A quick rundown of the gods, the mortals, and the formerly mortal caught up in a war beyond their understanding in the Valkyrie Profile series. Rather incomplete; feel free to add.
The Valkyries In GeneralThe main focus of the Valkyrie Profile series, the Valkyries are the Goddesses of Fate that are responsible for the transmigration of human souls. They are separated into three consciousnesses in which only one may inhabit their true body at a time. They're usually referred to as Lady Valkyrie collectively, but their names are Hrist, Lenneth and Silmeria respectively.
- Action Girl: All three of them are not just Choosers of the Slain, but also capable warriors who fight against that which would plague Midgard.
- Battle Ballgown: All of their armor is relatively the same, apparently plate mail with a skirt covering their legs. It's still very fancy though.
- Color-Coded for Your Convenience: Each Valkyrie has different hair, armor and wing colors depending on who's currently active. Hrist has Black hair, Purple-Black Armor and red/purple wings, Lenneth has silver-blue hair, blue armor and silver-blue wings, and Silmeria has blonde hair, lavender armor and yellow wings.
- Everyone Calls Him "Barkeep": Played with — mortals don't actually know the names of any of the valkyries, and only address them by that title (or sometimes Lady Valkyrie). Only other gods refer to them by their names. Used to great effect in the second game to foreshadow The Reveal about Rufus.
- Expy: Of the three Norns, the rulers of fate in Norse mythology.
- Freudian Trio: All three of them are separate pieces of one consciousness, supposedly split up by Odin. Hrist is the Super Ego, Lenneth is the Ego, and Silmeria is the Id.
- Impaled with Extreme Prejudice: All three of them share the Nibelung Valesti Soul Crush, in which they harm the enemy before slashing them upwards, impaling them with three spears, fly up and proceed to create a final one to throw at the enemy which makes them explode.
- Lady of War: They are goddesses who regularly battle alongside their Einherjar with a graceful fighting style. Their battle armor in particular is very feminine, as well.
- Last-Name Basis: Of a sort. The Valkyries are usually called "Valkyrie" or "Lady Valkyrie" by mortals, but materials imply that their full names are "Lenneth Valkyrie", "Hrist Valkyrie" and "Silmeria Valkyrie" respectively, making "Valkyrie" their last name.
- Our Gods Are Different: Even moreso from the rest of the pantheon. Valkyries are noted to have characteristics that make them like a combination of mortals, gods and undead. Like mortals, they can reincarnate endlessly. Like gods, they can live forever. Like the undead, they are free from the wheel of time and destiny. It might help that each of the Valkyries are actually parts of a whole, and when fused together they are much stronger than multiple gods and thus be more powerful than anyone else.
- Party in My Pocket: All of the Valkyrie's Einherjar can be stored in their own soul, and they can manifest them whenever they wish to or are capable of doing so.
- Pre Ass Kicking One Liner: They have their distinct variation of it when using Nibelung Valesti, but it remains similar.
- Hrist: "It shall be engraved upon your very soul!"Lenneth: "It shall be engraved upon your soul!"Silmeria: "Engrave it on your soul!"
- Power Gives You Wings: All of the Valkyries can manifest wings, but they do not appear to need them in order to fly. They always show them off when summoning their Einherjar or using their shared Soul Crush, Nibelung Valesti.
- Red Baron: Midgardians call them as the Battle-Maiden, Lady Valkyrie and Chooser of the Slain. They're known by some less savory names, look to The Butcher for those.
- The Butcher: They're equally hated by those who lost family members who were made into Einherjar, and this earned them names including Angel of Death, Thief of Their Beloved, and The Accursed Valkyrie.
- The Grim Reaper: Subverted. Although many people call them death goddesses, they are actually goddesses of destiny. Granted, this doesn't stop them from pulling You Kill It, You Bought It to get Einherjar.Lenneth: "A god of death is merely responsible for the snuffing out of lives. I however, can show you the path..."
Lenneth Valkyrie / Lenneth the Creator
- "Come to me, dark warriors; the battle awaits us!"
The middle of the three Valkyrie sisters, and the main character of the first Valkyrie Profile (later appropriately called Valkyrie Profile Lenneth). A warrior-maiden tasked with finding and strengthening deceased warriors for the upcoming battle of Ragnarok, she takes the guise of a mortal girl named Platina to seek out worthy souls to join her. It turns out that she was previously sealed inside Platina, Lucian's Unlucky Childhood Friend, and that Platina's memories were sealed upon Lenneth's reawakening to keep her from straying from her mission. Odin is very unhappy should those reawaken. Her Finishing Move is Nibelung Valesti - after letting loose with a flurry of sword strikes/bow shots, she knocks her foe in the air and impales them on three spears (which can evolve to her throwing a larger fourth spear, which can further evolve to explode). Her version of Nibelung Valesti is blue.
- Action Girl: One of the strongest female leads in RPG history. Of course, given that she's a Valkyrie, this is to be expected.
- Archer Archetype: If you choose to equip her with a bow, she's the best archer.
- Badass Boast: She says some before many of the boss fights in Valkyrie Profile, but one voiced one stands out in particular."Your sins lay heavily upon you, defiler of souls. By the holy laws, you shall be obliterated!"
- Benevolent Boss: Towards her Einherjar. She gives them the option to decline becoming one when she recruits them, can take them back to the places they're most familiar with to reminisce on their life or to get useful things, and is willing to entertain Lucian's requests to help him deal with Platina's death (up to the point of kissing him).
- Braids of Action: Lenneth wears her very long silver hair in braids, which moves around a lot when she's swordfighting or exploring dungeons.
- Bow and Sword, in Accord: Again, only in the first game. She might be the only example that wears plate mail.
- Surprisingly enough, Lenneth's bow attacks generally have bigger damage multipliers due to how many hits they inflict, as well as the tendency of bows to have more than one attack available (offsetting the mediocre bow strength). It's generally advised to have Lenneth as a bow user until Seraphic Gate, where the power gap between the strongest bow and strongest sword is visible.
- Critical Existence Failure: If she is defeated, you have three turns to revive her before you automatically lose. Justified in that she is the power source of the main party in the first game.
- Cry Cute: As soon as she regains her memories as Platina.
- Defrosting Ice Queen: Lenneth slowly shows more concern for humans as the game goes on, though it doesn't really appear readily until the Golden Ending has been triggered.
- Did You Just Punch Out Cthulhu?: In the Golden Ending when she defeats Loki after he displayed the power to destroy Migard with the Dragon Orb.
- 11th-Hour Superpower: In the Golden Ending of the first game before the final battle, she is able to gain the power of Creation thanks to her new half-elf homunculus body. With her newfound power, she's able to defeat Loki.
- Emotionless Girl: At first, though even she later showed the same attitude to Freya even after regaining her memories.
- Energy Bow: Her arrows seem to be composed of some sort of light energy.
- Evolving Attack: Lenneth's finisher has three levels, although the third is only really seen in the endgame.
- Expy: Of Brynhildr, complete with the Nibelungen Ring, but without the Yandere
- Also of Verdandi, the middle sister of the Norns.
- Fanservice: Averted in the first game, but as time goes on, the artists of the series just keep blowing her skirt up more and more in illustrations until it finally resulted in this◊.
- Form-Fitting Wardrobe: Her armor forms around her breasts.
- Gold and White Are Divine: Her outfit is gold, blue, and white.
- Half-Human Hybrid: In the Golden Ending of the first game, again - her soul is placed in a new body that's half-elven.
- Hero Antagonist: In Convenant of the Plume, she's the main target of the protagonist's revenge, despite not really deserving it.
- Heroines Prefer Swords: Even if she is equipped with a bow, Lenneth uses a sword to slash things in dungeons. She's also the only sister to use swords as primary weapons in the second game; all three Valkyries still use a sword for Nibelung Valesti.
- Heroic BSoD: After having her memories and being reassembled, she briefly goes into this over Lucian's death.
- Karma Meter: Lenneth has two. One, more obvious, shows how well she is in the graces of Odin, the All-Father. The second shows how strong the seal is on her memories. If it's low enough at the appropriate time, the Golden Ending opens up on Medium or Hard difficulty.
- Mama Bear: Toward her Einherjar and, in the A Ending, the whole world. Loki's last big mistake was blasting Midgard.
- My Significance Sense Is Tingling: She has the ability to sense potential einherjar when they're close to death, as well as sensing the presence of evil spirits. This leads you to finding new einherjar and dungeons to clear.
- Mystical White Hair: Crosses over abit with You Gotta Have Blue Hair, but befitting due to her being a Valkyrie.
- Oh, Crap!: She suffers two. One when Odin is forcing the Sovereign's Rite on her and Hrist appears to take her place, and the next one in Silmeria where Lezard forces it.
- Physical God: She's a low-ranked Aesir who takes physical form to handle preparations for Ragnarok. In the Golden Ending, Lenneth assumes the prime position as the creator of a new world - one of the most benevolent examples of the trope. While stripped of much of this power when she time travels after Lezard in the sequel, she is still Lenneth the Creator in her sequel appearance.
- Please Kill Me If It Satisfies You: In Valkyrie Profile: Covenant of the Plume's C Path Ending, it's implied that Lenneth let Wylfred kill her out of remorse of making him into the monster he's become.
- Lenneth: "Does my fall quell your suffering?"
- The Power of Creation: She gets this as her 11th-Hour Superpower in the A ending of Valkyrie Profile, thanks to her Half-Human Hybrid status letting her get beyond Odin levels of power.
- Rapunzel Hair: Her braid reaches to about her lower back, and it's even longer on her in-game sprite.
- Restraining Bolt: She has no memories of the time she spent as Platina, whose guise she still uses when going incognito on Midgard. Odin is extremely unhappy should this be released; he attempts to reseal Lenneth and awakens Hrist in her stead.
- The Scapegoat: Wylfred blames her for his father's death, even though she had no real role in the war that he died in. Despite that, she still lets him kill her in the worst ending in order to end his rampage.
- Sympathy for the Devil: In the C ending of Convenant of the Plume, Odin and Freya speculate that she let Wylfred kill her because she somehow felt responsible for his plight. Unfortunately, this sympathy causes her bosses to wipe her memory after each of her reincarnations.
- This Is Unforgivable!: She finds the act of humans crossing into godly territories as unforgivable, and she says this word for word when Lucien uses the Water Mirror to contact her regarding her past life's memories.
- To Be Lawful or Good: Lenneth grapples with this question as she regains her memories and sees past Odin's façade. She ultimately settles on good.
- True Blue Femininity: Bright blue armor and a blue glow when she uses Nibelung Valesti.
- Villain Protagonist: Unknowingly so in the original Valkyrie Profile if you're gunning for the B ending. You did help Odin win Ragnarok and stop the Vanir from winning...at the cost of letting Odin rule over everything as he sees fit and basically consigning Midgard to it's demise without the Dragon Orb to stabilize it. This gets averted in the A Ending where she redresses the wrongs.
- What Is This Thing You Call "Love"?: For most of the first game, she just doesn't "get" love in general, and calls into question some of her einherjar's judgment when they do something apparently crazy out of love.
- "World of Cardboard" Speech: Gives one to Loki in the Golden Ending, just before recreating the world, resurrecting all the humans that died in Loki's attack, and kicking his ass.
- You Kill It, You Bought It: She kills no less than two of the souls who join her.
- Zettai Ryouiki: Lenneth's new outfit in Anatomia has them.
The youngest Valkyrie, who is only vaguely mentioned by Lord of the Vampires, Brahms, briefly (and actually only named once in the Golden Ending) in the first game. She's one of the central characters of the second, which was named after her. Active centuries before the first game, Odin's attempt to put a Restraining Bolt on her was incomplete, and Silmeria was able to communicate with her host body, Princess Alicia of Dipan. It turns out that Silmeria was sealed because she found out about Odin's world-destroying plan to win Ragnarok by potentially causing the world to fall apart. Silmeria's attempting to counter-plan against this in the meantime. Her Finishing Move is also Niebelung Valesti, colored yellow.
- Action Girl: Not nearly on Lenneth's level, but she has her moments.
- Aura Vision: She has the ability of Object Reading, which lets her read the histories of objects or things related to the object, and when used on living beings it can read minds.
- Badass in Distress: She is a Valkyrie and is just as capable as Lenneth and Hrist, but she's being kept hostage by Brahms. It turns out that this trope gets subverted, Brahms is just using her as a replacement power source for Midgard since Odin stole the Dragon Orb earlier in Valkyrie Profile 2.
- Bow and Sword, in Accord: Silmeria prefers to use a bow, but remains proficient with a sword for when she's directly controlling Alicia or using Nibelung Valesti.
- Broken Angel: Her fate in Valkyrie Profile 2. Being subjected to an imperfect Sovereign's Rite, she reincarnates, managing to keep her memories of her previous life as well as her Einherjar. All at the cost of having a significantly weaker, fleshy body who just happens to have it's own soul develop as Alicia, and her Einherjar having deteriorated so much that she needs to find their old weapons or places they fell at to properly materialize them. This does get rectified when her soul is fully reincarnated properly by Alicia, getting her own form back and presumably her powers as well.
- Cosmic Keystone: In the second game, it's revealed that Brahms held her frozen body in Midgard because Odin stole the Dragon Orb, which was supposed to keep Midgard stable, and Silmeria's power was used as a replacement.
- Defector from Decadence: She came to see how Odin was causing the destruction of Midgard and countless human lives before deciding to rebel against him.
- Divergent Character Evolution: Gameplay-wise, she takes over the archer role from Lenneth in the second game. Design-wise, her armor is light purple and she is the least armored of the three. Her valkyrie headpiece is smaller and has three hawk feathers.
- Expy: Unintentionally, Silmeria is very much a version of Skuld, the youngest of the Norn sisters in the original myths.
- Good Is Dumb: Many a time a situation may have been resolved in her favor had more forethought been put into her plans. Alas, she ends up Out-Gambitted by everyone and their dog.
- Graceful Ladies Like Purple: Wears lavender armor.
- Grand Theft Me: Princess Alicia and Silmeria Valkyrie share the same body. Silmeria can take control anytime she wants, but it seems to be more consensual compared to other examples of the trope. Especially because Alicia doesn't know swordplay.
- Hair of Gold, Heart of Gold: Silmeria is more traditionally heroic than her sisters, as she's acting out of her disgust towards Odin's manipulative actions.
- Hearing Voices: In Silmeria, she is the voice for Alicia, having been subject to an imperfect Sovereign's Rite and thus letting Silmeria not only retain her memories, but also her Einherjar.
- Hot-Blooded: When compared to her sisters.
- Human Popsicle: She's trapped in crystal during the first game.
- Informed Attribute: Is said to be the kindest of the three Valkyries. In practice, Lenneth consistently is as of the second game. Silmeria is more along the lines of Jerk with a Heart of Gold by actively trying to protect humanity from Odin's plans.
- Jerk with a Heart of Gold: She has a rough exterior, but she is trying to protect humanity from Odin.
- Lady of War: Much like the other Valkyries, Silmeria is no slouch as a warrior and she happens to be more feminine than her sisters.
- Light 'em Up: Her ability to use Photon stems from her converting energy from Yggdrasil into holy light.
- Out-Gambitted: Constantly. Whether it's being outdone by Hrist, the three mages, Lezard, or Odin, Silmeria never once comes out ahead. She's either a freakin' Vizzini or just very, very unlucky.
- Poor Communication Kills: Early on in Silmeria, when Leone joins the group, Silmeria realizes that Leone is Hrist in disguise. Rather than tell Alicia, she simply gives the cryptic warning of "Watch your back". Granted, she was worried because she's not in a state where she can fight Hrist without dire consequences, but without being more detailed in explaining, this causes Arngrim to die when Hrist reveals herself, and loses the Dragon Orb to Odin which begins the fall of Midgard.
- Psychometry: Her "Object Reading", which allows her to read the past of objects through psychic energy. She can even use it on people in other circumstances. It's a power that belongs to her alone.
- Reason Why You Suck Speech: Towards Hrist after it's revealed that Alicia's mom committed suicide and Hrist cites the reasons gods see humans as expendable to explain why she sees little problem in ruining lives.
- Silmeria: "It's always the same with you. Justifying your sins in Odin's name. I'm sick of hearing about the will of Odin! I want to hear what you think!"
Hrist: "Listen to yourself! You've forgotten that serving Odin is the substance of our being!"
Silmeria: "No! Nothing gives the gods the right to toy with human lives!"
- Rebellious Princess: Well, rebellious goddess, but the effect's the same. And she gets sealed into another rebellious princess.
- Spoiled Brat: Easily the most rebellious of the three Valkyries. It also appears in her invocation for Niebelung Valesti, which is a much more curt version of her sisters' invocation. Of course, as she's found out that Odin's willing to sacrifice the entire human realm for his ambitions to win Ragnarok, Silmeria's more than justified in acting like this.
- To Be Lawful or Good: Silmeria has the least difficulty with this question. Her commitment to good over law makes her the quickest to rebel.
The eldest Valkyrie, who finds herself fighting against her sisters an awful amount. Very cold and imperious, she very much believes in Odin and tries to follow directions the best she can. Or, alternatively, she's a vicious, cold-blooded killer who is all for Odin's potentially world-shattering plans. Her Finishing Move is, as with her sisters, Niebelung Valesti. Her version of Nibelung Valesti is red or purple.
- Aloof Big Sister: The most emotionally distant of the three valkyrie sisters, and the one who consequently has the most elaborate invocation for her finisher.
- Aloof Dark-Haired Girl: Hrist has black hair and is generally the most stern and distant toward mortals of the three sisters.
- Armor-Piercing Question: She becomes subject to several of them in Silmeria, especially when the titular Valkyrie calls her out on how Hrist justifies what she does in Odins name and doesn't do what she thinks is right. Arngrim later brings up how Einherjar and mortals alike believe that the world is better off without the gods. Heck, Hrist even asks herself one when Walther and Gyne become undead over how much they hate the gods.
- Hrist: "These mortals despise the gods so much they'd rather become demons than face their fate...?"
- Blade on a Stick: The lone Valkyrie who uses a spear instead of a sword outside of Nibelung Valesti.
- Breaking the Fourth Wall: Her truthade bio in the third game basically says "Be strong. They'll have to make a game about you someday".
- Conflicting Loyalty: She comes to question her more disturbing duties under Odin (like stealing the power source that holds Midgard together, destroying whole kingdoms, and witnessing the depths that mortals despise the gods and what they'd do to defy them) and after spending some time with the heroes, and eventually even confesses that she doesn't know what to believe anymore when asked at a certain point.
- Dark Action Girl: Whether you believe one Alternate Character Interpretation or the other, she definitely is.
- Defrosting Ice Queen: Posing as Leone gives her an opportunity to get to know Alicia and develop sympathy for her she hadn't had before.
- Demoted to Extra: Hrist has not been the central character of any Valkyrie Profile game yet; she only makes a brief appearance in the first game's Golden Ending (and a mention of her name in the worst ending), and she spends much of the second game hunting her sister's Soul Jar. Her appearance in the third is restricted to complaining about not having a starring role in the Bonus Dungeon...which, to be fair, also applies to a degree with Freya and Lenneth, who only appears in the beginning and end of the game proper.
