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YMMV / Mafia II: The Betrayal of Jimmy

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  • Ensemble Dark Horse: Compared to the main game, Jimmy, is one of these. The DLC's protagonist is quite popular and many wish he was a main character with his own game. It helps that, unlike Vito, he actually manages to get a good ending in his respective storyline.
  • Narm: Nearly everything Jimmy says in the DLC.
  • That One Level: "Fix The Fixers" from the Betrayal of Jimmy DLC. Up until this point the difficulty of the Triad plotline missions have been tough, but forgiving. Here the difficulty ramps way up. You're tasked to kill three minibosses in a sprawling warehouse complex. Three guys with obscene amounts of health and plenty of backup. The regular Triad goons are armed to the teeth with automatic weapons rivaling your own arsenal, have pinpoint accuracy and can hit you from halfway across the area, and are posted around every corner and rooftop. Oh, and did I mention the obscene health on the minibosses? You'd better be good at scoring headshots, because these guys won't go down even after dumping a Tommy gun into them. For added fun, the cops will happily join in and the wanted meter will freak out, clearing inside the mission area one second, cops training their guns on you the next.
  • They Wasted a Perfectly Good Plot: There's a lot of people who have stated that The Betrayal of Jimmy and Jimmy's Vendetta are a perfectly decent Mafia game that has been slimmed down into a DLC Expansion Pack. The game could have been even better if it had been a full sequel or Gaiden Game.
    • It's set in an Alternate Universe when it could very well have just been an Immediate Sequel to Mafia II's main story. After Joe and Vito wipe out two Mob Families and a host of Triad soldiers, it could well have been dealing with the aftermath of the other gangs in the city gaining power due to the resulting Evil Power Vacuum.

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