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Characters / Fire Emblem: The Binding Blade - Non-Playable Characters

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This page covers the non-playable characters in Fire Emblem: The Binding Blade, sorted by their affiliation or place of origin.

For the Eight Legends, see this page.

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The Lycian League

    Marquess Erik of Laus (Eric) 
Class: Cavalier

  • Generation Xerox: He's a turncoat and a coward just like his father was. And he meets an undignified end just like his father.
  • Good Hair, Evil Hair: Between twenty years ago and the present day, he grew a pencil mustache and... yeah, he's a smug traitor.
  • History Repeats: Twenty years ago, he betrayed Lycia and attacked Eliwood outside of Castle Laus in the fourth chapter of his story. Now, he's betrayed Lycia and is attacking Eliwood's son outside of Castle Laus in the fourth chapter of his story.
  • Like Father, Like Son: His father betrayed the Lycian League and fought Eliwood, too.
  • The Quisling: Betrays the Lycian Alliance again. This time, he gets killed for his effort.
  • Smug Snake: He's just as pompous and cocksure as he was in The Blazing Blade. And he's even easier to beat now.
  • Suspiciously Similar Substitute: Of Jiol, being the Dirty Coward ruler of a nation originally allied with the main character's country who betrays their alliance in favor of The Empire.
  • Villain Forgot to Level Grind: The only returning antagonist from The Blazing Blade chronologically speaking... and he's still a mere Cavalier, no more no less. In fact, not only has he lost four levels, his stats have also atrophied quite a bit.

    Marquess Orun of Thria 

The marquess of Thria and Hector's cousin.

  • Lured Into a Trap: His cause of death was an ambush set up by Wagner, his own advisor.
  • Nice Guy: Orun was a kind and pacifistic ruler who opposed Bern's invasion. He even gave Sue sanctuary when he found her separated from her tribe.
  • Posthumous Character: He was already killed by Wagner when Roy arrives, so any of his actions come from exposition.



Class: Shaman
A shaman from Thria and Marquess Orun's advisor. Seeking to join Bern's conquest of Elibe, he plans on dominating Roy's army with an ambush.

    Devias (Debias) 
Class: Knight
An Ostian knight who turned traitor under Leygance's command.

    Leygance (Legance) 
Class: General
A general of Ostia who turned traitor after Hector's death and Bern's invasion.
  • Arc Villain: Leygance is the most notable traitor to the Lycian Alliance, having effectively usurped the Ostian army after Hector's death and sold it to Bern. Only with his defeat can Roy stabilize Lycia and actually mobilize outside of the region.
  • Make It Look Like an Accident: He orders his men to kill Lilina in prison and make it seem like she died in the chaos of battle, to prevent her from possibly rallying Ostian resistance.
  • The Quisling: He sells out Ostia to Bern with depressing ease.
  • Wake-Up Call Boss: First promoted enemy in the game. On top of that, apparently nobody told Leygance that Generals are supposed to be slow, because he's packing some impressive speed. Furthermore, between his speed and his throne, his evasion is through the roof, and he still has all the defense one would come to expect from a hulking, armor-clad behemoth. Leygance does have the traditional weakness to armorslayer weapons, but well, good luck hitting him with one with the low hit rates in this game.


Western Isles

Wade's older sister. She's taking care of Lot's younger sister Myu.

Lot's younger sister. She's in the care of Mary, Wade's sister.



    King Mordred of Etruria
The king of Etruria. He grieves over the death of his son, Myrddin, leaving corrupt nobles to control Etruria.
  • Distressed Dude: Is held hostage by Bern at some point, to ensure the collaboration of his Generals (Perceval, Cecilia, and Douglas).
  • Despair Event Horizon: The loss of his son Myrddin was this for him. It made him so completely distraught that Roartz easily took control of the country behind his back.
  • Non-Indicative Name: He's named after Sir Mordred, known as the Traitor Knight that betrayed King Arthur and put an end to the Round Table of Camelot. Mordred here came off as more or less a grieving but The Good King.
  • Reasonable Authority Figure: Until Myrddin's death, he was this. Most likely got better when Elffin revealed himself as Myrddin and returned home after the war.

