The sixth game in the Fire Emblem series, the first one in the Elibe continuity, the first one for the GBA, and the last one before the games started getting Western releases. The game is set twenty years after its prequel The Blazing Blade, and as such features several characters from said game and even more relatives thereof. It features an even larger playable cast than The Blazing Blade and was the first game in the series to introduce the popular support conversations.
Voiced by: Jun Fukuyama (Japanese, the Super Smash Bros. series, Fire Emblem Heroes), Ray Chase (English, Fire Emblem Heroes, Super Smash Bros. Ultimate)
The son of Marquess Eliwood of Pherae. He was called home from his studies in Ostia after Bern launched a surprise attack on Sacae, Ilia, and Lycia. After finding the Lycia Alliance in shambles, Roy takes his father's place as its leader and begins to build an army to fight Bern's conquest.
- A Child Shall Lead Them: He's even younger than Eliwood was in The Blazing Blade, shunted into leadership of the Lycian League because of his father's illness and Hector's death.
- Adaptational Badass: In his home game he has decent stats but is terribly hampered by his late promotion time, while in Super Smash Bros. and his Brave and Legendary variants in Heroes he's considered a powerful Lightning Bruiser.
- Adaptation Personality Change: In Smash Bros., Roy's quotes aren't that off from what he would actually say in canon, but he seemingly acts oddly hotblooded in battle, which some Japanese fans were quick to note. This could possibly be why the fandom often turns him into something more resembling an inversion of his canon self, a mistake even Sakurai himself made during Melee's development due to Fire Emblem: The Binding Blade not having been released at the time. Not helping is that early concept artwork depicts him as a hotblooded Stock Shōnen Hero. Roy still shows some of these hotblooded traits in 3DS/U since Sakurai decided to roll with it, but it's a little more subdued. This is starting to become an aspect of his character as of Heroes, albeit without overriding his original personality.
- A Father to His Men: Ironically considering he is very nearly the youngest in the army, but his support conversations with the Pheraean soldiers, particularly Marcus, Alen, and Lance, show his deep concern for their welfare.
- Adorkable: Particularly shows in his scenes with Lilina.
- Authority Equals Asskicking: Just like any self-respecting Lord.
- Breakout Character: The Binding Blade was never released overseas, and even among those who have played it, the game is generally cited as one of the weakest in the series, and gameplay-wise Roy himself is considered one of the weakest Lords in the entire franchise. Nonetheless, Smash has made Roy extremely popular. He frequently rates highly on Melee popularity contests, and popular demand was cited to be why he came back for 3DS/Wii U. Many people even play The Binding Blade just to know more about Roy himself. And he even placed 2nd on the popularity poll for males in in Heroes.
- Can't Catch Up: His bane. He started with low base stats, and completely balanced growths. Roy does get to promote, but only very late in the game, and until then he's stuck with a crippling handicap. Even with his huge eleventh-hour buff, hope that his chancey stat growths don't turn out poorly.
- The Chains of Commanding: As seen in his supports with Shanna, Roy puts up a confident and intelligent front to inspire his army, but inwardly, he easily gets depressed and worried with his leadership position.
- Chick Magnet: Six potential love interests.
- Childhood Friend Romance: With Lilina, if the player pairs him with her.
- The Chosen One: Discussed. The Binding Blade may only be unsealed from its altar by the one with the Fire Emblem. Roy is quick to point out how anyone with the Fire Emblem could have removed it, but Elffin assures Roy that while in theory that's true him being there with the sword in hand was no coincidence as it was the blade who chose him as its owner.
- Costume Evolution: His design in Heroes◊ takes cues from his appearance in Smash 3DS/Wii U◊, essentially combining it with his original design.
- Declaration of Protection: Vows to protect Lilina forever, as per Hector's dying wish.
- Determinator: What else would you call a kid who leads what is essentially a militia against the most powerful empire on the continent?
- DLC: In Fire Emblem Awakening, complete with his own set of◊ Impossibly Cool Clothes. Also returns to the Super Smash Bros. roster this way in the fourth installment.
- Fragile Speedster: As typical with lords, he's quick enough to double-hit most opponents right from the start and won't get hit very much. But when he does get hit...game over.
- Frontline General: Several of his support conversations revolve around his insistence on not staying to the rear lines where it's safer.
- Gameplay and Story Integration: Roy's stats are notoriously shaky, and early-game, he requires a lot of grinding to keep up only to become a weak unit from mid-game onwards. However, these aspects of him as a unit are integrated into his supports. Several of the Pheraean units see him as fragile and want to protect him, exactly what the player has to do. It's also well-established that Roy doesn't think highly of himself as a combatant and would rather resolve conflicts with as little violence as possible, but insists on staying on the frontlines as he feels this is the only way his units will follow him. Likewise, the player will likely not think of Roy as a good combatant but is forced to bring him along for every level as he is the Lord unit, and indeed, Roy dying causes an instant game over since the army will have no one to lead them.
- The Good King: If he has an A-rank support with Lilina, the two will marry and Roy will be the king of the united Lycia.
- Half-Human Hybrid: Potentially. If Eliwood married Ninian in the prequel, Roy is one-quarter ice dragon.
- The Hero: In spite of his youth, he's able to recruit one of the largest casts in the series, he's pretty smart and savvy for his age, and faces down a guy who wants to wipe out humankind.
- Heroic Self-Deprecation: He hides it from others well, but he doesn't see himself as particularly special, as highlighted in his support with Lance.
- Horse Archer: His Love Abounds version in Heroes, which by default comes with the bow Gratia+ equipped.
- Hot-Blooded: Not present in original game but in Smash Bros., and as of Heroes it's becoming part of his attitude.
- Hunter of His Own Kind: If Ninian is his mother, Roy is one-quarter dragon, which means he shares blood with whatever dragons he fights. In a twist however, the war dragons he fights aren't really classified the same as full-fledged dragons such as Jahn or Ninian, so he's really only truly this when squaring off against Jahn and Idunn.
- Improbable Age: He's just fifteen. Even for a medieval setting, this raises eyebrows. Zelot comments on Roy's youth when he teams up with the Lycian League, and Dieck worries that Roy will be too inexperienced to properly lead an army (but seeing his performance assauges those doubts).
- Infinity +1 Sword and Eleventh Hour Super Power: The Binding Blade/Sword of Seals/Sealed Sword. Singlehandedly turns Roy from an unpromoted Mercenary-esque unit into a unit that can hold his own solo against the rest of the game. Bonus points if he gets an A support with Lilina. (It's also a very Cool Sword, as it catches on fire during critical hits or ranged attacks.)
- Irony: Roy is very strongly associated with and even weaponizes fire, but the closest thing he has to a canon mother (his father's Implied Love Interest, Ninian) makes him part ice dragon.
- Kid Hero: Discussed by Brunnya, who points out that despite his youth, hes already undergone more hardships than many of the grown adult villains hes faced.
- Like Parent, Like Spouse: A retroactive example, but many his potential brides have something in common with those from his father's pool of potential brides. There are differences within the details however.
- They both can romance a dancer, the difference is that Larum is energetic and playful while Ninian is more graceful and reserved; this is also reflected by the difference in their dancing styles.
- They both can romance a mysterious half-dragon woman, the difference is that Ninian hid her identity as one to Eliwood while Roy could likely deduce that Sophia was a half-dragon.
- They can both romance an Ilian Pegasus Knight, but while Fiora was the oldest of her sisters and often worked to the detriment of her own happiness, Shanna is in contrast the youngest of the sisters, and is more than happy to be learning the ways of an Ilian Pegasus Knight.
- Finally, they can both romance a Sacaen tribeswoman, however Lyn was actually much more social than is expected of a Sacaean and prefers the way of the sword, with her actually being a part of House Caelin of Lycia. Sue on the other hand is Sacaean through-and-through, being massively stoic and dedicated to the ways of her tribal upbringing while being a Horse Archer.
- Magikarp Power: Post-promotion. After spending most of the second half of the game being a mediocre-to-average unit, getting the Binding Blade in Chapter 21/21x instantly promotes Roy and finally gives him more room for growth on top of fantastic stat boostsnote right off the bat. The catch? There's only about three maps left before the game ends (that's one if you're not going for the Golden Ending). Should you take the time to get him to level 20, he'll be an unstoppable killing machine.
- Master of None: Roy sees himself as not being particularly good at anything, highlighted in his support with Lance. However, Lance postulates that his relatability as an everyman is what draws people to him and inspires them. In-game, Roy's growths lean towards this, with average percentages in each stat save for decent luck. Combined with his unimpressive bases, Roy will probably end up too balanced to stand out. Of course, that all changes when he promotes...
- Nice Guy: His defining trait. Roy is one of the kindest, most selfless characters in the entire series, and arguably the most mild-mannered Lord character.
- Oblivious to Love: Okay, so he has known Lilina since they were both kids, so it may be a little weird for him to see her as more than his best friend at first, but he still has no real excuse when it come to the other girls' obvious affections.
- Pre-Mortem One-Liner: In Heroes."I will win!""I won't lose. I won't!""By my blade!""There's my opening."
- Savvy Guy, Energetic Girl: His relationship with Shanna or Larum if he gains an A-support with either.
- Strong Family Resemblance: To his dad.
- The Smart Guy: For his young age and lack of experience, Roy is pretty cunning in regards to politics (i.e.: he discovers almost by himself that Elffin was the missing Prince Mildain under a Spoony Bard disguise.) Fire Emblem Heroes reveals that he has an interest in history as well.
- The Load: It's very easy to get him to max out his levels long before the chapter where he can be promoted; he has to be essentially shelved if you don't want him taking EXP from other units.
- Lightning Bruiser: Only outside his home game, in games like Smash 3DS/Wii U and FE Heroes.
- Recurring Element: As the main lord, he naturally takes after previous youthful lords, mainly taking Seliph's self-doubt and Leif's cunning tactics.
- Royal Rapier: His starting weapon. Doubles as an Accidental Pun to his name.
- Weapon of Choice: He is mainly associated with the Binding Blade, said to be stronger than the eight Legendary Weapons. In Heroes, his Brave variation wields the Durandal, like his father before him.
- We Cannot Go On Without You: As with all other Fire Emblem protagonists, his death results in a game over.
- Wide-Eyed Idealist: Roy is steadfast in his belief that humanity is not bad and that humans and dragons can live together in harmony. Best summed up in this quote from Heroes:Roy: I have faith in the goodness of humankind. No matter what.
A senior knight of Pherae, having served both Roy's father and grandfather. He's really getting up there, but he's still a capable knight general. For tropes pertaining to him during Eliwood's time, see here.
- Blade on a Stick: Comes with a Silver Lance.
- Character Select Forcing: Because of his slow growth and just okay base stats, you won't be using him much past the first couple of chapters. However, The Binding Blade's hard mode pretty much forces you to use him, as his Crutch Character status is taken up a notch. Thankfully, his base stats are just enough to weaken, but not kill the pirates.
- Crutch Character: Obviously, considering who he's based off... It should be noted that he is generally considered as the single most balanced Jagen in the entire series.
- Grumpy Old Man: His C support with Roy seems to indicate this.
- Irony: If he gets an A support with Lilina, he flat-out tells Lilina to ask Roy out. Since this is an A support, it means it makes it impossible for that to happen unless he dies.
- Old Retainer: Has served Pherae since the days of Roy's grandfather.
- Older and Wiser: One of the characters returning from The Blazing Blade. The "older" is much more obvious than the "wiser," mostly because he was already an adult mentor in the previous generation and quite wise at the time.
- Recurring Element: The Jagen, moreso than any other instance of the archetype ever.
- Shipper on Deck: For Roy and Lilina.
- Take Up My Sword: He's looking for someone to be this for him, and he'll find one if he maxes a support with any of Alan, Lance, or Wolt.
A young knight of Pherae recently given knighthood.
- The Big Guy: He sees himself as such, and it's why he's so aggressive in battle. He figures if he holds back at all, the army will appear weak.
- Deadly Training Area: He goes through swordstroke exercises in the middle of active battlefields.
- Hot-Blooded: In contrast to Roy and the more cool-headed Lance.
- Leeroy Jenkins: He sometimes gets accused of this by other characters (although, of course, the actuality is entirely up to the player). In support conversations with Roy, he makes it clear that his tactical acumen begins and ends with a frontal attack.
- Lightning Bruiser: Among the cavaliers, he has the best strength growth, but still perfectly adequate speed and defence growths.
- Naïve Newcomer: Is a fresh recruit.
- Older Than They Look: Believe it or not, he's in his 20's.
- Recurring Element: The red knight, fulfilling the red cavalier/green cavalier tradition.
- Red Oni, Blue Oni: He's red to Lance's blue.
- The Rival: He sets up a friendly rivalry with Wade.
- Those Two Guys: The Red Knight of this game.
A knight serving Pherae, but not from there by birth.
- Badass Bookworm: He makes careful notes of the battles he participates in and reads books on tactics in his free time.
- Fragile Speedster: Among the cavaliers available in The Binding Blade, he has the best speed growth but weakest defense growth.
- Leaning on the Fourth Wall: Explains why the weapons triangle works how it does in a support conversation with Lot.
- More Expendable Than You: He sees himself as a Mauve Shirt; in one talk with Alen, Lance offers to be the cannon-fodder diversion should Roy ever need to flee quickly. Alen vehemently sets him straight on this.
- Older Than They Look: Like Alen, he's in his 20's.
- Recurring Element: The green knight, true to the red cavalier/green cavalier tradition.
- Red Oni, Blue Oni: He's blue to Alen's red.
- Smart People Play Chess: Plays against Lot in their B support, though with setting-specific pieces like 'Archer.' (Though he says it's required of Pherae's knights.)
- Those Two Guys: The Green Knight of this game.
Roy's milk-brother and a soldier of Pherae. Also, the son of Rebecca from The Blazing Blade.
- Advertised Extra: He's the third biggest playable character on the game's cover art (after Roy and Lilina), yet outside of a single line of dialogue in the first chapter he has absolutely no story presence.
- Heroic Self-Deprecation: He insists on treating Roy with the deference due to a prince, despite how close they are, and doubts his usefulness to the army due to his choice of weapon.
- Insult Backfire: Roy scolds him for acting like Marcus and Merlinus (as in a formal old fussbudget). Wolt takes it as high praise.
- Recurring Element: The young starting archer, much like Gordin.
- Take Up My Sword: Marcus says that he wants Wolt to replace him as Roy's chief retainer after he retires.
- Teach Me How To Fight: He already knows how to fight with a bow, but asks Marcus for sword training. Marcus tells him that he's too old and he's already skilled at what he knows.
A member of the Armor Knights of Ostia, he was teaching Roy and the others in warfare when the conflict broke out.
- Big Brother Instinct: He worries about Gwendolyn more than he really needs to.
- Knight In Shining Armour: To Lilina.
- Lantern Jaw of Justice: To the point where some players consider it his primary attribute.
- Recurring Element: The early joining knight of the Draug archetype.
- Stone Wall: Aside from good Defense, Bors has a shockingly high speed growth for a knight at 40%, so unlike most other members of his class in this game he can actually avoid being doubled by most other units. His strength growth on the other hand is uncharacteristically awful, to the point of being on par with the likes of Shanna and Sue.
- Stout Strength: His artwork shows that he's a little tubby.
- Warm-Up Boss: Of the Tutorial map in the Extras menu.
The man in charge of organizing the army's supplies and Roy's advisor.
- Commander Contrarian: Being much more cynical and world-weary than Roy, he tends to counsel prudence and sometimes objects to potential recruits, such as Clarine.
- Expy: A more comical interpretation of Malledus, one of Marth's elderly tactician and advisor.
- The Load: Uses up a unit slot and can't fight. Less so than in The Blazing Blade, though, since your other units can still send stuff to storage if he's not deployed.
- Non-Action Guy: The only way in which he's more capable of self-defense nowadays is that he uses a cart, not a tent.
- Older and Wiser: He's not as timid and fearful anymore as he was in The Blazing Blade, but he also...
- Took a Level in Jerkass: To some extent, he's now very outspoken, distrusts many people, and behaves a bit harshly all-around.
- The Strategist: For Roy.
A priestess from Bern and the Lady-in-Waiting of Princess Guinivere.
- Beware the Nice Ones: Cute little Elen is most displeased when she faces Sinister Minister Oro.
- Childhood Friends: With Zeiss and Melady.
- Childhood Friend Romance: Implied at the end of her support with Zeiss.
- Comically Missing the Point: Her dialogue with Saul has the latter constantly flirting with her, but the attempts go right above her head. By their last support, Elen appears to finally catch onto Sauls womanizing behavior, but concludes that its a noble facade to show how St. Elimine's followers can live freely. Of course, Saul wasnt kidding about trying to woo her, and he winds up on the receiving end of an accidental "The Reason You Suck" Speech."Acting like that would naturally cause misunderstandings... Everyone thinks youre just a lazy man chasing after women...
- Does Not Like Men: Subverted, she used to be afraid of men, but she eventually grew out of it.
- Defector from Decadence: Runs away from Bern with her lady in liege, Princess Guinivere.
- Glacier Waif: In an anti-mage sense, Elen has excellent resistance and garbage speed. In a physical sense, however, she also has garbage defense.
- Lady-in-Waiting: She's this to Princess Guinivere, and it allows her to reach for Roy's Badass Crew when they're about to be re-captured by the Bernese...
- Min-Maxing: The absolute best Luck and Resistance in the game coupled with a decent magic growth make her a good healer, but her awful speed growth and nigh non-existent defense make her a risky prospect for a combat unit.
- Recurring Element: The kind priestess who is your earlygame healer, the Lena.
A leader of a band of Mercenaries hired by Marquess Eliwood to serve Roy. Also was a gladiator in the past.
- Big Brother Mentor: To Klein.
- Covered with Scars: His face and torso are heavily scarred. He got them when rescuing a very young Klein from an escaped lion in an arena.
- Disc-One Nuke: He comes with extremely good base stats at level 5 in the second chapter, making him one of the bastions of your early party (along with Marcus and Rutger). He also has solid growths in HP, Strength, Skill, and Speed, and he gets access to Hand Axes once he promotes, so he'll never really fall off.
- A Father to His Men: He can support with all the members of his band (as well as Rutger and Clarine) and their conversations are dominated by his efforts to advise and protect them: He urges Wade to pay more attention to his surroundings and not rely on brute strength to always win the day; he tells Shanna to fight as part of a team rather than over-relying on her flight and speed; he teaches Lot to not take employers at face value, because they may not have their mercs' best interests at heart; he tries to help Rutger escape the death-grip that revenge has on him; Clarine... well, he tolerates her.
- Jack-of-All-Stats: He starts in the Mercenary class, which tends to fall in between the fast but fragile myrmidon, tough but slow knight, and hard-hitting but spongy fighter. His stat growths also support this, as he's unlikely to cap any single stat except possibly skill, but will probably get all but resistance to 20+ once promoted to hero.
- Jade-Colored Glasses: He's had a rough life as a mercenary, and he views all employers with distrust. He's the last of the mercenary band to trust Roy as a leader, though this only is made clear in his supports with Lot.
- Lightning Bruiser: Though his resistance could use some work, his stats are all around very high, especially his HP.
- It's Not You, It's Me: Non-romantic version. Dieck saved a very young Klein's life, and as such he was employed and treated kindly by Pent and Louise. However, he noticed how other Etrurian nobles looked down on him, so he left to not cause problems to the Reglays. Klein was very... hurt by that.
- Recurring Element: The Ogma, the balanced mercenary who starts solid and remains solid throughout the game. Dieck also even shares Ogma's gladiator past and having his body also Covered with Scars.
- Walking Shirtless Scene: Only in the artwork and sprite portrait; his battle sprite does have a shirt on.
One of the mercenaries under Dieck, he is from the Western Isles. Is a hot-head.
- An Axe to Grind
- Boisterous Bruiser: Likes little so much as hitting a foe as hard as he can.
- Foolish Sibling, Responsible Sibling: He's the foolish to Mary's responsible.
- Hot-Blooded: Has an unfortunate tendency to brush off Dieck's orders to maintain situational awareness in combat.
- Recurring Element: The hot-headed Bord of the Bord and Cord duo.
- Red Oni, Blue Oni: Red to Lot's Blue.
- The Rival: He sets up a friendly rivalry with Alen.
- Tsundere: He acts extremely rash and boastful around others, but he cares more about them than he's willing to say.
One of the mercenaries under Dieck, he is from the Western Isles. Is calm and cool.
- Big Brother Instinct: He's a doting big brother to Myu, and he also acts as somewhat of one to Wade and Shanna.
- Childhood Friend Romance: Lot goes on to marry a childhood friend of his, heavily implied to be Wade's sister Mary.
- Genius Bruiser: He has an extensive knowledge of things such as the weapon triangle, and apparently plays the Fire Emblem equivalent of chess in his spare time.
- Recurring Element: Due to some early installment weirdness on Shadow Dragon's part, he has the stat format of Cord, but the personality of Barst, which would be the standard going forward.
- Red Oni, Blue Oni: Blue to Wade's Red.
- Stone Wall: A rare example amongst Fighter units, whom are usually Glass Cannons. He has the highest defense growth in the game at 40%, while also having exceptional HP. However, his attack is mediocre, and he's one of the few axe users whom would be doing nearly Scratch Damage without effective weapons. His promotion gives him a massive boost to HP, with a similarly impressive boost to defense, solidifying his role as a defensive unit amongst his more offensive counterparts. What keeps him just out of Mighty Glacier is his passable speed stat.
