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Characters / Valkyrie Profile: Covenant of the Plume

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Note: This page is for characters that only appear in Covenant of the Plume. For recurring characters like Lenneth, Odin and Freya see here.

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Storyline Party Members

    In General 
In Valkyrie Profile, your party tends to consist of those who just died or are about to die. But given that Covenant of the Plume has the mortal Wylfred as the protagonist, all of the mortal characters are still alive, embroiled in the Succession Crisis of the game in some shape or form, and...can still possibly die depending on who you Plume.
  • Anyone Can Die: There's two methods by which this trope is achieved. The first way is the fact that you can run into the same characters on all the paths, but your interactions will be different. For example, if you sided with Camille in the beginning with Natalia and Earnest, you would've fought against Natalia if you got Darius and Gwendal, and Earnest if you went the route with the bloody twins and Heugoe. Furthermore, at any time you can Plume someone, which will permanently kill them in that playthrough but give you a useful Plume skill in exchange.
  • Fighting Your Friend: If you use the plume two or more times before the sixth chapter, where you fight Lenneth, she summons them as her Einherjar, and they proceed to fight against you.
  • Mutually Exclusive Party Members: Depending on your path or what side you chose in the beginning, your party members will always be different and you'll never have the same configurations unless you know what you're doing.
  • Out of Focus: Once the characters have joined the team, they don't appear in any cutscenes or paths outside of their story arcs.


The main character. When his father is claimed by the Valkyrie, Wylfred swears to kill Lenneth. To pursue this goal, he joins a mercenary company. When he falls in battle, Hel returns him to life and gives him the eponymous artifact, which he must fill with sin to turn it into a blade that can strike the Valkyrie down. His finishing strike is Grim Vengeance, a series of sword strikes, followed by throwing the enemy into the air with the Plume for one last, large slash.

  • Anti-Hero: Depending on how many allies you sacrifice, Wylfred will develop into this archetype, Byronic Hero or Villain Protagonist.
  • Armor-Piercing Question: In the C Path, Wylfred throws a question Lenneth's way that by the end of the fight makes it seem like she's let him kill her.
    Wylfred: "How many souls have you taken, Death Angel? How many fathers and mothers have you stolen? It is you who must repent!"
  • Artifact of Death: The Destiny Plume, when consecrated by Hel. It can turn people into killing machines at the cost of their life when victory is won. It does grant a useful spell given by the individual's death as well.
  • The Atoner: In the A ending, Wylfred finally comes clean about Ancel's death to Tilte. He also has shades of this in the B route, where he willingly accepts being taken to Nilfheim, but his father takes his place.
  • Byronic Hero: Depending on how many allies you sacrifice, Wylfred will develop into this archetype, Anti-Hero or Villain Protagonist.
  • Did You Just Flip Off Cthulhu?: When his soul is in the process of returning to his body and he thinks he's speaking to the Valkyrie, he throws all kinds of curses at her. Granted, he is speaking to Hel.
  • Did You Just Punch Out Cthulhu?: What he's trying to do against Lenneth. He succeeds in the C Path, does well enough to force Thyodor out and face him (a strong Einherjar) in the B path, and in the A Path he does this to Ailyth who is actually Garm.
  • Dramatic Irony: The only reason he survives the game's opening is because his father convinced Lenneth to spare him. Things might have gone a little differently if he'd known this.
  • Embarrassing Nickname: Ancel likes calling him "Wee Wyl". Played for Laughs in the Seraphic Gate, when he uses that excuse to use the Plume on Ancel.
  • Heel–Face Turn: Only in the A and B routes, with far better results in the former of course.
  • Hypocrite: At the end of the C route, he's caused far more death and destruction than he blamed Lenneth for and he's the main cause of all his sacrificed comrades becoming her einherjar.
  • Misplaced Retribution: He doesn't seem to be aware or acknowledge that the Valkyrie only took his father's soul after he was killed by someone else.

Wylfred's oldest friend joins him out of concern for his well-being, while harboring hopes that he might somehow dissuade Wylfred from the fruitless path of revenge against the Battle Maiden. Another childhood friend of Ancel's, Tilte, also draws his attention of late.
  • Bash Brothers: With Wylfred, up to the point that he knows he's going into Mercenary work for money and says he's outright joining him.
  • Big Eater: "All this fighting works up an appetite!"
  • Combat Pragmatist: He notes the system of flanking an enemy, and the usefulness of hitting an enemy with their back turned. When asked by Wylfred about his love of fair fights, he says this.
    Ancel: "We fight for our lives on the field of battle. There is no 'unfair'."
  • 11th-Hour Ranger: Comes back as an Einherjar to help Wylfred during the final battle of Path A.
  • Hesitant Sacrifice: He thinks he made an oath to the gods to let Wylfred live, and when he dies due to the Plume, he clutches Wylfred's arm and says...
    Ancel: "I... I'm not ready to die! Not like this! I... I want to live! Help me, Wyl! I! ...Why, Wyl?"
  • The Lancer: To Wylfred.
  • Morality Chain: To Wylfred, given he's trying to get him to give up going against the Valkyrie. So much that Wylfred in the B Path says his regrets of vengeance died the day Ancel did.
  • Please Don't Leave Me: Invoked on Wylfred when he seems to die in the intro.
  • Say My Name: He scream's Wylfred's as the latter is seemingly dead.
  • Take Me Instead: When Wylfred seemingly dies, he begs to the Gods to take him and bring Wylfred back.
  • Shotoclone: He is otherwise an almost exact copy of Arngrim.

