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  • Anticlimax Boss: The final boss level isn't too impressive compared to past ones. The Red Baron is a unique fight with a strong attack, but the difficulty is significantly lowered by Marcie's health and ammo airdrops. As for the Doodlebug, the only challenging part is the Pass Through the Rings segment at the beginning; after that, it's just dismantling the missile while avoiding gunfire that is nowhere near as spread-out as the attacks in previous fights. The Red Baron reappears near the end as a curveball, but his plane is so weak by then that he shouldn't have even bothered.
  • Awesome Music: This game's soundtrack is incredible. So many of the songs sound like something straight out of a war movie:
    • Behold, the boss music. When this plays, you know things are serious.
    • On the other hand, the music in the Hub Level is a relaxing, jazzy piano tune that sounds like the music used in the Peanuts cartoons. It's not "epic" in the conventional sense, but it's very pleasant to listen to.
  • Demonic Spiders:
    • Green Fighters may be the toughest enemies in the game, mainly because of their water balloons. It sounds like an innocent weapon, but a direct hit from a water balloon can cut off half of the plane's health without sufficient upgrades, and they fire them often. Since they're fighter planes, they come in packs and move faster than your crosshair. They're one of the things that make "Trench Warfare" an absolute pain.
    • Purple Fighters, despite being the top class of enemy planes, are generally easier than Green Fighters. They're still not to be underestimated, as their missiles are fast and thus harder to dodge-spin, though they deal (slightly) less damage than water balloons.
  • Goddamned Bats:
    • Blue Fighters are pretty easy to take out with gun upgrades, but they appear in heavy numbers (sometimes spawning indefinitely), move quickly, and can cause a lot of trouble for ally vehicles.
    • Is there a structure you have to protect in a level? Then Driller Bots will be your biggest concern, as they can't attack the plane but deal continuous damage to structures.
  • Game-Breaker:
    • The Flame Boomerang is the best subweapon by a long shot. It can only shoot a single boomerang at a time, but it has great range, tremendous damage, and ricochets to other nearby enemies. That alone is good enough, but it also doesn't use ammo, one of two weapons to do so (the other, the Lightning Rod, generally takes longer to refresh). Above all else, it's the first subweapon you can unlock, three levels into the game at the earliest.
    • The 10 Gauge Pumpkin has the best attack power and shot speed of any weapon, but it has low range and ammo. That makes it situational in normal campaign levels, but during boss fights (excluding the Woodstock Gunner battles), it's even better than the Flame Boomerang. Bosses aren't able to handle its massive damage, allowing you to skip phases and finish them off in record time.
  • Scrappy Weapon: The Stinger. The other two "novelty" weapons are still fairly viable (especially the Balloon Launcher), but the giant bees are very slow and weak, and the excellent homing isn't enough to make up for it.
  • Spoiled by the Format: The final battle is titled "Battle the Red Baron", and starts out as a straight-up duel between Snoopy and the Big Bad, but the mission briefing spoils that Snoopy's actual Final Boss is the Doodlebug bomb, which he must intercept and shoot down.
  • That One Boss:
    • "Destroy Driller Boss" features General Mayhem, a giant mining tank that's easily the hardest boss in the game. It starts out with simple electricity bolts and streams, but after taking out those parts, it pulls out throwing sawblades. The weak point of this phase is revealed when the sawblades are detatched, but good luck aiming at it without getting shredded. The rest of the battle is even worse, reaching Bullet Hell status with loads of rocks being spread across the cramped screen, requiring lots of rolling, and its giant drill being showed right at the plane. Overall a very rough fight, unless you abuse the 10 Gauge Pumpkin (which you don't get until after the initial battle).
    • "Circus Aircraft Carrier": To deal legible damage to the aircraft carrier, you need to destroy all the enemy waves it sends out. The Woodstock Gunner wasn't made for shooting moving targets, and the game throws all three types of fighter plane at it throughout the fight. Fortunately, the two Bombers are hardly more than free health/ammo dispensers, though after that you have to focus fire on the carrier while also countering its guns and their missiles.
  • That One Level:
    • "Protect the Trucks" is the only true Escort Mission in the game, and it's a doozy. You have to defend Pig Pen's cargo ship in the first area, which is annoying because there's coins and balloons everywhere and Blue Fighters will gang up on the ship. The main part of the level is, well, protecting cargo trucks, and the Flying Circus will try everything to stop them, such as cornering them with tanks on a bridge. Naturally, the trucks move slowly and have low health. Mercifully, only one ruck needs to reach the end to clear the level (the surviving number also doesn't affect your ranking), but it's a challenge at the point in the game you unlock it (it's the third level of Aerodrome Island, so very early on).
    • "Rerun's Challenge", a race level in Woods of Montsec. You follow Rerun by passing through rings through the woods and several tunnels. You only have ten seconds to reach each ring, which isn't so bad, but there are several secondary tasks along the way: destroying Baron Targets (always in the same place, but hard to see and stop for) and shooting down Baron Drones (extremely weak enemies, but they're tiny and fast). The final task is beating Rerun, but he'll always fly faster than Snoopy until his engine stalls at the home stretch, and if you don't get past him, you'll have to restart. To make it extra annoying, Rerun brags and cheats his way through the race.
    • "Trench Warfare" requires heavy multitasking and fighting skill to complete. You have to protect the allied pillboxes until Peppermint Patty bombs the last of the enemy pillboxes. Protecting the pillboxes is hard enough, because Driller Bots constantly respawn and tear them up quickly. You can't just fire on them, as Patty will only arrive after killing enough tanks. She comes with useless backup and also causes M2 guns and bombing blimps to appear, both of which need to be taken out quickly so the Drillers can be focused on. To top it all off, Green Fighters make their first appearance here, and they're very common.

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