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!! YMMV: [[YMMV/{{Yakuza}} All Games]] | ''Yakuza 1'' | ''YMMV/Yakuza2'' | ''YMMV/RyuGaGotokuKenzan'' | ''YMMV/Yakuza3'' | ''YMMV/Yakuza4'' | ''YMMV/YakuzaDeadSouls'' | ''YMMV/Yakuza5'' | ''YMMV/RyuGaGotokuIshin'' | ''YMMV/Yakuza0'' | ''YMMV/Yakuza6'' | ''YMMV/YakuzaLikeADragon'' | ''YMMV/{{Judgment}}'' | ''YMMV/LostJudgment''

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!! YMMV: [[YMMV/{{Yakuza}} All Games]] | ''Yakuza 1'' | ''YMMV/Yakuza2'' | ''YMMV/RyuGaGotokuKenzan'' | ''YMMV/Yakuza3'' | ''YMMV/Yakuza4'' | ''YMMV/YakuzaDeadSouls'' | ''YMMV/Yakuza5'' | ''YMMV/RyuGaGotokuIshin'' ''YMMV/LikeADragonIshin'' | ''YMMV/Yakuza0'' | ''YMMV/Yakuza6'' | ''YMMV/YakuzaLikeADragon'' | ''YMMV/{{Judgment}}'' | ''YMMV/LostJudgment''

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Not really an example, as Mark Hamill's acting abilities were never in question. Moving this to Ham And Cheese which probably fits this better.


* HamAndCheese: Though the script is rough and there are issues with the direction, Creator/MarkHamill as Goro Majima really did the best he could with the role, and is considered a fun and over-the-top performance that stands out as probably the best overall performance in the games English cast.



* SugarWiki/HeReallyCanAct: Though the script is rough and there are issues with the direction, Creator/MarkHamill as Goro Majima really did the best he could with the role, and is considered a fun performance that stands out as probably the best overall performance in the games English cast.
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* SugarWiki/HeReallyCanAct: Though the script is rough and there are issues with the direction, Creator/MarkHamill as Goro Majima really did the best he could with the role, and is considered a fun performance that stands out as probably the best overall performance in the games English cast.
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** Similary Kazuto Arase. He wields dual handguns and dodges around the arena so incredibly fast he's nearly impossible to hit by the time he activates heat mode for the last stretch of the fight. In Kiwami this is compounded because he'll often go into healing mode right after draining your heat meter with a bullet so you can't use a Kiwami finisher on him.

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** Similary Similarly, Kazuto Arase. He wields dual handguns and dodges around the arena so incredibly fast he's nearly impossible to hit by the time he activates heat mode for the last stretch of the fight. In Kiwami this is compounded because he'll often go into healing mode right after draining your heat meter with a bullet so you can't use a Kiwami finisher on him.
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** When Sega was promoting the AllStarCast featured in the English dub through interviews with the voice actors, Creator/MichaelMadsen expressed that he wanted his character Futo Shimano to return in the sequel in an important role, perhaps joking the game would be called "The Revenge of Shimano" considering [[spoiler: the character is killed late in the game]]. Come ''Yakuza 2'', Shimano indeed appears in a flashback segment, playing an important part of the plot, except with none of the English voice cast returning to reprise their roles.

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** When Sega was promoting the AllStarCast featured in the English dub through interviews with the voice actors, Creator/MichaelMadsen expressed that he wanted his character Futo Futoshi Shimano to return in the sequel in an important role, perhaps joking the game would be called "The Revenge of Shimano" considering [[spoiler: the character is killed late in the game]]. Come ''Yakuza 2'', Shimano indeed appears in a flashback segment, playing an important part of the plot, except with none of the English voice cast returning to reprise their roles.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: The cutscenes brought over from the original game reuse all the same animations one-to-one, but with the new ''Yakuza 0''-style assets and designs overlaid on top. The result is everyone's expressions either being stoic, pissed off, or just plain ''weird'' at times, and Haruka especially looks less like a child and more like a creepy doll, alongside stiff animations that simply weren't intended for higher quality models. Nishikiyama's new cutscenes detailing his StartOfDarkness look like they're from an almost completely different game as a result.
** It's painfully obvious that Yui and Rina used photographs of their IRL counterparts for their facial textures, to the point that they look only slightly better than ''VideoGame/FaceRaiders''.
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ZCE for Yuya (and there wasn't really any difficult boss immediately before him. The only prior boss was the prison inmate, who wasn't a difficult fight either)


* BreatherBoss: The battle against Yuya. [[spoiler: Nishiki is no pushover, but most fans agree that he's this compared to Jingu.]]