Though an accomplished assassin serving the Artolian court, watching her fellow soldiers fall one by one into unmarked graves forced Cheripha to question the life she had led for as long as she could remember. Resolving to see all the world has to offer before succumbing to such a fate, she deserts the assassin's guild and sets forth for adventure.
  • Apologetic Attacker: She nearly nails Wylfred with an arrow, and she apologizes afterwards seeing he's not one of the people after her.
  • Archer Archetype: Averted! Despite not being willing to talk about herself, she's quite bubbly and nice. She's actually trying to quit the position she's in that most Archer Archetypes would be part of.
  • Archnemesis Dad: She feels this way. Of course, he had his own motivations.
  • Plucky Girl: Despite being trained as an assassin, being hunted by her own government, and knowing that in all likelihood she's going to be killed, she is by far the most cheerful of Wylfred's allies... or anyone you'll ever meet.
    Cheripha: Within the dankest swamps lies the most beautiful flowers, if you know where to look.
  • Professional Killer: Her official position.

Once a high sorcerer in the king's army, Lockswell was cast into the dungeon while the crown executed his wife and those of her house for treason. Loath to lose an able man, the court offered clemency on the condition both he and his infant daughter cast off their worldly bonds and enlist in the assassins' guild. Confronted with the choice of life or death, Lockswell elected to save Cheripha and relinquish his heart to the shadows.
  • Amazingly Embarrassing Parents: According to the truthade bio, becomes this once he joins due to him proclaiming his love for his daughter every waking moment.
  • The Atoner: He views traveling with Cheripha as she journeys with Wylfred as this, believing he will protect her to make up for giving her up to the assassin's guild.
  • Defeat Means Friendship: He is the final boss of Chapter 1, and will always be recruited by Wylfred.
  • Dying Declaration of Love: A familial version. Should you plume him and Cheripha is still alive, he will comment that even as he dies, he loves her. He also mentions it as a death quote should he die (but still can be brought back with a Union Plume).
  • Professional Killer: He became a professional killer due to the Artolian King wanting to keep his skills while making it so that he's not killed off in The Purge of his wife's house.
  • The Purge: He would've been subjected to this, had he not thrown himself on the mercy of the court to keep Cheripha safe. He got into the Assassin's Guild for this.
  • Shell-Shocked Veteran: Implied that the Assassin's Guild has broke him and made him The Stoic and unloving, which Cheripha points out.
    Lockswell: "Too many horrors have I seen to look away now."

Born to destitute nobles, Darius was surrendered for adoption to a merchant house as a boy. He would later rejoin his true house at fifteen years of age when his birth-brothers began to fall one after another to a vicious contagion.

Aristocratic circles spurned him for his less-than-noble upbringing, and only through military service has he been able to restore a modicum to his name. He has but a lone friend in Earnest, an elder student of the Officer's Academy who never spoke ill of Darius's birth nor looked down upon him.

  • Boke and Tsukkomi Routine: Is the Straight Man to Earnest's antics while they were students.
  • Death Seeker: If recruited, the fact that he killed his best friend Earnest makes him want nothing more than to die.
  • Driven to Suicide: If siding with the rebels, Darius kills himself after being defeated by Wylfred, Natalia, and Earnest.
  • Just Following Orders: He believes that orders are absolute and that he has no choice which ones he can or cannot follow.

The soulless sellsword Gwendal scours the lands of Midgard, hoarding plunder at will and sparing nary a thought to those he wrongs. Thievery, extortion, murder - no deed is beneath this unsavory villain.
  • Big "NO!": In Seraphic Gate during the 'middle-aged men talking about the problems of middle age' scene.
  • Bait the Dog: Inverted. The game all-but goads you to plume him, guiltlessly. He even kills off a Red Shirt for the good of the group. Then, when you do... He dies howling about who will look after his family with him dead. Whoops.
  • Blood Knight: He is fond of violence. Extremely fond of it.
  • Greed: Exceedingly so. And completely upfront about it.
    Gwendal: All I see, belongs to me!
  • Hired Guns: He's just looking for a payday.
  • Pet the Dog: Apparently, he sends all the money he made to his family.
  • Shout-Out: According to his Truthade bio: Big Gwendal is watching...