- Unable to Support a Wife: It is strongly implied that the reason he is working as a mercenary in the first place is so he can marry Wade's sister Mary.
Voiced by: Nao Shiroki (Japanese, Fire Emblem Heroes), Marisha Ray (English, Fire Emblem Heroes)
A Pegasus Knight of Ilia who, as customary of their people, is working as a mercenary travelling the world to hone her skills, eventually falling in with Dieck. Also, the younger sister of Thea and Juno.
- Action Girl: She rubs elbows with a band of tough mercenaries.
- Action Girlfriend: If she's paired with Roy, her earlier availability and good growth means she will have to do more ass-kicking than Roy who will be stuck at Level 20 unable to promote until near the end of the game.
- Blade on a Stick: As is typical for her class.
- Disc-One Nuke: If you're really persistent in giving Shanna a Fire support early then she'll have exceptionally high evasion and do much more damage. An Angelic Robe will also put her at an advantage as that fixes her weakest aspect, her HP. She can be downright deadly with this sort of investment, and can carry most of the game if her stats turn out well.
- Genki Girl: Bounces back quickly from criticism (as long as it's not Thea), usually with laughter.
- Fragile Speedster: As speedy as most Pegasus Knights are, though her measly constitution of 4 is lower than average. Whenever someone reminds her of this, she says that she's too fast to be hit (which given her stat distribution may hold a point).
- Leeroy Jenkins: Her supports with her mercenary comrades and older sister Thea are mainly them telling her not to rush ahead in battle.
- Naïve Newcomer: Despite being a mercenary, she is incredibly nice to almost everyone she meets and doesn't seem to hold any cynicism towards her employers. This is largely due to her still being a trainee.
- Oblivious to Love: Towards Roy's obviously growing affection towards her until the end of their support.
- Pre-Mortem One-Liner: In Heroes."Here we go!""Attack, attack!""Not gonna lose!""Fine, fine! Everything's fine!"
- Rags to Royalty: If this mercenary Action Girl from Ilia gets an A support with Roy, she can become the Duchess Consort of Pherae.
- Recurring Element: Her early recruitment and association with Dieck harkens to Caeda, but her relationship to other recruitable Pegasus Knights puts her closer to Est. On a similar tack, there are some similarities between her and Catria - they're the second obvious love interest for the main lord, both being Pegasus Knights, but both are at least somewhat Doomed by Canon to not end up with their man. While The Binding Blade gives you the option to defy the latter, both the narrative of the game and side materials make it fairly obvious Lilina is the Implied Love Interest.
- Running Gag: People reminding her to be careful.
- Savvy Guy, Energetic Girl: This is her relationship with Roy if paired.
- Spell My Name with an "S": A bigger standout than even the rest of her castmates, and even before Awakening and Heroes the exact spelling of her name was debated. It turns out that her original name is Hebrew, and is meant to be "Shani", which is Hebrew for "red" (ironically), but some early guidebooks, probably not getting the memo, tended to spell it "Thany" in an attempt to romanize straight from the katakana. 8-4 and Nintendo of America settled on calling her Shanna, which is a more common Hebrew/Yiddish name meaning "beautiful".
- Weapon of Choice: In an update for Heroes, she gained access to the new Shanna's Lance, a stronger Killing/Slaying Lance that, once Refined, grants her the same effect as a Wo Dao (+10 damage when her Special triggers).
- "Well Done, Daughter!" Girl: Not as much as some, but she does care a lot about her siblings Juno and Thea's opinion and accuses Thea of hating her when criticized.
A young man from a orphanage on the Lycia-Bern border, he has a strong dislike of Bern due to his past.
- Always Second Best: Had some insecurity about how close he was to Raigh and Lugh, given that they're identical twins. Lugh assures him that they consider him family just as much as they do each other.
- Berserk Button: When Cath steals his bag, he reacts much more angrily than other characters do towards her antics. Justified in that the bag she stole has a picture inside that he made while still at the orphanage.
- Dismissing a Compliment: Raigh complains about this in their B support and says that Chad shouldn't talk himself down so much when they're with Roy.
- Glass Cannon: He has the highest Strength growth of all the thieves, so he can graduate from Fragile Speedster to this.
- Hidden Depths: His dexterity makes him a talented artist as well as a thief.
- Promotion to Parent: He was the eldest orphan, so he tries to take over this role even though his environment accuses him of being too young to really make it work.
- Recurring Element: The earlygame thief of the Julian archetype, though he is much younger than the standard and he doesn't have any particular person he's bodyguarding (although he's quite close with Lugh). Though he can also support with the Lena counterpart (Elen), the support takes a more platonic direction.
- Revenge: For the Orphanage of Love where he lived in, which was destroyed by the Bern Army. Seen the most in his supports with Elen, which force him to think twice about his feelings about the deal.
- ¡Three Amigos!: With Lugh and Raigh.
- Tsundere: When Lugh presses food onto him, Chad loudly declares that he's not going to do anything nice back. Then, in the B support, he gives Lugh some new shoes, not because he's being nice, just because they don't fit. (Lugh is not fooled.)
Voiced by: Junko Takeuchi (Japanese, Fire Emblem Heroes), Michael Johnston (English, Fire Emblem Heroes)
A childhood friend of Chad, and Raigh's twin brother, he is the son of Nino from The Blazing Blade.
- Adorably Precocious Child: He's even younger than Roy, but he's a very gifted mage and very Wise Beyond His Years.
- Beware the Nice Ones: Chad thinks Lugh is too nice to be on a battlefield. Lugh is nice, but he's determined to stop Bern and insists on fighting them.
- Boring, but Practical: While Lilina has ridiculously high Magic and support bonuses to take advantage of, Lugh compensates with better availability and higher averages in HP, skill, and speed.
- Child Mage: Elen and Melady are both shocked by his youth.
- Comically Missing the Point: When Raigh hides his Hidden Heart of Gold in a support conversation, Lugh just laughs at it and warns him that he's going to have a hard time making friends if he pretends to care less than he really does.
- Generation Xerox: A gender-flipped carbon copy of his mother, both in behavior and in gameplay terms.
- Innocent Blue Eyes: His blue eyes go well with his kind-hearted and optimistic personality.
- Keet: Much to Raigh's annoyance, though he does tone down a lot in their shared supports.
- Recurring Element: The earlygame mage of the Merric archetype.
- Red Oni, Blue Oni: Red to Raigh's blue.
- Squishy Wizard: Though he has high skill and speed to compensate.
- Polar Opposite Twins: With Raigh.
- The Pollyanna: Like his mother, Nino. Lugh is amazingly nice to everyone he meets, and while his worries and anger do show sometimes, on the whole he is very positive.
- Teach Him Anger: Does this to himself. In spite of Chad's worries that Lugh is too nice to kill people, his supports with Melady reveal that Lugh is driving himself forward by stoking his hatred of Bern.
- Through His Stomach: Half of his support conversations are him bringing baked goods to the other person (or their dragon, in Melady's case).
- Wide-Eyed Idealist: Mostly, but his supports with Melady subvert this — he's deliberately staying angry at Bern so he can fight.
- ¡Three Amigos!: With Chad and Raigh.
Voiced by: Runa Onodera (Japanese, Fire Emblem Heroes), Hunter MacKenzie Austin (English, Fire Emblem Heroes)
The younger sister of Klein, she was captured by Marquess Erik of Laus, but freed by Rutger. Also, the daughter of Pent and Louise from The Blazing Blade.
- Belligerent Sexual Tension: Her supports with Rutger come across as this.
- Big Brother Worship: Towards Klein, hoo boy. She tells almost every man she talks to that they can't compare to her brother's skills or handsome looks.
- Clingy Jealous Girl: To her brother Klein, whom she calls "the most beautiful in the army". So much that he actually calls her out on it in their B support, since she yelled at another healer for treating him and made her cry.
- Deadpan Snarker: She has quite a vicious wit that shows up in several of her speaking roles, most notably in her conversation with Narcian:Narcian: Lowborn?! Me?! You would compare ME to a peasant?!
Clarine: Oh, heavens no. I would sooner compare you to a filthy, disease-ridden mutt!
- Defrosting Ice Queen: In her supports with Rutger.
- Expy: Of Lachesis, being a high class noble girl that can look really stuck up and highly idolizes her elder brother.
- Fragile Speedster: She has somewhat low HP and almost nonexistent defense... all compounded by insane growths in speed and luck. Clarine is rather famous in the fandom for having some of the best dodge rates in the entire series, if not the best. Once she gains a few levels, she's practically indestructible.
- Hidden Depths: In her and Klein's A support, Clarine expresses fears that when she goes home, she'll just end up as "a doll who won't see the outer world". After speaking to her brother, she decides to become Mage General like her father and Cecilia to avoid this.
- Manic Pixie Dream Girl: Rutger seems to consider her this, considering his A-support has him asking her to stick around because she makes him smile and laugh.
- Ojou: On the surface, she's the Royal Brat type, but she can show elements of the Proper Lady when shamed into it.
- The Paladin: Subverted. She fits the class archetype, but she has no interest in fighting for any cause, good or otherwise. She's only looking for her brother, getting dragged into Roy's conflict with Bern in the process.
- Pet the Dog: Her friendship with Dorothy.
- Pre-Mortem One-Liner: In Heroes."Stand back!""What insolence!""Stop this at once!""Prepared to be dazzled!"
- Recurring Element: The secondary healer of the Maria archetype.
- Rescue Romance: Her supports with Rutger can be seen as this, seeing how they're first introduced when Rutger helps her escape from Bern, though like anyone whose name isn't Roy, they don't have a paired ending.
- Skewed Priorities: When Klein asks what kind of a person Roy is, she starts talking about his dress sense. Klein rephrases.
- Tomboy and Girly Girl: The girly girl to Dorothy's tomboy.
- Tsundere: To Lance and Rutger.
- "Well Done, Daughter!" Girl: To her brother Klein.
- Well, Excuse Me, Princess!: She catches this from Rutger, Lance, and even Klein in her supports with them.
- White Magician Girl: A mounted one, though she can learn Anima magic when she classes up, turning her into more of a Red Mage.
A mysterious swordsman who served as a mercenary for Erik, before switching sides to Roy.
- Belligerent Sexual Tension: His supports with Clarine have shades of this.
- Berserk Button: Anything related with Bern sets him off.
- Critical Hit: A staple amongst Myrmidons, but Rutger in particular has earned himself the Fan Nickname "Critger", since his high skill, Hard Mode bonuses, and support with Clarine make this practically a spam move for him. He has the possibility of reaching 102% critical rate, meaning that his every attack will always be critical hits.
- Deadpan Snarker: Once in a while, he displays a very dark, deadpan sense of humor.
- Disc-One Nuke: His high skill and speed, coupled with acceptable strength, and a possible Hard Mode bonus, alongside his ability to perform critical hits, are really valuable during the early parts of the game, and Hero Crest is available pretty early. And unlike other games, where skill is useless, the ability to hit is invaluable in The Binding Blade, where hit rates against bosses are atrocious, so Rutger is probably your only unit who can take on the early game bosses.
- Fragile Speedster: As with all Myrmidons and Swordmasters, though Rutger has pretty high defenses and hit points for his class, making him closer to Lightning Bruiser.
- Half-Breed Discrimination: Inverted. Though he lived in Sacae, he was spared in the Bulgar Massacre because the armies took him for a citizen of Bern.
- Jerk with a Heart of Gold: He's distant and aloof, but he did rescue Clarine, apologizes to her when he accidentally makes her cry in their B-support, and tries to encourage Fir to be herself rather than emulating him.
- Mixed Ancestry: Part Bernese and part Sacaean, though he looks a bit more Bernese. This is a minor plot point, as mentioned above.
- Perpetual Frowner: His portrait shows him scowling, and throughout the entire game he laughs or smiles once — in his A-support with Clarine.
- The Power of Hate: He is purely motivate by revenge and hatred toward Bern. He completely rejects Fir's offer for a spar as he fights with intent of killing and Fir wants to fight to improve herself.
- Recurring Element: The Navarre archetype; particularly notable in that he's the first ever playable outright Myrmidonnote , the class effectively spawned by Navarre's unusual-for-a-Mercenary build.
- Rescue Romance: With Clarine, arguably, but no paired ending.
- Revenge: He releases Clarine and joins Roy's army solely to get back at Bern for killing his people. Deconstructed in that revenge has become so central to his life he can't begin to imagine what he'd do when he finally does get it; that he knows walking down this path is going to end poorly for him; and that he thinks he can never come back from it, so he has no choice but to see it out to the end. Dayan and Karel is very concerned with his path for vengeance, especially Karel as he was as violent as him in his younger days and hoped that Rutger turn away from his path.
- The Social Darwinist: The slaughter of his people taught him that only the strong survive, contributing to his desire to be the strongest.
- The Stoic: The man's nigh unfazeable. "Nigh" because Bern and Clarine exist.
- Sole Survivor: From Bulgar.
A Priest of the Church of St. Elimine and a shameless flirt.
- Agent Peacock: We first meet him wooing girls and getting scolded. Then he surprises Guinivere by revealing that he has been entrusted with crucial info by the Elimine higher-ups, related to how she stole the Fire Emblem from Zephiel before running away.
- Bunny-Ears Lawyer: He's actually a pretty good, competent priest who knows what is good and what is so unforgivable that only death will suffice (the latter's example is Oro), but in the same time, he's also a shameless flirt who hits on women under the guise of "preaching". His superior (Yoder) saw through that and entrusts him with dangerous, serious missions. Saul completes all his missions properly, while still hitting on women (without success).
- Casanova Wannabe: He flirts shamelessly with a villagewoman, Cecilia, Elen, and Igrene. Zero of them reciprocate.
- Chivalrous Pervert: He did save one girl from being harassed... by clinging to her harasser and posing as his jilted lover. The man fled, but so did the girl.
- Hidden Depths: He makes a fairly sincere statement of faith in his A support with Igrene and listens to her reasons for having none.
- Jack-of-All-Stats: Trades Elen's ridiculous resistance stats for actual defense and speed.
- Let's Get Dangerous!: If he faces Oro:Saul: "Well, we certainly have an evil bishop here, now, don't we? (...) You disgrace God! You shall pay for that!"
- Man in White: As a man of the cloth.
- Mistaken for Gay: The aforementioned Chivalrous Pervert incident.
- Number Two: To Yoder, who finds quite a bit of fault in his technique.
- Nun Too Holy: ... This guy is supposed to be a priest, huh?
- Running Gag: Each flirtation begins with him praising God for this meeting with a beautiful lady.
- Sexy Priest: Thinks of himself as such. The women he flirts with don't seem to agree. That being said, he is pretty attractive for a priest.
- You Gotta Have Blue Hair: He has deep blue hair, though his portrait renders it purple strangely.
Saul's bodyguard and a servant of the Church.
- Action Girl: To Saul's Non-Action Guy (until he promotes).
- Beleaguered Assistant: To Saul. His flirtatious behavior drives her up the wall.
- Cowardly Lion: She actually dislikes battle and gets very nervous during it, but it doesn't stop her from guarding Saul or otherwise doing her job.
- Heroic Self-Deprecation: She's not very confident in herself and wonders why she can't use healing staves. Yoder, Clarine, and General Perceval help her see herself better.
- I Am Not Pretty: When Clarine tries teaching her to be ladylike, Dorothy eventually says that she appreciates the effort, but Clarine has nothing to work with.
- Lightning Bruiser: Not immediately, but her growths will give her high strength, speed, and durability. She has lower accuracy to compensate.
- Religious Bruiser: A strong devotee of Saint Elimine.
- She Cleans Up Nicely: Clarine tries to invoke this and eventually decides that the problem is Dorothy's lack of confidence.
- Shorttank: In her interactions with Saul. They bicker a lot over his flirting and her opinion of flirtatious priests.
- Tomboy and Girly Girl: The tomboy to Clarine's girly girl.
Voiced by: Nozomi Sasaki (Japanese, Fire Emblem Heroes), Megan Harvey (English, Fire Emblem Heroes)
The daughter of Rath from The Blazing Blade and a member of the Kutolah Tribe of Sacae. She managed to escape from the Kutolah massacre, but was captured by a traitor to Lycia as well as imprisoned; if you release her, she joins the group. She's also Dayan's granddaughter.
- Action Girl: Is more than willing to enter the fray with her bow and arrows.
- Action Girlfriend: If she becomes Roy's pair, then she will have to shoot a lot and grow a lot stronger than Roy until he gets the Binding Blade.
- The Chief's Daughter: She is the granddaughter of the leader of the Kutolah Tribe of Sacae.
- Disappeared Dad: She asks Sin if her grandfather is alright, but not her father. Uh oh...
- Emotionless Girl: Appears to be stoic and uninterested in anything but the natural world. Her supports with Sin and Dayan reveal that she does feel deeply about the fate of her clan.
- Fragile Speedster: Her speed growth is insane and she'll pretty much double-hit everything forever, but her defensive stats are poor.
- Horse Archer: Something she discusses with Wolt (a foot archer) in their supports.
- It's All My Fault: She blames herself for the massacre of her clan, as she was supposed to protect them and was led into a trap by a traitor. Dayan helps her deal with it.
- Nature Hero: Mother Nature and Father Sky figure big into her conversations.
- Outdoorsy Gal: She likes hanging out among rocks and trees and rivers.
- The Stoic: Inherited her father's stoic streak, it seems.
- Sugar-and-Ice Personality: Like her father Rath and tribesman Sin, Sue tends to be very quiet. She's very sweet to the people she likes, however.
- Tomboy Princess: Especially if she marries Roy, since the Pherae nobles are said to be weirded out by her tomboy behavior.
The Captain of the Illian Mercenary Knights, who was hired by Hector. They join Roy afterwards.
- Awesome Moment of Crowning: His long ending says he became the first King of Ilia.
- Boring, but Practical: Having a second pre-promoted unit with a mount during the timespan of his join-time is a godsend, especially in Hard Mode.
- Crutch Character: Pretty much the same deal as Marcus, Zelot has marginally better base stats and growths in exchange for joining much later. He doesn't join late enough to be completely useless, but late enough such that many of your characters are already starting to catch up with Zelot.
- Expecting Someone Taller: When Roy introduced himself as the leader of the Lycian army, Zelot expected him to be a lot older.
- Expy: The Illian Mercenaries, when compared with the plot structure of the game, carry a lot of similarities to Hardin and the future Wolfguard in Shadow Dragon. Thankfully, Zelot doesn't go down the path of evil like Hardin does.
- Happily Married: To Juno.
- I Gave My Word: Ilian mercenary policy. Even though the Lycian Alliance is now led by a boy and Lycia has been curbstomped, Zelot joins anyway because that's who hired him.
- Nice Guy: His sense of honor saves Roy's bacon shortly after the Lycian army arrives in Ostia.
- Non-Indicative Name: Despite his name, he never acts like a zealot.
- Parents as People: He's barely had time to meet his and Juno's baby thanks to the war. He isn't happy about it.
- Stone Wall: He and his subordinates all have a 30% defense growth, with his high base defense alongside a high HP growth, this makes him quite the reliable tank even if his other stats tend to falter.
- Tall, Dark, and Handsome
- Younger Than They Look: He has a very rugged and wrinkled face, however he's actually in his thirties.
Noah's weird friend and a mercenary knight of Ilia.
- Cloudcuckoolander: The chillest cavalier you'll ever meet; also, forgetful and weird practically to Erudite Stoner levels (except that he doesn't appear to be on anything). His conversations with Gonzalez have to be seen to be believed, as it consists almost entirely of Gonzalez and Trec trying to remember each others' names.Melady: Do you always forget people's names?Trec: It's a hobby.
- Gameplay and Story Integration: Trec's hobby is sleeping, however due to the fact that Binding Blade's portraits don't blink it may seem like an example of segregation when he's snoring with his wide open, but Zelot's supports show he's capable of sleeping with his eyes open.
- Heavy Sleeper: Repeatedly dozes off in his conversations with Zelot and Noah.
- Heroes Gone Fishing: He fishes in his downtime.
- Stone Wall: He has the best defense and luck growths among the cavaliers.
- Those Two Guys: With Noah.
Trec's calm friend and a mercenary knight of Ilia.
- Defrosting Ice King: He's very antisocial and has an aversion towards close relationships.
- Dork Knight: In combat, he looks like a calm and reserved mercenary knight. When it comes to Fir, he's shy and kind of awkward.
- Heroes Gone Fishing: Expresses interest in joining Trec on his fishing excursions.
- Love at First Sight: With Fir.
- Nice Guy: When Fir shows up at the arena looking for a fight, Noah sticks to non-lethal combat, gives her the teaching she's after, and parts with some friendly advice.
- Jack-of-All-Stats: Among the four cavaliers, he has the most average stat growths, though sadly hampered by a low strength. He still has a great niche in his durability and support bonuses with Fir.
- Those Two Guys: With Trec.
A spy for Ostia who hides his identity under the guise of a common Thief.
- Badass Beard: It's a narrow chinstrap.
- Drowning My Sorrows: Hector's death really took a heavier toll on him than you'd expect...
- Fragile Speedster: He follows the standard thief archetype, but his defenses are slightly better than average.
- I Owe You My Life: To Hector, who found him looting Castle Ostia and hired him instead of punishing him.
