Marquess Eliwood of Pherae (Eliwood)
Roy's father and the Marquess of Pherae. For tropes about his younger self, see here.
- Flower From The Mountain Top: He once got one of these for his deceased wife, according to Marcus.Marcus: Lord Eliwood loved his wife deeply. And one night... before the two became engaged, Lord Eliwood suddenly disappeared from the castle. When he returned to his love three days later, he presented her with a beautiful white flower which only grows in the snowy highlands. It was the flower which she loved the most.
- Gameplay and Story Segregation: His stats are actually quite phenomenal, even though he's supposed to be sick.
- Ill Man: He would've led the troops himself if not for his poor health.
- I Was Quite a Looker: He is not ugly, but it's clear that the work and stress affected his looks. His in-game portrait makes him look even more aged, despite being just in his late thirties. It also doesn't help that he's ill during the events of the game.
- Lightning Bruiser: Only in the Trial Maps, where he has stats comparable to Perceval on Hard Mode alongside good weapon ranks.
- Older and Wiser: He has far more life experience than he did in The Blazing Blade.
- Reasonable Authority Figure: He's one of the leaders of the Lycian League.
- Retired Badass: Twenty years prior, he stopped the Black Fang from destroying Elibe. But due to his poor health by the time of this game, he entrusts the job of generalship to his son Roy, although he is still classed as a Paladin.
- Secret Character: Beat the game five times, and he'll be available in the trial maps.
- Sole Survivor: In a meta sense. He is the only father of a Fire Emblem main protagonist who manages to appear on screen and go the entire game without dying, and one of only three parents total.
- Ship Sinking: His wife is never mentioned by name, and what little information is given is too vague to determine which of his possible wives in The Blazing Blade it is (if she happens to be either of them). On the other hand, the fact that he picked a flower from the "snowy highlands" for his wife suggests that she hailed from Ilia, and thus was probably either Fiora or Ninian. It's still possible for Lyn to have known the flower (from Florina), but it's a more distant link.
- Strong Family Resemblance: The middle-aged Eliwood greatly resembles his own father Elbert without the mustache.
- Took a Level in Badass: Chronological and gameplay only example. Twenty years prior, he had very middling stats, but when you unlock him in the trial maps, he starts with a maximized strength stat and good all-around stats.
Marquess Hector of Ostia
Lilina's father and the Marquess of Ostia. For tropes about his younger self, see here.
- Badass Beard: He's grown a rather impressive one in the time since The Blazing Blade.
- Gameplay and Story Integration: His death actually makes a lot of sense, Hector may be bulky, but his resistance is merely average, so it's no wonder he lost to a powerful Sage like Brunnya or Narcian with his Runesword, not to mention being on the losing end of the Weapons Triangle against Narcian and even Zephiel (even though he didn't participate).
- Genius Bruiser: He's grown into this, now being clever enough to hold Bern at bay for a very long time despite commanding a vastly inferior force.
- Large and in Charge: He wasn't exactly scrawny as a young man, but now he's built like an eighteen-wheeler.
- Older and Wiser: He's far calmer than his Hot-Blooded self in The Blazing Blade.
- Papa Wolf: So much so that his Famous Last Words are a plea to Roy to keep Lilina safe.
- Reasonable Authority Figure: He's THE leader of the Lycian League.
- Recurring Element: For this game only, Hector serves as the Cornelius Archetype, a close figure of the hero that gets killed off early with little characterization, but instills righteous fury for the hero (Roy) to finish the job. And since his direct child is Lilina, he also became a Miloah figure to Lilina, this game's Linde. Hector would get most of his characterization in the prequel.
- Sacrificial Lamb: He is introduced in Chapter 3 and is very quickly killed off to show how tough the Big Bad Zephiel is and provoke Roy. The prequel retroactively turns him into a Sacrificial Lion.
- Secret Character: Beat the game thrice, and he'll be in the trial maps.
- Stone Wall: In the trial maps, his Defense is maxed out, but his other stats are underwhelming by comparison.
- The Worf Effect: For anyone who's played The Blazing Blade, where he's a major badass, watching Zephiel wreck him establishes that the latter is bad news.
- Worf Had the Flu: Retroactively established due to The Blazing Blade. He might have been able to fight Zephiel when he was in his prime, but that was twenty years ago and age has clearly taken its toll; and he's no longer using the Armads, having returned it to the Western Isles.
- You Can't Fight Fate: Long ago, Hector took up the Legendary axe Armads to stop Nergal and the Black Fang, but was warned that by taking up that axe, he's dooming himself to a violent death in the battlefield. His death by Zephiel's forces is an unavoidable fulfillment of that warning.
Marquess Erik of Laus (Eric)
- Generation Xerox: He's a turncoat and a coward just like his father was. And he meets an undignified end just like his father.
- History Repeats: Twenty years ago, he betrayed Lycia and attacked Eliwood outside of Castle Laus in the fourth chapter of his story. Now, he's betrayed Lycia and is attacking Eliwood's son outside of Castle Laus in the fourth chapter of his story.
- Like Father, Like Son: His father betrayed the Lycian League and fought Eliwood, too.
- The Quisling: Betrays the Lycian Alliance again. This time, he gets killed for his effort.
- Smug Snake: He's just as pompous and cocksure as he was in The Blazing Blade. And he's even easier to beat now.
- Suspiciously Similar Substitute: Of Jiol, being the Dirty Coward ruler of a nation originally allied with the main character's country who betrays their alliance in favor of The Empire.
- Villain Forgot to Level Grind: The only returning antagonist from The Blazing Blade chronologically speaking... and he's still a mere Cavalier, no more no less.
Marquess Orun of Thria
The marquess of Thria and Hector's half-brother.
- Lured into a Trap: His cause of death was an ambush set up by Wagner, his own advisor.
- Nice Guy: Orun was a kind and pacifistic ruler who opposed Bern's invasion. He even gave Sue sanctuary when he found her separated from her tribe.
- Posthumous Character: He was already killed by Wagner when Roy arrives, so any of his actions come from exposition.
A shaman from Thria and Marquess Orun's advisor. Seeking to join Bern's conquest of Elibe, he plans on dominating Roy's army with an ambush. He is the boss of Chapter 6: The Trap.
- Bitch in Sheep's Clothing: He acts benevolently towards Roy, offering him and his army hospitality in Thria. Behind that gentle facade is a sinister man luring them into an ambush, just like he did with Marquess Orun.
- Dark Is Evil: A shaman and a Smug Snake who wants to help Bern take over the continent. He has no qualms with murdering his own marquess to make this a reality.
- In the Hood: It obscures all of his face before his mouth and chin.
- Lured into a Trap: His strategy for subduing Roy's army is acting cordially to them so he and his soldiers can decimate them when they let their guard down. Thankfully, Cath warns the group about his true intentions ahead of time, thwarting his plans as a result.
- The Quisling: Unlike his liege, he expresses a deep interest in joining Bern's side. He goes so far as to assassinate said liege, who was against the invasion, and plotting to offer Guinevere and Sue as prisoners.
- The Starscream: Kills off his liege-lord, who wanted to resist Bern.
- Suspiciously Similar Substitute: A visual throwback to Sandima.
- This Cannot Be!: When defeated, he laments that his plans were supposed to be perfect.
- Fat Bastard: A cowardly traitor as well.
- Meaningful Name: He's a traitor to Ostia who had been plotting to start a rebellion.
- Arc Villain: Leygance is the most notable traitor to the Lycian Alliance, having effectively usurped the Ostian army after Hector's death and sold it to Bern. Only with his defeat can Roy stabilize Lycia and actually mobilize outside of the region.
- Make It Look Like an Accident: He orders his men to kill Lilina in prison and make it seem like she died in the chaos of battle, to prevent her from possibly rallying Ostian resistance.
- The Quisling: He sells out Ostia to Bern with depressing ease.
