Yeah, I am not really convinced that the order of the threads needs to be changed, let alone that a pro forma bump is justified for it.
Also, Imma unhook the crowner as "done".
Edited by SeptimusHeap on Oct 21st 2020 at 9:15:57 PM
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard FeynmanIndeed, thank you Septimus! ^_^
My Games & WritingI plan to have characters of mixed race in my stories (a fanfic and an original). Could someone help me?
My wold is in a VRMMORPG where Dem Bones is both a monster race and a playable race. With the other races, I was considering making the ones that spawn as Monsters Humuklus. But since universe Skelton was made playable after lunch Perhaps the playable and other none monster Skeletons should be referred to as Calavera.
Taking it further maybe NPC undead should have a different name.
I want to write about a character that doesn’t speak, but that is as far as I’ve planned. What should I do? Also, can’t think of a good title, or character name.
—KonaWe need to know more about the plot of your story, and character details. What approach to writing you should take depends on what you want to do with this character.
So, I was interested on how television shows are greenlighted and produced by the network. I want to know how television shows are pitched to network executives.
What is the process of pitching and getting a show greenlighted by a television network?
So...I kinda got skipped at the Villain Critique thread...do I repost, or...?
Currently Working On: Incorruptible Pure Pureness@Adept: You might find this helpful.
Attempting to world build a race of anthropomorphic supernatural Felines who take thievery as a status symbol and I think I came up with something that should be a proverb.
The greatest enemy of the thief is predictability.
It's been a few weeks sorry but I really don't have a better place to write about the following attempts to rewrite by 26 character classes for my world. Are you all willing to for the sake of simplicity say that "Wand" will do for a nonspecific type of "tool that aids in spellcasting"?
The Warrior one of the most popular and easiest to understand of the classes. A warrior is a Marshall class with well-rounded stats and many avenues for individual growth. They default to medium armor They invoke the classic image of the fantasy hero and as such their weapon of choice is the most popular arming sword more commonly referred to as the short sword.
Staring Stats
- Con 6 Spr 5 End 6
- Str 6 Def 6 Dex 5
- Agi 5 Per 5 Cha 5
- Int 4 Wis 4 Luc 6
The Swashbuckler type of Marshall class that doesn't hit as hard or is it is hard to believe armored is most but is much lighter on their feet. Usually wearing light armor. The specialization is single combat dancing and weaving around the opponents while waiting for a chance to strike. Their favorite weapon is a rapier.
Starting Stats
- Con 5 Spr 4 End 3
- Str 4 Def 3 Dex 6
- Agi 7 Per 6 Cha 7
- Int 4 Wis 5 Luc 3
The Knight A Marshall class of powerful strength both in offense of capabilities and in defense. They typically wear heavy armor and carry heavy shields. They usually will have the skill that allows them to wield two-handed weapons and armor in their one hand. The favored weapon type is the Claymore.
- Con 9 Spr 7 End 8
- Str 9 Def 9 Dex 3
- Agi 2 Per 4 Cha 2
- Int 3 Wis 7 Luc 4
The Barbarian Another long time favorite from time untold. Barbarians subscribe to the policy that the best defense is a good offense. They typically only wear light armor but they attack with great speed and power. They can go into a rage to increase their offense of capabilities but they will burn into their stamina quickly. Battleaxes are the most common weapon they use.
- Con 5 Spr 2 End 7
- Str 10 Def 4 Dex 6
- Agi 8 Per 2 Cha 6
- Int 2 Wis 1 Luc 3
The Sentinel. While not as glamorous as the other Marshall classes it is still a sturdy force on the battlefield. No class puts as much emphasis on defense like this one. With their heavy armor and oversized shields, one Sentinel can often hold the line against swarms of opponents. Their favored weapon is the lance.