- Divergent Character Evolution: In Silmeria. In the first game, she's a Palette Swap of Lenneth; in the second, she's given a different weapon and moves.
- Her moves in Silmeria are based from Lawfer's attacks, primarily because there are no other spearmen in your team other than her.
- Design-wise, aside from having a black and dark purple color scheme, Hrist is the most heavily-armored of the valkyries and she actually wears a helmet rather than just a tiara. Her valkyrie headpiece has five black fathers.
- Enemy Mine: What those who tend to dislike her believe she does by the end of Silmeria. She has the first one of the series exacted on her.
- Even Evil Has Loved Ones: While initially evil, her time as Leone shows that she does genuinely care about Silmeria. She's noted to care about Lenneth in the same way in her description.
- Even Evil Has Standards: Despite being willing to do practically ANYTHING Odin asks her to do, she does clearly worry about Dipan's fate spreading to the rest of Midgard. Enough that she asks Odin in hopes that it won't go that far.
- She disapproves of humans becoming Undead, like Lenneth, but she is shocked to say the least that Walther and Gyne choose to become undead over becoming her Einherjar.
- Expy: Of Urd, the eldest of the three Norns.
- Humans Are Average: How she views us the best of times.
- HeelFace Turn: What those who do like her believe she does by the end of Silmeria.
- Just Following Orders: Of the three Valkyries, Hrist is the most devoted to Odin and his cause and unquestionably follows his orders. After Lenneth unlocks her memories, Odin decides to replace her with Hrist as her emotions won't compromise her.
- Kick the Dog: In Valkyrie Profile: Silmeria, she kills Arngrim to turn him into an einherjar so that he's forced to obey her instead of siding with Silmeria. Those that don't like her find her killing and brainwashing an ally brings her over the Moral Event Horizon. Those that do forgive her in part because Death Is Cheap and in part because he rebels and goes back to joining the good guys anyhow.
- When Alicia's mother commits suicide and Hrist appears after this, when Dylan angrily asks if she did it, Hrists notes that she would've but she had died before Hrist got to her...all before said queen's grieving daughter, Alicia.
- Knight Templar: There is nothing she won't do to achieve what she thinks right. Nothing.
- Lady of War: Just like her Valkyrie sisters, although she has less feminine qualities than them.
- Leeroy Jenkins: Yes, believe it or not, Hrist pulls one of these in the first game. Without any forward planning whatsoever and while disobeying orders, thus derailing Odin's plans, Hrist rushes headfirst into Brahms' Castle without any einherjar and while somewhat Nerfed from having been forcefully awakened before her time. It ends about as well as for her as the Trope Namer's own venture.
- Mama Bear: Oddly enough, she's this towards her own Einherjar. When they're shown to dislike Odin and the damages he's caused on Midgard, she eventually goes against the Gods for their sake.
- Meaningful Name: In Old Norse, her name translates to "the shaker" or "the quaking one".
- The Mole: She joins your party in Valkyrie Profile 2: Silmeria in the guise of Leone so they would lead her to the Dragon Orb.
- My God, What Have I Done?: She does end up questioning her actions that basically set up Midgard to be destroyed.
- Paper-Thin Disguise: When she joins the party as Leone, she basically has the same color scheme, appearance and voice. It's thin enough that Silmeria sees through it right away, and one that players would be hard pressed not to. Especially as the facade goes on and we see more hints that it actually is Hrist, such as her knowing that Silmeria is in control, secretly recruiting a random dead mortal to be her einherjar while the party is out, and her obvious discomfort when talking about why Dipan hates the gods. It's pretty obvious she's not a normal human even if you have not played the first game.
- Purple Is Powerful: Her Nibelung Valesti is purple in the second game.
- Red and Black and Evil All Over: Wears black armor, and in the first game, when she was completely antagonistic, her Nibelung Valesti was red. By the time she uses it in the second game, she has begun the process of undergoing a HeelFace Turn and uses a purple version instead.
- Roaring Rampage of Revenge: Rather than attempt to recruit einherjar when Odin awakens her in the first game, she attempts to rescue Silmeria.
- In the crossover with Star Ocean: Anamnesis, her first act upon awakening as a valkyrie is to head down to Villnore and kill Gandar, who killed Aria, her human incarnation.
- Shotoclone: In VP: Lenneth and VP: Covenant, she's little more than a recolored version of Lenneth without her own unique fighting style.
- Slasher Smile: A subtle example during the execution of King Barbarossa in the first game.
- This Cannot Be!: Her reaction to being defeated in the Golden Ending of the first game.
- To Be Lawful or Good: Hrist has the most difficulty with this question. She initially settles on lawful, but spending time with Alicia and being faced with all the problems Odin has caused pushes her towards good.
- Unwitting Instigator of Doom: As Leone, she appears extremely uncomfortable when Dylan brings up why Dipan started to hate the gods. One of the Valkyries killed a beloved King to make them into an Einherjar, and from there Dipan's grudges against the gods started to grow. Given her reaction and her known tendency to pull You Kill It, You Bought It, Hrist is more than likely responsible for Dipan's hatred of the Gods and subsequent fate.
- While she did take the Dragon Orb to Odin, she definitely doesn't want Midgard to be destroyed. The factor that Odin later changes his mind and doesn't give anything to Midgard to sustain it in either game, she technically qualifies because she didn't intend to destroy Midgard or send it into the state it's in during the first game.
- You Kill It, You Bought It: You Kill Arngrim, You Bought Him. It's implied that she regularly uses this method to gain Einherjar. She also takes it very seriously, as she will go out of her way to ensure her Einherjar's safety. Even if she killed him herself, she also believes it is her duty to keep them safe once they are under her command, and is even willing to fight Freya to protect them.
- "Let it be done!"
The one true Valkyrie, created by combining Hrist, Lenneth, and Silmeria, the three Goddesses of Fate. Holds more power than multiple Gods, and literally has the power to control even Fate.
The three sisters are actually separate aspects of one being, and each share the one body. Only one sister awakens at a time while her sisters' souls are reincarnated into human vessels via the Sovereign's Rite.
- BFS: Wielder of Rangrid's Blade, Blade named after she of the shield truce. One swing dispels all darkness.
- Contralto of Danger: The Valkyrie has a deep and commanding voice, and her power to control fate itself makes her a candidate for the strongest character in the franchise.
- Curtains Match the Window: She still has Alicia's golden hair, but her eyes have changed to gold to compensate.
- Freudian Trio: Hrist, Lenneth, and Silmeria are the Valkyrie's Super Ego, Ego, and Id respectively.
- Fusion Dance: The True Valkyrie are briefly recombined at the climax of Valkyrie Profile 2 Silmeria using Princess Alicia as a vessel.
- Just a Flesh Wound: Stoically stands there and allows Lezzard to stab her in the stomach with Gungnir before delivering a brief "The Reason You Suck" Speech and passing sentence on his soul.
- Literal Split Personality: The True Valkyrie has been split into the three sisters for so long that no-one even remembers them as one anymore...
- Power Gives You Wings: She briefly manifests a pair of wings when she is reborn and manifests three pairs during the climax of her Niebelung Valesti (a pair from each sister).
- Restraining Bolt: Implied that she was split into three to limit her power.
- Supernatural Gold Eyes: Has these when possessing Alicia, as a sign of her might.
- Winds of Destiny, Change: Can control Fate itself.
The Gods In GeneralBefitting a game that uses Norse Mythology, Valkyrie Profile is also home to many gods who interfere with Midgard on a regular basis. Many of them live in Asgard and serve Odin, who is the strongest of them all, but a rare few are known to be against his rule, namely Hel.
- 0% Approval Rating: Played with. While it's seen as an honor to be blessed by the gods, one common complaint throughout the series is that mortals despise the Gods for the Crapsack World they live in.
- Blue and Orange Morality: In general, due to their inhuman nature and eternal life compared to mortals, they tend to have the mindset that there's nothing wrong with toying with mortals. Even if they die, they'll just be reincarnated, no big deal. Some of them even note that growing to care for mortals is odd, which is an oddity given that the Valkyries deal with them the most.
- Divine Ranks: All Gods have a rank assigned to them, involving how much power they personally hold. These ranks don't tend to change, and even Einherjar can gain one and move up in rank. Of note, Lenneth is known to be Rank 6 whereas Odin is presumably Rank 1.
- Fantastic Racism: All of the Aesir see all lifeforms beneath them as disposable, justifying their actions that humans will reincarnate, so there's no point in worrying about what kinds of cruelty they can make them suffer. Odin takes this Up to Eleven by being willing to genocide all of humanity.
- God and Satan Are Both Jerks: Odin and almost every god who follows him are complete jerkasses and even mortals acknowledge this, but Hel is equally as evil as they are.
- Jerkass Gods: All of them. Even the Valkyries can be a bit cold hearted at first, but even they can grow to care for mortals and the effects that the gods have on them.
- Not So Different: From mortals. Lenneth notes that "Kindred are the hearts of God and Man" in Covenant of the Plume, and Lezard gives a scientific explanation that the state of Gods and dead humans are really not different from one another. Of course, bringing this up to a god is likely a terrible idea. It's part of the reason the Valkyries get put under the Sovereign's Rite to purge their mortal memories, so that they do not sympathize with mortals and remain dedicated to their job.
- Our Gods Are Different: Well, the Aesir in general don't age, and furthermore are noted to be completely static in terms of growth. What power they do have is the power they have for life, and thus have a ranking system for who has the most power. There is one exception to this, as Odin is half-mortal, half-elf, and thus has the ability to grow in both age and power. Granted, they all can still be killed.
- Smug Super: All of them treat mortals with disdain at best and active malice at worst, and mortals even attempting to talk to them earns an angry comment. Unless they're Einherjar.
- The Gods Must Be Lazy: At least for most of them at best. While some do interfere with the happenings of Midgard, they generally do not do much to make it a better place. Quite the opposite in fact.
All-father, the lord of the Aesir, who is hoping to win Ragnarok over the Vanir led by Surt. He is the one who controls and has exclusive use of the Sovereign Rite, which can bind the divine or so he thinks. He wields Gungnir, a Cosmic Keystone that he can draw upon for devastating attacks. He's also a Half-Elf/Half-Aesir hybrid, which is how he's able to constantly increase his power.
- Ambition Is Evil: Seeks to rule over all of Creation, and as such wages war on everything that's a threat to his rule, and even steals what keeps other realms alive to sate his power hunger. He stole the Dragon Orb from Midgard, and later on in VP 1, he manages to get the Light Elves to fork up their treasure, the Sylvan Bow.
- Bad Boss: Towards the Valkyries. He does not care about their sentimentality towards humanity, and even manipulates them to serve his ends. If they refuse to serve him or please him, he forces them under the Sovereign's Rite and gets one of the other valkyries to take their place, conveniently wiping the former Valkyrie's memories in the process. It's also implied he somehow tore apart the original Valkyrie into three consciousnesses, simply because they'd be a threat to his power!
- BFS: Well, it's a spear, but Odin's huge two-sided spear Gungnir definitely counts.
- Blade on a Stick: Wields the spear Gungnir, just like his mythological counterpart. Although in the series, it looks more like a double-sided sword / spear hybrid.
- Death by Irony: In both Valkyrie Profile Lenneth and Silmeria no less.
- In Valkyrie Profile, he gets killed by Loki wielding the very artifact he stole from Midgard to destablize it.
- In Valkyrie Profile 2: Silmeria, he gets his soul absorbed by Lezard who in his words is "a mere mage wielding the power of a god"...which is exactly what the Three Mages and Dipan were attempting to accomplish. He also gets Gungnir stolen by Lezard, which dooms Asgard to become a Crapsack World...just like he intended Migard to become. Even more ironic is that he's forced into the body of his replacement vessel, Rufus, who was treated as shittily as Odin was at first.
- Disc-One Final Boss: In the second game.
- Disproportionate Retribution: He has at least one moment each game. To wit...
- In Valkyrie Profile: "Lenneth's memories as a human got unsealed? Better replace her with Hrist because Lenneth's human sympathies will now compromise our goals."
- In Valkyrie Profile 2 Silmeria: "These two mages successfully learned how to cast the Sovereign's Rite whose only purpose is to force the Valkyries to reincarnate? Better relent on my plan to supply Midgard with some power source to survive, thus dooming the land, people, and all knowledge of the Sovereign's Rite outside of myself to death, just for two people learning something only I should know."
- In Valkyrie Profile: Covenant of the Plume (mainly on B and C paths): "So Lenneth's sympathies towards humans is enough that she cares for how they feel? Let's start sealing their memories so they can better serve me and not bother with petty mortals."
- Even Evil Has Loved Ones: Odin clearly cares about Freya, enough to tell her to get out of the way when Loki attacks Valhalla. Presumably due to the fact that Freya is a mixture of the mythological Freya and Frigga, the latter of whom is Odin's wife.
- Fashion-Victim Villain: Look at how he looks in all three games. Many people have ascribed to calling him "Grampa in Grey Pajamas".
- Freudian Excuse: Somewhat explained and implied in Valkyrie Profile 1 and 2. Lezard notes that he was once a rather weak god, and became the leader of the Aesir by force. The Aesir do have pro-Aesir and anti-mortal sentiments, so Odin would be seen as an abomination of sorts like Loki. His initial weakness as well as how the Aesir may have treated him may have fueled his own power-hunger and ambition to rule over all creation. How ironic he would treat Rufus, who has the same circumstances, equally as shitty as he was.
- Gambit Roulette: His plans might edge into this territory if not for his divinity. His main goal is to win Ragnarok, which he hopes to achieve by taking one of the four treasures from Midgard, thus making it a Crapsack World where people will die more often, which will also make the Valkyrie's jobs easier and give him more Einherjar at his beck and call. It all would've gone so well had his plan not have several possible Spanner in the Works.
- Give Me Your Inventory Item: After defeating a boss, he'll ask for the divine treasures in chests left by the bosses. He gives you one point of karma for giving them up, but dings you five points if you don't.
- God Is Evil: Hooo boy. The fact that he's responsible for taking the Dragon Orb from Midgard with the intent of destroying it, no matter how it turns Midgard into a Crapsack World just because he wants to win Ragnarok and secure himself as the ruler for all time, he certainly qualifies.
- Half-Human Hybrid: He's explicitly mentioned to be part-Mortal as well as part-Elf, which gives him the ability to grow in power beyond that of normal Aesir.
- Hoist by His Own Petard: Ironically killed by Loki using the Dragon Orb, the artifact that he stole from Midgard.
- In Valkyrie Profile 2, we learn that Rufus is a replacement vessel for Odin in case if Odin's body gets too damaged or he dies. Lezard uses this knowledge, as well as a Soul Transfer spell, to force Odin out of his own body and into Rufus's. Apparently getting the body didn't transfer the power he had, and he becomes easy pickings for Lezard to kidnap and devour his soul.
- Kick the Dog: In Valkyrie Profile 1, he'll kick Lenneth to the curb if she doesn't live up to his standards (sending inadequate or no Einherjar, not giving up artifacts, etc). In Valkyrie Profile 2, he had stolen the Dragon Orb to help him win Ragnarok and did have plans to replace it's power source so Midgard wouldn't die...but he rescinds the plan when the Three Mages use the Sovereign's Rite, dooming Midgard to die. There's also the fact that he was willing to force a death sentence upon the entirety of Dipan for their blastphemy against the gods, despite the fact that they did it in retaliation to their actions.
- Leitmotif: Only in Silmeria, he has The Enlarged Soul.
- Omniscient Morality License: He claims one, anyhow. Too bad he's not actually omniscient.
- The Patriarch: Known as the All-Father, and responsible for creating the world and races of man when Lezard and Mystina speak of the creation myths in Valkyrie Profile.
- Slouch of Villainy: Just look at how he sits in his throne in both games. That's not the sign of a good guy.
- Smug Snake: This makes his respective owning at the hands of other villains all the more satisfying.
- Smug Super: He's very pro-Aesir and anti-mortal. Up to the point that he's willing to let all of Midgard die if it means he wins Ragnarok.
- The Unfought: In Valkyrie Profile 1, despite being the Big Bad who's solely to blame for Midgards problems, he isn't fought and instead got killed off by Loki. This trope is subverted in Valkyrie Profile 2, but even though you beat him there, Lezard ultimately incapacitates him and subsumes him into his soul.
- Unwitting Pawn: Loki completely snows him in the Golden Ending of the original. Fitting, considering the original myths.
- Walking Spoiler: The role he plays in the games are actually pretty spoilery considering his true goals.
- The Worf Effect: He's the king of the gods, and yet still falls victim to less powerful villains, for crying out loud.
Freya / Frey (JP)
Patroness of the Valkyries, she is the one who awakens them on Odin's orders, and she shows Lenneth the ropes in the original to help her get back up to speed. Her Finishing Move is Ether Strike - a bolt of intense divine energy.
- Action Girl: Is famous among fans for being gloriously badass, and she's also one of the gods who is regularly seen taking action on Midgard.
- Berserk Button: Never make references to her age, or even attempt striking a deal with a God if you're a mortal. Hurting Odin, disobeying him or being an incredibly noticeable dark energy that threatens to destabilize Midgard is also a good way to earn her ire.
- Bonus Boss: One of three recruitable characters in the bonus dungeon, she must be defeated before she will join you. Like Brahms, the dungeon is also the only area that you can fight and defeat her without cheating or min-maxing. During the main stories in Lenneth and Covenant of the Plume, if you screw up hard enough to fight her, she will wipe the floor with you.
- Character Death: Though seemingly killed during Ragnarok in the first game, Freya averts this trope thanks to an awakened Frei in the Purged Wizard.
- Combat Stilettos: Well, at least she can hover.
- Composite Character: Of both the mythological Aesir Frigga, Odin's wife, and Freya, the Vanir goddess of love and fertility.
- Da Chief: She's the one who Lenneth has to answer to — handing out rewards if Lenneth has been in Odin's good graces, and admonishing her if not. If you cheese off Odin too much, she wipes the floor with Lenneth as part of the bad end, and is shown afterwards awakening Hrist.
- Defrosting Ice Queen: She's just as cold as any of the Aesir, but she shows a lot of emotion when Odin dies or is kidnapped. She does melt abit when hearing Odin's plans for Midgard (involving letting it die).
- Despair Event Horizon: She basically gives up all hope after Loki kills Odin. Lenneth is forced to leave her to her grief to face Loki alone, but not before telling Freya that they brought this tragedy upon themselves.
- She also falls into this after Odin gets absorbed by Loki and Gungnir taken, dooming Asgard to a slow demise were it not for the fact they had the Dragon Orb and Brahm's soul to maintain equilibrium. When those get taken by the protagonists, she seems to look resigned to the fate of Asgard and saying that all they have left is Lenneth.
- Disneyfication: In the original myths and legends... let us just say that Freya really knew how to get around, with everyone from Odin to four dwarves... for a necklace. This makes the series stand out for being one of the few Norse Mythology adaptations to remember that Freya is also a warrior goddess who runs the Valkyries and focus on that aspect instead.
