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* QuirkyWork: You fight such characters as a dancing fish man, an effeminate skeleton, a half-demon boy who has an obsession with bugs, and ''{{Satan}} himself'' by eliminating cute little blobs on a puzzle screen. That isn't even getting into many moments within the games that [[MakesJustAsMuchSenseInContext aren't even explainable by context]] (for example, Schezo having a wedding cake all for himself in a cave in a cutscene in ''20th Anniversary'' when [[SweetTooth Lemres]] notices the cake. Why Schezo is in a cave with a cake and why it's a wedding cake are never explained). Very Japanese games indeed.
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** The western fandom was generally receptive to Sega America's name changes (aside from Dark Prince) until the icon list in ''Champions'' revealed the "official" English names for the vast majority of the cast. This includes the likes of "Dapper Bones", "Ragnus", "Possessed Klug", "Alter Ecolo", and ''especially'' "Demiserf", which rubbed the fanbase the wrong way. This has lead some to mix-and-match which official names they accept and which ones they reject, similar to how Dark Prince is treated by many of the pre-''Tetris'' fans; this includes [[TheWikiRule Puyo Nexus wiki]], which has yet to take an "official" stance on the matter and currently uses a mix of of pre- and post-''Champions'' names.

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** The western fandom was generally receptive to Sega America's name changes (aside from Dark Prince) until the icon list in ''Champions'' revealed the "official" English names for the vast majority of the cast. This includes the likes of "Dapper Bones", "Ragnus", "Possessed Klug", "Alter Ecolo", and ''especially'' "Demiserf", which rubbed the fanbase the wrong way. This has lead some to mix-and-match which official names they accept and which ones they reject, similar to how Dark Prince is treated by many of the pre-''Tetris'' fans; this includes [[TheWikiRule Puyo Nexus wiki]], wiki, which has yet to take an "official" stance on the matter and currently uses a mix of of pre- and post-''Champions'' names.

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Renamed one trope.


* QuestionableCasting:
** Creator/KaoriNazuka as Draco elicits this reaction among the English fanbase, with an incredibly high-pitched voice that is much different than any other incarnation. You know it's bad when Ayame Kizuki, whose main job appears to have been designing instruction booklets and game packages, has a better-received portrayal than a professional voice actress. Though in fairness to Nazuka, her Draco is arguably a better fit for Draco's [[TheDitz characterization]] in the Sega games.
** This was also the initial reaction to English Sig and Klug, given the ''very'' different takes on the respective characters. Over time, players have warmed up to Sig's voice acting, while Klug is much more love-or-hate it.
** This was also the case with Possessed Klug's English voice in ''Tetris 2'', with many noting that, while menacing, it was simply too deep and manly to be coming from what's basically a teenage boy, DemonicPossession be damned.



* WTHCastingAgency:
** Creator/KaoriNazuka as Draco elicits this reaction among the English fanbase, with an incredibly high-pitched voice that is much different than any other incarnation. You know it's bad when Ayame Kizuki, whose main job appears to have been designing instruction booklets and game packages, has a better-received portrayal than a professional voice actress. Though in fairness to Nazuka, her Draco is arguably a better fit for Draco's [[TheDitz characterization]] in the Sega games.
** This was also the initial reaction to English Sig and Klug, given the ''very'' different takes on the respective characters. Over time, players have warmed up to Sig's voice acting, while Klug is much more love-or-hate it.
** This was also the case with Possessed Klug's English voice in ''Tetris 2'', with many noting that, while menacing, it was simply too deep and manly to be coming from what's basically a teenage boy, DemonicPossession be damned.
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** While ''Minna de Puyo'' has been localized as ''Puyo Pop'', the original Japanese game curiously has a built-in English setting, with the script entirely in SurprisinglyGoodEnglish. The US dialogue has a bit more liberal translations as opposed to the more faithful JP version, but there are a couple of gems that awesomely showed off Arle's DeadpanSnarker side. The incredibly memorable "Octagon as in 'stop'." being one of them.