- Wake-Up Call Boss: First promoted enemy in the game. On top of that, apparently nobody told Leygance that Generals are supposed to be slow, because he's packing some impressive speed. Furthermore, between his speed and his throne, his evasion is through the roof, and he still has all the defense one would come to expect from a hulking, armor-clad behemoth. Leygance does have the traditional weakness to armorslayer weapons, but well, good luck hitting him with one with the low hit rates in this game.
Wade's older sister. She's taking care of Lot's younger sister Myu.
- Childhood Friend Romance: She's been Lot's friend since they were kids alongside Wade. Part of the reason Lot is fighting the war is to gain money to support her so that they can settle down in peace.
- Foolish Sibling, Responsible Sibling: The responsible to Wade's foolish.
Lot's younger sister. She's in the care of Mary, Wade's sister.
- Adorably Precocious Child: She's pretty much here to serve this trope.
King Mordred of Etruria
- Distressed Dude: Is held hostage by Bern at some point, to ensure the collaboration of his Generals (Perceval, Cecilia, and Douglas).
- Despair Event Horizon: The loss of his son Myrddin was this for him. It made him so completely distraught that Roartz easily took control of the country behind his back.
- Reasonable Authority Figure: Until Myrddin's death, he was this. Most likely got better when Elffin revealed himself as Myrddin and returned home after the war.
High Chancellor Roartz
The advisor and chancellor of Etruria who wishes to side with Bern. Depending on the player's route, he is either the boss of Chapter 20A: Ilia's Salvation or Chapter 20B: The Silver Wolf.
- 0% Approval Rating: Just like Arcard, pretty much none of his cohorts respect him because of his craven, incompetent, and traitorous ways. So much so that Brunnya and Murdock don't hesitate to leave him hanging against the Lycian Army.
- Arc Villain: Is the main villain of a large portion of the game during which the Lycian League is gathering allies and collecting legendary weapons. His death also marks the liberation of Ilia or Sacae, depending which route the player takes.
- Dirty Coward: His reaction to the collapse of his regime in Etruria is to run as fast and far as he can from the Lycian League, beg his masters in Bern for help, and throw every last soldier he has at his disposal at the alliance to stall for time.
- Evil Chancellor: Is the nominal leader of a corrupt regime in Etruria that has supplanted the actual Etrurian monarchy.
- Hypocrite: He insults Douglas for going back on his honor for betraying him, yet this is coming from a Dirty Coward who stabbed his country in the back to cover his own hide. Theres also this line:Cowards! Every last one of them! The great High Chancellor Roartz will not die in this miserable wasteland!
- Out-of-Character Moment: He does show a very brief respite from his usual cowardice when he faces Douglas in-battle."Silence! Enough of your nonsensical rambling. Die here!"
- The Quisling: Effectively allows Etruria to become a pawn of Bern in exchange for power.
- Rewarded as a Traitor Deserves: Neither Murdock or Brunnya sympathize with him and Arcard's disloyalty and only provide them a few troops to them before leaving them to their deaths. Murdock coldly tells Galle that it is their own faults if they fail to defeat Roy, while Brunnya expresses complete disgust for their disgraceful actions.
- Smug Snake: For as cowardly as Roartz is, he remains incredibly arrogant even in exile and at Bern's mercy.
- Suspiciously Similar Substitute: Of Reptor, in that he's a Smug Snake Evil Chancellor who thinks he has more power than he really does. In contrast to him however, he isn't betrayed, but rather abandoned for his numerous failures.
- Villains Want Mercy: Keeping in line with his pathetic behavior, Roartz tries to bribe the Lycian Army into letting him live after his defeat. As one can imagine, it doesn't take."W-Wait! Serve me! It is not too late... I shall... absolve you of your crimes... Guh...!"
Arcard (Alucard, Arcardo)
The cowardly nobleman of Etruria who oversees the mining operation of Fibernia in the Western Isles. He is also a cohort of Roartz who wish to side with Bern. Depending on the player's route, he is either the boss of Chapter 17A: Ocean's Parting or Chapter 17B: The Bishop's Teachings.
- 0% Approval Rating: His treacherous and spineless personality has earned him the disdain of all of his peers. Said peers range from warriors of lower status (Flaer) to fellow high-class generals (Douglas). This gets to the point where, depending on the route, Brunnya or Murdock deliberately send him to his death at the hands of the Lycian Army.
- Dirty Coward: He turns on his home country rather than face Bern in battle. When the Lycian Army bears down on him, he flees the country with his tail between his legs.
- Et Tu, Brute?: He reacts this way to both Klein and Douglas, fellow Etrurian generals, defecting to Roys army. Rather hypocritical of him, as he himself isn't above betraying his homeland to save his own skin.
- Greed: He seems to be the one who profits the most out of the mining operation in the Western Isles, and has absolutely no issue with using forced labor to keep his business running."I will return to Jutes. Dont let them escape. Send more hands to the mines as well. I cant afford to lose any more workers!"
- Nervous Wreck: At least 95% of his dialogue consists of him blubbering and panicking about his own well-being. It goes hand-in-hand with his Dirty Coward antics.
- Rewarded as a Traitor Deserves: Like Roartz, neither Brunnya or Murdock sympathize with his betrayal of Etruria. They order him to be stationed by the border of Etruria (Talas for Sacae, Remi for Ilia) respectively, where he'll be the first of the traitor to fall to Roy and his troops.
- Villainous Breakdown: Throughout the story, Arcard continuously freaks out about the Lycian Army coming after him. Here are just a few examples:Chapter 12: "It's the Lycian Army! They come for my blood!"Chapter 16: "Th-the enemy is at our doorstep!"When you finally fight him: "W-why? What have I done to deserve such a fate?!"
Duke Nord of Almar
A duke from Etruria guarding the Almar Castle in the Western Isles. He attacks the Lycian Alliance in the hopes of gaining more wealth from the Etrurian nobility. He is the boss of Chapter 10A: The Resistance Forces.
- Bad Boss: He forced his subjects in the Western Isles to toil away in the local mines and die as a result. Victims included civilians and members of Geeses pirate crew.
- Dark Is Evil: A dark magic user reveling in forced labor and greedy motives.
- Palette Swap: Of Wagner, with a green-and-black outfit.
- Evil Cannot Comprehend Good: He sees Gonzaless kind heart as a detriment, saying that wiping out a small village should not be such a harrowing task.
- Greed: His primary motivation for destroying the Lycian Alliance is to win Arcards favor so he can gain more riches from him.
- Hidden Eyes: Like Wagner's, his hood darkens the area around his eyes, driving home his villainous nature.
- Life Drain: His weapon, the dark tome Nosferatu, absorbs the HP it reduces from its target. This could be symbolic of his avarice sapping the denizens of the Western Isles.
- Meaningful Name: A druid supervising territory north of where Roy previously battled named Nord, translated as north in multiple languages? That may or may not be a coincidence.
- Palette Swap: Of Wagner, with a green-and-black outfit.
- Shoot the Messenger: Roy sends a messenger to Nords stronghold to request safe passage. Nord responds by having said messenger killed and sending troops to ambush Roys forces.
An Etrurian general in the Western Isles searching for the rebel forces in the peninsula. His immediate goal is to capture Elffin, the rebellion's strategist. He is the boss of Chapter 10B: Amidst a Struggle.
- It's All About Me: Just read his battle quote:"The people are suffering...? What concern is that to me? They live to serve me. Their wails are meaningless."
- When learns of his ally Arcards approaching reinforcements, his immediate concern is Arcard taking credit for defeating Roys army. Said concern pushes him to hire bandits to destroy the villages nearby and kill any resistors, just so he can complete his mission before the cavalry arrives.
- Jerkass: He is an extremely cruel man who doesnt think twice about hurting and killing his own villagers just to maintain power. When he hears of his people suffering, he simply brushes them off as nothing but meaningless wails." What a charmer.
- Meaningful Name: Its fitting that an armor-clad General be named after a chemical element of metal.