- Earn Your Bad Ending: In Valkyrie Profile 1 and Covenant of the Plume, she's responsible for dishing out the C and D endings respectively in a Hopeless Boss Fight. The former requires you losing all Evaluation points, and the latter requires pluming one too many people a chapter and ignoring a warning cutscene.
- Energy Ball: Freya's Purify Weird Soul / Soul Crush, Ether Strike, is a huge ball of energy that she charges up in her hands. It also tends to be the most powerful finisher in the game.
- Even Evil Has Standards: In Valkyrie Profile 2: Silmeria, when she speaks to Odin about Midgard's fate after they've captured Brahms, Odin changes his mind about using Brahms as Midgard's power source and decides to let Midgard die. Her expression shows that she's clearly distraught at the idea, and she even tries persuading him to change his mind to no effect.
- Fantastic Racism: Views humans as disposable, contemptable, and unworthy of her time. Even them being able to stand at the level of a god infuriates her.
- Gender-Blender Name: In the original Japanese version, Freya was named Frey, who in the original Norse mythology was actually Freya's brother, yet the character is clearly intended to be the Norse fertility goddess. This was changed in the English version.
- Glacier Waif: You wouldn't think this based on her appearance, but Freya hits like a truck and is slow as molasses. At least in Valkyrie Profile, Valkyrie Profile 2: Silmeria and Covenant of the Plume beg to differ.
- Guest-Star Party Member: In the first game, she helps out Lenneth for most of the first dungeon, but steps aside to let Lenneth handle the boss without further guidance. If you get certain items found in particular Hard Mode dungeons, she also joins up in the Bonus Dungeon.
- Hopeless Boss Fight: A role she reprises in all of the games (Seraphic Gates excluded) is that you can't even beat her unless you're using Game-Breaker methods or equipment, and even then it's still treated as if she wins.
- Hypercompetent Sidekick: While Odin is powerful and cunning in his own right, his hubris and tendency to underestimate just about anyone who isn't an Aesir leads to his downfall in both timelines. Freya, while similarly disdainful, consistently views threats to Asgard with all due gravitas, and appears to edge him out in terms of actual power to boot.
- Kamehame Hadoken: One of Freya's attacks, Thunder Sword, manifests as a powerful beam of energy from her hands. There's also her Soul Crush, Ether Strike.
- Leotard of Power: A given, as her outfit is a leotard with a detached skirt. See Magic Skirt for more details.
- Light 'em Up: Her attacks are all Holy elemental, and they resemble giant Asgardian laser beams more than anything else.
- Lightning Bruiser: Her attacks become much faster in Valkyrie Profile 2: Silmeria and Covenant of the Plume compared to Valkyrie Profile 1.
- Magic Skirt: Though official art◊ shows she's actually wearing a leotard, with the "skirt" just covering her hips.
- Male Gaze: There are quite a lot of cutscenes in the second game that focus on her posterior...
- Mighty Glacier: In Valkyrie Profile 1, her attacks are powerful but incredibly slow. Combos have to be based around Freya's slow speed to pull off attacks in order to fill the Heat Gauge. And her Purify Weird Soul attack builds up almost nothing for the Heat Gauge, meaning you generally have to use her's last if you want to get everyone's attack in.
- Ms. Fanservice: She's renowned for her beauty in Viking Mythology, and it's quite true here.
- Mundane Utility: Most people would just walk - or at most hover - down the three steps to Odin's throne.
- Power of Creation: She is the in-game goddess of life and fertility, and worshiped by humans as such. Covenant of the Plume states that she can "conjure being where there was once none." She has infinite materialize points, and her ability to create is only limited by her creativity.
- Power Floats: To show off that she's an extremely powerful goddess (not to mention Lenneth's boss), she floats pretty much constantly in the first game.
- Shout-Out: Two of her attacks are trademarks of Chun-Li - the spinning bird kick attack and the lightning legs attack, both having the same description of being secret, forbidden attacks.
- Spam Attack: Her Divine Punishment attack looks a lot like Chun-Li's Hyakuretsukyaku/Lightning Leg attack...
- Stripperiffic: A hat, a leotard and skirt, and boots. Although her promiscuous side is left untold, she still looks the part.
- Teleport Spam: In battle, she pulls this off constantly between her attacks.
- Widow Woman: The first two games have her eventually dealing with the death/disappearance of Odin, whom she deeply cares for.
- Adaptational Villainy: While he is as manipulative and deceitful as he is in the original myths and played a forgettable part in Ragnarok, here he is able to initiate Ragnarok on his own and straight up destroys and kills everything and everyone on his own.
- Ax-Crazy: Uses a Cosmic Keystone to rain fire and death upon all. All the while wearing a big, happy Slasher Smile.
- Big Bad: Of the first game, if you've unlocked the Golden Ending.
- The Chessmaster: It's his job in the Aesir Army. He also showcases his prowess when using Lucien as a disposable pawn to shift the blame of the Dragon Orb's disappearance on as he takes said item for himself.
- Deceptive Disciple: To Odin.
- Evil Laugh: Especially in his final boss scene.
- Final Boss: In the Golden Ending.
- Foil: To Odin. They're both Not So Different from each other and both are half-Aesir, but Odin is half-human while Loki is half-Vanir. While Odin is the King of the Gods and presumably not subject to their Fantastic Racism anymore, Loki is at the bottom of the barrel and treated badly by the other Aesir. Odin gains his power from Asgard's treasure, Gungnir, while Loki gains his power from the Dragon Orb, Midgard's treasure that Odin had Hrist steal for him. Finally, while Odin would rather rule over creation and win Ragnarok, Loki would rather destroy everything because he can.
- Freudian Excuse: He's half-Aesir half-Vanir, yet lives in Jerkass Gods Valhalla central. As apathetic to the needs of those they deem beneath them that the Aesir feel, it's left to little wonder how Loki ended up so frikkin' nuts.
- Kick the Dog: To Lucian, he lets him use the Water Mirror to contact Lenneth, likely knowing he'd be crushed by the result (that she'd vehemently reject and say what he did was unforgivable). Then he uses that moment to steal the Dragon Orb, kill him and make him out to be the culprit who stole it. In the A Ending, he also destroys the world for no more than For the Evulz.
- Large Ham: The ending battle of the Gold Ending could be reinterpreted as Lenneth and him battling over the right to be the Patron God of Ham.
- Motive Rant: During the final showdown.
- Nonhuman Humanoid Hybrid: Half-Aesir, half-Vanir. However, both are humanoid, so the fact that he's also humanoid doesn't raise eyebrows.
- Not So Different: Tries this on Lenneth, saying they're both alike in that they use their powers to protect themselves. Then she gets her 11th-Hour Superpower to bring back everything he destroyed, delivers a Shut Up, Hannibal! and fully rejects him.
- Unsurprisingly, towards Odin. They're both half-Aesir, and half something else, but either way are presumably mocked and treated badly for this by their fellow Aesir. They both also have destruction as part of their goals, but while Odin does it because he doesn't see the point of mortals anymore, Loki does it because it's For the Evulz.
- Omnicidal Maniac: He ultimately wants to destroy everything to get back at how he's been treated. He gets his chance in the Golden Ending route and technically succeeds before Lenneth becomes a Reset Button.
- One-Winged Angel: If Lucian is sent to Asgard, he uses him to get the Dragon Orb which allows him to become a One-Winged Angel and nuke Asgard and Midgard.
- Slasher Smile: Starts wearing one permanently when he uses the Dragon Orb to transform into a more powerful form and slaughter his foes.
- Spared by the Adaptation: It turns out Lenneth used herself as a Soul Jar to contain him in the Purged Wizard. While left imprisoned and powerless, he goads her into using her new powers of creation without much success.
- The Starscream: A successful one.
The mistress of Nifleheim, she makes a brief appearance in the original game, and has a more prominent role in Covenant of the Plume, where she makes the titular covenant with Wylfred, offering him power in exchange for the lives of his allies.
For tropes about her, see here.
Frei / Freyja (JP)
One of the Aesir of Valhalla, who appears as a young girl and is the younger sister of the goddess Freya. Frei seems to be the greeter of Valhalla and is friendly and warm to Lenneth. She is said to have the power to destroy the universe, but it was sealed away at birth.
- Advertised Extra: Despite being one of the named gods in the series, Frei does almost nothing of importance. She seems to be on good terms with Lenneth and has a few scenes with the Einherjar you send up, but beyond that, nothing else. Odd considering there is quite a bit of concept art of her and some backstory. It is possible that she was intended to have a bigger purpose at some point.
- Apocalypse Maiden: According to backstory information about her. This was never explored in the games until the Purged Wizard.
- Bare-Fisted Monk: Her fighting style in Anatomia, which is based off of Freya's fighting style in the second game.
- Death by Adaptation: She is killed by Loki in the Valkyrie Profile manga.
- Gender-Blender Name: In the original Japanese version, Frei is named Freyja. It is clear in the game that . Their names were reversed in the English version. In the original Norse mythology, Frey / Freyr is one of the Vanir, Freya's twin brother, and is a fertility and sun god.
- Promoted to Playable: Anatomia marks the first time Frei is playable in the series.
- Put on a Bus: Despite being Freya's younger sister, she did not appear in the second or third games.
- She Is All Grown Up: This happens due to Odin's seal on her powers breaking after his death.
- Waif Prophet: Becomes this in the Purged Wizard as a side effect of Odin's seal losing its effect on her. She becomes more wiser and warns Lenneth of a greater disaster than Ragnarok.
The Aesir god of protection. Just like his counterpart in Norse mythology, Heimdall is tasked with guarding the rainbow bridge, Bifrost, and exterminates any intruders trying to invade Asgard.
- Bonus Boss: Heimdall can be fought again in the Seraphic Gate, this time under the name Heimdual.
- You Shall Not Pass!: He has the same role as the Heimdall of Norse mythology, who guards Asgard at Bifrost. He even says this line word for word in battle.
The Aesir god of archery. In the first game, he can interact with some of the Einherjar that Lenneth sends up to Asgard. In the second game, he has a bigger role in the story and is charged by Hrist to guard the passage to Dipan. He seems to have a precocious crush on Silmeria.
- Ascended Extra: In the first game, Ull has a relatively small role in the story and is only seen when he interacts with some of the Einherjar that Lenneth can send up to Asgard. In the second game, he opposes both Alicia and Silmeria and can be fought as a boss.
- Bishōnen: Ull appears as a very young-looking boy.
- Bonus Boss: Like most bosses in the game, Ull can be fought again in the Seraphic Gate, under the name Ull in High Socks.
- Humans Are Average: He seems to dislike humans, based on his interaction with Alicia in the second game. In the first game, he gets along fine with Einherjar, though.
- An Ice Person: Part of his Soul Crush, Desperate Horror, which encases his target in ice crystals shot from his bow.
- You Shall Not Pass!: Hrist charges him with guarding the passage to Dipan. At first, he tries to convince Silmeria not to go through, but afterwards he is forced to attack Alicia and her party after they refuse.
An Elf living in the Forest of Spirits, she helps Alicia and Rufus escape Heimdall. An archer, she shows an almost maternal concern for the two, particularly Rufus, leading to speculation that she's his mother.
Jelanda / Geraldo (JP)
- "Now face a princess's true wrath!"
Rebellious Princess from the kingdom of Artolia, she tries to get back at Arngrim for insulting her father. Unfortunately, she doesn't realize just what kind of political machinations are going on behind the scenes. Her death comes from enemies of Artolia tricking her into consuming Ghoul Powder, and Lenneth is forced to put her down. As a mage, her Finishing Move is from the pool of twelve Great Magic attacks.
- A Fate Worse Than Death: Narrowly averted. See below.
- Black Magician Girl: Your starting mage. A decent and reliable one, too. Commonly ends up being the Closing Mage, too.
- Body Horror: Changed into a demon by the Ghoul Powder. The transformation is offscreen in the original, but is shown in its full glory in the PSP remake. Her transformed and possessed body goes on a murderous rampage while she watches helplessly, a prisoner in her own vessel.
- Bratty Half-Pint: Lives and breathes this, initially. Throws her scepter during a temper tantrum soon after Arngrim has humiliated her father in front of his own knighthood by exposing him as a coward.
- So, she disguises herself to hire Arngrim for a job on which she intends to pay him back. While discussing the "job" with him, she makes a scene over what she deems inadequate food at a restaurant before accidentally downing alcohol and passing out on the floor.
- Break the Haughty: A particularly horrifying example.
- Clark Kenting: Glasses + babushka = her alias, Angela.
- Does This Remind You of Anything?Jelanda: Arngrim, it hurts!
- Dub Name Change: From the somewhat masculine sounding Jeraldo to Jelanda.
- Graceful Ladies Like Purple / Purple Is Powerful: Her princess dress is purple.
- Hair of Gold, Heart of Gold: For all her bossy attitude, she's a genuinely good person and rather unaware of the outside world as a princess.
- Kill It with Fire: Starts out like this.
- Mercy Kill: By her eventual Big Brother Mentor Arngrim and Lenneth after being transmogrified into a terrible beast.
- Pimped-Out Dress: As a royal, she wears a grand dress. It can be seen in her concept art and recruitment scenes.
- Pretty in Mink: As a sorceress, she wears a cape trimmed with white fur.
- Rebellious Princess: Despite the wishes of her father and the chancellor, she's willing to do whatever she thinks is right or necessary. It's part of what gets her targeted for the plan that ultimately kills her.
- Red Mage: Starts with fire spells, but can also heal your party.
- Regal Ringlets
- Squishy Wizard: She's got one of the lowest defensive values of the game, and her hit points fairly quickly lag. She's almost inevitably the first mage sent to Asgard by players for that reason.
- Treacherous Advisor: Is the victim of one of these. Her father's advisor is actually a double agent for the enemy nation and arranged for her to be delivered to them. If the plot is unveiled, she was drugged, and the soldiers sent to her rescue were ordered to give her some medicine in order to wake her up.
Arngrim / Aluze (JP)
- "I grow tired of you!"
A mercenary who insults the king of Artolia, and thus becomes a good distraction for the powers behind the throne to use while trying to plunge the kingdom into further chaos. He first teams with Lenneth to take down the monster that Jelanda was changed to. His death is suicide; he would rather die by his own hand quickly than the drawn-out process of being executed by Artolia. His Finishing Move is Final Blast, an explosive dash with his absurdly large sword. He has an Expy in the second game, who is actually the same guy, thanks to reincarnation.
- Anti-Hero: Freya doesn't consider him to be of quite the stock Valhalla is looking for in its heroes. Mechanically, this means Arngrim is one of the few party members you acquire that cannot be sent to Valhalla.
- Ascended Extra: Thanks to his popularity, he returned in the second game and got a lot more of a speaking role.
- Better to Die than Be Killed: He commits seppuku rather than be taken in for the crime of killing Jelanda (which he technically did, but Jelanda was already effectively dead because of the Ghoul Powder; he just released her trapped spirit).
- BFS: The largest in the series.
- Big Brother Mentor: Becomes this to Jelanda. Was also this for Lawfer, training the younger warrior in the use of the spear and helping him realise his self-worth.
- The Big Guy: In pretty much every respect - one of the tallest characters, built like a wall of muscle, can equip the heaviest of weapons and armor, and hits like a truck.
- Blood Knight: Part of why he's a mercenary (as opposed to an enlisted soldier) is that he gets way more opportunities for battle.
- Boisterous Bruiser
- Captain Ersatz: There's no denying it. He's Guts from Berserk.
- Chainmail Bikini: A rare male example. Arngrim wears shoulder pads and gauntlets but no chestplate, and he's shirtless. Guess that just goes to show how much of a badass he is.
- Driven to Suicide: Played straight in the first game and narrowly averted in the ending of the second.
- Death Seeker: Is implied to be this after the fall of Dipan.
- Dub Name Change: From Aluze to Arngrim. A fitting name considering there is an Arngrim from Norse mythology who was a berserker.
- Enemy Mine: The first one against Hrist. The second one against Lezard.
- Expy: Is actually an Expy of Ancel in Covenant of the Plume, but only in combat. Played straight in the second game.
- FaceHeel Turn: Forced into it by Hrist in the second game. Later reversed into a HeelFace Turn when he sides with Alicia and Rufus.
- Good Scars, Evil Scars: A long one running down the left side of his face.
- Heterosexual Life-Partners: With Lawfer.
- Jerk with a Heart of Gold: Sure, he's gruff and rude, but he's a caring brother, has a couple of Warrior Therapist moments with Lawfer, and he's one of the leaders of the revive Lenneth and save all of creation plans in the "A" ending.
- Leeroy Jenkins: His standard operating procedure. Only he makes it work for him.
- Macguffin Escort Mission: Ends up on a permanent one, protecting the Dragon Orb from all those who would abuse it as its official guardian.
- Meaningful Name / Named After Somebody Famous: Besides the Aesir and their enemies, Arngrim perhaps is one of the few human characters in the game who has his original mythological counterpart (the mythological Arngrim is a berserker in the Tyrfing Cycle of the Norse Mythology)
- Mighty Glacier: He hits like a truck, but his most of his attacks only hit a few times.
- Morality Pet: His crippled younger brother.
- He himself is arguably one to Hrist in Silmeria.
- One-Handed Zweihänder: In Silmeria, he actually uses one hand for a lot of his attacks.
- Punch-Clock Villain: How he tries to justify siding with Hrist after becoming her Einherjar. Emphasis on "tries."
- Rage Against the Heavens: Covenant Of The Plume says he was put through reincarnation after calling out Odin over his actions in the unaltered-timeline version of the events of the second game.
- Stripperiffic: Arngrim's missing a huge chunk of armor from his chest.
- Talking to Himself: Arngrim and Lawfer are both voiced by Maddie Blaustein in the first game.
- Together in Death: He offers this to Brahms at the end of Silmeria, but Brahms refuses and tells him that the Dragon Orb still needs protection.
- Walking Shirtless Scene: Doesn't matter whether he's going through the frosts of Nifleheim; Arngrim will never stop showing off his pecs and abs.
- "You have paid the price for your evil!"
Noble from the kingdom of Gerabellum, Belenus is a widely respected man who treats his servant slaves well. Belenus fell in love with Asaka, one of his servants, but he was stuck in a loveless marriage to a noblewoman out of obligation and duty. His love for Asaka earned the ire of Belenus's wife, who formed a pact with a demon named Lady Beliza to take Asaka's life. Belenus dies in the process of Soul Transfer, which he willingly undergoes to save his beloved. His Finishing Move is Extreme Void, which holds an enemy in place as a BFS impales them from below.
- Balancing Death's Books: He begs the Valkyrie to help Asaka, and she offers the ritual of Soul Transfer. Asaka lives, he dies and goes with the Valkyrie, and this is how he becomes an einherjar.
- Blue Blood: He's rich enough that he owns a fairly large manor with several slaves.
- Cool Sword: Especially in his Purify Weird Soul.
- Cultured Warrior: Belenus fights with an air of nobility befitting a man of his class.
- Defector from Decadence: Compared to the decadent nobles of Gerebellum who attempt to pull The Purge on the slums for one pickpocket being caught, he stands for fairness and justice to both commoner, knights and slaves alike. Granted, he moved to Lassen some unknown time later.
