Silmarils was a French independent game development studio of the late 1980s and 1990s, that lasted until the early 2000s. They developed games for the PC, Amiga, Amstrad CPC, Macintosh, Atari ST, Atari Falcon and Amiga platforms.
The studio's signature game development philosophy was a focus on immersive simulation and roleplaying game hybrids. (In a sense, they were like a lesser-known cousin to the US' Looking Glass Studios, founded and active around the same time.)
The name of the studio was based on the three silmaril gems of Tolkien's Legendarium (The Silmarillion et al) and also appeared in the studio's logo.
Games developed by Silmarils
- Transarctica (1993) - simulation/strategy set in Georges-Jean Arnaud's long-running novel series The Ice Company
- Robinson's Requiem (1994) - simulation/RPG in the studio's own science fiction setting, about explorers on an uncharted alien planet
- Ishar roleplaying game series
- Crystals of Arborea (1991)
- Ishar: Legend of the Fortress (1992)
- Ishar 2: Messengers of Doom (1993)
- Ishar 3: The Seven Gates of Infinity (1994)
- Ishar 4: Ishar Genesis (planned for 1995, cancelled)
- Deus (1996) - sequel to the earlier Robinson's Requiem
- Asghan: The Dragon Slayer (1998) - used some concepts originally planned for the fourth Ishar game