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* BreatherBoss: The battle against Yuya. [[spoiler: Nishiki is no pushover, but most fans agree that he's this compared to Jingu.much easier than the fight against Jingu immediately beforehand.]]
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Foe Yay is now a redlink; this example didn't have enough context to keep.


* FoeYay: Sure, it's always been present in the series, but "Majima Everywhere" is pretty what you get when the creators take this trope and completely go to town with it. Pole-dancing for Kiryu, crossdressing as a hostess for Kiryu, wanting him on the Smile Burger menu, and that's just the beginning.
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!! YMMV: [[YMMV/{{Yakuza}} All Games]] | ''Yakuza 1'' | ''YMMV/Yakuza2'' | ''YMMV/Yakuza3'' | ''YMMV/Yakuza4'' | ''YMMV/YakuzaDeadSouls'' | ''YMMV/Yakuza5'' | ''YMMV/RyuGaGotokuIshin'' | ''YMMV/Yakuza0'' | ''YMMV/Yakuza6'' | ''YMMV/YakuzaLikeADragon'' | ''YMMV/{{Judgment}}'' | ''YMMV/LostJudgment''

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!! YMMV: [[YMMV/{{Yakuza}} All Games]] | ''Yakuza 1'' | ''YMMV/Yakuza2'' | ''YMMV/RyuGaGotokuKenzan'' | ''YMMV/Yakuza3'' | ''YMMV/Yakuza4'' | ''YMMV/YakuzaDeadSouls'' | ''YMMV/Yakuza5'' | ''YMMV/RyuGaGotokuIshin'' | ''YMMV/Yakuza0'' | ''YMMV/Yakuza6'' | ''YMMV/YakuzaLikeADragon'' | ''YMMV/{{Judgment}}'' | ''YMMV/LostJudgment''
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!! YMMV: [[YMMV/{{Yakuza}} All Games]] | ''Yakuza 1'' | ''YMMV/Yakuza2'' | ''YMMV/Yakuza3'' | ''YMMV/Yakuza4'' | ''YMMV/YakuzaDeadSouls'' | ''YMMV/Yakuza5'' | ''YMMV/RyuGaGotokuIshin'' | ''YMMV/Yakuza0'' | ''YMMV/Yakuza6'' | ''YMMV/YakuzaLikeADragon'' | ''VideoGame/{{Judgment}}'' | ''VideoGame/LostJudgment''

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!! YMMV: [[YMMV/{{Yakuza}} All Games]] | ''Yakuza 1'' | ''YMMV/Yakuza2'' | ''YMMV/Yakuza3'' | ''YMMV/Yakuza4'' | ''YMMV/YakuzaDeadSouls'' | ''YMMV/Yakuza5'' | ''YMMV/RyuGaGotokuIshin'' | ''YMMV/Yakuza0'' | ''YMMV/Yakuza6'' | ''YMMV/YakuzaLikeADragon'' | ''VideoGame/{{Judgment}}'' ''YMMV/{{Judgment}}'' | ''VideoGame/LostJudgment''''YMMV/LostJudgment''
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!! YMMV: [[YMMV/{{Yakuza}} All Games]] | ''Yakuza 1'' | ''YMMV/Yakuza2'' | ''YMMV/Yakuza3'' | ''YMMV/Yakuza4'' | ''YMMV/YakuzaDeadSouls'' | ''YMMV/Yakuza5'' | ''YMMV/RyuGaGotokuIshin'' | ''YMMV/Yakuza0'' | ''YMMV/Yakuza6'' | ''YMMV/YakuzaLikeADragon''

