Is there an issue? Send a MessageReason:
Removed per thread.
Deleted line(s) 4 (click to see context) :
* AnAesop: Don't dawdle too long on deciding things. Otherwise, nothing gets done.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
!!Tropes
to:
Changed line(s) 12 (click to see context) from:
* SayingSoundEffectsOutLoud: Scanning something is called a "Doot".
to:
* SayingSoundEffectsOutLoud: Scanning something is called a "Doot"."Doot".
----
----
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AntiClimax: After a full episode's worth of setup and fussing about who's going to be what, the game is over in less than a minute, and the kids immediately run off to do something else.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5 (click to see context) from:
* AsideGlance: Mackenzie shoots the audience a rather bemused one when the other kids all start meowing around him.
to:
* AsideGlance: Mackenzie shoots the audience a rather bemused concerned one when the other kids all start meowing around him.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AsideGlance: Mackenzie shoots the audience a rather bemused one when the other kids all start meowing around him.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* EarAche: Mackenzie pulls at his own ears out of frustration over how long it's taking for everyone to decide their jobs in the game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* DoesThisRemindYouOfAnything: The entire scenario of the kids trying to play the titular game is framed as though they were trying to make a movie, with interruptions and mistakes.
to:
* DoesThisRemindYouOfAnything: The entire scenario of the kids trying to play the titular game is framed as though they were trying to make a movie, with interruptions and mistakes.mistakes and ''multiple'' "takes".
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DoesThisRemindYouOfAnything: The entire scenario of the kids trying to play the titular game is framed as though they were trying to make a movie, with interruptions and mistakes.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
At a park, Bluey and her friends decide to play Shops. Unfortunately for everyone, Bluey can’t decide who plays who.
----
!!Tropes
----
!!Tropes
Added DiffLines:
* BottleEpisode: The entire episode takes place in a grove of trees.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DeusExMachina: Just as things finally seem to be getting underway, the group realises they still need someone to play the assistant. Then Rusty (who hadn't appeared at all until that point) runs in, asking if he can play too, thereby solving their last problem.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
* SayingTheSoundEffectOutLoud: Scanning something is called a "Doot".
to:
* SayingTheSoundEffectOutLoud: SayingSoundEffectsOutLoud: Scanning something is called a "Doot".
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* AnAesop: Don't dawdle too long on deciding things. Otherwise, nothing gets done.
to:
* AnAesop: Don't dawdle too long on deciding things. Otherwise, nothing gets done.done.
* RageBreakingPoint: After Bluey asks to pause the game ''for the ninth time'', Mackenzie storms off in a huff, having had enough of Bluey being indecisive.
* SayingTheSoundEffectOutLoud: Scanning something is called a "Doot".
* RageBreakingPoint: After Bluey asks to pause the game ''for the ninth time'', Mackenzie storms off in a huff, having had enough of Bluey being indecisive.
* SayingTheSoundEffectOutLoud: Scanning something is called a "Doot".
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AnAesop: Don't dawdle too long on deciding things. Otherwise, nothing gets done.