- Dull Surprise: Several of his quotes show him being somewhat bored in battle.
- Equivalent Exchange: His use of Soul Transfer to save his beloved's life.
- Happiness in Slavery: One of his defining characteristics is that he treats his slaves well, and that he's legitimately in love with his slave, Asaka. Up to the point that he gives up his life for hers.
- Heroic Sacrifice: Willingly gives up his life to save the life of his beloved.
- Yandere: His wife. While she was a perfectly good woman in most respects, she knew how much her husband loved his servant, and this put her in touch with Lady Beliza.
- You Can't Fight Fate: In one scene, he spends several moments wondering if everything that happened to him was the result of fate. He then realizes this after his servant dies.
Llewelyn / Lowry (JP)
- "With enemies like this, even I might have a chance!"
A reluctant young archer from the religious kingdom of Crell Monferaigne, who is drafted into the military, and leaves his beloved to fight in the wars enveloping the world. Although he promises to return to her, he's killed at sea before he even sees battle. His Finishing Move is Layer Storm, a Rain of Arrows all focused on a single foe.
- Archer Archetype
- Bishōnen: His attractiveness is even one of his positive points for Asgard.
- Dub Name Change: From Lawry to Llewelyn.
- Ensign Newbie: He's clearly out of his depth in the army, and a big chunk of his scenes are to ultimately show that War Is Hell by killing him off.
- Rain of Arrows: His finising move, Layer Storm, bombards a single foe with arrows. It's the single-most effective attack for continuing combos; using it guarantees that the combo meter will refill so that someone else can do another finishing move.
- Roboteching: One of his normal attacks and his Purify Weird Soul do this with arrows.
- War Is Hell: War forces him to leave the girl he loves, who breaks down after his death. It's even remarked that he's too gentle a soul to participate in war.
Lawfer / Lawfa (JP)
- "I pledge my strength to the lady Valkyrie!"
A young soldier from Artolia following in the footsteps of his knightly father. From a noble lineage, Lawfer had to combat the expectations of others and struggle to compete with the more skilled Arngrim. His death is never shown, although it's generally assumed that he was executed for helping Arngrim's brother escape his own execution (which he was sentenced to due to Arngrim's suicide). His finishing move, Justice Stream, starts with him hitting the enemy several times and ends with catching the enemy in a violent whirlwind.
- Always Second Best: Compared to tactical genius Arngrim. Doesn't help that his father is captain of the knights, as well.
- Bishōnen: Being beautiful is even a positive trait that Valhalla values.
- Badass Normal: One of the top knights of Artolia, without any sort of magical power or history (prior to his recruitment) of supernatural assistance.
- Blade on a Stick: One of the two spear fighters in the first game.
- Blow You Away / Razor Wind: His Purify Weird Soul, Justice Stream.
- Dare to Be Badass: Arngrim calls him out on this during a flashback of Arngrim kicking his ass in training.Arngrim: "Genius? That's what losers say. He's 'different', he's 'special'. Pick up your spear, all you can do is your best."
- Heterosexual Life-Partners: With Arngrim.
- Heroic Sacrifice: Implied. He attempts to release Arngrim's brother, Roland, from prison, and is then recruited to Valhalla.
- Lightning Bruiser: Lawfer hits hard, fast, and his Purify Weird Soul happens to be one of the most powerful among the regular Einherjar.
- Put on a Bus: He is somewhat important to the storyline considering he's just a lowly Einherjar, but he only appears in the first game of the series. An incarnation of Lawfer appears as one of Hrist's Einherjar in Dipan, but he is nowhere to be seen in the second game.
- What Happened to the Mouse?: How he died is never shown onscreen. The manga states that Lawfer was turned into a vampire and Arngrim, who had already become an Einherjar, killed him. It is implied that he tried rescuing Roland, but was killed during the jailbreak.
- An incarnation of Lawfer was seen alongside Hrist in Dipan, but in the second game he was nowhere to be found.
- "I have drawn dai-kichi: excellent fortune!"
After both her parents died, she was adopted by a Shinto priest and chosen to inherit the shrine duties after his own daughter, Minayo, died as a stillborn. Her upbringing has left her honest and self-sacrificing, but also fatalistic and resigned to the vicissitudes of fate. As a mage, she uses the pool of twelve Great Magics for her Finishing Move.
- Determinator: She set out to prove that familial bonds can transcend simply being of blood in order to obtain her family's power.
- Disc-One Nuke:
- Her heirloom sword, Dragonbane, which can be obtained after recruiting her. It is the strongest mage weapon in the first disc (outside of Element Scepters and Ether Scepters, both of which have a high chance of breaking when used, and the Unicorn Horn, which is one of the several endgame-tier weapons potentially available via Transmutation) and can be equipped by any sorcerer).
- She also starts with Lightning Bolt, which can be used to one-shot many early-game enemy encounters. Especially when combined with the Dragonbane.
- Fragile Flower
- Gratuitous Japanese: Much like the other characters from Hai-Lan, Nanami uses many Japanese phrases in battle.
- Happily Adopted: She shows nothing but love to her adoptive parents.
- Hime Cut: A sign of her miko and aspiring Yamato Nadeshiko status.
- Miko: A Japanese themed shrine maiden in a Norse Mythology-inspired RPG.
- Playing with Fire: Starts with Fire Storm as one of her initial spells.
- Replacement Goldfish: She was this for her parents, because their original daughter died as a stillbirth.
- Sacrificial Revival Spell: She sacrificed herself on a soul transfer to let Minayo, her adoptive parents' real daughter, live in her body.
- Shock and Awe: Starts with a lightning spell.
- Squishy Wizard
- The Fatalist: She believes this, and it's one of her Hero Traits.
- Wutai: Hails from the land of Hai-Lan.
- Yamato Nadeshiko: A Nice Girl from wutai who has a hime cut and works as a miko.
- "No matter who the opponent, I shall not yield!"
A young man from the land of Yamato, Jun wields two swords with a style all his own. Jun's goal is to find a miracle drug that will cure his beloved sister, Ai, of blindness. His life is devoted solely to his sister, whom he cherishes. However, his greed gets the best of him; he's turned into an ogre by it, and Lenneth is forced to kill him. His finishing move, Senko-Jin, is a series of rapid slashes while he move around in lightning speed.
- Big Brother Instinct: According to his story, his own clouded eyes are what caused his sister to become blind. Some of the director's notes contradict this, as they saw Ai was blind from birth.
- Bishōnen: Jun is said to look exactly like his twin sister, who is very beautiful. His beauty is a positive trait in Valhalla.
- Blade Spam: Mugen No Kensen
- Dual Wielding: Notably the only character in the game to do so, at least visually, although he still only equips a single sword.
- Everything's Better With Samurai
- Grand Theft Me: for defeating the Ogre, the demon possessed his body afterwards.
- Gratuitous Japanese: Jun speaks Japanese for some of his attacks, including his Purify Weird Soul.
- Half-Identical Twins: With his sister, Ai.
- Katanas Are Just Better: As with the other katana wielders, subverted - he does much better if equipped with the European-style swords used by standard light swordsmen. He still appears to wield katanas regardless, however.
- Morality Pet: His sister, Ai.
- Samurai Ponytail: Wears his very long hair in a topknot ponytail that reaches down to his waist.
- Wutai: Hails from the land of Hai-Lan.
- Your Mind Makes It Real: His fiendish desire to save his sister turned him into a monster that had a penchant for taking the eyes of his victims.
- "Aw, over already? I still wanted to fight!"
Disdaining all profit and personal gain, he travels the land in search of adventure. He wields an enormous sword to prepare for his meeting with a certain person. He shows no disdain toward those who fight for their ideals. His death comes via Heroic Sacrifice, both to save his ally Celia's life and to defeat a medusa preying on a town. His Finishing Move is Flashing Blade, where he leaps up and impales his foe on his zweihander.
- BFS: Second to Arngrim.
- Blood Knight: Several of his battle quotes include expressing excitement over the start of a battle or disappointment when it ends.
- Curtains Match the Window: Dark blue hair and blue eyes.
- Jumped at the Call: Unlike some of the others, he's adventuring because he wants to do good and can't wait to do it.
- Nice Guy: One of the more pleasant humans that Lenneth recruits as an Einherjar.
- Ship Tease: Some dialogue suggests that he and Celia (one of his companions, along with fellow Einherjar Aelia and Grey) have feelings for each other; in one scene he accidentally calls Lenneth by Celia's name, and Celia herself is far more devastated by his death than the deaths of Aelia and Grey. The director's notes state that the two of them are more than friends, but not lovers.
- Speak of the Devil: How he taunts the demon before it unexpectedly showed up right in front of him and impaling him.
- You Gotta Have Blue Hair: In a world where the only other strange haired person is Yumei, who is not a human, he stands out.
Janus / Jake Linus (JP)
- "How long must we keep fighting the same battles?"
A disgraced former knight and sniper from Crell Monferaigne, Janus lost his social status and was disowned by his family due to the public fallout of an assassination mission he undertook on behalf of his liege. He desires to return to his rightful position, which is used to manipulate him to his death by those who don't want the truth of his actions to come to light. His Finishing Move is Guilty Break, a repeated stream of arrows pinning his target before finishing with an explosion.
- Archer Archetype
- Badass Baritone: Deeply resonant and strong, and Janus puts up with a lot (including the ruining of his own reputation) all for his country.
- Badass Normal: The best Archer you'll have after Lenneth who, lest we forget, is a super-powered immortal Valkyrie.
- Acquitted Too Late: He actually didn't commit the crimes he was accused of, but it was too late to do anything about ut.
- Automatic Crossbow: Unlike other bow users, he uses one of these.
- Cold Sniper: Played with, as he acts this way, but is wounded deeply by his past.
- Dub Name Change: Named "Jake Linus" in the original Japanese version.
- Handicapped Badass: Seems to be missing his left eye.
- Hitman with a Heart: He grew to dislike the things the King ordered him to do.
- Short Hair with Tail
- The So-Called Coward
Aelia / Aimi (JP)
- "I love a good battle!"
A beautiful spear-wielding woman clad in green armor, Aelia is a powerful fighter. She is of the Dragonian race, and as such, she is able to transform into a dragon with the Dragon Gem. However, she is unaware that this form of necromancy is slowly robbing her of her human form. She is tortured to death by Gandar, trying to wring the secrets of the Dragon Gem from her. Her finishing move is Dreaded Dragon; she transforms into a dragon and attacks the enemy with a powerful energy beam in a similar fashion to Bahamut.
- Action Girl: One of the few females to fight physically, and only one of two Einherjar women who are soldiers rather than wizards.
- Blade on a Stick
- Blood Knight: Much like Kashell (who was her compatriot in life), several of her quotes exult in the thrill of the fight.
- Boyish Short Hair
- Chainmail Bikini: Not as extreme as some examples, but her armor does accentuate her curves and she has absolutely no armor on her thighs. She also does seem to be wearing a chainmail leotard underneath her armor.
- Challenge Seeker: Her battle quotes make her sound excited to test her combat abilities against strong opponents.
- Chest Blaster: Uses one in her dragon form in lieu of a Breath Weapon.
- Defiant to the End: She refuses to divulge her secrets to Gandar, which leads to him just killing her.
- Does Not Like Men: This is listed as a negative Hero Trait on her, but it has no effect in game and comes off as an Informed Flaw. She's close friends with Arngrim, Lawfer, Kashell, and formerly Grey, and has no problems with men in the game.
- Dub Name Change: From Aimi to Aelia.
- Fiery Redhead: She's spicy and fiery, even when near death. And has bright red hair.
- Impossible Hourglass Figure: Not her character art so much, but her battle sprite has her head be almost twice the size of her abdomen.
- Javelin Thrower: Aelia can throw her spear like a javelin for one of her attacks. It can magically return back to her hand afterwards.
- The Lad-ette: Has "drinker" as a positive trait that Valhalla favors.
- One of her scenes in Valhalla is enjoying herself at the "post-everyone fights to the death that day and get resurrected" feast.
- Lady of War: Her poses with her weapon are very graceful.
- Leotard of Power: As mentioned earlier, Aelia appears to be wearing a chainmail leotard underneath her plate mail.
- Macguffin: Gandar believed that the Dragon Gem she possessed was the Dragon Orb, the Sacred Treasure of Midgard. It wasn't, and that's what led to Aelia's death.
- Our Dragons Are Different: Dragons exist in this world, but her transformation is actually a form of Necromancy.
- Scaled Up: Her Purify Weird Soul maneuver, one of the most powerful strikes in the game, involves her transforming into her dragon form.
- Sucking-In Lines: She gathers energy before firing her Purify Weird Soul move.
- Voluntary Shapeshifter: She can turn into a dragon with the Dragon Gem.
- Zettai Ryouiki: Type C.
Yumei / Yumeru (JP)
- "Father, Mother; watch over me!"
A young and feisty mermaid that lived off of the coast of Yamato, Yumei was born to a mermaid mother and a human father. Throughout her life, Yumei was ostracized by the mermaid community for her human blood, and felt she could never be accepted by either race and learned to suppress all of her emotions. After her mother died, Yumei attempted to locate her father by hitching a ride on a small fishing boat operated by a man and his son. Yumei struck up a friendship with the boy, Fuyuki, and revealed to him her desire to find the Cerulean Lapis, a rare jewel said to grant any desire. Her death comes after Fuyuki finds the Cerulean Lapis and wishes that the despondent Yumei could be reunited with her parentsnote . She is a mage, and her Finishing Move is one of the twelve Great Magic attacks.
- An Ice Person: Her default spells are Icicle Edge and Frigid Damsel.
- Apparently Human Merfolk: Only in concept art. Yumei's mermaid form has human hands and legs in her concept art, but whenever she transforms in-battle, she looks like a typical mermaid with a fish tail and webbed hands.
- Break the Cutie: Outcast among her people for being a Half-Human Hybrid, leaves her home alone to find out her father is dead, and is inadvertently killed by her friend when it turns out the wish he was granted was a Literal Genie.
- Dishing Out Dirt: Yumei also starts out with the Stone Torch spell.
- Fragile Flower
- Giant Waist Ribbon: Can be seen in the concept art of her human form.
- The Un-Favourite: At least among merpeople society.
- Half-Human Hybrid: Because of this, she is a pariah among the merpeople.
- Literal Genie, victim of: Yumei dies when Fuyuki wishes that she could be with her parents again. Developer's notes say she reunites with them after Ragnarok.
- Macguffin: Her story revolves around the Cerulean Lapis. After she is recruited, she can pick it up to use in battle, granting her near-immunity to ice spells.
- Our Mermaids Are Different: She can transform between forms as will and can use powerful magic, for starters.
- Squishy Wizard
- Stepford Smiler: Present in some of her story. It's pretty clear she's lived a horrible life, but she tries to be cheerful.
- Voluntary Shapeshifting: Is able to shift between mermaid and human form at will.
- "Depart now, you grotesque thing!"
Lorenta was the intelligent and refined headmistress of the Flenceburg Sorcery Academy. She was very well-respected, though strict. She considers Mystina her favorite student, but is secretly hated by her. She was responsible for expelling Lezard Valeth from the Academy, and is later killed by him on her 36th birthday. Specifically, Lezard uses Ghoul Powder to transform her beloved husband into a demon, which crushed her spine. As her position indicates, she's a mage and uses Great Magic for her Finishing Move.
- Happily Married: Until Lezard decided to use her and her husband as a sacrifice to attract Lenneth's attention. Thanks a ton, jerk.
- Holy Hand Grenade: Has Mystic Cross as an starter spell, which so happens to be useful in the very dungeon you enter after getting her.
- Kicking Ass in All Her Finery: One of the most well dressed Einherjar who can blast people apart with her magic.
- Pimped-Out Dress
- Power Floats: She's apparently so powerful, she can wield her staff by having it hover near her.
- Prim and Proper Bun: Emphasizing her regal demeanor.
- Schoolmarm: Certainly in appearance.
- Squishy Wizard
- Stern Teacher: At least to Lezard and Mystina. Despite this, she's considered a favorite instructor at the Flenceburg university.
- Unwitting Pawn: To Lezard.
Mystina / Meltina (JP)
- "You freaks have no reason to exist!"
Born and raised in Flenceburg, Mystina is a graduate and researcher of the Academy. While Lorenta sees Mystina as a favorite student, Mystina secretly loathes her for her strict personality and expresses a distinct lack of grief when she discovers that Lezard Valeth murdered her. It could be seen as Laser-Guided Karma that Lezard's next victim is her; he freezes her to death after explaining his plan to her. She has the array of Great Magic attacks as her Finishing Move, befitting a mage.
- Always Second Best: Well, when your peer is Lezard Valeth, what do you expect? The only reason she became top of her class was because Lezard was expelled from the magic university. This is also why Lezard killed her, since her power is a threat to him.
- Alpha Bitch: Celebrates Lorenta's death, for starters.
- Bat Out of Hell: Mystina's unique Familiar is a bat, representative of her personality.
- Chekhov's Gun: The elf homunculus that Mystina stole from Lezard's tower.
- Dub Name Change: From Meltina to Mystina.
- For Science!: Stealing valuable homunculi from a dangerous, insane necromancer and considers being an einherjar an improvement over being alive, since she can learn about Bifrost and Yggdrasil, among other things.
- Gag Boobs: In the game, but most noticeably in the Manga, with plenty of panels dedicated to her body to boot.
- Hoist By Her Own Petard: She astrally projects herself into Lezard's tower and steals some valuable data, and later, she's killed when Lezard freezes her astral projection machine.
- Hot Witch
- Karmic Death: She acts cold about her teacher's death at Lezard's hands, and then Lezard kills her by plunging her body to absolute zero.
- Lady of Black Magic
- Magic Staff
- Narcissist: Her narcissism is considered a negative trait in Valhalla. Not that she can be transferred in any case.
- Nominal Hero: She isn't a very good person. In fact, she is one of only 3 Einherjar that Lenneth acquires that cannot be sent up to Valhalla, the other two being Arngrim and Gandar. Though she isn't completely unredeemable, she commits to saving Lenneth when she replaced with Hrist by Odin and Freya with Arngrim and Lezard.
- Of Corsets Sexy
- O.O.C. Is Serious Business: Her pictures usually have her looking smarmy or indignantly angry, but the only time she ever has a face that looks seriously pissed is when going against Hrist and saying she won't let Lenneth die.
- Put on a Bus: Despite her relative importance to the plot, especially compared to other Einherjar, Mystina did not make an appearance in the second or third games. She did return as a playable character in Anatomia, though.
- Red Oni: To Lezard.
- Squishy Wizard
- Vain Sorceress: A rare heroic example. Well, sort of.
- Victoria's Secret Compartment
- Zettai Ryouiki: Grade A with a miniskirt and thigh high stockings.
Lucian / Lucio (JP)
- "Valkyrie, grant me power!"
A young man from a poor village in the Villnore Region. Haunted for years by the tragic death of his childhood girlfriend, Platina, he sees the vestiges of her in Valkyrie. Strong in battle, but lacking the true spirit of a hero. His death comes when overmatched as a mercenary. His Finishing Move is Round-Rip Saber, a Teleport Spam attack.