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** While ''Minna de Puyo'' has been localized as ''Puyo Pop'', the original Japanese game curiously has a built-in English setting, with the script entirely in SurprisinglyGoodEnglish.English. The US dialogue has a bit more liberal translations as opposed to the more faithful JP version, but there are a couple of gems that awesomely showed off Arle's DeadpanSnarker side. The incredibly memorable "Octagon as in 'stop'." being one of them.

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** On the other hand, bigger drop sets can bring in more puyo on the field quickly and thus having material to harass the opponent with small chains, build freestyle chains, or having an easier time getting into fever/henshin. This has the disadvantage of having much more puyo to manage, leading to a lot of unnecessary clutter. Carbuncle, who has the "biggest" drop set in the game, is sometimes considered a TierInducedScrappy because of this.

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** On the other hand, bigger drop sets can bring in more puyo on the field quickly and thus having material to harass the opponent with small chains, build freestyle chains, or having an easier time getting into fever/henshin. This has the disadvantage of having much more puyo to manage, leading to a lot of unnecessary clutter. Carbuncle, who Carbuncle has the "biggest" drop set in the game, is sometimes considered a TierInducedScrappy because of this.game.



* TierInducedScrappy: Puyo itself is this in ''Puyo Puyo Tetris'', managing to simultaneously be ''both'' flavors of this trope. On lower skill levels, it's stronger due to the lack of ways Tetris can stop the strong disruptions Puyo can make. On higher skill levels, it's far weaker because of its incredibly slow speed preventing it from getting massive chains because of the level of disruption Tetris can cause with quick successions of Tetrises and T-spins, forcing it to play on the defensive most of the time and having any disruptions it ''does'' get off being easier to clear or just work around by the time Puyo can get another chain off. And heaven help you if you get bad RNG, as not getting the colour you need is far more debilitating than not getting the Tetris pieces you need.
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Stock Parody Jokes is a disambig


* StockParodyJokes: Calling the series ''VideoGame/DoctorRobotniksMeanBeanMachine'', due to the game being a DolledUpInstallment of the original ''Puyo Puyo''.
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[[AC:Main series]]


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[[AC:Spin-off games]]
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Authors Saving Throw is a Trivia and "require(s) Word of God or Word of Saint Paul confirming why the creators made the changes" (quote from the page). All examples don't meet the new restrictions and are now archived at Sandbox.Authors Saving Throw Archive.


