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  • Every single time Valere and Zale emphatically reject a "Not So Different" Remark from Erlina and Brugaves. They aren't brainwashed at all, just better people than their mentors ever were.
  • In Seraï's world, the Fleshmancer blotted out the sun and sunk the moon into the ocean to prevent Soltice Warriors from causing an eclipse that might harm his Dwellers. So what do Zale and Valere do? Get powerful enough to kick the Dweller of Dread's ass without an eclipse, something no Solstice Warrior before them ever accomplished. All the duo needed to do was allow the sun to grace Seraï's world and be near the moon at the bottom of the sea, and their power was magnified as if they were empowered by an eclipse. This wasn't a weak Dweller like Woe, either - the Dweller of Dread had been subsisting on Seraï's world for hundreds of years and had subjected Seraï's people to Unwilling Roboticisation so they'd be feeding it constantly, meaning it was easily getting more food than the Dwellers of Woe, Strife, or even Torment could ever imagine. At that moment, the duo from Mooncradle truly became the most powerful Solstice Warriors.
    • What really sells the sequence is the music playing throughout. Seraï's world typically has a techno remix for each track from the Home world play whenever it's queued up. During the preliminary fight with the Dweller of Dread's tentacles, the normal boss theme plays without techno instrumentation. This persists into the actual fight with the Dweller of Dread and the scene afterwards where Valere and Zale unlock their full power. At that point it becomes clear you aren't listening to boss themes - you're listening to the Solstice Warriors' themes.
    • Mixing with heartwarming is that after the battle, you get to see Repine's reaction as the sun is uncovered and the moon lifts into the sky. The majority of Repine was mentally broken mere moments before, as the Solstice Warriors entered the Infinite Abyss, but the heroic actions of Valere and Zale actually manage to snap them out of their despair. When the player returns to Repine, the residents are still a little loopy, but are generally much more hopeful and happy.
    • Finally, all of this just goes out on a limb to definitively prove Brugaves' cowardice and Erlina's nihilism wrong. When confronted at the Haunted Mansion, Erlina alleged that because the conflict between the Solstice Warriors and the Dwellers wasn't the fault of the Solstice Warriors, the Solstice Warriors had every right to wash their hands and walk away from it all. Having defeated three Dwellers and repulsed a fourth, Zale's rebuttal that dispatching the Dwellers was still their responsibility rings all the more beautifully. Valere and her partner literally went Beyond the Impossible and believed hard enough in the goal foisted upon them that they convinced their equivalent of God to nudge fate for them on the off-chance the duo could become legendary, and they did.
  • Seraï using her portal powers to open a huge gate to the outside, letting in eclipse light to weaken the Dweller of Torment.
  • Garl baking the world's largest loaf of bread using a friggin' volcano as an oven. As part of a plan to safely awaken a dragon which is prophesied to destroy the world if it wakes up. A plan that works.
  • The ending. Resh'an finally shows up again to give Luana and Solen a Dare to Be Badass as they realize a World Eater is on its way to devour Seraï's world - and having fully awakened and ascended, they can now defeat it. It's a brief Unexpected Gameplay Change to a Shoot 'Em Up where Luana and Solen utterly clown on the creature with their full power, ripping it apart with lunar and solar shots and even massive laser beams. They kill it within minutes before going on to the other worlds under Resh'an's purview to right wrongs.
  • In the True Ending, Garl, who has never had magical powers and never will, throws an apple at the goddamn Fleshmancer to goad him into fighting.
    • Even better, after a prolonged pounding from all six heroes - including another Shoot 'Em Up section with Luana and Solen ripping him apart - it's Garl who finishes the Fleshmancer off with a simple, undignified slap to a dark god's face with a pot lid. It doesn't just bring him to his knees, either - after everything the rest of the party did to Aephorul, Garl knocks him to the ground. The entire time, the Fleshmancer can only scream out questions about how he could possibly be losing to these people. He's left cowering on the ground in defeat, and just to drive the point home, Resh'an's simulacrum fades, which Resh'an said it would only do if the crisis was resolved. In effect, Valere and Zale ascended, and then they, B'st, Seraï, a simulacrum, and Garl beat the Fleshmancer into the ground, which forced him to flee, tail between his legs, never to disturb Seraï's world again.
  • When B'st gets a new body made of living glass, Resh'an warns him that the body will fall apart unless B'st maintains an unwavering force of will. It never even comes close to cracking, not even after being buried for days as Garl's substitute.
  • The game itself won The Golden Joystick Awards' 2023 Best Indie Game trophy, and the Game Awards 2023's Best Indie Game to boot!

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