- Might Makes Right: This seems to be his philosophy in general, hence him oppressing and looking down on anyone he deems as less powerful than him (i.e. The villagers from the Western Isles). He even says this word-for-word upon receiving a command to wipe out the Lycian Alliance.
- Pet the Dog: As cruel, ruthless, and self-absorbed as he is, Zinc seems to genuinely respect Melady. When they meet, he speaks cordially towards her, and when she asks him of Princess Guineveres location, he immediately gives her information to help find her. Contrast this with the likes of Rude and Oro, who instead beat around the bush with her questions or outright lie about Guineveres actual whereabouts. This could be due to her authority as a highly skilled knight and Guineveres personal bodyguard.
A cruel Etrurian priest leading a mining operation in Mt. Eburacum. He is currently on the hunt for Echidna, the leader of the rebellion in the Western Isles, and is the boss of Chapter 11A: The Hero of the West.
- A God Am I: He proudly believes that he is equivalent to the gods, and that opposing or speaking against him is tantamount to heresy. This is also how he justifies his many nefarious acts.
- Above Good and Evil: He labels himself as such.Evil? I am simply living as I like. All deeds are righteous if done in the name of the gods. Convenient, dont you think?
- Bitch in Sheep's Clothing: He puts up a gentle and polite facade for Melady when she asks of Guineveres location, but is actually lying about her true whereabouts.
- Blood Knight: Despite receiving orders from Arcard to only capture the Lycian Army, he sets his sights on killing them instead.
- Greed: This appears to be his main driving force in the reprehensible deeds he commits, exploiting the mines in the Western Isles as well as sending bandits to ransack villages nearby.
- Jerkass: If even Elen thinks youre irredeemable, that says quite a lot.
- Light Is Not Good: Very, very, very not good.
- Meaningful Name: Oro is the word for gold in multiple languages, including Spanish. This fits for two reasons: First, he is a Bishop who wields glowing Light magic, and secondly, he is an avaricious man who partakes in draining the Western Isles mineral resources.
- Pragmatic Villainy: Averted. After five turns, Oro orders a group of bandits to ransack the villages nearby to collect their valuables. When a soldier protests that doing so could become public and have severe consequences, Oro's massive ego leads him to brush him off, claiming that he is above any sort of prosecution because of his divine right.
- Sinister Minister: A corrupt and self-aggrandizing bishop who tortures the people of the Western Isles for his greed and uses his religious faith to justify his actions. Fellow missionaries Elen and Saul are... not too happy about this.Saul: "You're a disgrace to the church... Punishment awaits you!"
- Smug Snake: He thinks of himself being untouchable and abuses his position without a second thought. Luckily, Roy and his army prove him wrong.
A Etrurian general defending Oro's mining operation. Only appear in the Hard mode of Chapter 11A.
- Bonus Boss: Exists as an extra hurdle for Hard Mode of Chapter 11A.
- Palette Swap: Of Erik.
- What Happened to the Mouse?: In the B route he shows up to inform Arcard about the escapees, but after the conversation he's never fought and seemingly disappears.
A general hired by Arcard to oversee Castle Edina in the Western Isles, where men forced to work in the local mines are held prisoner. He is the boss of Chapter 11B: The Escape to Freedom.
- Name's the Same: Shares his name with the Player Character's child in Fire Emblem Awakening.
- Palette Swap: Of Leygance, with black hair, a green cloak, and orange armor.
- Villainous Breakdown: He seems rather composed until a players unit attacks him directly, at which point he acts frantically as his plans fall apart."What are you doing? Hurry and kill the ones who escaped! Wait, youre not one of my men! Wh-Who are you?!"
- Wardens Are Evil: Arcard tasked him with supervising a castle in which innocent men are captured and shipped off to work endlessly in the mines. We never see how he treats his prisoners directly, but the fact that seems to have no issue with this concept, along with how he doesnt hesitate to follow Arcards orders to capture and kill any escapees, is rather telling of his ethics (Or lack thereof).
A bishop who guards the Tower of the Saint, where the legendary tome Aureola is kept, under Roartz's orders. He is the boss of Chapter 16x: The Pinnacle of Light.
- Bad Boss: He uses extremely powerful energy beams known as Heavenly Arrows to try to wipe out the Lycian Army. These Arrows will hit anyone, be they enemies or his own men.
- The Berserker: A curious case where the person is, ironically, a Bishop.
- He can also send his enemies into a blind rage with his Berserk staff, forcing them to attack anyone nearby regardless if they are friend or foe. Fitting, seeing as how he himself doesn't care if his Heavenly Arrows injure or kill his own subordinates.
- The Heretic: He states that he turned against the church of St. Elimine and tried to seize control over it, likely under Roartz's command. His personal motives are unknown, nor is it ever revealed exactly how he attempted this, but it's safe to say that he is not in the church's good graces.
- Light Is Not Good: A light-wielding Bishop who betrayed the church of St. Elimine and is willing to drag his own soldiers into a suicide mission.
- Laughing Mad: Once he's finished off, that's all he can do.
- Palette Swap: Of Oro and Martel, with bright-orange hair and teal-and-yellow clothing.
- Suicide Mission: He does not expect to survive his battle against the Lycian Army, but nevertheless confronts them with reckless abandon.
- Taking You with Me: Intends to do this to the Lycian Army once he finds out he's been ditched."... Very well. Then this is our last mission. If we are to die, then the Lycian Army shall fall along with us! Prepare the Heavenly Arrows!"
- Villainous Breakdown: He was already quite unstable since the beginning of the chapter, but by the time the player reaches him, he seems to have completely lost his mind."Perish! Every last one of you! Everything to ash!"
- You Have Failed Me: Windam is on the receiving end of this via Roartz, who labelled him as so incompetent that he cant even control the church of St. Elimine. Thank Bishop Yoder for that.
A general from Bern stationed in Ilia to repel the Lycian Army. He is the boss of Chapter 18A: The Frozen River.
- Fatal Flaw: His impatience. It was his prodding of Niime that ultimately led to his downfall.
- Never My Fault: When Niimes tome helps Roys forces instead of harming them, Martel is quick to blame her for the outcome. Of course, this is after she warned him many times that the tome could ruin his plans. When she brings this up, Martel sends her to the dungeon."Blast! You made it through this snow... Curse that useless woman!"
- Oh, Crap!: Has this reaction when Niime's spell makes it much easier for the Lycian Army to traverse the snowy area instead of driving them back.
- Palette Swap: Of Oro and Windam, with brown hair and yellow-and-purple clothing.
- Too Dumb to Live: He presses Niime to use a tome he knows little about to overflow the rivers nearby. Despite her many warnings that its effects are unpredictable, he insists. When she finally obliges, the rivers freeze over, clearing a path towards Martels stronghold and spelling his defeat. Too brilliant to die, indeed.
A captain of the Ilian pegasus knights. She betrayed her country once she saw Bern's supposedly inevitable victory in the war. She is the boss of Chapter 19A: Bitter Cold.
- Alas, Poor Villain: Although Sigune helped Bern attack Ilia, Juno is saddened by her death, wishing that the circumstances were different. Shanna and Thea might have also been on good terms with Sigune, as both of their battle conversations seem to depict them as shocked and heartbroken at her being the enemy.
- Upon defeat, she has a moment of introspection before passing on. It appears left up to interpretation whether she is referring to becoming a mercenary soldier, betraying Ilia and her friend Juno, going against her own morality, or something else entirely.
- Convenient Weakness Placement: There are ballistae stationed all over her map, intended to be used against the Lycian army. Unfortunately for her, players can seize them to be used against her. This is very problematic, as she is weak against bows and doesn't benefit from throne bonuses due to being a flier.
- Curtains Match the Window: Both her eyes and hair are a dark shade of blue.
- I Fight for the Strongest Side: Her reasoning for allying with Bern. She believes that both Bern and the Lycian Army plan on dominating Ilia, so she might as well side with the former due to their better expertise in warfare.
- Jerk with a Heart of Gold: Juno tells Noah that before the war, Sigune always put up a rough front, but was ultimately a very kind person.