* AuthorsSavingThrow:
** ''Shin Madou Monogatari'' was allegedly a sizeable [[BrokenBase base-breaker]] in its heyday, which is almost certainly the reason why the plot points from ''Arle no Bouken'' and ''Pocket Puyo Puyo~n'' that would have related to the timeline were dropped in development. The former was even accounted for as an "unreleased" story on the timeline, making the intentions obvious.
** ''BOX'' can be seen as an attempt to WinBackTheCrowd after producing the controversial ''Yo~n'' and questionable spin-offs. Not only does it contain arcade faithful ports of of the first two arcade games, but it also contains a surprisingly extensive Quest Mode and a special Rally Mode where you can potentially face any opponent with any rule between the first arcade game and ''Yo~n''. Though it was in vain since it would be the last ''Puyo Puyo'' game involving Compile, and also one of the last games Compile produced in general.
** Sega's {{Retool}} could be considered an attempt to breathe new life into the series following Compile's flooding of the market.
** There's a minor example in the changes to Fever mode in ''20th Anniversary'', which involved not only returning to the ruleset version used in the first two ''Fever'' games, but also made chaining power in Fever weaker, causing an UnstableEquilibrium.
** Big Bang mode from ''Puyo Puyo Tetris'' can be considered an improved version of ''15th'' and ''20th'''s Endless Fever modes, as matches become significantly shorter — the life bar is, at worst, slowly taking damage if players don't create the same amount of nuisance. Compare it with Endless Fever narrowing down to waiting for one player failing to match puyos, which can take a very long time given the prebuilt Fever chains.
** ''Tsu'', often considered the most iconic entry in the series, has gradually been getting some Western exposure. The Genesis/Megadrive version was released at last on both the American and European Wii Virtual Console, later on the original Arcade version was released as part of ''Sega 3D Classics Collection'' for the 3DS and as part of the SEGA AGES line on the Nintendo Switch, and the Super Famicom version was made available as part of the Nintendo Switch Online's SNES game service as its first import title. None of them were altered from the Japanese versions (if to a fault, since the game's text is left untranslated).
** For ''VideoGame/SonicMania'', there's a partial remake of ''VideoGame/DoctorRobotniksMeanBeanMachine''... as one of the bosses, and it's been ''adored'' by the Sonic fanbase for its originality and gameplay.
** ''Puyo Puyo Champions'' likewise likewise addresses several issues fans had with ''Puyo Puyo Tetris'' and prior games:
*** Prior to the release of ''Puyo Puyo Champions'', the game was commonly criticized for its lacking content compared to past games, causing people to express reluctance to purchase it for its original 1999 yen asking price. SEGA, likely in response to this criticism, heavily discounted the game at launch till late November to only 500 yen. The much more cheap price has won back several people that were on the fence when the game was initially announced. The Western releases have a retail price of 9.99 USD, which is still better than the initial price in Japan.
*** [[ItsHardSoItSucks One of the most common complaints from newcomers is the rather high skill floor]], particularly compared to ''Tetris''. While ''Puyo Puyo Tetris'' does offer a tutorial, it only teaches basic fundamentals and a few simple patterns, with no way to bridge the gap between "I know the basics" and "I can play competitively". ''Champions'' introduced the Lesson Mode update with a far more extensive tutorial to remedy this.
*** Another winning point for ''Champions'' coming to the West is that [[NoExportForYou Western players]] haven't gotten a pure ''Puyo'' game in a while, particularly one that uses the much-vaunted ''Tsu'' rules and has netplay; ''Puyo Tetris'' lacks segregated rankings for the different play styles and modes, forcing ''Puyo'' players to bear the imbalance that comes with inevitably fighting ''Tetris'' players online unless they use [[HouseRules community-run lobbies that agree not to use Tetris]]. ''Champions'' remedies this issue by being strictly a ''Puyo'' game with the two most commonly-used rulesets in competitive play.
*** When ''Puyo Puyo Tetris'''s PC version was released, it included the option to play using Japanese voices while keeping the rest of the game in English. While this by itself already pleased people who weren't satisfied with the English dub, there was some disappointment at the fact the console versions were not updated to include this dual audio option as well. This issue is remedied with the release of ''Champions'', which has dual audio in all English versions.
*** The August 26th update brought upon a couple of much-welcome features: Spectator Mode, making online tournaments viable; and color-blind settings, which is incredibly vital to a color-matching game. It also includes two new characters, Rafisol and Paprisu, breaking the 24-character cap for the first time in the series (if we don't count the Skill Battle characters in ''Chronicle'').
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* CultClassic: The series' popularity in the English-speaking world can be described as this, as the series never hit mainstream even with the release of high-selling titles like ''Puyo Puyo Tetris'', but those who have heard of it are quite dedicated to it.
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trope disambig


*** Another winning point for ''Champions'' coming to the West is that [[NoExportForYou Western players]] haven't gotten a pure ''Puyo'' game in a while, particularly one that uses the much-vaunted ''Tsu'' rules and has netplay; ''Puyo Tetris'' lacks segregated rankings for the different play styles and modes, forcing ''Puyo'' players to bear the FakeBalance that comes with inevitably fighting ''Tetris'' players online unless they use [[HouseRules community-run lobbies that agree not to use Tetris]]. ''Champions'' remedies this issue by being strictly a ''Puyo'' game with the two most commonly-used rulesets in competitive play.

