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With the surfacing of the Smash Brothers Fighter Ballotnote the "https://" breaks the link, but without it the forum just shows format text?! ARGH! and the internet getting hyped to the extent of even third parties plugging themselves on twitter, I figured that even if your favorite character has zero chances of appearing, atleast you can have fun making a moveset up for them here?
Yes, this thread is all about nabbing anything from anywhere and giving it a Smash Bros alteration.
I'm not going to be restrictie either. Popular game characters, forgotten game characters, cartoons, movies, historical figures... Go ahead and make anything up you want!note Yes, I know Mii fighters are a thing, but this is purely a thing for fun without the restrictions of the games Mii Fighter Maker
At the very least you should give a character a general fighting style, four specials and a final smash. If you want to further elaborate, such as smash attacks, aerials or weight/jump properties, taunts, go ahead!
Yes, I went there. I was debating if Goku or Shrek would be the dumber choice, settled with Shrek.
Now, show us your characters moves!
edited 7th Apr '15 10:06:18 AM by Kuroxeng
I think we actually have something like this:
Build A Fighting Game Character
Not just Street fighter focused. I've seen a number of people make Smash movesets. Then there's also this and this.
edited 7th Apr '15 7:17:40 AM by ironcommando
Oh... Well, this is specifically for Smash? And in a more appropiate section...?
Oh, and that thread seems more Street Fighter style focused.
edited 7th Apr '15 7:16:08 AM by Kuroxeng
B: Throw knives
Side B: Throws...ninja star things
Up-B: stabs herself in the but to gain height
Down-B: Tom-Tom (functions like Toad)
Final Smash: Throws a bunch of knives
edited 7th Apr '15 1:16:39 PM by powerpuffbats
Well, what would be the ratio of Street to Smash?
As for those links, they have specific targets in mind. As creator of that first thread, I'm not sure if it was a very popular idea.
That said, expect a Ghirahim, Ridley, and RWBY moveset soon...
edited 7th Apr '15 7:33:36 AM by TroPartner
All movesets are welcome! Bring Goku! Bring Ridley! Bring Captain Planet! Bring Abraham Lincoln, historically accurate or the Vampire Hunter version!
Xion is remembered!
Pit: Wait, who's this person?
Palutena: I... actually don't know. I can't find her in any of the legends. But she seems very similar to the other Keyblade users.
Pit: Yeah, she's almost identical. Almost like a replica.
Palutena: She appears to be a bit faster, though. Just dodge her attacks and you'll be fine. Oh, and stay out of the way if her armor appears. She's very powerful in that form, it seems.
Pit: I wish I knew who she even was...
You knew I would do it, come on...
edited 7th Apr '15 10:42:54 AM by TooManyIdeas
Well, let's see... There's roughly 24-26 attacks per character, so it'd be best to know what they all are.
Ground: Neutral (usually a combo of three buttons), side, up, down.
Air: Neutral, forward, backward, up, down.
Specials: Neutral, side, up, down. Sometimes are different depending on if it's in the air or not.
Others: Dash attack, Get-up attack, ledge attack, grab, pummel, throws (up, forward, back, and down)
So making it for four characters gives you about 100 moves.
Gonna make Shadow's moveset.
I tried making him with his own distinct and unique moveset, but I couldn't think of a fitting move for all of them, so I took some from Sonic (and one from Mario). I linked moves that existed in Sonic Battle.
Neutral A combo: Shadow Chop◊, Shadow kick◊, and Shadow Back Kick◊.
Side A: Shadow Slider◊
Dash Attack: Somersault: Shadow briefly rolls up into a ball, knocking into the opponent.
Up A: [Taken from Sonic] Shadow kicks upwards at the air twice.
Down A: [Taken from Sonic] Shadow spins, kicking the ground just in front of him once.
Side: Chaos Nightmare◊
Up: [taken from Sonic] Ducks in charge up, before hopping up and curling into a ball.
Down: Chaos Magic◊
Nair: [Taken from Sonic] Shadow curls up into a ball, hurting those nearby.
Fair: Air Chaos magic◊.
Bair: [Taken from Sonic] Shadow kicks behind himself.
Uair: Shadow back-flips in mid-air, kicking those above him.
Dair: [Semi-taken from Sonic] Shadow kicks towards the ground. No start up, and drops down faster than Sonic (rocket shoes).
