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YMMV / Blue Planet

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  • Alternate Character Interpretation: The true objectives and motives of both the Vishnans and the Shivans drive the greatest mysteries of the plot. And there's no guarantee that any information that's been given about either one of them is true or not. At one point, the same conversation between a Vishnan and a Shivan is shown to two different human characters. The dialogue each heard was completely different, though thematically and topically similar.
    Blue Planet Developers: Trying to grasp their motives is a bit like an ant trying to figure out why a scientist is gene splicing it.
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  • Awesome Music: Everywhere.
  • Demonic Spiders: The powerful next-generation GTF Nyx gives the boot to Federation fighters, especially in War in Heaven. With eight gun banks and a high energy supply to back it, loads of missiles, and good maneuverability, this thing easily eats Federation interceptors and gunships for breakfast. The best counter is the Federation Slammer Area-Suppression Missile, which can deal enough to bring one of these to the ground (if you know how to use it effectively).
  • Ensemble Dark Horse: Admiral Steele has gained a heck of a fanbase, who seem consider him the strategist version of a Memetic Badass.
  • Even Better Sequel: War in Heaven is generally regarded as such to Age of Aquarius, with a far deeper plotline and more well-designed missions.
  • Heartwarming Moments:
    • Samuel Bei reconciling with his father.
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    • One Perfect Moment from War in Heaven.
  • Idiot Plot: The plot very much seems like this until you read the supplementary material (most of which is found in the Tech Room databases, in both the Intel and Ship sections); then it becomes quite good, actually. The fact that it does things to the scale, depth, and dynamism that it does and still remains in the realm of true plausibility is a testament to how much thought went into it. Even more averted upon playing the Third Act of War in Heaven, which shows that this plotline is directly tying into the unanswered questions of Freespace 2, and bringing together obscure references and minor details from all the way back as far as the first game!
  • Magnificent Bastard: Admiral Chiwetel Steele is a prime example of this trope. A war hero in his own right, he has contingencies for seemingly every setback, in a pinch he'll even use his flagship to perform a daring raid if he senses an opportunity to wreak some havoc. Even getting ambushed by 2 artillery ships doesn't faze him, as he just calmly comments on a "match well played" before giving them the slip.
    Indus: That's impossible. The Atreus was engaged near Luna five minutes ago. He can't jump like that, he'll wreck his reactor, blow his own ship's guts out.
    Brie: So it's true, what they say. He's insane.
    Simms: Not insane. Reckless, relentless, and lucky. He's a gentleman psychopath.
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  • Most Annoying Sound: "*BEEP BEEP* Bank One/Two/Three empty", "Warning! Heavy damage!".
  • Nightmare Fuel:
    • War in Heaven does not sugarcoat war in the slightest, and some of the mid-battle dialogue can get downright horrifying, particularly when it references the fates of unlucky civilians who happened to be in the area.
    • Act 1 contains Delenda Est, which goes from a triumphant victory to a straight up slaughter.
      — Automated transmission from a ship gutted by a GTVA beam cannon
      "Oh, God. Oh shit. I can see the bodies... thousands of them. They're still moving! I can see people moving!"
      — Levi (Wargods Alpha 3) witnessing said ship's destruction
      • With the addition of voice actors, this particular battle gets even more horrifying: several ship captain's last words are cut off mid-sentence by the sound of a beam cannon breaching their ship's hull.
      • Most pilots die with dignity, or confusion. In Delenda Est, if he gets killed, Levi straight up screams for help.
    • Also, explore the jump flash at the end of Ken. Don't jump out right away...
    • Universal Truth II. All of it!
      "If you turn around, you will never see anything else again. Go towards the light. Go quickly. Do not stop. DO NOT LOOK BEHIND YOU!"
  • Player Punch:
    • And how! Most notably the 14th battlegroup seeing the ruined alternate universe Earth for the first time, seeing again how Samuel Bei lost his wife and his mother, the murder of Elder Taudigani, and Admiral Steele executing his plan against the player's task force, the annihilation of the Katana and Altan Orde, the death of every other almost every other pilot, including Levi, and finally the last minute Heroic Sacrifice of the Yangtze, Karen Ng'Mei, and Olefumi.
    • There is also shooting down Xinny and Zero, SOC heroes of the Second Shivan Incursion, who were only trying to rescue their commander. At least the UEF pilots have no idea what they are trying to do, given that they think that there were nothing of interest as far as they are concerned in the cruiser's cargo.
  • Recycled In Space: Some people see Part 2 as an extended homage to the Vietnam War. The far-larger and more powerful GTVA is forced to fight a limited and conservative war due to political divisions and murky objectives, while the much less powerful but more ideologically convinced UEF is simply trying to hold its own and ultimately push the GTVA out by costing them enough blood. Similarly to the Vietnam War, there is no clear-cut good guy. The developers have stated this wasn't their intention, pointing out that the UEF is, technologically speaking, just as advanced as the GTVA, just with different focuses (hence their much weaker military).
  • Rooting for the Empire: The fandom has a very large contingent of GTVA supporters. This was, incidentally, absolutely intended by the writers, who wanted to portray a war in which there is no obvious "good" or "bad" side
  • Tear Jerker:
    • Xinny and Zero's radio chatter as you kill them is positively heartbreaking, more so because it's all your fault.
    • Delenda Est. Right at the moment of their greatest triumph, the Wargods are suddenly blindsided by Admiral Steele, who proceeds to utterly annihilate their entire task force, with only the Indus making it out by the skin of its teeth.
  • That One Level:
    • Forced Entry in the first game, to the point that a later re-release significantly Nerfed the enemy forces in the mission.
    • Also, Delenda Est to an extent, mainly because a leading amount of factors made it Unwinnable by Mistake, even though it's supposed to be failed in the first place. (That bug was shortly patched.) It doesn't help that you most often notice this during or shortly after an incredibly frustrating sequence where you have to destroy all 4 main beams of two Deimos corvettes (which have the second-best anti-fighter defences of any FS 2 capital ship), both of which are parked next to a number of Aeolus cruisers (which have the best anti-fighter defences of any FS 2 capital ship). To make matters worse, the beams are small, hard to see, can only be fired at from a few positions and they are only 4 of the 8 beam cannons on the ship (destroying the other 4 doesn't really help, and there's no way to tell which is which other than placement). The Complete version mitigates the placement issue by assigning a hotkey to the turrets.
    • Two missions in Act 3, first is Everything is Permitted which is a Stealth Mission where there are seemingly many possible ways to complete the mission and the game doesn't directly tell you how. The other is Her Finest Hour, in which there are so many secondary objectives that can get players overwhelmed, and so many buttons to press. In both cases however, these are more confusing than Nintendo Hard. They're the kind of missions that depend more on note-taking and precise tactical micromanagement rather than piloting skill. The "BP Complete" rerelease of the campaign addresses this by offering an optional "training" mission before each sortie, allowing the player to get used to the new mechanics.


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