- Lady of War: As the current Flightleader of Ilia, she has to be.
- Red Baron: "The Ivory Devil."
- Rival Turned Evil: To Juno, although it's more like the rival expects Bern to win, so she sides with it.
- The Rival: Juno states in a conversation with Noah that she and Sigune were rivals back in the day. It is heavily implied that it was a friendly rivalry, as Juno mourns her death and says that she was a good person.
- Suspiciously Similar Substitute: To Pamela, an antagonistic pegasus knight who betrayed her country and has a rivalry with a pegasus captain on your side (i.e. Juno).
A general from Bern guarding the ruins around Ilia in which the legendary spear Maltet is kept, per Murdocks request. He is the boss of Chapter 20Ax: The Freezing Lance.
- Dying Curse: He ultimately accepts defeat, but not without giving Roys army an ominous warning:You have bested us You may pass But you will know Berns true power soon
- Gradual Grinder: His tactics to protect the ruins entail bolstering its defenses, wearing the Lycian Army out until they finally give up and leave. Unfortunately for him, the player can find cracks and weak spots in the walls for their units to break through and achieve victory.
- Palette Swap: Of Raeth, with black hair and light-blue armor.
- This Cannot Be!: His reaction when the player attacks him, expressing surprise at Roys forces being able to breach his defenses.
The chieftain of the Djute clan in Sacae who, after being defeated by Bern's forces, joined them in mowing down his fellow tribes. He is the boss of Chapter 18B: The Law of Sacae.
- Bow and Sword, in Accord: As a Nomadic Trooper, he uses both swords and bows in battle.
- Evil Cannot Comprehend Good: He seems rather baffled at Dayan refusing to join Berns forces after the Kutolahs defeat, even though what they are doing is far from noble.
- Horse Archer: Just like most of the Sacaean plainsmen.
- I Fight for the Strongest Side: What he believes as the law of Sacae. He sided with Bern for being an nigh-unstoppable force that couldn't be beaten.
- Know When to Fold 'Em: After his clan suffered defeat at the hands of Berns forces, said clan joined their ranks to attack and subjugate the other Sacaean tribes. He seems to do this less out of cowardice or fear of repression, and more out of a sense of pragmatism.If a force cannot be beaten, one must join that force. Our path is that of common sense. The law of Sacae is unbreakable.
- Lured into a Trap: His approach to defeating the Lycian Army: To bait them deeper into his territory so his fleet can overwhelm them.
- Might Makes Right: Monke believes that the weak exist to help the strong, hence why he had his own clan rub elbows with Bern after losing to them.
- Smug Snake: He seems very sure of himself and his plan to lure the Lycian Army into an ambush.Yes Thats it! Closer Closer Right into our trap!
- This Cannot Be!: He has this reaction upon defeat, lamenting that aforementioned plan was supposed to be flawless.
- Turncoat: He assisted Bern in conquering Sacaes other tribes, including the Kutolah clan.
A Sacaean swordsman in charge of defending Bulgar, the capital city of Sacae, under Brunnya's orders. He is the boss of Chapter 19B: Battle in Bulgar.
- Anti-Villain: Kel is one of the few bosses in this game who doesnt seem to bear any malicious intent whatsoever. He serves Brunnya out of genuine loyalty, calls Roartz out on his cowardly behavior, and confronts the Lycian Army with calm dignity. He isnt quite as villainous as he is merely on the wrong side of the conflict.
- Barbarian Longhair: He has long, disheveled hair with a reddish-brown color.
- Combat Pragmatist: After thirteen turns, he will tell his troops to attack any guerrilla forces hiding in nearby houses. The player must reach them in time to receive valuable items before they are destroyed (e.g. a Longbow, a Goddess Icon, etc.).
- Face Death with Dignity: His last words depict him calmly accepting his fate."This is the fate... of all swordsmen..."
- Honor Before Reason: Even though he acknowledges that protecting Roartz will likely cost him his life, he obliges out of a strong sense of devotion towards his superior, Brunnya.
- Light 'em Up: Wields the Light Brand, an enchanted sword that fires off light beams from a distance.
- Nerves of Steel: Throughout the chapter, he maintains a remarkably composed attitude, even though he is fully aware that his mission could be his last.
- Suicide Mission: He resigns to his downfall in protecting Roartz from the Lycian Army from the very beginning."I am Kel. Behold my blade... as I swing it for the last time."
- Undying Loyalty: He is deeply loyal to Brunnya, to the point where he doesnt blame her for tasking him with defending a cowardly noble like Roartz. Instead, he empathizes with her having no choice but to do so, since Etruria and Bern are meant to be on equal terms."General Brunnya has given me orders to protect you. I will do so with my life."
King Zephiel of Bern (Zefhyr)
Voiced by: Kenichiro Matsuda (Japanese, Fire Emblem Heroes), Jamieson Price (English, Fire Emblem Heroes)
The King of Bern and the main antagonist of The Binding Blade.
- Ancestral Weapon: The Eckesachs.
- Authority Equals Asskicking: He knocks out Cecilia, the Mage-General of Etruria, in one shot. His stats back it up, too; he's often considered to the be "real" Final Boss since the ACTUAL Final Boss is such an anticlimax.
- Big Bad: Is responsible for the war that kicks of the plot and is the last boss Roy has to deal with or so he thinks.
- Broken Ace: From youth he was academically gifted, skilled with the blade, handsome, and well-loved by the citizens of Bern. Unfortunately, his parents' loveless marriage, his mother's ruthless social climbing, and his father's repeated assassination attempts drove him to madness.
- Cain and Abel: With Guinivere. Really sad, considering that as kids they were so close.
- The Caligula: Played with. Despite his madness, he is a ruthlessly competent ruler. However, his ultimate plan, if successful, will involve the mass slaughter or displacement of his own people.
- Childhood Brain Damage: Inferred, and Played for Drama. The poison he was tricked into taking as a young man is repeatedly stated to have been the catalyst that left him not quite the same, and a number of similar poisons in the real world (such as mercury) can and do result in personality-warping brain damage, including paranoia, increased aggression, and decreased impulse control.
- Climax Boss: You fight him shortly before the end of the game unless you didn't unlock the true ending, in which case he's the Final Boss. He's easily one of the toughest fights in the game, putting the Final Boss to shame.
- Despair Event Horizon: Crossed it between The Blazing Blade and this game, when his father started poisoning him.
- Everything's Better with Spinning: His attack animation is him first spin Eckesachs few times before preparing to attack, then doing multiple spins to pick up speed before slamming Eckesachs into his foe.
- Faking the Dead: His retainer Murdock arranged one of Desmond's assassination attempts to look successful and put the still-living Zephiel in a coffin.
- Impossibly Cool Weapon: His signature weapon is a sword that turns into a trident. And it can shoot lightning.
- Large and in Charge: He's physically larger than any non-dragon/monster unit in any of the three GBA games.
- Mighty Glacier: Speed is his only stat that's mediocre.
- Misanthrope Supreme: He decides that humans are responsible for the world's evils, and that Elibe must be returned to the dragons.
- Pre-Mortem One-Liner: In Heroes."Hmmmmph!""You won't get in my way!""I'll face you!""How amusing!"
- Secret Character: He's playable in the Trial Maps if one beats the game a whopping seven times.
- Self-Made Orphan: When Desmond opened the coffin to make sure he was dead, Zephiel stabbed him.
- Silly Rabbit, Idealism Is for Kids!: And he even thought so in The Blazing Blade, as when he made his idealistic prayer for his parents, himself, Guinivere, and her mother to get back together, he called it "my last wish as a foolish child."
- Slouch of Villainy: In The Stinger of The Blazing Blade.
- Social Darwinist: A very odd example. He believes the dragons to be a superior form of life more worthy of inhabiting the world, but because of their moral superiority to humanity and lack of passionate emotions.
- Start of Darkness: His father's abuse, insistence that he was a bastard, and repeated attempts to assassinate him killed Zephiel's goodness.