    High Chancellor Roartz 
Class: General
The advisor and chancellor of Etruria who wishes to side with Bern.
  • Arc Villain: Is the main villain of a large portion of the game during which the Lycian League is gathering allies and collecting legendary weapons. His death also marks the liberation of Ilia or Sacae, depending which route the player takes.
  • Dirty Coward: His reaction to the collapse of his regime in Etruria is to run as fast and far as he can from the Lycian League, beg his masters in Bern for help, and throw every last soldier he has at his disposal at the alliance to stall for time.
  • Evil Chancellor: Is the nominal leader of a corrupt regime in Etruria that has supplanted the actual Etrurian monarchy.
  • Hated by All: Just like Arcard, pretty much none of his cohorts respect him because of his craven, incompetent, and traitorous ways. So much so that Brunnya and Murdock don't hesitate to leave him hanging against the Lycian Army.
  • Hypocrite: He insults Douglas for “going back on his honor” for betraying him, yet this is coming from a Dirty Coward who stabbed his country in the back to cover his own hide. There’s also this line:
    “Cowards! Every last one of them! The great High Chancellor Roartz will not die in this miserable wasteland!”
  • Out-of-Character Moment: He does show a very brief respite from his usual cowardice when he faces Douglas in-battle.
    "Silence! Enough of your nonsensical rambling. Die here!"
  • The Quisling: Effectively allows Etruria to become a pawn of Bern in exchange for power.
  • Rewarded as a Traitor Deserves: Neither Murdock or Brunnya sympathize with him and Arcard's disloyalty and only provide them a few troops to them before leaving them to their deaths. Murdock coldly tells Galle that it is their own faults if they fail to defeat Roy, while Brunnya expresses complete disgust for their disgraceful actions.
  • Smug Snake: For as cowardly as Roartz is, he remains incredibly arrogant even in exile and at Bern's mercy.
  • Suspiciously Similar Substitute: Of Reptor, in that he's a Smug Snake Evil Chancellor who thinks he has more power than he really does. In contrast to him however, he isn't betrayed, but rather abandoned for his numerous failures.
  • Villains Want Mercy: Keeping in line with his pathetic behavior, Roartz tries to bribe the Lycian Army into letting him live after his defeat. As one can imagine, it doesn't take.
    "W-Wait! Serve me! It is not too late... I shall... absolve you of your crimes... Guh...!"

    Arcard (Alucard, Arcardo) 
Class: Paladin
The cowardly nobleman of Etruria who oversees the mining operation of Fibernia in the Western Isles. He is also a cohort of Roartz who wish to side with Bern.
  • Dirty Coward: He turns on his home country rather than face Bern in battle. When the Lycian Army bears down on him, he flees the country with his tail between his legs.
  • Et Tu, Brute?: He reacts this way to both Klein and Douglas, fellow Etrurian generals, defecting to Roy’s army. Rather hypocritical of him, as he himself isn't above betraying his homeland to save his own skin.
  • Greed: He seems to be the one who profits the most out of the mining operation in the Western Isles, and has absolutely no issue with using forced labor to keep his business running.
    "I will return to Jutes. Don’t let them escape. Send more hands to the mines as well. I can’t afford to lose any more workers!"
  • Hated by All: His treacherous and spineless personality has earned him the disdain of all of his peers. Said peers range from warriors of lower status (Flaer) to fellow high-class generals (Douglas). This gets to the point where, depending on the route, Brunnya or Murdock deliberately send him to his death at the hands of the Lycian Army.
  • Nervous Wreck: At least 95% of his dialogue consists of him blubbering and panicking about his own well-being. It goes hand-in-hand with his Dirty Coward antics.
  • Rewarded as a Traitor Deserves: Like Roartz, neither Brunnya or Murdock sympathize with his betrayal of Etruria. They order him to be stationed by the border of Etruria (Talas for Sacae, Remi for Ilia) respectively, where he'll be the first of the traitor to fall to Roy and his troops.
  • Villainous Breakdown: Throughout the story, Arcard continuously freaks out about the Lycian Army coming after him. Here are just a few examples:
    Chapter 12: It's the Lycian Army! They come for my blood!
    Chapter 16: Th-the enemy is at our doorstep!
    When you finally fight him: W-why? What have I done to deserve such a fate?!

    Duke Nord of Almar 
Class: Druid
A duke from Etruria guarding the Almar Castle in the Western Isles. He attacks the Lycian Alliance in the hopes of gaining more wealth from the Etrurian nobility.
  • Bad Boss: He forced his subjects in the Western Isles to toil away in the local mines and die as a result. Victims included civilians and members of Geese’s pirate crew.
  • Dark Is Evil: A dark magic user reveling in forced labor and greedy motives.
  • Evil Cannot Comprehend Good: He sees Gonzales’s kind heart as a detriment, saying that wiping out a small village should not be such a harrowing task.
  • Greed: His primary motivation for destroying the Lycian Alliance is to win Arcard’s favor so he can gain more riches from him.
  • Hidden Eyes: Like Wagner's, his hood darkens the area around his eyes, driving home his villainous nature.
  • Life Drain: His weapon, the dark tome Nosferatu, absorbs the HP it reduces from its target. This could be symbolic of his avarice sapping the denizens of the Western Isles.
  • Meaningful Name: A druid supervising territory north of where Roy previously battled named Nord, translated as “north” in multiple languages? That may or may not be a coincidence.
  • Palette Swap: Of Wagner, with a green-and-black outfit.
  • Shoot the Messenger: Roy sends a messenger to Nord’s stronghold to request safe passage. Nord responds by having said messenger killed and sending troops to ambush Roy’s forces.