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!! YMMV: [[YMMV/{{Yakuza}} All Games]] | ''Yakuza 1'' | ''YMMV/Yakuza2'' | ''YMMV/Yakuza3'' | ''YMMV/Yakuza4'' | ''YMMV/YakuzaDeadSouls'' | ''YMMV/Yakuza5'' | ''YMMV/RyuGaGotokuIshin'' | ''YMMV/Yakuza0'' | ''YMMV/Yakuza6'' | ''YMMV/YakuzaLikeADragon''''YMMV/YakuzaLikeADragon'' | ''VideoGame/{{Judgment}}'' | ''VideoGame/LostJudgment''

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* GoodBadBugs: Finishing the last enemy in a group with a HEAT action ends the round before the HEAT bar gets drained, meaning you could get an extra HEAT action. Since HEAT was slightly harder to build up in the early games, this was particularly welcome.

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* GoddamnedBats: The [[FragileSpeedster generic "boxer"]] type enemies that can be identified by their short, slender builds and the way their idle stance has them guard their faces and bounce on their feet. They may have low health, but they're skilled enough to dodge Kiryu's attack, and their attacks are quick, unpredictable, and tend to have invincibility frames making them a pain to deal with. This sort of enemy continues to appear in later games, but they're no longer invincible when attacking and are overall easier to deal with.
* GoodBadBugs: Finishing the last enemy in a group with a HEAT action ends the round before the HEAT bar gets drained, meaning you could get an extra HEAT action. Since HEAT was slightly harder to build up and drained more quickly in the early games, this was particularly welcome.
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** "Majima Everywhere" does change one aspect of his role in the main story. In the original game, [[spoiler: Majima took a knife for Kiryu, leaving him absent and his fate ambiguous for much of the game before suddenly re-appearing at Shangri-la with his knife wound bandaged. Here, he immediately recovers from said injuries [[UnexplainedRecovery without explanation]], leaving players scratching their heads. And after teaming up with Kiryu to fight Dojima Family members, Majima is shot and falls into the sea, before suddenly re-appearing at Shangri-la with his bullet wound bandaged. What left players scratching their heads this time is once Majima is lost at sea, Kiryu is [[AngstWhatAngst uncharacteristically unconcerned]] about his friend's fate and simply leaves him behind]]. Some people suggested that "Majima Everywhere" should have been the main feature in the endgame, so it doesn't affect the impact of the main story.

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** "Majima Everywhere" does change one aspect of his role in the main story. In the original game, [[spoiler: Majima took a knife for Kiryu, leaving him absent and his fate ambiguous for much of the game before suddenly re-appearing at Shangri-la with his knife wound bandaged. Here, he immediately recovers from said injuries [[UnexplainedRecovery without explanation]], leaving players scratching their heads. And after teaming up with Kiryu to fight Dojima Family members, Majima is shot and falls into the sea, before suddenly re-appearing at Shangri-la Shangri-La with his bullet wound bandaged. What left players scratching their heads this time is once Majima is lost at sea, Kiryu is [[AngstWhatAngst uncharacteristically unconcerned]] about his friend's fate and simply leaves him behind]]. Some people suggested that "Majima Everywhere" should have been the main feature in the endgame, endgame [[spoiler:(or at least after said Shangri-La fight)]], so it doesn't affect the impact of the main story. They could even do what they did in ''4'' with Akiyama using his imagination to bring back [[PutOnABus Hana]] in order to finish certain substories reliant on her still working for him.
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** The Weapon Master GP in the Coliseum. You're limited to using weapons that do laughably low damage (significantly less than you'd deal bare-handed, in fact) and lock you out of nearly all of your special moves. You can't even get the Komaki style bonus to katana attacks with the wooden katana because you're also locked out from switching to the Dragon style. This makes the huge healthbars you're dealing with an incredible slog to grind through.

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** The Weapon Master GP in the Coliseum. You're limited to using weapons that do laughably low damage (significantly less than you'd deal bare-handed, in fact) and lock you out of nearly all of your special moves. You can't even get the Komaki style bonus to katana attacks with the wooden katana because you're also locked out from switching to the Dragon style. This makes the huge healthbars you're dealing with an incredible slog to grind through. Downplayed if you use the brass knuckles since they just default you to Rush Mode with slightly more damaging punches and certain unique heat actions though that's entirely dependent on whether or not you're used to fighting in Rush Mode against tough bosses. You'll probably have to fall back on repeated Heat Actions with diminishing returns against some of the tougher bosses so it's still a pain regardless.
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* EnsembleDarkhorse: Latecomers to the franchise would be surprised that Goro Majima in the first game started off merely as a minor obstacle to Kiryu with no major significant role in the main story. But his AxCrazy personality that borders on CrazyAwesome and Creator/MarkHamill's performance in the divisive English dub were what made him so popular that he became a BreakoutCharacter in the sequel onwards.