- Con 10 Spr 3 End 6
- Str 3 Def 10 Dex 2
- Agi 4 Per 5 Cha 1
- Int 7 Wis 8 Luc 2
The Battle Crafter. This Class does not have to rely on their own Powers in combat, Instead, they are capable of building their own army. The strength of this class is their ability to create and command mighty golems from almost any material to fight for them and with them. The many secondary skills that are necessary to become a truly great battle crafter are a deterrent for most but those who don't shy away from the hard work and intense labor are rewarded by having a personal army at their side. The war pick is their weapon of choice as a way of reminding them That they would be in this battle if they couldn't get the material.
- Con 4 Spr 8 End 8
- Str 7 Def 6 Dex 7
- Agi 3 Per 8 Cha 2
- Int 8 Wis 7 Luc 3
The Wizard. These mages are in more ways than one the most well-rounded of the magically inclined. The stats are the most balanced of any magic-user and their natural spell progression is a perfectly even 50-50 ratio Between offenses and support magic. Their preferred wand is the magical Rod.
- Con 4 Spr 6 End 4
- Str 4 Def 4 Dex 6
- Agi 5 Per 5 Cha 6
- Int 6 Wis 6 Luc 4
The Cleric. These mages are swifter than most their speed allows them to both avoid confrontation and get themselves to where they're needed quicker they don't have much strength in offense or defense. The ratio at which they naturally learn magic is 90 supportive and 10 Offenses. The true strength lies in their ability to cast supportive magic their healing buffing and barrier capabilities and often turn the tides of the battle without them having to do any damage themselves. The Magical Staff Is there preferred wand.
- Con 2 Spr 8 End 3
- Str 2 Def 2 Dex 7
- Agi 10 Per 6 Cha 7
- Int 8 Wis 3 Luc 8
The Warlock. This mage is perhaps one of the most formidable to face they might be slower to arrive on the battlefield than others but they have impressive offense magic and a higher defense than most other mages. Their natural learning curve is 90% offenses 10% supportive. While they are most well-known for their magical capabilities a surprising number of foes have fallen to them by assuming that they were as easy to be when drained of their magic as other mages. Their preferred wand is the scepter.
- Con 8 Spr 10 End 4
- Str 7 Def 8 Dex 8
- Agi 1 Per 8 Cha 2
- Int 8 Wis 10 Luc 3
The Druid. This class draws its power from the natural environment. They are more robust than your typical mage but they also lack offense of capabilities. Their strengths rely on and casting support magic and crowd control. It is easier for them to learn shapeshifting abilities. There natural ratio of spell learning is 70% supportive 30% offensive. Their preferred magical wand is a shillelagh.
- Con 7 Spr 7 End 4
- Str 3 Def 8 Dex 4
- Agi 2 Per 6 Cha 2
- Int 7 Wis 9 Luc 5
The Sorcerer. This class doesn't rely on learned knowledge of spellcasting but instead, it's more like a performance going off instinct. They are swift and powerful but lacking in defense. They are typically capable of casting quicker than other types of mage and their natural magical learning curve is 70% offenses 30% supportive.
- Con 2 Spr 10 End 2
- Str 2 Def 2 Dex 8
- Agi 8 Per 8 Cha 8
- Int 8 Wis 3 Luc 1
The Necromancer. Most consider this class to be quite grim. They are capable of raising an army of the dead. In many lands, it's considered taboo to use the remains of Cynthia in undead but it is generally accessible is that of monsters. They would go along with their association with death their preferred wand is the Scythe.
- Con 2 Spr 10 End 2
- Str 1 Def 1 Dex 7
- Agi 7 Per 9 Cha 1
- Int 10 Wis 8 Luc 1
The Rogue. Another popular class the most well-rounded of the classes that emphasize making and strategy over physical or magical power. They typically use the shadows as well as ranged weapons to pick up opponents without being seen. The preferred weapon is the dagger.