    Zinc (Zinque) 
Class: General
An Etrurian general in the Western Isles searching for the rebel forces in the peninsula. His immediate goal is to capture Elffin, the rebellion's strategist.

    Oro (Orlo) 
Class: Bishop
A cruel Etrurian priest leading a mining operation in Mt. Eburacum. He is currently on the hunt for Echidna, the leader of the rebellion in the Western Isles.

    Robarts (Roberts) 
Class: Paladin
A Etrurian general defending Oro's mining operation.
  • Bonus Boss: Exists as an extra hurdle for Hard Mode of Chapter 11A.
  • Palette Swap: Of Erik.
  • What Happened to the Mouse?: In the B route he shows up to inform Arcard about the escapees, but after the conversation he's never fought and seemingly disappears.

Class: General
A general hired by Arcard to oversee Castle Edina in the Western Isles, where men forced to work in the local mines are held prisoner.
  • Palette Swap: Of Leygance, with black hair, a green cloak, and orange armor.
  • Villainous Breakdown: He seems rather composed until a player’s unit attacks him directly, at which point he acts frantically as his plans fall apart.
    "What are you doing? Hurry and kill the ones who escaped! Wait, you’re not one of my men! … Wh-Who are you?!"
  • Wardens Are Evil: Arcard tasked him with supervising a castle in which innocent men are captured and shipped off to work endlessly in the mines. We never see how he treats his prisoners directly, but the fact that seems to have no issue with this concept, along with how he doesn’t hesitate to follow Arcard’s orders to capture and kill any escapees, is rather telling of his ethics (Or lack thereof).

    Windam (Windham) 
Class: Bishop
A bishop who guards the Tower of the Saint, where the legendary tome Aureola is kept, under Roartz's orders.


Class: Bishop
A general from Bern stationed in Ilia to repel the Lycian Army.
  • Fatal Flaw: His impatience. It was his prodding of Niime that ultimately led to his downfall.
  • Never My Fault: When Niime’s tome helps Roy’s forces instead of harming them, Martel is quick to blame her for the outcome. Of course, this is after she warned him many times that the tome could ruin his plans. When she brings this up, Martel sends her to the dungeon.
    "Blast! You made it through this snow... Curse that useless woman!"
  • Oh, Crap!: Has this reaction when Niime's spell makes it much easier for the Lycian Army to traverse the snowy area instead of driving them back.
  • Palette Swap: Of Oro and Windam, with brown hair and yellow-and-purple clothing.
  • Too Dumb to Live: He presses Niime to use a tome he knows little about to overflow the rivers nearby. Despite her many warnings that its effects are unpredictable, he insists. When she finally obliges, the rivers freeze over, clearing a path towards Martel’s stronghold and spelling his defeat. “Too brilliant to die,” indeed.

Class: Falcoknight
A captain of the Ilian pegasus knights. She betrayed her country once she saw Bern's supposedly inevitable victory in the war.

  • Alas, Poor Villain:
    • Although Sigune helped Bern attack Ilia, Juno is saddened by her death, wishing that the circumstances were different. Shanna and Thea might have also been on good terms with Sigune, as both of their battle conversations seem to depict them as shocked and heartbroken at her being the enemy.
    • Upon defeat, she has a moment of introspection before passing on. It appears left up to interpretation whether she is referring to becoming a mercenary soldier, betraying Ilia and her friend Juno, going against her own morality, or something else entirely.
      “... Dear me... I didn’t anticipate perishing here... But perhaps... I was already dead... Perhaps... I died... a long... time ago...”
  • Convenient Weakness Placement: There are ballistae stationed all over her map, intended to be used against the Lycian army. Unfortunately for her, players can seize them to be used against her. This is very problematic, as she is weak against bows and doesn't benefit from throne bonuses due to being a flier.
  • Curtains Match the Window: Both her eyes and hair are a dark shade of blue.
  • I Fight for the Strongest Side!: Her reasoning for allying with Bern. She believes that both Bern and the Lycian Army plan on dominating Ilia, so she might as well side with the former due to their better expertise in warfare.
  • Jerk with a Heart of Gold: Juno tells Noah that before the war, Sigune always put up a rough front, but was ultimately a very kind person.
  • Lady of War: As the current Flightleader of Ilia, she has to be.
  • Red Baron: "The Ivory Devil."
  • Rival Turned Evil: To Juno, although it's more like the rival expects Bern to win, so she sides with it.
  • The Rival: Juno states in a conversation with Noah that she and Sigune were rivals back in the day. It is heavily implied that it was a friendly rivalry, as Juno mourns her death and says that she was a good person.
  • Suspiciously Similar Substitute: To Pamela, an antagonistic pegasus knight who betrayed her country and has a rivalry with a pegasus captain on your side (i.e. Juno).