- Always Save the Girl: He attempts to do this... with varying degrees of success.
- Anchored Ship: With Claire. Type 2.
- The Atoner: Still feels guilty over being unable to save his Unlucky Childhood Friend, Platina.
- Back from the Dead: On the best ending.
- Big Brother Mentor: He's this to the orphans in Gerebellum.
- Dark and Troubled Past: Lucian may not be king of this trope, but he has a spot in the king's court.
- Dysfunction Junction: He came from a village that was selling most of their children into slavery, and after escaping, fell in with a Ragtag Bunch of Misfits in Gerabellum.
- First Boy and Girl Win: Lucian and Platina were childhood friends, and they end up together at the end, as Lenneth the Creator and Lucian the Einherjar.
- Hair of Gold, Heart of Gold: While the sprites show him in a dark blonde/ Light brown hair. His illustrations, manga, and FM Vs, he's show with blonde hair. And at worst, he can be considered a Robin Hood like figure.
- Harmful to Minors: A big part of his backstory. You do not want to be a child in Coriander Village at the time Lucian, his little sister, and Platina lives there.
- Gerabellum also counts. Lucian ended up having to fight off hordes of royal soldiers in order to save Clare and the orphans when a purge of the slums was commencing. Why did the royals order this? One guy from the slums stole from a noble.
- He Knows Too Much: Killed by Loki after he uses the Water Mirror to speak to Lenneth, which Loki used as a cover to sneak and steal the Dragon Orb without Odin realizing it, then framed him for stealing it.
- His Heart Will Go On: A rare male example. Reversed back into a straight Her Heart Will Go On later before he comes back from the dead.
- I Just Want My Beloved to Be Happy: When he begins to suspect that Lenneth is Platina after he finds out that valkyries live as humans when not active and that their human memories are sealed, he doesn't hesitate to try to bring them back. This unfortunately leads to ...
- Jack-of-All-Stats: Balances out his mediocre PWS with powerful regular attacks, and can break an enemy's guard frequently.
- Just Like Robin Hood: His occuptation in Gerebellum - thievery from the rich and giving to the poor.
- Letting Her Hair Down: Convinces Lenneth to do this.
- Which after Lenneth kisses him, he starts to cry.
- Love Makes You Dumb: Dumb enough to trust Loki.
- Mangst: Can you blame him?
- My Greatest Failure: Not being able to save his sister or Platina.
- Nice Job Breaking It, Hero!: He trusts Loki - you know, the guy that everyone calls the god of trickery. Set off the events that lead to The End of the World as We Know It.
- Nice Guy: Shows signs of this - it's mostly set back by his feelings for Platina affecting him. Also, he's the only Einherjar who's hero value starts off in the positive number scale.
- Official Couple: Of the first game.
- Put on a Bus: After the first game, Lucian would not make another appearance in the series until Anatomia.
- Red Is Heroic: Definitely. Also, contrasts with Lenneth. While they don't show the whole Masculine Girl, Feminine Boy trope. They're opposite colors.
- Star-Crossed Lovers: Things didn't work out how he planned with Platina. A mere human and a goddess. It doesn't get anymore star-crossed than that. However, when Lenneth becomes Creator at the end, that problem is nullified. You wanna question her choice of romances? Have at her. Just don't do it near me.
- Shock and Awe: Oh, yes, 12 hits, and and his Limit Break Round Rip Saber.
- Single-Target Sexuality: Even with Claire and her short, short skirt around, his heart still only belongs to Lenneth/Platina, a girl who for all intents and purposes to the mortal realm had been dead for years. The game even lists this as a weakness, yet he and Lenneth still end up together. Broken Aesop?
- Underestimating Badassery: He's quite capable as a warrior, but fangirls tend to look down at him, when it's actually one of the best warriors
- Unwitting Pawn: To Loki.
- Victorious Childhood Friend: In the Golden Ending, he's finally able to reunite with Lenneth, who has her memories and feelings as Platina restored.
- Violation of Common Sense: Just because Lucian is a top-tier character and plot-important doesn't mean that you shouldn't put him on a bus to Valhalla if you want to get the Golden Ending.
- "There are plenty of foes left to fight, let's go!"
Jayle was born as a noblewoman of Gerabellum named Leticia. Eventually, she disguises herself as a man and takes on the name "Jayle" to join her country's legion of knights. She's killed by the vampire Genevieve after she avoided being hypnotized (as Genevieve's powers only work on men). Her Finishing Move is Eternal Raid, a Spam Attack with her rapier.
- Dying Declaration of Love: An odd variation which has her wishing for him to win, but it has the same effect as the trope itself.
- Jeanne d'Archétype: A plot purpose.
- Lady of War: Keeps a regal air about her as she fights.
- Immune to Mind Control: If only Genevieve's, as her bewitchment powers only work on men and Jayle no sells it by the fact that she's a woman.
- Master of None: In terms of stats, she's the most well-rounded of all the physical fighters.
- Roaring Rampage of Revenge: Her goal was to get revenge on the man that killed her parents.
- Sweet Polly Oliver: Jayle's actually a female named Letcia.
- Sweet on Polly Oliver: Her CO, the only one who knows her secret.
- The Teetotaler: One of her qualities is that she doesn't drink.
- The Vamp: Defied, subverted and acknowledged. Jayle is afraid she's using the Captain and the other men for her own means, which is something Genevieve calls her out on.
Badrach / Badluck (JP)
- '"Goddess, I'd give my life for you... shyeah, right!"
A thief who works alone, having refused to enter the Thieves' Guild. His power is unquestionable, but his unique ability to make enemies makes him unpopular. He has a notorious weakness for women and drink. He also handles any mercenary work, so long as he gets paid; he accompanies Arngrim on the mission to escort Jelanda before they're killed. His death comes from an arranged hit, from elements that worry he knows too much. His Finishing Move is Sphere Strike, in which he sets explosives around his foe and sets them off (with a shot in the American version, with his cigarette in the original).
- Anti-Hero: Type IV, and this is exemplified by the fact that he has the absolute lowest hero value among the Einherjar (negative 111 points). Only two other characters are with the negative one-hundred range with him (Arngrim and Gandar) and neither of them can be sent up to Valhalla anyway.
- Archer Archetype: And not a good one at that.
- Blood Knight: Part of why he's a mercenary is because he loves fighting and killing in all its forms.
- Boisterous Bruiser: Several of his battle quotes show someone who takes lots of joy in his work... if it's easy. He tends to complain about closer battles.
- Digging Yourself Deeper: Badrach's attempts to convince Lenneth to take him as an einherjar rather than be sent to Nifleheim involve him citing some of his other deeds... like theft and extortion.
- Early-Bird Cameo: Badrach is one of the earliest named characters shown in the game; he's one of the mercenaries hired to bring Jelanda to her destination.
- He Knows Too Much: The reason that one of his previous employers has him killed; he's done too many below-the-board missions without any sort of professional code for anyone to feel comfortable.
- Jumped at the Call: When he saw Valkyrie, he was all too happy to be picked up to be brought to Valhalla, mainly because the alternative was to rot in Nifelheim instead with Hel.
- Know When to Fold 'Em: Badrach was just hired to deal with mundane threats when he was picked to guard Jelanda, like kidnappers with no magical skills. When he sees that she's been transformed into a raging demonic monstrosity laying waste to everyone around, he knows he's both outclassed and dealing with something well beyond his agreed contract, so he books it.
- More Dakka: His attacks fire off more shots than anyone else in the game - more than ten more, at best, than anyone else. However, he generally will only connect with less than a quarter of this unless fighting a really large foe.
- No Smoking: He's a smoker in the original Japanese version; the removal of his cigarette takes away from the effect of his finisher.
- Only in It for the Money: Badrach makes it clear that personal profit is his only motivator; part of why he's killed is because one of his clients worries that Badrach would sell out said client for the right price. This even carries over to being an einherjar - as the above quote shows, Badrach doesn't want to risk his continued existence for Lenneth's sake; he's just going with her because it beats the alternative (going to Hel).
- Professional Killer: He's a sellsword that is willing to take any job. It leaves a bad taste in the mouth of Arngrihm, who also is a mercenary, but one who has standards as to what jobs to take.
- Right for the Wrong Reasons: Mentions one time he was stiffed by slavers; he let a girl get away to screw them over. This is the one thing that allows Lenneth to take him with her. It is implied that the girl was Lucian's sister.
- Schizo Tech: Guns in early Norse Medieval times. Though he equips bows like any other archer and his artwork shows him with a crossbow.
- "Even in the face of defeat, I shall never surrender!"
Grey is a mysterious man who is only seen in black full plate armor. Upon dying, he was saved by his love, Lemia, who sacrificed herself for the the Ritual of Soul Transfer. He attempted to return the favor, but discovered too late that Soul Transfer cannot revive someone who sacrificed their life via Soul Transfer. However, his comrades Aelia, Kashell, Celia, and others mistakenly believed he had killed her, and he was forced to go into hiding. His finishing move is Icicle Disaster, which assaults the enemy and encases it in an ice block before scoring the final blow.
- An Ice Person: One of the few physical fighters that can create energy attacks outside of his finisher, with two small icicles flying after him when he charges an enemy.
- The Atoner: He regretted that his wife did a soul transfer for him.
- Animated Armor: It's suggested that Grey doesn't have a body anymore; his spirit is holding up his armor.
- Black Knight: How he was viewed as by his compatriots. Given his guilt over the matter, he has no interest in changing their minds.
- Creepy Monotone: Well, he doesn't have vocal chords anymore.
- Sacrificial Revival Spell: It cannot be done to regain someone who already used it to revive someone else.
- Stone Wall: Why most people don't like him; he has rather low attack, though most don't notice his increased defense.
- As the game eventually becomes about doing as much massive amounts of damage to the enemy before they do the same to you, with plenty of options to be automatically revived after death, having a high defense doesn't really make up for a weak offense.
- "It's a blessing I cannot look upon you."
A song maiden, her goal was to use the enchanted nature of her song to empower her countrymen in battle against Yamato. However, she finally started to realize just what her power was being used for. In horror, she stopped singing, and was massacred on the field of battle. She's a mage, and uses the Great Magic spells for her Finishing Move.
- All of the Other Reindeer: She was feared for the power of her songs.
- Blessed with Suck: Although her powers made her nation's army unstoppable, she was treated like crap for her entire life.
- Blind Seer: Her blindness doesn't impair her in battle in any way, implying she has some magical means of knowing where her allies and opponents are.
- Broken Bird: She thinks of herself as just a tool of war at first, though events on the battlefield cause her to question this at the worst possible time.
- Defrosting Ice Queen: Which actually leads to her death - a battlefield is a bad place to have a My God, What Have I Done? moment.
- Disability Superpower: Shiho is blind, and this focuses her magical power.
- Does Not Like Shoes: Shiho's uniform only has decorative anklets for footwear.
- Facial Markings: She has a third-eye chakra on her forehead.
- Handicapped Badass: Can become this if you choose to level her up.
- Heroic BSoD: She was so sick of what she was doing she stopped one day during her songs.
- Hime Cut
- Magic Music: She's called a song-maiden for a reason.
- My God, What Have I Done?: She is so sick of what she does when she realizes the horror of the death she causes.
- Ship Tease: With Suo.
- Squishy Wizard
- Together in Death: An optional scene near the end of the game shows her and Suo falling in love in Valhalla.
- White Magician Girl: The one mage that actually fits the archetype; she starts with all of the defensive spells, but is the only mage that does not start with an offensive spell.
- "My path is strewn with corpses!"
A samurai from Yamato; his life was a constant series of battles that he began to question more and more as Ragnarok approached. He was part of what led to Shiho's Heroic BSoD, which later led to further doubts on his behalf. He died while trying to clear out a town supposedly filled with warriors by a man trying to cover the escape of women and children, not sure anymore if fighting further was actually worth it. His Finishing Move is Hyoso-hojin, a deep slash with his no-dachi.
- An Ice Person: Seen in his PWS.
- Bishōnen: Suo is quite handsome when he takes off his helmet. Only seen in a handful of his portraits and concept art.
- Cool Helmet: Suo wears a samurai-style kabuto with a faceplate that looks like a demon.
- Everything's Better with Samurai
- Gratuitous Japanese: Like his fellow samurai Jun, Suo speaks Japanese for some of his attacks, including his Purify Weird Soul, Hyoso-Hojin.
- Heroic BSoD
- Katanas Are Just Better: Actually a no-dachi, but most treat it like one. As with Jun, though, it's better to actually equip him with the swords any others use.
- Together in Death: With Shiho, see above.
- "Such abominations should not be allowed to exist!"
A descendant of the Jotun Mimir, her sorcerous power was so great that she feared it, deliberately sealing it by sealing her body and soul in ice. Odin orders Lenneth to set her free, which she accepts if Lenneth can prove that the valkyrie can contain her power. Her death is at Lenneth's hands, and her Finishing Move is from the list of Great Magic.
- Half-Human Hybrid: Half-human, half-Jotun, which grants her such out-of-control power that she intentionally seals herself away.
- Hard Mode Perks: She's the only party member found exclusively on Hard mode. While she has one of the highest base magic stats, there are already a slew of mages to pick from, so her exclusivity loses its value.
- Light 'em Up: She starts with all of the Holy spells.
- Permanently Missable Content: If you send her to Asgard, you'll never get her back at the end of the game.
- Restraining Bolt: She's hoping Lenneth can be one.
- Sealed Good in a Can: She sealed herself, no less.
Gandar / Ganossa (JP)
- "My sorcery makes even the gods tremble!"
A maniac mage behind most of the mortal chaos that others had to trudge through, his goal is to arise to the stature where he can become a god himself. Odin sends Lenneth after him on the theory that, no matter how insane and evil he is, his power would be a great last-minute addition to his Ragnarok forces. Lenneth kills him as well, and he uses one of the Great Magic spells as a Finishing Move.
- Badass Cape
- Badass Mustache
- Early-Bird Cameo: We first meet him during Aelia's recruitment, where he tortures and kills her for information about the Dragon Orb.
- 11th-Hour Ranger: He's recruited in the last chapter of the game; particularly in Hard Mode, he's generally ignored because his stats aren't appreciably higher than Mystina's (who can be recruited around the halfway point of the game) and he has considerably less time that one can use him to bring him up to the level of mages recruited much earlier.
- Evil Sorcerer: The only characters with as low of a ranking on Asgard's scale of virtues are Arngrihm (who has a bit of a grudge with the gods, and it's mutual) and Badrach (who was literally just one good deed away from being sent to Hel). Gandar manages to put them both to shame.
- Instant Awesome: Just Add Dragons!: Gandar's Familiar is a tiny adorable dragon, which is unique to male sorcerers.
- Obviously Evil: He dresses the part of an Evil Sorcerer, and his first appearance is him torturing Aelia in one of his dungeons during her recruitment phase. Nothing about Gandar is subtle.
- Physical God: His goal is to become one of these.
- Restraining Bolt: He's upset to discover that Lenneth can be one.
- Token Evil Teammate: Despite the fact that he has absolutely no positive traits whatsoever, and he doesn't even have the single good deed that Badrach managed to dredge up, Odin is pretty gung-ho about having Lenneth recruit him. He is also one of the few Einherjar that Lenneth recruits that can't actually be sent to Asgard.
- Wizard Classic: Gandar seems like an evil version of the trope: he's an aging wizard, he carries around a pipe and a wizard's staff which doubles as a cane, and even his English name is similar to Gandalf. However, he is pretty heavily armored for a wizard, wearing scale and plate armor.
- You Kill It, You Bought It: Unlike other cases where Lenneth pulls this off, which generally fell under Mercy Kill, Lenneth kills him solely so that she (and by extension, Odin) is in control of his immense power.
- Silmeria: "They exist within me."
Unlike Lenneth, who collects the souls of warriors as they die, Silmeria already has the souls of her Einherjar within her from her previous incarnation. Once she finds a relic that they used to posess (usually their former weapons) she is able to use it as a conduit to manifest their souls physically and once she has strengthened them sufficiently (through combat) she is able to release them in mortal form to live out their lives once more.
- All There in the Manual: Their origin stories are all explained in their character menus (and are gone into greater detail here).
- Belated Happy Ending: Once Silmeria has sufficiently trained her Einherjar she is able to release them back into Midgard as mortals. In many cases this means that related heroes who died tragically can be reunited again in peace and live out their lives together.
- Hero of Another Story: All of Silmeria's Einherjar have been dead for centuries and therefor have little to do with the current plot, yet they all were heroes once and many of them had interweaving storylines of their own.
- Written by the Winners: The bios given in the character profiles are presented as how history remembers them. Their actual stories can often differ from recorded history or are understood much better by comparing them to each other. As such their listed tropes may be inconsistant with their profile above.
An Einherjar materialised by Silmeria. He lived 150 years ago as a heavy warrior who swore loyalty to the Kingdom of Dipan. Dylan happened to be accompanying Silmeria when she was transmigrated by the Sovereigns Rite, and thus he came to reside within Alicia as well. While other transferred Einherjar souls deteriorated, Dylans spirit remained strong, as did his body upon materialization. Thus, he was summoned forth to protect the Princess of Dipan, Alicia. Knowing that Dipan is in danger, he steps forward to protect and assist Alicia. His taciturn gruffness belies a deep sense of honour and the kindness in his heart. His Finishing Move is Violent Rage, a series of attacks done with his enormous sword.
- Badass Normal: Like any Einherjar, he's just a warrior who doesn't seem to possess any special powers.
- The Big Guy: In terms of size, he's even bigger and more muscular than Arngrim, who is already a big guy to begin with.
- BFS: He carries an enormous greatsword that's even larger and broader than Arngrim's.
- The Comically Serious: Whenever Alicia and her party have a lighthearted moment (few as they are), Dylan usually maintains his trademark grim face throughout.
- Dark-Skinned Blonde: Dylan is noticeably more tan than other characters and his face is framed by silver-grey hair.
- Gentle Giant: Despite his gruff and grim exterior, he is pretty soft-spoken and kind, especially when it comes to Alicia / Silmeria.
- Good Scars, Evil Scars: He has a large scar on each of his shoulders, but their origin is never explained.
- Magikarp Power: He starts off a little worse than your other heavy warriors, but he becomes a beast in the Seraphic Gate.
- Mighty Glacier: Like most Heavy Warriors in the series. Dylan also happens to have the most powerful Heavy Warrior attack in his arsenal.
- The Reveal: Is really Brahms in disguise.
- Undying Loyalty: In his lifetime, he served as a loyal warrior to Dipan and eventually to Silmeria herself. Gameplay-wise, he's one of the few characters who cannot be released as an Einherjar due to his plot importance, similar to Arngrim and Mystina in the first game.
The Beginning Years
Led the military of Fraelgard, a country that existed on the island south of the continent from 80cc to 234cc. It is said Mithra was behind the construction of hidden fortresses at key points on the island that fended off would-be invaders from the continent. However, a mistake by a subordinate raised suspicions of treason against the King, during a battle in 145cc Mithra was left to die on the battlefield and eventually captured. For the entire year he was held captive in a dungeon, Mithra was subjected to unspeakable tortures, yet never spoke a word. When his corpse was later delivered to Fraelgard without eyes, ears or tongue, the King is said to have broken down in tears at his own shameful folly.
