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** In Episode 2, ''Starved For Help'', Travis or David will suffer this fate depending on who you save. If Lee chooses to save David, who's leg is caught in a bear trap, Travis will be distracted and he'll be devoured by several Walkers. If Lee doesn't save Daivd in time, Travis will try to take Mark's hunting rifle but will get accidentally shot, forcing the others to leave David behind to be devoured by the Walkers.

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** In Episode 2, ''Starved For Help'', Travis or David will suffer this fate depending on who you save. If Lee chooses to save David, who's leg is caught in a bear trap, Travis will be distracted and he'll be devoured by several Walkers. If Lee doesn't save Daivd David in time, Travis will try to take Mark's hunting rifle but will get accidentally shot, forcing the others to leave David behind to be devoured by the Walkers.
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* ApocalypticLog: The answering machine messages from Clementine's parents. The first one is her mother telling her they'll be a bit late getting back from Savannah due to her dad getting into a tussle with "some crazy guy", and had to go to the hospital. The second one has the mother reveal that they're stuck because of the quarantine. The third one is just her begging Clementine to call the police and stay safe, before repeating "we love you" before the tape cuts off.


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* DeadlineNews: If you fix Carley's radio, you manage to tune into WADE, the station she works for, just in time to hear it being overrun and going off the air.


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* HopelessWithTech: ''Carley!'' The portable radio she's fiddling with isn't broken, it just doesn't have any batteries, which she didn't even check. When you get a pair for it, ''she puts them in backwards!''
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I Ate What clean up. The trope is when a character eats something, unaware of what they are consuming, and then reacts in disgust after they find out what it is. Misuse will be deleted or moved to another trope when applicable. Administrivia.Zero Context Examples will be removed or commented out depending on the amount of context within the entry.


** [[UpToEleven Bonus monster points]] if [[spoiler: the player doesn't shout out that it's human meat; when Larry berates Lee for being rude, there's the option of saying "''Fuck you. Eat up, Larry''", prompting Larry to state he'd love to ''[[IAteWhat before eating a slice of human meat]]'']].

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** [[UpToEleven Bonus monster points]] if [[spoiler: the player doesn't shout out that it's human meat; when Larry berates Lee for being rude, there's the option of saying "''Fuck you. Eat up, Larry''", prompting Larry to state he'd love to ''[[IAteWhat before ''before eating a slice of human meat]]'']].meat'']].
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I Ate What clean up. The trope is when a character eats something, unaware of what they are consuming, and then reacts in disgust after they find out what it is. Misuse will be deleted or moved to another trope when applicable. Administrivia.Zero Context Examples will be removed or commented out depending on the amount of context within the entry.


** A player can do this to Clementine, as they can be extremely cruel to her. Taken UpToEleven as [[spoiler: they can let Clementine and the group [[IAteWhat eat human meat]] by not racing downstairs or failing to shout out what it is]].

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** A player can do this to Clementine, as they can be extremely cruel to her. Taken UpToEleven as [[spoiler: they can let Clementine and the group [[IAteWhat [[IAmAHumanitarian eat human meat]] by not racing downstairs or failing to shout out what it is]].
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* StorefrontTelevisionDisplay: In Episode one, Lee and Doug are trying to find a way across a zombie-infested street, when they spot a TV store with several TV sets in the window on the opposite side from them. Doug uses a universal remote control to set the TVs to display static, creating a light show that distracts some of the zombies.

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* StorefrontTelevisionDisplay: In Episode one, Lee and Doug are trying to find a way across a zombie-infested street, when they spot a TV store with several TV sets in the window on the opposite side from them. Doug uses a universal remote control to set the TVs [=TVs=] to display static, creating a light show that distracts some of the zombies.
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* StorefrontTelevisionDisplay: In Episode one, Lee and Doug are trying to find a way across a zombie-infested street, when they spot a TV store with several TV sets in the window on the opposite side from them. Doug uses a universal remote control to set the TVs to display static, creating a light show that distracts some of the zombies.
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* StoryBranchFavoritism: Compared to [[spoiler: saving Doug]], [[spoiler:saving Carley gives Lee a potential ShipTease along with added conversations concerning Lee's past in Episode 3. Comparetively, Doug doesn't shoot David/Travis when they reanimate leaving either Larry or Mark to save Lee, and Doug does not parcipate in the walker takeover in Episode 3, giving more justifications to save Carley.]]
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Not So Different has been renamed, and it needs to be dewicked/moved


* NotSoDifferent:
** Kenny and Larry. Both are unreasonable, violent and [[PapaWolf Papa Wolves]]. Larry, however, is a JerkAss. What Kenny becomes is probably dependent on Lee's choices.
** Lee and [[spoiler: the Stranger]] are remarkably similar, too; with how they both [[spoiler: hurt their own families]] bringing up an eerie familiarity.

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Duplicate example


* OffBridgeOntoVehicle: Lee and Omid do this when escaping a horde of Walkers. Omid falls off and [[RealityEnsues badly injures himself]].

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* OffBridgeOntoVehicle: Lee and Omid do this when escaping a horde of Walkers. Omid falls off and [[RealityEnsues badly injures himself]].himself.



* RealityEnsues: When Lee and Omid attempt a standard OffBridgeOntoVehicle, Omid doesn't fall well and seriously injures himself, something you rarely see happen in the trope.
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* ThemeTuneCameo: Despite allegedly being based on the ''comic'' and not the ''television series'', the series' mournful theme will pop up at heartwarming and tearjerker scenes.
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**The captions almost always spoil when a character will be suddenly interrupted during a conversation, since it will show half the words.
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typo


** Episode 5: [[spoiler: If Ben was spared in the previous episode, he'll be killed when he gets impaled on rebar. The confrontation with the Stranger will end wit him being killed by either Lee or Clem. Finally, Lee himself meets his end, either by succumbing to his walker bite (and/or the blood loss from his missing arm) or having Clem shoot him so he doesn't turn]].

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** Episode 5: [[spoiler: If Ben was spared in the previous episode, he'll be killed when he gets impaled on rebar. The confrontation with the Stranger will end wit with him being killed by either Lee or Clem. Finally, Lee himself meets his end, either by succumbing to his walker bite (and/or the blood loss from his missing arm) or having Clem shoot him so he doesn't turn]].
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typo


** Episode 1: [[spoiler: Shawn is killed when Duck accidentally rolls the tractor onto him, pinning him down before he can escape from incoming walkers. Later the layer must choose between saving Doug or Carley from walkers in the pharmacy.]]

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** Episode 1: [[spoiler: Shawn is killed when Duck accidentally rolls the tractor onto him, pinning him down before he can escape from incoming walkers. Later the layer player must choose between saving Doug or Carley from walkers in the pharmacy.]]
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** In ''No Time Left'', the player is given the option to [[spoiler: cut off Lee's arm]] to stop, if not slow down, the infection from a Walker bite. Whether or not it worked is hard to tell, as either [[spoiler: Lee is still dying from the infection, or the blood loss from his arm is too severe to recover from. Making things murkier is that other ''Walking Dead'' works show that amputating bitten limbs ''can'' stop the infection, but it must be done ''immediately'' after the bite--Lee only gets his arm amputated what seems to be horus after.]]

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** In ''No Time Left'', the player is given the option to [[spoiler: cut off Lee's arm]] to stop, if not slow down, the infection from a Walker bite. Whether or not it worked is hard to tell, as either [[spoiler: Lee is still dying from the infection, or the blood loss from his arm is too severe to recover from. Making things murkier is that other ''Walking Dead'' works show that amputating bitten limbs ''can'' stop the infection, but it must be done ''immediately'' after the bite--Lee only gets his arm amputated what seems to be horus hours after.]]

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** [[spoiler: Other short-lived characters use the same white font as Lee, for instance [[NiceGuy Mark]]. [[MauveShirt Don't get too attached to these people]]]].

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** [[spoiler: Other short-lived characters use the same white font as Lee, for instance [[NiceGuy Mark]]. [[spoiler: Mark.]] [[MauveShirt Don't get too attached to these people]]]].people]].



* CruelMercy: The player can indulge in this at the end of Episode 2 if they [[spoiler: leave Andrew the only remaining St. John, tell him his mother and brother are both dead, beat the crap out of him and then leave him screaming in the mud]].