    Teck (Tick) 
Class: General
A general from Bern guarding the ruins around Ilia in which the legendary spear Maltet is kept, per Murdock’s request.
  • Dying Curse: He ultimately accepts defeat, but not without giving Roy’s army an ominous warning:
    “You have bested us… You may pass… But you will know Bern’s true power soon…”
  • Palette Swap: Of Raeth, with black hair and light-blue armor.
  • This Cannot Be!: His reaction when the player attacks him, expressing surprise at Roy’s forces being able to breach his defenses.


Class: Nomadic Trooper
The chieftain of the Djute clan in Sacae who, after being defeated by Bern's forces, joined them in mowing down his fellow tribes.
  • Bow and Sword in Accord: As a Nomadic Trooper, he uses both swords and bows in battle.
  • Evil Cannot Comprehend Good: He seems rather baffled at Dayan refusing to join Bern’s forces after the Kutolah’s defeat, even though what they are doing is far from noble.
  • Horse Archer: Just like most of the Sacaean plainsmen.
  • I Fight for the Strongest Side!: What he believes as the law of Sacae. He sided with Bern for being an nigh-unstoppable force that couldn't be beaten.
  • Know When to Fold 'Em: After his clan suffered defeat at the hands of Bern’s forces, said clan joined their ranks to attack and subjugate the other Sacaean tribes. He seems to do this less out of cowardice or fear of repression, and more out of a sense of pragmatism.
    “If a force cannot be beaten, one must join that force. Our path is that of common sense. The law of Sacae is unbreakable.”
  • Lured Into a Trap: His approach to defeating the Lycian Army: To bait them deeper into his territory so his fleet can overwhelm them.
  • Might Makes Right: Monke believes that the weak exist to help the strong, hence why he had his own clan rub elbows with Bern after losing to them.
  • Smug Snake: He seems very sure of himself and his plan to lure the Lycian Army into an ambush.
    “Yes… That’s it! Closer… Closer… Right into our trap!”
  • This Cannot Be!: He has this reaction upon defeat, lamenting that his plan was supposed to be flawless.
  • Turncoat: He assisted Bern in conquering Sacae’s other tribes, including the Kutolah clan.

    Gel (Kel) 
Class: Swordmaster
A Sacaean swordsman in charge of defending Bulgar, the capital city of Sacae, under Brunnya's orders.

    Thoril, Brakul, Kudoka, Maral, Kabul and Chan 
Class: Nomadic Trooper (Thoril, Kudoka, Kabul), Druid (Brakul, Maral, Chan)

The remaining leaders of the Djute clan seeking revenge for their fellow tribesmen and to protect the divine bow Mulagir.


    Rude (Ruud) 
Class: Knight

A seemingly spineless and actually treacherous knight in command of a fort on the Bern - Lycia border.

  • Bodyguard Betrayal: Imprisons his country's princess when she stops at his fortress, and plans to sell her out to Bern's enemies.
  • Greed: His main motivation, and what he attributes his death to.
  • Irony: His chapter is dripping with it. Most notably, his army ends up fighting against the Lycian forces he planned to bargain with when Elen finds them first.
  • Poor Communication Kills: Roy only sees a minor villain menacing two women, and never finds out what Rude was actually trying to do.
  • Wrong Genre Savvy: He thought that he would be rewarded for treachery. Instead he is killed because he acted like a villain while a hero was in the vicinity.

    Slater (Slayder) 
Class: Knight
A knight left in charge of Castle Araphen by Narcian.

Class: Wyvern Lord
A Bernese knight meddling in Etruria's politics surrounding the Western Isles and Narcian's lieutenant.
  • Bait-and-Switch: Is the subject of this several times, relieving a boss from his post on the throne (Arcard), leaving somebody else in charge (Aine), and finally being dumped into the fray when the battle is going badly and his commander (Narcian) leaves. He's only fought once, though.
  • The Corrupter: One of possibly many in Bern's political conspiracy in Etruria.
  • You Have Failed Me: He's the scapegoat for Narcian's failure to defeat Roy in Etruria. Ultimately, he allows Roy to dispatch him rather than face Narcian after he fails again.

Class: Hero
A mercenary leader who leads the assault on Arcadia.
  • Blood Knight: He likes to fight and is more than happy to fall fighting anyone as strong as him.
  • Badass Boast: Involving the Light Brand of all things!
    Randy: My sword is unmatchable. Choose your death. Will you die by the blade...or by its light?
  • Graceful Loser: He dies happy he could face someone powerful.
  • Palette Swap: Of Henning.