- Con 4 Spr 4 End 6
- Str 4 Def 4 Dex 6
- Agi 6 Per 6 Cha 6
- Int 4 Wis 4 Luc 6
The Scout note . It might be strange to take a class that already lacks an offense of power and excels in speed and make a class that likes that but more extreme the battle is not the forte of the scout. Their strongest sneaking up on the enemy to get information. Even when participating in battle the best way they can contribute is because they versions and distractions and harassing opponents. If your job is done correctly they'll never know you were there. The preferred weapon is the Sai.
- Con 1 Spr 2 End 3
- Str 1 Def 1 Dex 10
- Agi 10 Per 10 Cha 8
- Int 3 Wis 2 Luc 10
The Raider. The closest one can get to a cowboy class they are relatively slower and stronger than most of the rope classes but they hit harder. The main skills rely on firing on range weapons with more speed and accuracy than most the preferred type of weapon is a Kirk.
- Con 7 Spr 2 End 8
- Str 7 Def 5 Dex 7
- Agi 6 Per 7 Cha 6
- Int 2 Wis 4 Luc 8
The Assassin. This is a deadly foe that strikes from the shadows stronger and quicker than the Rouge however they are lacking when it comes to defense. Some of their abilities increase the chances or power of landing a critical strike a few more and their ability to escape. The preferred weapon is Kamas.
- Con 2 Spr 1 End 9
- Str 9 Def 2 Dex 9
- Agi 10 Per 10 Cha 9
- Int 9 Wis 2 Luc 10
The Hunter. This rouge might not be as light on its feet as most of the others but they have stronger offense and defense. They can often supplement their low-speed with their ability to use long-range weapons from an even greater distance. Often they can follow an opponent with a single shot. Of course, there are also deadly at close range if one speaks about them usually their last mistake. Their preferred weapons are claw gloves.
- Con 7 Spr 4 End 8
- Str 8 Def 6 Dex 8
- Agi 5 Per 8 Cha 5
- Int 4 Wis 5 Luc 6
The Tamer. This type of rogue specializes in the capture and raising of monsters. It's a difficult class with a lot of maintenance as the loyalty of monsters will degrade with mistreatment so they must be fed and cared for as well as trained and leveled up. They benefit greatly from a beast container an Icosahedron Shaped magical tool that contains a pocket dimension and can carry many of the single species of creature note Many timers have met there and from forgetting that they still have to provide their monsters with food when they are in the container. Their preferred weapon is the whip.
- Con 3 Spr 5 End 7
- Str 2 Def 4 Dex 8
- Agi 6 Per 8 Cha 6
- Int 3 Wis 6 Luc 5
The Paladin. This is a class blessed with great Marshall strength and the ability to cast to support magic. They are often an inspiring force on the battlefield either through their abilities or their sheer charisma one additional Paladin has often turn the tide of battle by themselves. The preferred weapon type is Warhammer.
- Con 7 Spr 6 End 4
- Str 8 Def 8 Dex 4
- Agi 2 Per 3 Cha 8
- Int 5 Wis 8 Luc 2
The Hexblade. Sometimes referred to as the dark knight this class is capable in terms of both offensive magic and Marshall strength. They can be devastating Both the close range and at a distance. They tend to go for more sheer ferocity than the Paladin. Their preferred weapon type is the Naginata.
- Con 6 Spr 7 End 3
- Str 7 Def 7 Dex 4
- Agi 2 Per 2 Cha 2
- int 8 Wis 6 Luc 7
The Shaman. A class that splits their focus between supported magic and stealth, It's often said that you want to take out the healer first but these healers programmatic strategy by remaining unknown to the opponent. Their preferred weapon is Tonfa.
- Con 3 Spr 8 End 6
- Str 3 Def 3 Dex 7
- Agi 9 Per 8 Cha 9
- Int 7 Wis 3 Luc 2
The Ninja. The only class to have popularity that might rival the warrior. They are shadowy rogues that are also trained in offensive magic. Though it doesn't fit the conventions of the other weapons of half casters their preferred weapon is the katana.
