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Never ending battles
In a remote island in the middle of nowhere a project funded by highly wealthy people composed of government officials and military organizations, they wage wicked experiments on test subjects forced to survive in a highly experimented island forced to fight among themselves for the entertainment of the elite... also dont mind if the characters and in-game lore dont reflect that, Free Fire is a widely popular Battle Royale Game for mobile devices developed by 111dots studio Vietnam and published by Garena, released in 2017 and originally made to cash-in on PlayerUnknown's Battlegrounds popularity while being accessible to as many devices as posible, it ended up being the most downloaded mobile game in 2019 and has a highly active playerbase.

Tropes found in Free Fire:

  • A Winner Is You: The old congratulatory text for being the last one standing said that a chicken dinner awaited the player, later it was changed to the now iconic "BOOYAH!!".
  • Advancing Wall of Doom: An electric storm that does damage to anyone who is inside it.
  • Art Shift: The pets don't follow the game's realistic art style and are instead all cartoony creatures.
  • Battle Royale Game: For the sake of accessibility as well as to make individual matches shorter, it's usually limited to 50 participants per match.
  • Blood Is the New Black: After a battle you may find your character soaked in blood, this can be disabled in settings and usually off by default or on lower end devices.
  • Bribing Your Way to Victory: The characters are not just for the looks from the very beginning of the game, they also came with a skill type {passive or active) and the game allows a character to wear one active and 5 passive skills, most of the characters that Garena gives for free tend to have complementary skills rather than anything game breaking but the pay-locked ones are where the advantage gets unfair. The two most game defining characters are Alok and K, whose skills make health management something the player can worry less as they both have potent health regeneration and team buff effects.
    • The weapons as well, they have stats bonuses, and free or low-rarity ones are usually time-limited in their ownership.
    • Now with the existence of the gold character chests and link system, it's possible to eventually acquire characters through in-game grinds which mildly downplay this trope, with the link system you should at best get 2 characters a month if you max the links limit every day and the golden chest is guarantee every 3 months with the gold you get from the elite pass in 3 months (30k) the rest you should have no problem getting playing as usual, however nothing stops you from making a new account buy the top tier characters and speedrun the ranks.
    • Pets and their skills are all money locked and they are less likely to be given for free than the characters.
  • Captain Ersatz: A lot of the money locked characters may be a reflection of the devs taste in video games and occasionaly they put popular people in there too all while being legally safe of course, Wolfrahh and Hayato for example being based on Ninja the fortnite streamer and Yasuo from League Of Legends.
  • Everyone Is Related: To absurd levels once the memory fragments system was replaced with character tokens there was a revamp to the characters lore, Andrew the first proper character the game gives turns out to be Kelly's father, Max is Kellys friend and the rest are part of an overarching story trying to take down a Big Bad, theres still some characters that are not directly connected but may interact with everyone else in trailers or official media.
  • Excuse Plot: Even when its expanded its highly inconsistent and does not make sense at all.
  • Nuclear Mutant: In the BTS collab event they added a rare monster to bermuda a mutated rhinoceros also the zombies from zombie mode exist because of this.
  • Imperial China: Alpine has a chinese ghost town, official lore in the update's page says it was "once used by a great military force" while bermuda remastered has a "ancient china" small island.
  • Product Placement: For a limited-time, the energy mushrooms were replaced by cans and bottles of Sosro Fruit Tea.
  • Story Breadcrumbs: Back in the first years of the game upgrading a character reveals the character's story which also reveals bits about the world, then after the Awakening System only characters with an Awakening skill have lore unlocked with their skill leveling, implying all or most characters will eventually have back their lore unlocks once they get their Awakening, this days the implication that the leveling of skills is the unlocking of memories its still present given that character specific tokens are photographs implying that the tokens are information about who they are.
  • The Artifact: The official story setting, even if the website does not show it anymore in-game they keep using stuff about it.
  • Toxic Waste Can Do Anything: The energy mushrooms (equivalent to the energy drinks and pills in PUBG and shield potions in Fortnite) that the player eats are due the experiments in the island made by scientists according to the old free fire website.

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