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  • Alternative Character Interpretation: Is the Guide a character in universe? Is the Guide merely trying to help a faerie understand their place? Or is the Guide The Corrupter, and knows full well that encouraging you to take your ring will kill Yuliya and condemning the Evil Faerie will encourage you to start a hopeless journey to save everyone until you are driven mad and become another evil faerie?
  • Angst? What Angst?: The children seem to bounce back fairly quickly from waking up one day to Yuliya's desiccated corpse in the bed next to them. There is evidence that Marie is helping to keep her body preserved in the infirmary as well. Even with the Headmaster being able to give some context to it (and we know he's keeping the details from them), the children are still surprisingly chipper only four months later. This especially stands out because we see their reaction to a similar thing happening not in the safety of their own home. Even in the timeline in which only Marie and Herman are killed by the Evil Faerie, the others are devastated and Lorinc admits to even be terrified by you afterward.
  • Big-Lipped Alligator Moment: When the Evil Faerie is about to steal Marie and Rozsa's time, a white glow suddenly starts beaming from your vision, and the Guide's voice defiantly states that the Evil Faerie has no right to take their time. The Evil Faerie does it anyway, the light fades, and the Guide says nothing more. Nothing like this ever happens before in the game, nothing like it ever happens again, and nothing in the game explains why or how it happened.
  • Captain Obvious Reveal: The game waits until near the end to make it explicit that Yuliya has been dead for most of her appearances. It's not hard to figure this out, however, since as early as the first major epoch, you have Marie saying to Danny that she misses Yuliya in a way that highly implies mourning a friend, and certainly not talking about someone who is just around the corner when it is said. The obviousness of this, however, helps to distract from the bigger twist of how she died.
  • Epileptic Trees: A popular fan theory states that Déraciné is actually a Stealth Prequel to Bloodborne: The game takes place in a boarding school near a forest, it's lead by an old headmaster in a wheelchair, and several of the characters share names and characteristics with the characters in Bloodborne. While this game focuses around Fae rather than lovecraftian Old Ones, Bloodborne also has an invisible and incorporeal entity that influences much of the story, Formless Oedon.
  • Esoteric Happy Ending: While all of the children at the boarding school are saved from the Evil Faerie (and you) and the game treats this as a happy and heartwarming ending, a lot of things are left unresolved as a result. Margareta was never released from her strange undeath, Rozsa was never saved from receiving a wound that won't heal, and the surrounding area is still plagued by evil faeries. The children never had the positive influence of the kind faerie in their life and now they will have no one to bail them out if they ever run into an evil faerie again, which is even likely since they also never learned of the evil faeries in the ending's timeline.
  • Like You Would Really Do It: When you first find Nils' empty clothes, you can believe that he and the old man might stay dead, even with your ability to time travel. Once Marie and Rosza are dramatically killed in front of you, however, it becomes blatant that the plot is going to shift to Set Right What Once Went Wrong.
  • Special Effect Failure: While in general a lovingly detailed game, compromises made in a few places stand out quite jarringly considering it is a VR game. For instance, many of the windows of the boarding school are covered in foliage that is very obviously a two-dimensional sheet thanks to having depth perception. Also, if you look out one of the first second-floor windows in the game just by stretching up even a little, you can see that there's nothing but a void below the skybox (which especially stands out because the school grounds are often accessible during the game).

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