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Trivia / Crash Bash

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  • Manual Misprint: The manual for the game seems to imply that, in Polar Push, your charge meter is meant to be a limited resource and that once it runs out, you can't attack anymore. This is fairly different from how it actually works in game — your charge meter depletes a specific amount depending on who you're playing after attacking, yes, but then it slowly recharges afterwards. It's not a finite resource and can never run out.
  • No Export for You: Only Japan has released the game onto the PlayStation Network, meaning the original PlayStation disc is the only way to play the original Western version. In addition, the Japanese version has a few extra bells and whistles not available in the original, including Fake Crash as an unlockable playable character.
    • It's worth noting, however, that Spyro: Year of the Dragon is on the American store. It retains the Crash Bash demo, including the code to unlock nearly everything. This is as close as the game got to reaching the American store.
  • The Other Darrin: All characters have different voice overs, besides Crash and Cortex who use Stock Footage from previous games for gameplay grunts. Granted only Aku Aku and Uka Uka are highly noticable due to being the only characters with voice roles in cutscenes.
  • Urban Legend of Zelda: There was a claim that circulated around various web sites that stated you could unlock Tawna by inputting a cheat code on the character select screen. This code was completely fake, but for some reason the rumor persisted for quite some time. As it turns out, a similar code does exist in the Japanese version, though to unlock Fake Crash.
  • What Could Have Been: During a fan interview with producer Jon Williams, several development ideas were mentioned:
    • At the earliest points of development, Eurocom considered making a platformer which branched the Naughty Dog gameplay into open world, though Universal pushed for another genre (incidentally Wrath of Cortex would suffer similar Executive Meddling, with the former premise only approved for Twinsanity).
    • The earliest storyboards played the plot more comically:
      • The masks' lair would instead inexplicably be a futuristic space station with "good" and "evil" ray cannons used to convert characters to different allegiances.
      • Rather than Aku nixing a battle due to the ancients' rules, he and Uka would have a Sissy Fight before deciding to settle their conflict a different way.
      • Originally Koala Kong would be switched to Aku's side instead of Dingodile.
    • Rilla Roo was going to be called Kanga Rilla originally, though the name was altered due to current trademark fears.
    • Additionally, the earliest version of Rilla Roo was actually a female kangaroo called Kanga-Soo. Developers got as far as making a full gameplay model for her, though Mark Cerny was unsure how audiences would respond to a female character getting beat up by the gameplay mechanics, so she was retooled into what became Rilla Roo.
    • Other cut characters include a hippo named Hypno-Potamus, a gopher named Kombatt, a bug named Red-Back Jaq, and a surfer called Splash Platypus.
    • One early minigame idea involved characters kicking chickens into a net (likely a nod to the attackable chickens in Warped), however the idea was ditched after developers decided it didn't play well, as well as Universal finding the premise too mean-spirited (incidentally the later Crash Tag Team Racing would make abusing chickens a Running Gag).

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