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* EnsembleDarkhorse: Latecomers to the franchise would be surprised that Goro Majima in the first game started off merely as a minor obstacle to Kiryu with no major significant role in the main story. But his AxCrazy personality that borders on CrazyAwesome CrazyIsCool and Creator/MarkHamill's performance in the divisive English dub were what made him so popular that he became a BreakoutCharacter in the sequel onwards.
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* CompleteMonster: Shares a page with the rest of the series [[Monster/{{Yakuza}} here]].

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* CompleteMonster: Shares a page with [[CorruptPolitician Kyohei Jingu]] is the rest leader of the series [[Monster/{{Yakuza}} here]].Ministry Intelligence Agency (MIA) and the man responsible for the [[MobWar Yakuza war]] for the hunt of 10 billion yen. The former lover of Yumi and father of Haruka, Jingu was offered a marriage which would [[AmbitionIsEvil give him more power]]. Realizing his lover and young daughter would be an issue due to a taboo, Jingu tried to get the Yakuza to kill them both and everyone who [[HeKnowsTooMuch knew about their existence]]. After the assassination failed and Yumi, Kazama, and Sera stole the 10 billion yen that Jingu was planning to use to take over the underworld, Jingu worked with Nishiki to find the missing money and kill his opposition. This led to a Yakuza war which killed countless people, including [[spoiler:Sera and Kazama]], and caused mayhem throughout the city. When Kazuma Kiryu and Haruka tracked down Yumi in Ares, Jingu launched an attack, realizing the missing money was hidden there, with Jingu going there personally to [[OffingTheOffspring shoot his own daughter]]. Seemingly defeated, Jingu showed up after the battle between Kiryu and Nishiki and shot [[spoiler:Nishiki and Yumi]] before finally being put down.
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* CompleteMonster: [[CorruptPolitician Kyohei Jingu]] is the leader of the Ministry Intelligence Agency (MIA) and the man responsible for the [[MobWar Yakuza war]] for the hunt of 10 billion yen. The former lover of Yumi and father of Haruka, Jingu was offered a marriage which would [[AmbitionIsEvil give him more power]]. Realizing his lover and young daughter would be an issue due to a taboo, Jingu tried to get the Yakuza to kill them both and everyone who [[HeKnowsTooMuch knew about their existence]]. After the assassination failed and Yumi, Kazama, and Sera stole the 10 billion yen that Jingu was planning to use to take over the underworld, Jingu worked with Nishiki to find the missing money and kill his opposition. This led to a Yakuza war which killed countless people, including [[spoiler:Sera and Kazama]], and caused mayhem throughout the city. When Kazuma Kiryu and Haruka tracked down Yumi in Ares, Jingu launched an attack, realizing the missing money was hidden there, with Jingu going there personally to [[OffingTheOffspring shoot his own daughter]]. Seemingly defeated, Jingu showed up after the battle between Kiryu and Nishiki and shot [[spoiler:Nishiki and Yumi]] before finally being put down.

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* CompleteMonster: [[CorruptPolitician Kyohei Jingu]] is Shares a page with the leader rest of the Ministry Intelligence Agency (MIA) and the man responsible for the [[MobWar Yakuza war]] for the hunt of 10 billion yen. The former lover of Yumi and father of Haruka, Jingu was offered a marriage which would [[AmbitionIsEvil give him more power]]. Realizing his lover and young daughter would be an issue due to a taboo, Jingu tried to get the Yakuza to kill them both and everyone who [[HeKnowsTooMuch knew about their existence]]. After the assassination failed and Yumi, Kazama, and Sera stole the 10 billion yen that Jingu was planning to use to take over the underworld, Jingu worked with Nishiki to find the missing money and kill his opposition. This led to a Yakuza war which killed countless people, including [[spoiler:Sera and Kazama]], and caused mayhem throughout the city. When Kazuma Kiryu and Haruka tracked down Yumi in Ares, Jingu launched an attack, realizing the missing money was hidden there, with Jingu going there personally to [[OffingTheOffspring shoot his own daughter]]. Seemingly defeated, Jingu showed up after the battle between Kiryu and Nishiki and shot [[spoiler:Nishiki and Yumi]] before finally being put down.series [[Monster/{{Yakuza}} here]].



