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Video Game / Revolution (1986)

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Revolution is an isometric third-person perspective action puzzle game for the ZX Spectrum and Amstrad CPC. Its developer is Vortex Software. Its publisher is U.S. Gold Ltd. It was released in 1986.

The player controls a bouncing ball with the fire button controlling the height of its bouncing and direction controls steering it around the map. It is possible to fall off the edge of the level or to fall through gaps between tiles. There are nine levels, each one being a collection of square tiles containing a number of puzzles. Every puzzle has two black cubes that turn white when the ball touches for a period of time before turning black again. The player is required to quickly hit both cubes so that both of them turn white at the same time. There are other features such as flying platforms, conveyor belts, adhesive surfaces, spiked balls and the like which will either help the player or hinder him/her. There are five balls, and there's a time limit that has to be beaten.


For other works by this name, see Revolution.

This Video Game contains examples of:

  • Bottomless Pits: Going off the edge of the level or falling through gaps between tiles results in this and in you losing a life.
  • Floating Platforms: They do pop up in the levels.
  • Inconveniently-Placed Conveyor Belt: There are conveyor belts that can hinder the bouncing ball by moving it in the wrong direction.
  • No Plot? No Problem!: This game does not have a plot. This game does not need one.
  • One-Hit-Point Wonder: The bouncing ball doesn't have any health, so if it hits any enemies, you lose a life.
  • Scoring Points: You get points for solving puzzles. In fact, the amount of time you have left remaining will be added to the score once you beat the level.
  • Spike Balls of Doom: This is one of the hazards you'll encounter in the game.
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  • Sticky Situation: Some levels contain adhesive surfaces, and touching them will cause the bouncing ball to stop bouncing.
  • Timed Mission: Each level has you on a timer. If you run out of time, you lose a life.
  • Video-Game Lives: The player is given five lives. Once all five lives are gone, it's game over.