Warhammer 40,000: Mechanicus is a Turn-Based Strategy by Bulwark Studios, published by Kasedo Games. Set in the Warhammer 40,000 universe. The player commands the crew of the Ark Mechanicus Starship "Caestus Metalican", which has uncovered the Necron Tomb World of Silva Tenebris. Led by Magos Dominus Faustinus and his retinue of quirky Tech-Priests, the player is tasked with leading the Adeptus Mechanicus' effort to explore the tomb world. Making matters more pressing is the fact that the Necrons are awakening, and that the Great Rift cuts any hope of further reinforcement. Thus, while the Skitarii hold perimeter against the ever increasing Necron forces, it's up to a small squad of Faustinus' Tech-Priests to perform surgical missions to secure the Mechanicus' victory before the Necron forces fully awaken. Adding yet more complication, Faustinus' advisors all have their own agendas and goals, and it's up to the player to decide whose advice to follow.
The gameplay of Mechanicus consists of missions taking place inside a series of dungeon rooms. Each room offers the player a combat encounter (played in a system not unlike that of XCOM: Enemy Unknown) or decisions the player must make about discoveries and difficulties encountered by the party. Each mission is given by one of Faustinus' colorful advisors:
- Tech-Acquisitor Scaevola: Head of research, who has cybernetically removed her emotions and is now more machine than human and is very enthusiastic about Necron technology.
- Lector-Dogmatix Videx: The Id to Scaevola's Superego. Videx' cybernetic actually enhances his emotions. He is The Fundamentalist, an ardent adherent to the Mechanicus' faith, quick to quote the scriptures and always on the eye for Heresy. Videx' role is to fight the corrupting nature of the Necron machines, and uphold the faith and morale of the crew.
- Sub-Domina Khepra: The head of Faustinus' Skitarii. A Mother to Her Men, dutiful, but annoyed at the other advisors' cavalier disregard for Skitarii casualties. She will do her duty but will not pretend to like it.
- Quartermaster Rho: In charge of supplies and of the Caestus Metalican itself.
- Prime Hermeticon Caprix: An advisor specializing in hunting high priority targets - in this case the Necron leadership.
- Xenobiologist Tiresus: A protege of Faustinus. Since Necrons lack biology to work with, he is much concerned with translating their language and history.
- Magos Dominus Reditus: Faustinus' unusually chatty Servo-Skull, made from the skull of the titular Magos Dominus, and who might just be said Magos Dominus.
The game's story is written by Black Library writer Ben Counter. The game was released on PC November 15th 2018, and can be purchased on Steam.
An expansion, Heretek, is planned to release in late July, 2019. In addition to new maps and new units for you to command, the expansion adds a new story involving a Xenarite (heretical Tech Priests obsessed with hording and studying Xenox technology) uprising on your own ship.
The Game Shows Examples Of:
- A Father to His Men:
- Khepra places a lot of value on the well being and survival of her Skitarii.
- Faustinus himself, to Khepra's constant surprise. Unlike most Magos of his rank, Faustinus has not completely removed his ability to experience emotions, and as such he still feels empathy for them. While he has no problem with them dying if the goal is justified, he refuses to make them suffer pointlessly or waste their lives.Khepra: Most tech-priests do not care about Skitarii lives.
Faustinus: Other tech-priests are not in command. I am.
- Completely averted with Scaevola, who puts no value on Skitarii lives, and would gladly sacrifice hundreds for any scrap of Necron tech. When Khepra points out her mission is likely to cause many Skitarii casualties, her reply is "Error: Damn Not Found."
- Aliens Speaking English: Exagerated in a sense. The Necron characters' voice lines are in English, but the human character's are not, but are instead in the chosen language of the Adeptus Mechanicus, binary. Both group's text boxes are in English though.
- An Axe to Grind: Power axes are the go-to melee weapons of the Tech-Priests.
- As the Good Book Says...: Videx accompanies almost every line of his with a quote from Adeptus Mechanicus scriptures. He has implanted databanks containing thousands of such quotes, giving him a quote for every occasion.
- Badass Army: The whole Explorator Crew are this, but the Cohorts that accompany the Tech-Priests are a particular example, and can become better as you unlock further levels of theirs while completing missions.
- Badass Crew: Your Tech-Priests are this, and become even better as they get upgraded. Technically one can unlock all skill trees, but it's horribly counter productive.
- Bonus Boss: The Sufferer- a C'tan shard that can only be fought by going through the 7 bonus missions you canview by pressing SPACE while in the mission select screen.
- Cannon Fodder: The game encourages this approach with your units from the Troops category — while useful in their roles, they are more expendable and less effective than your tech-priests, so it's always preferable to sacrifice Troops over your tech-priests. However, no other Troop choice exemplifies this as much as Servitors - they cost nothing to deploy and as a result you waste no resources if you lose them, they have few useful skills, and they give you Cognition Points when enemies strike them, all of which makes them perfect expendable meatshields.
- Combat Tentacles: Tech-Priests tend to hold their guns in mechadendrites, Doctor Octopus-like tentacles, leaving their hands free for yet more tools or melee weapons.