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*** Another winning point for ''Champions'' coming to the West is that [[NoExportForYou Western players]] haven't gotten a pure ''Puyo'' game in a while, particularly one that uses the much-vaunted ''Tsu'' rules and has netplay; ''Puyo Tetris'' lacks segregated rankings for the different play styles and modes, forcing ''Puyo'' players to bear the FakeBalance imbalance that comes with inevitably fighting ''Tetris'' players online unless they use [[HouseRules community-run lobbies that agree not to use Tetris]]. ''Champions'' remedies this issue by being strictly a ''Puyo'' game with the two most commonly-used rulesets in competitive play.

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Dork Age was renamed


* AudienceAlienatingEra: Between 1998-2001, due to a combination of ''Puyo Puyo~n'' suffering from {{Sequelitis}} and Compile desperately trying to FollowTheLeader with various fads at the time like ''VideoGame/DanceDanceRevolution'' and ''Franchise/{{Pokemon}}''. There was also the push for a unified timeline, which (from what accounts can be found) was received well by newer fans but [[TheyChangedItNowItSucks disliked by diehards]]. Some would argue the franchise was [[FranchiseOriginalSin starting to show signs of entering a Dork Age]] with ''Puyo Puyo SUN'' having more mixed reception than its arcade predecessors, and the general exploitation of the franchise's popularity with an increasing saturation of games. Perhaps not so coincidentally, these were the years where Sega owned the series yet Compile still had near-complete control.



* DorkAge: Between 1998-2001, due to a combination of ''Puyo Puyo~n'' suffering from {{Sequelitis}} and Compile desperately trying to FollowTheLeader with various fads at the time like ''VideoGame/DanceDanceRevolution'' and ''Franchise/{{Pokemon}}''. There was also the push for a unified timeline, which (from what accounts can be found) was received well by newer fans but [[TheyChangedItNowItSucks disliked by diehards]]. Some would argue the franchise was [[FranchiseOriginalSin starting to show signs of entering a Dork Age]] with ''Puyo Puyo SUN'' having more mixed reception than its arcade predecessors, and the general exploitation of the franchise's popularity with an increasing saturation of games. Perhaps not so coincidentally, these were the years where Sega owned the series yet Compile still had near-complete control.
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Moving from the character page for the Fever characters.

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* DiagnosedByTheAudience: While some of it could be the result of [[spoiler:him being half of a demon]], Sig displays a few traits that are indicative of neurodivergence - he doesn't emote much, he speaks with a slower voice in the Japanese games, and he has an obsession with bugs.
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Critical Research Failure is a disambiguation page


* CriticalResearchFailure: The N-Gage ''Puyo Pop'' utilizes ''Mean Bean Machine'' terminology like "beans" for the Puyo and "refugee" for garbage.
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* ''YMMV/PuyoPop2001''

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Moved some entries/deleted ones already covered in page


* MemeticMutation:
** ''Puyo Puyo'' is a glorified ''Candy Crush'' mod.[[labelnote:explanation]]During an already controversial theory by Game Theory about Franchise/{{Kirby}} being evil, [=MatPat=] had the misfortune to not just fail to recognize ''Kirby's Avalanche'' as ''Puyo Puyo''... but take it a step further, comparing it to an ''entirely different genre''. To say that this upset the ''Puyo'' fanbase is a great understatement. This inspired plenty of similar jokes about mislabeling ''Puyo'' characters as being from other series, such as calling Arle a ''Touhou'' character.[[/labelnote]]
** ''Puyo Puyo'' is a psychological horror game.[[labelnote:Explanation]]The [[https://store.steampowered.com/app/971620/Puyo_Puyo_Champions___e/ Steam page]] for ''Champions'' ended up getting the "psychological horror" tag of all things. Many joke that it ''is'' a psychological horror game, given the ThisIsGonnaSuck factor of seeing an opponent pull off a particularly impressive chain without being able to offset it. Alternatively, fans may bring up the nastier elements of the ''Madou'' games.[[/labelnote]]
** "Octagon. As in 'stop.'" [[labelnote:Explanation]]In ''Minna de Puyo Puyo'', Arle says this in response to Incubus asking her astrological sign.[[/labelnote]]
** Oof.[[labelnote:Explanation]]A line popularized by the ''VideoGame/{{Roblox}}'' (where it's the player's death grunt) community, fans quickly picked up on this being one of Sig's damage lines in the English dub of ''Champions''.[[/labelnote]]
** Arleplush. [[labelnote:Explanation]] [[http://puyo-puyo.info/goods/アルルのぬいぐるみ(ぷよまん)/ A strange-looking plush of Arle]] that appears to have a bit of a KubrickStare, which was often used in “Momomo Tsuu Han” promotional videos, notably a clip of a zoom in of its face.[[/labelnote]]
** Schezo being decapitated in ''Madou Monogatari II''. [[labelnote:Explanation]]A gruesome image of Schezo without his head, found in ''Madou Monogatari II'', which became the SignatureScene of the whole series in the Western fandom due to its sheer contrast with the rest of Puyo. Fanart often alludes to this by making his head roll off his shoulders for comedy.[[/labelnote]]