Once a commanding officer in Villnore's military, Heugoe suffered near-fatal wounds during a battle when the host he led was sabotaged from within. Miraculously, his body recovered, but his spirit was later broken when it was revealed the traitor was none other than his very own son.

Despair and depression drove Heugoe from the military to search for an early grave, and he soon took up work as a mercenary. Haunted by his past, he sees the face of his son in a boy of the same age.

  • Blade on a Stick: Fight with a lance.
  • Death Seeker: Right in his bio. If he's plumed, he's aware that Wylfred did it and thanks him for doing so, granting him what he's been looking for all those years.
  • Razor Wind: His soul crush.
  • The Captain: He was Wylfred's and Ancel's in the beginning of the game. And, if Wylfred returns to Auellwyn Keep, he will be so again.

    Mirielle and Mischka 
Mireille and her brother Mischka are fraternal twins who were abandoned at birth by their unknown mother and raised in an orphanage. When the twins were to be sold as slaves separately, they ran away and survived by peddling to mercenaries, who in turn told them of tales upon the battlefield. Inspired by these tales, the twins took up weapons themselves.
  • Ax-Crazy: Kill first, ask any questions later.
    Mirielle: Let the carnival of blood begin!
  • Child Soldiers: They are very young, and fight.
  • Creepy Twins: Considering how much they enjoy carnage...
  • Don't Split Us Up: Partially because they were going to be sold off as slaves, but given they were going to be split up makes it this as well.
  • Fire/Ice Duo: Mirielle's Soul Crush is Heartless Flame whereas Mischka's is Ruthless Frost. Both of them work together really well, and their descriptions for their soul crushes mention their mutual lack of morality or love of life.
  • Half-Identical Twins: They are twins, but Mirielle is female and Mischka is male.
  • Hired Guns: What they took up to pay for anything and after being inspired by other Mercenaries.
  • Self-Made Orphan: On Path B, but they did not realize it. No one did on that path, really.

After losing her lover to the Great Famine, Natalia decided to take up arms and lead the serfs in rebellion against the despotic regime that left them to starve. Aided by Villnore, she was able to turn an angry mob of untrained farmers into a formidable insurgency.
  • Action Mom: Is the mother of Mirielle and Mischka, but not many knew about this.
  • Death by Irony: Is killed by her children, Mirielle and Mischka, on Path B.
  • Heroic Sacrifice: If you sided with Huegoe and the bloody twins, she willingly gives herself up to spare the rebels. Too bad it's rendered a Senseless Sacrifice as the army swoops in to kill the rebels anyways.
  • Knife Nut: Her weapon of choice.
  • Platonic Life-Partners: With Earnest. They are deep friends with no sexual chemistry at all.
  • Rebel Leader: She leads the Artolian peasants.
  • Woman Scorned: Lambshaded during her Soul Crush quote.
    Natalia: "Know the fury of a woman scorned! Finishing Strike! Catastrophic Rain!"

A loyal knight of Villnore descending from a noble and distinguished line, idealistic and sincere, Earnest was dispatched to Artolian territory in order to gain the trust of downtrodden serfs waging a rebellion.

He and the rebel commander, Natalia, have come to share a bond of friendship that transcends affection. As dear to him is Darius, an underclassman from the Officers Academy with whom he holds a candid rapport.

  • Platonic Life-Partners: They are not in love. This is discussed between Wylfred and Ailyth when Natalia offers herself for execution, and Earnest allows her to do so. Wylfred points out that if he truly loved her, he would never let her march to her death.
  • Roaring Rampage of Rescue: If you went for the path that got you Huegoe and the bloody twins, he attempts this for Natalia due to the army coming in and slaughtering the rest of the rebels, making her sacrifice worthless.

A native to a distant land who washed ashore on Artolian soil as a child after his ship was lost to a storm at sea. There, he was rescued by the court archimagus Cennair, who had merely gone to survey the area. Relations did not at that time exist between Artolia and the Yamato, and so there was no way to return Ushio to his homeland. Sir Cennair successfully convinced all involved that the boy's welfare would best be served if he himself were to raise him, and so it came to pass.

On reaching his fifteenth year, per Yamato tradition, Ushio left Sir Cennair's ward to set forth on a swordwalk.

The daughter of struggling street peddlers, Lieselotte learned to con and steal before she could read or write. Ironically, it was while attempting to defraud a man who happened to be a court chronicler that her life took a turn for the better. The chronicler, enamored instantly by the girl's charm, took her under his wing and brought her into the palace, where the court archimagus, Cennair, would later unearth her innate talents for spellcraft.