- It's Not You, It's My Enemies: He left Arcadia after fending off bandits, leaving behind Igrene. As an Ostian spy, he denies any claims that he was Gurlois because he knew that she would be in danger should his enemies know.
- The Sneaky Guy: Both by game mechanics as a thief, and In-Universe as an Ostian spy.
- Spell My Name with an "S": While his official name is Astolfo, alternate spellings like Astol and Astore have been seen.
- Star-Crossed Lovers: With Igrene.
- That Man Is Dead: He tells Igrene that Gurlois was devoured by the Nabata Deserts and wanted Igrene to move on and forget all about it.
Voiced by: Ari Ozawa (Japanese, Fire Emblem Heroes), Julie Kliewer (English, Fire Emblem Heroes)
- Action Girl: A magic user who willingly joins the fight immediately after being freed.
- Action Girlfriend: If paired with Roy, she will probably have to do most of the damage dealing and stat-growing while Roy eventually hit Level 20 and then unable to promote until the last batch of the game.
- Advertised Extra: After Roy, she's the most pronounced character on the game's cover, and is the daughter of Hector, however she ends up as mostly an extra after her initial chapter.
- All-Loving Heroine: Have you seen how many people this girl can support with?
- Ascended Extra: Sort of. In The Binding Blade she was only relevant for the first eight chapters before becoming just another face in the army (until the ending if she and Roy have A support), but in light of The Blazing Blade making her and Roys fathers Lords Lilina has been treated as something of a Deuteragonist to Roy in advertisement. Most notably, her being in Heroes Love Abounds banner as well as the special box illustration for the Binding Blade/Blazing Blade OST with the other Elibe lords. Several fans speculate that, should The Binding Blade be remade, Lilina will be properly ascended to Lord status, but only time will tell.
- Badass Adorable: A very cute girl, with a huge talent for anything related to Anima magic.
- Benevolent Mage Ruler: Or rather, the Benevolent Mage High Marchioness/Duchess of Ostia. In the end, Lycia unifies into a single country, with Lilina as its queen due to Ostia being the dominant state. Plus, should she marry Roy, they become the Ruling Couple of the new Lycian Realm.
- Berserk Button: Insulting Hector. Lilina was still trying to be nice to her kidnapper, but the moment Leygance insults Hector for 'stupidly falling to his death because of refusing to change with time', Lilina angrily tells him to shut up and pay for that insult.
- Black Magician Girl: She has the potential to be your best magic user in terms of raw power.
- Childhood Friend Romance: With Roy if they reach A support. They also have one of the quickest support growths, so this is easy to achieve.
- Daddy's Girl: Too bad she's the daughter of a Sacrificial Lion.
- Demoted to Extra: Thought she was going to be important? Well, she starts that way, but past Chapter 8x she becomes just another face in the masses of your army.
- First Girl Wins: Comes to believe this shall be the case in her supports with Marcus, and if the player decides to pair her with Roy, she turns out to be right.
- Glass Cannon: Highest Strength/Magic growth in the game (75%), and slightly better Resistance than Lugh, but her other stats are either poor (HP, Defense, Skill) to mediocre (Speed).
- Hotter and Sexier: Comparing her original game artwork to her Heroes look, which not only bares her shoulders and sides and fits her dress more snugly, gives her an attack pose with a cleavage shot. (But she still sounds 15, or younger.)
- Implied Love Interest: To Roy, they're all but stated to be the Official Couple; they have Ship Tease moments even outside of support conversations (mostly Lilina making it blatantly obvious that she has feelings for him, with Roy just not catching on), their support chain is one of the fastest in any game and getting them to A-rank alters the ending, and one of the CG images in the music player depicts their first meeting as children. This even got two nods in The Blazing Blade; one in Hector's B-support with Eliwood, which has him dreaming of his not-yet-born daughter playing with an unborn Roy in the future, and him getting supremely annoyed at the possibility that he may lose his daughter to Eliwood's son, and the other in the epilogue, which shows the above-mentioned first encounter in cutscene form. Furthermore, an attention-grabbing card◊ was made for the official Fire Emblem Cipher card game. And then there was the "Love Abounds" Valentine's event in Heroes... which basically stops exactly short of making them an Official Couple.
- The Ingenue: Despite all that happens to her, she remains as sweet and innocent as when she starts out.
- Irony: If she reached A-Support with Marcus, Lilina would feel more prepped up to confess to Roy... except that since a character is only allowed to have at most 5 Supports and thus only ONE A-Support, she will never end up as Roy's bride that way unless Marcus dies.
- Kissing Cousins: Made possible by the prequel: depending on the marriages in The Blazing Blade, it is possible that Hector married Florina or Farina and Eliwood married Fiora, making Lilina and Roy first cousins through their mothers.
- Lady of Black Magic: One of the strongest mages in the game, and very demure, feminine, and graceful.
- Like Father, Unlike Son: Well, daughter. Hector's possible spouses are physical-fighting ladies (Lyn, Farina or Florina), but Lilina would have turned out to have great potential in magic. Putting aside the possibilities of Hector marrying a nameless NPC, she still differs from her father: she's less gung-ho, more petite and shows her tender and innocent side more often.
- Magikarp Power: Though she gets a free Thunder tome from Roy, Lugh is bound to be better than her by the time she joins up. She can surpass him thanks to her higher magic and luck coupled with her stupefyingly high support bonuses with Roy, but Lugh is easier to use overall.
- Nice Girl: A caring and supportive young girl at heart who rarely judges others by who they are. In fact, her kindness is how you can recruit Gonzalez into your team.
- Playing with Fire: Though she can equip any Anima spell books and started out with a Thunder tome, most artworks will usually associate Lilina with fire magic, based on how the ultimate Anima spellbook is Forblaze, a fire magic. Eventually, Fire Emblem Heroes turned Forblaze into her exclusive tome.
- Plucky Girl: Boy, does she go through a lot. But it never keeps her down for more than a second. To show this, her conversation sprite had her mouth shut to show her more reserved nature. In smaller map pictures or status screen, she's opening her mouth looking a little more cheery and plucky.
- The Pollyanna: She maintains her optimism in the face of betrayal, attempted assassination, and even her father's death. She becomes well-aware that this isn't a good trait in some of her supports.
- Pre-Mortem One-Liner: In Heroes."The magic is within!""I mustn't fail!""I call upon fire!""Oh you... Enough!"
- Proper Tights with a Skirt: Although her outfit more closely resembles a nightgown than a skirt.
- Recurring Element:
- As the blue haired sweet childhood friend of the Lord character with a good knack of recruiting others by selflessness, Lilina is pretty much the answer to Caeda, though she is a mage and her marriage with Roy isn't set in stone.
- Like Linde, she is the plucky female mage who joins the protagonists because her father is murdered by the main villains, and is noted for her high Magic growth.
- Shrinking Violet, Shy Blue-Haired Girl: When she had a cameo as a child in The Blazing Blade, Lilina was a shy girl that hid behind Hector's huge body and had to be encouraged by Hector to go play with Roy. This is without regard of whoever is her mother. By the time of The Binding Blade, Lilina is a lot more confident, averting the trope.
- Took a Level in Badass: Lilina is found locked in a room of her own castle, and Roy's crew have to bail her out to recruit her. After joining the party (as soon as she's freed!), and even moreso after being promoted, she then proceeds to kick plenty of ass. She's arguably one of the best magic users in the game, if not the best.
- Trying Not to Cry: The dialogue if she survived the chapter she debuted imply that she tried to stay strong in the face of Hector's death, but she's trembling very hard that Roy told her that it's OK to cry for once. And she did.
- Weapon of Choice: In Heroes, Forblaze is tied directly to her.
- Wide-Eyed Idealist: Wholeheartedly believes that things will turn out right in the end, and always tries to see the good in everyone. It bit her in the ass back once, because it was her attempt to see the good in Leygance that it gave him an opening to rebel and capture her. Eventually Lilina tries to develop from that, but her eyes are still wide enough to still see the good in some like Gonzales or Garrett.
A member of the Armor Knights of Ostia, and Bors' younger sister.
- Action Girl: One of Ostia's famed armor knights, and one of the few female armor knights in the series.
- Badass Adorable: Cutest Knight/General ever.
- Depending on the Artist: Her armor's color varies between reddish pink (portrait) and vermilion (battle sprite and various official art).
- Genius Bruiser: Not only is she cute, but she's qualified enough to be a member of a very prestigious guard.
- Magikarp Power: Subverted. Gwendolyn starts with atrocious base stats, and training her up is nigh impossible. Should you spend time and effort, however, she can become your best Armor Knight — which still comes with heavy drawbacks.
- Off-Model: Not the most glaring example out there, but it's been repeatedly pointed out how Gwendolyn's artwork in Fire Emblem Heroes (seen here) shows her waist and hips as being freakishly skinny, to the point where it's become a joke to say she's starving because Bors keeps eating all her food.
- Pre-Mortem One-Liner: In Heroes."I refuse to lose!""And now, my turn!""With all my might!""A knight must never fall!"
A high-ranking Armor Knight of Ostia. Quite no-nonsense.
- Genius Bruiser: He puts more emphasis on the bruiser part, but he is a skilled strategist in addition to his martial skill.
- Might Makes Right: His philosophy, he constantly goes to the local arena to train himself despite the huge risk that comes with it all to better himself physically.
- Mighty Glacier: Of the three unpromoted Armor Knights, Barthe has a classic set-up. He has the best HP growth (a guaranteed 100%) aside from the resident Manakete and tied with Lot for the best Defense growth, and has a very high Strength growth as well along with the highest constitution of all recruitable units (and the ability to use the Devil Axe unburdened), but his other stats are atrocious, especially his resistance base of 0 and a mere 2% growth.
- Reasonable Authority Figure: He appears to be of high rank and is definitely the leader of the trio of armor knights that joins your group when he shows up. He seems to be very strict, but is otherwise very kind and supportive to his troops.
- Recurring Element: The defense-specialized knight that pops up from game to game.
A traveling mercenary hired by Ostia. Fights to aid his poor family.
- Composite Character: In a way he's a mix of Caesar and Radd. He has Caesar's Mercenary class and similar backstory while also having Radd's youth and Magikarp Power.
- Covert Pervert: Accused of such by Larum, but Ogier's reaction leaves things ambiguous.
- Friendly Rivalry: He and Gwendolyn train to become stronger than the other in their supports.
- Humble Hero: He downplays his achievements in battle.
- Jack-of-All-Stats: Though with lower bases, availability, and constitution than Dieck, he mostly gets the shit end of the usability stick.
- Magikarp Power: He's underleveled once you obtain him, but he can shape into a competent Hero.
- Meaningful Name: His namesake is Ogier the Dane, a minor character from the Song of Roland. Given that Roland is one of the legendary heroes...
- Nice Guy: He doesn't seem to have a mean bone in his body.
- Spell My Name with an "S": While his official name is Ogier, others call him Oujay or OJ.
Voiced by: Yoko Hikasa (Japanese, Fire Emblem Heroes), Natalie Lander (English, Fire Emblem Heroes)
The daughter of Bartre and Karla, and the niece of Karel. She is a young swordswoman travelling the world to hone her skills, in an effort to follow in her mother's footsteps.
- Action Girl: Her goal is to become a great sword-fighter like her mother and uncle.
- Be Yourself: Gets this advice by Rutger, because she wants to fight to find her place in the way of the sword while he wants to fight to kill, and that be trying to fight him, she'll get nothing from a man who motivated by murderous intent.
- Chaste Heroine: Partly an artifact of the crude support system (compared to The Blazing Blade and later titles), which does not allow for shared endings between characters outside of Roy's pairings; her ending strongly implies that she travels and hones her skills alone, spelling heartbreak for her potential suitors.
- Expy: Fir's mother's side of the family are throwbacks to the Isaachian swordmasters in Jugdral, and she is one to Mareeta as the fast young female myrmidon; in turn, Mareeta owes a fair bit to Ayra and Larcei, although she's less distant than Ayra could be and not quite as hot-blooded as Larcei (Although Fir has her moments).
- Flanderization: Firs personality in Heroes is very simplistic compared to that of her original portrayal. Training to become a swordmaster like her relatives was always a major part of her character, but Heroes seems to exaggerate this significantly. Save for a couple of lines, the majority of her dialogue consists of sparring, wanting to become like her mother and uncle, and very little else. Contrast this with her supports in The Binding Blade, in which aspects such as struggling to find her own identity, her relationship with her father Bartre, and her distance from Sacaean culture prevent her from being so one-dimensional.
- Fragile Speedster: Crossed with Magikarp Power. Her level may be 1, but she starts with a superb speed base and decent all-around growths, though Rutger and Karel will have higher constitution.
- Hidden Depths: In a conversation between Bartre and Karel, the former suggests that Fir might be training herself across the continent to cope with her mothers death.
- Like Parent, Like Child: To both Bartre and Karla. She inherited the former's drive and fighting spirit, and inherited the latter's appearance and skill with the blade.
- Nice Girl: An outwardly kind and polite young woman. When she hears of bandits attacking innocents in the Western Isles, she immediately springs into action to fight them off. She later joins the Lycian Army not just to find her path as a sword-fighter, but also to help end a war thats hurting so many people.
- Obliviously Beautiful: Noah fell in love with her at first sight, and even Sin eventually thaws enough to tell her she has beautiful eyes.
- Pre-Mortem One-Liner: In Heroes."Face my blade!""Don't you hold back.""The path of the sword!""I will have my victory."
- Red Baron: In her ending, her efforts finally pay off, as she becomes the next Sword Saint after her uncle.
- Skilled, but Naïve: She recklessly challenges the first fighter she sees at an arena, and was lucky that it was Nice Guy Noah, who's not willing to land a lethal blow on a rookie. Later, she's hired by a bandit leader who easily convinces her that he's the good guy and it's the Lycians who are exploiting the Western Isles. She lampshades this in Heroes:"I defend myself well with my sword. But you know? I never see a lie coming."
- Sugar-and-Ice Personality: She initially acts prickly and evasive in her supports with Noah, but only because she is focused on her goal of improving her swordsmanship. She's actually very friendly with the others.
- Strong Family Resemblance: She looks like a younger Karla, wearing her hair differently. You wouldn't be able to tell that Bartre is her father by looking at her.
- Tomboyish Ponytail: A small blue ribbon ties her hair into a ponytail. Meanwhile, Firs interests and personality arent overtly feminine.
- The Ugly Guy's Hot Daughter: Not that Bartre is ugly, but comparing Fir to him and Karla proves that Fir definitely does not take after him in the looks department.
- Weapon of Choice: Sin notes that she's a rarity among Sacaen women, in that she chooses to fight with a sword rather than a bow. Despite The Blazing Blade introducing two more Sacaen women as sword-fighters, it's still played straight; one of them is Fir's own mother, who defies her tribe's Stay in the Kitchen expectations and serves as an inspiration to her daughter.note
- In an update for Heroes, she gained access to the new Nameless Blade, a stronger Killing/Slaying Edge that, once Refined, grants her the same effect as a Wo Dao (+10 damage when her Special triggers).
A member of the Kutolah Tribe of Sacae and Dayan's Number Two. He starts out working for bandits, but in reality he's looking for Sue.
- Anti-Hero: He's introduced this way. Met in the same mission as Fir, there's no evidence that he's as naïve as she, but rather is aware he's working for a pirate; he just needs the money to continue with his true mission of finding Sue.
- Bodyguard Crush: Sin was dispatched by Dayan to find and protect his granddaughter, Sue. If they are taken to A support, it is implied that they fall in love.
- Bishōnen: Just look at his sprite portrait!
- Guys Smash, Girls Shoot: He averts and discusses this trope with Fir, noting that most Sacaean women, when they do choose to fight, fight with a bow.
- Jack-of-All-Stats: Higher strength and constitution than Sue, but less speed and luck, though they do possess the same maximized speed cap.
- Only in It for the Money: Works for the same bandit leader as Fir while seeking out his chieftain's granddaughter. He doesn't seem to care about who's good or who's bad until Sue turns up on the other side.
- Red Baron: His ending reveals that he became the Silver Wolf of the Kutolah clan after Dayan.
- The Stoic: In his first appearance, Fir has quite a bit of difficulty trying to maintain the conversation. Most of his supports involve a good bit of staring silently at the other party.
- Tall, Dark, and Handsome: He's only dark in comparison to the other members of the party, but he still qualifies.
A bandit from the Western Isles, whose low intelligence leads him to be exploited by others.
- All of the Other Reindeer: His brutish looks cause people to reject him out of hand.
- A-Team Firing: Very strong, modest durability, access to the +30 crit rate of Berserkers, and possesses enough constitution to use the Brave Axe unencumbered to couple with his high speed. All offset by his terrible skill and the overall poor accuracy of axes in this game.
- Because You Were Nice to Me: If Lilina speaks to him, he'll switch sides because she's the first person to speak to him kindly.
- Beast and Beauty: Mentioned in his supports with Lilina. "I ugly, you pretty... I not same as you."
- Butt-Monkey: In his supports with Dayan and Bartre.
- Does Not Like Shoes: Like most bandits. He probably wouldn't know what to do with a pair of shoes anyway.
- Expy: He's basically an uglier Marty. Both are playable brigands, aren't very smart, and have accuracy issues. However, Gonzalez has significantly more angst towards his situation than Marty did since the latter was mostly comedic relief.
- Face of a Thug: Poor Gonzalez; being good wasn't much of an option with a face like his.
- Gentle Giant: The man is huge, but he's so incredibly good-hearted that he only needs a stern talking-to to stop being a bandit.
- Gonk: One of the rare heroic Gonks in the series.
- The Grotesque: His looks combined with his strength causes others to fear him.
- Huge Guy, Tiny Girl: If supported with Lilina. It's also a good idea from a gameplay standpoint, as Lilina and Gonzalez boost each other's rather lacking accuracy if they're supporting.
- Hulk Speak: He speaks very broken English.
- Lightning Bruiser: Very strong and very fast.
- Roar Before Beating: His crit animation has him bellow out a huge roar before turning his unfortunate foe into paste.
A seafaring merchant turned to piracy to make ends meet. Also the younger brother of Geitz from The Blazing Blade.
- Badass Longcoat: Though only in his artwork and portrait.
- Custom Uniform: Averted with his battle and map sprites. Despite having long hair, wearing a longcoat and is more slenderly built, the sprites depict him like the generics; with a top-heavy build while wearing either a bandanna and a tank top as a Pirate or being shirtless and having a horned helmet as a Berserker.
- Desperately Looking for a Purpose in Life: He really doesn't know what to do with himself after he loses his fortune. After his run as a pirate meets a tragic end, he decides that avenging his crew is the only reason he has for living. Roy snaps him out of it.
- Dual Wielding: Picked the trait up as a Pirate, but becomes one-handed once he promotes into a Berserker.
- Jack-of-All-Stats: A rare axe and Pirate version of it. His growth spread is pretty balanced compared to that of Gonzalez; he's less reliant on luck than Gonzalez, but also less able to pay out when luck shifts his way.
- Jerk with a Heart of Gold: He's a pirate, but he was inept at it since he couldn't bring himself to hurt people and steal.
- Just Like Robin Hood: He became a pirate by necessity so that he and his crew wouldn't starve to death. To soothe his conscience, he only went after rich ships. It didn't end well.
- The Pirates Who Don't Do Anything: Neither his pirate life or merchant life is fully shown, with a majority of his exploits being supplemental.
Voiced by: Yusuke Ohta (Japanese, Fire Emblem Heroes), Edward Bosco (English, Fire Emblem Heroes)
The Archery General of Etruria, Clarine's older brother and son of Pent and Louise. He's working with a group of mercenaries to deal with the bandits in the Western Isles and initially appears as an enemy.
- The Ace: He's good at everything he tries, is extraordinarily handsome, and his skill with the bow is unmatched. It's hardly a wonder why Clarine idolizes him.
- Bishōnen: He looks more like his mother than anything else.
- Defector from Decadence: Joins the Lycian Alliance when he realizes that he's been lied to about who the bandits are.
- Don't Call Me "Sir": In his A support with Thea, he says he couldn't have known about her feelings when she kept on calling him "General" and insists on her using only "Klein" from then on.
- Expy: Of Jeorge in terms of looks and gameplay, as the pre-promoted Sniper with strong affinity to bows. He also pursues the main character's crew due to a misunderstanding like Jeorge in Mystery, but joins them later because the ones ordering him are actually the one in the wrong.
- Inspector Javert: He initially assists Arcard's forces because he was told Roy's army was a threat to Etruria, however when either Roy or Clarine tells him the full situation it becomes clear to him that Arcard is the bigger threat to Etruria.
- Just a Kid: He accuses Dieck of treating him like this.
- Oblivious to Love: He has no idea why Thea is following him and offers to find better job opportunities for her. She thinks he's trying to get rid of her until she blurts out that she's staying for him. (Though in fairness, it's pretty hard to figure out when The Stoic is in love with him.)
- Pre-Mortem One-Liner: In Heroes."I won't miss.""Such foolishness.""At this range...""Now, my turn."
- Reasonable Authority Figure: When Thea says that she'll follow him without question, his response is that he really wouldn't mind a few questions now and then. He himself questions his orders and changes position based on new information, and refuses to see anyone under his command as expendable, even hired fighters like the pegasus knights.
