Linking to a past Trope Repair Shop thread that dealt with this page: Merge with LegionOfDoom?, started by DesertDragon on Jun 26th 2011 at 5:18:36 PM
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard FeynmanSo there this:
- The Warhammer and Warhammer 40,000-based board games Hero Quest and Space Crusade. In both cases, the semi-GM-like evil-side-player plays "Chaos", but commands a combination of orcs and goblins, undead and Chaos forces in the first; and Orks, Necrons, Tyranidsnote and Chaos Space Marines in the second. In the original wargames, these are all mutually hostile factions.
And under it were these:
- This is broadly the case for Warhammer factions — most Disorder armies can team up with each other without suffering the kind of penalties they normally would for teaming up with Order armies. However, since the armies are usually fairly small, the explanation is that the warlords (or bosses or kings or whatever) have teamed up temporarily for whatever reason and keep their minions in line through force. It also explicitly doesn't apply to Dark Elves, who absolutely nobody trusts whatsoever.
- Averted in Warhammer 40,000 proper, however. While some of the evil-as-opposed-to-simply-very-ruthless groups can ally together fairly well (Chaos Marines, for example, play nicely with Daemons, and to a lesser extent Orks), Necrons don't like Daemons, Dark Eldar play better with Craftworld Eldar than anyone else, and Tyranids don't get along with anyone - their entire section of the alliances chart only stopped being "No" when Comes the Apocalypse was tweaked to mean you could bring them, but they couldn't start within 12" of each other and it was a good idea to keep them separate.
I removed those because it already said in the original games they were mutually hostile factions and these just go on about that and how there's sometimes a Villain Team-Up. No point in going on about aversions.
Edited by VVKReal Life section removed per discussion and vote in Real Life Section Maintenance thread.
Coming back to where you started is not the same as never leaving. -Terry PratchettCut:
- In most European countries, and probably in others too, the political landscape is determined by this effect: While the rightist groups and parties generally cooperate (within certain limits) without too much infighting, the leftists are struggling together.
Yeah, most right-wing groups are not Nazis, most left-wing groups are not Communists. But nice try at trolling every political persuasion at once.
You are dazzled by my array of very legal documents.I'm not sure this is really tropeworthy. It seems to exist more for its aversions than anything else.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!" Hide / Show RepliesDead Horse Trope / Undead Horse Trope
...And even I make no pretense Of having more than common sense - R.W.WoodI think it's a trope, but the aversions shouldn't be there. It's rare and notable enough that if you list aversions you're listing everything. Well, maybe it makes some sense for the video games.
Edited by VVKHow about a Real Life example? Hitler vs. Stalin.
Hide / Show Replies..aaand Roosewelt. And Japanese acted against (fought or played dirty tricks) all three. =)
Of course, Uncle Joe and Roosewelt were nice to each other (operation Keelhaul alone...), so i guess Two Out Of Four Ain't Bad
Edited by TBeholder ...And even I make no pretense Of having more than common sense - R.W.Wood
Shouldn't most video game examples that aren't story related be moved into Ganging up on the Human player?