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* CruelMercy: The player can indulge in this at the end of Episode 2 if they [[spoiler: leave Andrew the only remaining St. John, tell him his mother and brother are both dead, beat the crap out of him and then leave him screaming in the mud]].mud.]]



* HoistByTheirOwnPetard: [[spoiler: [[JerkAss Larry]]. Killed by the very same knee-jerk emotional reaction that almost had him killing Duck ("''We've gotta throw him out or... smash his head in!''")]].

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* HoistByTheirOwnPetard: HoistByTheirOwnPetard:
**
[[spoiler: [[JerkAss Larry]]. Killed by the very same knee-jerk emotional reaction that almost had him killing Duck ("''We've gotta throw him out or... smash his head in!''")]].



* InterfaceSpoiler: {{Downplayed}}. Some of the story messages are quite relevant, but others turn out to be ultimately meaningless, and a few actions with consequences further down the road don't result in one. It doesn't take long to realize that they are very likely to be vague foreshadowing at best or deliberate misdirections at worst than spoil the plot.
** [[spoiler: [[SubvertedTrope Subverted]]. It looks like some of the messages, like one that says "Carley will remember that" in Episode 3, are there only to deceive the player and hide way better the "spoilers", in this case it's only to make her death seconds later all the more jarring]]. In Episode 5, [[spoiler: almost all of the "[Character] will remember that" messages [[DoubleSubverted double subvert]] this when Lee explains his actions/choices]].

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* InterfaceSpoiler: {{Downplayed}}.InterfaceSpoiler:
** {{Subverted}}.
Some of the story messages are quite relevant, but others turn out to be ultimately meaningless, and a few actions with consequences further down the road don't result in one. It doesn't take long to realize that they are very likely to be vague foreshadowing at best or deliberate misdirections at worst than spoil the plot.
** [[spoiler: [[SubvertedTrope Subverted]]. It looks like some
plot. Some of the messages, them, like one that says "Carley "[[spoiler:Carley]] will remember that" in Episode 3, are there only to deceive the player and hide way better the "spoilers", in this case it's only to make her the character's death seconds later all the more jarring]].jarring. In Episode 5, [[spoiler: almost all of the "[Character] will remember that" messages [[DoubleSubverted double subvert]] this when Lee explains his actions/choices]].



* ItGetsEasier: [[ZigzaggedTrope Averted or played straight]] with Lee, depending on the player. Lee will alternatively struggle with violence, or barely bat an eye [[spoiler: when he kills the BigBad(s) of Episode 2, and shows almost no distress if he helps Kenny kill Larry with the salt lick]].

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* ItGetsEasier: ItGetsEasier:
**
[[ZigzaggedTrope Averted or played straight]] with Lee, depending on the player. Lee will alternatively struggle with violence, or barely bat an eye [[spoiler: when he kills the BigBad(s) of Episode 2, and shows almost no distress if he helps Kenny kill Larry with the salt lick]].



* RoaringRampageOfRescue: [[spoiler: You finally get to do one in Episode 5]].

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* RoaringRampageOfRescue: [[spoiler: You finally get to do one in Episode 5]].5.]]



* WhamLine: The first episode has one in the first scene in the police car. The line varies, but the overall scene is the same— the police officer is in the middle of saying something when the dialogue choices suddenly pop up (which include "''IN THE ROAD!''", "''WATCH OUT!''", and "''OH SHIT!''"), moments before the car hits a Walker. It's a nice way of showing that sometimes, choices will pop up out of nowhere, and you're not always going to have a lot of time to make a decision.

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* WhamLine: WhamLine:
**
The first episode has one in the first scene in the police car. The line varies, but the overall scene is the same— the police officer is in the middle of saying something when the dialogue choices suddenly pop up (which include "''IN THE ROAD!''", "''WATCH OUT!''", and "''OH SHIT!''"), moments before the car hits a Walker. It's a nice way of showing that sometimes, choices will pop up out of nowhere, and you're not always going to have a lot of time to make a decision.



--> '''Ben:''' [[spoiler: It's ''not'' the bite that does it! You come back no matter how you die. If you don't destroy the brain that's just what happens!]]

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--> ---> '''Ben:''' [[spoiler: It's ''not'' the bite that does it! You come back no matter how you die. If you don't destroy the brain that's just what happens!]]
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[[caption-width-right:350:''"I'll protect her no matter what."'']]


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* TwentyMinutesIntoThePast: Despite being released in 2012, the game shares the same universe as [[ComicBook/TheWalkingDead the comic book]], which makes ''A New Day'' set around the summer of 2003.

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Acquitted Too Late is when someone is found innocent after they themselves die, so this doesn't apply here. I also think this is misuse of Action Girl. Clem gets some lessons in how to shoot a gun, yes, but she's still a little girl who needs help, not a full-feldged Badass. She only becomes an Action Girl later in the series. Also Adaptation Distillation misuse, since this isn't really an adaptation of a pre-existing Walking Dead work, it is its own work set in the Walking Dead universe. Bait And Switch also doesn't apply here, as the choice of whether to raid the car or not is deliberately made to give the player pause—choosing to go through with it is not presented as the "heroic" choice. Though I know Lee's aversion of Black Dude Dies First is notable, averted trope aren't supposed to be listed, so cutting.


* AcquittedTooLate: [[spoiler: Ben confesses far, far too late that he was the one stealing supplies for the bandits, after Carley/Doug, Katjaa and Duck had paid for this with their lives. Then again, Lilly's behavior didn't exactly make him eager to admit it— especially when she was becoming increasingly unhinged and was intimidating him]].



** And [[TheCutie Clementine]] [[KidHero herself]], thanks to some lessons in the third episode.



** When surveying the mansion in Savannah, Lee and Kenny find [[spoiler:a reanimated little boy in the attic, apparently having been left behind to starve/dehydrate. Lee is very shaken to find him, and wonders if the same thing may have happened to Clem if he hadn't found her.]]



** In ''No Time Left'', the player is given the option to [[spoiler: cut off Lee's arm]] to stop, if not slow down, the infection from a Walker bite. Whether or not it worked is hard to tell, as either [[spoiler: Lee is still dying from the infection, or the blood loss from his arm is too severe to recover from.]]

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** In ''No Time Left'', the player is given the option to [[spoiler: cut off Lee's arm]] to stop, if not slow down, the infection from a Walker bite. Whether or not it worked is hard to tell, as either [[spoiler: Lee is still dying from the infection, or the blood loss from his arm is too severe to recover from. Making things murkier is that other ''Walking Dead'' works show that amputating bitten limbs ''can'' stop the infection, but it must be done ''immediately'' after the bite--Lee only gets his arm amputated what seems to be horus after.]]



** Episode 1: [[spoiler: Shawn and either Doug or Carley.]]
** Episode 2: [[spoiler: Mark and Larry]].
** Episode 3: [[spoiler: Doug/Carley, Katjaa and Duck.]]
** Episode 4: [[spoiler: Chuck, possibly Molly[[note]] If you mess up when she is grabbed by a zombie and you don't have Clementine with you in Crawford, Molly will be separated from the group while surrounded by walkers. She never dies on-sceen, but you won't see her again.[[/note]] and Ben, depending on your choices]].
** Episode 5: [[spoiler: Lee and the Stranger. Ben will also die if he hasn't already]].

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** Episode 1: [[spoiler: Shawn and either is killed when Duck accidentally rolls the tractor onto him, pinning him down before he can escape from incoming walkers. Later the layer must choose between saving Doug or Carley.Carley from walkers in the pharmacy.]]
** Episode 2: [[spoiler: Mark has his legs cut off and Larry]].
eaten by the cannibal St. John family, and dies off-screen from the blood loss. Larry is killed by Kenny in the freezer when he has a heart attack, making Kenny fearful that he will reanimate as a walker. The whole St. John family will be killed, either by Lee or the walkers that storm the dairy]].
** Episode 3: [[spoiler: Doug/Carley, Katjaa Doug/Carley is killed by Lilly during the group's argument on the side of the road--Carley will be shot after she talks back to Lilly, but Doug will be killed by accident when he tries to protect Ben. Duck is bitten by a walker during the bandit shootout, and Duck.will either be shot to spare him reanimation, or left behind--this being too much for his mother, Katjaa, to take, leading to her taking her own life.]]
** Episode 4: [[spoiler: Chuck, Chuck is killed off-screen by walkers in the sewer, as well as possibly Molly[[note]] If you mess up when she is grabbed by a zombie and you don't have Clementine with you in Crawford, Molly will be separated from the group while surrounded by walkers. She never dies on-sceen, but you won't see her again.[[/note]] and Ben, depending on your choices]].
Ben may also die if you choose to drop him in the tower.]]
** Episode 5: [[spoiler: Lee and If Ben was spared in the Stranger. Ben previous episode, he'll be killed when he gets impaled on rebar. The confrontation with the Stranger will also die if end wit him being killed by either Lee or Clem. Finally, Lee himself meets his end, either by succumbing to his walker bite (and/or the blood loss from his missing arm) or having Clem shoot him so he hasn't already]].doesn't turn]].