    Ohtz (Oates) 
Class: Sage
A lieutenant in Bern's army who leads the assault on Arcadia, looking for the Divine Anima tome Forblaze.
  • Long-Range Fighter: Uses Bolting to snipe foes over a long distance.
  • Playing with Fire: He is equipped with Elfire when engaged in combat.
  • Shock and Awe: The Bolting tome he comes with fires off lightning.
  • Wizard Beard: A long white beard fitting for an elderly sage.
  • You Don't Look Like You: His appearance is that of an old bearded wizard, but shares the same battle sprites as the generic Sages, who look a lot younger.

    Raeth (Raith) 
Class: Paladin
A Bernese commander defending a fort bordering Etruria. He captures Fae and holds her in his fortress.

    Pereth (Peres) 
Class: Druid
One of Murdock's best lieutenants in charge of guarding the Shrine of Seals and the dark tome Apocalypse residing in it, following Murdock's death.


Class: Fighter
A bandit leader from the Bolm Mountains that lead his gang to sack Pherae.
  • Opportunistic Bastard: Marquess Eliwood of Pherae has fallen ill, and all of Lycia is preoccupied with an upcoming war... Perfect distractions while Damas and his group pillage as they please.
  • Starter Villain: He's the first named enemy you mow down in the game.
  • Warm-Up Boss: He's not particularly difficult, so long as you don't do anything stupid.

Class: Brigand
A bandit leader leading a raid on the countryside of Lycia.
  • Covered in Scars: His in-game portrait shows quite a few, but his most distinctive one is the horizontal cut across his forehead.
  • Wake-Up Call Boss: He has a lot of Strength and carries a Killer Axe, a weapon with high Critical rate, very early in the game. Dory is basically here to teach you not to charge at bosses with no regard, as well as force boss enemies to swap to less dangerous weapons before really going all out with your units. Just to hammer in the point further in Hard Mode, his Strength is almost at its maximum (19, just one point away from 20).

Class: Hero
A bandit leader attempting to loot Durandal, the Blazing Blade, from its resting place.

Class: Berserker
A bandit leader plundering the villages in the Western Isles.
  • Bitch in Sheep's Clothing: He treats Fir kindly and tells her that the Lycian Army is full of bandits attacking the Western Isles. This is just a ruse to get her killed so he can get ahold of her rare sword, the Wo Dao, and sell it for a hefty price.

    Scouran (Scollan) 
Class: Brigand
A bandit leader sent to plunder the villages under Zinc's orders.
  • Bad Boss: He treats Gonzales poorly, harshly commanding him to destroy a village while mocking his looks and intelligence.
  • Evil Cannot Comprehend Good: Just like Nord, he sees Gonzales’s compassion as a weakness, saying that crushing one village is hardly anything to fret over.
  • Greed: As Scouran is tasked with burning down some villages, he immediately asks if he and his group can keep the treasures they find. Zinc permits it.
  • Mini-Boss: He appears four turns into the chapter, with Zinc still serving as the main boss. In fact, he's of a lower level than some of the other enemy units on the map. His only purpose is to destroy villages, provided the player doesn't reach them in time.

    Gelero (Grero, Guerrero) 
Class: Berserker
A bandit leader hired by Bern to bury the entrance to Armads, but has plans for the axe itself.
  • Boxed Crook: One of his henchmen mentions that if they fail at their job, they'll be "back in chains," implying he was ordered to bury Armads in lieu of whatever sentence his banditry had earned him.
  • Dumb Muscle: Very strong and just as dumb.
  • Gonk: Just like Scott.
  • Not-So-Harmless Villain: Initially, he doesn't look all that intimidating and has a manner of speaking that switches between slow, slurring speech and inarticulate screaming. His critical attack, however, will likely annihilate anyone in his way, especially if it comes from his Silver Axe.
  • Palette Swap: Of Scott, with a lighter shade of hair and a gray vest.
  • Screaming Warrior: “Daaaahhhhhh! Rah!” are his choice of words as boss quote.
  • Spanner in the Works: His job was to bury the cave entrance to Armads, preventing Roy's army from getting it. Gelero instead decides to try and steal it, since he reasons that his job was just to bury the cave entrance, so who cares what happens to the axe?
  • Verbal Tic: He has a weird way of speaking by prolonging his woooooords liiikeeeee thiiiis.

    Maggie & Rose 
Class: Berserker
The two bandit twins in the Nabata Desert.
  • Boss in Mook Clothing: They basically function like generic reinforcements, but each of them have stats that equal that of their chapter's actual boss.
  • Cloudcuckoolanders: One gets the impression that they've been out in the sun a little too long.
    Rose: Maggie, my sweet, did you see that group heading right into the desert?
    Maggie: Yes, Rose, I most certainly did.
  • Gonk: Their design is... Unique, shall we say.
  • Not-So-Harmless Villain: As goofy as they (and their Expies) might seem, Maggie and Rose are both dangerous Berserkers that are more than capable of wiping out any unprepared unit left behind during the chapter.
  • Palette Swap: Again of Scott, although similar-looking characters from later games take influence from these two rather than Scott himself.
  • Running Gag: The rather low-key debut of the creepy, Gonk-y bandit twin characters.
  • Zerg Rush: When they suddenly appear somewhere in the sandstorm, they bring with them a ridiculous horde of mooks that slowly creep up from behind.