- An Ice Person: One of only two mages to use ice magic.
- Et Tu, Brute?: Subverted. He never actually betrayed his King.
- Making a Splash:"Awaken the song which speaks of empty skies! Now hearken thee the voice of the ocean's lord! Tidal Wave!"
- Mutilation Interrogation: Was horrifically tortured after his capture, as seen above it included both Eye Scream and Tongue Trauma.
- My God, What Have I Done?: From the King of Fraelgard upon seeing Mithras corpse and realising the mistake he made.
- Nice Hat: A traditional Wizard's pointy one.
- Rewarded as a Traitor Deserves: During battle he is Left for Dead by his King who suspected him of treason.
- The Strategist: Showed great defensive strategy in his placement of fortresses, May also qualify as The Engineer if he had a part in their actual design/construction.
- Synchronization: After the Sovereign's Rite in Dipan he is able to sense that Silmeria is in distress despite the fact that his connection to her was severed after his release. Presumably this is because he has been with her for centuries longer than any other Einherjar.
- Torture Always Works: Subverted. Despite repeated gruesome torture Mithra never spoke a word (although maybe they simply started with his tongue).""Have you finished with my powers?"
A member of the Tehm, a small tribe from the north of the continent. The tribe excelled in the ability to handle horses. They rode as fast as the wind and flew over mountains like birds. Tehm tribal custom calls for a Protector, one who is sacrificed for the blessings of the gods. However, the Protector of the time broke the laws of purity by bearing a child. Atrasia was this Protector. Without a Protector, the tribe was attacked by a group of undead and wiped out. Atrasia managed to escape to a nearby town with her child, but died of exhaustion and physical injuries.
- Bargain with Heaven: The Tehm had a deal with the gods to become Einherjar upon their deaths in exchange for Divine protection.
- The Chosen One: Atrasia was supposed to be a pure sacrifice to the Gods. Subverted in that she broke the tradition and had a child.
- Deal with the Devil: The truth however was that Atrasia distrusted the Gods and voluntarily tried to break the traditions of her people by working with Hel, the Mistress of Niflheim, in exchange for the protection of her child.
- I Love the Dead: Well not quite that, but she does have a lot of respect for the undead and none for the Gods.
- Jerkass Gods: In retaliation the Gods destroyed her tribe yet allowed her child to live.
- Sole Survivor: After her tribe was destroyed by the Gods she survived only long enough to get her child to safety in another village, leaving it as the last of her people.
- To Hell and Back: Supposedly her child died and a saddened Atrasia ventured into Niflhiem to retrieve her child's soul.
- "The rest's up to you. Believe in yourself."
A member of Truth, a band of treasure hunters spanning the entire continent. A treasure hunter through and through, Lwyn travelled with her father from a young age, slaying numerous monsters and discovering countless relics and ruins. She was last heard from in 346cc, in the desert region to the south of Artolia Pass. She disappeared soon after reporting to Truth Headquarters regarding her discovery of an ancient dynasty's royal tomb.
- Family Business: Tomb raiding adventurers.
- Long-Range Fighter: Lwyn is the only light warrior with access to all three projectile attacks.
- Treasure Hunter: She's more interested in treasure than history.
- "Hm? That's all you need from me?"
An adventurer from the outskirts of Gerabellum. Blaming the undead for the death of his parents, Falx spent his entire life seeking vengeance by defeating Brahms, the Lord of the Undead. Falx not only excelled in wielding a sword, but also used his knowledge of contraptions and sorcery to his advantage in battles. After his extraordinary fighting ability skills finally caught Brahms' eye, he soon lost his life.
- Fantastic Racism: If you count Undead as a race. He hunts all of them in revenge for the death of his parents.
- "I would've liked a little more action."
A sorcerer from Solde. Although originally a Dipan soldier, Aegis become widely known because of his extraordinary contribution in the battle against the Principality of Paltierre, which once existed in the northeast of the continent. A master at reading the ocean, it was said he could take on any numbers of enemies at sea. However, despite being undefeatable on the water he was not so invincible in it, as he couldn't swim. While skirmishing with pirates in 418cc, he fell into the water and drowned at sea.
- An Ice Person: One of the only two Mages able to use Ice magic.
- Beat Them at Their Own Game: Is vulnerable to Water/Ice magic.
- Death by Irony: The great naval strategist and commander is unable to swim.
- Elemental RockPaperScissors: Subverted. He is weakest to his own element.
- Gameplay and Story Segregation: Averted. His weakness to water is both a gameplay element as well as the original cause of his death.
- Kill It with Water: Both his main attack and his main vulnerability.
- Making a Splash: One of the only two Mages able to use Water magic.
- Power at a Price: Sometime before he became a naval commander Aegis made a deal with some water nymphs wherein he sacrificed his ability to swim in exchange for the ability to read the water.
- Pride Before a Fall: Averted, Aegis understood that 'Pride and misplaced bravado are not always conducive to victory, and someone who cannot put that aside will never beat someone who can.'
- The Strategist: Maritime strategist at that. He also believes in having the wisdom to not fight losing battles whether by fleeing, changing strategies or by simply not turning up....(on the surface)"
A genius sorcerer from the Principality of Paltierre, which once existed in the northeast of the continent. Psoron created Fire Storm, the most widely used offensive magic spell, and Guard Reinforce, one of the most basic defensive magic spells. He was the court sorcerer for the king of Paltierre. After creating these two magic spells to fight the undead, he disappeared. More than half the magic spells in existence would not have been, were it not for the creation of Psoron's two basic spells.
- Court Mage: For the Principality of Paltierre.
- Nice Hat: Another fan of traditional pointy wizard hats.
- Playing with Fire: Creator of the spell Fire Storm.
- "Now I can finish my research uninterrupted."
Raised by a merchant family in the Nethov region. A girl of such prosperous upbringing should never have been exposed to the brutishness of the world, but one day her destiny took a sudden turn. Her father, the wealthiest man in town, was ensnared in a trap that cost him his entire fortune- and his life. Her fiancé broke off their engagement when her house went bankrupt. Faced with starvation, Jessica decided to become an adventurer. In 468cc, she came across an enormous gemstone while adventuring through some ruins. Unaware that the stone sealed the spirit of an evil dragon, she removed it from its resting place.
- Action Mom: Par for the course for any einherjar that happens to be a parent.
A warrior from Nethov, a town vital to the Principality of Paltierre, a power that ruled in the northeast of the continent. Gerald was one of the many who volunteered to slay a dragon- a menace that often appeared near town. He and 99 other volunteers charged into the dragon's den, ready for a fight. As his sword plunged into the dragon's chest, a fountain of poisonous blood spurted from the wound, killing not only the soldiers in the area, but all living creatures in the Nethov region.
- Call-Forward: The Nethov swamp, and the dragon that comes with it, are one of the earliest dungeons in the first game.
- Disappeared Dad: A discussion with Jessica after releasing her implies that she doesn't even know who his father was, to boot.
- Dummied Out: His conversation with his mother, Jessica, doesn't make much sense (he tells her that she looks like her mother). It hints that their relationship was different at some stage of development.
- Nice Job Breaking It, Hero!: To the entire Nethov region, basically. If you release him he points out that Odin was masterminding the calamity, and it would have happened regardless.
- You Killed My Mother: Why Gerald took up arms against the dragon to begin with.
Age of Turmoil
An aristocrat from Gerabellum. Crescent was only ten years old when the neighbouring city suddenly attacked in 572cc. She managed to escape with the help of a Mercenary. This sudden attack began an era of war from what would later be called the War of Camille Hill, a battle that lasted four years. However, because of her young age, Crescent was merely used as a bargaining chip by the kingdom for political purposes. After the war, she returned home, only to find her stepmother still holding reign over her father's land. The one she once called mother threatened her. She realized the attack itself was her stepmother's plot and exacted revenge. Afterwards, she and her heroic mercenary travelled the world. In 580cc, she enlisted with the Rosetta Dynasty, a power that once existed in the south of the continent. She joined the royal guard, the Knights of the Sun, and was appointed Meridian General. In 581cc, she joined the Year-Long War. She vanished after the Battle of Artolia Pass. Her body was never found.
- Teeth-Clenched Teamwork: With Adonis, if you put them together in battle. She occasionally tells him to go to Hel if he makes fun of her, and if Adonis falls in battle, Crescent isn't afraid to hide her gleefulness at the turn of events.
- Undying Loyalty: With Ehlen. When you acquire her, the first thing she wants to know is where he is, and if you put them together in battle, she'll declare that she'll be by his side until death. Given that they're both Einherjar now, that'll probably be a long time indeed. Adonis teases her about this if they're together in battle.
Formerly working as a mercenary mainly in the Gerabellum region, Ehlen was part of the Gerabellum Army in the War of Camille Hill that began in 572 C.C. His name was often found at the top of the list of the Seventeen Commanders of Camille, which included only the mightiest warriors. He was a fighter who never gave up, and had been through much in his lifetime. People looked at him with awe and fear. Thus he was given the nickname "Demigod Ehlen". He wandered the land after the war, but in 580 C.C., he sided with the Rosetta Dynasty, which once existed in the south of the continent. He was appointed as Horizon General of the royal guard, Knights of the Sun, and participated in the Year-Long War, which began the year after. He demonstrated his amazing fighting skills during the war as he held his own against the two major powers- Paltierre and Dipan. However, during the battle of Artolia Pass, he gave his life to protect his friends from an ambush by the Undead.
Celes led the troops of Dipan in the War of Camille Hill from 573cc to 576cc. Her myriad battle tactics earned her a position as one of the Seventeen Commanders of Camille, and also earned her the moniker "Warrior Princess Celes." After the war, she married the lord of Lassen and lived a peaceful life. However, in 581cc, the Rosetta Dynasty, a power existing in the south continent, launched an invasion that resulted in her capture while her husband was away. This battle, known as the Lassen Invasion, was the cause of the Year-Long War, which ended with the whole Continent's involvement. Celes participated in this war as Eclipse General of the Knights of the Sun. They fought against Dipan's navy, which was said to be ten times the size of their army. Near the end of the Year-Long War, she was wounded at the Battle of Rosetta by her birth sister Phyress, Queen of Dipan. She died two years later as a result of the wound.
- Warrior Princess: She was known as Warrior Princess Celes after all.
A former queen of Dipan. Phyress participated in the Year-Long War which began in 581cc, with only two comrades. She was a heroine in the Battle of Paltierre, the Arkdain uprising, the Battle of Artolia pass and the Battle of Rosetta. Were it not for her the surrounding four powers would have been unable to completely contain Rosetta. During the Battle of Rosetta near the end of the Year-Long War, she lost her arm and decided to give up her warrior life. She married her childhood friend King Cyphel of Paltierre. She supported her husband governing the country, but in 622cc she caught an endemic disease and passed away. Mourning his wife, the king of Paltierre died five years later. Phyress had possessed the skill and knowledge of a great bowyer. She also compiled the writings of alchemy scattered throughout the continent to create the Tome of Truths.
- An Arm and a Leg: Lost an arm when she fought her own sister, Celes.
- Childhood Friend Romance: With her husband, King Cyphel of Paltierre.
- Genki Girl: And how... Even though she's practically a 58 years old former Queen.
- Older Than They Look: Phyress was actually 58 when she died, but she specifically requested Silmeria to materialize her at a much younger age.Phyress: I'll come out, but I better look young!
- Playing with Fire: All of her Initial Attacks are fire-elemental. This Might have something to do with her fiery personality.
- Red Oni, Blue Oni: The Red to Celes's Blue.
- Royals Who Actually Do Something: Phyress was a prominent figure and heroine during much of her lifetime. She participated in numerous battles across Midgard for peace, defended her kingdom from invasion, and freed Xehnon when he was possessed by the Manuscript of Manifestation.
- Tomboy Princess: As noted by Khanon:Khanon: Hmph. If it isn't Dipan's own tomboy.Phyress: Well, everyone in my family was the same. Must be in our blood.
A captain of the White Lily, Count Leon's royal guard. The count's domain was the western territory of what was once the Arkdain Kingdom, located in the northeast of the continent. Richelle was one of Camille's renowned "Seventeen Commanders" in the war of Camille Hill, and was later dubbed "Richelle of the Simmering Samite." In 574cc, under orders from the Count, Richelle fought in the War of Camille Hill. Her superior swordsmanship saved a defensive line from the brink of collapse and drove the enemy back into the mountains, resulting in victory. She commanded the frontline patrols for two years following the war and was eventually ordered home in 577cc. However, on the way home, the entire guard went missing after visiting a town in the Gorlha region.
- "Forward soldiers, and crush the foe!"
A captain of the Knights of the Bloodsword, crown defenders of the Arkdain Kingdom that once spanned the continent's northwest. Even though he began to realize the king was eccentric, he was loyal to his duty as a knight and continued to wage war against the king's brother's troops. In 581cc, he killed a captain of the king's brother's troops, the Knights of the White Lily, in one-on-one melee. However, after the war, he refused treatment for his wounds and passed away quietly.
A Captain of the Knights of the White Lily, Count Leon's royal guard. Count Leon was the younger sibling of the King of Arkdain. The Arkdain Kingdom once existed in the continent's northwest. In 578cc, Fraudir accompanied the count in revolting against the King and his corrupt ways. In the battles known as the Arkdain Uprising that raged until 581cc, she fought as Count Leon's right-hand guard. After invading central Arkdain, she faced a captain of the Knights of the Bloodsword in a duel. She lost her life without the chance to unsheathe her sword. However, she died with a content look on her face, knowing the count had succeeded in achieving his goal.
Originally a mere lord of a small region of Gorhla, Khanon began to make frequent appearances in Arkdain after several casualties in the War of Camille Hill that began in 575cc. He eventually gained enough power to make decisions concerning state affairs. He created a neutral clerical faction that opposed both parties that caused the War of Camille Hill, the king's and his brother's. At the same time, he created the Division of the Sacred Cross, a troop with a church. This inalienable right gave his clerical faction solid political ground. In 581cc Khanon was shot in the heart with an arrow while being anointed in the lake temple in the southwest region of the Arkdain Kingdom.
Xehnon was a servant of the Rosetta Dynasty, a dynasty that once existed in the south of the continent in 578cc. He accidentally got a hold of a divine book, The Manuscript of Manifestation, and became possessed by its strong, godly powers. Under its spell, he managed to become the court sorcerer to get close to the king of Rosetta. Eventually, he was able to persuade the king to invade the rest of the continent. Xehnon was possessed for three and a half years, until the book was burned by Queen Phyress of Dipan. Once freed, he began searching the lands for a means to rectify the state the world was in, but in 586cc, he was attacked and killed by a group of rioters.
Formerly a stray mercenary. Adonis participated in the War of Camille Hill, where he became one of the Seventeen Commanders of Camille and earned the nickname "Black Blade Adonis".He often did not fight for a particular side, but he would often strike a deal with the troops of the area he happened to be in. It is said that he once destroyed troops he sided with just two days prior. People regarded him as one of the strongest warriors of the time.He sided with the Rosetta Dynasty, which once existed in the south of the continent, after the War of Camille Hill. He led the Eclipse Troop of the Knights of the Sun. He was part of the invading troops during the Lassen Invasion. After a fierce duel, he was beheaded by Warrior Princess Celes, another one of the Seventeen Commanders.
- Jerkass: In spades. The only other einherjar that he acknowledges and isn't an ass to is Circe, but that's just because he's too busy giving her a Badass Boast about his swordplay to insult her.
- Teeth-Clenched Teamwork: With everyone he knew when he was living, though in some cases it's pretty one-sided on his part.
Ehrde was appointed the Twilight General of the Knights of the Sun of the Rosetta Dynasty during the Year-Long War that began in 581 C.C. It was he who captured the feared Warrior Princess Celes during Lassen's Invasions. He stayed in Lassen and fought against the Arkdain troops from the northeast of the continent. However, after Artolia Pass to the east was overtaken by Paltierre forces, his troops became isolated. Although he fought valiantly, he lost his life. Ehrde not only achieved fame as a general, but also carried out many espionage missions for Rosetta. It is rumoured that he was directly involved in the assassination of the king of Arkdain.
Guilm participated in the War of Camille Hill to aid Queen Celes, the leader of the Dipan Army. He was considered one of the Seventeen Commanders, and was given the nickname "Baron Blade Guilm". After the war, he resigned from his position as general and served his country as a mere soldier. However, during Lassen's Invasions six years later, he participated in the battle alongside Queen Celes's sister, Queen Phyress. In 581cc, during the Battle of Rosetta near the end of the Year- Long War, he laid down his life to recover the life of a friend he had lost.
An attendant of Dipan's Queen Phyress for as long as she can remember, Sylphide stood by the queen's side unquestioningly and ended up fighting in the Year-Long War that raged across the continent. Though not suited for war, the healing magic she wielded is said to have saved Queen Phyress from myriad dangers. Sylphide almost lost her life near the war's end in the Battle of Rosetta, but was rescued from the clutches of death by a companion. Upon her return, she spent her days quietly in Dipan's chapel, but she was found murdered by the undead during the Mist of Nifelheim- the dark ages that began in 599cc.
Farant hailed from Lassen, a town in the southwest of the continent. Farant created an organization which consisted of the remaining soldiers from the troops that participated in the Year-Long War from 581cc. The organization was formed to resist any powers that might try to assume control over Lassen. His troops used guerrilla tactics and were victorious with only 100 soldiers against an army of 5000. Even the generals of the Rosetta Dynasty, which ruled over Lassen, feared Farant's power and asked for reinforcements to help with this matter. During the Battle of Artolia Pass, near the end of the Year-Long War, he commanded a feint operation. Although the plan was a success, he was killed by the Meridian General of the Knights of the Sun. He died without ever seeing Lassen liberated.
The second prince of the Principality of Paltierre, which once ruled in the north-eastern region of the continent. Alm was the son of Dragon Scale Sigmund, one of the Seventeen Commanders of Camille. His eyes were like his father's- similar to those of a dragon. He was known for his vast knowledge of magic. When his brother and father left for the mainland in 581cc for the Year-Long War, he stayed to keep the country in order. In the Mist of Nifelheim that began in 599cc, he commanded a regiment and fought off the undead invading the country. During one of the ensuing battles, he was attacked and killed by the underworld's dragon king.
- Always Second Best: He was seen as someone inferior to Cyphel, his brother.
Mists of Nifelheim
Raised in Rand, a small town along Artolia Pass. During the Year-Long War that began in 581cc, Rand was attacked by an opposition group. These groups had rapidly increased in number due to the decrease of public safety. Seluvia was Rand's lone survivor. He was rescued by a woman who later went on to become Queen Phyress of the Principality of Paltierre. In 593cc, he disappeared, fearing that his existence would cause a war to breakout among the heirs to the throne. He then became a minstrel and travelled many lands, sealing the undead along the way.
- "You will never break through our guard of steel!"
A warrior priest for Dipan. Dyn was one of the heroes that became legendary for his contribution during the Mist of Nifelheim (Beginning in 599cc). According to town minstrels, he risked his life to close the passage between Nifelheim and Midgard.