** [[spoiler: The St. Johns]] for Episode 2.
** [[spoiler: The Save-Lot Bandits and Lilly]] in Episode 3.
** [[spoiler: The Stranger]] for Episodes 4 and 5.

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** [[spoiler: The St. Johns]] for Episode 2.
2. A seemingly friendly family who takes the group in, [[spoiler:they reveal themselves to be cannibals, and upon discovery set to kill and/or eat the group. They are all presumed to die by the episode's end.]]
** [[spoiler: The Save-Lot Bandits and Lilly]] in Episode 3. \n While they made their presence known before, [[spoiler:the bandits turn their sights on the group when they don't get their supplies fed to them by an unknown mole (later revealed to be Ben.) They raid the motel, necessitating the group to flee.]] Even then, the group still has to deal with [[spoiler:Lilly, who has begun to crack under the stress of her father's death and being the leader. Discovering that someone is feeding the bandits supplies tips her over the edge, leading her to kill either Carley or Doug in a paranoid panic. She'll either be left behind by the gruop, or she'll steal the RV.]]
** [[spoiler: The Stranger]] for Episodes 4 and 5. He doesn't appear beforehand, but unbeknownst to the player, the [[spoiler:car the group (and Lee, possibly) steals from at the end of Episode 2 belonged to the Stranger. Having their supplies stolen due to his negligence led to the Stranger's wife and child leaving him, and thus being killed by walkers. He then set his sights on Clementine as a ReplacementGoldfish, luring her and the group to Savannah and finally kidnapping her.]]



** [[spoiler: The people of Crawford. If you believe what Molly, Vernon and Brie say about the place, [[HumansAreTheRealMonsters they]] ''[[LaserGuidedKarma really]]'' [[HoistByTheirOwnPetard had it coming]]]].
* BaitAndSwitch: Episode 2 is initially set up to make the player believe the ''bandits'' are going to be the villains of Episode 2. They even get featured as prominent villains in the episode preview you get upon completing Episode 1, with the St. John family featured in the trailer as yet another batch of [[HeroicBystander heroic bystanders]] like the Greenes were. As it turns out, [[spoiler: while the bandits ''are'' assholes, the ''real'' villains of Episode 2 are the St. John brothers and mother themselves]]. And later, depending on what you choose to believe of [[spoiler: the Stranger]]'s story in Episode 5, [[spoiler:'''you''' might be the real villain of that episode]].
* BattleInTheRain: [[spoiler: Lee Everett vs. Andrew St. John]] near the end of Episode 2.

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** [[spoiler: The people of Crawford. If you believe what Molly, Vernon and Brie say about the place, place--that they killed all children and disabled/unhealthy people and constantly raided and killed outsiders-- [[HumansAreTheRealMonsters they]] ''[[LaserGuidedKarma really]]'' [[HoistByTheirOwnPetard had it coming]]]].
* BaitAndSwitch: Episode 2 is initially set up to make the player believe the ''bandits'' are going to be the villains of Episode 2. They even get featured as prominent villains in the episode preview you get upon completing Episode 1, with the St. John family featured in the trailer as yet another batch of [[HeroicBystander heroic bystanders]] like the Greenes were. As it turns out, [[spoiler: while the bandits ''are'' assholes, the ''real'' villains of Episode 2 are the St. John brothers and mother themselves]]. And later, depending on what you choose to believe of [[spoiler: the Stranger]]'s story in Episode 5, [[spoiler:'''you''' might be the real villain of that episode]].\n
* BattleInTheRain: [[spoiler: Lee Everett vs. Andrew St. John]] near the end of Episode 2. Lee will beat him to a bloody pulp, but ultimately leave him for the walkers, all while a storm rains down on them.



* BlackDudeDiesFirst: [[AvertedTrope Averted]]. The only black guy in the group is the protagonist. In fact, even if the player gets him killed while playing as him, he's still never the actual first death: the very earliest in the game Lee can die is when he's attacked by a zombie after the police car crashes— and that's after the Walkers kill the officer first, turning him into one of them. So even if the player gets Lee killed right away, he's the ''second'' to die in the whole game and not the ''first''. [[spoiler: Can potentially become [[InvertedTrope inverted]] at the end of the game. If Clementine [[MercyKill mercy kills]] him, then he becomes the ''last'' character in Season One shown dying]].
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*** Additionally in Episode 2, when Lee is examining the camp with Danny St. John, Danny becomes visibly nervous when Lee finds a few boxes of the supplies sent from the dairy and quickly tries to distract Lee. He is also unnerved by the video camera Lee finds and is noticeably relieved when Lee notes that the battery is dead. Finally, during the confrontation with the crazed Jolene, if you haven't done so already Danny shoots her dead when she starts veering towards talking about the St. John family's secret. You can even respond to the timing with suspicion, which Danny picks up on.

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*** Additionally in Episode 2, [[spoiler: when Lee is examining the camp with Danny St. John, Danny becomes visibly nervous when Lee finds a few boxes of the supplies sent from the dairy and quickly tries to distract Lee. He is also unnerved by the video camera Lee finds and is noticeably relieved when Lee notes that the battery is dead. Finally, during the confrontation with the crazed Jolene, if you haven't done so already Danny shoots her dead when she starts veering towards talking about the St. John family's secret. You can even respond to the timing with suspicion, which Danny picks up on. ]]
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*** Additionally in Episode 2, when Lee is examining the camp with Danny St. John, Danny becomes visibly nervous when Lee finds a few boxes of the supplies sent from the dairy and quickly tries to distract Lee. He is also unnerved by the video camera Lee finds and is noticeably relieved when Lee notes that the battery is dead. Finally, during the confrontation with the crazed Jolene, if you haven't done so already Danny shoots her dead when she starts veering towards talking about the St. John family's secret. You can even respond to the timing with suspicion, which Danny picks up on.
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No longer a trope.


* DarkAndTroubledPast: Lee [[spoiler: killed a state senator he caught in bed with [[YourCheatingHeart his wife]]]]. Worse, a couple characters know this, although you can [[spoiler: let one of them die in Episode 1 and the other dies in Episode 2]]. This becomes a big plot point in ''Long Road Ahead'' when [[spoiler: Lilly]] reveals the truth to the group after [[spoiler: murdering Carley/Doug]], although you can (and are encouraged to) [[EveryoneKnewAlready tell each member of the group beforehand]].

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* DarkAndTroubledPast: Lee [[spoiler: killed a state senator he caught in bed with [[YourCheatingHeart his wife]]]].wife]]. Worse, a couple characters know this, although you can [[spoiler: let one of them die in Episode 1 and the other dies in Episode 2]]. This becomes a big plot point in ''Long Road Ahead'' when [[spoiler: Lilly]] reveals the truth to the group after [[spoiler: murdering Carley/Doug]], although you can (and are encouraged to) [[EveryoneKnewAlready tell each member of the group beforehand]].
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-->-- (''No Time Left'').

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-->-- (''No Time Left'').
Left'')
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"Low and behold" -> "Lo and behold"


** If Lee tries to save Shawn one of the things Hershel can say is to warn Lee to watch Kenny, as he will prove unhelpful if Clementine is ever in any danger. Low and behold, [[spoiler: Kenny can refuse to help Lee rescue Clem at the end of Episode 4 if their relationship has been too negative]].

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** If Lee tries to save Shawn one of the things Hershel can say is to warn Lee to watch Kenny, as he will prove unhelpful if Clementine is ever in any danger. Low Lo and behold, [[spoiler: Kenny can refuse to help Lee rescue Clem at the end of Episode 4 if their relationship has been too negative]].

