame examples don't include Alpha and Beta examples.
delibrate bad animation is not this trope.
Was it deliberate?
Re: Midnight in the Garden of Good and Evil
In the book, if memory serves, the character with the "trained flies" did actually have them attached to him with little lengths of thread (he'd anesthetized them first), so the "visible wires" attaching the flies to him in the film are not a Special Effects Failure.
Is there a certain degree of bad the special effect has to be? Cause the trope page seems to suggest "Horrible" but I've seen examples on YMMV pages of works that list this trope for things I don't think would even be noticed by some people, let alone marked as horrible.
If someone has to point out within the example that it's unnoticeable or you have to look carefully, I think it's safe to say you can remove it.
Why has much of the page's content been removed?
Looks like an accident to me, with the folders being all messed up and the last sentence simply trailing off into nowhere.
We should overhaul T Vtropes to be more like a standard wiki so that it has a "Revert Edit" feature.
Can someone clear up this example (from Labyrinth)?
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