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* MemeticMutation:
** ''Puyo Puyo'' is a glorified ''Candy Crush'' mod.[[labelnote:explanation]]During an already controversial theory by Game Theory about Franchise/{{Kirby}} being evil, [=MatPat=] had the misfortune to not just fail to recognize ''Kirby's Avalanche'' as ''Puyo Puyo''... but take it a step further, comparing it to an ''entirely different genre''. To say that this upset the ''Puyo'' fanbase is a great understatement. This inspired plenty of similar jokes about mislabeling ''Puyo'' characters as being from other series, such as calling Arle a ''Touhou'' character.[[/labelnote]]
** ''Puyo Puyo'' is a psychological horror game.[[labelnote:Explanation]]The [[https://store.steampowered.com/app/971620/Puyo_Puyo_Champions___e/ Steam page]] for ''Champions'' ended up getting the "psychological horror" tag of all things. Many joke that it ''is'' a psychological horror game, given the ThisIsGonnaSuck factor of seeing an opponent pull off a particularly impressive chain without being able to offset it. Alternatively, fans may bring up the nastier elements of the ''Madou'' games.[[/labelnote]]
** "Octagon. As in 'stop.'" [[labelnote:Explanation]]In ''Minna de Puyo Puyo'', Arle says this in response to Incubus asking her astrological sign.[[/labelnote]]
** Oof.[[labelnote:Explanation]]A line popularized by the ''VideoGame/{{Roblox}}'' (where
MemeticMutation: [[Memes/PuyoPuyo Now has it's the player's death grunt) community, fans quickly picked up on this being one of Sig's damage lines in the English dub of ''Champions''.[[/labelnote]]
** Arleplush. [[labelnote:Explanation]] [[http://puyo-puyo.info/goods/アルルのぬいぐるみ(ぷよまん)/ A strange-looking plush of Arle]] that appears to have a bit of a KubrickStare, which was often used in “Momomo Tsuu Han” promotional videos, notably a clip of a zoom in of its face.[[/labelnote]]
** Schezo being decapitated in ''Madou Monogatari II''. [[labelnote:Explanation]]A gruesome image of Schezo without his head, found in ''Madou Monogatari II'', which became the SignatureScene of the whole series in the Western fandom due to its sheer contrast with the rest of Puyo. Fanart often alludes to this by making his head roll off his shoulders for comedy.[[/labelnote]]
own page.]]
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** Dark Prince, the lord of the Puyo Underworld acts no better than a lovestruck schoolgirl. To everyone around him, it makes him come off as an immature {{Manchild}}. To the players? It comes of as entertaining.

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** Dark Prince, the lord of the Puyo Underworld acts no better than a lovestruck schoolgirl. To everyone around him, it makes him come off as an immature {{Manchild}}. To the players? It comes of off as entertaining.
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---->'''Witch:''' I love you so very much!
---->'''Arle:''' Where are you touching me?! Stop!!

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---->'''Witch:''' --->'''Witch:''' I love you so very much!
---->'''Arle:'''
much!\\
'''Arle:'''
Where are you touching me?! Stop!!