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** Episode 1: [[spoiler: Shawn and either Doug or Carley]].

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** Episode 1: [[spoiler: Shawn and either Doug or Carley]].Carley.]]



** Episode 3: [[spoiler: Doug/Carley, Katjaa, Duck and possibly Lilly]].[[note]] No matter what you do, Lilly can't die. She will not be part of the group after she shoots Carley/Doug, but it's unknown if she managed to survive or not after you become separated from her. It is definitely possible that she died not long after the incident, but she could also have survived and might show up in a later season, as there is no way for us to know if she actually made it or not, regardless of which choices were made regarding her place in the group. [[SubvertedTrope Ultimately subverted]], as she ends up having a significant role in Season Four.[[/note]]
** Episode 4: [[spoiler: Chuck, possibly Molly [[note]] If Molly dies, you get [[NonStandardGameOver an automatic game over]]. The only way Molly can die is if you mess up when she is grabbed by a zombie and you don't have Clementine with you in Crawford. In every other scenario, Molly will either get out of her predicament fine and go with you, or she will be forced to run away, and you won't see her again for the rest of the season. Because of this, Molly's death is non-canonical, and it's unknown if she will be seen again in the next seasons. [[/note]] and Ben, depending on your choices]].

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** Episode 3: [[spoiler: Doug/Carley, Katjaa, Duck Katjaa and possibly Lilly]].[[note]] No matter what you do, Lilly can't die. She will not be part of the group after she shoots Carley/Doug, but it's unknown if she managed to survive or not after you become separated from her. It is definitely possible that she died not long after the incident, but she could also have survived and might show up in a later season, as there is no way for us to know if she actually made it or not, regardless of which choices were made regarding her place in the group. [[SubvertedTrope Ultimately subverted]], as she ends up having a significant role in Season Four.[[/note]]
Duck.]]
** Episode 4: [[spoiler: Chuck, possibly Molly [[note]] Molly[[note]] If Molly dies, you get [[NonStandardGameOver an automatic game over]]. The only way Molly can die is if you mess up when she is grabbed by a zombie and you don't have Clementine with you in Crawford. In every other scenario, Crawford, Molly will either get out of her predicament fine and go with you, or she will be forced to run away, and separated from the group while surrounded by walkers. She never dies on-sceen, but you won't see her again for the rest of the season. Because of this, Molly's death is non-canonical, and it's unknown if she will be seen again in the next seasons. again.[[/note]] and Ben, depending on your choices]].



* BetterToDieThanBeKilled: It's ''The Walking Dead''. Plenty of examples found in the game, including a [[ZombieInfectee zombie infectee]], one of the older survivors, [[TogetherInDeath an unnamed couple found]] [[DrivenToSuicide dead in bed]]...
** [[JustifiedTrope Justified]], however, because if someone ''chooses'' to die, they can at least blow their brains out and thus not come back as a Walker. Dying at the hands of the Walkers, on the other hand, is not only unpleasant but all but guarantees that the person will come back as one of them and possibly kill other people. [[spoiler: Clementine can kill Lee at the end if the player chooses]].

to:

* BetterToDieThanBeKilled: It's ''The Walking Dead''. Plenty of examples found in the game, including a [[ZombieInfectee zombie infectee]], one of the older survivors, [[TogetherInDeath an unnamed couple found]] [[DrivenToSuicide dead in bed]]...
**
bed]], etc. [[JustifiedTrope Justified]], however, because if someone ''chooses'' to die, they can at least blow their brains out and thus not come back as a Walker. Dying at the hands of the Walkers, on the other hand, is not only unpleasant but all but guarantees that the person will come back as one of them and possibly kill other people. [[spoiler: Clementine can kill Lee at the end if the player chooses]].



* BewareTheNiceOnes: Clementine, who is ''an adorable child of eight'' (later nine), [[spoiler: '''''smashes either a bottle, a meat cleaver, a lamp or her fist, over the Stranger's back''''']]. [[note]] Depending on what you choose or if you don't prompt her at all![[/note]]
* BigNo: Understandably used by Lilly when [[spoiler: her father's head is crushed right in front of her]].

to:

* BewareTheNiceOnes: Clementine, who is ''an adorable child of eight'' (later nine), [[spoiler: '''''smashes smashes either a bottle, a meat cleaver, a lamp or her fist, over the Stranger's back''''']]. back.[[note]] Depending on what you choose or if you don't prompt her at all![[/note]]
all![[/note]]]]
* BigNo: BigNo:
**
Understandably used by Lilly when [[spoiler: her father's head is crushed right in front of her]].



* BlackDudeDiesFirst: [[AvertedTrope Averted]]. The only black guy in the group is the protagonist. In fact, even if the player gets him killed while playing as him, he's still never the actual first death: the very earliest in the game Lee can die is when he's attacked by a zombie after the police car crashes— and that's after the Walkers kill the officer first, turning him into one of them. So even if the player gets Lee killed right away, he's the ''second'' to die in the whole game and not the ''first''.
** [[spoiler: Can potentially become [[InvertedTrope inverted]] at the end of the game. If Clementine [[MercyKill mercy kills]] him, then he becomes the ''last'' character in Season One shown dying]].

to:

* BlackDudeDiesFirst: [[AvertedTrope Averted]]. The only black guy in the group is the protagonist. In fact, even if the player gets him killed while playing as him, he's still never the actual first death: the very earliest in the game Lee can die is when he's attacked by a zombie after the police car crashes— and that's after the Walkers kill the officer first, turning him into one of them. So even if the player gets Lee killed right away, he's the ''second'' to die in the whole game and not the ''first''.
**
''first''. [[spoiler: Can potentially become [[InvertedTrope inverted]] at the end of the game. If Clementine [[MercyKill mercy kills]] him, then he becomes the ''last'' character in Season One shown dying]].



* BloodIsTheNewBlack: Lee ends up like this in Episode 1 after either bludgeoning Clementine's babysitter to death or slipping in a pool of blood.

to:

* BloodIsTheNewBlack: BloodIsTheNewBlack:
**
Lee ends up like this in Episode 1 after either bludgeoning Clementine's babysitter to death or slipping in a pool of blood.



** And [[spoiler: both Lee and Clementine]] end up like this in Episode 5 as part of a ploy to get past the Walkers.

to:

** And Both [[spoiler: both Lee and Clementine]] end up like this in Episode 5 as part of a ploy to get past the Walkers.



** Lee begins and can end the game [[spoiler: in handcuffs, if you choose to let him turn]].
** Lee and Clementine meet each other as she hands him a hammer to kill a zombified babysitter, [[spoiler: and shortly before he dies, Lee hands her a baseball bat to kill a zombified security guard]]. It also starts and ends with Lee [[spoiler: supporting himself on something as he makes his way towards a Walker who used to be a cop]].

to:

** Lee begins and can end the game [[spoiler: in handcuffs, if you choose to let him turn]].
turn.]]
** Lee and Clementine meet each other as she hands him a hammer to kill a zombified babysitter, [[spoiler: and shortly before he dies, Lee hands her a baseball bat to kill a zombified security guard]]. It also starts and ends with Lee [[spoiler: supporting himself on something as he makes his way towards a Walker who used to be a cop]]. cop.]]



* BottomlessMagazines: [[AvertedTrope Averted]]. [[spoiler: Running out of ammo is what can possibly kill Carley near the end of Episode One, when she cannot reach her extra ammo in her purse]].
** And [[PlayedStraight used]] in Episode 2, as the bandits that ambush you early on have numerous arrows, and will use over fifty by the end of the ambush; they don't even have to load them, as soon as one arrow flies out another comes again.

to:

* BottomlessMagazines: [[AvertedTrope Averted]].BottomlessMagazines:
** {{Averted}} in episode 1.
[[spoiler: Running out of ammo is what can possibly kill Carley near the end of Episode One, when she cannot reach her extra ammo in her purse]].
** And [[PlayedStraight used]] PlayedStraight in Episode 2, as the bandits that ambush you early on have numerous arrows, and will use over fifty by the end of the ambush; they don't even have to load them, as soon as one arrow flies out another comes again.



* ButNowIMustGo: [[TheCameo Glenn]] at the end of Episode 1. This is so he can find his friends in Atlanta.

to:

* ButNowIMustGo: ButNowIMustGo:
**
[[TheCameo Glenn]] at the end of Episode 1. This is so he can find his friends in Atlanta.