- Con 3 Spr 7 End 8
- Str 4 Def 2 Dex 8
- Agi 8 Per 9 Cha 8
- Int 8 Wis 2 Luc 3
The Pirate. This class with the focus between being a fighter and stealth, the most commonly dual wield Or they use a close-range weapon in one hand and a hand crossbow and the other. The preferred type of weapon is the Cutlass.
- Con 7 Spr 2 End 6
- Str 8 Def 5 Dex 7
- Agi 7 Per 7 Cha 8
- Int 4 Wis 2 Luc 8
The Monk. note This class doesn't need weapons or armor for they are their weapons. They can flow through combat with great skill or they can strike with surprising force. They still get preferred weapon bonuses from the staff.
- Con 6 Spr 3 End 5
- Str 7 Def 4 Dex 8
- Agi 8 Per 6 Cha 7
- Int 5 Wis 3 Luc 7
The Bard. Why choose between focusing on your Marshall powers support magic or skill in battle when you can be the part and have all three open to you. The performances can heal and support your outlines their attacks can hit with more power than expected and it normally takes the opponent by surprise. The preferred weapon is nunchucks.
- Con 5 Spr 5 End 5
- Str 5 Def 5 Dex 5
- Agi 5 Per 5 Cha 9
- Int 5 Wis 5 Luc 2
The Ranger. note They are capable of using Marshall strength offense of magic or skill in combat. Their preferred weapon is a kendama.
- Cone 5 Spr 5 End 5
- Str 5 Def 5 Dex 5
- Agi 5 Per 5 Cha 2
- Int 5 Wis 5 Luc 9
I'm giving some thought to adding one more to each hybridization of classes to bring my total classes to 30 that I have no idea what to call them.
Edited by Shyhero on Nov 18th 2020 at 8:33:15 AM
So, how did NaNoWriMo came to be anyways?
artsy geek | any pronouns | "well, if you're hearing this, then chances are you've made a very poor career choice."Here's a link for that.
Award-winning screenwriter. Directed some movies. Trying to earn a Creator page. I do feedback here.*baps*
Whose vehicle is this? Mine now."Writer's block" covers all forms of writing, I believe.
My Games & WritingAck, I was keeping a good Nano pace and I think I'm finally burned out, I can't summon the same motivation I had :( And only 20K words away
Currently Working On: Incorruptible Pure PurenessHey, Guys!
So i've restarted writing my medieval/Dark ages resident evil 2 story idea. I've only written characters and monsters so far, i haven't written a chronology or any setting/lore shit, but i'm just happy that i'm working on it again.
Here's what i've written so far:
MEDIEVAL/DARK AGES RESIDENT EVIL 2
Characters
Eleanor: village girl, descendant of an anglo-saxon tribe. Heads to downtown gravenbirch to find her grandfather Winfrid, who knows a lot about the tribe's history, when the plague hits. She seeks the tribe's treasure, which contains the remnants of their civilisation.
Percival, or percy: young squire. Was in training for knighthood when the plague hit the town. He bumps into eleanor, and escapes the town together. A fire forces them to split up, percy telling eleanor to meet him at the cathedral. He discovers how corrupt and messy the order of kinghts is, and struggles with his faith.
Padraigh furlong: Senior knight. Is homosexual, but hides it because he's a knight. Engaged in a feud with his brother. He has heard of an ancient anglo-saxon treasure which grants divine strength to any who finds it. He seeks it to end the plague. Appears in percy's story.
Seamus furlong: knight of the order. Willing to do anything to save his ass and keep his power. Takes drugs to calm his anxiety. Appears in percy's story.
Father Mc Cullough: Retired Knight turned priest, leader of the order. Is afraid of strangers due to his fear of geting infected by the plague. Feels guilt about the atrocities he commited during his service and the crusades, and is depressed. Appears in percy's story.