---->'''Ms. Accord''': She's very sexy and quite wonderful.

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---->'''Ms.--->'''Ms. Accord''': She's very sexy and quite wonderful.

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And Chronicle


* ''YMMV/PuyoPuyoChronicle''



** The 3D visuals of ''Puyo Puyo Chronicle'' also have fans split; one side enjoys them and the more lively presentation compared to earlier installments, while others find the usual 2D art more appealing and don't care for the chibi approach to the character models.



** ''Puyo Puyo Chronicles'' is not the first time the franchise has a RPG mode. Several of the Nazo Puyo games borrow elements of [=RPGs=], while ''Puyo Puyo BOX'' had a similar Quest mode. Also technically the series was originally an RPG series with Madou Monogatari before Puyo Puyo eventually overshadowed it. It's also not the first time characters are shown as 3D models, with ''Puyo Puyo DA!'' being the first to do so, and there was a manga that depicted Arle and Draco as low polygon models as part of a ShoutOut to ''VideoGame/VirtuaFighter''.

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20th has a page now


* ''YMMV/PuyoPuyo20thAnniversary''



* CrossesTheLineTwice:
** Many of Schezo's innuendos, some going as far to imply molestation, normally come off as poor taste. It comes of as hysterical because Schezo is genuinely oblivious to his bad vocab choices.
** Yu & Rei's story in 20th is all about them offering to kill other characters in horrible ways (like trying to electrocute Maguro with a high-voltage power line), as if they were doing them a favor. The morbid aspect of the whole thing is all but forgotten due to Yu's constant ghost puns and overly happy animations.

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* CrossesTheLineTwice:
**
CrossesTheLineTwice: Many of Schezo's innuendos, some going as far to imply molestation, normally come off as poor taste. It comes of as hysterical because Schezo is genuinely oblivious to his bad vocab choices.
** Yu & Rei's story in 20th is all about them offering to kill other characters in horrible ways (like trying to electrocute Maguro with a high-voltage power line), as if they were doing them a favor. The morbid aspect of the whole thing is all but forgotten due to Yu's constant ghost puns and overly happy animations.
choices.



* PolishedPort:
** ''Puyo Puyo CD'' for the PC-Engine CD includes full voice acting for cutscenes involving familiar voice talent from the industry at the time, extended cutscenes on the hardest difficulty, and higher quality music thanks to the CD formatting. It's also notably the only port that fixes Rulue's lack of voice clip. ''Puyo Puyo'' on the UsefulNotes/PC98 is also worth a mention, due to the higher resolution sprites and the addition of a Mission Mode.
** The 3DS version of ''20th'' was released later than the other versions, as a result it added extra polish to the game. New animations for characters are made in both the story cutscenes and the matches, and there is an exclusive mode that allows the user to create Puyo skins using the 3DS camera.

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* PolishedPort:
**
PolishedPort: ''Puyo Puyo CD'' for the PC-Engine CD includes full voice acting for cutscenes involving familiar voice talent from the industry at the time, extended cutscenes on the hardest difficulty, and higher quality music thanks to the CD formatting. It's also notably the only port that fixes Rulue's lack of voice clip. ''Puyo Puyo'' on the UsefulNotes/PC98 is also worth a mention, due to the higher resolution sprites and the addition of a Mission Mode.
** The 3DS version of ''20th'' was released later than the other versions, as a result it added extra polish to the game. New animations for characters are made in both the story cutscenes and the matches, and there is an exclusive mode that allows the user to create Puyo skins using the 3DS camera.
Mode.