* CallBack: Whatever word Lee used to explain the smell of Hershel's barn in ''A New Day'', Clem will use to explain the smell of the St. John's barn in ''Starved For Help''.

to:

* CallBack: CallBack:
**
Whatever word Lee used to explain the smell of Hershel's barn in ''A New Day'', Clem will use to explain the smell of the St. John's barn in ''Starved For Help''.



* ChekhovsGun: The cane that belonged to [[spoiler: Lee's father]]. A bit of {{Foreshadowing}} and CallBack: The cane once again protects the store, even without its owner.

to:

* ChekhovsGun: ChekhovsGun:
**
The cane that belonged to [[spoiler: Lee's father]]. A bit of {{Foreshadowing}} and CallBack: The cane once again protects the store, even without its owner.



* ContrivedCoincidence: Larry has a medical problem and needs nitroglycerine, so his group gets into a pharmacy before the player meets them. And who does this pharmacy belong to? [[spoiler: Lee's family]].
** Not only a Walker pinned outside the pharmacy has the key needed to open a door, [[spoiler: it is also Lee's zombified brother]].

to:

* ContrivedCoincidence: Larry has a medical problem and needs nitroglycerine, so his group gets into a pharmacy before the player meets them. And who does this pharmacy belong to? [[spoiler: Lee's family]].
** Not
family]]. And not only is there a Walker pinned outside the pharmacy that has the key needed to open a door, [[spoiler: it is also Lee's zombified brother]].



* DarkerAndEdgier: While very episode goes more and more into darker and disturbing material, Episode 5 [[DownerEnding takes the cake]]. [[spoiler: Lee's group gets whittled down, has their only way of escape stolen, and Lee dies after a traumatized Clem has to leave him to turn or shoot him]].

to:

* DarkerAndEdgier: DarkerAndEdgier:
**
While very episode goes more and more into darker and disturbing material, Episode 5 [[DownerEnding takes the cake]]. [[spoiler: Lee's group gets whittled down, has their only way of escape stolen, and Lee dies after a traumatized Clem has to leave him to turn or shoot him]].



* DeadHatShot: There's one in Episode 3 [[spoiler: as part of a NonStandardGameOver. If you can't convince Kenny to stop the train then Lee will return alone to the boxcar. He'll see Clementine's hat lying on the floor just before he gets murdered by Walker!Duck]].
** [[spoiler: At the end of ''Around Every Corner'', Lee finds that Clementine has disappeared when he wakes up, and goes into the backyard of the house to look for her; the camera zeroes in on her discarded hat in the foreground. Thankfully, in this case, she's still alive]].

to:

* DeadHatShot: DeadHatShot:
**
There's one in Episode 3 [[spoiler: as part of a NonStandardGameOver. If you can't convince Kenny to stop the train then Lee will return alone to the boxcar. He'll see Clementine's hat lying on the floor just before he gets murdered by Walker!Duck]].
** [[spoiler: At the end of ''Around Every Corner'', episode 4, [[spoiler: Lee finds that Clementine has disappeared when he wakes up, and goes into the backyard of the house to look for her; the camera zeroes in on her discarded hat in the foreground. Thankfully, in this case, she's still alive]].



* DevelopersForesight: While walking to the St. John's Dairy Farm in Episode 2, you can say that Lilly, Kenny, Lee, or that the group is a democracy when Andy asks about the leader, and then when talking to Brenda alongside Andy, you can go back on what you said and Andy will notice that you contradicted yourself and call you on it.
** [[spoiler: If you help Kenny kill Larry, but spare Danny St. John, Lilly calls you out on your hypocrisy]].

to:

* DevelopersForesight: DevelopersForesight:
**
While walking to the St. John's Dairy Farm in Episode 2, you can say that Lilly, Kenny, Lee, or that the group is a democracy when Andy asks about the leader, and then when talking to Brenda alongside Andy, you can go back on what you said and Andy will notice that you contradicted yourself and call you on it.
** [[spoiler: If you help Kenny [[spoiler: kill Larry, but spare Danny St. John, Lilly calls you out on your hypocrisy]].



** [[spoiler: In the same episode, if you choose not to tell Clementine what to do with you, she'll make the choice herself to either leave without killing you or kill you to prevent you from becoming a Walker]].

to:

** [[spoiler: In the same episode, [[spoiler: if you choose not to tell Clementine what to do with you, she'll make the choice herself to either leave without killing you or kill you to prevent you from becoming a Walker]].



* DoomedByCanon[=/=]SavedByCanon: The characters from the comics and those from the video game largely don't overlap, but the ones that do mostly appear in Episode 1: If you've read the comics, you'll know that [[spoiler: [[TheCameo Shawn]] will die and become a Walker, which happens during the episode]], and [[spoiler: [[TheCameo Hershel and Glenn]]]] will live and later appear in the comics.
** This was originally the case of Lilly, but thanks to a {{Retcon}} she has now been confirmed as a different character.

to:

* DoomedByCanon[=/=]SavedByCanon: The characters from the comics and those from the video game largely don't overlap, but the ones that do mostly appear in Episode 1: If you've read the comics, you'll know that [[spoiler: [[TheCameo Shawn]] will die and become a Walker, which happens during the episode]], and [[spoiler: [[TheCameo Hershel and Glenn]]]] will live and later appear in the comics. \n** This was originally the case of Lilly, with Lilly as well, but thanks to a {{Retcon}} she has now been confirmed as a different character.



* DrivenToSuicide: In Episode 1, [[spoiler: Irene, the young girl you find at the Motor Inn, as she was bitten]].

to:

* DrivenToSuicide: DrivenToSuicide:
**
In Episode 1, [[spoiler: Irene, the young girl you find at the Motor Inn, as she was bitten]].



* EmpathicEnvironment: In Episode 2 the weather starts out calm, but grows cloudier and has low, ominous thunder off in the distance [[spoiler: when Lee starts investigating the St. Johns' suspicious behavior]], culminating with a BattleInTheRain at the end of the episode.
** Also, in Episode 5 shortly before [[spoiler: Clementine and Lee encounter the former's undead parents and Lee's infected bite wound makes him lose consciousness, a storm seems to be gathering]].

to:

* EmpathicEnvironment: EmpathicEnvironment:
**
In Episode 2 the weather starts out calm, but grows cloudier and has low, ominous thunder off in the distance [[spoiler: when Lee starts investigating the St. Johns' suspicious behavior]], culminating with a BattleInTheRain at the end of the episode.
** Also, in In Episode 5 shortly before [[spoiler: Clementine and Lee encounter the former's undead parents and Lee's infected bite wound makes him lose consciousness, a storm seems to be gathering]].gathering.]]



* GameBreakingBug: The game sometimes imports choices from Episode 1 and Episode 4 incorrectly, randomizing those missing flags.

to:

* GameBreakingBug: GameBreakingBug:
**
The game sometimes imports choices from Episode 1 and Episode 4 incorrectly, randomizing those missing flags.



-->[[spoiler:(''Lee needs to weld metal over a large drop.'')\\
'''Lee''': ''(hands welder)'' Here. The weak portion of the coupling is out of my reach.\\

to:

-->[[spoiler:(''Lee -->[[spoiler:''[Lee needs to weld metal over a large drop.'')\\
drop]''\\
'''Lee''': ''(hands welder)'' ''[hands welder]'' Here. The weak portion of the coupling is out of my reach.\\



(''Cut to Omid dangling and welding.'')\\

to:

(''Cut ''[Cut to Omid dangling and welding.'')\\welding]''\\



* GondorCallsForAid: When [[spoiler: Lee gets bitten by a Walker and Clementine gets kidnapped by the Stranger]] in Episode 4, Lee goes looking for her. Your [[VideoGameCaringPotential past relationship]] with the survivors determines who joins you. If you play your cards right, you can end up with ''every'' group member choosing to go with him, [[spoiler: [[TrueCompanions even if you choose to reveal the bite]]. [[TrueCompanions In fact]], [[TrueCompanions revealing it actually increases the likelihood of Omid and Christa going with you]]]].
* GoryDiscretionShot: Normally, the series [[AvertedTrope averts this]]. But in Episode 3, [[spoiler: when Lee or Kenny is forced to MercyKill Duck, you don't see the results of the gunshot. But Lee and Kenny certainly do]]...
* GoshDarnItToHeck: Clementine reacts with a dismayed gasp if Lee says the word "''shit''". If he says "''manure''" instead, she'll smile. Brought up in Episode 2, where what Clementine says in the barn relates to what you told her in the earlier barn, if you say "shit" you get this gem when Duck asks about the smell.

