Follow TV Tropes

Following

Heartwarming / Fallout 76

Go To

As a Moments subpage, all spoilers are unmarked. You Have Been Warned.

  • Fallout usually depicts a Crapsack World where everyone is at each other's throats. However, the people of West Virginia did their absolute best after the apocalypse to help other people recover. The Responders and the Order of Mysteries, especially, acted purely as heroic do-gooders with considerable self-sacrifice. Becomes a Tear Jerker with the fact these groups perished not because of character flaws but because of uncaring natural forces like disease combined with the Zombie Apocalypse.
  • Cold Case becomes this after setting up what seems like a Tearjerker story. A young boy is kidnapped by a seeming predator from a waterpark, only to find out the predator was his uncle. After being held prisoner for a few days by the Well-Intentioned Extremist, he escapes and ends up being rescued by Vault-Tec to be deposited in one of the Vaults just as the bombs drop.
  • Wastelanders DLC, straight up. People are moving back to Appalachia, and some are moving into the abandoned towns where the Responders used to work from, like Flatwoods and Morgantown. One girl even decides to revive the Responders by becoming a Responder paramedic herself, another joining the Responders' elite Firebreathers unit, and Spruce Knob has been converted from a former Brotherhood of Steel outpost to a full-fledged settler town named Foundation, built even underground as well, and the Vault 76 overseer returns to call on her Vault family to help the various groups out to ensure the past with the Scorched is not repeated with the new groups coming into the region now and they can all fight the Scorchbeasts together.
  • Wastelanders seems to want to respect Fallout's classical roots more than previous Bethesda entries. With numerous skill checks, many many returning weapons (like the P94 Plasma Caster and the Gauss Pistol), and a decently written storyline that changes based on your choices.
  • Upon reading the Appalachia Brotherhood of Steel audio logs, you find out that its founder Roger Maxson’s morals are actually very similar to that of Elder Lyons. Like Lyons, Maxson too believed that the Brotherhood should help Wastelanders rebuild civilization, and not become insular and isolated technology hoarders. But unfortunately, the isolationist strain started gripping his followers, beginning with his own son. And Maxson laments that this is happening to the organization he founded. So, in retrospect, Owyn Lyons may not have been a traditionalist, but he was an originality who stayed true to the Brotherhood’s founder’s ideals.
  • A small but common one; reviving and/or buffing teammates during Boss-battles or raids as the quickly-massed team fights with every arsenal they have. Sometimes, these are people you never seen until NOW!
  • At the end of the Vault 79 raid, you have the option to have a portion of the gold sent to the faction you didn't side with as a good will gesture. Doing so will pleasantly surprise Meg or Paige and make them much more willing to work with you in the future despite having been snubbed for the raid. Tellingly, while splitting the gold "only" gives you 300 reputation with your allied faction (on top of the reputation you earned doing their quests to get this far), it gets you 900 reputation with the opposite faction!
  • As of The Pitt, the Responders have officially reformed under a new band of volunteers. They've already set up the Whitespring Resort (one of the few truly safe areas in Applachia thanks to its abundent supplies and scores of robots defending its grounds) as their main base, and they're already providing care and aid to any refugees they can.

Top