- Strong Family Resemblance: He very strongly resembles both of his parents. On one hand, his facial features and structure are very much like Pent's, but on the other, he shares a hair color and a fighting class with his mother Louise.
- Weapon of Choice: In an update for Heroes, he gained access to the new Argent Bow, a stronger Brave Bow that, once Refined, grants him the same effect as Chill Def 3 (at start of turn, inflicts -7 Def on the foe with the highest Def).
- The Wise Prince: Though technically not a prince, he fits perfectly.
Voiced by: Kazusa Murai (Japanese, Fire Emblem Heroes), Kayli Mills (English, Fire Emblem Heroes)
Leader of a band of Illian Pegasus Knights working under Klein. She's the middle sister between Shanna and Juno, and is very serious and straight-laced.
- Action Girl: The best fit out of her sisters for this trope, as Juno is semi-retired and Shanna is still just a novice.
- Affectionate Gesture to the Head: Tries this after upsetting Shanna in their B support, since Juno used to do it. Shanna is baffled, but says it was nice for her to try.
- Anger Born of Worry: She gets sharp with Shanna and Alen over their Leeroy Jenkins tendencies because she cares about them.
- Big Sister Instinct: Towards both her younger and older sister, although she's not good at expressing it.
- Blade on a Stick: Like all Pegasus Knights, the lance is her weapon of choice.
- Cannot Spit It Out: She is very bad at expressing affection through words, to the chagrin of her younger sister and love interests. She finally blurts it out in her A-Support with Klein.
- For Your Own Good: Thea threatens to not let Shanna ride her own Pegasus anymore if she isnt more careful, much to the latters outrage.
- Humble Hero: When Juno asks Thea how she performed as a captain, she downplays her role and says she didnt do anything special.
- My Master, Right or Wrong: If Shanna tries to talk to her before Klein is recruited, Thea will retain her hostility towards her younger sister who is on the opposing side, adhering to the Illian mercenaries policy that one should never question their master. Fortunately Klein is more reasonable than most of the examples of the "master", and recruiting him first allows her to eventually join Roy's forces.
- Recurring Element: The Catria, as the stern, dutiful middle sister pegasus knight and as the one with an unrequited crush, though her crush is on Klein instead of Roy. Fortunately, Klein at least reciprocates in their A-Support, but unfortunately, they will never have a paired ending due to the game's ending pairing engine (barring a remake).
- Rei Ayanami Expy: Short blue hair, pale skin and a serious yet caring personality.
- Spell My Name with an "S":
- Much like her sister, there's been much debate over her name. Early material gave us Thite, Tate is something of a fan localization, and Thea is her name as of Heroes. (For the record, "Thite" is an old Indian surname, while "Thea" is a romanized version of the name of the Greek Titan Theia, god of sight and clear skies.)
- Also, for the curious, the kana of her name in Japanese are ティト; the most direct romanization of this would be something akin to "Teeto" or "Tiito".
- Subordinate Excuse: Talking to her with Shanna (after Klein joins the party) results in her turning neutral. If Klein directly talks to her, she joins. And in her supports with him, he repeatedly suggests she seek more lucrative employment while she tries to tell him that she has a different reason for staying.
- Sugar-and-Ice Personality: This is the same serious girl who tries to force herself to kill Shanna out of a mercenary contract, and yet personally arranged (and even cooked) for her older sister Juno's wedding. Her A-level support with Klein cranks this Up to Eleven.
- Undying Loyalty: As seen in her supports with Zelot and Juno, Thea is almost completely devoted to her older sister since she raised her and Shanna, and goes out of her way to make sure Juno will be happy.
A member of the Rebel forces on the Western Isles under Echidna. Also, the adopted daughter of Douglas, and the one who found a badly injured Elffin and rescued him from certain death.
- Cloud Cuckoo Lander: Half the time she's lost somewhere between her fantasy of what's going on and what's actually going on.
- Fiery Redhead: Her emotional register never goes lower than very, very excited.
- Genki Girl: To the point of getting on the nerves of people she supports with. Even Roy gets tired of it.
- The Glomp: Every support with Roy starts with her grabbing onto him. In their A support he offends her by trying to dodge it.
- Hidden Depths: Her death quote is a calm acceptance of her fate.
- Lethal Chef: Her cooking is so bad that Echidna refuses to even call it by that name.
- Mission Control: If she's not recruited as a deployable unit, she provides the Auguries for upcoming battles.
- Odango Hair: Her red hair is done up in two buns.
- Plucky Girl: She remains energetic and dedicated to the rebellion even after having been locked up for it.
- Recurring Element: The reoccurring spunky dancer.
- Savvy Guy, Energetic Girl: Big time with Roy if paired.
- Schrödinger's Player Character: Depending on which village you visit first in chapter 9, either she will join you later or Elffin will.
- Security Cling: Glomps onto Roy in their B support because she sees an enemy. He asks her to let go so he can actually fight.
- Spoony Bard: Like all Dancers, she has tiny HP and a purely supporting role in battle.
The leader of the Anti-Etruria rebellion on the Western Isles.
- Action Girl: Absolutely. Echidna is one of the better prepromotes in the game, as well as being one of the very few female Heroes in the series, a class that's usually assigned to tough, hardy men.
- An Axe to Grind: An unusual hero in that she's more skilled with an axe than a sword, despite not having enough con to use axes effectively.
- Badass Longcoat: So badass she gets a semi-unique battle sprite so she's wearing it instead of the traditional Hero wear.
- Bifauxnen: It's not at all uncommon for Echidna to be mistaken for a boy.
- The Big Guy: Among the Etrurian rebels who join the army, Echidna is the biggest and the toughest.
- Brutal Honesty: With Gonzalez in their A support. She says she's not going to pretend he isn't ugly, dumb, and scary-looking, but suggests that he stop caring that he's those things and find something he enjoys and that helps others (like helping her build a village for displaced refugees) because people will like him if he likes himself. Also tells Larum how much her cooking sucks.
- Insult to Rocks: She refuses to use the work 'cooking' to describe the results of what Larum does in the kitchen.
- Jack-of-All-Stats: Inclined towards speed, but she has enough HP to take a hit and enough power to deal them herself.
- Rebel Leader: She eats this trope for breakfast; most of her support conversations with people not from the Western Isles are recruiting attempts.
- Schrödinger's Player Character: Like Larum and Elffin, you only get to recruit her in one version of chapter 11. In this case, the A version.
A member of the Rebellion under Echidna. Is actually the thought-to-be-deceased Prince Mildian of Etruria.
- Deuteragonist: Arguably. He's Roy's second-most confidant after Merlinus and has just as much stake in the war as Roy does, as he is the prince of Etruria.
- Dude Looks Like a Lady: Moreso than Echidna, even.
- Expy: He's got Claud's looks and Lewyn's plot significance.
- Faking the Dead: He's actually Prince Mildain of Etruria, who was almost assassinated but managed to survive thanks to Larum rescuing him. He decided to let his enemies think he was dead to try fighting back.
- Good Scars, Evil Scars: Has one on his shoulder. Cecilia recognizes him because of that.
- Guile Hero: In the resistance group, he is the brains, just like Echidna is the brawn and Larum is the heart.
- Ill Girl: Well, boy in this case, he seems to have eyesight troubles. It's an aftereffect of the poison that almost killed him.
- King Incognito: He hasn't revealed his identity since he doesn't want his poisoners to know he survived. This causes some trouble after he admits his identity to Klein, who can only manage to downgrade his mode of address from Prince to Lord.
- Magic Music: As a bard, his music allows units to move twice in one turn.
- Meaningful Name: His appearance is indeed elfin.
- Mission Control: If he's not recruited as a deployable unit, he provides the Auguries for upcoming battles.
- Schrödinger's Player Character: See Larum. Regardless of who gets recruited, Elffin still appears as an NPC.
- Secret Test of Character: He tells Roy that the Western Isles adventure was a ploy between Etruria and Bern to leave Lycia without its army. Roy is alarmed but elects to stay and finish what he started, proving his character to Elffin. (The information is true, but Elffin admits to saying it in the way most likely to cause dismay.)
- Spoony Bard: He's pretty standard for the series' bard/dancer class, but he does have a notably good defense growth in comparison to the average bard.
- Unsettling Gender Reveal: Fae thought he was a girl.
- The Strategist: He all but becomes Roy's number two once he joins.
- The Wise Prince: Subverted. While he's the missing prince of Etruria, he embodies these qualities as a simple bard.
Voiced by: Kentarou Toone (Japanese, Fire Emblem Heroes), Kyle Hebert (English, Fire Emblem Heroes)
A powerful warrior from the Western Isles, searching for his daughter, Fir. For tropes pertaining to him during Eliwood's time, see here.
- Action Dad: Joined the war fully supporting Fir and her training.
- Badass Mustache: A veteran fighter with the mustache and muscles to back it up.
- The Bartender: After the war ends, he returns home and opens a bar. His business is a success thanks to his cooking, personality, and many stories of battle.
- Boisterous Bruiser: Not as much as in The Blazing Blade, but he still enjoys a good scrap.
- Drill Sergeant Nasty: Once he takes Gonzalez under his wing he puts the lovable Gonk through as much hell as he can dish out. He does mean well however, and Gonzalez learns important lessons in combat and turns out all the better for it.
- Flanderization: His Hot-Blooded and Boisterous Bruiser traits are extremely exaggerated in Heroes. Almost all his lines have him loudly boasting about his strength and being a powerful warrior, to the point where he greatly resembles the Dumb Muscle he grew out of twenty years ago.
- Hot-Blooded: Don't let his age fool you, he's still as heated as he's ever been.Endgame quote: Aaaaaar! My blood boils!
- Might Makes Right: Big time, his warrior code drives him to become stronger and stronger, and he invites Fir, Zeiss, and Gonzalez to do the same.
- Older and Wiser: Somewhat more subdued than in The Blazing Blade, but still very effective. The "wiser" seems to have stemmed from settling down with his wife and raising a daughter.
- Overprotective Dad: While he approves of Fir becoming a Swordswoman like her mother, he still is very overbearing about her.
- Pre-Mortem One-Liner: In Heroes."You fool!""Muscle up!""Taking me on?!""I'll break your bones!"
- Running Gag: In his supports with Gonzalez, screaming "You fool!" and punching him across the screen.
- Schrödinger's Player Character: Sensing a theme here? You get him instead of Echidna in the B version of chapter 11.
- Weapon of Choice: In an update for Heroes, he gained access to the new Axe of Virility, a stronger (Slaying) Hammer that, once Refined, grants him the same effect as Fury 3 (+3 Atk/Spd/Def/Res, but takes 6 damage after combat).
Voiced by: Natsumi Fujiwara (Japanese, Fire Emblem Heroes), Sam Riegel (English, Fire Emblem Heroes)
Lugh's twin brother, and a travelling shaman, learning more about Elder Magic. He is also the son of Nino from The Blazing Blade.
- Dark Is Not Evil: He studies elder magic and is kind of a jerk, but he's far from evil.
- Deadpan Snarker: He's just as sharp-tongued as Niime.
- Don't You Dare Pity Me!: In his supports with Sophia, she gives him a tome, but he returns it to her because he doesn't want her to think he's a beggar.
- Hidden Heart of Gold: He immediately gets snappish and cold when Chad asks why he's being nice, and Lugh chides him for rude and aloof when he's actually a caring individual.
- Intergenerational Friendship: With Niime, who shares his barbed wit and love of elder magic.
- Like Parent Unlike Child: He's the polar opposite of his mother, Nino.
- Polar Opposite Twins: With his brother Lugh.
- Pre-Mortem One-Liner: In Heroes."Merciless massacre!""Behold, real power!""Darkness, serve me!""Pfft! How boring!"
- Recurring Element: The antisocial, jerkish mage like Arlen. His dynamic with Lugh is a more friendly parallel to Arlen's near-deadly rivalry with Merric.
- Red Oni, Blue Oni: Blue to Lugh's red.
- Sibling Yin-Yang: With Lugh, who is generous and friendly.
- Smug Smiler: He is always depicted with an arrogant smirk.
- Spell My Name with an "S":
- His Japanese name, Lleu, is often romanized as "Ray" due to how it is written in Japanese, which is due to the fact that "Lleu" actually pronounced "Lay." (The name is Welsh in origin.)
- The official English name went with the Gaelic version of the same name, since the pronunciation was a bit clearer.
- Squishy Wizard: His decent magic and high skill and speed make him an offensive beast, but is a bit hampered by his constitution and defense (though he has high HP to make up for the latter).
- Starter Mon: In Heroes, he's one of the first units you get. He joins after finishing the tutorial.
- Tsundere: Insists he's joining the Lycian Army for his magical studies, not to avenge Father and the orphans o-or anything! And definitely not because he cares about his brother or Chad or anyone else.
A thief with a disdain for nobility and who travels around the continent, looking for a big score.
- Action Girl: She plays the Phantom Thief trope straight, despite being an otherwise normal girl from the countryside.
- Affectionate Pickpocket: Many of her supports have her getting all buddy-buddy with the other character so she can rob them (although she always ends up feeling guilty and returning it).
- Berserk Button: Bandits. She reacts with disgust whenever she runs into Garret because of it.
- Broken Bird: Beneath her flippant attitude and ego, she's carrying a lot of cynicism.
- Cruel to Be Kind: Her father was the one to put the torch to the village. Cath despises him for it, but Bartre suggests that he did it to protect her and the other villagers, since she says in the story that their lord's soldiers were starting to draw their weapons.
- Don't You Dare Pity Me!: She won't accept charity. If she's going to take money, she's going to steal it, not be given it.
- Doomed Hometown: Her reason for hating the nobility—the local lord ordered her village be destroyed to stop it being conquered.
- Fragile Speedster: She plays this straighter than both of the other thieves, being faster than Chad and Astolfo and much more fragile.
- Guide Dang It!: To recruit her, Roy must talk to her at least three times whenever she appears, once for each appearance. The player is given six chapters to do this.
- Inter Generational Friendship: With Bartre, who reminds her of her father. It's actually really heartwarming.
- Jerk with a Heart of Gold: Cath is abrasive and frequently tries to steal from her own allies, but she takes a genuine liking to her support partners and (apart from Hugh) always ends up giving back whatever she stole from them.
- Just Like Robin Hood: Steals only from castles, manors, and other noble habitations. She also claims that she gives all the proceeds to the poor.
- Late Character Syndrome: She can be recruited only as early as Chapter 12, and as late as Chapter 22, though regardless, Chad and Astolfo will by then already have superior stats and/or constitution.
- Leitmotif: This tune will appear whenever she enters a map as an enemy.
- Phantom Thief: She's a mysterious thief who frequently pops up in maps where treasure is stored to better the common folk, and won't stop until she either dies or is recruited by Roy.
- "The Reason You Suck" Speech: Delivers one to Roy the second time they speak. She actually raises some very good points, leaving him stunned into silence.
- Small Name, Big Ego: She calls herself "Cath, Master Thief," but nobody else does.
Princess Guinivere's personal guard, whose loyalty to her mistress surpasses her loyalty to Bern. Older sister of Zeiss, and former girlfriend of Galle.
- Action Girl: She's skilled enough to be one of Bern's famed Wyvern Riders, as well as Guinivere's personal bodyguard.
- Blade on a Stick: Her weapon of choice, although she can be promoted to use swords as well.
- Childhood Friends: With Elen.
- Defector from Decadence: She was a respected and high-ranking knight in Bern. In fact, Guinivere held off on fleeing as long as she did because she didn't want Melady's reputation to be harmed.
- Dragon Rider: Rides a wyvern named Trifinne. Despite its looks, it's actually very gentle.
- Hard Mode Perks: She gets boosted stats from Hard Mode; however, unlike every other character who gets the bonus, you didn't fight her in any of the chapters in the game. She just flew to your army, and joined with her Hard Mode bonus right off the bat.
- Intergenerational Friendship: With Lugh, who is taken with her wyvern. It causes friction when he realizes she's from Bern.
- Lady and Knight: With Guinivere, which is why she's more than a little peeved when Guinivere defects without her.
- Recurring Element: The Minerva archetype. They even look similar, though her relationship with Galle puts her closer to being an Expy of Altena.
- Star-Crossed Lovers: With Galle.
- Undying Loyalty: Her loyalty to Guinivere outweighs her loyalty to Bern, and she chides her lady for not realizing that. (Although Guinivere is acting in what she believes to be Bern's best interests, too.)
- Zettai Ryouiki: Created from her armor no less.
The Knight General of Etruria, he is forced to serve Bern when the corrupt nobles of Erturia kidnapped the king and formed an alliance with The Empire.
- The Ace: Considered one by the other Etrurian generals. Given how useful he is gameplay-wise, this is fully justified.
- The Ditherer: The running theme in his conversations. In contrast to Cecilia, who has dedicated herself to the populace of Etruria, and Douglas, who has sworn his loyalty to the royal family of Etruria, Perceval isn't entirely sure what exactly he is most loyal towards. With some help from Douglas he eventually manages to get over it.
- Dude, Where's My Respect?: He eventually stops following Bern's orders — not because he's fighting his own countrymen or decided that he should work with Cecilia, but because he was insulted by Zephiel delegating things to Narcian rather than allowing Etruria to handle their own issues.
- Hard Mode Perks: Notable since he only retains the Hard Mode bonus if you recruited him in Chapter 15 instead of chapter 13.
- I Have Your Wife: He capitulates to Zephiel's orders to keep King Mordred safe.
- Knight in Shining Armor: It's part of his job description.
- Perpetual Frowner: To the point that Klein makes some fun of it.
- Recurring Element: A subversion, he looks to be the game's Camus archetype, what with him even looking like Camus and Eldigan, however due to his status of The Ditherer he has no particular loyalty until he becomes aware of Elffin, who's on Roy's side, thus he sheds the typical expectations and joins the player's side.
- Savvy Guy, Energetic Girl: Him and Larum.
- Screw This, I'm Outta Here!: If you couldn't reach and recruit him in Chapter 13 after 5 turns, he leaves the map. He can be recruited again in Chapter 15 however.
- The Stoic: He has one mood and one facial expression to match.
Voiced by: Toa Yukinari (Japanese, Fire Emblem Heroes), Cherami Leigh (English, Fire Emblem Heroes)
The Mage General of Etruria. Helped teach Roy the basics of warfare in the tutorial.
- Adaptational Badass: She's Overrated and Underleveled in here, but in Heroes, she's a far more powerful and useful unit thanks to her utility with Gronnraven, or if skill inheritance is taken into account, capable of becoming a very powerful Gronnblade user with the right buffs.
- Badass Bookworm: She's quite the effective teacher for both Roy and Lilina.
- Badass in Distress: When she's defeated by Zephiel and captured by Narcian. Once freed, Cecilia fully joins the group alongside Sophia.
- Beware the Nice Ones: Is an overall cordial person, but definitely has her moments. For an example, when she finds out that Elffin is the thought-to-be-dead Prince Mildain, she harshly scolds him for not telling her or his own people about it, and says she is looking forward to [his] explanation after the war.Elffin: "... Scary as always.
- Big Damn Heroes: Saves Roy's army from being ripped apart when Narcian returns after Chapter 8/8x by bringing in a whole lot of Etrurian troops and General Perceval.
- Boring, but Practical: She's not as powerful as the mages, but she still can use some great tomes and useful staffs at base without needing to invest in a Guiding Ring.
- Brutal Honesty: Her reason for teaching Lilina magic and not Roy? Only the former has the natural talent
Something that can never be taught. As far as shes concerned, if she were to train them in magic side-by-side, Roy would have an extremely difficult time trying to catch up to Lilina despite his efforts, and he wouldnt be able to cultivate his true gifts elsewhere.Lilina, you will eventually lead Ostia's future. Remember this... If you assign someone to a task that he is naturally not good at, he will waste his ability. You must never think that everyone works in the same way.
- In Heroes, the "Gifts of Winter" Paralogue shows her giving the same treatment to Ephraim when he asks if he could learn magic despite his ineptitude. She suggests honing his talents as a natural leader instead.
- Cool Big Sis: To Roy and Lilina.
- Daddy's Girl: Her grandpa and father are said to be quite protective of her, well into Overprotective Dad territory judging by the story she tells to Saul.
- Enemies Equals Greatness: When she was starting out as an Etrurian general, she didn't exactly receive a warm welcome. People were not very open to the idea of a woman being a high-ranking officer, and even Douglas would label her as inadequate for the job. All of this, however, would only push Cecilia to study and train harder in combat and magic, resulting in her winning the respect of her peers and working as Lord Roy and Lilina's personal instructor.
- Four-Star Badass: By her title, she's supposedly the most skilled and powerful mage in Etruria. It doesn't show in her stats.
- Hidden Buxom: It's not exactly evident in her usual art given how modest her usual attire is, but as shown in her art◊ for the 2018 Winter Event where she wears a Sexy Santa Dress, she's shown to be surprisingly stacked.
- Hot for Student: If you give her and Roy an A support.
- Lady of War: Not only is she a skilled mage, but she also taught Roy his swordsmanship (even though she can't equip swords).
- The Mentor: She taught Lilina how to use magic and continues to advise the girl after joining Roy's forces.
- Overrated and Underleveled: Her stats are very low considering her role in her country's army. It also doesn't help that she's first usable in a desert chapter, which severely limits her movement. Some chalk her overall weakness up to her still not being fully recovered from her ridiculously one-sided fight with Zephiel.