The only daughter to King Cyphel of Paltierre. Paltierre once existed in the northeast of the continent. In 598cc, Chrystie left the country to pursue a minstrel who happened to drop by the palace. In 599cc, during the three year Mist of Nifelheim, she and the minstrel travelled to many lands to seal and destroy the undead. However, she never returned to her country even after the door to Nifleheim was closed. She merely disappeared, never to be seen again.
The Age of Restoration
Hailing from a remote village on the north side of the continent, Kraad was one of the original founders of Villnore. They say his sword arm sliced enemies armour and all, while his steel-like body could repell speeding arrows.It is said that Villnore's first king gave Kraad his own sword and armour after gazing upon his battered arms, as repeated battles during the founding had taken their toll. Three years after the country was founded, Kraad was struck by a poison arrow while putting down a rebellion, ultimately leading to his death.
From the mines in the north-western region of the continent. Circe was both a warrior and a legendary swordsmith. Using the Secret Law of Principles, it was said her swords could cut through the hardest of rock, and her armour could repel even the sharpest of arrows. One of the founders of Villnore, she died in battle at the age of 24 before she could pass on her knowledge of the Secret Law.
Hails from a nameless island far to the southwest of the continent. Clever with her hands, Sha-Kon was the creator of mechanical dolls with various complex components. She travelled alone to the continent in hope of obtaining necromancy that enabled one to control a dead soul. Her desire was to fill her dolls with these souls, bringing them to life. After a long and painful journey, she succeeded in learning the spell. As a result of much experimentation, she managed to create a doll with a soul...Or so she thought. Her final creation was merely a doll that used the soul as energy for mobility.
Raised in Lassen, a town in the southwest of the continent. Tyrith claimed to be the descendent of the Warrior Princess Celes, a heroine who lived more than 100 years ago. She sided with Arkdain which once existed in the northwest of the continent, and contributed tremendously in the battle against Villnore. She became as famous and as strong, if not stronger, than Celes, giving her soldiers courage to fight even at their most exhausted. In 658cc, during the Battle of the Lake Temple, the Villnore army's strategic plans sank the temple, killing Tyrith in the process. Although she claimed she was related to General Celes, she was actually a mere merchant's daughter.
Masato hailed from a nameless island far to the southwest of the continent. Not only did Masato excel at magic, but he was also able to perform the secret art of inscribing runes to create barriers. He devised a plan to assassinate the tyrant who ruled at the time, but was betrayed by his best friend. He crossed the ocean to flee from his pursuers. After reaching the continent, he lived a peaceful life, while chasing away the undead who attacked villages. However, his body began to wither as a repercussion of a failed spell. He eventually died, his body reduced to a mere skeleton.
From the desert town of Kalstad, Rasheeka was one of the several heroes who protected the town from the spreading forces of the powerful Crell Monferaigne. With her knowledge of the land and by controlling the water supply, she managed to protect the town from the colossal Crell Monferaigne army. In 724cc, she received a fatal wound during the Fourth Kalstad Invasion and died in the arms of her lover. When the Crell Monferaigne army later heard of her demise, they immediately regretted missing the opportunity to take Kalstad.
- Dying Town: Kalstad. If Rasheeka is released, she does theorize that the town can be saved if it's rebuilt a day and a half walk away.
Raised in the desert town of Kalstad, Arcana was one of the heroes who saved the town from Crell Monferaigne, a kingdom trying to spread its power over the continent. With her superior knowledge of weather patterns, she managed to avoid battles during the disadvantageous rainy season, and kept the Crell Monferaigne troops from taking the town. In 724cc during the Fourth Kalstad Invasion, she suffered a deep wound and died in the arms of her most-trusted friend. Her death came at a young age, and it is said that even the Crell Monferaigne battalion mourned her death.
- Dying Town: Kalstad. Unlike Rasheeka, if Arcana is released, she's more concerned with preserving old traditions.
A ruthless alchemist who kidnapped the Queen of Crell Monferaigne in 746cc. Hiding out in the hinterland of Salerno, Woltar was rumoured to have spent his days and nights engrossed in horrifying experiments. However, in 752cc he was found and punished by officers from Crell Monferaigne. A month after the queen was rescued from her prison, she took her own life by throwing herself from atop the castle wall.
- Affably Evil: While he's not really too evil, per se, he did commit some gruesome experiments in his day... while also being a caring father and lover in his spare time.
- Badass Family: With Lylia and their daughter, Lydia. Only the best warriors qualify for einherjar, after all.
- Mad Scientist: According to his backstory, anyway. If you release him, he mentions that he's going to return to his experiments.
- The Hermit: If you release him, he mentions he's going to become this because of what happened to him in his last life.
The daughter of a lord in Crell Monferaigne, Lylia was a holy child who received the blessings of Frei at birth. In 746cc, she was about to marry into the royal family, but ran out in the middle of the ceremony. Despite a thorough search for the new queen, she was nowhere to be found. Time passed, and people began to forget she ever existed. However, six years later in 752cc, mayhem broke out when she was spotted in the Salerno region. She returned to Crell Monferaigne, but in a fragile mental state. Awhile after her return, she threw herself from atop the castle walls in front of the king.
- Badass Family: With Woltar and their daughter, Lydia.
- Runaway Bride: Whether or not she was this or outright kidnapped by Woltar on her wedding day is up to debate, and the accounts differ depending on whose history you're reading. Either way, she did fall deeply in love with him regardless.
- Supernaturally Young Parent: Lylia and Lydia look very close in age because Silmeria brings back einherjar to when they were their physical best in life.
- Together in Death: Her suicide was at least partially committed because she wanted this with Woltar. The whole family has the potential to be reunited (at least, in combat), although Lydia hates her mother for abandoning her in life.
The daughter of a Queen of Crell Monferaigne. Lydia suffered shame and disdain, as she was not the legitimate daughter of the king. To find her purpose in life, she trained hard and demonstrated great skill on the battlefield from a young age. However, her younger brother-in-law, Prince Cain, was jealous of her skills as a warrior and hired a group of thieves to kill her. Although she died at a young age, her prowess as an archer was legendary. It is said that during one battle, she was able to save an ally by disarming an enemy one hundred meters away.
- The Ace: In her backstory. Subverted in the gameplay, as when compared to the famous archers that have become Silmeria's einherjar, where she's merely average.
- Improbable Aiming Skills: Was actually known for this in life. Her starting skill, True Seeing, references this ability.
- Mad Scientist's Beautiful Daughter: Definitely qualifies, given her father's background. However, he was executed before she really had a chance to learn about him and his work.
- This Is Unforgivable!: Lydia feels this way about her mother's suicide, and tells her so if you happen to put the both of them in combat together.
Millidia lived a simple life in Gerabellum with her elder sister. Her entire life changed when her sister caught the eye of their lord. From then on, she was able to live the life she had only dreamed of- finally, shelter, and an abundance of food. However, unaccustomed to luxury, she requested to live in a house in the corner of town where she spent her days living a simple life.Shortly thereafter, she began to notice changes in her sister. Perhaps because her sister was not used to living in luxury, or maybe because she wanted to erase her past, her sister began showing disdain towards the poor. With the passing of her husband, her sister's attitude towards the poor only became worse. She disowned Millidia as her sister and even went as far as to burn the poor area of the town they once inhabited. She switched places with her sister to stop her from doing such horrible things with some help from the thieves' guild. Once she began governing the country, there was nothing but peace in Gerabellum.In 802cc, for some unknown reason, she set fire to the thieves' hideout and she burned herself to death with half the guild. The real cause of her death was covered up. The general public was told she died in a fire at the theatre.
Sophalla grew up in a poor neighbourhood of Gerabellum. Sophalla was raised as an assassin by a thieves guild, but caught the eye of a local lord and she married at 16. Her life changed completely as she became a member of the upper class overnight. However, unable to erase her past, she received letters of threat and blackmail from the guild. After coming clean about her past to the lord, they devised a plan to destroy the guild. However, in 790cc, the lord was assassinated by a member of the guild. After this incident, Sophalla continued to fight the guild on her own. In 792cc, she was kidnapped by the guild, who crushed her throat and sold her as a slave.
An adventurer from Quiryl, a small town near Loahm Hill. Zunde became famous for discovering the legendary sword Grand Sting, in an old shrine he passed on his journey. Later, as he and his friends travelled through Camille Hill, he received a request to slay the monsters in the area. He set out full of confidence, never to be heard from again.
A simple peasant girl that grew up with Lucian, her family was poor and abusive. Despite her best attempts to improve matters, the poverty continued until the point where her parents sold Platina into slavery, whereby her childhood friend Lucian tried to run away with her. Unfortunately, they ran into the Weeping Lily Valley, where the titular lilies released a poison that ultimately killed Platina. It turns out, though, that Platina is Lenneth Valkyrie's Soul Jar, and her death frees Lenneth to take a more active role, with Platina's form used for covert scouting and her memories gone. Except that they're not gone; they're only sealed. Odin is very unhappy should they unseal, which opens up the Golden Ending in the first game.
- Break the Cutie: In the prologue, she suffers this when confronting the facts that her parents don't love her, are abusive and would throw her into slavery to save themselves.
- Soul Jar: To the valkyrie, Lenneth.
- Unlucky Childhood Friend: Except in the Golden Ending, where Lenneth remembers her time as Platina and thus becomes the Victorious Childhood Friend.
- We Hardly Knew Ye: Introduced at the start of the game and dies shortly after she's introduced.
A necromantic genius and one of the most powerful mortal sorcerers alive, Lezard interjects himself in the growing chaos in Midgard because he is fascinated by Lenneth. Really fascinated. He's a vile schemer and wild card that is willing to do anything to get Lenneth for himself. Including reincarnating himself and going back in time to recreate reality to kidnap her. As a mage, his Finishing Move is the appropriate Great Magic.
- Adjusting Your Glasses: By the bridge.
- A God Am I: Declares himself such by the climax of Silmeria, and some of his game over quotes have him note "the new gods" which he will supposedly create.
- Ascend to a Higher Plane of Existence: He sloughs his mortal form in the Golden Ending of the first game. He remakes it some time after the events of that to travel back in time to the second.
- The Bad Guy Wins: In the original game, he accomplishes every goal he had except for make Lenneth love him. This is rectified in the sequel.
- Big Bad: He takes center stage from Odin and the Aesir from Chapter 4 onwards in Valkyrie Profile 2: Silmeria.
- Big Bad Friend: He is this for Alicia, helping her out and pretending to be a simple scholar in Dipan. Of course, he has his own, dark motivations.
- Bishōnen: The second game made him into one, further cementing his position as a Draco in Leather Pants.
- He is also this in the first game. One of his traits when you recruit him in the Seraphic Gate is "Beautiful."
- Devil in Plain Sight: In Silmeria to anybody that played the original game.
- Does This Remind You of Anything?: Some of his boss quotes in Silmeria come across as a little...rapey.
- Lezard: Please be patient a little while longer! It will take time to extend myself deeper into the soul of Lenneth Valkyrie!Lezard: "Lenneth Valkyrie and I will become as one! You shall bear witness to this marvellous happening! And once the deed is done, I shall destroy you all!"Lezard: "Lenneth Valkyrie does not wish you to fight! She resists with all her power! Ah, she struggles so bravely, but I would not have it any other way!"
- Enemy Mine: Present and accounted for at both the first and second games' examples of this. The first exacted on Hrist. The second on him.
- Evil Genius: He would've graduated at the top of his class in Flenceburg Sorcery Academy were he not expelled for practicing dark magic. Even then, he's put his intellect to work to create Homunculi, rediscover lost magic, and eventually ascend to godhood.
- Evil Laugh: And how, especially in the second game where he rips one everytime he teleports around. Just listen to his Break Mode quote from ''Silmeria''!
- Evil Plan: In the first and second game. The second one is harder on one's suspension of disbelief.
- Evil Sorcerer: Although, as he puts it, this is no "mere mage".
- Four Eyes, Zero Soul: The vilest mortal in the series.
- Graceful Loser: Though he initially tries to kill Valkyrie in his dying moments, he ultimately accepts his death and decides to Go Out with a Smile.
- Great Big Book of Everything: Was the owner of the Philosopher's Stone until he sacrificed it to save himself during Ragnarok. In his words, it's the equivalent of a 10 billion page codex that must be read instead of absorbed of it's information.
- Gone Horribly Wrong: A prodigy Magic School Student who took the darkest path imaginable, far surpassing the likes of Voldemort... and Medea.
- Guest-Star Party Member: Despite being a villain, he is included as a guest star party member.
- Hypocrite: When he's become a God via melding Odin's soul with his at the climax of ''Silmeria, Lenneth calls him out on begruding the Gods only to become one himself.
- Instant Awesome: Just Add Dragons!: Lezard's Familiar is a tiny dragon, which is only available to male sorcerers.
- Karma Houdini: In the first game, at least. He actually is the only living mortal left at the end of the first game's events, according to the second game. He finally gets his just desserts in the second, unless you beat his final form without using your most powerful character, the combined Valkyrie, in which case he appears reincarnated in the ending cinematic.
- Lenneth mentions that she let him live in the first place because, bad though he was, he was the main reason she was able to survive and save the world in the first place.
- Kneel Before Zod: In Silmeria when he gains Gungnir and the power of Odin, he demands the party kneel before him.
- Large Ham: His voice actors know what kind of villain they're playing.
- Leitmotif: In Silmeria, he has How Wicked Ruler which later changes to Unrestrained Struggle.
- Love Makes You Evil: You can probably guess just from having read this far that he was never exactly a nice person. Falling for Lenneth, however, pushed him into the darkest, deepest parts of the Moral Event Horizon when he started exacting all kinds of horrors on those around him in order to get her. He admits to the party in the second game that becoming a god and ruling over all is just a fleeting fancy, all he really cares about is having his beloved Lenneth. He laments it during the final battle.Lezard: I only wanted to be united with her... that is all I ever wanted, all I ever asked for...
- Mad Scientist: Lezard even had a hunchbacked assistant... until he killed him with lightning.
- Mistaken for Pedophile: Played with. When recruiting Mystina, she accuses him of indulging in the ideas given he has a homunculus that is a little girl. In the manga, Arngrim and Jelanda join the fun. Lezard insists that it's only for research, and considering it ages upwards to Lenneth's body as a grown woman...
- Necromancer: One of his hobbies, outright uses it in his opening scene and as part of his boss battle as a Flunky Boss.
- Lezard: "Open the gates to Nifelheim! More souls await!"
- Never My Fault: In Silmeria, he asks the party why they are so angry with him, as it was Odin, not Lezard, responsible for Alicia's, Rufus's, and Brahms's anger.
- Player Death Is Dramatic: Oh dearest lord. His quotes when you lose to him in Silmeria are downright disturbing and terrifying...
- Lezard: "I will not slay you. From now and forever, no matter how much you entreat me, how pitifully you lament, you shall not die!"Lezard: "I grant you the rights accorded to the enemy of the gods. You will live now and forever, in an endless cycle of rebirth. Condemned in each life to be hated, feared, scorned, punished and obliterated!"Lezard: "Always with the screech of insects buzzing within your skull, ants gnawing at your eyeballs forever and ever!"
- Rage Against the Heavens: He really hates the gods, with the exception of a certain lovely valkyrie...
- Red Oni, Blue Oni: Blue Oni to Mystina's Red.
- Shout-Out: Debate rages concerning whether his resemblance to Harry Potter, and use of the Philosopher's Stone, is an intentional shoutout to that book series. His lab is also called The Chamber of Secrets, in the American version, at least; the book wasn't published in Japan until right before the game was released there, but as the American release for the game was well after that of the book, this might be something of a Woolseyism by someone who noticed the similarities. We could go on.
- Stalker with a Crush: Sometime during the first game, he caught sight of Lenneth and has been obsessed ever since. The lengths he goes to in order to become worthy of her affections? Help facilitate her ascent to the highest echelons of divinity, then travel back in time, kill Odin prematurely, and establish himself as a new Creator by eating the All Father. Things get even worse from there.
- Your Soul Is Mine: Pulls this twice in Silmeria. Once when eating Silmeria to have the godly strength to use Soul Transfusion, and a second time after defeating and absorbing Odin. He does later spit back out Silmeria though.
- Villainous Breakdown: Leading into his One-Winged Angel form.
Lezard: Bow to me! Worship me! Honor my name! Lezard Valeth!'''
- Also, his invocation of Meteor Swarm.
Lezard: KNEEL DOWN BEFORE ME!
- We get a couple of very early hints that it's coming from some of his Break Mode quotes...
- Villainous Rescue: His main role in the original game as a Token Evil Teammate. However, he only lusts for Lenneth.
- Yandere: A male example. He'll do anything for love. ANYTHING.
CeliaA mercenary that, at various points, works with Arngrim, Lawfer, Kashell, Aelia, and Grey. As noted above, they all died, leaving her increasingly alone in a world rapidly approaching its end. This does not bode well for her mental well-being.
- Demoted to Extra: While relevant to a number of recruitable Einherjar, she is not recruitable herself. Her fate, like all mortals is to die during Ragnarok, then be reborn when Lenneth becomes the Creator.
- Shell-Shocked Veteran: Maybe a bit young comparatively, but she's this by the end.
- Sole Survivor: In addition to all her former allies that ended up becoming einherjar, there's a throwaway mention of at least two other former allies who died.
Alicia is the Princess of Dipan, a powerful island nation, and is the current Soul Jar of Silmeria Valkyrie as of the beginning of the second game. She wasn't meant to be anything more than a mortal vessal for Silmeria, like Platina would later be for Lenneth, but something went wrong with the Sovereign's Rite, causing Silmeria to remain conscious while Alicia recieved a soul of her own. Her condition as such caused her father to send her away to a castle in the middle of nowhere, which resulted in her developing a shy, timid personality. Dipan, meanwhile, led by Barbossa and his court mages, decided to mount a war against the Aesir. Eventually, Odin discovered that Silmeria had awakened while still inside Alicia and sent Hrist to kill the girl and retrieve Silmeria's soul. At the beginning of Valkyrie Profile 2 Silmeria, this is the cause of Alicia and Silmeria being forced to escape the castle and begin their own journey to save Midgard and humankind from the wrath of the Aesir. Being the container for a Valkyrie, it should be no surprise that her Soul Crush is Nibelung Valesti. Eventually.
- Action Girl: A reluctant one, but she grows into the role and begins to relish combat. Ironically, it's after she loses Silmeria.
- Abusive Parents:
- Even though he was doing it for her own good. Though... *Strike* "No one in this world has the right to call me father!"
- Her mother. After Barbarossa is executed, the Queen commits suicide with absolutely no thought of her daughter at all.
- Apologetic Attacker: Does not like fighting. One of her victory quotes is even apologizing to her enemies. Later, when she takes a level in badass, she becomes much less sympathetic to them, with quotes proclaiming she will mow down all that get in her way.
- Beware the Nice Ones: She starts the game as possibly the most innocent, Woobie-ish character in the series. By the end, she is kicking the crap out of gods and thirsting for blood.
- Blood Knight: Takes on shades of this after she takes her level in badass.
