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sohibil Since: Dec, 2020
4th Jun, 2021 05:18:32 AM

Seems a bit too vague. This is about the designers specifically countering a game breaker not by straight nerfing it but introducing a cripplingly specific asset that nearly turns the game-breaker into a joke.

Of course Tropes Are Flexible and maybe I'm just being too picky.

Edited by sohibil Humankind is like a train. No matter how powerful the locomotive is, it can only travel as fast as its slowest car allows it to.
KD Since: May, 2009
4th Jun, 2021 05:38:29 AM

This is a similar situation to StarCraft where mutalisk stacking (condensing a large number of a weak-but-numerous flying unit into a small space) was a dominating strategy, and the expansion added Valkyries and Corsairs, air-to-air units with splash damage that would do enormous amounts of damage per shot to a packed group. This is listed as Obvious Rule Patch for the Valkyrie on the Characters.Starcraft Terrans page.

sohibil Since: Dec, 2020
4th Jun, 2021 06:23:33 AM

Lookslike I should settle for that if nothing more fitting comes by.

Humankind is like a train. No matter how powerful the locomotive is, it can only travel as fast as its slowest car allows it to.
Scorpion451 (Edited uphill both ways)
4th Jun, 2021 05:50:37 PM

Highly Specific Counterplay for the form where it's very specific in what it negates

Tactical Rock–Paper–Scissors would apply to more general counters introduced with the intention of balancing out a more general metagame threat. Back when I was really into Magic the Gathering this sort of thing was known as a Hoser- for instance in a set where they knew they were going to strongly favor red-based decks, they might also include Hosers in the set like a cheap-to-play card that destroys a red permanent or a creature that gets stronger every time the opponent plays a red card.

Edited by Scorpion451
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