- Passing the Torch: The official Fire Emblem 6 artbook reveals that Erk, the previous Mage General of Etruria, chose her to inherit his title.
- Pre-Mortem One-Liner: In Heroes."Here and now!""My chance is at hand!""Never underestimate me!""Keep your distance or perish!"
- Plucky Girl: People didn't want her as the Mage General, but she persevered and won them over.
- Red Mage: She can use both Anima magic and Healing Staves with at least decent proficiency.
- Screw the Rules, I'm Doing What's Right!: Defies the King (or rather, his self-serving advisors) to save Ostia from being reconquered by Bern. Later, she chooses to defend the people of Etruria rather than capitulate to the king's hostage-takers.
- What the Hell, Hero?: At the end of her support with Elffin, she chews him out for concealing his identity as the supposedly deceased Prince Mildain to her and the people of Etruria.
- The Worf Effect: After being established as Roy's teacher, Mage-General, and the leader of the Etrurian resistance, she's trounced in one hit by Zephiel. You know, in case you forgot what happened to Hector.
Voiced by: Saori Onishi (Japanese, Fire Emblem Heroes), Wendee Lee (English, Fire Emblem Heroes)
A priestess from the village of Arcadia, located in the Nabata Desert.
- The Cameo: Appears in a village in the penultimate chapter of The Blazing Blade, looking for the Archsage. She then gives you a Talisman and tells you to do your best to defeat Nergal.
- Damsel in Distress: She, along with Cecilia, is being held captive by Bern forces when you see her for the first time.
- Dark Is Not Evil: She wields dark magic (Being a Shaman and all), but personality-wise, shes as gentle as a lamb.
- Dark Magical Girl: Literally in this case, since she wields elder magic. She can learn to heal if she classes up, though.
- Demoted to Extra: Sadly, after the chapters involving Nabata/Arcadia, Sophia quickly becomes unimportant to the main storyline.
- Dramatic Ellipsis: Every single sentence of hers... includes at least one...
- Half-Human Hybrids: She is half dragon, half human; her mother being the former and her father being the latter.
- Healing Hands: Has a "healing touch," but in game proper, it's only used once and off-screen and promptly forgotten afterwards.
- Hotter and Sexier: Her Cipher artwork makes her much more fanservicy, making her look a bit older, or in some cases, more "cute".
- Humble Hero: When Niime compliments her for being a strong person in their A-level support, Sophia is rather shocked at the very idea of being called that.
- I Just Want to Be Normal: Subverted. In one of her support conversations, Niime points out to Sophia that if she was just an ordinary human girl as opposed to being a half-human, half-dragon hybrid, she could have had a normal and happy life without worrying about being hunted down for her powers. In response, however, Sophia says the following:Sophia: I This is me Even the Dragon blood that flows in me it is what makes me who I am
- Innocent Prodigy: She has a certain degree of clairvoyance (Which winds up giving her status as the Prophet of Nabata) and comes from an impressive half-human, half-dragon lineage, but she knows very little about the world outside of her homeland in Nabata. On top of that, judging from her conversations with Niime, she barely knows anything about her own mixed bloodline, including if her ability to vaguely see into the future even has anything to do with it at all.
- Intrigued by Humanity: In her conversations with Igrene. Justified, given that she has never been to the outside world apart from Nabata until the events of the Bern War. She questions their need for war, but ultimately wishes to befriend them and hopes one day that humans and dragons can peacefully coexist worldwide.
- Last Girl Wins: She is the last character encountered who can marry Roy via supports. Given her half-draconic nature, such a relationship would be a MayflyDecember Romance, even if Roy is quarter-dragon (and in that case, well, look what happened to his mother's lifespan...).
- Magikarp Power: Subverted and downplayed. Experienced players will look at her base stats and joining time and assume she's one of those characters who starts out underleveled and ends up extremely powerful. Sophia, however, usually goes from being cripplingly weak to merely mediocre.
- Mysterious Waif: She is a Really 700 Years Old Half-Human Hybrid from a Hidden Elf Village, is quiet and shy, can see the future, and we never learn much about her past. Oh, and she's being held captive by enemy forces when you see her for the first time. After you free her, you help her save said Hidden Elf Village from an enemy attack. And you have to keep her alive through all of this in order to get a Legendary Weapon (Forblaze), which you need to get the game's Golden Ending.
- Mystical Waif: Shy, caring, mysterious past, mystical powers, no knowledge of the outside world due to spending her whole life in Arcadia...
- Older Than They Look: Looks like a teenager, but has actually lived for centuries due to her dragon heritage.
- Opposites Attract: With Raigh. Despite him being seemingly cold, brash, and arrogant and Sophia being shy, gentle, and introverted, they end up becoming close friends.
- Oracular Urchin: Her prophetic visions are the reason she was chosen as a priestess.
- Pre-Mortem One-Liner: In Heroes."Here I go...""The dark within...""I must fight...""I'll do my best..."
- Rapunzel Hair: Lampshaded by Raigh in their A support:Raigh: Hey, you over there! You! With the long dragging hair!
- Really 700 Years Old: She's much older than she looks, due to being half-dragon.
- Shrinking Violet: With lilac hair and purple robes, too.
- Silk Hiding Steel: Looks like a Proper Lady in her blue dress and is also very shy, but there's a reason for her to be in the war. If she marries Roy, she's said to give pretty decent advice in regards to reconstructing Lycia. Also see I Just Want to Be Normal.
- Squishy Wizard: Has almost nonexistent Defense and overall low starting stats...
- The Quiet One: Even when she does speak up.
- Waif Prophet: Although her prophetic abilities aren't well developed, which gets her into trouble early on.
- Weapon of Choice: In an update for Heroes, she gained access to the new Eternal Tome, a stronger Rauðrraven that, once Refined, grants her the same effect as Bracing Stance 2 (+4 Def/Res if foe initiates combat).
- Who Wants to Live Forever?:
- A huge topic in her conversation with Fae. When Fae is annoyed that she is growing at a much slower rate than Sophia (who is a half-human/half-dragon, while Fae is a full-blooded dragon), the latter tries to comfort her by saying that even when she dies, Fae will still be youthful and live on
Which results in Fae bursting into tears over the thought of losing her best friend. Then Sophia says this:Sophia: Fae Im sorry Dont cry I feel the same way But that is what it means to live for an eternity
- This conversation (particularly the quote above) strongly implies that Sophia had human friends back in Arcadia that she wound up outliving due to her bloodline, causing her a lot of emotional pain and grief.
- A huge topic in her conversation with Fae. When Fae is annoyed that she is growing at a much slower rate than Sophia (who is a half-human/half-dragon, while Fae is a full-blooded dragon), the latter tries to comfort her by saying that even when she dies, Fae will still be youthful and live on Which results in Fae bursting into tears over the thought of losing her best friend. Then Sophia says this:
The Guardian of Nabata, also the daughter of Hawkeye from The Blazing Blade.
- Action Girl: She's every bit as badass as her father was.
- Dark-Skinned Blonde: A trait she shares with her father, and presumably the other humans of Nabata.
- Florence Nightingale Effect: She found an injured and passed out Astolfo and nursed him back to health. They fell in love, but couldn't stay together.
- Guys Smash, Girls Shoot: She specializes in bows rather than being a berserker like Hawkeye was.
- Heroic Lineage: She is the daughter of Hawkeye, the previous guardian of Nabata.
- Hollywood Atheist: She used to be devoted to her god but got cynical on faith after the death of a loved one.
- Lady of War: The very definition of this from design, to character, to choice of weapon.
- Outliving One's Offspring: She had a daughter who died sometime before the war.
- Parental Substitute: To Sophia and Fae. It helps that she actually used to have a daughter of her own
- Star-Crossed Lovers: With Astolfo.
- The Unseen: In this games prequel, she was originally meant to be a playable Archer unit, but that never came to fruition. Instead, she is mentioned a couple of times in Hawkeyes dialogue.
A brigand who roams the Etruria-Nabata borders. Is a bit of a cynic.
- Bald of Awesome: Subverting Bald of Evil, in fact.
- Desperately Looking for a Purpose in Life: Hunting down and killing his mother's murderers took eight years. Now he isn't very sure what to do with his life.
- Face of a Thug: As Larum remarks.
- Glass Cannon: Garret has good attack and the requisite Berserker crit bonus, but his speed and defenses are so low that he can easily be torn apart if left in the open.
- Good Scars, Evil Scars: He plays with this one before finally settling on "good scars" when he joins your group.
- Jade-Colored Glasses: He's incredibly cynical and strongly resists making friends with anyone in the group. He's had a pretty hard life, so it's easy to see why.
- Knight In Sour Armor: His conscience drives him to join Roy's group, but he's really surly about it.
- Secret Character: About the closest thing you get to one in this game outside of Karel. His bio and portrait doesn't even suggest he could join you, and his only hint that he's recruitable is the fact his underling says he's too nice for his own good. Even then unless you knew how to recruit Gonzalez, a character who's also got no hints at how to recruit him, you probably wouldn't guess Lilina was the one to recruit him considering how she hasn't had any relevance since chapter 8.
- Secret Test: His A-Support with Lilina suggests that he may have pulled one on her in their C-support.
- You Are What You Hate: His mother was killed by brigands when he was young, and he eventually tracked them all down and killed them. But, with nothing left in life, he eventually became one himself.
Voiced by: Ari Ozawa (Japanese, Fire Emblem Heroes), Sarah Blandy (English, Fire Emblem Heroes)
One of the last few Divine Dragons left in Elibe. Despite looking like a little girl, she's already ancient.
- Badass Adorable: Just look at her portrait. And even in her dragon form she's an unbelievably fluffy critter who attacks by sneezing.
- The Cameo: She makes an appearance in The Blazing Blade, in the house in "Living Legend."
- Character Select Forcing: Of the 10 units you're allowed for the last two chapters, Fae is mandatory. One wonders why, considering that her Dragonstone is just as disposable as the rest of the Divine Weapons and can't be repaired, so potentially the game is forcing you to deploy a useless unit.
- Damsel in Distress: Before being recruited, she gets captured by Bern forces when trying to follow Roy.
- Expy: Of Tiki, another late-game waif who can turn into a dragon.
- Feathered Dragons: She's a Divine Dragon, which in this game are depicted as large, feathery dragons, unlike their depiction as just white and holy dragons in past games.
- Fluffy the Terrible: An adorable little thing named Fae who just happens to be one of the most powerful dragons in the world. Even her dragon form is pretty cute.
- Instant Awesome: Just Add Dragons!: Yet another entry in Fire Emblem's dragon obsession.
- Killer Rabbit: Her usual form is of a cute little kindergartner. Her dragon form... is as fluffy and yellow and wouldn't look out-of-place in an Easter basket.
- Mighty Glacier: Very high stats in everything but Speed and (initially) HP. The latter makes her start off as a Glass Cannon until her HP growth gets going.
- Our Dragons Are Different: Apparently young Divine Dragons of Elibe look like a giant goose. Or something.
- Precocious Crush: Seems to have one on Elffin in their A support, not realizing that due to her slow aging she's likely going to outlive him.
- Pre-Mortem One-Liner: In Heroes."RAWRR!"
- Really 700 Years Old: She's how many centuries old?
- Required Party Member: She needs to survive in order to get both the Good and Best Endings. She's also required to participate in the last two chapters.
- Skilled, but Naïve: It's hard to believe that such a childish, innocent girl is one of the most powerful beings in existence. But she is.
- Third-Person Person: In Japanese, she talks almost exclusively like this.
- Too Awesome to Use: Run her Dragonstone out of uses and she can't fight. This makes her a frustrating unit to use, since you only get 30 attacks out of it for the duration of the game. You also can't use the Hammerne on it. There is one loophole, though: with her massive Resistance stat, she can sponge magic attacks all day without wasting uses of the stone. Fae is excellent for making long-range magic attackers (Bolting, status effect staves) run out their weapons.
- Who Wants to Live Forever?: When Sophia tells her in support conversations that she will outlive all of her friends, Fae is very unhappy.
A mercenary Mage who is hired by Roy when his first boss leaves. He is the son of Canas from The Blazing Blade and grandson of Niime.
- Berserk Button: Played for laughs. He doesnt take too kindly to Chad calling him Mister."M-Mister!? Wait a minute, you're calling this superbly handsome young man a Mister!?"
- Butt-Monkey: The only one who doesn't verbally abuse him in their supports is Lugh and Chad.
- Friend to All Children: He connects with orphans Lugh and Chad very well, and laments how the war is hurting so many children and sucking the joy out of their lives. This could be stemming from how he didnt have such an easy childhood himself.
- When Chad tells Hugh about his orphanage being destroyed by Bern's soldiers, the first thing he asks is if any of his fellow orphans were killed. Much to his relief, none of them were harmed.
- Hidden Depths: His supports with Chad show that he greatly disapproves of the war, notably the effect it has on the children.
- Hilariously Abusive Childhood: Let's just say Niime wouldn't win any awards for raising him and leave it at that...
- Inferiority Superiority Complex: Desperately tries to convince both himself and his environment that he is a talented and handsome young man. It only works moderately, in both cases, no doubt thanks to his awful self-esteem.
- Jack-of-All-Stats: A pre-trained Lugh at his highest base stats, though with a bit more HP.
- Jerk with a Heart of Gold:"He's just like his father... He tries to be bad, but he can't deny his kind heart..."
- Like Father, Like Son: Subverted — unlike his father and grandmother, he uses Anima magic rather than dark. Actually, that's because Canas's wife/Hugh's dead mother was a Mage/Sage. (And if The Blazing Blade is to be believed and Nino's presence is a lead, she came from a very powerful clan of these). So it's more a case of Like Mother Like Son.
- Oh, Crap!: Has this reaction before the final battle against Idunn. While most of the other characters utter a Badass Boast or some other dramatic line, Hugh simply exclaims:Whoa! We gotta fight that thing!?
- Only in It for the Money: He only joins the Lycian Army if Roy pays him a large sum of money, starting at a whopping 10,000 Gold. Every time Roy (i.e. The player) declines, the price lowers, as do his stats and overall effectiveness as a unit. If his last offer of 5,000 Gold is rejected, he will not join Roy's group. This is a clear parallel to how the more he is paid, the more results he delivers.
- Raised by Grandparents: His father is Canas... who was killed when trying to stop a snowstorm, so he had to be raised by his grandmother Niime.
- Reasonable Authority Figure: Despite how pathetic he can come off as at times, he can show quite a level maturity if he feels that there's good reason to be.
- Recurring Element: He's the mercenary who if paid will turn to your side, founded by Beowolf.
A Dragon Knight of Bern under Galle, he's also the younger brother of Melady. When the Lycian Alliance tries to retake the Etrurian capital from Bern and Etruria's revolutionaries, Narcian attempted to frame him as a Lycian spy to cover up his failures. Melady, who was already on Roy' side at the time, manages to convince him to defect for the sake of Princess Guinivere and Bern's future.
- Childhood Friends: With Elen.
- Childhood Friend Romance: Implied at the end of his support with Elen.
- Defector from Decadence: He was Galle's protégé, and was shaping up to be a respected knight before Melady convinced him to join Guinivere.
- Dragon Rider: Rides a wyvern named Rubley.
- Magikarp Power: Not as severe as Sophia, but he starts out at a low-level unit pretty late in the game, though does compensate by having about the same bases as Melady minus a couple points in speed but with two more in strength and an extra point in constitution.
- Mighty Glacier: If he manages to overcome it, with his growths that manage to make him parallel Haar.
- Recurring Element: The young unit who has massive potential, but joins very late, founded by Est.
- The Scapegoat: Narcian decides to have him executed for leaking information to the enemy in order to shift the blame off of his own failures. Ironically, this proves a major factor in making him defect for real.
- Straight Man: He plays this role in his supports with Bartre.
- White Sheep: The art book describes him as such, saying that his value of harmonizing with others is a rarity among Bern's Wyvern Riders.
The Great General of Etruria.
- Genius Bruiser: He's considered a strategic genius in additon to being one of Etruria's best warriors.
- Honor Before Reason: General Douglas has been aware for some time that evil councilors are taking advantage of the king's grief over his son to manipulate him so they can pillage Etruria freely. Nonetheless he obeys all of the orders his king gives him for the sake of maintaining his oath to serve, despite knowing that the misrule is destroying Etruria. And then... hoo boy. Chapter Sixteen. He deploys as an enemy, and unlike the previous Etrurian general, Perceval, he cannot recruited by any means. At this point your army contains both the other Etrurian generals, the noble son of the previous generals, Douglas' own adoptive daughter(!) and even the disguised prince and heir to the kingdom!!! NONE of them can recruit him. Only once you've captured the castle and freed the Etrurian king from the councilors controlling him does he automatically joins you, but only if you went though the entire chapter without killing him, even though he makes a beeline for your forces starting on turn one. What a jerk.
- I Have Your Wife: Same with Perceval, though he refuses to switch sides until Aquileia is seized.
- Mighty Glacier: Like Barthe, Douglas is a classic general: good power and defense, but no speed.
- Old Retainer: The oldest of Etruria's three generals and the last to join Roy's army.
- Parental Substitute: To Larum, whom he adopted. He loves her dearly, but apparently not enough to relent from attacking Roy's group when you finally meet up with him.
- Passing the Torch: A substantial part of his conversations centers around the fact that he feels his age catching up to him, and if he survives the events of the game, he retires.
- Recurring Element: The Lorenz, an honorable general of the enemy kingdom who can be coerced into joining the player's side. He's more resilient in this regards, fulfilling a latter perk of the archetype: Extra difficulty to recruit.
An eldery scholar of dark magic from Ilia, known as the "Hermit on the Mountain". Is the mother of Canas and grandmother of Hugh.
- Badass Bookworm: She spends most of her life researching, which gained her the title "Hermit on the Mountain".
- Cool Old Lady: Her rapier wit and power make her a fan favorite, even if her grandson would heartily disagree.
- Hermit Guru: She abandoned civilization to perfect her dark magic. From what we see, she's definitely well on her way.
- I Was Quite a Looker: If her supports with Hugh are to be believed, she was quite attractive when she was young. She apparently also used to date men and then dumped them once they'd spent all their money on her.
- Mad Scientist: She took interest in Fae due to her being a dragon, and was intent on learning more about her through... less savory means, but thankfully her conscience stopped her from going too far, and she ended up befriending Fae instead.
- Schrödinger's Gun: Roy's army encounters her whether they end up going to Sacae or Illia.
- Squishy Wizard: Her offense stats are actually fairly impressive, but she comes in with incredibly low HP and defense, and nowhere near enough levels left to fix them.
- Tsundere: An Older and Wiser variation.
A former Flightleader of Ilia, but she retired when she gave birth. Wife of Zelot and older sister of Shanna and Thea.
- Action Mom: She's the mother of a newborn girl and a seasoned pegasus knight.
- Affectionate Gesture to the Head: Since childhood, she's had a habit of petting Shanna and Thea's heads whenever she praises or comforts them.
- Big Sister Instinct: Zelot tells Thea that Juno was very worried about her and Shanna's welfare while they were gone. As it turns out, this is nothing new.Thea: "Our sister was often too soft on Shanna and me. The day we left was a hectic one indeed. Juno was constantly fretting over us, worrying about our meals, our clothes..."
- Cool Big Sis: She has cared for both her younger sisters since their parents death, and in turn, Shanna and Thea greatly admire her. So much so that if the player recruits Juno with either of them, both will be ecstatic about fighting by her side. It helps that the people of Ilia regard her as a great Flightleader.
- Deadpan Snarker: Not in a mean-spirited fashion, but she tends to make playful jabs at the likes of her husband Zelot and younger sister Thea.Thea: "I was thinking... Maybe you should leave the rest of the battle up to us and rest a bit. You know, you're a mother now, so..."
- Faux Action Girl: A level 9 prepromoted Falcoknight with no weapons and amazingly bad stats and growths. Her only claim is her extra point of Constitution, so the only thing she could possibly be used for (aside from prepping a Triangle Attack with Shanna and Thea) is her Rescue utility. Possibly justified, as her retirement and becoming a mother and housewife likely took a toll on her fighting ability.
- Gameplay and Story Integration: As mentioned, her poor stats and growths are associated with her having been retired for so long and being rather unwilling to return to combat.
- Happily Married: To Zelot.
- Know When to Fold 'Em: When Berns forces overwhelmed her and the other pegasus knights defending the Edessa castle in Ilia, she surrendered in exchange for keeping the territory unharmed. The first time we see her is in a prison cell with the castle's civilians she managed to rescue.
- Lady of War: As a former Flightleader of Ilia, she's still this even if she's retired.
- Parents as People: She was forced to leave her child and return to the battlefield, and isn't happy about it. That being said, she acknowledges that there is no way she can raise her child in peace until the war ends."I'm fighting because I'm her mother. I want to raise her in a peaceful time without war."
- Promotion to Parent: Had to raise Thea and Shanna alone after their parents kicked it.
- Recurring Element: Quite possibly the oldest member of the Palla archetype.
- Red Baron: Her ending reveals that, after her death, she would be remembered as The Grand Flightleader.
- Retired Badass: She was a former Flightleader for the Ilian pegasus knights. Unfortunately, this status takes its toll on her in-game performance.
- After the war ends, she declines becoming the leader of Ilias pegasus knights to lead a happy and peaceful life with Zelot and her child.