Lieselotte ascended to the rank of court magus before a nefarious incident resulted in her banishment and left her to wander aimlessly, seeking whatever work that came her way.

  • Death by Mocking: In the A Path, as she mocks Rosea for her failure to avert war by burning the letter and her, Rosea responds with stabbing her in the back.
  • Don't You Dare Pity Me!: Explodes in indignant fury when Rosea does this to her on the B Path.
  • Double Entendre: Her battle lines are littered with this. Hell, one of the first thing she says to Wylfred on the B Path is that "I want to see your sword".
  • Kill It with Fire: In the A and B paths, the "it" is Rosea.
  • Lovable Rogue: Her gimmick was to be sweet and charming while she conned others as a child.
  • Ms. Fanservice: Her battle dialogues are laden with innuendos.
  • Not So Different: She mocks Rosea with this as they're both dying in the A path.
    Lieselotte: "Hmph. So much for the saintess... Call you what they will, this is who you really are. My dear Rosea... I last...we see...eye to eye.
  • Opposites Attract: Non-romantic. She greatly admired Rosea because she was so graceful.
  • Playing with Fire: Her default spell is Fire Storm and she always use it when fought as a boss. Also uses fire magic to immolate Rosea and her letter from Roienburg for peace. Whether or not this kills Rosea or leaves her alive enough to stab Liseslotte in the back is up to the path.
  • The Power of Hate: She discusses this with Wylfred. She remarks that she hated everyone for being banished from the court. It may have kept her alive in the beginning, but in the end, it just left her alone, with no one but herself to pile her hatred upon.
  • Professional Killer: Among her many jobs on the wrong side of the law.
  • Recurring Boss: She's an antagonist and boss on all Paths in Chapter 3.
  • Rejected Apology: When Rosea wishes for mercy on Lieselotte on the B Path, she roasts Rosea. Literally.
    Lieselotte: "If it is mercy you beg for...beg for your own!"
  • Spanner in the Works: She's meant to intercept the message for peace in the war no matter what path she's in.
    • In the A Path, she's simply meant to burn the Margrave's letter and call it a day.
    • In the B Path, she steals the Mourning Sword from Wylfred and kills Langrey's messenger, stabbing said sword into his back and the prince's crest (which is considered the same as attacking the Prince). She's doing this to not only ruin the peace process and keep the war going, but also implicate Wylfred for the sabotage.
    • In the C Path, she disguises herself as an agent of Kristoff as an attempt to assassinate Langrey. She fails, he brands her as a fugitive and she goes into hiding.
  • Stay with Me Until I Die: If you plume her, she makes this request of Wylfred.
  • Street Urchin: Before her appointment to the court.
  • The Nicknamer: She calls Wylfred "Wyl" because "Wylfred" sounds too morose and broody. She's not wrong on his personality.
  • Unwitting Pawn: Neither she nor Rosea murdered Cennair, but they were BOTH in fact framed for it.

Raised in the church house on whose steps she was left as an infant, Rosea was blessed with the gift of mystical powers from an early age. Her gifts did not go unnoticed by the royal court, and once of age, she was promptly summoned to serve as court magus.

After controversy forced her from her post, Rosea chose to roam Artolia's lands, bringing vital relief to its impoverished peasantry. In gratitude and reverence, the people have dubbed her "the Saintess Rosea."

  • All-Loving Hero: At least many people seem to think so based on her good deeds.
  • Beware the Nice Ones: Ends up stabbing former best friend Lieselotte on two paths out of sheer hate. Not that she doesn't regret it or anything...
  • Beneath the Mask: Underneath Rosea's sweet and saintly façade, she's understandably bitter about being exiled from the royal court for a crime she never committed. Although she tries to repress them and move on, her confrontation with Liese has those ugly feelings boiling back. How they resolve themselves depends on your path...
  • Break the Cutie: Oh boy, fate really has it in for poor Rosea. Not only does she die painfully on two paths, the one where she lives has her go through a Despair Event Horizon for giving in to her suppressed wrath.
  • Distressed Damsel: One particular mission in the A Path sees her in need of rescue. Fortunately, she returns the favor in the next battle.
  • Light Feminine and Dark Feminine: Is the light feminine to Liese's dark feminine.
  • Good Samaritan: On the C Path, she offers Wylfred what little food she has when he helps her with some bandits. Admitting that she has not eaten that day, she remarks that she will gorge on the goodwill she has done for him.
  • Hime Cut: She is very close to royalty and was raised to uphold the church's teachings.
  • Holy Hand Grenade: Her initial magical attack is Sacred Javelin, and by extension, her Soul Crush is Phantom Destruction.
  • Identical Stranger: Rosea bears a striking resemblance to Hrist Valkyrie.
  • In the Back: Does this to Lieselotte in the A and C Paths.
  • Nice Hat: One that looks very similar to Freya's even.
  • The Medic: She has healing magic up the wazoo, and her plume skill causes Heal to be cast on the party at the start of every round.
  • The Power of Hate: She discusses this with Wylfred and Ushio if on the A path. She tells them to abandon it, as hatred will convince them that evil acts will set them free, but it will not really help in the end.
  • This Is Unforgivable!: Says this to Liese before killing her on the C Path. Cue My God, What Have I Done? moment.
  • Thou Shalt Not Kill: Subverted on two of the three story paths Rosea appears in as well as in later chapters when you can have her kill human opponents.
  • Too Good for This Sinful Earth: Aside from the whole drama with Lieselotte, Rosea's very much a candidate of this trope seeing as the game just loves to screw with her and some of the nicer characters in general.
  • Unwitting Pawn: She and Lieselotte were framed by Fauxnel to cover up his role in Cennair's death.
  • We Used to Be Friends: This is what Truthade has to say regarding her relationship with Lieselotte.
  • White Magician Girl: Manages to meet all of the requirements of this trope.
  • Wide-Eyed Idealist: Ends up becoming a subversion on all three routes of Chapter 3.
  • Woman in White: She has a very predominantly white color scheme.