- Suspiciously Similar Substitute: Zephiel takes cue from Hardin, being the menacing Emperor who used to be virtuous in the past and related with the plot-important princess accompanying the player. Unlike Hardin, Zephiel keeps his misanthropy even to his grave, regretting none of his actions.
- Tragic Villain: If only his father wasn't such an asshole.
- Ungrateful Bastard: He is completely ungrateful to Hector for having saved his life twenty years ago, and he wasn't even a villain at the time. In Zephiel's defense, he didn't get to know his saviors in the past, so from his POV, Hector was just a stranger and an obstacle.
- Used to Be a Sweet Kid: That adorable, golden-haired child that Eliwood saved did not grow up well.
- Villain Respect: When you max him out in ''Heroes', he commends your efforts and though you gain his respect, he warns you to never toy with his emotions and advise you keep it that way.
- "Well Done, Son!" Guy: When he was young, anyway. He trained hard to be an incredibly smart swordsman so he could prove he was worthy to his father. Even when his dad swore he would choose Guinivere's future husband over him to lead Bern, Zephiel accepted it and kept working to earn his father's love. It was only after the king poisoned him that Zephiel dropped this trait.
- You Are a Credit to Your Race: He says as much to the Summoner in Heroes if you get him to max level, admitting you have actually damaged his belief that Humans Are Bastards.
Princess Guinivere of Bern
The Princess of Bern, and King Zephiel's half-sister, she was heading to Ostia to try and find a way to end the war, when she was captured and rescued by Roy.
- Bragging Rights Reward: She becomes playable after beating the game nine times. Her stats are all around fantastic, except in HP, and she is the only Sage in the game that can use Light Magic. Sadly, by the time you unlock her, there's nobody left to fight with her.
- Cain and Abel: The half-sister and rival of King Zephiel, though she wishes things could be different.
- Distressed Damsel: Spends many of the early chapters being shuttled from one captor to the next.
- Heroic Bastard: Zephiel was the son of the deceased King Desmond and his legally-wed wife Hellene. Guinivere was the daughter of Desmond and his mistress instead.
- The High Queen: After Zephiel's defeat and death, Guinivere is crowned as the Queen of Bern. Roy and Lilina worry that she won't have things easy, though.
- It Is Pronounced "Tro-PAY": According to her name's katakana spelling, it's pronounced "Ghi-ne-vir."
- The Ojou: Of the Proper Lady variety.
- Plucky Girl: Moreso when she was a child, but age hasn't diminished her spirit all that much.
- Rebellious Princess: She was opposed to Zephiel's actions from the start, and defects as soon as she gets the opportunity, taking the Fire Emblem with her.
- Secret Character: Beat the game eight times normally and once more in hard mode.
- Suspiciously Similar Substitute: Of Nyna, as the princess-in-exile who the heroes help to restore her kingdom. In a twist however, she's of the country that is invading, as opposed to the country that's being invaded. And overall, Guinivere doesn't share Nyna's bad luck in... just about everything.
- World's Most Beautiful Woman: Roy seems to think so!Roy (right before Guinivere's Awesome Moment of Crowning): "She must be beautiful beyond words. Even when I first saw her, I couldn't believe that such a beautiful woman could exist.
One of the three Wyvern Generals and Zephiel's loyal vanguard since his childhood.
- An Axe to Grind: One of the few enemy generals to specialize in axes, using the fearsome ranged Tomahawk.
- Anti-Villain: He isn't evil on his own. Rather, he's been Zephiel's retainer since the king was a boy.
- The Cameo: Has three in The Blazing Blade: First, in Four-Fanged Offense, when he warns his fellow soldiers against speaking too loudly against King Desmond. Second, when he talks to Hellene about the attempt on Zephiel's life. Third, in Cog Of Destiny, when he gives you the Warp staff as a reward for saving young Zephiel from the Black Fang.
- The Computer Is a Cheating Bastard: He has more HP than is possible for playable Generals.
- The Dragon: To Zephiel.
- Evil Counterpart: He serves as one to his Etrurian counterpart Douglas, he's an honorable general who is respected by even his own peers and will serve his king no matter whether he is in the wrong, however Murdock ends up fighting for a man who is so far gone that he could never be redeemed.
- Faking the Dead: Was instrumental in setting up Zephiel's fake funeral plan.
- Four-Star Badass: He was already one at the time of The Blazing Blade, and it shows, he's rightfully touted as the most powerful of the Wyvern Generals and is loyal to a fault towards Zephiel.
- Mighty Glacier: While his Strength stat easily reaches the cap, he's painfully slow to compensate.
- My Master, Right or Wrong: Has more of a loyalty towards Zephiel than Bern.
- Rags to Royalty: He's a highly respected military commander, second in command to Bern's army, despite his peasant heritage.
- Secret Character: Beat the game six times.
- Undying Loyalty: To Zephiel, since he was a child. He's the reason why Zephiel survived King Desmond's final assassination attempt and is the very last person you face before you get a crack at the king himself.
- Worthy Opponent: Murdock deemed Roy this after seeing all of his efforts in rebuilding the Lycian Army and making it as far as he has. He's the only boss in the game who has a unique battle quote with Roy, cementing this status."At last, the great General Roy stands before me! I have been waiting to match blades with you!"
- You Have Failed Me: Downplayed; after scolding Narcian for his repeated failures to deal with Roy's army, Murdock threatens to strip him of his Wyvern General ranking, unless Narcian is able to prove himself by defeating Roy once and for all while personally facing him in battle. While Narcian still had the chance to come out with his life and ranking intact, the showdown ultimately turns out to be his death sentence.
Brunnya (Brunya, Brenya, Brunja)
Voiced by: Nozomi Sasaki (Japanese, Fire Emblem Heroes), Julia McIlvaine (English, Fire Emblem Heroes)
One of the three Wyvern Generals.
- Anti-Villain: She is not evil at all and has very strong misgivings about Zephiel's dealings with dragons, but she refuses to turn on the king or his empire.
- Broken Bird: She's very conflicted about her role in Bern's actions. She goes to her death unsure about everything but her loyalty to Bern.
- Dark Action Girl: The one female among Bern's Dragon Generals.
- Evil Counterpart: She serves as one to her Etrurian counterpart Cecilia, she is an honorable general who will do what it takes to keep her men safe, but ultimately she is still loyal to a fault towards Zephiel, and does not have the willpower to defy Zephiel.
- Lady of Black Magic: The only female Sage enemy in the game. She utilizes Fimbulvetr, the most powerful Anima spell, and the incredibly ranged Bolting.
- My Country, Right or Wrong: Played straight, but before engaging Roy's forces in Chapter 23, she gives her men ample opportunity to desert the battle without punishment if they wish, since it is basically a Suicide Mission. When everybody refuses to leave, she dismisses the injured and those with young children and/or elderly parents, and forbids them from fighting.
- My Master, Right or Wrong: Her personal reasons for fighting on, combined with Subordinate Excuse.
- A Mother to Her Men: After Zephiel has been defeated she knows she's basically on a suicide mission by defending the Dragon Temple, so she gathers the fewest amount of able soldiers so that there would be fewer casualties for Bern.
- Noble Demon: Her loyalty and valor would be virtues if not in service to a mad king.
- Secret Character: Beat the game four times.
- Squishy Wizard: She possesses decent skill and high magic to compliment her Bolting tome and gate bonuses, but is otherwise easy in comparison to some earlier bosses, especially with her tragically low HP.
- Suspiciously Similar Substitute: Of Ishtar.
- The Unfought: If the True Ending is not reached.
- Weapon of Choice: Heroes upgraded her common A-rank Fimbulvetr tome into a unique tome that only she can use. It makes her immune to status debuffs while strengthening her if she is debuffed or damaged.
Narcian (Nacien, Narcien, Narshen)
Voiced by: Kosuke Toriumi (Japanese, Fire Emblem Heroes), Kaiji Tang (English, Fire Emblem Heroes)
One of the three Wyvern Generals. Arrogant and narcissistic.