Neutral Special: Chaos Boost: Must be charged, charge cannot be stored (I'm thinking 7 seconds of charge time is fair). Shadow remains still, building up energy. If successful, he will be completely invincible for ten seconds.
Side Special: Chaos Spear: Shadow fires out two beams of light, with mild homing capabilities.
Up Special: Chaos Control: Shadow Teleports a short distance away. Short delay as he quickly calls out the move's name. Upon using it, Shadow cannot use Chaos Control again until he lands.
Down Special: Chaos Blast: Shadow's momentum is halted as he conjures up energy. Then a wave of destructive energy comes out of him, damaging those nearby. Super Armour until the move comes out. Heavy end lag.
Grab: Shadow snaps his fingers, a small void appearing right in front of him. If a fighter is in the void, the grab is succesful.
Pummel: Shadow squeezes his fist, the void briefly growing smaller and dealing damage.
F-Throw: Shadow pushes his palm forward, the void breaking and knocking the opponent forwards.
B-Throw: Shadow teleports behind the opponent and kicks them from behind. Reference.
U-Throw: Shadow back-flips, kicking the opponent into the air.
D-Throw: Shadow directs the void into the ground, the opponent bouncing away when they collide.
Ledge Attack: [Taken from Sonic] Shado climbs onto the ledge, rolling into a ball.
Get-up Attack: [Taken from Mario] Shadow spins, kicking at both sides of himself once, before getting up.
Ah right, completely forgot about the Final Smash. Yes, it would be Super Shadow.
edited 7th Apr '15 9:54:33 AM by Numbuh1234
I assume his Final smash is just turning super like Sonic?
That's a long list, listing every possible attack. Have a cookie for effort.◊
Not to discourage anyone else though, shorter lists are fine too. As long as it has at least a general style (like "speedy Kick Chick" or "heavy BFS")note since we can draw general conclusions from those to what a smash or jab would be like and the specials plus Final Smash listed, it's good enough.
But it is nicer to have the smashes, tilts and all the other doohikeys listed too.
Alts: What you'd expect, except for a Zant color scheme, and a costume showing his true form.
Appearance: Arrives in a bright flash, referencing his debut in Skyview Temple.
Fighting Style: Very flamboyant, much like how Marth handles, except for more emphasis on the ground game. Similar grabs. However, a few things to keep in mind:
Dash Attack: The same one he uses in his Skyview Temple battle.
Side Smash: When first activated, he chops in a downward motion, much like Ike's, but goes faster with less power. But when fully charged, the rapier changes into the enormous broadsword from his final encounter, just for that occasion. Afterwards, it's just a rapier again.
Neutral B: Disarm - Similar to Villager's Pocket. If an attack, any attack, lands while it's activated, the opponent cannot use that same attack again until Ghirahim's next attack, which will now have increased power compared to his attacks afterwards. If it misses, the opponent still regains the attack.
Side B: Blood Knife - Uncharged, it's only one that appears in front of Ghirahim. As it charges, the number increases one by one, until a full charge unleashes five knives, effectively increasing the hitbox as well as a combo hit. The trajectory can be altered after release, much like Pit's arrows.
Down B: Underworld Strike - As the button is held down, the rapier starts glowing red. After charging, Ghirahim can then store and release the aura either in a blast, a beam forward or straight up, depending on which smash attack he uses.
Up B: Vanish Lunge - As he similarly does in his Fire Temple battle, Ghirahim disappears in a blaze of diamonds, only to reappear higher up and plummet down with his sword, striking anyone in its path. Location of reappearance can be influenced in an upward-diagonal direction.
Up Taunt: Unclasps his cape, flips it around like a bullfighter, and clasps it back on.
Side Taunt: Does his signature post-fight sword twirl, but without the disappearance.
Down Taunt: Whips his tongue around in a sadistic fashion.
Final Smash: Demise! - Ghirahim goes limp, and a black vortex bursts from nearby his body. After the smoke clears, Demise is standing in Ghirahim's place, holding the Dark Master Sword. He deals with each opponent personally, by leaping right to them (even if it means going through walls) and delivering them a single, crippling strike!
Pit: I can't decide what's worse: The dumb clothes or that freaky tongue. What is this, Thanatos' long-lost cousin or something?
Palutena: Pit, try to keep the jokes to yourself when facing the Demon Lord Ghirahim. Something tells me he wouldn't appreciate you making fun of him.
Pit: "Demon"? So I was right.