Duwain was rescued from the clutches of certain death by Wylfred's father, yet failed to reciprocate the deed when the opportunity arose. As the enemy closed in around Thyodor, Duwain stood paralyzed by fear, his mind consumed with delivering the life-saving antidote his wife required.

In the end, the medicine came too late, and Duwain's cowardice has been for naught. For months on end, he sought to drown his sorrows in drink, until at last he encountered Rosea, a saintess bearing an uncanny resemblance to his late wife. In an act of penitence, he devoutly accompanies the saintess hither and thither as she heals Artolia's ill and wounded.

  • The Atoner: He feels guilty about abandoning Thyodor to his fate because he was thinking too much about his sick wife, only to find that she had already died by the time he came back.
  • Dishing Out Dirt: His Soul Crush, one of the only physical attackers in the game with an elemental one.
  • Early-Bird Cameo: Appears during Wylfred's flashback, in the beginning of the game.
  • Laser-Guided Karma: Abandoned Thyodor in the battlefield because he had hurry and give a medicine to his sick wife. However, his wife died before he could make it.
  • Replacement Goldfish: He follows Rosea around because she resembles his late wife.

Artolian court magus who has assumed the position of the court archimagus in absentia, granting him temporary rule over all palace sorcerers. A former colleague of both Rosea and Lieselotte, Fauxnel was said to be intimately involved in the mysterious death of Sir Cennair, for which the two were banished.
  • The Dandy: Vain as a peacock, and has some hilarious battle quotes about his shoes.
  • Heel–Face Turn: According to the official walkthrough, after the war ended, he worked to restore Artolia in order to atone for his past sins.
  • Karma Houdini: Despite being responsible for lord Cennair' death, which results in Leiselotte and Rosea hating and blaming each other for it, Fauxnel never has to face any consequence for his actions and survives in every route of the game.
  • Karma Houdini Warranty: That is, unless you Plume him. And given the results of his actions, it's a tempting offer to go after.
  • Something About a Rose: He carries a rose in place of a staff.
  • Well-Intentioned Extremist: Whatever his other qualities, he genuinely believes that what he does is for the good of Artolia.
  • Xanatos Speed Chess: Cennair's death was actually a complete accident, but he was quick to turn it to his advantage.

As the first son of the venerated House Haughn, Valmur was given an exhaustive education in the arts of wars no sooner than he could stand, expected to one day follow in the hallowed footsteps of his honored forebears. In his youth, however, Valmur took quickly to the book and slowly to the blade, and soon came to doubt his own heroism - a doubt which still lingers to this day.

Though he is Lord of House Haughn by title, more dear to Valmur's heart are his kin. That the name of his house would someday mean the deaths of those he loves torments him to no end.

  • Break the Cutie: Goes mad at the loss of his remaining sibling on the C path, and mentally retreats into his childhood, the only time he was ever truly happy.

Hot-tempered daughter of House Haughn, who alongside her brother Nicolas, persisted in spurring their sheepish elder brother, Valmur, to action. Nicolas's sudden death upset the balance, and now the once mighty house seems destined for ruin. Though she knows betrothal to another house awaits, Phiona's pride will not let her accept her true house's disgrace, and for this she lashes out against Valmur, lord of the house.

Auguste met his first battle holding tight his sorcerer's rod, only to dispense with it forevermore on witnessing the beauty of unarmed combat. His imagination captured, Auguste thenceforth dedicated all of his energies to perfecting the way of the fist.

