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Welcome one, welcome all—to not the first, not the second, but the fifth initiation of the (in)famous forum game, Roll To Dodge.
If you've played any of this game's previous incarnations on this site, you probably know how this works. If not? Roll to Dodge is Exactly What It Says on the Tin; a free-form RPG centering around rolling dice to complete certain actions, of course including dodging. It's much lighter and more casual rules-wise than other "serious" tabletops, allowing it to be compressed into a forum game.
As the Bay12 forum it's most popular on proves, RTD can take many forms, from a quest between roommates trying to obtain the last bottle of milk on earth, to a nitty-and-gritty espionage campaign set in the 1906 British Empire. This particular version of it will be a *COUGH HACK* generic traditional fantasy setting similar to the 4th main RTD hosted here, being very, very loosely based off the likes of typical Dungeons & Dragons and Pathfinder.
You probably also know how hilariously ill-fated these games tend to be on TV Tropes specifically if you've played this before, but with the addition of an actual plot now (and overall just playing this as more of a standard campaign) this one's hopefully set to go farther if the players allow.
Similar to Text Adventure forum games, actions for rolling are indicated in a post by the ">" command format. Ex: ">Pick the lock", ">Roundhouse kick the dragon".
The success of your rolls is determined by where they fall on the scale of a d6. As stated on the trope page:
 - Fail. Nothing happened.
 - Partial Success. The exact degree of success is established by the GM.
 - Success. The action was carried out adequately.
 - Epic Success. The action succeeded in the most positive way possible.
 - Overshot. Though the result was achieved, the action backfires horribly due to disproportionately large effort.
You're currently residing in the kingdom "Archetypical Fantasy Setting", or Archefan for short. Maybe you've lived here all your life, or maybe you only just arrived from a distant land, but for one reason or another, you've all taken up jobs as adventurers and are seeking quests in the capital.
Said capital, "Generic-Ass City" or Geneia City, lies in the middle of the territories. Fancy modern buildings in painted brick, bustling markets filled with scores of trinkets and hidden gems, and endless sources of entertainment for the public abound. Geneia Castle is located behind the inner walls, along with the nobles' district and guard barracks—it tends to be the talk of the town, often related to the antics of the kingdom's benevolent pair of rulers living within.
Directly north of Geneia is a mountain range plagued with blizzards. The city "Skyrim But More Of A Cold Dead Wasteland" or Skymorde is situated there. On the other hand, "Capital 2: Electric Boogaloo" or Caeleg and "If This Was A Video Game You'd Get The Best Screenshots Here" or Ifthiv, located in the northwest taiga and northeast birch forest respectively, are far tamer.
The southwest side of the kingdom holds sprawling pine woodlands, accompanied by a foggy marsh farther down. Another major city by the name of " Horror Setting Wouldn't Be An Inaccurate Name For This Place" or Horrset can be found here.
Travelling eastwards from there, you'll come across tropical forests (Lios City aka "Lion Sleeps Toniiight" is here) and soon the canyon-ridden Badlands, where the city of "The Gods Rather Hated This Place Judging By How Fucking Hot It Is" or Grathos would be. Keep on going and you get a stretch of desert eventually rolling into plains, where there are no official settlements but many small towns and residences lie.
Finally, there's the city of "Increasingly Uncreative Name" aka Increun in the far southeast, a for lack of better term steampunk port city. This is the biggest central for ships sailing out of the kingdom and into neighbouring ones; if you're going to board any, you should probably make sure your papers are in order first.
More detail will be added as you progress, much like a traditional video game map.
Probably the most technical part of a ridiculously simple game, but figures it's better to get this out of the way than leave it unaddressed.
I'll be adding the first GM post once we get enough players, preferably 4-5, but anyone can jump in at any time using the sheet.
Name: Lisandra of the clan Moonshadow
Race: Half-elf, or Helf for short
Skills: Performance and Persuasion of course
Edited by Afterwards on May 11th 2020 at 8:30:19 AM
Race: Parrotnote as in, literally a goddamn parrot
Skills: Perception and Arcana
Name: Abarron Ambros Arnau de Felix Jaime Joaquim Elizondo y Ferrer (simply referred to as Abarron Ambros)
Skills: Sleight of Hand and Religion
Edited by Baisteach on May 11th 2020 at 5:32:09 AM
Occupation: Mage(Does that work?)