to:

* GondorCallsForAid: When [[spoiler: Lee gets bitten by a Walker and Clementine gets kidnapped by the Stranger]] in Episode 4, Lee goes looking for her. Your [[VideoGameCaringPotential past relationship]] with the survivors determines who joins you. If you play your cards right, you can end up with ''every'' group member choosing to go with him, [[spoiler: [[TrueCompanions even if you choose to reveal the bite]]. [[TrueCompanions In fact]], [[TrueCompanions fact, revealing it actually increases the likelihood of Omid and Christa going with you]]]].
you.]]
* GoryDiscretionShot: Normally, the series [[AvertedTrope averts this]]. But in Episode 3, [[spoiler: when Lee or Kenny is forced to MercyKill Duck, you don't see the results of the gunshot. But Lee and Kenny certainly do]]...
do...]]
* GoshDarnItToHeck: GoshDarnItToHeck:
**
Clementine reacts with a dismayed gasp if Lee says the word "''shit''". If he says "''manure''" instead, she'll smile. Brought up in Episode 2, where what Clementine says in the barn relates to what you told her in the earlier barn, if you say "shit" you get this gem when Duck asks about the smell.



--->''(Andrew, Katjaa, and Duck all stare at her.)''

to:

--->''(Andrew, --->''[Andrew, Katjaa, and Duck all stare at her.)''her]''



---->'''Duck''': What's manure?
---->'''Clementine:''' ...Doo-dee!

to:

---->'''Duck''': --->'''Duck''': What's manure?
---->'''Clementine:''' ...--->'''Clementine:''' ...Doo-dee!



* GuiltBasedGaming: In Episode 2, [[spoiler: Clementine will witness if you kill Larry or any of the brothers]].
** In Episode 3, if you choose to [[spoiler: not kill the girl who was bitten and is being attacked by zombies]], you have much more time to get supplies, [[spoiler: all while she screams in agony. And then she suddenly stops]].

to:

* GuiltBasedGaming: GuiltBasedGaming:
**
In Episode 2, [[spoiler: Clementine will witness if you kill Larry or any of the brothers]].
brothers.]]
** In Episode 3, if you choose to [[spoiler: not kill the girl who was bitten and is being attacked by zombies]], you have much more time to get supplies, [[spoiler: all while she screams in agony. And then she suddenly stops]].stops.]]



** [[spoiler: Duck possibly witnessed the suicide of his mother before he turned/was shot]], although [[spoiler: he]] wasn't really in any shape to notice, being nearly dead.



* HeroicBSOD: In Episode 1, if you let Clementine die, [[NonStandardGameOver Lee just stares in shock while a Walker attacks him from behind]].

to:

* HeroicBSOD: HeroicBSOD:
**
In Episode 1, if you let Clementine die, [[NonStandardGameOver Lee just stares in shock while a Walker attacks him from behind]].

Added: 5036

Changed: 10466

Removed: 1024

Is there an issue? Send a MessageReason:
None


* AdultFear: In Episode 3, when [[spoiler: Duck is bitten, Kenny refuses to believe his son will die, Katjaa realizes that her medical knowledge cannot save their son and Lee has a nightmare about the same thing happening to Clementine]]. Then Episode 4 ends with [[spoiler: Clementine kidnapped and Lee bitten (which can be considered a terminal disease)]].

to:

* AdultFear: AdultFear:
**
In Episode 3, when [[spoiler: Duck is bitten, Kenny refuses to believe his son will die, Katjaa realizes that her medical knowledge cannot save their son and Lee has a nightmare about the same thing happening to Clementine]]. Then Clementine]].
**
Episode 4 ends with [[spoiler: Clementine kidnapped and Lee bitten (which can be considered a terminal disease)]].



* AmbiguousSituation: Whether or not resuscitating [[spoiler: Larry]] would have been successful in ''Starved For Help'', with multiple factors indicating it could have gone either way if you try to save [[spoiler: him]] (such as whether or not [[spoiler: he]]'s actually breathing, or if [[spoiler: he's]] already becoming a Walker).
** In ''No Time Left'', the player is given the option to [[spoiler: cut off Lee's arm]] to stop, if not slow down, the infection from a Walker bite. Whether or not it worked is hard to tell, as either [[spoiler: Lee is still dying from the infection, or the blood loss from his arm is too severe to recover from]].

to:

* AmbiguousSituation: AmbiguousSituation:
**
Whether or not resuscitating [[spoiler: Larry]] would have been successful in ''Starved For Help'', with multiple factors indicating it could have gone either way if you try to save [[spoiler: him]] (such as whether or not [[spoiler: he]]'s actually breathing, or if [[spoiler: he's]] already becoming a Walker).
** In ''No Time Left'', the player is given the option to [[spoiler: cut off Lee's arm]] to stop, if not slow down, the infection from a Walker bite. Whether or not it worked is hard to tell, as either [[spoiler: Lee is still dying from the infection, or the blood loss from his arm is too severe to recover from]].from.]]



* AssholeVictim: [[spoiler: Larry in Episode 2, considering he left you for dead to a horde of Walkers in Episode 1 (''[[UngreatefulBastard even after you saved his life by getting him medicine for his heart condition]]'')]].
** [[spoiler: Lilly]] also becomes this after [[spoiler: she shoots Carley or Doug]] in ''Long Road Ahead''.

to:

* AssholeVictim: AssholeVictim:
**
[[spoiler: Larry in Episode 2, considering he left you for dead to a horde of Walkers in Episode 1 (''[[UngreatefulBastard even after you saved his life by getting him medicine for his heart condition]]'')]].
** [[spoiler: Lilly]] also becomes this after [[spoiler: she shoots Carley or Doug]] in ''Long Road Ahead''.
condition]]'')]].



* BeingGoodSucks: Used during Episode 2. If you kill the BigBad(s) [[MoralityPet Clementine]] will be scared of you, and if you [[spoiler: try to save Larry, your former best friend (assuming certain choices) will throw a hissy fit and hate you]]. And if you want [[spoiler: to please Clementine, you better ''not'' take that delicious food in that car]].

to:

* BeingGoodSucks: BeingGoodSucks:
**
Used during Episode 2. If you kill the BigBad(s) [[MoralityPet Clementine]] will be scared of you, and if you [[spoiler: try to save Larry, your former best friend (assuming certain choices) will throw a hissy fit and hate you]]. And if you want [[spoiler: to please Clementine, you better ''not'' take that delicious food in that car]].



* BolivianArmyEnding: In Episode 4 of Season One, this is also the case for [[spoiler: Kenny]] who jumps down to help [[spoiler: either Ben or Christa]] depending on your [[StoryBranching branching paths]]. [[spoiler: He]] can potentially MercyKill [[spoiler: the former]] off-screen, and when Lee climbs back up and the camera loses track, we don't see [[spoiler: Kenny]] again.
** [[spoiler: The game ends with Clementine wandering through a field and seeing two people on a hill who ''might'' be Christa and Omid, and the fate of Vernon's group is never addressed]]. [[note]] Although part of Vernon's group is reintroduced in ''400 Days'', but not the man himself and a few others. [[/note]]
* BookEnds: Lee begins and can end the game [[spoiler: in handcuffs, if you choose to let him turn]].
** Also he and Clementine meet each other as she hands him a hammer to kill a zombified babysitter, [[spoiler: and shortly before he dies, Lee hands her a baseball bat to kill a zombified security guard]]. It also starts and ends with Lee [[spoiler: supporting himself on something as he makes his way towards a Walker who used to be a cop]].
*** The very first achievement you get in Episode 1 is called, " Out of the frying pan...," and the very first achievement you get in Episode 5 is, "[[BrickJoke Into the fire]]".

to:

* BolivianArmyEnding: In Episode 4 of Season One, this is also the case for [[spoiler: Kenny]] who jumps down to help [[spoiler: either Ben or Christa]] depending on your [[StoryBranching branching paths]]. [[spoiler: He]] can potentially MercyKill [[spoiler: the former]] off-screen, and when Lee climbs back up and the camera loses track, we don't see [[spoiler: Kenny]] again.
** [[spoiler:
BolivianArmyCliffhanger: The game ends with [[spoiler: Clementine wandering through a field and seeing two people on a hill who ''might'' be Christa and Omid, and the fate of Vernon's group is never addressed]]. [[note]] Although part of Vernon's group is reintroduced in ''400 Days'', but not the man himself and a few others. [[/note]]
Omid.]]
* BookEnds: BookEnds:
**
Lee begins and can end the game [[spoiler: in handcuffs, if you choose to let him turn]].
** Also he Lee and Clementine meet each other as she hands him a hammer to kill a zombified babysitter, [[spoiler: and shortly before he dies, Lee hands her a baseball bat to kill a zombified security guard]]. It also starts and ends with Lee [[spoiler: supporting himself on something as he makes his way towards a Walker who used to be a cop]].
*** ** The very first achievement you get in Episode 1 is called, " Out of the frying pan...," and the very first achievement you get in Episode 5 is, "[[BrickJoke Into the fire]]".