** [[spoiler: In her dying moments, Yumi]] tells Haruka to not run away, because her happiness will slip away. In ''6'', her running away is a major driving force of the game's plot, where [[spoiler: her beloved father figure Kiryu chooses to permanently leave her life by FakingTheDead after the game's events to protect her.]]

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** [[spoiler: In her dying moments, Yumi]] tells Haruka to not run away, because her happiness will slip away. In ''6'', her running away is a major driving force of the game's plot, where [[spoiler: her [[spoiler:her beloved father figure Kiryu chooses to permanently leave disappear from her life by FakingTheDead after the game's events to protect her.her, though his reasons are not exactly connected to her running away.]]



* MemeticMutation: Can be found [[Memes/{{Yakuza}} here]].

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* MemeticMutation: Can be found Shares a page with the rest of the series [[Memes/{{Yakuza}} here]].
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** It's painfully obvious that Yui and Rina used photographs of their IRL counterparts for their facial textures, to the point that they look only slightly better than ''VideoGame/FaceRaiders''.

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* CompleteMonster: [[CorruptPolitician Kyohei Jingu]] is the leader of the Ministry Intelligence Agency (MIA) and the man responsible for the [[MobWar Yakuza war]] for the hunt of 10 billion yen. The former lover of Yumi and father of Haruka, Jingu was offered a marriage which would [[AmbitionIsEvil give him more power]]. Realizing his lover and young daughter would be an issue due to a taboo, Jingu tried to get the Yakuza to kill them both and everyone who knew about their existence. After the assassination failed and Yumi, Kazama, and Sera stole the 10 billion yen that Jingu was planning to use to take over the underworld, Jingu worked with Nishiki to find the missing money and kill his opposition. This led to a Yakuza war which killed countless people, including [[spoiler:Sera and Kazama]], and caused mayhem throughout the city. When Kazuma Kiryu and Haruka tracked down Yumi in Ares, Jingu launched an attack, realizing the missing money was hidden there, with Jingu going there personally to [[OffingTheOffspring shoot his own daughter]]. Seemingly defeated, Jingu showed up after the battle between Kiryu and Nishiki and shot [[spoiler:Nishiki and Yumi]] before finally being put down.

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* CompleteMonster: [[CorruptPolitician Kyohei Jingu]] is the leader of the Ministry Intelligence Agency (MIA) and the man responsible for the [[MobWar Yakuza war]] for the hunt of 10 billion yen. The former lover of Yumi and father of Haruka, Jingu was offered a marriage which would [[AmbitionIsEvil give him more power]]. Realizing his lover and young daughter would be an issue due to a taboo, Jingu tried to get the Yakuza to kill them both and everyone who [[HeKnowsTooMuch knew about their existence.existence]]. After the assassination failed and Yumi, Kazama, and Sera stole the 10 billion yen that Jingu was planning to use to take over the underworld, Jingu worked with Nishiki to find the missing money and kill his opposition. This led to a Yakuza war which killed countless people, including [[spoiler:Sera and Kazama]], and caused mayhem throughout the city. When Kazuma Kiryu and Haruka tracked down Yumi in Ares, Jingu launched an attack, realizing the missing money was hidden there, with Jingu going there personally to [[OffingTheOffspring shoot his own daughter]]. Seemingly defeated, Jingu showed up after the battle between Kiryu and Nishiki and shot [[spoiler:Nishiki and Yumi]] before finally being put down.