- Bad Boss: He dumps the Lycian League on Flaer's head and tells him that he should already be dead for failing once when he protests. Just a few chapters later, Murdock inflicts the very same punishment on Narcian for ignoring Zephiel's orders to attack Arcadia, threatening to strip him of his rank if he doesn't stop Roy.
- The Caligula: He's a vain, preening dandy who absolutely does not care about the soldiers under his command, abandoning them at the drop of a hat, getting them killed left and right by his poor tactics, and blaming them for his failures.
- Climax Boss: He's the first Dragon General to be fought and his death marks the end of the Etruria arc.
- Create Your Own Hero: Falsely accusing Zeiss of feeding intelligence to the enemy in order to scapegoat him plays a major role in causing him to defect for real.
- Damage-Sponge Boss: Uses a Runesword to try and tank his way to victory, which is, at least, irritating to work around.
- Death by Irony: He establishes himself by threatening a loyal supporter of his with his life, just to see him become a Nervous Wreck. By the time his life is threatened - by Roy and his army - he becomes the Nervous Wreck as the reality of his situation dawns on him.
- Dirty Coward: His defining trait. He runs away from the heroes at every opportunity (even when his stats would allow him to wipe them all out single-handedly), panics when he starts to lose, and has no qualms about letting his underlings die so he can live.
- Dragon Rider: He rides a big honking dragon into battle.
- Evil Is Hammy: He tends to get pretty loud when things go or don't go his way.
- General Failure: He could easily take on Roy's ragtag army at their infancy, but prefers to flee out of cowardice or prioritizes less important matters such as having his way with Clarine. By the time he is fought in Etruria, the Lycian Army has grown strong enough to take him down for good.
- I Have You Now, My Pretty: Attempts this on Clarine, but Rutger frees her and she joins Roy's cause. And he will not forget it.
- It's All About Me: Pretty much summed up in his battle quote:"I am strong. I am wise. I am handsome. And most importantly, I am right! ...Me! No one else!"
- Laughably Evil: The guy's a certified scumbag with no real redeeming qualities, but it's hard not to laugh whenever he's onscreen talking.
- Luckily, My Shield Will Protect Me: Carries a Delphi Shield to negate extra damage from bows and Aircalibur.
- Meaningful Name: Narcian, anyone?
- Pre-Mortem One-Liner: In Heroes."Ha ha ha ha!"
"You will learn your place!"
- Recurring Element: Gameplay-wise he is similar to Michalis as the notable Dragon Rider antagonist with a shield that protects him against anti-air attacks. His smugness and overall personality however brings Kempf to mind instead.
- Secret Character: Not as much as others, but beating the game once will unlock him in the Trial Maps.
- Smug Snake: He does not have the talent to back up his narcissism. By the time you get to fighting him, he's more of an annoyance than the threat he's built up to be.
- Weaksauce Weakness: Nothing is stopping a Thief from stealing his Delphi Shield and making him vulnerable. He even invites you to try by also carrying a Blue Gem.
- Why Don't You Just Shoot Him?: Justified; his reasons for not personally attacking Roy's army while they're still weak ranges from cowardice to Skewed Priorities.
A renowned knight in Bern and Melady's lover.
- Anti-Villain: A very tragic example: a skilled and noble knight who nonetheless has to die because he refuses to betray Bern due to his loyalty towards Zephiel for trusting him despite being born in Etruria.
- Big Brother Mentor: To Zeiss.
- Dragon Rider: One of Bern's wyvern riders.
- Evil Counterpart: Once he has been promoted to Wyvern General he serves as a counterpart to his Etrurian counterpart Perceval. They are both skilled mounted units who have a close relationship to their senior General, however Galle ultimately fights for his country before anything else, even if he must come to blows with his loved ones.
- My Country, Right or Wrong: Nothing can be done to recruit him in the main game. He can be used in the Trial Maps after beating the game twice, but that's not much better.
- Rank Up: After Zephiel gets fed up with Narcian's incompetence, he orders Narcian stripped of his rank of Wyvern General and promotes Galle to replace him.
- Recurring Element: The obligatory Camus Archetype, though his relationship with Melady parallels Arion.
- Secret Character: Beat the game twice.
- Star-Crossed Lovers: With Melady.
A seemingly spineless and actually treacherous knight in command of a fort on the Bern - Lycia border.
- Bodyguard Betrayal: Imprisons his country's princess when she stops at his fortress, and plans to sell her out to Bern's enemies.
- Greed: His main motivation, and what he attributes his death to.
- Irony: His chapter is dripping with it. Most notably, his army ends up fighting against the Lycian forces he planned to bargain with when Elen finds them first.
- Poor Communication Kills: Roy only sees a minor villain menacing two women, and never finds out what Rude was actually trying to do.
- Wrong Genre Savvy: He thought that he would be rewarded for treachery. Instead he is killed because he acted like a villain while a hero was in the vicinity.
A knight left in charge of Castle Araphen by Narcian. He is the boss of Chapter 3: Latecomer's Sorrow.
- Extreme Doormat: He doesn't take issue with Narcian outright dumping his responsibilities onto him just because he can. Namely, he assigns Slater with defending Castle Araphen while he flies off to enjoy his "gift" (Clarine) waiting for him at Bern.
- Freak Out: Becomes fearful after Narcian threatens to personally eviscerate him.
- Yes-Man: He seems to act this way towards his superior Narcian. The latter takes advantage of this and toys with him by threatening his life, laughing at the blubbering mess that results.
A Bernese knight meddling in Etruria's politics surrounding the Western Isles and Narcian's lieutenant.
- Bait-and-Switch: Is the subject of this several times, relieving a boss from his post on the throne (Arcard), leaving somebody else in charge (Aine), and finally being dumped into the fray when the battle is going badly and his commander (Narcian) leaves. He's only fought once, though.
- The Corrupter: One of possibly many in Bern's political conspiracy in Etruria.
- You Have Failed Me: He's the scapegoat for Narcian's failure to defeat Roy in Etruria. Ultimately, he allows Roy to dispatch him rather than face Narcian after he fails again.
- Blood Knight: He likes to fight and is more than happy to fall fighting anyone as strong as him.
- Badass Boast: Involving the Light Brand of all things!Randy: "My sword is unmatchable. Choose your death. Will you die by the blade...or by its light?
- Graceful Loser: He dies happy he could face someone powerful.
- Palette Swap: Of Henning.
A lieutenant in Bern's army who leads the assault on Arcadia, looking for the Divine Anima tome Forblaze.
- Long-Range Fighter: Uses Bolting to snipe foes over a long distance.
- Playing with Fire: He is equipped with Elfire when engaged in combat.
- Shock and Awe: The Bolting tome he comes with fires off lightning.
- Wizard Beard: A long white beard fitting for an elderly sage.
- You Don't Look Like You: His appearance is that of an old bearded wizard, but shares the same battle sprites as the generic Sages, who look a lot younger.
One of Murdock's best lieutenants in charge of guarding the Shrine of Seals and the dark tome Apocalypse residing in it, following Murdock's death.
A bandit leader from the Bolm Mountains that lead his gang to sack Pherae. He is the boss of Chapter 1: Breath of Destiny.
- Opportunistic Bastard: Marquess Eliwood of Pherae has fallen ill, and all of Lycia is preoccupied with an upcoming war... Perfect distractions while Damas and his group pillage as they please.
- Starter Villain: He's the first named enemy you mow down in the game.
- Warm-Up Boss: He's not particularly difficult, so long as you don't do anything stupid.
A bandit leader leading a raid on the countryside of Lycia. He is the boss of Chapter 5: Fire Emblem.
- Covered in Scars: His in-game portrait shows quite a few, but his most distinctive one is the horizontal cut across his forehead.