Palutena: Well, yes. But not from Medusa's army. Long ago, Ghirahim ruled over the Surface, which would later be named Hyrule.
Pit: Hey! That's where Link comes from. And Zelda!
Palutena: Mhmm. You catch on fast. Before Ganondorf, there was the evil Demise, which Ghirahim worked constantly to set free. He actually played a key role in the creation of the Master Sword. At one point, Ghirahim could yank it right out of Link's hand with just two fingers.
Pit: What?! B-but that's impossible! She shouldn't even be able to touch the thing.
Palutena: Back in the day, all beings of evil could touch it and live to tell the tale. And he'll do the exact same to you if you're not careful. Overcommit to one attack, and Ghirahim will see it coming and snatch it right out of your arsenal.
Pit: Okay, so I just have to mix it up. Sounds easy enou- Wait, demon lord? You mean it's a he?? Then what's with the eyeshadow?... Actually, don't answer that...
RWBY moveset might actually take a while. I want to finish watching before starting on it.
edited 10th Apr '15 12:02:21 PM by TroPartner
Oh my God, there are taunts. Hang on a sec...
imma do one for roxas
his taunt will be "Shut up!"
Oh fuck, I forgot to mention taunts as well!
Yes, you can list taunts, but it's not necesarry.
I kind of want to write one of these...
edited 7th Apr '15 10:12:32 AM by TooManyIdeas
Well sure, go ahead and add it to your entry. Seems fun.
You can even make a Starfox one too, since those are a thing now.
And go ahead and make a Codec one if you prefer. Since those were a thing.
I should have seen this coming, what with all the FNAF stuff on Miiverse...
edited 7th Apr '15 10:42:51 AM by Kuroxeng
Are you ready for Freddy? Freddy Fazbear has joined the battle!
Alts: Gold, Shadow, Phantom, Bonnie colors, Chica colors, Foxy colors, and a Toy Freddy alternate costume.
Appearance: Stands motionless. Then his eyes light up and he gets into a fighting pose.
Neutral A: Punch, punch, microphone whack.
Side A: Slash.
Up A: Uppercut.
Down A: Lunge.
Dash Attack: Grabs for the opponent and bites them.
Side Smash: Wind-up punch.
Up Smash: Jumping bite.
Down Smash: Smashes both hands on the ground.
Fair: Donkey Kong's Fair, pretty much.
Uair: Celebrating arm pump.
Dair: Jump kick.
Bair: Reverse nelson.
Neutral Special: Screech. Temporarily paralyzes the opponent.
Side Special: Hat Boomerang. Throws his hat like a boomerang. Stays motionless unless he gets hit.
Up Special: Screech Propulsion. Same temporary paralysis with a small sweet spot that allows for Meteor Smashes.
Down Special: Evil Eyes. He switches out his eyes to get a small attack and speed boost at the cost of added fragility.
Pummel: Squeaky Microphone whack.
Throws: He tosses the opponent in the direction of the control stick.
Ledge Attack: Back flip.
Get-up attack: Small screech.
Final Smash: Toreador's March. After Freddy hugs his targets, a cinematic starts. He tosses his opponents to Bonnie, Chica, and Foxy, each giving them a bit of damage. It ends with the opponent impaled on a suit, causing huge knockback.
Up Taunt: Takes off his head, showing his endoskeleton, then puts it back on.
Side Taunt: Turns slowly to the camera, doing his signature chuckle, then turns back to the fight.
Down Taunt: Puts on shades and says in a mechanical voice "Inhale my dong enragement child."
Up Victory Pose: Reclines on an animatronic suit.
Side Victory Pose: Performs with Bonnie and Chica.
Down Victory Pose: Eats a slice of pizza.
Losing Pose: Stands motionless, twitching every so often.
Palutena: That's Freddy Fazbear, an animatronic from his own pizzeria.
Pit: But why does he smell like dead human?
Palutena: According to legend, he kills people every night by stuffing them into an animatronic suit.
Pit: Oh gosh! ...I'm not going to die, am I?
Palutena: I wouldn't be too worried. He's slow, but his attacks are quick. Just get out of his way and he'll go to the scrapyard.
Expect movesets for Springtrap and the Puppet in the future.
edited 10th Apr '15 4:39:38 AM by Weirdguy149
I'm making it easy on myself by namely naming the specials.
Isaac Rocks the Competition!
