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The studio's signature game development philosophy was a focus on [[ImmersiveSim immersive]] [[SimulationGame simulation]] and [[WesternRPG roleplaying game]] [[GenreBusting hybrids]]. (In a sense, they were like a lesser-known cousin to the US' Creator/LookingGlassStudios, founded around the same time.)

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The studio's signature game development philosophy was a focus on [[ImmersiveSim immersive]] [[SimulationGame simulation]] and [[WesternRPG roleplaying game]] [[GenreBusting hybrids]]. (In a sense, they were like a lesser-known cousin to the US' Creator/LookingGlassStudios, founded and active around the same time.)
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The studio's signature game development philosophy was a focus on immersive [[SimulationGame simulation]] and roleplaying game hybrids. (In a sense, they were like a lesser-known cousin to the US' Creator/LookingGlassStudios, founded around the same time.)

to:

The studio's signature game development philosophy was a focus on immersive [[ImmersiveSim immersive]] [[SimulationGame simulation]] and [[WesternRPG roleplaying game hybrids.game]] [[GenreBusting hybrids]]. (In a sense, they were like a lesser-known cousin to the US' Creator/LookingGlassStudios, founded around the same time.)
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The name of the studio was based on the three ''silmaril'' gems of Tolkien's Legendarium (''The Silmarillion'' et al) and also appeared in the studio's logo.

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The name of the studio was based on the three ''silmaril'' gems of Tolkien's Legendarium (''The Silmarillion'' (''Literature/TheSilmarillion'' et al) and also appeared in the studio's logo.



* ''VideoGame/{{Transarctica}}'' (1993) - simulation/strategy set in Georges-Jean Arnaud's long-running ''Ice Company'' book series

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* ''VideoGame/{{Transarctica}}'' (1993) - simulation/strategy set in Georges-Jean Arnaud's long-running ''Ice novel series ''The Ice Company'' book series
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Silmarils was a [[UsefulNotes/France French]] independent game development studio of the late 1980s and 1990s, that lasted until the early 2000s. They developed games for the PC, Amiga, Amstrad CPC, Macintosh, Atari ST, Atari Falcon and Amiga platforms.

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Silmarils was a [[UsefulNotes/France [[UsefulNotes/{{France}} French]] independent game development studio of the late 1980s and 1990s, that lasted until the early 2000s. They developed games for the PC, Amiga, Amstrad CPC, Macintosh, Atari ST, Atari Falcon and Amiga platforms.
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created new article for computer game development studio

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Silmarils was a [[UsefulNotes/France French]] independent game development studio of the late 1980s and 1990s, that lasted until the early 2000s. They developed games for the PC, Amiga, Amstrad CPC, Macintosh, Atari ST, Atari Falcon and Amiga platforms.

The studio's signature game development philosophy was a focus on immersive [[SimulationGame simulation]] and roleplaying game hybrids. (In a sense, they were like a lesser-known cousin to the US' Creator/LookingGlassStudios, founded around the same time.)

The name of the studio was based on the three ''silmaril'' gems of Tolkien's Legendarium (''The Silmarillion'' et al) and also appeared in the studio's logo.

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!!Games developed by Silmarils
* ''VideoGame/{{Transarctica}}'' (1993) - simulation/strategy set in Georges-Jean Arnaud's long-running ''Ice Company'' book series
* ''VideoGame/RobinsonsRequiem'' (1994) - simulation/RPG in the studio's own science fiction setting, about explorers on an uncharted alien planet
* ''Ishar'' roleplaying game series
** ''Crystals of Arborea'' (1991)
** ''Ishar: Legend of the Fortress'' (1992)
** ''Ishar 2: Messengers of Doom'' (1993)
** ''Ishar 3: The Seven Gates of Infinity'' (1994)
** ''Ishar 4: Ishar Genesis'' (planned for 1995, cancelled)
* ''VideoGame/{{Deus}}'' (1996) - sequel to the earlier ''Robinson's Requiem''
* ''Asghan: The Dragon Slayer'' (1998) - used some concepts originally planned for the fourth ''Ishar'' game

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