After a lifetime spent defending his clan's honor, Auguste was forced to bury his Nicolas, and no longer did the virtue of dying a warrior's death death appeal to him. He wishes solely that his remaining children outlive him, so that he need never suffer the agony of losing a child again.

  • Badass Grandpa: If you plume him, he knows it was you, forgives you if it means getting revenge on the Valkyrie, and dies standing up, mocking the death that comes for him.
  • Bare-Fisted Monk: His playstyle, and the only pugilist in the game.

Devoted wife of Auguste, former Lord of House Haughn. Reinhilde has stood by her husband in all matters, trusting in his vision over that of the house's current lord, her son Valmur. The sudden death of her son Nicolas, however, has called her faith in names and nobility into question. All she wishes for now are the survival and well-being of her children.
  • BFG: Her giant crossbow.
  • Grandma, What Massive Hotness You Have!: The truthade claims she's actually sexier than (or at least just as much as) Phiona, but covers it up so as not to draw even more of the latter's ire.
  • Happily Married: To Auguste. If she is plumed, Auguste's final words is that she is as beautiful as the day they met.


The mistress of Nifleheim, she makes a brief appearance in the original game, and has a more prominent role in Covenant of the Plume, where she makes the titular covenant with Wylfred, offering him power in exchange for the lives of his allies.

  • Adaptational Villainy: Compared to her original nordic variant, Hel is much more cruel, evil and plays a more active role in screwing over mortals lives if her role in Covenant of the Plume is of any indication.
  • Big Bad: Not only does she give Wylfred the Destiny Plume to wreak havoc with, but she's also responsible for the conspiracies and war behind the Succession Crisis.
  • Cold-Blooded Torture: As Dyn in Silmeria can attest to, she seems to indulge in this as a past-time. It's also Wylfred's (or Thyodor's) fate in the C/B ending of Covenant.
  • Dark Is Evil: She's the Queen of Nifleheim and the Underworld, and her powers can overpower people at the cost of their life.
  • Deal with the Devil: She's the devil that Wylfred deals with. With all the screwing him over it implies.
  • Evil Is Petty: Her only past-times seem to involve just antagonizing Odin, messing about with mortals fates on Midgard and whatnot. She barely does anything worth recognition or becoming a main antagonist over.
  • For the Evulz: She gains nothing from giving the Destiny Plume to Wylfred and ordering Garm to start the Succession War, but did so anyway.
  • It Amused Me: With a dash of For the Evulz. She gave Wylfred power, and is revealed to have been behind the Succession Crisis in the first place. A discussion between Freya and Odin state that it was all a caprice on Hel's part.
  • Orcus on His Throne: Much like Odin, she has subordinates to carry over her orders and only observes the situation from Nifleheim.
  • Pet the Dog: In spite of her evil and pettiness, there is one person she seems to be nice towards. In Covenant of the Plume's D/"Freya Kills You" Ending, Ailyth apologizes to Hel for failing her, and Hel's response is merely telling her that she didn't fail her and to merely be more careful next time. This is somewhat literal, as she seems to refer to Ailyth affectionately as "[her] pet", and Ailyth is Garm, Hel's Hellhound.
  • Sadly Mythcharacterized: Somewhat. In some interpretations, Hel was determined as downcast and fierce looking and even abit cruel, but even then her realm "Hel/Helheim" was a place where those who died of sickness or old age went to, and it wasn't particularly hellish. Here, she's the ruler of Nifleheim and plots for Odin's downfall, and seeing the other tropes here imply that she has few to no redeeming qualities.
  • Satanic Archetype: Let's see...she makes a deal with Wylfred to oppose the gods with the intent of screwing him over in the long run? Check. She collects the Sin that Wylfred makes, and opposes Odin, lord of the Gods? Check. Rules over the Underworld, and has a servant who is a Hellhound? Check! When enough Sin is accumulated, she grants a weapon called Angel Slayer and her realm's treasure is called "Demon's Sword Levantine"? Check!
  • The Unfought: Hel is never confronted during the story. Even during Path A, Garm is the final boss.

    Ailyth (Walking Spoilers

Ailyth / Garm, the Hound of Hel

"Allow me to amuse you."

A servant of Hel, sent to serve Wylfred as part of his covenant. She is a spectator, commentator and advisor to Wylfred, and she doesn't appear before anyone else. In reality, she's Garm, the 'guard dog' for the underworld and Hel's Dragon. Her goal is to manipulate Wylfred into doing Hel's bidding and making him into her chew toy.