* BreakTheCutie: [[spoiler: High-schooler Ben feels so guilty and useless ''[[DeathSeeker he asks you to let him die]]'']].
** And at the end of Episode 5, [[spoiler: Clementine must either leave Lee, her protector, handcuffed to a radiator to turn into a Walker, or put a bullet in his head to save him the fate]]. And also, [[spoiler: [[AllForNothing her parents are shown to have already become Walkers]]]].

to:

* BreakTheCutie: [[spoiler: High-schooler BreakTheCutie:
** In Episode 4, high-schooler
Ben feels so guilty and useless that [[spoiler: ''[[DeathSeeker he asks you to let him die]]'']].
** And at At the end of Episode 5, [[spoiler: Clementine must either leave Lee, her protector, handcuffed to a radiator to turn into a Walker, or put a bullet in his head to save him the fate]]. And also, [[spoiler: [[AllForNothing her parents are shown to have already become Walkers]]]].



* BrickJoke: Near the beginning of Episode 2, Mark talks about Larry's powerfully muscled form and notes that he "wouldn't want to be locked in a room with him". Near the end of the episode, [[spoiler: Lilly, Larry, Lee and Kenny are indeed locked in a room together]], though the humor is lost when [[spoiler: Larry suffers a possibly fatal heart attack, which they know would result in being trapped with a very strong Walker]].

to:

* BrickJoke: BrickJoke:
**
Near the beginning of Episode 2, Mark talks about Larry's powerfully muscled form and notes that he "wouldn't want to be locked in a room with him". Near the end of the episode, [[spoiler: Lilly, Larry, Lee and Kenny are indeed locked in a room together]], though the humor is lost when [[spoiler: Larry suffers a possibly fatal heart attack, which they know would result in being trapped with a very strong Walker]].



* {{Cliffhanger}}: Episode 4 ends on a doozy of one: [[spoiler: Clementine goes missing and Lee gets ambushed by a Walker while searching for her and bitten on the left arm. Lee goes off to look for her — either alone, with some survivors, and maybe [[TrueCompanions ALL of the survivors]] — and head to Vernon's hideaway thinking he took her, but find it's empty. Just when all seems lost, the walkie-talkie springs to life with Clementine on the end, who's promptly replaced by her kidnapper. No matter what response you pick, you never hear Lee speak it because he finds himself speechless before the screen cuts to black. What's more, [[NothingIsScarier there no preview of the next episode either]]]].
** [[spoiler: Episode 5 ends on a minor one: After the credits, we see that Clementine was able to get out of Savannah but didn't seem to find Omid and Christa. Then she suddenly notices two people in the distance and the game ends]]. This ended up being a SequelHook for the second season.

to:

* {{Cliffhanger}}: {{Cliffhanger}}:
**
Episode 4 ends on a doozy of one: [[spoiler: Clementine goes missing and Lee gets ambushed by a Walker while searching for her and bitten on the left arm. Lee goes off to look for her — either alone, with some survivors, and maybe [[TrueCompanions ALL of the survivors]] — and head to Vernon's hideaway thinking he took her, but find it's empty. Just when all seems lost, the walkie-talkie springs to life with Clementine on the end, who's promptly replaced by her kidnapper. No matter what response you pick, you never hear Lee speak it because he finds himself speechless before the screen cuts to black. What's more, [[NothingIsScarier there no preview of the next episode either]]]].
** [[spoiler: Episode 5 ends on a minor one: [[spoiler: After the credits, we see that Clementine was able to get out of Savannah but didn't seem to find Omid and Christa. Then she suddenly notices two people in the distance and the game ends]]. This ended up being a SequelHook for the second season.



* InfantImmortality: [[spoiler: [[AvertedTrope Averted]], sadly, with Duck in Episode 3, who either gets shot by Lee or Kenny to prevent him from turning, or is left to turn as Kenny and Lee walk away]].



* InternalReveal: [[DefiedTrope Defied]], depending on the player's choices: Lee's [[spoiler: conviction gets revealed by Lilly in Episode 3, but if he saved Carley he has the option of [[EveryoneKnewItAlready telling everyone beforehand]]]].

to:

* InternalReveal: InternalReveal:
**
[[DefiedTrope Defied]], depending on the player's choices: Lee's [[spoiler: conviction gets revealed by Lilly in Episode 3, but if he saved Carley he has the option of [[EveryoneKnewItAlready [[EveryoneKnewAlready telling everyone beforehand]]]].



* KillEmAll: [[spoiler: Clementine is the only confirmed survivor. The fates of Omid and Christa are left ambiguous (they might have been the two people Clementine saw off in the distance in TheStinger). Vernon's group made it out, but in ''400 Days'', it's all but confirmed that he died. It is unknown what happened to Molly and Lilly, but Lilly's odds in particular are not good. Every other named character dies onscreen, including [[TheHeroDies Lee]]]]...
** [[spoiler: Although Season Two averts this somewhat by revealing that Kenny survived his presumed death, and Clementine did meet up with Omid and Christa]].

to:

* KillEmAll: [[spoiler: Clementine is the only confirmed survivor. The fates of Omid and Christa are left ambiguous (they might have been are implied to be the two people Clementine saw sees off in the distance in TheStinger). Vernon's group made it out, but in ''400 Days'', it's all but confirmed that he died. It is unknown what happened to Molly and Lilly, but Lilly's odds in particular are not good. Every other named character dies onscreen, including [[TheHeroDies Lee]]]]...
**
Lee]].]] Season Two mitigates it a bit by revealing that [[spoiler: Although Season Two averts this somewhat by revealing that Kenny survived his presumed death, and that Clementine did meet up with Omid and Christa]].Christa.]]



* MadeOfIron: Lee is this through several of the times he gets injured repeatedly from things that would usually knock out an average man or even kill him.
** [[UpToEleven Taken to the max]] in Episode 5, where he [[spoiler: suts through a zombie horde while suffering from zombie infection or blood loss from cutting his arm off]]. His optional injuries show this too, as by the end he can be [[spoiler: suffering from a gunshot wound to the stomach from the Stranger, and having been bitten up to three more times while going through the horde]].

to:

* MadeOfIron: Lee is this through several of the times he gets injured repeatedly from things that would usually knock out an average man or even kill him.
**
him. [[UpToEleven Taken to the max]] in Episode 5, where he [[spoiler: suts through a zombie horde while suffering from zombie infection or blood loss from cutting his arm off]]. His optional injuries show this too, as by the end he can be [[spoiler: suffering from a gunshot wound to the stomach from the Stranger, and having been bitten up to three more times while going through the horde]].



* MeaningfulBackgroundEvent: In Episode 1, if Lee and Clementine choose to leave the house in the morning, they meet Chet. As he's running away from Walkers he looks at his arm. If the two leave at night they meet him as a Walker.

to:

* MeaningfulBackgroundEvent: MeaningfulBackgroundEvent:
**
In Episode 1, if Lee and Clementine choose to leave the house in the morning, they meet Chet. As he's running away from Walkers he looks at his arm. If the two leave at night they meet him as a Walker.