- The Rival: She had a friendly rivalry going on with Sigune in their youth. Even though the latter betrayed Ilia and helped Bern, Juno grieves when she learns of her death.
- Schrödinger's Player Character: Dayan only appears on the Sacae Route, while Juno only appears on the Ilia Route.
Leader of the Kutolah Tribe of Sacae and known as the "Silver Wolf". Is the father of Rath and grandfather of Sue.
- Bow and Sword, in Accord: The only pre-promoted Nomad you can get, meaning he starts off being able to use swords right off the bat.
- Expy: This game's other answer to Book 1's version of Hardin alongside Zelot while matching the mustached appearance and being a leader of a plains country. While Zelot has two cavaliers under him (matching Roshea and Vyland), Dayan is associated with two mounted archers (which parallels Wolf and Sedgar).
- Magical Native American: Has many traits of this. Though it's really more like Magical Mongolian.
- Older Than They Look: Does he look like someone who could have a teenage granddaughter? Or somebody in his (presumably late) 50's?
- Parental Abandonment: The cause of this for Rath, due to a prophecy.
- Red Baron: "The Silver Wolf".
- Schrödinger's Player Character: Juno only appears in the Ilia Route, while Dayan only appears in the Sacae Route.
A Bishop of the Church of St. Elimine. He's lost a step or two according to Niime, but he's still more than capable of keeping up with Roy's group.
- Cool Old Guy: He's looked up to by many of his support partners.
- Crutch Character: A level 20 Bishop with only "meh" stats to back up a maximized resistance stat that will end up useless in the endgame. He basically just exists to use Aureola if Saul or Elen don't have the requisite light magic stat to do so.
- Dark and Troubled Past: He became a priest after his sister died. He doesn't talk about it around anyone else other than Niime.
- Man in White: As befitting a bishop in the St. Elimine Church.
- The Mentor: He's a mentor figure for both Saul and Dorothy
Voiced by: Junji Majima (Japanese, Fire Emblem Heroes), Bryce Papenbrook (English, Fire Emblem Heroes)
Fir's uncle. A retired Sacaean swordsman known as the "Sword Saint". He was once was known as the "Sword Demon" until finding enlightenment.
- Crutch Character: Like a lot of the late-game pre-promotes, if you desperately need someone to wield Durandal, he can get the job done.
- Dark and Troubled Past: See his The Blazing Blade tropes for that particular horror show... and on top of this, there's a fair bit of implication that more happened offscreen in between the two games (particularly concerning his sister), which heavily contributed to his current attitude.
- 11th-Hour Ranger: Only if you obtain all the Divine Weapons (to proceed past chapter 22), and then visit his village with Fir or Bartre.
- Expy: He bears an incredibly similar story to Kenshin Himura from Rurouni Kenshin. Karel at this point bears the retired samurai's older and more peace-inclined outlook and mentor role, while his Dark and Troubled Past has been explored in the prequel.
- His relationship to Fir and late join time combined with excellent endgame potential also makes him reminiscent of Galzus.
- Humble Hero: He considers his fighting skills "rusty" and potentially inferior to the youngsters. While that latter part may technically be true if Rutger or Fir have had a lot of luck with their levels, he is still playing things down considerably.
- Martial Pacifist: He's changed a lot since The Blazing Blade...
- Master Swordsman: He's treated with awe by all, and given his stats, this will only be a case of Overrated and Underleveled if you've gotten very good luck with Fir or Rutger.
- Older and Wiser: Much calmer than he was in The Blazing Blade, his epithet having changed from "the Sword Demon" to "the Sword Saint," and quite more powerful too.
- Recurring Element: The 11th-Hour Ranger of the Gotoh archetype.
- Red Baron: The Sword Saint, or Saint of Swords. One of the few characters who is referred to by his epithet in-game and not just in the epilogue.
- Retired Badass: He doesn't fight any more unless it is for his family.
- Up to Eleven: This version of Karel is famed for having the most preposterously high stat growths in the entire series.note There is, of course, a catch... he only gets to level up once.
- Warrior Poet: He's gained this perspective after looking back on his days as The Sword Demon.
Marquess Eliwood of Pherae (Eliwood)
Roy's father and the Marquess of Pherae. For tropes about his younger self, see here.
- Flower From The Mountain Top: He once got one of these for his deceased wife, according to Marcus.Marcus: Lord Eliwood loved his wife deeply. And one night... before the two became engaged, Lord Eliwood suddenly disappeared from the castle. When he returned to his love three days later, he presented her with a beautiful white flower which only grows in the snowy highlands. It was the flower which she loved the most.
- Gameplay and Story Segregation: His stats are actually quite phenomenal, even though he's supposed to be sick.
- Ill Girl: Well, man. He would've led the troops himself if not for his poor health.
- I Was Quite a Looker: He is not ugly, but it's clear that the work and stress affected his looks. His in-game portrait makes him look even more aged, despite being just in his late thirties.
- Older and Wiser: He has far more life experience than he did in The Blazing Blade.
- Reasonable Authority Figure: He's one of the leaders of the Lycian League.
- Retired Badass: Twenty years prior, he stopped the Black Fang from destroying Elibe. But due to his poor health by the time of this game, he entrusts the job of generalship to his son Roy, although he is still classed as a Paladin.
- Secret Character: Beat the game five times, and he'll be available in the trial maps.
- Sole Survivor: In a meta sense. He is the only father of a Fire Emblem main protagonist who manages to appear on screen and go the entire game without dying, and one of only three parents total.
- Ship Sinking: His wife is never mentioned by name, and what little information is given is too vague to determine which of his possible wives in The Blazing Blade it is (if she happens to be either of them). On the other hand, the fact that he picked a flower from the "snowy highlands" for his wife suggests that she hailed from Ilia, and thus was probably either Fiora or Ninian. It's still possible for Lyn to have known the flower (from Florina), but it's a more distant link.
- Strong Family Resemblance: The middle-aged Eliwood greatly resembles his own father Elbert without the mustache.
Marquess Hector of Ostia
Lilina's father and the Marquess of Ostia. For tropes about his younger self, see here.
- Badass Beard: He's grown a rather impressive one in the time since The Blazing Blade.
- Gameplay and Story Integration: His death actually makes a lot of sense, Hector may be bulky, but his resistance is merely average, so it's no wonder he lost to a powerful Sage like Brunnya or Narcian with his Runesword, not to mention being on the losing end of the Weapons Triangle against Narcian and even Zephiel (even though he didn't participate).
- Genius Bruiser: He's grown into this, now being clever enough to hold Bern at bay for a very long time despite commanding a vastly inferior force.
- Large and in Charge: He wasn't exactly scrawny as a young man, but now he's built like an eighteen-wheeler.
- Older and Wiser: He's far calmer than his Hot-Blooded self in The Blazing Blade.
- Papa Wolf: So much so that his Famous Last Words are a plea to Roy to keep Lilina safe.
- Reasonable Authority Figure: He's THE leader of the Lycian League.
- Recurring Element: For this game only, Hector serves as the Cornelius Archetype, a close figure of the hero that gets killed off early with little characterization, but instilled righteous fury for the hero (Roy) to finish the job. And since his direct child is Lilina, he also became a Miloah figure to Lilina, this game's Linde. Hector would get most of his characterization in the prequel.
- Sacrificial Lion: He's killed a few chapters into the game as part of Bern's all-out assault, if you have known the prequel. If you just played this game, then he's a Sacrificial Lamb.
- Secret Character: Beat the game thrice, and he'll be in the trial maps.
- The Worf Effect: For anyone who's played The Blazing Blade, where he's a major badass, watching Zephiel wreck him establishes that the latter is bad news.
- Worf Had the Flu: He might have been able to fight Zephiel when he was in his prime, but that was twenty years ago and age has clearly taken its toll.
Marquess Erik of Laus (Eric)
- Expy: Of Jiol, being the Dirty Coward ruler of a nation originally allied with the main character's country who betrays their alliance in favor of The Empire.
- Generation Xerox: He's a turncoat and a coward just like his father was. And he meets an undignified end just like his father.
- History Repeats: Twenty years ago, he betrayed Lycia and attacked Eliwood outside of Castle Laus in the fourth chapter of his story. Now, he's betrayed Lycia and is attacking Eliwood's son outside of Castle Laus in the fourth chapter of his story.
- Like Father, Like Son: His father betrayed the Lycian League and fought Eliwood, too.
- The Quisling: Betrays the Lycian Alliance again. This time, he gets killed for his effort.
- Smug Snake: He's just as pompous and cocksure as he was in The Blazing Blade. And he's even easier to beat now.
- Villain Forgot to Level Grind: The only returning antagonist from The Blazing Blade chronologically speaking... and he's still a mere Cavalier, no more no less.
Marquess Orun of Thria
The marquess of Thria and Hector's half-brother.
- Lured into a Trap: His cause of death was an ambush set up by Wagner, his own advisor.
- Nice Guy: Orun was a kind and pacifistic ruler who opposed Bern's invasion. He even gave Sue sanctuary when he found her separated from her tribe.
- Posthumous Character: He was already killed by Wagner when Roy arrives, so any of his actions come from exposition.
A shaman from Thria and Marquess Orun's advisor. Seeking to join Bern's conquest of Elibe, he plans on dominating Roy's army with an ambush. He is the boss of Chapter 6: The Trap.
- Bitch in Sheep's Clothing: He acts benevolently towards Roy, offering him and his army hospitality in Thria. Behind that gentle facade is a sinister man luring them into an ambush, just like he did with Marquess Orun.
- Dark Is Evil: A shaman and a Smug Snake who wants to help Bern take over the continent. He has no qualms with murdering his own marquess to make this a reality.
- Expy: A visual throwback to Sandima.
- In the Hood: It obscures all of his face before his mouth and chin.
- Lured into a Trap: His strategy for subduing Roy's army is acting cordially to them so he and his soldiers can decimate them when they let their guard down. Thankfully, Cath warns the group about his true intentions ahead of time, thwarting his plans as a result.
- The Quisling: Unlike his liege, he expresses a deep interest in joining Bern's side. He goes so far as to assassinate said liege, who was against the invasion, and plotting to offer Guinevere and Sue as prisoners.
- The Starscream: Kills off his liege-lord, who wanted to resist Bern.
- This Cannot Be!: When defeated, he laments that his plans were supposed to be perfect.
- Fat Bastard: A cowardly traitor as well.
- Meaningful Name: He's a traitor to Ostia who had been plotting to start a rebellion.
- Arc Villain: Leygance is the most notable traitor to the Lycian Alliance, having effectively usurped the Ostian army after Hector's death and sold it to Bern. Only with his defeat can Roy stabilize Lycia and actually mobilize outside of the region.
- Make It Look Like an Accident: He orders his men to kill Lilina in prison and make it seem like she died in the chaos of battle, to prevent her from possibly rallying Ostian resistance.
- The Quisling: He sells out Ostia to Bern with depressing ease.
- Wake-Up Call Boss: First promoted enemy in the game. On top of that, apparently nobody told Leygance that Generals are supposed to be slow, because he's packing some impressive speed. Furthermore, between his speed and his throne, his evasion is through the roof, and he still has all the defense one would come to expect from a hulking, armor-clad behemoth. Leygance does have the traditional weakness to armorslayer weapons, but well, good luck hitting him with one with the low hit rates in this game.
King Mordred of Etruria
- Distressed Dude: Is held hostage by Bern at some point, to ensure the collaboration of his Generals (Perceval, Cecilia, and Douglas).
- Despair Event Horizon: The loss of his son Mildain was this for him. It made him so completely distraught that Roartz easily took control of the country behind his back.
- Reasonable Authority Figure: Until Mildain's death, he was this. Most likely got better when Elffin revealed himself as Mildain and returned home after the war.
High Chancellor Roartz
The advisor and chancellor of Etruria who wishes to side with Bern. Depending on the player's route, he is either the boss of Chapter 20A: Ilia's Salvation or Chapter 20B: The Silver Wolf.
- 0% Approval Rating: Just like Arcard, pretty much none of his cohorts respect him because of his craven, incompetent, and traitorous ways. So much so that Brunnya and Murdock don't hesitate to leave him hanging against the Lycian Army.
- Arc Villain: Is the main villain of a large portion of the game during which the Lycian League is gathering allies and collecting legendary weapons. His death also marks the liberation of Ilia or Sacae, depending which route the player takes.
- Dirty Coward: His reaction to the collapse of his regime in Etruria is to run as fast and far as he can from the Lycian League, beg his masters in Bern for help, and throw every last soldier he has at his disposal at the alliance to stall for time.
- Evil Chancellor: Is the nominal leader of a corrupt regime in Etruria that has supplanted the actual Etrurian monarchy.
- Expy: Of Reptor, in that he's a Smug Snake Evil Chancellor who thinks he has more power than he really does. In contrast to him however, he isn't betrayed, but rather abandoned for his numerous failures.
- Hypocrite: He insults Douglas for going back on his honor for betraying him, yet this is coming from a Dirty Coward who stabbed his country in the back to cover his own hide. Theres also this line:Cowards! Every last one of them! The great High Chancellor Roartz will not die in this miserable wasteland!
- Out-of-Character Moment: He does show a very brief respite from his usual cowardice when he faces Douglas in-battle."Silence! Enough of your nonsensical rambling. Die here!"
- The Quisling: Effectively allows Etruria to become a pawn of Bern in exchange for power.
- Rewarded as a Traitor Deserves: Neither Murdock or Brunnya sympathize with him and Arcard's disloyalty and only provide them a few troops to them before leaving them to their deaths. Murdock coldly tells Galle that it is their own faults if they fail to defeat Roy, while Brunnya expresses complete disgust for their disgraceful actions.
- Smug Snake: For as cowardly as Roartz is, he remains incredibly arrogant even in exile and at Bern's mercy.
- Villains Want Mercy: Keeping in line with his pathetic behavior, Roartz tries to bribe the Lycian Army into letting him live after his defeat. As one can imagine, it doesn't take."W-Wait! Serve me! It is not too late... I shall... absolve you of your crimes... Guh...!"
Arcard (Alucard, Arcardo)
The cowardly nobleman of Etruria who oversees the mining operation of Fibernia in the Western Isles. He is also a cohort of Roartz who wish to side with Bern. Depending on the player's route, he is either the boss of Chapter 17A: Ocean's Parting or Chapter 17B: The Bishop's Teachings.
- 0% Approval Rating: His treacherous and spineless personality has earned him the disdain of all of his peers. Said peers range from warriors of lower status (Flaer) to fellow high-class generals (Douglas). This gets to the point where, depending on the route, Brunnya or Murdock deliberately send him to his death at the hands of the Lycian Army.
- Dirty Coward: He turns on his home country rather than face Bern in battle. When the Lycian Army bears down on him, he flees the country with his tail between his legs.
- Et Tu, Brute?: He reacts this way to both Klein and Douglas, fellow Etrurian generals, defecting to Roys army. Rather hypocritical of him, as he himself isn't above betraying his homeland to save his own skin.
- Greed: He seems to be the one who profits the most out of the mining operation in the Western Isles, and has absolutely no issue with using forced labor to keep his business running."I will return to Jutes. Dont let them escape. Send more hands to the mines as well. I cant afford to lose any more workers!"
- Nervous Wreck: At least 95% of his dialogue consists of him blubbering and panicking about his own well-being. It goes hand-in-hand with his Dirty Coward antics.
- Rewarded as a Traitor Deserves: Like Roartz, neither Brunnya or Murdock sympathize with his betrayal of Etruria. They order him to be stationed by the border of Etruria (Talas for Sacae, Remi for Ilia) respectively, where he'll be the first of the traitor to fall to Roy and his troops.
- Villainous Breakdown: Throughout the story, Arcard continuously freaks out about the Lycian Army coming after him. Here are just a few examples:Chapter 12: "It's the Lycian Army! They come for my blood!"Chapter 16: "Th-the enemy is at our doorstep!"When you finally fight him: "W-why? What have I done to deserve such a fate?!"
Duke Nord of Almar
A duke from Etruria guarding the Almar Castle in the Western Isles. He attacks the Lycian Alliance in the hopes of gaining more wealth from the Etrurian nobility. He is the boss of Chapter 10A: The Resistance Forces.
- Bad Boss: He forced his subjects in the Western Isles to toil away in the local mines and die as a result. Victims included civilians and members of Geeses pirate crew.
- Dark Is Evil: A dark magic user reveling in forced labor and greedy motives.
- Palette Swap: Of Wagner, with a green-and-black outfit.
- Evil Cannot Comprehend Good: He sees Gonzaless kind heart as a detriment, saying that wiping out a small village should not be such a harrowing task.
- Greed: His primary motivation for destroying the Lycian Alliance is to win Arcards favor so he can gain more riches from him.
- Hidden Eyes: Like Wagner's, his hood darkens the area around his eyes, driving home his villainous nature.
- Life Drain: His weapon, the dark tome Nosferatu, absorbs the HP it reduces from its target. This could be symbolic of his avarice sapping the denizens of the Western Isles.
- Meaningful Name: A druid supervising territory north of where Roy previously battled named Nord, translated as north in multiple languages? That may or may not be a coincidence.
- Palette Swap: Of Wagner, with a green-and-black outfit.
- Shoot the Messenger: Roy sends a messenger to Nords stronghold to request safe passage. Nord responds by having said messenger killed and sending troops to ambush Roys forces.
An Etrurian general in the Western Isles searching for the rebel forces in the peninsula. His immediate goal is to capture Elffin, the rebellion's strategist. He is the boss of Chapter 10B: Amidst a Struggle.
- It's All About Me: Just read his battle quote:"The people are suffering...? What concern is that to me? They live to serve me. Their wails are meaningless."
- When learns of his ally Arcards approaching reinforcements, his immediate concern is Arcard taking credit for defeating Roys army. Said concern pushes him to hire bandits to destroy the villages nearby and kill any resistors, just so he can complete his mission before the cavalry arrives.
- Jerkass: He is an extremely cruel man who doesnt think twice about hurting and killing his own villagers just to maintain power. When he hears of his people suffering, he simply brushes them off as nothing but meaningless wails." What a charmer.
- Meaningful Name: Its fitting that an armor-clad General be named after a chemical element of metal.
- Might Makes Right: This seems to be his philosophy in general, hence him oppressing and looking down on anyone he deems as less powerful than him (i.e. The villagers from the Western Isles). He even says this word-for-word upon receiving a command to wipe out the Lycian Alliance.
- Pet the Dog: As cruel, ruthless, and self-absorbed as he is, Zinc seems to genuinely respect Melady. When they meet, he speaks cordially towards her, and when she asks him of Princess Guineveres location, he immediately gives her information to help find her. Contrast this with the likes of Rude and Oro, who instead beat around the bush with her questions or outright lie about Guineveres actual whereabouts. This could be due to her authority as a highly skilled knight and Guineveres personal bodyguard.
A cruel Etrurian priest leading a mining operation in Mt. Eburacum. He is currently on the hunt for Echidna, the leader of the rebellion in the Western Isles, and is the boss of Chapter 11A: The Hero of the West.
- A God Am I: He proudly believes that he is equivalent to the gods, and that opposing or speaking against him is tantamount to heresy. This is also how he justifies his many nefarious acts.
- Above Good and Evil: He labels himself as such.Evil? I am simply living as I like. All deeds are righteous if done in the name of the gods. Convenient, dont you think?
- Bitch in Sheep's Clothing: He puts up a gentle and polite facade for Melady when she asks of Guineveres location, but is actually lying about her true whereabouts.
- Blood Knight: Despite receiving orders from Arcard to only capture the Lycian Army, he sets his sights on killing them instead.
- Greed: This appears to be his main driving force in the reprehensible deeds he commits, exploiting the mines in the Western Isles as well as sending bandits to ransack villages nearby.
- Jerkass: If even Elen thinks youre irredeemable, that says quite a lot.
- Light Is Not Good: Very, very, very not good.
- Meaningful Name: Oro is the word for gold in multiple languages, including Spanish. This fits for two reasons: First, he is a Bishop who wields glowing Light magic, and secondly, he is an avaricious man who partakes in draining the Western Isles mineral resources.
- Pragmatic Villainy: Averted. After five turns, Oro orders a group of bandits to ransack the villages nearby to collect their valuables. When a soldier protests that doing so could become public and have severe consequences, Oro's massive ego leads him to brush him off, claiming that he is above any sort of prosecution because of his divine right.
- Sinister Minister: A corrupt and self-aggrandizing bishop who tortures the people of the Western Isles for his greed and uses his religious faith to justify his actions. Fellow missionaries Elen and Saul are... not too happy about this.Saul: "You're a disgrace to the church... Punishment awaits you!"
- Smug Snake: He thinks of himself being untouchable and abuses his position without a second thought. Luckily, Roy and his army prove him wrong.
A Etrurian general defending Oro's mining operation. Only appear in the Hard mode of Chapter 11A.
- Bonus Boss: Exists as an extra hurdle for Hard Mode of Chapter 11A.
- Palette Swap: Of Erik.
- What Happened to the Mouse?: In the B route he shows up to inform Arcard about the escapees, but after the conversation he's never fought and seemingly disappears.
A general hired by Arcard to oversee Castle Edina in the Western Isles, where men forced to work in the local mines are held prisoner. He is the boss of Chapter 11B: The Escape to Freedom.
- Name's the Same: Shares his name with the Player Character's child in Fire Emblem Awakening.