  • Boobs of Steel: In the Seraphic Gate, she can hit pretty hard and likely has the largest chest of the entire female cast. This also carries into her fight as Garm, who is nigh impossible to beat on a first playthrough and still has visible feminine qualities such as her bust.
  • Canis Major: Being a demonic dog, she certainly fits.
  • The Dragon: To Hel, Queen of Nifleheim.
  • Deal with the Devil: Hel serves as the Devil that Wylfred deals with, but Ailyth is also part of the contract as aid sent by Hel. She's directly involved in that she's Garm, the beneficiary which can nom on his soul if he fails to kill the Valkyrie. She screws him over with the fact that the Valkyrie cannot be killed, and manages to get him in the C Ending, Thyodor in the B Ending, or just attempts to kill Wylfred and fails in the A Ending.
  • Evil Counterpart: She's one to Lenneth, ironic considering Ailyth is aiding Wylfred in killing her. Though they both go about Midgard, Ailyth is manipulating events and causing loads of deaths whereas Lenneth's job requires her to remain about the place to gather Einherjar from deaths. While Lenneth claims many souls who've died, almost always without her intervention, Ailyth manipulates people and by proxy kills loads of people, as well as attempting to claim one soul (Wylfred) to be her property. While Ailyth is unquestionably loyal to Hel, Lenneth's loyalty to Odin can come under question when his actions are brought to light. Finally, Lenneth is good and rarely screws people over. Ailyth is evil and ultimately seeks to screw over Wylfred.
  • Exact Words: In the B Ending, when Ailyth is beginning to send Wylfred to Nifleheim, Thyodor pushes him out of the way and takes his place. When Lenneth tries forcing Ailyth to give Thyodor back (being her Einherjar and all), Ailyth mentions that the Covenant required one soul as payment and threatens that pushing the matter would make war break out between Asgard and Nifleheim. Lenneth reluctantly relents after that.
  • Final Boss: For the A path.
  • For the Evulz: The entire plot and tragedy of Covenant of the Plume? It's merely Ailyth/Garm's desire to get a new chew toy who happens to be Wylfred.
  • Hellhound: Garm is between Hunter and Guardian. She is definitely Hel's pet and follows her loyally, but she also waltzes around Midgard causing trouble if she desires to.
  • Humanoid Abomination: Being a servant of Hel and incapable of being seen by people seems to show there's something more to her... then we learn that she's Garm.
  • Invisible to Normals: She cannot be seen by anyone but Wylfred, which makes speaking to her in public awkward for him because in his words, he'd look like a loon. It's implied he can only see her because of the Covenant with Hel. Of course, as we learn in the B ending of Covenant of the Plume, Lenneth and Thyodor can see her just fine as well.
  • Kamehame Hadoken: Her Soul Crush "Shadow Storm", which stabs in magical blades that create Instant Runes that shock the entrapped enemy before launching a Final Fantasy esque lazer that shoots them off to deep space. Of course, you'll probably see it sooner when she uses it on you as Garm.
  • Manipulative Bastard: It turns out that she's behind the events of Covenant of the Plume, setting up the war between Langrey and Kristoff and sabotaging all peace efforts by Roienburg. And as seen in the C Ending, she's well aware that the Valkyries are immortal and cannot be truly slain, something she omits from Wylfred and that he realizes when Freya points it out.
  • Meido: In Seraphic gate and Anotomia, her weapons are a feather duster, a mop, and a tea set filled with hot beverages... seriously.
  • One-Winged Angel: She quickly creates her original body and absorbs her human form as Ailyth when it's clear that Wylfred will not be manipulated anymore.
  • Resignations Not Accepted: If Wylfred refuses to play along with Hel's game, Garm will become the final boss.
  • Sugary Malice: She sounds polite and demure, but her lines in the Seraphic Gate are filled with this. This carries over to her true form as Garm. She even keeps the same voice.
    Ailyth: "I shall await you in the underworld."
    Garm: "How I yearn to feast on your soul!"
  • Voluntary Shapeshifting: Her Truthade Profile reveals that she can choose any form that suits her, and can at a whim completely alter her human appearance. Including her gender.
  • Walking Spoiler: The fact that she's Garm, the beneficiary in the covenant that gets to chew upon Wylfred's soul should he fail to slay the Valkyrie.
  • Yandere: In Seraphic Gate, we see her say it'd be unfortunate if Tilte got any closer to Wylfred, as well as her inching closer and closer to the cornered Wylfred as the screen fades black and a wolf's howl is heard.
  • You Have Outlived Your Usefulness: At the end of all three paths in Covenant of the Plume, she pulls this on Wylfred as it's time to own up on the deal. She comes the closest to saying it in the A path, as that's where it's most obvious that Wylfred isn't playing up to Hel's standards.

Crown Prince of Artolia, but not its eldest prince. By the laws and customs of old, the first son of the King and Queen Regnant, Kristoff, is entitled to the throne, yet some contend there are grounds that substantiate the claim of the elder Langrey, first son of the King who was born out of wedlock. Regardless, Kristoff cares deeply for his elder half-brother.

While trying to calm the political furor raised in the wake of his father's death, Kristoff's passive demeanor has been a great detriment, placing him at the mercy of insistent and insidious advisors.

