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[001] VVK Current Version
Changed line(s) 3 from:
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* The ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}''-based board games ''Hero Quest'' and ''Space Crusade''. In both cases, the semi-[[GameMaster GM]]-like evil-side-player plays
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* The \'\'TabletopGame/{{Warhammer}}\'\' and \'\'TabletopGame/{{Warhammer 40000}}\'\'-based board games \'\'Hero Quest\'\' and \'\'Space Crusade\'\'. In both cases, the semi-[[GameMaster GM]]-like evil-side-player plays \"Chaos\", but commands a combination of orcs and goblins, undead and Chaos forces in the first; and Orks, Necrons, Tyranids[[note]]Admittedly, this means genestealers that appear semi-randomly rather than being placed along with the other \"Chaos\" troops at will, so even though they are controlled by the same player, there\'s some implication they\'re working on their own.[[/note]] and Chaos Space Marines in the second. In the original wargames, these are all mutually hostile factions.

And under it were these:

** This is \'\'broadly\'\' the case for \'\'Warhammer\'\' factions -- most Disorder armies can team up with each other without suffering the kind of penalties they normally would for teaming up with Order armies. However, since the armies are usually fairly small, the explanation is that the warlords (or bosses or kings or whatever) have [[EnemyMine teamed up temporarily]] for whatever reason and keep their minions in line through force. It also explicitly doesn\'t apply to Dark Elves, who absolutely nobody trusts whatsoever.
** Averted in \'\'TabletopGame/{{Warhammer 40000}}\'\' proper, however. While some of the evil-as-opposed-to-simply-very-ruthless groups can ally together fairly well (Chaos Marines, for example, play nicely with Daemons, and to a lesser extent Orks), Necrons don\'t like Daemons, Dark Eldar play better with Craftworld Eldar than anyone else, and Tyranids don\'t get along with \'\'anyone\'\' - their entire section of the alliances chart only stopped being \"No\" when Comes the Apocalypse was tweaked to mean you could bring them, but they couldn\'t start within 12\" of each other and it was a good idea to keep them separate.

I removed those because it already said in the original games they were mutually hostile factions and these just go on about that and how there\'s sometimes a VillainTeamUp. No point in going on about aversions.
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