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* ThatOneLevel: The car chase level will have people wanting to throw their controllers against the wall. The chase starts out manageable until the Triad comes with their truck, where you have to take out two triad members who are armed with a rocket launcher and machine gun respectively, and have lots of health meaning that you be emptying out your gun several times to take one of them out. Not helping matters is that you still have to take out the normal goons chasing you. Oh, and after that, you'll have to take out the truck driver who too has a lot of health. But by then, you'll probably be low on health which leaves you an easy picking for the driver, whose ramming deals a lot of damage. This is especially egregious for those playing on Legend difficulty, where failing the level will have them restart from the previous save point. The problem? Your last save point would be before you go to Yokohama, meaning that you have to fight through the Snake Flower Triad and Lau Ka Long all over again.

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* ThatOneLevel: ThatOneLevel:
**
The car chase level will have people wanting to throw their controllers against the wall. The chase starts out manageable until the Triad comes with their truck, where you have to take out two triad members who are armed with a rocket launcher and machine gun respectively, and have lots of health meaning that you be emptying out your gun several times to take one of them out. Not helping matters is that you still have to take out the normal goons chasing you. Oh, and after that, you'll have to take out the truck driver who too has a lot of health. But by then, you'll probably be low on health which leaves you an easy picking for the driver, whose ramming deals a lot of damage. This is especially egregious for those playing on Legend difficulty, where failing the level will have them restart from the previous save point. The problem? Your last save point would be before you go to Yokohama, meaning that you have to fight through the Snake Flower Triad and Lau Ka Long all over again.again.
** The Weapon Master GP in the Coliseum. You're limited to using weapons that do laughably low damage (significantly less than you'd deal bare-handed, in fact) and lock you out of nearly all of your special moves. You can't even get the Komaki style bonus to katana attacks with the wooden katana because you're also locked out from switching to the Dragon style. This makes the huge healthbars you're dealing with an incredible slog to grind through.

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moved Iron Woobie to the main page


* IronWoobie: Kazuma Kiryu. If you thought that ''Yakuza 0'' was a miserable experience for Kiryu, this game cranks it UpToEleven. The entire game is simply one big TraumaCongaLine for him. He starts off ten years in prison to take the fall for the murder of his boss, only to discover that it was AllForNothing when his sworn brother whom he protected turned evil. To see his lifelong companion become a ruthless murderer and a bitter enemy was simply heartbreaking for Kiryu. And if this isn't enough, he's constantly hounded by his former Clan, resulting in the deaths of [[spoiler:Shinji and Reina.]] To top it all off, [[spoiler:he proceeds to watch helplessly as his father figure, former best friend ''and'' the woman he loved since childhood all die right before his eyes. Practically every person he from his old life are gone now.]] Yet at the same time, the man still keeps pushing on to the very end. Luckily Haruka was there to keep him going.


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* HeartwarmingInHindsight: One of Kiryu and Haruka's Premium Adventure chats that were added in the remake is him telling her to judge people by their actions rather than their appearance and to keep that mind when she's dating, to which she says she will remember. [[spoiler:''Yakuza 6'' reveals Haruka had a child with Yuta Usami, who helped keep her safe from the paparazzi during her time in Onomichi. He may not be the best-looking, but he was willing to die if it meant keeping his lover and son safe from harm, even though he needed a bit of [[DestinationDefenestration "persuasion"]] after a HeroicBSOD.]]
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* TheScrappy: Jingu. While he's meant to be a HateSink, fans' reasons for disliking him go beyond his villainy, namely that he's considered to be a weak villain compared to [[ItsPersonal Nishiki]] and his boss fight is seen as one of [[ThatOneBoss the worst]] in the series.

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* TheScrappy: Jingu. While he's meant to be a HateSink, fans' reasons for disliking him go beyond his villainy, evil actions, namely that he's considered to be a weak villain compared to [[ItsPersonal Nishiki]] and his boss fight is seen as one of [[ThatOneBoss the worst]] in the entire series.
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* TheScrappy: Jingu. While he's meant to be a HateSink, fans' reasons for disliking him go beyond his villainy, namely that he's considered to be a weak villain compared to [[ItsPersonal Nishiki]] and his boss fight is seen as one of [[ThatOneBoss the worst]] in the series.
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Unfortunate Implications require citations.