He would weigh about the same as Marth and Lucina. He has a sword, sure, but he also uses Venus Psynergy. His ground game is his main strong point, but not to the same extreme as Little Mac. His specials have unusual properties (mostly in the form of status effects), and his smashes have more range than most.
edited 7th Apr '15 6:03:11 PM by videogmer314
Darth Vader Awakens the Force!
Don't wake the baby! The Puppet has joined the battle!
Alts: Phantom and other Monster Clowns.
Appearance: A music box stands on the stage. Then as the music plays, the Puppet floats out of the box. It disappears and he gets into a fighting stance.
Neutral A: Multiple jabs.
Side A: Sweep.
Up A: Upward sweep.
Down A: Floating tripper.
Dash Attack: Flies forward and does a full-body tackle.
Side Smash: Music box whack.
Up Smash: Music box toss.
Down Smash: Balloon Boy and Balloon Girl.
Fair: Spinning slash.
Dair: Greninja's Dair.
Bair: Back kick.
Neutral Special: Roar. Paralyzes the opponent for a second then knocks it back.
Side Special: Give Life. Throws one of 5 possible masks at the opponent, causing different damage percentages for each mask.
Up Special: Floating Terror. Causes no damage but is an indefinite source of flight for a couple seconds.
Down Special: Balloon Rush. Sends Balloon Boy after your opponent. He vanishes after a few seconds if he doesn't hit anyone.
Grab: Effortless one-handed stranglehold.
Throws: He tosses the opponent in the direction of the control stick, except for the Down-Throw, where he slams the opponent down.
Ledge Attack: Hugs the ledge and sweeps his arms then floats up.
Get-up attack: Strings appear and shake him around to damage the opponent. Then they disappear and the Puppet gets up.
Final Smash: Pop Goes The Weasel. The eponymous song plays as he floats slowly backwards. Afterwards, he flies very quickly at his targets, causing quite a bit of damage, some knockback, and a Meteor Smash effect if his target's in the air.
Up Taunt: Spins and chuckles a little.
Side Taunt: Does the Wacky Arm Dance for a few seconds.
Down Taunt: Turns into a crying child and looks directly at the camera.
Up Victory Pose: Makes a staticy evil laugh.
Side Victory Pose: Goes back into the music box while staring at the camera.
Down Victory Pose: Dances to his victory music.
Losing Pose: Turns into the crying child and applauds.
Viridi: Another human that got into a stupid fate.
Pit: He doesn't look human to me.
Viridi: The Puppet used to be a kid a long time ago. Then he got shot by another stupid human and he became a ghost!
Pit: Ah! ...Lady Palutena, could you tell me how to beat this guy?
Palutena: He's like the other animatronic, Freddy. Keep out of his way, but hit him with the Upperdash Arm if you can. And above all, keep a cool head.
edited 10th Apr '15 5:03:27 AM by Weirdguy149
Ridley shrieks for battle!
Alts: Kraid colors, Phantoon colors, black colors, blue colors, gold colors, red colors, Charizard colors, and Skarmory colors.
SIZE!: Hunched over, he has the same height as Bowser. His wings and tail are noticeably curled inward.
Fighting Style: Mainly attacks with his tail, and to a lesser extent his claws. Absurd range, but to avoid OP claims, this would be compensated for his horrible knockback qualities. Side Smash is literally his only killing move. However, his Down Throw will have Ridley scrape his opponent along the floor, and letting him go by chucking him downwards.
Neutral B: Pyro Sphere - Similar to WFT's Header. Ridley exhales a large fireball in a downward-diagonal direction. Explodes if it hits the floor, extending the range even more.
Side B: Wing Gale - Flaps his wings repeatedly and very rapidly, creating gusts of wind to push fighters for as long as the button is held. It has a deceleration similar to any Fire Breath attack, except it expires a little faster.
Up B: Soar Clutch - A mix between Captain Falcon's and Ike's recovery, Ridley soars upwards with his wings, grabbing the first opponent he connects with. If it hits, Ridley will dive bomb towards the stage after his flight, slamming his victim on the ground. The Blast Clutch custom will add an explosion to the landing, exchanging power for height.
Down B: Tail Blitz - Similar to Captain Falcon's Down B, Ridley will get into position, and rush forward with his tail, doing combo damage along the way. If activated in midair, Ridley will use the move to dive bomb the stage.
Up Taunt: Crouches for an instant, then hops upward with his wings.
Side Taunt: The capsule holding the baby Metroid appears in his hands. Ridley displays it to the player, mouth open and growling.