** ''20th'' has an unfortunate amount of instances where this trope comes into play:
*** Amitie's story hints that her hat is actually sentient and trying to communicate with her in her sleep. However it's only shown talking to Amitie at the very beginning, and the situation was dismissed as being nothing by Ms. Accord by the ending.
*** At one point during Raffina's story, Lemres reveals that he is aware that Raffina turns her martial power into magic power, thanks to her pouch. Her reaction strongly hints that Raffina is actually quite insecure over her lack of natural magic power. This could have been used as a solid vehicle to explore [[HiddenDepths aspects of her character that are otherwise never shown]], but it never comes to pass, due to the fact that her very next encounter with Rulue ends up doing away with it, without any fanfare.
*** Sig begins to once again wonder about his anomalies for the first time since ''15th'', which leads to heavy implications that Lemres knows of his true nature, as well as the blue spirit that comes out of Sig's body and the demon in Klug's book being briefly discussed. Nothing comes out of any of it and none of the characters learn anything about Sig's demon nature, with Accord once again, refusing to give any straight answers.



* UnderusedGameMechanic:
** Alternate costumes were used in ''20th Anniversary'' and nowhere else, as far as main games go. While on the surface costumes seem to be a purely cosmetic thing, [[NotActuallyCosmeticAward the costumes come with unique AI patterns]]. The AI patterns for 20th's alternate costumes are higher-leveled patterns roughly comparable to the classic Schezo-Rulue-Dark Prince trio, giving more variety to the "strong, but not quite PerfectPlayAI" tier of CPU opponents. It really would've been helpful in ''Champions'', where almost all of the high-level opponents outside of the aforementioned trio (like Lemres, Ecolo, and Accord) were excluded.
** "Pair Puyo", despite being new to ''20th'' and having its own menu option in Free Play, only ever got spotlight for one scene in Story mode, and was shelved from later games.
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** In the first game, Zoh Daimaoh is the last {{Mook}}-based character. The game's drop speed is kicked up another notch and he goes for more chains than most of his predecessors.
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Per TRS, this was renamed. It's also not YMMV, so moving to the main page.


* CutAndPasteTranslation: The English arcade game, and ''Puzlow Kids'' by virtue of sharing ending text with it. In addition to inventing the "Black Kingdom" (a group bent on domination at a galactic scale), the translation alternates between keeping the characters roughly the same as their original versions and turning them into [[CardCarryingVillain Card-Carrying Villains]].
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Removing Flame Bait.


** Ragnus Bishasi is well-liked in Japan, to the point of becoming an CanonImmigrant into the main ''Puyo'' games. In the west, he is a BaseBreakingCharacter, with some very dedicated fans who love him but other people who deride him as a GaryStu due to his prominence in the convoluted backstory and in the ''Shin Madou Monogatari'' novels. There is also a [[TakeAThirdOption third camp]] of fans who specifically love his ButtMonkey incarnation in games like ''SUN'' or ''Minna'' and dislike or find him boring in ''Madou Monogatari'', where he is played far more straight.

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** Ragnus Bishasi is well-liked in Japan, to the point of becoming an CanonImmigrant into the main ''Puyo'' games. In the west, he is a BaseBreakingCharacter, with some very dedicated fans who love him but other people who deride him as a GaryStu due to his prominence in the convoluted backstory and in the ''Shin Madou Monogatari'' novels. There is also a [[TakeAThirdOption third camp]] of fans who specifically love his ButtMonkey incarnation in games like ''SUN'' or ''Minna'' and dislike or find him boring in ''Madou Monogatari'', where he is played far more straight.
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Darth Wiki doesn't go on main wiki


* DarthWiki/MostAnnoyingSound: ''Box'' uses the same ear grating versions of the ''Tsu'' Arcade voice samples from that game's Genesis port.
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Up To Eleven is a defunct trope


** Sega's {{Retool}} and {{Soft Reboot}} in its entirely receives this from a small number of fans, with said fans believing that [[OnlyTheCreatorDoesItRight the soul of the series was lost when Sega turned the cuteness]] UpToEleven.

