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Basic Trope: An inventor extraordinaire.

  • Straight: Glen is the head engineer of the Secret Intelligence Service and is able to build robots, Powered Armors, weaponized Flying Cars, latex disguises and whatever technology the agency requires.
  • Exaggerated: Glen is able to create a super-computer from random scraps he found lying around in the house, including things like paper clips, plastic cups, and even foodstuffs. Oh, and did we mention that he's only 5?
  • Downplayed:
    • Glen can come up with ingenious innovations for virtually any kind of technology, and could build the frameworks for his ideas, but he still needs other people to do test runs and work on the logistical issues.
    • Glen isn't creative enough to create something entirely new, but he can properly use, maintain, upgrade, and improve any kind of technology he gets his hands on.
  • Justified: Glen used to be an active agent, with both advanced scientific/engineering degrees and personal experience needing to survive in a hostile environment with limited tools and materials, but injuries have left him unfit for field work.
  • Inverted: Glen is Hopeless with Tech and can't even last one minute with a machine without somehow breaking them.
  • Subverted: The technology Glen creates doesn't work as advertised—it is riddled with bugs, unexpectedly shuts down, and would even blow up at the most inopportune moments.
  • Double Subverted: Only because an enemy agent has been sabotaging his work. After the spy is apprehended, Glen manages to fix the fancy equipment and technology to work as they should.
  • Parodied: Glen is a Brilliant, but Lazy inventor who pumps out a new invention for every minor inconveniences he comes across, even when solving the problem normally would have been much easier. Hungry? He'll create a food-generating machine. Can't find an appropriate dress for an important meeting? He'll create a fabric that can change shape and colour to look like whatever outfit its wearer wants. Late for work? He'll create a device that reverses time, etc. The devices disappear when he no longer uses them, and Glen will create a completely new one to fulfill the same basic function when the need arise.
  • Zig Zagged: Glen's inventions look impressive, but their specifications aren't that much better than existing technology. However, this is because an enemy agent has switched them with fakes so they could steal Glen's real inventions. They realise too late that Glen's gadgets are actually worse than the stuffs they traded them with and the failed machines blew up their base. But this is because Glen has anticipated the theft and had switched his inventions with a decoy that would hurt the enemy if they try to steal it. His real inventions are bona fide awesome.
  • Averted: Glen is a normal development scientist who needs months, if not years, of research and trial-and-error to develop a prototype for a device that's really just a slight improvement to an existing technology.
  • Enforced: The hero doesn't have super powers, but he needs something to that effect to actually complete his missions. And given that those cool toys don't come out of thin air, the show needs to create someone to build those gadgets.
  • Lampshaded: "Wow, Glen, is there anything you can't create?"
  • Invoked: Glen's colleagues put him into a difficult situation, so that when he solves it with one of his gadgets, they can subsequently use that gadget to solve another problem as well.
  • Exploited: Hiro, the top agent of the Bureau, demands Glen to give him increasingly fancy and over-the-top equipment because he knows that Glen has the ability to pull it off, but not the backbone to say no to his requests.
  • Defied: "Do you think I can just build whatever you need in one afternoon? Science takes time, resources, and manpower. I'm not a miracle worker!"
  • Discussed: "This is Glen. He creates all of our gadgets. He's a bit odd, but you know what they say about geniuses..."
  • Conversed: "Wow, I wish Glen's inventions can actually exist in real life. That Food-O-Matic he made in Episode 5 would totally solve our food problems."
  • Deconstructed: Glen's inventions are so useful that most of the agents he creates the stuff for completely rely on them to do their work. When they get into a situation where they can't use his inventions, they couldn't do anything and fail their mission. They then blame him for failing to account for the situation that caused his gadgets (and the subsequent mission) to fail.
  • Reconstructed: Glen develops enough foresight to anticipate for every single possible situation that the mission might run into, no matter how unlikely, so that his gadgets can continue to serve the field agents even in the most bizarre situations.
  • Played For Drama: Glen's invaluable skills makes him a target to a number of Nebulous Evil Organisations who would willingly kidnap and torture him to force him into their service (and are powerful/resourceful enough to do so), so he lives in constant danger. Not to mention, he suffers from Intelligence Equals Isolation and has no one he could really trust or rely on.
  • Played For Laughs: Despite their usefulness, most of Glen's inventions look utterly ridiculous, and people would only willingly use them as an absolute last resort. Glen himself deliberately designs his gadgets to look as uncool as possible so that he could laugh at whoever is unfortunate enough to get caught using them.

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