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YMMV / Boyfriend Dungeon

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  • Adorkable:
    • The MC is a shy but skilled wielder who gets nervous about social events and dates, but still tries their best to overcome their anxieties and become a more confident person.
    • Sawyer is a walking human disaster, but it's hard to get mad at them with how earnest and kind they are.
  • Angst? What Angst?: The weapons stay admirably calm when you find them abandoned and chipped in the dunjs. While most will complain about the damage to their weapon-form, none of them seem especially worried by the fact that an unknown person assaulted, kidnapped and damaged them and then left them behind to die in a dunj crawling with monsters.
  • Ensemble Dark Horse: More than a few players have expressed the wish that you could shift tracks and date Mandy instead of Sunder on his route. This was definitely foreseen by the developers, who included a dialogue option where the MC could express exactly such a desire to Mandy herself. (At which point she gently but firmly rebuffs the player.)
  • It's Short, So It Sucks!: One of the most common criticisms of the game is that it's over pretty quickly. There are only two dungeons and if you play your cards right, leveling up both your character and your relationships with your weapons is pretty much a breeze.
  • LGBT Fanbase: Naturally, with Everyone Is Bi at play and two nonbinary love interests. It doesn't hurt that the protagonist's gender is pretty much fluid, too. Interestingly, the game has emerged as a particular hit among bisexual people in different-gender relationships; perhaps because it's possible to set up such an arrangement in-game without it feeling like any less of a Queer Romance, side-stepping the feelings of invalidation it's easy to conjure up when presenting LGBTQ+ people in "straight-passing" situations. (There's also the fact that Jesse is canonically a multisexual man with an ex of the same sex and a current partner of a different sex, which is an incredibly rare situation to see portrayed non-judgementally in fiction, even in stories where LGBTQ+ characters are treated favourably overall.)
  • Narm: At the end of Sunder's route, Sunder breaks up with you. However, this happens regardless of whether you romanced him or remained friends, leading to the breakup feeling jarring if you were just friends.
  • Realism-Induced Horror: The whole reason Eric's side-plot was so controversial was because of how realistically its portrayal of stalking was, which some argued made it feel jarringly out of place compared to the content of the rest of the game.
  • They Wasted a Perfectly Good Plot: The dunjs spawn monsters based around the MCs insecurities and fears, which means they literally have to fight their demons to clear them. However, the dunjs don't seem to react to your weapons at all. Which many players felt was a missed opportunity for an additional bonding mechanic, as the weapons have more than their fair share of doubts and fears the dunjs could prey upon and manifest.
  • Unintentionally Sympathetic: Fans largely pitied Masamune for being created to be Eric's pawn, then being killed off. Many felt that Masamune didn't have much choice in being evil, since his creator's toxic feelings were influencing and warping him from the moment of his "birth". Some even wished there was a non-lethal way to defeat him, so MC and their friend could get him the help he needed.

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