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** Sega's {{Retool}} and {{Soft Reboot}} in its entirely receives this from a small number of fans, with said fans believing that [[OnlyTheCreatorDoesItRight the soul of the series was lost when Sega turned the cuteness]] UpToEleven.up to eleven.
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* ''YMMV/PuyoPuyoTsu''

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* ''YMMV/PuyoPuyoTsu''''YMMV/PuyoPuyo2''
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* {{Fanon}}: While Arle's old [[DubNameChange localized name]] ("Silvana") has been long retconned from canon in favor of her original name, it isn't uncommon for some fans to merge Arle's original and localized names together to form one name, giving her the name, "Arle Silvana Nadja".
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* OneTruePairing: Amitie/Sig is the closest the fandom has to one. While there are other Amitie ships, Amitie/Sig is ''the'' Amitie pairing (and arguably the most popular ship in the fandom period), due to fans loving their dynamic and the ShipTease between them in canon. The fandom's adoration of Amitie/Sig is so large that it gotten to where other Amitie ships tend to [[DieForOurShip receive backlash]] from more extreme shippers just because she isn't with Sig.
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** Despite Western releases, the series hasn't really caught on in many western countries due to a combination of AdaptationDisplacement caused by ''Dr. Robotnik's Mean Bean Machine'' and ''Kirby's Avalanche'', and InvisibleAdvertising for the scant games that didn't suffer from a DolledUpInstallment treatment. However, with the announcement of ''Puyo Puyo Tetris'' getting a western release and SEGA utilizing social media to promote ''Puyo Puyo'' receiving positive responses, this has started to become subverted.

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** Despite Western releases, the series hasn't really caught on in many western countries due to a combination of AdaptationDisplacement caused by ''Dr. Robotnik's Mean Bean Machine'' and ''Kirby's Avalanche'', and InvisibleAdvertising for the scant games that didn't suffer from a DolledUpInstallment treatment. However, with the announcement of ''Puyo Puyo Tetris'' getting a western release and SEGA utilizing social media to promote ''Puyo Puyo'' receiving positive responses, this has started to become subverted.shift.
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** Arle/Schezo is pretty much ''the Puyo'' ship in Japan and while it does have a loyal following in the west it noticably falls behind its counterparts Amitie/Sig and Ringo/Maguro and has some rather vocal detractors. The most common point made against it is, if taking the Chronology into account, the [[Really700YearsOld significant age difference between them]], but some also don't enjoy it due to the mostly antagonistic nature of their dynamic or [[ShipToShipCombat simple preference for other ships.]]
** While also perfectly well liked in Japan, Arle/Dark Prince gets this even more; since many western fans consider his canon crush on Arle already creepy as is, thanks to it's [[StalkerWithACrush obsessive nature]] and the [[Really700YearsOld huge age difference between them]], plus all the manipulative stunts Dark Prince pulls in order to trick Arle into liking him. Dark Prince himself tends to get backlash for this reason, but not as severe since he still gets the DracoInLeatherPants treatment.

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** Arle/Schezo is pretty much ''the Puyo'' ship in Japan Japan, and while it does have a loyal following in the west west, it noticably falls behind its counterparts Amitie/Sig and Ringo/Maguro and has some rather vocal detractors. The most common point made against it is, if taking the Chronology into account, the [[Really700YearsOld significant age difference between them]], but some also don't enjoy it due to the mostly antagonistic nature of their dynamic or [[ShipToShipCombat simple preference for other ships.]]
** While also perfectly well liked in Japan, Arle/Dark Prince gets this even more; since many western fans consider his canon crush on Arle already creepy as is, thanks to it's its [[StalkerWithACrush obsessive nature]] and the [[Really700YearsOld huge age difference between them]], plus all the manipulative stunts Dark Prince pulls in order to trick Arle into liking him. Dark Prince himself tends to get backlash for this reason, but not as severe since he still gets the DracoInLeatherPants treatment.
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** The shift away from the anime-esque aesthetic of the original games in favor of a more exaggerated and cartoony art style beginning with ''Fever'' has been a divisive move amongst fans. Some adore the new art style and greatly prefers it for how unique and charming it looks compared to the more "generic" anime style in earlier games, while others hate it and see as a simplified and kiddy downgrade from the more cool and detailed anime aesthetic of the previous games.

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