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Recap / Bluey Shops

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At a park, Bluey and her friends decide to play Shops. Unfortunately for everyone, Bluey can’t decide who plays who.


Tropes:

  • Anti-Climax: After a full episode's worth of setup and fussing about who's going to be what, the game is over in less than a minute, and the kids immediately run off to do something else.
  • Aside Glance: Mackenzie shoots the audience a rather concerned one when the other kids all start meowing around him.
  • Bottle Episode: The entire episode takes place in a grove of trees.
  • Deus ex Machina: Just as things finally seem to be getting underway, the group realises they still need someone to play the assistant. Then Rusty (who hadn't appeared at all until that point) runs in, asking if he can play too, thereby solving their last problem.
  • Does This Remind You of Anything?: The entire scenario of the kids trying to play the titular game is framed as though they were trying to make a movie, with interruptions and mistakes and multiple "takes".
  • Ear Ache: Mackenzie pulls at his own ears out of frustration over how long it's taking for everyone to decide their jobs in the game.
  • Rage Breaking Point: After Bluey asks to pause the game for the ninth time, Mackenzie storms off in a huff, having had enough of Bluey being indecisive.
  • Saying Sound Effects Out Loud: Scanning something is called a "Doot".

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