    Aine (Ain, Ein) 
Class: Manakete
The first of Bern's Manaketes that Roy's army encounters. Flaer leaves him behind as a nasty surprise to the forces that are storming Arcard's mansion.
  • Attack of the 50-Foot Whatever: To say the least of what Hasha no Tsurugi did to crank the spectacle of his fight up.
  • Bait-and-Switch: Is the third and last boss to take a seat on the throne in Chapter 12.
  • Flat Character: Justified. He's heavily implied to be a War Dragon artificially created by Idunn, and thus he's barely even sentient.
  • Flat "What": His death quote.
  • Kill It with Fire: It doesn't get more to the point than this battle quote:
  • Our Dragons Are Different: In this case, he's a barely sentient fire-breathing dragon.
  • Paper Tiger: Yes, he has high power and defense, but his low HP and resistance coupled with no ranged attacks absolutely destroys any threat he may have initially posed.
  • Red Eyes, Take Warning
  • Robo Speak: His speech text is in katakana, evoking this trope.
  • Uncanny Valley: Ain's almost non-existing personality makes him pass as such, because all he says is one-word lines and only seems to care about killing anyone that gets in his way, which explains why he is lacking in any sort of personality, which is what a normal manakete should have. This is due to the fact that he is actually a war dragon, being the first one Roy encounters. As a result, he just comes off as nothing more than a soulless husk, to the point that even a soldier in Juteaux is afraid of him.
Soldier: “The reinforcements from the south will arrive shortly!”
Aine: “……”
Soldier: “…Th-That’s all, sir.”
Soldier: “That guy scares me…”

    Jahn (Yahn)
Class: Manakete

A mysterious stranger who's watching over an ancient shrine in the mountains of Bern.

  • Above Good and Evil: According to Jahn, dragons (or at least Fire Dragons) are above such notions such as hatred and revenge.
  • Big Bad Duumvirate: He's been assisting Zephiel with matters pertaining to Idunn, including explaining her "purpose" to him. By extension, he facilitated all the bloodshed in the game.
  • Blue-and-Orange Morality: He claims that dragons' and humans' minds inherently work differently. Whether this is true or not, however, even he was given pause when Zephiel explained his intent to subjugate the human race in favor of the dragons. Jahn decides to roll with it regardless of Zephiel's trustworthiness.
  • The Cameo: In The Blazing Blade during The Stinger.
  • Climax Boss: The penultimate boss of the True Ending path, outliving King Zephiel by a couple of chapters.
  • Does Not Like Shoes: Apparently so, if his official artwork is anything to go by.
  • Dragon Ascendant: Pun aside, Jahn was an aide of the long deceased Dragon King in the Scouring who survived into modern times.
  • Dumbass Has a Point: Not him personally, but he considers the humans' decision to seal the Legendary Weapons away after they caused the Ending Winter to be uncharacteristically wise of them.
  • Emotionless Boy: By the standards of humans, Jahn is downright robotic; however, he doesn't admit to not having emotions outright, but rather simply not having them as strongly as humans.
  • Evil Cannot Comprehend Good: Doesn't understand why Hartmut chose to spare Idunn, as Jahn would never let a threat to himself live.
  • Evil Redhead: Ammoral Redhead is more like it, but close enough.
  • Face Death with Dignity: Jahn calmly remarks that the humans have won again as he dies.
    "I fall... Humans are truly unpredictable..."
  • Humans Are the Real Monsters: Subverted, despite telling Roy about the humans' questionable deeds such as using reality-warping weapons, and taking full advantage of the dragons' weak manakete form, Jahn believes humanity won the battle of the species fair and square.
  • "It" Is Dehumanizing: Roy refers to Idunn with female pronouns, Jahn refers to her as an "it," since he sees her as nothing but a weapon.
  • Kick the Dog: Even though it was to survive, mentally breaking a neutral dragon girl to forcibly use as a weapon is pretty horrible.
  • Kill It with Fire: Something he's quite good at.
  • Last of His Kind: The last Fire Dragon left. On Elibe.
  • Leitmotif: "The Last Dragon".
  • Locked Out of the Loop: The prequel reveals dragons weren't entirely wiped out and many survivors left for the other world beyond the Dragon's gate once it was clear the war was lost. As Jahn fell during the Decisive Battle of the Scouring and then was sealed with the temple, he is unaware of other surviving Fire Dragons and the escape plan. Though even if Jahn knew, the Dragon's Gate was closed permanently before he was unsealed.
  • The Man Behind the Man: He's the true architect behind Zephiel's ambition.
  • Mr. Exposition: His purpose (mostly) is to explain the story of The Scouring and then be a boss fight.
  • Our Dragons Are Different: A Fire Dragon.
  • Obvious Villain, Secret Villain: It's obvious that Zephiel is the Big Bad. That he's working with another Hidden Villain isn't.
  • Paper Tiger: There's only so much his stout defenses can do to prevent being ripped apart by the Divine Weapons.
  • Really 700 Years Old: And a participant in The Scouring. He's spent all the time since then holed up in Bern's Dragon Shrine, healing his wounds.
  • The Remnant: The last of the Fire Dragons and the only survivor of the Scouring.
  • The Trickster: Decides to explain The Scouring to Roy... if he proves worthy. This entails making him tediously seize 6 thrones in a row on a linear path.
  • The Unseen: Becomes this if you missed or used up one of the Legendary Weapons or if Fae dies; the game instead ends with the battle against Zephiel, and he never reveals his hand in the game's events.
  • Walking Spoiler: Jahn only shows up in two of the last three chapters and delivers some heavy backstory exposition. All of which can potentially be missed if the player gets the bad ending.
  • What Happened to the Mouse?: On another level entirely, he makes no appearances whatsoever in Hasha no Tsurugi (further explanation below).
  • Worthy Opponent: Views humanity as such, not even having any hard feelings about the whole wiping his species out of existence.
    "Hate? Only humans feel such preposterous emotions. We battled for survival and we lost. There was nothing more to our fight."
  • Your Terrorists Are Our Freedom Fighters: While the Demon Dragon is understandably viewed as a inhumane experiment, and horrifying weapon, to the Fire dragons such as Jahn it is a symbol of hope.