* UnfortunateImplications: While less-so in the original Japanese where he just sounds like a FunnyForeigner [[YouNoTakeCandle not knowing how to speak Japanese well]], Kazuma putting down [[ScaryBlackMan Gary "Buster" Holmes]] in the English dub sounds more like he's making fun of a stereotypical African-American accent.
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* UnfortunateImplications: While less-so in the original Japanese where he just sounds like a FunnyForeigner [[YouNoTakeCandle not knowing how to speak Japanese well]], Kazuma putting down [[ScaryBlackMan Gary "Buster" Holmes]] in the English dub sounds more like he's making fun of a stereotypical African-American accent.

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** [[spoiler: In her dying moments, Yumi]] tells Haruka to not run away, because her happiness will slip away. In ''6'', her running away is a major driving force of the game's plot, where [[spoiler: her beloved father figure Kiryu chooses to permanently leave her life by FakingTheDead after the game's events to protect her.]]



** In-universe, the thrashing that Shangri-La endures in this game (as well as revisiting it in ''VideoGame/Yakuza2'' and ''VideoGame/Yakuza6'' in its state of disrepair) is this with ''VideoGame/YakuzaLikeADragon'' revealing that it was Ichiban's childhood home.

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** In-universe, the The thrashing that Shangri-La endures in this game (as well as revisiting it in ''VideoGame/Yakuza2'' and ''VideoGame/Yakuza6'' in its state of disrepair) is this with ''VideoGame/YakuzaLikeADragon'' revealing that it was Ichiban's childhood home. home.
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!! YMMV: [[YMMV/{{Yakuza}} All Games]] | ''Yakuza 1'' | ''YMMV/Yakuza2'' | ''YMMV/Yakuza3'' | ''YMMV/Yakuza4'' | ''YMMV/YakuzaDeadSouls'' | ''YMMV/Yakuza5'' | ''YMMV/Yakuza0'' | ''YMMV/Yakuza6'' | ''YMMV/YakuzaLikeADragon''

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!! YMMV: [[YMMV/{{Yakuza}} All Games]] | ''Yakuza 1'' | ''YMMV/Yakuza2'' | ''YMMV/Yakuza3'' | ''YMMV/Yakuza4'' | ''YMMV/YakuzaDeadSouls'' | ''YMMV/Yakuza5'' | ''YMMV/RyuGaGotokuIshin'' | ''YMMV/Yakuza0'' | ''YMMV/Yakuza6'' | ''YMMV/YakuzaLikeADragon''
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* JustHereForGodzilla: Admit it, you want to play the English localisation simply to hear Creator/MarkHamill as Goro Majima.

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* JustHereForGodzilla: Admit it, you want to play Most people who revisit this game admit that Creator/MarkHamill's Majima was a highlight of the English localisation simply to hear Creator/MarkHamill as Goro Majima.dub.
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** Once Breaker Majima starts break dancing, there's nothing you can do except sit back and wait for him to finish break dancing unless you want to get caught in the whirlwind of death. This may drag out the battle until you unlock parry moves to counter him. One worthy tactic is to abuse Rush Style quicksteps around him if he's performing one of his less mobile spinning attacks. With the "Last-Minute Evade" Soul upgrade which is one of the earlier upgrades possible before Breaker Majima becomes commonplace, you'll be able to build heat quickly since the game thinks you're evading his attacks, allowing you to use more heat moves on him for heavier damage. It's an unorthodox tactic though and heavily reliant on using heat moves which get weaker if they're repeated. Better hope you have multiple objects around or varying unarmed heat moves unlocked if you don't want to waste that heat meter.

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** Once Breaker Majima starts break dancing, there's nothing you can do except sit back and wait for him to finish break dancing unless you want to get caught in the whirlwind of death. This may drag out the battle until you unlock parry or counter moves to counter deal with him. One worthy tactic is to abuse Rush Style quicksteps around him if he's performing one of his less mobile spinning attacks. With the "Last-Minute Evade" Soul upgrade which is one of the earlier upgrades possible before Breaker Majima becomes commonplace, you'll be able to build heat quickly since the game thinks you're evading his attacks, allowing you to use more heat moves on him for heavier damage. It's an unorthodox tactic though and heavily reliant on using heat moves which get weaker if they're repeated. Better hope you have multiple objects around or varying unarmed heat moves unlocked if you don't want to waste that heat meter.

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