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Anyone played it? Game's out, getting good reviews on Steam. Got it. It's fun. Sort of a dungeon crawl meets XCOM. The NPC talking is pretty fun (The For Science! Magos who has removed all his emotions contrasting with The Fundamentalist Magos who has cybernetically enhanced all his emotions, while the Head Magos acts as the Id between the two (And has a cybernetic vault separating his own emotions and is thus prone to being The Spock separated by bouts of That Makes Me Feel Angry).
The combat is a bit easy though? The game is a turn based combat, in the style of Xcom. Less emphasis on cover. Attacks cannot miss, which removes much of the RNG from the affair. Also only your Tech Priests carry over between deployments (Each being VERY customizable with 6 skill trees to pick and wargear options out of every orifice/cybernetic port). The Skiitari and Cohorts are disposable. The game outright tells you so, and along with the enemy AI being very predictable, it makes combat all the more easy as it's childs' play to make the AI attack the disposable cohorts instead of the valuable tech priests.
The game has a fun mechanic where you need "Cognition Points" to use certain skill, weapons, and they can also be used on getting extra movements. Only Tech Priests can use those points. Harvesting them in the field is thus a big part of the game. Though again, one of the starting skills gives each priest 1 point at the start of every turn. This is easily the best skill in the game, is acquirable from the start, and allows you to stockpile those points, which further trivalizes difficulty when you can often make your priests run across the entire map in a turn by dipping in your huge pool of points.
Inbetween combat you explore a Necron Tomb world, moving from room to room and getting choices based on what you find, in a format that'll be familiar to anyone who played FTL.
It's not at all a bad game - the dialogue is fun as hell (Apparently the Mechanicus equivalent to "I don't give a damn" is "Error: Damn not Found") The gameplay is fun, but if you're looking for an X Com like challenge, you're not gonna find it. That said if X Com terrified you, well, the game might appeal to you.
Wait, no RNG for hitting!?
THIS IS CLEARLY NO TRUE TURN-BASED 40K GAME.
Does it have Orkz in it?
I almooooost killed the boss at the end of the tutorial. Any idea what you get if you pull it off?
No. The plot is about a Mechanicus expedition in a Necron Tomb World. So it's all Mechanicus on Necrons.
I assume the same stuff if you kill him later?
Edited by Ghilz on Nov 17th 2018 at 6:55:00 AM
Warhammer 40,000: Mechanicus Made a page for it. Will need to add more tropes.
Update: Winning the final battle in the tutorial appears to give nothing except an achievement, presumably the one you'd normally get for killing him later.
Also, thanks to the crap design of his boss room, he is incredibly easy to cheese. Use servitors to block the hallways and just slowly whittle him down with ranged fire and the occasional melee attack. If you stick to the back of the room, his two necron warriors will take too long to get to you to help him, and they're easy pickings once he's down.
The AI is pretty predictable all around, it's part of the reason the game is so easy. Combined with how boss battles always end if the boss is killed, most of them are a breeze. It gets even more so later in the game when you have a good tech priest with dual ranged weapons, full CP bar, a fuck ton of abilities to draw from and some canticles to cast for massive buffs (or armor bypass). I basically one shotted one of the boss with a massive 1 turn alpha strike that way.
Speaking of warhammer 40k games, is there thread for Gladius? I wonder if anybody here has played that 4x and if its good or not
I was initially disappointed that this wasn't a 4X game like I thought it was going to be, but it's a great game all the same.
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