- Palette Swap: Of Leygance, with black hair, a green cloak, and orange armor.
- Villainous Breakdown: He seems rather composed until a players unit attacks him directly, at which point he acts frantically as his plans fall apart."What are you doing? Hurry and kill the ones who escaped! Wait, youre not one of my men! Wh-Who are you?!"
- Wardens Are Evil: Arcard tasked him with supervising a castle in which innocent men are captured and shipped off to work endlessly in the mines. We never see how he treats his prisoners directly, but the fact that seems to have no issue with this concept, along with how he doesnt hesitate to follow Arcards orders to capture and kill any escapees, is rather telling of his ethics (Or lack thereof).
A bishop who guards the Tower of the Saint, where the legendary tome Aureola is kept, under Roartz's orders. He is the boss of Chapter 16x: The Pinnacle of Light.
- Bad Boss: He uses extremely powerful energy beams known as Heavenly Arrows to try to wipe out the Lycian Army. These Arrows will hit anyone, be they enemies or his own men.
- The Berserker: A curious case where the person is, ironically, a Bishop.
- He can also send his enemies into a blind rage with his Berserk staff, forcing them to attack anyone nearby regardless if they are friend or foe. Fitting, seeing as how he himself doesn't care if his Heavenly Arrows injure or kill his own subordinates.
- The Heretic: He states that he turned against the church of St. Elimine and tried to seize control over it, likely under Roartz's command. His personal motives are unknown, nor is it ever revealed exactly how he attempted this, but it's safe to say that he is not in the church's good graces.
- Light Is Not Good: A light-wielding Bishop who betrayed the church of St. Elimine and is willing to drag his own soldiers into a suicide mission.
- Laughing Mad: Once he's finished off, that's all he can do.
- Palette Swap: Of Oro and Martel, with bright-orange hair and teal-and-yellow clothing.
- Suicide Mission: He does not expect to survive his battle against the Lycian Army, but nevertheless confronts them with reckless abandon.
- Taking You with Me: Intends to do this to the Lycian Army once he finds out he's been ditched."... Very well. Then this is our last mission. If we are to die, then the Lycian Army shall fall along with us! Prepare the Heavenly Arrows!"
- Villainous Breakdown: He was already quite unstable since the beginning of the chapter, but by the time the player reaches him, he seems to have completely lost his mind."Perish! Every last one of you! Everything to ash!"
- You Have Failed Me: Windam is on the receiving end of this via Roartz, who labelled him as so incompetent that he cant even control the church of St. Elimine. Thank Bishop Yoder for that.
A general from Bern stationed in Ilia to repel the Lycian Army. He is the boss of Chapter 18A: The Frozen River.
- Fatal Flaw: His impatience. It was his prodding of Niime that ultimately led to his downfall.
- Never My Fault: When Niimes tome helps Roys forces instead of harming them, Martel is quick to blame her for the outcome. Of course, this is after she warned him many times that the tome could ruin his plans. When she brings this up, Martel sends her to the dungeon."Blast! You made it through this snow... Curse that useless woman!"
- Oh, Crap!: Has this reaction when Niime's spell makes it much easier for the Lycian Army to traverse the snowy area instead of driving them back.
- Palette Swap: Of Oro and Windam, with brown hair and yellow-and-purple clothing.
- Too Dumb to Live: He presses Niime to use a tome he knows little about to overflow the rivers nearby. Despite her many warnings that its effects are unpredictable, he insists. When she finally obliges, the rivers freeze over, clearing a path towards Martels stronghold and spelling his defeat. Too brilliant to die, indeed.
A captain of the Ilian pegasus knights. She betrayed her country once she saw Bern's supposedly inevitable victory in the war. She is the boss of Chapter 19A: Bitter Cold.
- Alas, Poor Villain: Although Sigune helped Bern attack Ilia, Juno is saddened by her death, wishing that the circumstances were different. Shanna and Thea might have also been on good terms with Sigune, as both of their battle conversations seem to depict them as shocked and heartbroken at her being the enemy.
- Upon defeat, she has a moment of introspection before passing on. It appears left up to interpretation whether she is referring to becoming a mercenary soldier, betraying Ilia and her friend Juno, going against her own morality, or something else entirely.
- Convenient Weakness Placement: There are ballistae stationed all over her map, intended to be used against the Lycian army. Unfortunately for her, players can seize them to be used against her. This is very problematic, as she is weak against bows and doesn't benefit from throne bonuses due to being a flier.
- Curtains Match the Window: Both her eyes and hair are a dark shade of blue.
- Expy: To Pamela, an antagonistic pegasus knight who betrayed her country and has a rivalry with a pegasus captain on your side (i.e. Juno).
- I Fight for the Strongest Side: Her reasoning for allying with Bern. She believes that both Bern and the Lycian Army plan on dominating Ilia, so she might as well side with the former due to their better expertise in warfare.
- Jerk with a Heart of Gold: Juno tells Noah that before the war, Sigune always put up a rough front, but was ultimately a very kind person.
- Lady of War: As the current Flightleader of Ilia, she has to be.
- Red Baron: "The Ivory Devil."
- Rival Turned Evil: To Juno, although it's more like the rival expects Bern to win, so she sides with it.
- The Rival: Juno states in a conversation with Noah that she and Sigune were rivals back in the day. It is heavily implied that it was a friendly rivalry, as Juno mourns her death and says that she was a good person.
A general from Bern guarding the ruins around Ilia in which the legendary spear Maltet is kept, per Murdocks request. He is the boss of Chapter 20Ax: The Freezing Lance.
- Dying Curse: He ultimately accepts defeat, but not without giving Roys army an ominous warning:You have bested us You may pass But you will know Berns true power soon
- Gradual Grinder: His tactics to protect the ruins entail bolstering its defenses, wearing the Lycian Army out until they finally give up and leave. Unfortunately for him, the player can find cracks and weak spots in the walls for their units to break through and achieve victory.
- Palette Swap: Of Raeth, with black hair and light-blue armor.
- This Cannot Be!: His reaction when the player attacks him, expressing surprise at Roys forces being able to breach his defenses.
The chieftain of the Djute clan in Sacae who, after being defeated by Bern's forces, joined them in mowing down his fellow tribes. He is the boss of Chapter 18B: The Law of Sacae.
- Bow and Sword, in Accord: As a Nomadic Trooper, he uses both swords and bows in battle.
- Evil Cannot Comprehend Good: He seems rather baffled at Dayan refusing to join Berns forces after the Kutolahs defeat, even though what they are doing is far from noble.
- Horse Archer: Just like most of the Sacaean plainsmen.
- I Fight for the Strongest Side: What he believes as the law of Sacae. He sided with Bern for being an nigh-unstoppable force that couldn't be beaten.
- Know When to Fold 'Em: After his clan suffered defeat at the hands of Berns forces, said clan joined their ranks to attack and subjugate the other Sacaean tribes. He seems to do this less out of cowardice or fear of repression, and more out of a sense of pragmatism.If a force cannot be beaten, one must join that force. Our path is that of common sense. The law of Sacae is unbreakable.
- Lured into a Trap: His approach to defeating the Lycian Army: To bait them deeper into his territory so his fleet can overwhelm them.
- Might Makes Right: Monke believes that the weak exist to help the strong, hence why he had his own clan rub elbows with Bern after losing to them.
- Smug Snake: He seems very sure of himself and his plan to lure the Lycian Army into an ambush.Yes Thats it! Closer Closer Right into our trap!
- This Cannot Be!: He has this reaction upon defeat, lamenting that aforementioned plan was supposed to be flawless.
- Turncoat: He assisted Bern in conquering Sacaes other tribes, including the Kutolah clan.
A Sacaean swordsman in charge of defending Bulgar, the capital city of Sacae, under Brunnya's orders. He is the boss of Chapter 19B: Battle in Bulgar.
- Anti-Villain: Kel is one of the few bosses in this game who doesnt seem to bear any malicious intent whatsoever. He serves Brunnya out of genuine loyalty, calls Roartz out on his cowardly behavior, and confronts the Lycian Army with calm dignity. He isnt quite as villainous as he is merely on the wrong side of the conflict.
- Barbarian Longhair: He has long, disheveled hair with a reddish-brown color.
- Combat Pragmatist: After thirteen turns, he will tell his troops to attack any guerrilla forces hiding in nearby houses. The player must reach them in time to receive valuable items before they are destroyed (e.g. a Longbow, a Goddess Icon, etc.).
- Face Death with Dignity: His last words depict him calmly accepting his fate."This is the fate... of all swordsmen..."
- Honor Before Reason: Even though he acknowledges that protecting Roartz will likely cost him his life, he obliges out of a strong sense of devotion towards his superior, Brunnya.
- Light 'em Up: Wields the Light Brand, an enchanted sword that fires off light beams from a distance.
- Nerves of Steel: Throughout the chapter, he maintains a remarkably composed attitude, even though he is fully aware that his mission could be his last.
- Suicide Mission: He resigns to his downfall in protecting Roartz from the Lycian Army from the very beginning."I am Kel. Behold my blade... as I swing it for the last time."
- Undying Loyalty: He is deeply loyal to Brunnya, to the point where he doesnt blame her for tasking him with defending a cowardly noble like Roartz. Instead, he empathizes with her having no choice but to do so, since Etruria and Bern are meant to be on equal terms."General Brunnya has given me orders to protect you. I will do so with my life."
King Zephiel of Bern (Zefhyr)
Voiced by: Kenichiro Matsuda (Japanese, Fire Emblem Heroes), Jamieson Price (English, Fire Emblem Heroes)
The King of Bern and the main antagonist of The Binding Blade.
- Ancestral Weapon: The Eckesachs.
- Authority Equals Asskicking: He knocks out Cecilia, the Mage-General of Etruria, in one shot. His stats back it up, too; he's often considered to the be "real" Final Boss since the ACTUAL Final Boss is such an anticlimax.
- Big Bad: Is responsible for the war that kicks of the plot and is the last boss Roy has to deal with or so he thinks.
- Broken Ace: From youth he was academically gifted, skilled with the blade, handsome, and well-loved by the citizens of Bern. Unfortunately, his parents' loveless marriage, his mother's ruthless social climbing, and his father's repeated assassination attempts drove him to madness.
- Cain and Abel: With Guinivere. Really sad, considering that as kids they were so close.
- The Caligula: Played with. Despite his madness, he is a ruthlessly competent ruler. However, his ultimate plan, if successful, will involve the mass slaughter or displacement of his own people.
- Childhood Brain Damage: Inferred, and Played for Drama. The poison he was tricked into taking as a young man is repeatedly stated to have been the catalyst that left him not quite the same, and a number of similar poisons in the real world (such as mercury) can and do result in personality-warping brain damage, including paranoia, increased aggression, and decreased impulse control.
- Climax Boss: You fight him shortly before the end of the game unless you didn't unlock the true ending, in which case he's the Final Boss. He's easily one of the toughest fights in the game, putting the Final Boss to shame.
- Despair Event Horizon: Crossed it between The Blazing Blade and this game, when his father started poisoning him.
- Everything's Better with Spinning: His attack animation is him first spin Eckesachs few times before preparing to attack, then doing multiple spins to pick up speed before slamming Eckesachs into his foe.
- Expy: Zephiel takes cue from Hardin, being the menacing Emperor who used to be virtuous in the past and related with the plot-important princess accompanying the player. Unlike Hardin, Zephiel keeps his misanthropy even to his grave, regretting none of his actions.
- Faking the Dead: His retainer Murdock arranged one of Desmond's assassination attempts to look successful and put the still-living Zephiel in a coffin.
- Impossibly Cool Weapon: His signature weapon is a sword that turns into a trident. And it can shoot lightning.
- Large and in Charge: He's physically larger than any non-dragon/monster unit in any of the three GBA games.
- Mighty Glacier: Speed is his only stat that's mediocre.
- Misanthrope Supreme: He decides that humans are responsible for the world's evils, and that Elibe must be returned to the dragons.
- Pre-Mortem One-Liner: In Heroes."Hmmmmph!""You won't get in my way!""I'll face you!""How amusing!"
- Secret Character: He's playable in the Trial Maps if one beats the game a whopping seven times.
- Self-Made Orphan: When Desmond opened the coffin to make sure he was dead, Zephiel stabbed him.
- Silly Rabbit, Idealism Is for Kids!: And he even thought so in The Blazing Blade, as when he made his idealistic prayer for his parents, himself, Guinivere, and her mother to get back together, he called it "my last wish as a foolish child."
- Slouch of Villainy: In The Stinger of The Blazing Blade.
- Social Darwinist: A very odd example. He believes the dragons to be a superior form of life more worthy of inhabiting the world, but because of their moral superiority to humanity and lack of passionate emotions.
- Start of Darkness: His father's abuse, insistence that he was a bastard, and repeated attempts to assassinate him killed Zephiel's goodness.
- Tragic Villain: If only his father wasn't such an asshole.
- Ungrateful Bastard: He is completely ungrateful to Hector for having saved his life twenty years ago, and he wasn't even a villain at the time.
- Used to Be a Sweet Kid: That adorable, golden-haired child that Eliwood saved did not grow up well.
- Villain Respect: When you max him out in ''Heroes', he commends your efforts and though you gain his respect, he warns you to never toy with his emotions and advise you keep it that way.
- "Well Done, Son!" Guy: When he was young, anyway. He trained hard to be an incredibly smart swordsman so he could prove he was worthy to his father. Even when his dad swore he would choose Guinivere's future husband over him to lead Bern, Zephiel accepted it and kept working to earn his father's love. It was only after the king poisoned him that Zephiel dropped this trait.
- You Are a Credit to Your Race: He says as much to the Summoner in Heroes if you get him to max level, admitting you have actually damaged his belief that Humans Are Bastards.
Princess Guinivere of Bern
The Princess of Bern, and King Zephiel's half-sister, she was heading to Ostia to try and find a way to end the war, when she was captured and rescued by Roy.
- Bragging Rights Reward: She becomes playable after beating the game nine times. Her stats are all around fantastic, except in HP, and she is the only Sage in the game that can use Light Magic. Sadly, by the time you unlock her, there's nobody left to fight with her.
- Cain and Abel: The half-sister and rival of King Zephiel, though she wishes things could be different.
- Distressed Damsel: Spends many of the early chapters being shuttled from one captor to the next.
- Expy: Of Nyna, as the princess-in-exile who the heroes help to restore her kingdom. In a twist however, she's of the country that is invading, as opposed to the country that's being invaded. And overall, Guinivere doesn't share Nyna's bad luck in... just about everything.
- Heroic Bastard: Zephiel was the son of the deceased King Desmond and his legally-wed wife Hellene. Guinivere was the daughter of Desmond and his mistress instead.
- The High Queen: After Zephiel's defeat and death, Guinivere is crowned as the Queen of Bern. Roy and Lilina worry that she won't have things easy, though.
- It Is Pronounced "Tro-PAY": According to her name's katakana spelling, it's pronounced "Ghi-ne-vir."
- The Ojou: Of the Proper Lady variety.
- Plucky Girl: Moreso when she was a child, but age hasn't diminished her spirit all that much.
- Rebellious Princess: She was opposed to Zephiel's actions from the start, and defects as soon as she gets the opportunity, taking the Fire Emblem with her.
- Secret Character: Beat the game eight times normally and once more in hard mode.
- World's Most Beautiful Woman: Roy seems to think so!Roy (right before Guinivere's Awesome Moment of Crowning): "She must be beautiful beyond words. Even when I first saw her, I couldn't believe that such a beautiful woman could exist.
One of the three Wyvern Generals and Zephiel's loyal vanguard since his childhood.
- An Axe to Grind: One of the few enemy generals to specialize in axes, using the fearsome ranged Tomahawk.
- Anti-Villain: He isn't evil on his own. Rather, he's been Zephiel's retainer since the king was a boy.
- The Cameo: Has three in The Blazing Blade: First, in Four-Fanged Offense, when he warns his fellow soldiers against speaking too loudly against King Desmond. Second, when he talks to Hellene about the attempt on Zephiel's life. Third, in Cog Of Destiny, when he gives you the Warp staff as a reward for saving young Zephiel from the Black Fang.
- The Computer Is a Cheating Bastard: He has more HP than is possible for playable Generals.
- The Dragon: To Zephiel.
- Evil Counterpart: He serves as one to his Etrurian counterpart Douglas, he's an honorable general who is respected by even his own peers and will serve his king no matter whether he is in the wrong, however Murdock ends up fighting for a man who is so far gone that he could never be redeemed.
- Faking the Dead: Was instrumental in setting up Zephiel's fake funeral plan.
- Four-Star Badass: He was already one at the time of The Blazing Blade, and it shows, he's rightfully touted as the most powerful of the Wyvern Generals and is loyal to a fault towards Zephiel.
- Mighty Glacier: While his Strength stat easily reaches the cap, he's painfully slow to compensate.
- My Master, Right or Wrong: Has more of a loyalty towards Zephiel than Bern.
- Rags to Royalty: He's a highly respected military commander, second in command to Bern's army, despite his peasant heritage.
- Secret Character: Beat the game six times.
- Undying Loyalty: To Zephiel, since he was a child. He's the reason why Zephiel survived King Desmond's final assassination attempt and is the very last person you face before you get a crack at the king himself.
- Worthy Opponent: Murdock deemed Roy this after seeing all of his efforts in rebuilding the Lycian Army and making it as far as he has. He's the only boss in the game who has a unique battle quote with Roy, cementing this status."At last, the great General Roy stands before me! I have been waiting to match blades with you!"
- You Have Failed Me: Downplayed; after scolding Narcian for his repeated failures to deal with Roy's army, Murdock threatens to strip him of his Wyvern General ranking, unless Narcian is able to prove himself by defeating Roy once and for all while personally facing him in battle. While Narcian still had the chance to come out with his life and ranking intact, the showdown ultimately turns out to be his death sentence.
Brunnya (Brunya, Brenya, Brunja)
One of the three Wyvern Generals.
- Anti-Villain: She is not evil at all and has very strong misgivings about Zephiel's dealings with dragons, but she refuses to turn on the king or his empire.
- Broken Bird: She's very conflicted about her role in Bern's actions. She goes to her death unsure about everything but her loyalty to Bern.
- Dark Action Girl: The one female among Bern's Dragon Generals.
- Evil Counterpart: She serves as one to her Etrurian counterpart Cecilia, she is an honorable general who will do what it takes to keep her men safe, but ultimately she is still loyal to a fault towards Zephiel, and does not have the willpower to defy Zephiel.
- Expy: Of Ishtar.
- Lady of Black Magic: The only female Sage enemy in the game. She utilizes Fimbulvetr, the most powerful Anima spell, and the incredibly ranged Bolting.
- My Country, Right or Wrong: Played straight, but before engaging Roy's forces in Chapter 23, she gives her men ample opportunity to desert the battle without punishment if they wish, since it is basically a Suicide Mission. When everybody refuses to leave, she forcibly sends home any and all soldiers who have children and/or elderly parents.
- My Master, Right or Wrong: Her personal reasons for fighting on, combined with Subordinate Excuse.
- A Mother to Her Men: After Zephiel has been defeated she knows she's basically on a suicide mission by defending the Dragon Temple, so she gathers the fewest amount of able soldiers so that there would be fewer casualties for Bern.
- Noble Demon: Her loyalty and valor would be virtues if not in service to a mad king.
- Secret Character: Beat the game four times.
- Squishy Wizard: She possesses decent skill and high magic to compliment her Bolting tome and gate bonuses, but is otherwise easy in comparison to some earlier bosses, especially with her tragically low HP.
- The Unfought: If the True Ending is not reached.
Narcian (Nacien, Narcien, Narshen)
Voiced by: Kosuke Toriumi (Japanese, Fire Emblem Heroes), Kaiji Tang (English, Fire Emblem Heroes)
One of the three Wyvern Generals. Arrogant and narcissistic.
- Bad Boss: He dumps the Lycian League on Flaer's head and tells him that he should already be dead for failing once when he protests. Just a few chapters later, Murdock inflicts the very same punishment on Narcian for ignoring Zephiel's orders to attack Arcadia, threatening to strip him of his rank if he doesn't stop Roy.
- The Caligula: He's a vain, preening dandy who absolutely does not care about the soldiers under his command, abandoning them at the drop of a hat, getting them killed left and right by his poor tactics, and blaming them for his failures.
- Climax Boss: He's the first Dragon General to be fought and his death marks the end of the Etruria arc.
- Create Your Own Hero: Falsely accusing Zeiss of feeding intelligence to the enemy in order to scapegoat him plays a major role in causing him to defect for real.
- Damage-Sponge Boss: Uses a Runesword to try and tank his way to victory, which is, at least, irritating to work around.
- Death by Irony: He establishes himself by threatening a loyal supporter of his with his life, just to see him become a Nervous Wreck. By the time his life is threatened - by Roy and his army - he becomes the Nervous Wreck as the reality of his situation dawns on him.
- Dirty Coward: His defining trait. He runs away from the heroes at every opportunity (even when his stats would allow him to wipe them all out single-handedly), panics when he starts to lose, and has no qualms about letting his underlings die so he can live.
- Dragon Rider: He rides a big honking dragon into battle.
- Evil Is Hammy: He tends to get pretty loud when things go or don't go his way.
- General Failure: He could easily take on Roy's ragtag army at their infancy, but prefers to flee out of cowardice or prioritizes less important matters such as having his way with Clarine. By the time he is fought in Etruria, the Lycian Army has grown strong enough to take him down for good.