- Wake-Up Call Boss: He has a lot of Strength and carries a Killer Axe, a weapon with high Critical rate, very early in the game. Dory is basically here to teach you not to charge at bosses with no regard, as well as force boss enemies to swap to less dangerous weapons before really going all out with your units. Just to hammer in the point further in Hard Mode, his Strength is almost at its maximum (19, just one point away from 20).
A bandit leader attempting to loot Durandal, the Blazing Blade, from its resting place. He is the boss of Chapter 8x: The Blazing Blade.
- Difficulty Spike: Notoriously one of the toughest bosses to kill in the game, with stats and endurance that wouldn't be out of place 5 chapters from then... This doesn't even include the Throne boosts. If you engage him in close-combat, you risk being hit hard by the Steel Blade. If you try to chip at him with a ranged weapon, he starts throwing Hand Axes. Often the safest (and cheapest) solution is to have Rutger lay into him with a Killing Edge and pray for the best.
- Lightning Bruiser: Tough, powerful, and blisteringly fast.
A bandit leader plundering the villages in the Western Isles. He is the boss of Chapter 9: The Misty Isles.
- Bitch in Sheep's Clothing: He treats Fir kindly and tells her that the Lycian Army is full of bandits attacking the Western Isles. This is just a ruse to get her killed so he can get ahold of her rare sword, the Wo Dao, and sell it for a hefty price.
- Difficulty Spike: Decent speed, great strength, a high critical rate, and the boss of the game's first Fog of War chapter.
A bandit leader sent to plunder the villages under Zinc's orders. He appears in Chapter 10B: Amidst a Struggle.
- Bad Boss: He treats Gonzales poorly, harshly commanding him to destroy a village while mocking his looks and intelligence.
- Evil Cannot Comprehend Good: Just like Nord, he sees Gonzaless compassion as a weakness, saying that crushing one village is hardly anything to fret over.
- Greed: As Scouran is tasked with burning down some villages, he immediately asks if he and his group can keep the treasures they find. Zinc permits it.
- Mini-Boss: He appears four turns into the chapter, with Zinc still serving as the main boss. In fact, he's of a lower level than some of the other enemy units on the map. His only purpose is to destroy villages, provided the player doesn't reach them in time.
Gelero (Grero, Guerrero)
A bandit leader hired by Bern to bury the entrance to Armads, but has plans for the axe itself. He is the boss of Chapter 12x: The Thunder Axe.
- Dumb Muscle: Very strong and just as dumb.
- Gonk: Just like Scott.
- Not-So-Harmless Villain: Initially, he doesn't look all that intimidating and talks like a mentally challenged person. His critical attack, however, will likely annihilate anyone in his way, especially if it comes from his Silver Axe.
- Palette Swap: Of Scott, with a lighter shade of hair and a gray vest.
- Screaming Warrior: Daaaahhhhhh! Rah! are his choice of words as boss quote.
- Verbal Tic: He has a weird way of speaking by prolonging his woooooords liiikeeeee thiiiis.
Maggie & Rose
The two bandit twins in the Nabata Desert. They appear in Chapter 14: Arcadia.
- Boss in Mook Clothing: They basically function like generic reinforcements, but each of them have stats that equal that of their chapter's actual boss.
- Cloudcuckoolanders: One gets the impression that they've been out in the sun a little too long.Rose: Maggie, my sweet, did you see that group heading right into the desert?
Maggie: Yes, Rose, I most certainly did.
- Gonk: Their design is... Unique, shall we say.
- Not-So-Harmless Villain: As goofy as they (and their Expies) might seem, Maggie and Rose are both dangerous Berserkers that are more than capable of wiping out any unprepared unit left behind during the chapter.
- Palette Swap: Again of Scott, although similar-looking characters from later games take influence from these two rather than Scott himself.
- Running Gag: The rather low-key debut of the creepy, Gonk-y bandit twin characters.
- Those Two Bad Guys: The first of the Bandit twins that have appeared in several future installments since.
- Zerg Rush: When they suddenly appear somewhere in the sandstorm, they bring with them a ridiculous horde of mooks that slowly creep up from behind.
The first of Bern's Manaketes that Roy's army encounters. Flaer leaves him behind as a nasty surprise to the forces that are storming Arcard's mansion.
- Attack of the 50-Foot Whatever: To say the least of what Hasha no Tsurugi did to crank the spectacle of his fight Up to Eleven.
- Bait-and-Switch: Is the third and last boss to take a seat on the throne in Chapter 12.
- Flat Character: Justified. He's heavily implied to be a War Dragon artificially created by Idunn, and thus he's barely even sentient.
- Flat "What": His death quote.
- Kill It with Fire: It doesn't get more to the point than this battle quote:"...Burn."
- Our Dragons Are Different: In this case, he's a barely sentient fire-breathing dragon.
- Paper Tiger: Yes, he has high power and defense, but his low HP and resistance coupled with no ranged attacks absolutely destroys any threat he may have initially posed.
- Red Eyes, Take Warning
A mysterious stranger who's watching over an ancient shrine in the mountains of Bern. He's a dragon who fought in The Scouring, and had been sealed inside the same shrine where Idunn had been sleeping until Zephiel uncovered them. Seemingly impressed by Zephiel's murderous desire to give the continent back to the dragons, Jahn entrusted Idunn and her powers to him.
- Above Good and Evil: According to Jahn, dragons (or at least Fire Dragons) are above such notions such as hatred and revenge.
- Big Bad Duumvirate: He's been assisting Zephiel with matters pertaining to Idunn, including explaining her "purpose" to him. By extension, he facilitated all the bloodshed in the game.
- Blue-and-Orange Morality: He claims that dragons' and humans' minds inherently work differently. Whether this is true or not, however, even he was given pause when Zephiel explained his intent to subjugate the human race in favor of the dragons. Jahn decides to roll with it regardless of Zephiel's trustworthiness.
- The Cameo: In The Blazing Blade during The Stinger.
- Climax Boss: The penultimate boss of the True Ending path, outliving King Zephiel by a couple of chapters.
- Dark-Skinned Redhead: Much darker than anyone you encounter in Elibe.
- Does Not Like Shoes: Apparently so, if his official artwork is anything to go by.
- Dragon Ascendant: Pun aside, Jahn was an aide of the long deceased Dragon King in the Scouring who survived into modern times.
- Dumbass Has a Point: Not him personally, but he considers the humans' decision to seal the Legendary Weapons away after they caused the Ending Winter to be uncharacteristically wise of them.
- Emotionless Boy: By the standards of humans, Jahn is downright robotic; however, he doesn't admit to not having emotions outright, but rather simply not having them as strongly as humans.
- Evil Cannot Comprehend Good: Doesn't understand why Hartmut chose to spare Idunn, as Jahn would never let a threat to himself live.
- Evil Redhead: Ammoral Redhead is more like it, but close enough.
- Face Death with Dignity: Jahn calmly remarks that the humans have won again as he dies."I fall... Humans are truly unpredictable..."
- Humans Are the Real Monsters: Subverted, despite telling Roy about the humans' questionable deeds such as using reality-warping weapons, and taking full advantage of the dragons' weak manakete form, Jahn believes humanity won the battle of the species fair and square.
- Ignorance Is Bliss: He believes himself to be last true dragon on Elibe. Roy tries to tell him about Arcadia, but he quits listening at the mention of humans and dragons co-existing.
- "It" Is Dehumanizing: While Roy refers to Idunn with female pronouns, Jahn refers to her as an "it," since he sees her as nothing but a weapon.
- Kick the Dog: Even though it was to survive, mentally breaking a neutral dragon girl to forcibly use as a weapon is pretty horrible.
- Kill It with Fire: Something he's quite good at.
- Last of His Kind: The last Fire Dragon left. On Elibe.
- Leitmotif: "The Last Dragon".
- Locked Out of the Loop: The prequel reveals dragons weren't entirely wiped out and many survivors left for the other world beyond the Dragon's gate once it was clear the war was lost. As Jahn fell during the Decisive Battle of the Scouring and then was sealed with the temple, he is unaware of other surviving Fire Dragons and the escape plan. Though even if Jahn knew, the Dragon's Gate was closed permanently before he was unsealed.