  • BFS: As a member of the Warrior Class, he can only use two handed swords...which his sprites show him wielding them as if they're one handed.
  • Cloudcuckoolander: In the Seraphic Gate. His truthade bio also claims he loves to daydream about slaying monsters.
  • Cain and Abel: An odd variation with Langrey. Everything seems set up for Langrey to be the Cain of the half-brothers... but in the C Route, Kristoff attempts murdering Langrey when he wins the war. Langrey is just alive enough to kill him in return.
  • Driven to Suicide: Implied in the B Route. After Langrey is killed by one of his own officers, he makes mention that he and Langrey will be reunited soon.

Eldest prince of Artolia, but not its crown prince. That honor belongs to the son of the queen regnant, Prince Kristoff, per the traditions of Artolian succession. Nevertheless, there are those who argue that since Langrey's mother was of a birth more noble than the queen's, the throne by right is his, and Artolia has been embroiled in conflict since the princes were mere babies.

Langrey's wishes for Artolian prosperity are genuine, and he laments that his kingdom does not enjoy the wealth its neighbors do. It is for that very reason, the future welfare of his homeland, that Langrey seeks to rule.

  • Cain and Abel: An odd variation with Kristoff. Everything seems to be lined up for Langrey to be the Cain of the relationship... but in the C route, Kristoff attempts killing Langrey after Langrey has won. Not enough to kill him, but enough to give him a fatal wound. Langrey then proceeds to kill Kristoff.
  • Driven to Suicide: Kills himself on path A, after both he and his brother are defeated by Roienburg.
  • Et Tu, Brute?: All seems right and well on Path C when he defeats Kristoff. He orders Kristoff to be taken into custody and starts giving commands to prepare the army to keep Artolia from being taken by forces who know they're weak... then Kristoff shoves his sword through Langrey. Langrey is astonished enough to admit his regret at giving Kristoff mercy.
    Langrey: "Ungrateful swine! I send you to safety, and you deliver me to Death? Fie on you and your filthy dagger!"
    Langrey: "I should never have let you live."
  • Jerkass Has a Point: While he is aware he is underhanded about getting Artolia, he readily points out that Kristoff is naive and being manipulated by the Crell Monferaigne aristocracy which is quite true.
  • Jerk with a Heart of Gold: Langrey is trying very hard to make Artolia safe and prosperous. But he is very underhanded about things.
  • No Good Deed Goes Unpunished: In the C Path, when Langrey wins he orders to have Kristoff escorted to a keep presumably without attempting to harm him. He gets rewarded with Kristoff plunging his knife into his gut.
  • Poor Communication Kills: In the B Path, Kristoff tries to get Langrey away without him getting harmed but did not tell his soldiers of what happened. Kristoff's commander, Ruvelt, walks in to find Wylfred escorting Langrey out and proceeds to kill him.
  • Squishy Wizard: While he was trained to carry a sword like his brother, his poor athletics made him not a good fighter, so he trained in magic instead. His Truthade bio states that it takes a lot of effort on his part just standing up from his throne...
  • The Wise Prince: He knows full well Villnore's plans for Artolia, comparing them to wolves licking their lips as they see a meal. He will use them, and then destroy them.
  • You Remind Me of X: Variant 1. Langrey claims that Wylfred reminds him of himself in his younger days. On Path C, no less.

Old friend to whom the king had entrusted the fosterage of his two sons. Weary of ceaseless political infighting at court and assigned the title of margrave, Roienebourg left the palace and the young princes to tend to his demesne in the southern borderlands. Following the king's death, he looked on from afar as the succession controversy unfolded, and recognizing that the infighting wouold ultimately spell Artolia's doom, took up the banner of Joshua, eldest son of Duke Valery, brother of the former king.

Wylfred's deceased father.
  • BFS: Wields a claymore in battle.
  • Dual Boss: Arrives to help Lenneth during the final battle of B path.
  • Hero Antagonist: As Lenneth's Einheijar, Thyodor opposes Wylfred in the B Path.
  • Heroic Sacrifice: Sacrifices himself to save his son in the ending B.
  • Taking the Bullet: Thyodor died in battle, protecting his friend Duwain. He does it again in Ending B, sacrificing himself to save his son from Hel.
  • Unwitting Instigator of Doom: Played straight in Path C, as he is the one who asked Lenneth to save his son, who would end becoming corrupted and vengeful, sacrificing many companions to the Plume.

Wylfred's mother.
  • Sanity Slippage: Started to lose her sanity after Thyodor's death, which led to her daughter's death.
  • Tragic Keepsake: The broken music box. Margot regains her sanity after Wylfred repairs it in ending A.

A childhood friend of Wylfred and Ancel. Tilde watches over Margot for them.


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