    Idunn (Idoun, Idenn, Idun)
Click here to see Idunn in Fire Emblem Heroes 
Dark Priestess
Class: Demon Dragon
Voiced by: Risa Taneda (Japanese, Fire Emblem Heroes), Minae Noji (English, Fire Emblem Heroes, Uncredited for her regular and Spring variant)

A strange cloaked girl who is always lurking at Zephiel's side, and controls Bern's Manaketes. It's eventually deduced that she's the infamous Demon Dragon described in lore of The Scouring, whose defeat by Hartmut ended the war.

The truth of the matter is far more disturbing.

  • Anti-Armor: All of her exclusive weapons in Heroes deals effective damage against Armor units.
  • Anti-Villain: She's just a puppet with Zephiel pulling the strings.
  • Clipped-Wing Angel: For being a True Final Boss, however, she's much weaker than Jahn, and doesn't even have a ranged attack. It doesn't help that by the time you get to her, you already have a lot of Dragon-slaying weapons, including the Binding Blade and all of the obtainable legendary weapons, which is needed to unlock the last three chapter. Compared to every other enemy in the series, her stats do not change in hard mode at all, and the only real change is a single additional hit point. Justified however, since she was never really meant to fight anyone. Subverted Trope after she Took a Level in Badass in Heroes.
  • Dark Reprise: "Shaman in the Dark" after she transforms, and it was already a sad song to begin with.
  • Does Not Like Shoes: While it was unconfirmed in The Binding Blade due to official artworks having her dress be long enough to cover her feet, it was later confirmed in Heroes with her artworks showing her going around barefoot. Averted with her Spring and Ascended variants in Heroes.
  • Dragon Their Feet: Happened to her twice. During the Scouring, the Eight Legends killed the leader of the dragons, resulting in Idunn blanking out and only attacking them on reflex. In the present, Zephiel ordered Idunn to continue creating war dragons even in the face of his demise and entrusted Brenya to deliver her to safety with Jahn in the Dragon's temple prior to the siege of Bern's capital. You're only given the chance to stop her if you have all the Divine Weapons and Fae intact.
  • Emotionless Girl: As a result of being turned into a soulless weapon. In the best ending, with her soul restored, she slowly begins to recover, starting with a laugh, and with her Ascended variant in Heroes, this is fully Averted for her.
  • Empty Shell: She was a Divine Dragon who, against her will, was stripped of her soul by a rival faction of dragons and made an obedient shell with the power to create artificial "war dragons" en masse. After the Eight Legends killed the Dragon King, they came face to face with Idunn and were shocked to find the source of the dragons endless soldiers was a tortured child staring into space without orders to follow. Due to this and hearing rumors of her past, Hartmut held back and merely rendered Idunn unconscious with the Binding Blade, he then sealed her to prevent from creating more war dragons. Unfortunately, Zephiel not only woke Idunn from her thousand-year sleep, but discovered how to make himself her new master.
  • Fight Off the Kryptonite: The Demon Dragon does not take aggravated damage from most dragonslaying weapons, including the legendary ones. The one (utterly absurd) exception is the Binding Blade.
  • Freeze-Frame Bonus: Two of them: a blink-and-you'll-miss-it glimpse of her true form at the end of the intro, and in chapter 21, Idunn very briefly shown with her cloak off when Roy sees Hartmut's memories.
  • Good Costume Switch: Ascendant Idunn is basically the redeemed Idunn who replaced her purple outfit and cape for a light green outfit and a light blue cape.
  • Heel–Face Turn: If the perfect ending is achieved by defeating her with Roy using the Binding Blade.
  • Historical In-Joke: Ascended Idunn has her holding a basket of apples. Her namesake Idunn, or Iðunn from Norse Mythology is associated with apples, mainly the golden ones that give the gods their eternal youth.
  • In the Hood: Until right before the final battle.
  • Irony: Was defeated by Hartmut, who decides to have mercy on her. Is awoken by Hartmut's descendant to start causing destruction again.