- The Man Behind the Man: He's the true architect behind Zephiel's ambition.
- Mr. Exposition: His purpose (mostly) is to explain the story of The Scouring and then be a boss fight.
- Our Dragons Are Different: A Fire Dragon.
- Paper Tiger: There's only so much his stout defenses can do to prevent being ripped apart by the Divine Weapons.
- Really 700 Years Old: And a participant in The Scouring. He's spent all the time since then holed up in Bern's Dragon Shrine, healing his wounds.
- The Remnant: The last of the Fire Dragons and the only survivor of the Scouring.
- The Trickster: Decides to explain The Scouring to Roy... if he proves worthy. This entails making him tediously seize 6 thrones in a row on a linear path.
- The Unseen: Becomes this if you missed or used up one of the Legendary Weapons or if Fae dies; the game instead ends with the battle against Zephiel, and he never reveals his hand in the game's events.
- Walking Spoiler: Jahn only shows up in two of the last three chapters and delivers some heavy backstory exposition. All of which can potentially be missed if the player gets the bad ending.
- What Happened to the Mouse?: On another level entirely, he makes no appearances whatsoever in Hasha no Tsurugi (further explanation below).
- Worthy Opponent: Views humanity as such, not even having any hard feelings about the whole wiping his species out of existence."Hate? Only humans feel such preposterous emotions. We battled for survival and we lost. There was nothing more to our fight."
- Your Terrorists Are Our Freedom Fighters: While the Demon Dragon is understandably viewed as a inhumane experiment, and horrifying weapon, to the Fire dragons such as Jahn it is a symbol of hope.
Idunn (Idoun, Idenn, Idun)
Voiced by: Risa Taneda (Japanese, Fire Emblem Heroes), Minae Noji (English, Fire Emblem Heroes, Uncredited)
A strange cloaked girl who is always lurking at Zephiel's side, and controls Bern's Manaketes. It's eventually deduced that she's the infamous Demon Dragon described in lore of The Scouring, whose defeat by Hartmut ended the war.
The truth of the matter is far more disturbing.
- Anti-Villain: She's just a puppet with Zephiel pulling the strings.
- Clipped-Wing Angel: For being a True Final Boss, however, she's rather... disappointing. She has less HP than Jahn, and doesn't even have a ranged attack. It doesn't help that you're swimming in Dragon-destroying weapons (which is in fact a requirement to face her in the first place). Possibly justified in that she was never really meant to fight anyone. The "best" part? Unlike every other enemy in the series, her stats don't change in Hard mode!note
- Dark Reprise: "Shaman in the Dark" after she transforms, and it was already a sad song to begin with.
- Does Not Like Shoes: While it was unconfirmed in The Binding Blade due to official artworks having her dress be long enough to cover her feet, it was later confirmed in Heroes with her artworks showing her going around barefoot. Averted with her Spring variant in Heroes.
- Dragon Their Feet: Happened to her twice. During the Scouring, the Eight Heroes killed the leader of the dragons, resulting in Idunn blanking out and only attacking them on reflex. In the present, Zephiel ordered Idunn to continue creating war dragons even in the face of his demise and entrusted Brenya to deliver her to safety with Jahn in the Dragon's temple prior to the siege of Bern's capital. You're only given the chance to stop her if you have all the Divine Weapons and Fae intact.
- Dummied Out: Idunn was originally going to be a much more terrifying True Final Boss, having a unique Dragonstone weapon tucked away in the game data. This "Demon Dragonstone" gave Idunn such blatantly ridiculous stat boosts that everyone not named Roy and wielding the Binding Blade can't even damage her; even units with other anti-dragon weapons are only capable of Scratch Damage at best. Since Roy's Binding Blade was subject to Breakable Weapons like everything else, if it broke in The Very Definitely Final Dungeon, defeating Idunn was almost impossible. The developers decided this was just a bit too much and gave her a weaker weapon instead, but they... overcompensated.
- Emotionless Girl: As a result of being turned into a soulless weapon. In the best ending, with her soul restored, she slowly begins to recover, starting with a laugh.
- Empty Shell: She was a Divine Dragon who, against her will, was stripped of her soul by a rival faction of dragons and made an obedient shell with the power to create artificial "war dragons" en masse. After the Eight Heroes killed the Dragon King, they came face to face with Idunn and were shocked to find the source of the dragons endless soldiers was a tortured child staring into space without orders to follow. Due to this and hearing rumors of her past, Hartmut held back and merely rendered Idunn unconscious with the Binding Blade, he then sealed her to prevent from creating more war dragons. Unfortunately, Zephiel not only woke Idunn from her thousand-year sleep, but discovered how to make himself her new master.
- Fight Off the Kryptonite: The Demon Dragon does not take aggravated damage from most dragonslaying weapons, including the legendary ones. The one (utterly absurd) exception is the Binding Blade.
- Freeze-Frame Bonus: Two of them: a blink-and-you'll-miss-it glimpse of her true form at the end of the intro, and in chapter 21, Idunn very briefly shown with her cloak off when Roy sees Hartmut's memories.
- HeelFace Turn: If the perfect ending is achieved by defeating her with Roy using the Binding Blade.
- In the Hood: Until right before the final battle.
- Irony: Was defeated by Hartmut, who decides to have mercy on her. Is awoken by Hartmut's descendant to start causing destruction again.
- Lady of Black Magic: Theoretically she's a wielder of dark magic. By the time you get around to fighting her, however, she just turns into a dragon.
- Leitmotif: "Dark Priestess".
- MacGuffin Super Person: The warring Dragons and later Zephiel treat Idunn as a tool to carry out their motives.
- Mismatched Eyes: Idunn is notable for being one of the select few Fire Emblem characters with heterochromia, the others being Ranulf and Peri.
- Mook Maker: She creates all of the enemy Manaketes faced during the game, excluding Jahn.
- Her unique "Demonic Breath" ability in Heroes not only allows her to outright ignore any debuff, she actually gains 4 points in each stat sans health if she gets hit by one.
- Her Spring variant's "Zephyr Breath" in Heroes, among other effects inflicted on the foe, allows her to ignore any debuffs if either she has any field stat buffs or she is within 2 spaces of an ally.
- Our Dragons Are Different: A "Mage/Demon Dragon," a living weapon designed to be highly resistant to magic.
- Paper Tiger: Ingame this happens so badly, that even if Roy's stats were at base level (including promotion gains), he could still take off 75% of her health with Dancer/Bard assistance, due to Idunn being a Clipped-Wing Angel and the Binding Blade being just that uber.
- Pre-Mortem One-Liner: In Heroes."I will lead.""You are in my way.""By my will.""Why resist?"
- Promoted to Playable: She makes her playable debut in Heroes.
- Sealed Evil in a Can: What Hartmut chose to do with her. Until Zephiel re-awoke her.
- Took a Level in Badass: Takes a rather large one in Heroes, having now astronomical defense with skills to further raise them and disable debuffs.
- Tragic Monster: Had her soul taken out after being separated from her own people, so that her ability to create artifical war dragons could be exploited against the humans.
- True Final Boss: If you fulfill the conditions to continue past chapter 22 (see Jahn). If not, she's The Unfought.
- Walking Spoiler: Idunn's role as the Demon Dragon isn't revealed until the endgame, beforehand she was clearly important as she was always near Zephiel, but it wasn't clear why.
- What Happened to the Mouse?: In Hasha no Tsurugi, she makes an attention-grabbing appearance shortly before the Etrurian Army marches on Bern, and... her role in the plot is then quietly tossed out the window with no resolution. Furthermore, the manga chooses to end Roy's subplot based on the bad ending of the game where Idunn escapes without a trace of her whereabouts. While this actually makes sense in the context that a third party prevents Roy's group from obtaining all but one of the Divine Weapons, and that Roy was not the main character of the manga anyway, the way it's handled leaves a bit to be desired.