Skills: Arcana and Athletics
Afterwards, you have the following abilities:
You start out with this equipment:
CustardAndPie, you have the following abilities:
Baisteach, you have the following abilities:
quick question what is the BBEG
edit: o shit, custard's a blue mage
Edited by Afterwards on May 11th 2020 at 11:32:37 AM
BBEG = Big Bad Evil Guy / Girl
An acronym for Big Bad Evil Guy. It just means the main villain of the campaign, though.
And shit my wifi cut out so I wasn't able to add this at first, but anyway.
Myskywarm, you have the following abilities:
Might wait a bit to see if anyone else jumps in since the signups came in pretty fast, then we can start.
Edited by unfortunatezorua on May 11th 2020 at 11:55:49 PM
I'll be in. *joins quickly before Maths starts*
Name: Floor Hollis (Nickname: Flo, mainly because her name is also the name of a place where you stand in)
Skills: Nature, Medicine
Race: Mummy (formerly Human)
Skills: Sleight of Hand and Medicine
Edited by GoldenCityBird on May 12th 2020 at 2:16:36 PM
Race: Human (yes, I'm making him human)
Class & Occupation: Performer (as in a like a popstar, he's always singing like the other Backyardigans)
Skills: Dancing, especially, and singing
i'm already a bard we cant have 2 bards
Oh... fudge, what should he be then?
Edited by AutisticAlivia on May 12th 2020 at 6:11:00 AM
well... we dont have a Barbarian, Cleric, Druid, Fighter, Paladin, or Ranger yet
(he can still be a performer if you want he just cant be a bard cuz im a bard already)
if you're taking Performance that's a Charisma skill so Cleric or Paladin could be good since they both use Charisma (Paladins moreso)
Edited by Afterwards on May 12th 2020 at 9:15:06 AM
Skills:Intimidation and Acrobatics
Edited by TabbyGirl4 on May 12th 2020 at 9:20:57 AM
Edited by Afterwards on May 12th 2020 at 9:18:27 AM
Name: Gromzarr the Scraggly
Race: Orc (1/4 elf)
Class: uhh cleric i guess
Skills: History and Religion
I didn't want Tyrone to be a bard, I just want him to be a popstar.
Name: Hackett Kelly
Occupation: Former Gubernatorial Candidate for the Community Within the Walls; Currently Unemployed
Skills: Hiding & Animal Handling
Popstar’s your occupation, you just gotta pick a class
Edited by TacoBadger on May 12th 2020 at 1:04:36 PM
Okay, uh... he could be a paladin.
Jesus, okay, apparently I was right to wait. Awful lot of people for one party though.
JTTWLover, you have the following abilities:
GoldenCityBird, you have the following abilities:
AutisticAlivia, please choose at least 1 skill.
TabbyGirl4, you have the following abilities:
ArmoredFury, you have the following abilities:
TacoBadger, hiding is not a skill. I'll assume you meant Stealth.
You have the following abilities:
Edited by unfortunatezorua on May 13th 2020 at 1:01:31 AM
Well, I've held you guys up long enough. And so it begins.
Even with only the slightest of glances through one of the windows, anyone could tell that this tavern was far from the usual. Not just a humble local-run inn, but almost an entire hotel foyer on its own—sprawling mahogany staircases leading to a second floor and a bar stretching the length of the block outside proving, undoubtedly, the difference between the Capital and every other one of Archefan's cities.
At least tonight, sure, you were one of its patrons. But specifically, you came here for the adventure. For one reason or another, you're a little short on cash right now, and bounty hunting seemed right up your alley.
Down on the ground floor, you can see dozens of people dancing to the swells of music drifting from the bard onstage. All—noticeably—of wildly different races, backgrounds, and experiences. Some roar with laugher and slam down tankards at their friends' jokes, earning the stinkeye from the tavernkeep; others, the more socialite types, are chatting here and there on the stairs. Probably gossiping, to be honest. The refined talk was reserved for their prissy exteriors, and it was common knowledge that any facades were left at the door at The Drunken Kenku.
Some have to retire for their booked rooms upstairs, their clumsy staggering under the chandelier's light supported at the shoulders by bands of other good-natured bargoers. And others still simply sit around private tables. One of them in particular seems to be having a particularly heated discussion.
You wonder if the barbarian at the head of the table is the one who posted the quest ad outside.
>Speaking of which...what are you doing in all this?
> Check the quest ad
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How well does it match the trope?