Down Taunt: Gets into a feral crouch and roars.
Final Smash: Meta Ridley - What else?! Similar to Yoshi's Final Smash, Ridley takes to the skies, allowing control from the player. Press A for a fireball, and B for plasma breath.
Palutena's Guidance: note
Pit: Holy mackerel, that screeching! My ears are ringing! Lady Palutena, you wouldn't happen to have some ear-plugs, would you?
Palutena: Sorry, Pit, it didn't cross my mind. That's Ridley, by the way. Leader of a band of space pirates, and also Samus's arch-enemy. Two things to watch out for are his Soar Clutch and Tail Blitz. Avoid these at all costs.
Pit: Okay, my ears are getting really bad, now. Are you sure you-
Palutena: Nope. Sorry, Pit. You'll just have to rough it.
Pit: Viridi? Dirt? Stuff it in my ears? Please?
Viridi: What?? How dare you propose such a demeaning use for an element of nature!
Pit: Ah, man... I'm gonna need a hearing aid after this...
edited 12th Apr '15 8:53:29 PM by TroPartner
stereotypical stickman, because why not.
for his regular attacks, uses a variety of different spontaneously pulled out of nowhere weapons, a different one for each attack, ranging between fantasy, modern and sci-fi.
neutral: summons a weaker stickman of a random color that attacks other fighters, but has limited health. (no defining features). From most to least common: black; nothing special, runs around, punches things. red: uses a sword. blue: uses a bow. green: uses a rifle. orange: uses a firey blade for hefty damage. teal: electrical blasts of numerous kinds. purple: variety of laser weapons. gray: explosives. white: extremely rare, flies, has sort of 'angel' aspect, with light bursts of various kinds.
side: pulls out a massive laser cannon that travels until it hits a wall or leaves stage, dealing good damage, but stickman can't abort.
up: jetpack, self explanatory.
down:ultimate counter: will counter just about anything, including ranged attacks, and grabs.
final smash: leaves stage in a helicopter, and then waves of stickman-type enemies, and artillery barrage, airstrike, kraken and orbital laser strike hit stage.
They don't have to be balanced, right?
edited 8th Apr '15 7:33:51 AM by pionoplayer
Well, I guess I didn't state that as a rule. But I figured it would be in everyones best interest to not come in with their "super awesome Original Characters" and Mary Sue the fuck out of them.
Try to keep it sensible, but I'm not enforcing it either. I know that not everyone has the same idea of "balance" so yeah.
SORRY FOR DOUBLE POST! <— No, that is not a fighter tag line!
Shovel Knight DIGS IN! <— But this is.
Slightly heavy and slower than average, but good jumping.
Grabs and throws: one handed throat grab, pummels are shovel smacks to face and throws are various shovel swing launches.
Final Smash: Treasure Hoard! Shovel Knight produces a chest which opens up violently, shooting gold and jewels across the screen! This attack gets stronger the more treasure Shovel Knight has accumulated with the Alchemy Coin!
Unique Mechanic: Treasure! collecting treasure with the Alchemy Coin isn't just for powering up the Final Smash! But I'm not sure what!note It could increases Shovel Knight's defensive properties, making him take less damage and harder to launch?
Up taunt: does his victory/level entry pose with the little jingle.
Side taunt: the town bard shows up and plays a short clip from the game.note Shovel Knight can move right after the bard shows up, but the bard sticks around for about 10 seconds, but can be launched away. The bard will not block any attacks and they all will go through and hit the next target, even one hit only attacks, so no Bard ShieldTM Trademark for you!
Down taunt: flips a random treasure in his hand.
note *Pit: Hah! Look at this guy!
Palutena: I wouldn't laugh if I were you, Pit. Shovel Knight is a mighty foe.
Pit: Shovel Knight?! What is he gonna do, bury me?
Palutena: Among other things, yes. He has a wide arsenal of weapons as well and can keep bouncing off the heads of his foes for days.
Pit: Okay, that sounds less than comfortable.
Palutena: It is. I recommend to keep your Orbitars ready at all times as well.
PHEW! Man, last time I'm doing all of this for a character here. Gonna stick with short descriptions from now.
EDIT: Tried to condence this damn thing by using the [[note]] and [[/note]] mark ups... We all should try. The pages get dreadfully long.
edited 8th Apr '15 12:23:31 PM by Kuroxeng
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