- I Have You Now, My Pretty: Attempts this on Clarine, but Rutger frees her and she joins Roy's cause. And he will not forget it.
- It's All About Me: Pretty much summed up in his battle quote:"I am strong. I am wise. I am handsome. And most importantly, I am right! ...Me! No one else!"
- Laughably Evil: The guy's a certified scumbag with no real redeeming qualities, but it's hard not to laugh whenever he's onscreen talking.
- Luckily, My Shield Will Protect Me: Carries a Delphi Shield to negate extra damage from bows and Aircalibur.
- Meaningful Name: Narcian, anyone?
- Pre-Mortem One-Liner: In Heroes."Ha ha ha ha!"
"You will learn your place!"
- Recurring Element: Gameplay-wise he is similar to Michalis as the notable Dragon Rider antagonist with a shield that protects him against anti-air attacks. His smugness and overall personality however brings Kempf to mind instead.
- Secret Character: Not as much as others, but beating the game once will unlock him in the Trial Maps.
- Smug Snake: He does not have the talent to back up his narcissism. By the time you get to fighting him, he's more of an annoyance than the threat he's built up to be.
- Weaksauce Weakness: Nothing is stopping a Thief from stealing his Delphi Shield and making him vulnerable. He even invites you to try by also carrying a Blue Gem.
- Why Don't You Just Shoot Him?: Justified; his reasons for not personally attacking Roy's army while they're still weak ranges from cowardice to Skewed Priorities.
A renowned knight in Bern and Melady's lover.
- Anti-Villain: A very tragic example: a skilled and noble knight who nonetheless has to die because he refuses to betray Bern due to his loyalty towards Zephiel for trusting him despite being born in Etruria.
- Big Brother Mentor: To Zeiss.
- Dragon Rider: One of Bern's wyvern riders.
- Evil Counterpart: Once he has been promoted to Wyvern General he serves as a counterpart to his Etrurian counterpart Perceval. They are both skilled mounted units who have a close relationship to their senior General, however Galle ultimately fights for his country before anything else, even if he must come to blows with his loved ones.
- My Country, Right or Wrong: Nothing can be done to recruit him in the main game. He can be used in the Trial Maps after beating the game twice, but that's not much better.
- Rank Up: After Zephiel gets fed up with Narcian's incompetence, he orders Narcian stripped of his rank of Wyvern General and promotes Galle to replace him.
- Recurring Element: The obligatory Camus Archetype, though his relationship with Melady parallels Arion.
- Secret Character: Beat the game twice.
- Star-Crossed Lovers: With Melady.
A seemingly spineless and actually treacherous knight in command of a fort on the Bern - Lycia border.
- Bodyguard Betrayal: Imprisons his country's princess when she stops at his fortress, and plans to sell her out to Bern's enemies.
- Greed: His main motivation, and what he attributes his death to.
- Irony: His chapter is dripping with it. Most notably, his army ends up fighting against the Lycian forces he planned to bargain with when Elen finds them first.
- Poor Communication Kills: Roy only sees a minor villain menacing two women, and never finds out what Rude was actually trying to do.
- Wrong Genre Savvy: He thought that he would be rewarded for treachery. Instead he is killed because he acted like a villain while a hero was in the vicinity.
A knight left in charge of Castle Araphen by Narcian. He is the boss of Chapter 3: Latecomer's Sorrow.
- Extreme Doormat: He doesn't take issue with Narcian outright dumping his responsibilities onto him just because he can. Namely, he assigns Slater with defending Castle Araphen while he flies off to enjoy his "gift" (Clarine) waiting for him at Bern.
- Freak Out: Becomes fearful after Narcian threatens to personally eviscerate him.
- Yes-Man: He seems to act this way towards his superior Narcian. The latter takes advantage of this and toys with him by threatening his life, laughing at the blubbering mess that results.
A Bernese knight meddling in Etruria's politics surrounding the Western Isles and Narcian's lieutenant.
- Bait-and-Switch: Is the subject of this several times, relieving a boss from his post on the throne (Arcard), leaving somebody else in charge (Aine), and finally being dumped into the fray when the battle is going badly and his commander (Narcian) leaves. He's only fought once, though.
- The Corrupter: One of possibly many in Bern's political conspiracy in Etruria.
- You Have Failed Me: He's the scapegoat for Narcian's failure to defeat Roy in Etruria. Ultimately, he allows Roy to dispatch him rather than face Narcian after he fails again.
- Blood Knight: He likes to fight and is more than happy to fall fighting anyone as strong as him.
- Badass Boast: Involving the Light Brand of all things!Randy: "My sword is unmatchable. Choose your death. Will you die by the blade...or by its light?
- Graceful Loser: He dies happy he could face someone powerful.
- Palette Swap: Of Henning.
A lieutenant in Bern's army who leads the assault on Arcadia, looking for the Divine Anima tome Forblaze.
- Long-Range Fighter: Uses Bolting to snipe foes over a long distance.
- Playing with Fire: He is equipped with Elfire when engaged in combat.
- Shock and Awe: The Bolting tome he comes with fires off lightning.
- Wizard Beard: A long white beard fitting for an elderly sage.
- You Don't Look Like You: His appearance is that of an old bearded wizard, but shares the same battle sprites as the generic Sages, who look a lot younger.
One of Murdock's best lieutenants in charge of guarding the Shrine of Seals and the dark tome Apocalypse residing in it, following Murdock's death.
A bandit leader from the Bolm Mountains that lead his gang to sack Pherae. He is the boss of Chapter 1: Breath of Destiny.
- Opportunistic Bastard: Marquess Eliwood of Pherae has fallen ill, and all of Lycia is preoccupied with an upcoming war... Perfect distractions while Damas and his group pillage as they please.
- Starter Villain: He's the first named enemy you mow down in the game.
- Warm-Up Boss: He's not particularly difficult, so long as you don't do anything stupid.
A bandit leader leading a raid on the countryside of Lycia. He is the boss of Chapter 5: Fire Emblem.
- Covered in Scars: His in-game portrait shows quite a few, but his most distinctive one is the horizontal cut across his forehead.
- Wake-Up Call Boss: He has a lot of Strength and carries a Killer Axe, a weapon with high Critical rate, very early in the game. Dory is basically here to teach you not to charge at bosses with no regard, as well as force boss enemies to swap to less dangerous weapons before really going all out with your units. Just to hammer in the point further in Hard Mode, his Strength is almost at its maximum (19, just one point away from 20).
A bandit leader attempting to loot Durandal, the Blazing Blade, from its resting place. He is the boss of Chapter 8x: The Blazing Blade.
- Difficulty Spike: Notoriously one of the toughest bosses to kill in the game, with stats and endurance that wouldn't be out of place 5 chapters from then... This doesn't even include the Throne boosts. If you engage him in close-combat, you risk being hit hard by the Steel Blade. If you try to chip at him with a ranged weapon, he starts throwing Hand Axes. Often the safest (and cheapest) solution is to have Rutger lay into him with a Killing Edge and pray for the best.
- Lightning Bruiser: Tough, powerful, and blisteringly fast.
A bandit leader plundering the villages in the Western Isles. He is the boss of Chapter 9: The Misty Isles.
- Bitch in Sheep's Clothing: He treats Fir kindly and tells her that the Lycian Army is full of bandits attacking the Western Isles. This is just a ruse to get her killed so he can get ahold of her rare sword, the Wo Dao, and sell it for a hefty price.
- Difficulty Spike: Decent speed, great strength, a high critical rate, and the boss of the game's first Fog of War chapter.
A bandit leader sent to plunder the villages under Zinc's orders. He appears in Chapter 10B: Amidst a Struggle.
- Bad Boss: He treats Gonzales poorly, harshly commanding him to destroy a village while mocking his looks and intelligence.
- Evil Cannot Comprehend Good: Just like Nord, he sees Gonzaless compassion as a weakness, saying that crushing one village is hardly anything to fret over.
- Greed: As Scouran is tasked with burning down some villages, he immediately asks if he and his group can keep the treasures they find. Zinc permits it.
- Mini-Boss: He appears four turns into the chapter, with Zinc still serving as the main boss. In fact, he's of a lower level than some of the other enemy units on the map. His only purpose is to destroy villages, provided the player doesn't reach them in time.
Gelero (Grero, Guerrero)
A bandit leader hired by Bern to bury the entrance to Armads, but has plans for the axe itself. He is the boss of Chapter 12x: The Thunder Axe.
- Dumb Muscle: Very strong and just as dumb.
- Gonk: Just like Scott.
- Not-So-Harmless Villain: Initially, he doesn't look all that intimidating and talks like a mentally challenged person. His critical attack, however, will likely annihilate anyone in his way, especially if it comes from his Silver Axe.
- Palette Swap: Of Scott, with a lighter shade of hair and a gray vest.
- Screaming Warrior: Daaaahhhhhh! Rah! are his choice of words as boss quote.
- Verbal Tic: He has a weird way of speaking by prolonging his woooooords liiikeeeee thiiiis.
Maggie & Rose
The two bandit twins in the Nabata Desert. They appear in Chapter 14: Arcadia.
- Boss in Mook Clothing: They basically function like generic reinforcements, but each of them have stats that equal that of their chapter's actual boss.
- Cloudcuckoolanders: One gets the impression that they've been out in the sun a little too long.Rose: Maggie, my sweet, did you see that group heading right into the desert?
Maggie: Yes, Rose, I most certainly did.
- Gonk: Their design is... Unique, shall we say.
- Not-So-Harmless Villain: As goofy as they (and their Expies) might seem, Maggie and Rose are both dangerous Berserkers that are more than capable of wiping out any unprepared unit left behind during the chapter.
- Palette Swap: Again of Scott, although similar-looking characters from later games take influence from these two rather than Scott himself.
- Running Gag: The rather low-key debut of the creepy, Gonk-y bandit twin characters.
- Those Two Bad Guys: The first of the Bandit twins that have appeared in several future installments since.
- Zerg Rush: When they suddenly appear somewhere in the sandstorm, they bring with them a ridiculous horde of mooks that slowly creep up from behind.
The first of Bern's Manaketes that Roy's army encounters. Flaer leaves him behind as a nasty surprise to the forces that are storming Arcard's mansion.
- Attack of the 50-Foot Whatever: To say the least of what Hasha no Tsurugi did to crank the spectacle of his fight Up to Eleven.
- Bait-and-Switch: Is the third and last boss to take a seat on the throne in Chapter 12.
- Flat Character: Justified. He's heavily implied to be a War Dragon artificially created by Idunn, and thus he's barely even sentient.
- Flat "What": His death quote.
- Kill It with Fire: It doesn't get more to the point than this battle quote:"...Burn."
- Our Dragons Are Different: In this case, he's a barely sentient fire-breathing dragon.
- Paper Tiger: Yes, he has high power and defense, but his low HP and resistance coupled with no ranged attacks absolutely destroys any threat he may have initially posed.
- Red Eyes, Take Warning
A mysterious stranger who's watching over an ancient shrine in the mountains of Bern. He's a dragon who fought in The Scouring, and had been sealed inside the same shrine where Idunn had been sleeping until Zephiel uncovered them. Seemingly impressed by Zephiel's murderous desire to give the continent back to the dragons, Jahn entrusted Idunn and her powers to him.
- Above Good and Evil: According to Jahn, dragons (or at least Fire Dragons) are above such notions such as hatred and revenge.
- Big Bad Duumvirate: He's been assisting Zephiel with matters pertaining to Idunn, including explaining her "purpose" to him. By extension, he facilitated all the bloodshed in the game.
- Blue and Orange Morality: He claims that dragons' and humans' minds inherently work differently. Whether this is true or not, however, even he was given pause when Zephiel explained his intent to subjugate the human race in favor of the dragons. Jahn decides to roll with it regardless of Zephiel's trustworthiness.
- The Cameo: In The Blazing Blade during The Stinger.
- Climax Boss: The penultimate boss of the True Ending path, outliving King Zephiel by a couple of chapters.
- Dark-Skinned Redhead: Much darker than anyone you encounter in Elibe.
- Does Not Like Shoes: Apparently so, if his official artwork is anything to go by.
- Dragon Ascendant: Pun aside, Jahn was an aide of the long deceased Dragon King in the Scouring who survived into modern times.
- Dumbass Has a Point: Not him personally, but he considers the humans' decision to seal the Legendary Weapons away after they caused the Ending Winter to be uncharacteristically wise of them.
- Emotionless Boy: By the standards of humans, Jahn is downright robotic; however, he doesn't admit to not having emotions outright, but rather simply not having them as strongly as humans.
- Evil Cannot Comprehend Good: Doesn't understand why Hartmut chose to spare Idunn, as Jahn would never let a threat to himself live.
- Evil Redhead: Ammoral Redhead is more like it, but close enough.
- Face Death with Dignity: Jahn calmly remarks that the humans have won again as he dies."I fall... Humans are truly unpredictable..."
- Humans Are the Real Monsters: Subverted, despite telling Roy about the humans' questionable deeds such as using reality-warping weapons, and taking full advantage of the dragons' weak manakete form, Jahn believes humanity won the battle of the species fair and square.
- Ignorance Is Bliss: He believes himself to be last true dragon on Elibe. Roy tries to tell him about Arcadia, but he quits listening at the mention of humans and dragons co-existing.
- Kick the Dog: Even though it was to survive, mentally breaking a neutral dragon girl to forcibly use as a weapon is pretty horrible.
- Kill It with Fire: Something he's quite good at.
- Last of His Kind: The last Fire Dragon left. On Elibe.
- Leitmotif: "The Last Dragon".
- Locked Out of the Loop: The prequel reveals dragons weren't entirely wiped out and many survivors left for the other world beyond the Dragon's gate once it was clear the war was lost. As Jahn fell during the Decisive Battle of the Scouring and then was sealed with the temple, he is unaware of other surviving Fire Dragons and the escape plan. Though even if Jahn knew, the Dragon's Gate was closed permanently before he was unsealed.
- The Man Behind the Man: He's the true architect behind Zephiel's ambition.
- Mr. Exposition: His purpose (mostly) is to explain the story of The Scouring and then be a boss fight.
- Our Dragons Are Different: A Fire Dragon.
- Paper Tiger: There's only so much his stout defenses can do to prevent being ripped apart by the Divine Weapons.
- Really 700 Years Old: And a participant in The Scouring. He's spent all the time since then holed up in Bern's Dragon Shrine, healing his wounds.
- The Remnant: The last of the Fire Dragons and the only survivor of the Scouring.
- The Trickster: Decides to explain The Scouring to Roy... if he proves worthy. This entails making him tediously seize 6 thrones in a row on a linear path.
- The Unseen: Becomes this if you missed or used up one of the Legendary Weapons or if Fae dies; the game instead ends with the battle against Zephiel, and he never reveals his hand in the game's events.
- Walking Spoiler: Jahn only shows up in two of the last three chapters and delivers some heavy backstory exposition. All of which can potentially be missed if the player gets the bad ending.
- What Happened to the Mouse?: On another level entirely, he makes no appearances whatsoever in Hasha no Tsurugi (further explanation below).
- Worthy Opponent: Views humanity as such, not even having any hard feelings about the whole wiping his species out of existence."Hate? Only humans feel such preposterous emotions. We battled for survival and we lost. There was nothing more to our fight."
- Your Terrorists Are Our Freedom Fighters: While the Demon Dragon is understandably viewed as a inhumane experiment, and horrifying weapon, to the Fire dragons such as Jahn it is a symbol of hope.
Idunn (Idoun, Idenn, Idun)
A strange cloaked girl who is always lurking at Zephiel's side, and controls Bern's Manaketes. It's eventually deduced that she's the infamous Demon Dragon described in lore of The Scouring, whose defeat by Hartmut ended the war.
The truth of the matter is far more disturbing.
- Anti-Villain: She's just a puppet with Zephiel pulling the strings.
- Clipped-Wing Angel: For being a True Final Boss, however, she's rather... disappointing. She has less HP than Jahn, and doesn't even have a ranged attack. It doesn't help that you're swimming in Dragon-destroying weapons (which is in fact a requirement to face her in the first place). Possibly justified in that she was never really meant to fight anyone. The "best" part? Unlike every other enemy in the series, her stats don't change in Hard mode!note
- Dark Reprise: "Shaman in the Dark" after she transforms, and it was already a sad song to begin with.
- Does Not Like Shoes: While it was unconfirmed in The Binding Blade due to official artworks having her dress be long enough to cover her feet, it was later confirmed in Heroes with her artworks showing her going around barefoot.
- Dragon Their Feet: Happened to her twice. During the Scouring, the Eight Heroes killed the leader of the dragons, resulting in Idunn blanking out and only attacking them on reflex. In the present, Zephiel ordered Idenn to continue creating war dragons even in the face of his demise and entrusted Brenya to deliver her to safety with Jahn in the Dragon's temple prior to the siege of Bern's capital. You're only given the chance to stop her if you have all the Divine Weapons and Fae intact.
- Dummied Out: Idunn was originally going to be a much more terrifying True Final Boss, having a unique Dragonstone weapon tucked away in the game data. This "Demon Dragonstone" gave Idunn such blatantly ridiculous stat boosts that everyone not named Roy and wielding the Binding Blade can even damage her; even units with anti-dragon weapons are only capable of Scratch Damage at best. Since Roy's Binding Blade was subject to Breakable Weapons like everything else, if it broke in The Very Definitely Final Dungeon, defeating Idunn was almost impossible. The developers decided this was just a bit too much and gave her a weaker weapon instead, but they... overcompensated.
- Emotionless Girl: As a result of being turned into a soulless weapon. In the best ending, with her soul restored, she slowly begins to recover, starting with a laugh.
- Empty Shell: She was a Divine Dragon who, against her will, was stripped of her soul by a rival faction of dragons and made an obedient shell with the power to create artificial "war dragons" en masse. After the Eight Heroes killed the Dragon King, they came face to face with Idenn and were shocked to find the source of the dragons endless soldiers was a tortured child staring into space without orders to follow. Due to this and hearing rumors of her past, Hartmut held back and merely rendered Idunn unconscious with the Binding Blade, he then sealed her to prevent from creating more war dragons. Unfortunately, Zephiel not only woke Idunn from her thousand-year sleep, but discovered how to make himself her new master.
- Fight Off the Kryptonite: The Demon Dragon does not take aggravated damage from most dragonslaying weapons, including the legendary ones. The one (utterly absurd) exception is the Binding Blade.
- Freeze-Frame Bonus: Two of them: a blink-and-you'll-miss-it glimpse of her true form at the end of the intro, and in chapter 21, Idunn very briefly shown with her cloak off when Roy sees Hartmut's memories.
- HeelFace Turn: If the perfect ending is achieved by defeating her with Roy using the Binding Blade.
- In the Hood: Until right before the final battle.
- Irony: Was defeated by Hartmut, who decides to have mercy on her. Is awoken by Hartmut's descendant to start causing destruction again.
- Lady of Black Magic: Theoretically she's a wielder of dark magic. By the time you get around to fighting her, however, she just turns into a dragon.
- Leitmotif: "Dark Priestess".
- MacGuffin Super Person: The warring Dragons and later Zephiel treat Idunn as a tool to carry out their motives.
- Mismatched Eyes: Idunn is notable for being one of the select few Fire Emblem characters with heterochromia, the others being Ranulf and Peri.
- Mook Maker: She creates all of the enemy Manaketes faced during the game, excluding Jahn.
- One-Winged Angel: Par for the course.
- Our Dragons Are Different: A "Mage/Demon Dragon," a living weapon designed to be highly resistant to magic.
- Paper Tiger: Ingame this happens so badly, that even if Roy's stats were at base level (including promotion gains), he could still take off 75% of her health with Dancer/Bard assistance, due to Idunn being a Clipped-Wing Angel and the Binding Blade being just that uber.
- Promoted to Playable: She makes her playable debut in Heroes.
- Sealed Evil in a Can: What Hartmut chose to do with her. Until Zephiel re-awoke her.
- Tragic Monster: Had her soul taken out after being separated from her own people, so that her ability to create artifical war dragons could be exploited against the humans.
- True Final Boss: If you fulfill the conditions to continue past chapter 22 (see Jahn). If not, she's The Unfought.
- Walking Spoiler: Idunn's role as the Demon Dragon isn't revealed until the endgame, beforehand she was clearly important as she was always near Zephiel, but it wasn't clear why.
- What Happened to the Mouse?: In Hasha no Tsurugi, she makes an attention-grabbing appearance shortly before the Etrurian Army marches on Bern, and... her role in the plot is then quietly tossed out the window with no resolution. Furthermore, the manga chooses to end Roy's subplot based on the bad ending of the game where Idunn escapes without a trace of her whereabouts. While this actually makes sense in the context that a third party prevents Roy's group from obtaining all but one of the Divine Weapons, and that Roy was not the main character of the manga anyway, the way it's handled leaves a bit to be desired.
Wade's older sister. She's taking care of Lot's younger sister Myu.
- Childhood Friend Romance: She's been Lot's friend since they were kids alongside Wade. Part of the reason Lot is fighting the war is to gain money to support her so that they can settle down in peace.
- Foolish Sibling, Responsible Sibling: The responsible to Wade's foolish.
Lot's younger sister. She's in the care of Mary, Wade's sister.
- Adorably Precocious Child: She's pretty much here to serve this trope.