Lady Le Tissier: Countess of Gravenbirch, hides in her manor. Signs indicates that she is not right in in her head, and she has a bit of a mean streak. Appears in eleanor's story.
The plague doctor: a mysterious figure who appears seemingly at will, especially when shit's about to hit the fan. He leaves cryptic messages, and his motivations are unknown. Appears in both stories.
Milner: Archaeologist, bard and historian, imprisoned in lady le tissier's dungeon Due to getting caught in an escapade with her daughter. Seeks the treasure of the anglo-saxons for his own personal gains. Appears in eleanor's story.
Sir Leigh: A scottish spy for the french who acts as an undercover knight. searches for the origins of the plague and found some disturbing information about it. Appears in percy's story.
Mildred Eadwald: daughter of famous alchemist graham Eadwald. She's Fleeing her father, for unknown reasons. Appears in eleanor's story.
Graham Eadwald: Famous alchemist, Favored subject of king Edward. Is secretly plotting to avenge the anglo-saxon tribes as leader of a secret order of anglo-saxon survivors. Has made contact with the treasure. Since then, nobody has heard of him.
Dudda: a wolf that eleanor eventually pets. Known for being round, hence the name.
Winfrid: Eleanor's grandfather. One of the last descendants of the anglo-saxon. Knows what the treasure of the anglo-saxons is, but he disappeared before eleanor could arrive in gravenbirch. The treasure is a dark secret that must be kept.
Elizabeth: Daughter of a deceased Weapons shopkeeper, she tries to survive the plague while looking for the people responsible for the murder of her father. She uses the bow. Appears in percy's story.
Aiden Furlong: the youngest of the furlong brothers. Is taken prisoner by lady le tissier so that she can torture him by threatening his chastity. Once freed by Eleanor and Milner, he joins them. Is later revealed to be an alcoholic. Appears in Eleanor's story.
Aefflaed Eadwald: wife of graham, also fellow alchemist, which graham taught her. She witnessed the anglo-saxon treasure incident,and seeks to stop his husband and save their daughter. Appears in eleanor's story.
The Furlong brothers are inspired by the Von Erich wrestling family.
And now, monster (and boss) ideas:
Zombies: People unfortunate enough to be affected by the plague. Pretty self-explanatory.
Manticore: Infected and Mutated Cave lions with spike-sahped bones probing out along their tail.
Sirens: Horrific experiments combining a fish lower ody and a human upper body.
Ogre: A larger zombie who is deeply infected. Capable of a rolling, bowling ball-esque attack.
Sea monk: A monstrous fish whose head looks like a monk.
Pards: Spotted felines who pounces on unsuspecting people. Basically, this story's equivalent of RE's classic zombie dogs.
Vegetable lamb of tartary: A fake lamb whose umbilical cord is attached to a carnivorous mutated Plant.
Wyverns: infected lizards with its front legs looking like wings.
Yales: Zombie goats...'nuff said.
Basilisk: Huge fucking serpent. Basically, RE 1's first boss.
Blemmy: mutated zombie with with no head and its face on its chest.
Yeah, honestly, the more i think about it, the more i kinda don't wanna include the monsters, as it would be less scary and realistic...Zombies aside, What i wanna do is to still present a realistic of what life was like in dark ages britain during the black Plague. I've been reading on wikipedia, alternate history.com and watching documentaries to help me.
Anyways, thoughts?
Edited by kinnikuniverse on Nov 25th 2020 at 5:18:18 AM
You need at least the outline of a plot. Any ideas?
No, not really...
Let me correct myself, you already have plenty of plot seeds contained within the character descriptions. What you are missing are details that define the characters as people. What kind of person is Elanor, for example. You need at least one unique defining personality trait/motivation/belief/previous experience/etc. to help drive their reaction to whatever is happening during the scene they are in.
The order of the pinned threads has not been changed. Does that mean it isn't going to be? Or are the mods still open to that idea?