- For Science!: Scaevola is very enthusiastic about researching and acquiring Necron technology, willing to risk any of the dangers and corruption this technology can bring. Though her enthusiasm for it rubs Videx the wrong way, to the point he suspects her of heresy, and even Faustinus becomes suspicious of some of the logical reasoning she offers as the game goes on.
- Freudian Trio: Videx (Id), Scaevola (Superego) and Faustinus (Ego) for one.
- Enemy Scan: By default you can't see necron units' stats nor the damage you inflict on them. You need to scan them first, with your servo-skulls being your primary means to do so (though some weapons and abilities also can do that).
- Hunter of Monsters: Caprix's job. Most of her speech is all about hunting and prey and peppered with hunting terms.
- Maybe Magic, Maybe Mundane: As is usual of the Mechanicus. Most visible with Videx' missions. He'll have you broadcast religious chants, spread incense, etc... You wouldn't think going around spreading smoke around the tomb would hinder the Necron. Yet it does.
- Multiple Endings: The game's ending changes depending on which of the two (later three via a patch) main quest givers you supported the most throughout the game.
- If you primarily support Scaevola, you decide to preserve Silva and its Necron tech for future study, regardless of how operating Xeno tech violates Mechanicus doctrine, and the planet becomes a haven for the Xenarite Tech Priests. Outraged, Videx threatens to report the entire ship to the Inquisition for heresy.
- If you primarily support Videx, you decide that the Necrons and their tech are too much of a threat to let remain, and resolve to arrange an Exterinatus for Silva. Enraged at the loss of so much Xenos tech, Scaevola flees the ship for a Xenarite base, vowing revenge.
- If you primarily support Khepra, you decide that Silva is ultimately above your jurisdiction, and as such resolve to report your findings to Mars and let them make the final judgement. Both Scaevola and Videx are mildly disappointed, but they don't outright turn against you, and Khepra thanks you for helping her and her Skitarii.
- Not So Stoic:
- Faustinus has "Neural Vaults" he uses to seal emotions away, allowing him to choose which one he experiences. This allows him to balance his machine logic and human empathy. When the party encounters the Lord of the Flayed Ones, he admits the sight of him and his lair is so gruesome his Neural Vaults are having trouble containing his disgust.
- Scaevola proudly talks about how she's purged all her human emotions, but her actions and dialogue makes it clear she's not as "pure" as she'd like. She is so obsessed with Necron technology that she gets positively sardonic at Videx whenever he speaks in opposition. Faustinus also expressed doubts on some of Scaevola's reasoning for some of her requests. Scaevola's interest is not simply based on logic towards completing the mission, but an actual personal obsession.
- Reasonable Authority Figure: Faustinus serves as a balancing influence on his underlings, keeping their quirks and tendencies in check while providing guidance and assistance for his tech-priests whenever any of them has an emergency, making sure that the mission as a whole ends successfully.
- Reviving Enemy: Necron need to be killed, then shot again to make sure they stay dead, or else they just keep coming back. Though a critical hit kill will finish them permanently.
- Robo Speak: Scaevola's speech is peppered with symbols and computer code. She'll literally weight arguments or pros and cons using mathematical signs in her sentences. She doesn't use sentences so much as computer code that passes for speech. Note that this doesn't stop her from being surprisingly sassy; for example, voicing "I don't give a damn" as "Error: Damn not Found."
- Speaking Simlish: All the Mechanicus characters speak in heavily modulated electronic voices that are impossible to understand without the accompanying dialog boxes. This is intended to represent Lingua-Technis, the language of the Mechanicus. Necron NPCs avert this by speaking to the tech-priests in Gothic, and thus are voiced in English.
- That Makes Me Feel Angry: Faustinus is prone to this. While he has not severed his ability to feel emotions, he has neural vaults he can use to "seal" his emotions away, to choose which ones he wants to experience or not. He is thus very prone to just stating his emotions out loud.
- Turn-Based Combat: Where the game differs from most turn-based strategy games is that the action points, or "Cognition Points," are a shared pool among your units, used to activate all but the weakest weapons and most special abilities, as well as to deploy troops. The other original thing about Cognition Points is that they are harvested from the environment (such as by siphoning data from Necron monoliths) or enemies. The metagame is therefore completely different from contemporary strategy games like XCOM.
- The Dark Side: The upcoming DLC titled Heretek will have this as a theme, as well will deal with Xenarite Tech-Priests and their minions as new types of enemies. The Xenarite Tech-Priest will also be available for the player, along with new plotlines that will have Faustinius and company deal with a corrupting influence from within their ranks on top of their mission in the Silva Tenebris.
- We Have Reserves: Servitors, your first non-tech-priest units, are good for little more than being living guinea pigs and meat shields for drawing off enemy fire (and providing you with useful cognition points when doing so). They cost no Blackstone to deploy and are thus pretty expendable. Skitarii troops are a little less expendable, but you're still not as severely punished for losing one as you would be for damaging a Tech-Priest. And of course Necrons don't mind throwing as many troops at you as they can muster since they are nearly immortal.