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A family can be a kid dragon and his 40 dragon dads
I mean, I sorta wonder where the eggs come from.
given the original had all "male" dragons, i kinda like my headcanon that dragons are a genderless, or one-gender race, kind of like the namekians from DBZ.
Some of the eggs in 3 seemed female-coded though.
With, feminine names, or. Long eyelashes. Or bows.
Perhaps eggs are just raised communally, like Gargoyles?
That seems to be the case in the third game, that all the dragons take care of the younger ones together.
Finally got to Gulp. Can see why people say he's a much higher Difficulty Spike than he was in the original. Feel like they made the hitboxes on his attacks way larger than they were in the original.
Eventually managed to beat him by cheesing his stomp attack by hanging out on the ring of the arena. (Which Gulp seems programmed not to go.)
I read that as "much higher difficulty Spike" for a sec there, as if you were saying he's the equivalent of Spike from 3 but at a higher difficulty... I dunno, I think the hayfever tablet I took at lunch today has messed with my brain rather than clearing my sinuses...
I don't think dragons have traditional parents. Remember in Hero's Tail how all the eggs were in a nursery?
Plus in the Legend games where apparently all the eggs in a generation are kept in the Temple until they hatch.
Dragons in both continuities seem like a culture that communally raises kids.
I wonder when they're gonna announce the Switch port already.
The Spyro Reignited Trilogy Switch port was delayed because Spyro was part of the Smash Bros. Ultimate DLC pack and they wanted to reveal the game alongside Spyro in Smash to build up hype.
Although tbh I kind of that's actually the case because I actually really do want Spyro in Smash.
Anyways, beat all three games in the Reignited Trilogy. Overall I'd say it's a solid remake, although it did become clear that Spyro 3 was rushed to meet the deadline near the end of that game. The Yeti Race in the super bonus round was glitchy af.
Also, the updated cutscene for collecting all the Dragon Eggs was adorable.
Now, to wait for the obvious DLC hook involving the door in the Artisan homeworld.
Greetings from Glacier Park!
It's probably nothing, but some folks think itís a clue that Spyro will appear in the Crash Team Racing remake thatís obviously getting announced at the Game Awards this year because Glacier Park is the name of one of CTR's hub worlds....
why is he a drone
He's gotta take a Reignited copy to Snoop Dogg.
Snoop Dogg confirmed for CTR?
Recently played through the Reignited Trilogy on PS 4, got the platinum trophies and 100% for 2 and 3.
Beat Gnasty in 1, but struggling with 100%.
I hate Tree Tops.
Haunted Towers is screwing with me, too.
Went back to playing the collection since I need to kill time until Kingdom Hearts III comes out.
I'm still on the first game and it's just kind of... okay? The level design just seems kind of barren and lacks variety. The game also seems really short—I'm pretty sure I'm nearing the end after a total playtime of like 4 hours.
At least I know that the sequels are more packed with things to do.
Chasing 100% and the Platinum helps it run a bit longer, but.... yeah, they're not terribly long games.
I've played Ripto's Rage for all of 10 minutes and it's already giving me way better vibes than the first game.
I'm likely in the minority but tbh the first game is my favorite in the franchise. Mainly because the focus was purely on Spyro and his movement options instead of gimmick-y mini-games and alt playstyles the sequels would slowly creep into.
I'm right there with you on that.
I also like how the levels in each hub world actually follow consistent themes in the first game. For example, all the levels in the Beast Makers world are swampland and have a motif of the Gnorcs using technology to ruin the land, whereas hub worlds in the third game are a just hodgepodge of random themes thrown together with no discernible motif at all. It makes the whole hub world thing feel completely unnecessary.
The second game is slightly better with this, since even though levels and hub worlds still don't follow a consistent theme, individual levels often crossover with other levels, which makes it feel like a consistent world. It also helps that NPCs in the second game are mostly either mythological creatures or original species, as opposed to random funny animals (why is the wild west world in the third game populated by dinosaurs and rabbits? Because shut up, that's why).
I'd also say that the first game has the best 100% completion reward.
Edited by Primis on Jan 30th 2019 at 8:05:12 AM
Eh, I've always preferred YOTD myself, although Reignited really elevated Ripto's Rage into a contender.
YOTD was rushed back then, and so it suffers some lack of worldbuilding (and Insomniac was suffering from arc fatigue back then).
The first game is its own thing, but, all in all, you can complete Artisans in about the time it'd take to complete Sunny Villa. The original is a good introduction, while the sequels build on that and expand. All three are good games.
Ah, and remember, other than Glimmer and Hurricos, RR's levels were designed in pairs, as if they were parts of the same region.
I've always liked Spyro for its characters, so the original just seems so empty. It's a perfectly fine platformer and is better than most, but it's not within my top 5 Spyro titles.
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