- Demonic Possession: What the citizens of Dipan think happened to her. She's actually just sharing a body with a Psychopomp goddess. That's all.
- The Determinator: Soldiers forth and battles her way into Valhalla to accomplish her objectives.
- Don't Make Me Destroy You: After her Power Loss Makes You Strong moment, her defining stance on combat becomes this.'Alicia: If you do not fear this blade, than come!
- Everything's Better with Princesses: Alicia would probably argue, but yeah.
- Grand Theft Me: Silmeria pulls this every so often on Alicia. You can tell who is in charge by the eyes, voice, and demeanor.
- Hair of Gold, Heart of Gold: Alicia is young, beautiful and has grown up rather inncent due to her attachment to Silmeria.
- The Heroine: The protagonist and Player Character of Valkyrie Profile 2 Silmeria, in spite of the series not being called Mortal Profile.
- Hime Cut: As befits her royal status, though due to the Norse setting of the games she has blond hair instead of the usual dark.
- I Just Want to Be Normal: Prior to her levels of badass.'Alicia: I wish I could reverse the course of time.
- Knight Templar: Borders on this towards the end, but she is very justified with her harsh approach to dealing with her enemies, who very much deserve every ounce of her ire.
- Ninja Pirate Zombie Robot: Undead Ghoul Valkyrie.
- Older Than They Look: She's 18, but without looking it up, you'd guess 14.
- Parental Abandonment: Her father, King Barbarossa, ordered her banished and never seen again, and even strikes her for approaching him later. He gets beheaded later, and her mom commits suicide.
- Pimped-Out Dress: Those are some fine threads Alicia has while traveling all across the world.
- Power Gives You Wings: When her Nibelung Valesti upgrades to match Hrist, Lenneth, and Silmeria.
- Power Loss Makes You Strong: She only takes a level in badass after Lezard swipes Silmeria from her.
- Reincarnation: In the epilogue following the credits. So, in spite of Rufus not getting the girl because she, well, you know, died, he could always to wait for her instead.
- Sailor Earth: By the end of the second game, she is, for all intents and purposes, the fourth Valkyrie.
- Ship Tease: With Rufus, especially during the fourth and fifth chapters of the second game.
- Shrinking Violet: The result of being as cooped up as Rapunzel after being banished from her own homeland by her own father.
- Soul Jar: Silmeria's.
- Stupid Sacrifice: Insists on completing a Fusion Dance with the three Valkyrie souls to become Captain Valkyrie, even though Brahms offers to do so and is already dying. Did we mention the being is short lived and that she would eventually be reunited with Silmeria once the latter had reincarnated had she just let Brahms do it? Yeah.
- Alicia did not just volunteer, she seemed downright eager. Combining this with her earlier comment that she doesn't want to live without Silmeria, the fact that she already turned herself undead for the mission and her general depression during the entire game, she probably deliberately sought to end it all in a blaze of glory.
- Took a Level in Badass: Remember that poison that turned Jelanda into a monster? Alicia willingly downs some because only undead or gods can enter Valhalla. She does this and puts on a very special Ring that will keep her in control and human in appearance in order to rescue Silmeria and retrieve the Dragon Orb that held Midgard in balance. Culminates in her gaining full Valkyrie powers completely independent of Silmeria.
An archer that Silmeria urges Alicia to recruit early in the second game, while traveling. A charming fellow, Rufus joins them, and is later revealed to be a half-elf. Specifically, he's a spare body for Odin, should anything happen to him.
- Ascend to a Higher Plane of Existence: After losing his body at the top of Yggdrasil, Alicia materializes him as her first einherjar. By the end, he's become the boss of the Aesir.
- Bishōnen: He's very, very pretty.
- Curtains Match the Window: Green hair and green eyes.
- Deadpan Snarker: aside from Lezard, he's one of the only characters in this series to even possess a sense of humor; some of his snarking may have deeper meaning.
- Did Not Get the Girl: Because Alicia dies at the ending of the second game, sacrificing her life to defeat Lezard.
- First Guy Wins: Subverted. Just because his feelings with Alicia seem to be mutual does not mean he gets her in the end.
- Grand Theft Me: Intended to be Odin's spare vessel should the old one ever wear out. Well, the All-Father does eventually get to use it, though not in the way he intended...
- Half-Human Hybrid: Of the poor, unfortunate, and persecuted Half Elf variety.
- His Heart Will Go On: He and Lucian could start a club.
- Implied Love Interest: Of Alicia's. It's not directly stated, but hey, come on — the blushing, the ring, and especially the ending and epilogue after the credits gotta mean something. Heck, even the manga adaption of the sequel expands their UST to a degree.
- Pointy Ears: Hidden beneath his bandana. He is a half-elf.
- Rage Against the Heavens: Hates his role as a spare body for Odin and is eager to join Alicia and Silmeria's rebellion against the gods.
- Ship Tease: With Alicia during most of Valkyrie Profile 2 Silmeria.
- Soul Jar: For Odin, should he need a host body.
- Sour Supporter: Is initially distrustful and suspicious of Alicia, but his opinion of her greatly changes as time goes on.
- Timed Mission: At one point, you have to rush him to Valhalla, or else you get a Game Over.
- Who Wants to Live Forever?: Because of the Ring of Mylinn, he is unable to either age or die.
A sword-wielding female mercenary who claims to be hunting for treasure with her partner, Arngrim, since there's no war currently. She seems to know a lot more than she lets on and is relatively unfazed by the goings-on of the party, which alerts Silmeria. Later in the game, it is revealed that she is actually the human form of the Valkyrie, Hrist, sent by Odin.
- Action Girl: She's a Light Swordswoman like Alicia, but unlike all the others in the game learns no magic.
- Aloof Dark-Haired Girl: The facade she puts on. The truth is a little more complicated.
- Combat Pragmatist: Although she's a sword fighter, she also utilizes hand-to-hand attacks and throwing knives.
- Combat Stilettos: Not immediately noticeable, but her boots have high heels which are seen in a few cutscenes.
- Cool Big Sis: She begins to act this way towards Alicia as they get to know each other.
- Defrosting Ice Queen: Although she initially starts off somewhat cold, she begins to warm up to Alicia and the others.
- Flechette Storm: One of her attacks, Sneaky Throw. She also uses them in her Soul Crush, Sublime Horn.
- Lady of War: Her armor is quite feminine and she has a graceful fighting style.
- The Mole: She joins Alicia's party in order to spy on her and learn the location of the Dragon Orb for Odin.
- Sci-Fi Bob Haircut: Leone has this hairstyle.
- Sixth Ranger Traitor: She eventually drops the act and reveals herself to be Hrist when the party reaches the Dragon Orb.
- Soul Jar: Implied to be Hrist's, similar to Platina and Alicia.
- Walking Spoiler: The fact that she's actually a disguised Hrist qualifies her to be one.
King BarbarossaKing of Dipan and Alicia's father, who was executed by Hrist for defying Odin's will, and his ghost still haunts his ruined kingdom. His spirit is ultimately put to rest after Lenneth goes back in time and presents his wife's last words to him. Valkyrie Profile: Silmeria reveals more of his story: he rebelled against Odin due to his anger and resentment over his daughter being used as Silmeria's Soul Jar, and his court wizards manipulated him into seeking forbidden power and wisdom. He is capable of using the Great Magic Calamity Blast as a Finishing Move.
- Abusive Parents: Is very cold to Alicia though it turns out he was trying to drive her out to keep her from suffering in the event Odin retaliated against him.
- Animated Armor: His fighting form.
- Chewing the Scenery: FAIYA STORM!
- Jerk with a Heart of Gold: He did some very morally questionable things, but he did still love his daughter and his people, and wanted to free them from Odin's rule.
- Knight Templar Parent: He really does love Alicia, and treats her coldly to keep Odin's eye off of his attempts to stop him - it doesn't work, though.
- Losing Your Head: Killed by beheading from Hrist; his ghost is headless as a result.
- Off with His Head!: Is decapitaded by Hrist and Arngrim.
- Rage Against the Heavens: Barbarossa rebells against Odin due to his anger and resentment over his daughter being used as Silmeria's Soul Jar.
- Unwitting Pawn: Is manipulated by the court mages into seeking the Dragon Orb to opose Odin.
- Wake-Up Call Boss: In the first game, he's the first boss that manages to combine a huge boat of hit points, high attack power, and no easily-exploited weakness. He's also the first boss that can use the extremely powerful Great Magic attacks against you. Thus, he's the first boss encountered where the techniques mentioned under Game-Breaker in the main article become less "make the game absurdly easy" and more "recommended for continued survival." He's also not that bad if you equip very heavily for fire elemental resistance, but he's also the first boss where this is recommended.
The Three Mages - Walther, Gyne and Dallas
Mages working for Barbarossa and helping with his rebellion. Though it was later revealed that Walther and Gyne were secretly working for Hrist, although for their own ends.
- Dual Boss: The trio are fought at the same time in the first game. In the sequel, Walther and Gyne are fought togheter.
- Emergency Transformation: All three take Ghoul Powder when it appears that Hrist is about to do them in. It's never explained why this apparently just turns them into lich-like beings instead of the monsters Jelanda and Lorenta's husband became under its effects.
- FaceHeel Turn: By the end, Dallas is on board with the other two. It's heavily implied that Ghoul Powder is the cause.
- Out-Gambitted: They're essentially shooting for the same "become the ultimate divine being" goal that many of the other characters have, but their plans are much less complex and they have much less power compared to other plotters. They also completely waste the potential of Time Travel; Lezard eventually shows them how to really do it.
- The Plan: The trio eventually are revealed to be attempting their own ascent into godhood, and are trying to play all sides against each other to get it.
- Token Good Teammate: Dallas, as he is the only one who cares about Alicia's safety and refuses to betray Barbarossa. However, after becoming a undead, he becomes as corrupted with power as the other two.
- Unlucky Childhood Friend: Dallas.
Brahms, Lord of the Undead
Lord of the vampires and the one holding Silmeria Valkyrie hostage in the first game, although he strongly suggests that he has a very good reason for doing so, and actively discourages Lenneth from attacking him. It's revealed in the second game that he did so because Odin took the Cosmic Keystone that would keep Midgard from collapsing while freezing Silmeria, with the intent on having her frozen forever. Brahms instead took Silmeria and used her power to the best of his ability to keep Midgard from falling apart, and he'd rather not have to do this. His Finishing Move is Bloody Curse, using his raw strength and Bloody Murder to rip his foes apart.
- Badass Boast: His Soul Crush invocation in the second game.Brahms: My strength is the sword of the oppressed!
- Bloody Murder: His Soul Crush, Bloody Curse, causes blood to erupt beneath the enemy or in shockwaves that repel the enemy as it massacres them.
- Big Good: For Midgard in general. His use of Silmeria is the only thing keeping Midgard alive, something she probably doesn't mind, and he seems to treat her with respect especially as he was once her Einherjar.
- Bonus Boss: One of three recruitable characters in the bonus dungeon, you must defeat him first before he will join your party. The dungeon is also the only place you can actually beat him, during the storyline he is too strong and will make quick work of you if you aren't using cheats.
- Dark Is Not Evil: Despite being the Lord of the Undead, Brahms is genuinely one of the most decent and upstanding characters in the series. He's the only reason Midgard isn't even more of a Crapsack World than it is in VP 1.
- Defector from Decadence: He was once an Einherjar in Valhalla who came to despise Odin's rule. His choice of defection also involved becoming one of the Undead, and this may have inspired Silmeria's own defection, especially because she let him get away with it.
- The Determinator: Can take over and force his way into Sovereign's Rite spell circles, which is a spell designed to render supernatural beings in this setting powerless and/or kill them.
- Flash Step: One of his abilities. He uses to pass through Hrist and aid Arngrim and the others fight her.
- Genius Bruiser: He possesses a quick, active, and intelligent mind.
- Good Old Fisticuffs: One of the few characters in the whole series to go with just fists.
- A Good Way to Die: He seems satisfied with his death at the end of the second game, at least.
- Guest-Star Party Member: In the first game, that is. In the second, he permanently joins after Chapter 5.
- Hero Killer: He killed Falx when the former stormed his castle.
- Lightning Bruiser: One of the toughest, strongest, and fastest characters of the series. It kind of goes hand in hand with being a vampire, though.
- Meaningful Name: Brahms sounds like Bram as in Bram Stoker, the author of Dracula.
- The Plan: One of the more successful ones; hiding himself in Silmeria's einherjar Dylan to emerge when Odin enacts his plan that could destroy Midgard. While Brahms doesn't succeed in stopping Odin from taking a Cosmic Keystone, he at least prevents Midgard's destruction.
- Our Vampires Are Different: He's referred to as a Vampire King many times, but aside from being undead and utilizing blood in his attacks, vampires in the series have more in common with zombies.
- Red Eyes, Take Warning: Typical for a vampire to have glowing red eyes.
- Smarter Than You Look: He looks like he should be just a dumb thug. Don't be fooled.
- The Dreaded: Gauging by the reactions of the Undead towards his human vessel Dylan in Silmeria, this is how they view him. Given that he's on humanity's side, it's probably a prerequisite to controlling the things that view humanity as food.
- Warrior Poet: Face of a thug, but actually very sophisticated, articulate, philosophical, and soft spoken.
- Wild Hair: Brahms has a long, unkempt mane of silver-grey hair.
- Worthy Opponent: He refers to Hrist and Arngrim as such, but he subverts the former when she tries challenging him in an obviously weakened state.
- "Such ugly creatures."
A demoness/vampire seductress. She is first seen when Magnus summoned her during Jayle's recruitment. While she initially obeys Magnus by saving him from the assassination attempt, she said she is not willing to obey anyone. She later resides in Celestial Castle, where she can be fought again.
- Casting a Shadow: She uses Cosmic Spear as her Great Magic, a dark aspected spell.
- Evil Is Not a Toy: She was apparently worshipped by Magnus and gave him power, but after a run in with the Valkyrie she says he cannot control her and leaves him to his punishment.
- Karma Houdini: If you're on Normal or Easy Mode, she'll get away scot free, since the dungeon where you destroy her is Hard Mode exclusive.
- Impaled with Extreme Prejudice: She treats Jayle to this via a mind-controlled Fahn, and her Great Magic is Cosmic Spear.
- Sealed Evil in a Can: Her Castle, the Celestial Castle, was apparently sealed away by one of the Valkyries, but it eventually got unsealed.
- Summon Bigger Fish: She is the bigger fish that Magnus summons to deal with the knights attempting to kill him.
- Sword Cane: Her staff doubles as a sword, which she can use to slash at enemies.
- The Fog of Ages: Her long age and undead status had her fight against the Valkyrie, but she can't seem to remember whether her armor was black, light blue or pale blue. This implies that Hrist and Silmeria have dealt with her once before.
- The Vamp: She's as evil as she is beautiful, and her bewitchment magic can charm men to do whatever she likes. It can even be used to make a man kill someone he loves, as what Fahn did to Jayle. She also accuses Jayle of being the same as her.
- Vain Sorceress: She is quite proud of her beauty, and her status as one of the Undead solidifes the idea that she became one solely to preserve her beauty. She also has a good reportoire of magic, of which she can triple cast if she likes.
- What Happened to the Mouse?: In Normal or Easy mode, since the final battle takes place in a Hard mode exclusive dungeon.
- Wicked Cultured: Her Celestial Castle is decked out in alot of gold, arts and finery, with a few gardens and exotic plants that get in your way.
Surt is the leader of the Vanir and rules from Jotunheim Palace. While Jotunheim is a land of ice, Surt's powers are primarily fire-based. Surt leads the Vanir against Odin and the Aesir during Ragnarok.
- Adaptational Heroism : Compared with the original myths where he was Generic Doomsday Villain whose only intent was causing destruction for no apparent reason, here he's actually portrayed as sympathetic.
- Even Evil Has Standards: While he initially agreed to Loki's help, he rejects it immediately after Loki summoned Bloodbane and Fenrir. Possibly subverted in the B Path, as Bloodbane's presence implies that he's willing to let them in once the Aesir are knocking at his door.
- Final Boss: Of the B ending in the original Valkyrie Profile.
- Hero Antagonist: He claims to fight for justice and expouses that Odin uses lies and deceit to achieve his ends. Considering Odin's actions throughout the games, and how they basically culminate in the destruction of Midgard and the manipulation of the Valkyries, he's not wrong.
- Playing with Fire: He still keeps his fire based powers from the original myths, and uses Fire Lance and Ifrit Caress as his Great Magic.
- Sadly Mythcharacterized: While Surt was indeed a giant and rules Muspelheim, for some reason he lives at or is shown within Jotunheim Palace, which is made of ice. And unlike his original mythological counterpart who was a Giant Space Flea from Nowhere Omnicidal Maniac, he's a Hero Antagonist who opposes Odin for sympathetic reasons.
- The Coats Are Off: He rips his cloak off right before he initiates the fight against the Valkyrie.
- The Unfought: In the A ending, where Loki kills him after his aid is rejected.
The dragon which swallowed Nifleheim's Sacred Treasure: The Demon Sword "Levantine". He is later summoned by Loki as one of his minions.
- Badass Boast:"Fear me, worship me, I AM BLOODBANE!"
- Bonus Boss: On the normal path's final dungeon, he is an optional fight. Subverted on the true path, as it's mandatory to fight him.
- Boss Banter: What is worse than a boss that is already very hard? If he also endlessly taunts you all the time.
- Breath Weapon: His firey breath, which can hit the entire party at once.
- Co-Dragons: With Fenrir for Loki.
- Herd-Hitting Attack: A good portion of his attacks hit the entire party at once.
- Instant Awesome: Just Add Dragons!
- Shock and Awe: His Soul Crush is the Great Magic, Gravity Blessing.
- Unwitting Instigator of Doom: Given that he's swallowed Nifleheim's Sacred Treasure, the Demon's Sword "Levantine", if his presence isn't within Nifleheim, he can cause it's destruction just by leaving it. Given he's gone with Loki and Fenrir in the A Path, it's implied this has happened.
- Voice of the Legion: His Magical Incantation of Gravity Blessing will make you cower under a table with a Big "NO!".
Another monster guardian summoned by Loki after he obtained the dragon orb.
- Achilles' Heel: Did you bring that sword that can One-Hit Kill monsters with a fire weakness? Good, use it now.
- An Ice Person: Apparently his howling can impale enemies with ice alone.
- Breath Weapon
- Canis Major: True to the legends, Fenrir is a huge monstrous wolf.
- Co-Dragons: With Bloodbane to Loki.
Gabriel Celeste and The Iseria Queen
Bosses in Seraphic Gate who appear in all 3 games.
- Bonus Boss: The penultimate and ultimate bosses of the optional Seraphic Gate.
- Casting a Shadow: Gabriel Celeste in Silmeria and Covenant of the Plume, as his Soul Crush is Pale Flare in the former, and his spells/Great Magic is Dark Savior/Meteor Swarm in the latter.
- Light 'em Up: The Iseria Queen in Silmeria and Covenant of the Plume, as her Soul Crush is Phantom Destruction in the former, and her spells/Great Magic is Sacred Javelin/Phantom Destruction in the latter.
- Our Angels Are Different: They look like angelic beings, but are actually aliens.