  • Lady of Black Magic: Theoretically she's a wielder of dark magic. By the time you get around to fighting her, however, she just turns into a dragon.
  • Leitmotif: "Dark Priestess".
  • MacGuffin Super-Person: The warring Dragons and later Zephiel treat Idunn as a tool to carry out their motives.
  • Mook Maker: She creates all of the enemy Manaketes faced during the game, excluding Jahn.
  • No-Sell:
    • Her unique "Demonic Breath" ability in Heroes not only allows her to outright ignore any stat debuffs during combat, she actually gains 4 points in each stat sans health if she gets hit by one.
    • Her Spring variant's "Zephyr Breath" in Heroes, among other effects inflicted on the foe, allows her to ignore any debuffs if either she has any field stat buffs or she is within 2 spaces of an ally.
    • Her Ascended variant's "Dew Dragonstone" in Heroes, among othe effects, allows her to take no effective damage against armor effective weapons, and if she is within 3 spaces of an ally she ignores any field stat debuffs on her during combat.
  • Our Dragons Are Different: "Mage/Demon Dragon," a living weapon designed to be highly resistant to magic.
  • Paper Tiger: Ingame this happens so badly, that even if Roy's stats were at base level (including promotion gains), he could still take off 75% of her health with Dancer/Bard assistance, due to Idunn being a Clipped-Wing Angel and the Binding Blade being just that uber.
  • Pre-Mortem One-Liner: In Heroes.
    "I will lead."
    "You are in my way."
    "By my will."
    "Why resist?"
  • Promoted to Playable: She makes her playable debut in Heroes.
  • Sealed Evil in a Can: What Hartmut chose to do with her. Until Zephiel re-awoke her.
  • Smarter Than You Look: She might act as the (mostly) mindless living weapon of Zephiel and Jahn during most of The Binding Blade but Heroes shows that, after regaining her soul at the end of the The Binding Blade, she actually went on a journey to become wiser and find a peaceful way to allow humans and dragons to live together, wich is a far more altruistic desicion that the one of the Genius Bruiser Zephiel wich is to Take Over the World to allow dragons to rule over it. Also, Idunn gets the fact that humans and dragons can be corrupted while Zephiel believes that Humans Are the Real Monsters and dragons are better than them.
  • Took a Level in Badass: Takes a rather large one in Heroes, having now astronomical defense with skills to further raise them and disable debuffs on her stats.
  • That One Boss: Due to the above trope she's a very powerful boss in Heroes. If you don't have units who make a lot of damages to dragon and try her and Fae's Bond Hero Battle...good luck !
  • Tragic Monster: Had her soul taken out after being separated from her own people, so that her ability to create artifical war dragons could be exploited against the humans.
  • True Final Boss: If you fulfill the conditions to continue past chapter 22, she serves as the last boss of the game. If not, she's The Unfought.
  • Undying Loyalty: Heroes reveals that Idunn's loyalty to Zephiel was and is still genuine, even if Brunnya believed that she was an Enigmatic Minion. Even without the brainwashing she was put through (at first) she still cares for Zephiel even if she's grateful towards Roy for allowing her to be free, mourning Zephiel's death at his hands.
  • Walking Spoiler: Idunn's role as the Demon Dragon isn't revealed until the endgame, beforehand she was clearly important as she was always near Zephiel, but it wasn't clear why.
  • What Happened to the Mouse?: In Hasha no Tsurugi, she makes an attention-grabbing appearance shortly before the Etrurian Army marches on Bern, and... her role in the plot is then quietly tossed out the window with no resolution. Furthermore, the manga chooses to end Roy's subplot based on the bad ending of the game where Idunn escapes without a trace of her whereabouts. While this actually makes sense in the context that a third party prevents Roy's group from obtaining all but one of the Divine Weapons, and that Roy was not the main character of the manga anyway, the way it's handled leaves a bit to be desired.