* MercyKill: [[spoiler: You can do this for Irene, [[DrivenToSuicide you can give her the gun and allow her do it]], [[DrivenToSuicide or you can deny her the gun so that she has to forcibly take the gun to kill herself]]]].

to:

* MercyKill: [[spoiler: MercyKill:
**
You can do this for Irene, Irene in Episode 1. [[DrivenToSuicide you You can give either give her the gun and allow her do it]], [[DrivenToSuicide or you can deny her the gun so that she has to forcibly take the gun to kill herself]]]].herself]].



** Depending [[FromACertainPointOfView on your point of view]] you can be said to do this to the [[spoiler: St. John brothers in Episode 2]].
** [[spoiler: You can do this to the screaming woman whose being chased by zombies in Episode 3]].
** [[spoiler: Lee/Kenny can do this to Duck in ''Long Road Ahead'']].
** In the season finale, ''No Time Left'':
*** [[spoiler: Assuming he's still alive at this point, it happens to an impaled Ben; Kenny, not wanting him to be torn to shreds, uses his last bullet on him]].
*** [[spoiler: And finally you can convince Clementine to do this to '''you''' at the very end of the game]].

to:

** Depending [[FromACertainPointOfView on your point of view]] you can be said to do this to the [[spoiler: St. John brothers in Episode 2]].
** [[spoiler:
You can do this to the screaming woman whose who's being chased by zombies in Episode 3]].
3.
** [[spoiler: Lee/Kenny can do this to Duck [[spoiler: Duck]] in ''Long Road Ahead'']].
Ahead''.
** In the season finale, ''No Time Left'':
*** [[spoiler:
Assuming he's still alive at this point, it happens to [[spoiler: an impaled Ben; Kenny, Ben]] in Episode 5; [[spoiler:Kenny, not wanting him to be torn to shreds, uses his last bullet on him]].
*** ** [[spoiler: And finally you You can convince Clementine to do this to '''you''' '''you''']] at the very end of the game]].game.



---> '''Lee:''' So, um... uhh...
* MoodWhiplash: The Achievements/Trophies, which come at the end of an episode and therefore often after a heartwrenching SadisticChoice, are very often ridiculous puns or plays on words, for example, "[[spoiler: [[BlackComedy Too Much Salt Will Kill You]]]]".

to:

---> --> '''Lee:''' So, um... uhh...
* MoodWhiplash: MoodWhiplash:
**
The Achievements/Trophies, which come at the end of an episode and therefore often after a heartwrenching SadisticChoice, are very often ridiculous puns or plays on words, for example, "[[spoiler: [[BlackComedy Too Much Salt Will Kill You]]]]".



* NonstandardGameOver: If you let Clementine die at the end of Episode 1, [[HeroicBSOD Lee stares in shock]] [[https://youtu.be/yi3vCp8_TyU while zombies attack him]].
** [[spoiler:[[https://youtu.be/bfAghFTe37ks If you fail to convince Kenny to stop the train and deal with an infected Duck]], Lee returns to the boxcar and finds everyone dead. He is promptly killed by the now zombified Duck]].
* NotSoDifferent: Kenny and Larry. Both are unreasonable, violent and [[PapaWolf Papa Wolves]]. Larry, however, is a JerkAss. What Kenny becomes is probably dependent on Lee's choices.

to:

* NonstandardGameOver: NonstandardGameOver:
**
If you let Clementine die at the end of Episode 1, [[HeroicBSOD Lee stares in shock]] [[https://youtu.be/yi3vCp8_TyU while zombies attack him]].
** [[spoiler:[[https://youtu.be/bfAghFTe37ks If you fail to convince Kenny to stop the train and deal with an infected Duck]], Lee Duck]]]] in episode 3, [[spoiler:Lee returns to the boxcar and finds everyone dead. He is promptly killed by the now zombified Duck]].
* NotSoDifferent: NotSoDifferent:
**
Kenny and Larry. Both are unreasonable, violent and [[PapaWolf Papa Wolves]]. Larry, however, is a JerkAss. What Kenny becomes is probably dependent on Lee's choices.



* RapeIsASpecialKindOfEvil: [[spoiler: Molly's little sister was diabetic and needed a constant supply of insulin. Crawford's less-than scrupulous doctor offered to give her the drug, but only [[SexualExtortion if Molly would have sex with him whenever he wanted]]]].

to:

* RapeIsASpecialKindOfEvil: [[spoiler: Molly's little sister was diabetic and needed a constant supply of insulin. Crawford's less-than scrupulous doctor offered to give her the drug, but only [[SexualExtortion if Molly would have sex with him whenever he wanted]]]].wanted.]]]]



* TheReasonYouSuckSpeech: [[spoiler: Carley (if she survived Episode 1)]] delivers one to [[spoiler: Lilly]] in Episode 3. [[spoiler: Lilly responds by shooting her in the face]].

to:

* TheReasonYouSuckSpeech: TheReasonYouSuckSpeech:
**
[[spoiler: Carley (if she survived Episode 1)]] delivers one to [[spoiler: Lilly]] in Episode 3. [[spoiler: Lilly responds by shooting her in the face]].



* RedHerring: The game tips will do this to avoid spoilers; the game will almost always note "[Character] will remember that." following a major choice or opinion, regardless of if the character ''must'' die before it matters. A major example in Episode 3 includes [[spoiler: Lilly remembering who you side with, despite the plot requiring her to disappear after she murders Carley/Doug]].

to:

* RedHerring: RedHerring:
**
The game tips will do this to avoid spoilers; the game will almost always note "[Character] will remember that." following a major choice or opinion, regardless of if the character ''must'' die before it matters. A major example in Episode 3 includes [[spoiler: Lilly remembering who you side with, despite the plot requiring her to disappear after she murders Carley/Doug]].



* ShutUpHannibal: The player can do this, to a limited extent, to [[spoiler: the Stranger,]] by telling [[spoiler: him]] "''You fucked up''" when [[spoiler: he]] talks about how [[spoiler: your stealing the food from his car]] destroyed [[spoiler: his]] family. You can also answer "''[[KickTheDog Yes]]''" when [[spoiler: he]] asks if [[spoiler: he]] looks like a monster to you. [[spoiler: He]] responds to both by merely ignoring your defiance and continuing with [[spoiler: his]] rant. You can also do a more successful version of this by [[spoiler: having Lee say he'll bite the Stranger and cause him to turn since he's already been bitten himself when the Stranger threatens to kill him: doing so will cause him to stutter momentarily]]. And speaking to [[spoiler: him]] [[TranquilFury politely]] at the beginning of the conversation will temporarily derail [[spoiler: him]].

to:

* ShutUpHannibal: The player can do this, this in Episode 5, to a limited extent, to [[spoiler: the Stranger,]] by telling [[spoiler: him]] "''You him "You fucked up''" up" when [[spoiler: he]] he talks about how [[spoiler: your stealing the food from his car]] car destroyed [[spoiler: his]] family. his family.]] You can also answer "''[[KickTheDog Yes]]''" "[[KickTheDog Yes]]" when [[spoiler: he]] he asks if [[spoiler: he]] he looks like a monster to you. [[spoiler: He]] He responds to both by merely ignoring your defiance and continuing with [[spoiler: his]] his rant. You can also do a more successful version of this by [[spoiler: having Lee say he'll bite the Stranger and cause him to turn since he's already been bitten himself when the Stranger threatens to kill him: doing so will cause him to stutter momentarily]]. And speaking to [[spoiler: him]] him [[TranquilFury politely]] at the beginning of the conversation will temporarily derail [[spoiler: him]].him.



* TheSocialDarwinist: [[spoiler: [[CannibalClan The St. Johns]] in Episode 2, who consider anyone wounded or weak as lower on the food chain, and to be treated as a meat resource and slowly eaten]].
** [[spoiler: Also, the inhabitants of [[ANaziByAnotherName Crawford]], who didn't allow anyone who wasn't a completely healthy adult in the city (namely, cancer survivors, anyone under 14, people with chronic illnesses such as diabetes, the pregnant, the elderly, or the disabled to name a few)]].

to:

* TheSocialDarwinist: TheSocialDarwinist:
**
[[spoiler: [[CannibalClan The St. Johns]] Johns]]]] in Episode 2, who consider anyone wounded or weak as lower on the food chain, and to be treated as a meat resource and slowly eaten]].
eaten.
** [[spoiler: Also, the The inhabitants of [[ANaziByAnotherName [[ANaziByAnyOtherName Crawford]], who didn't allow anyone who wasn't a completely healthy adult in the city (namely, cancer survivors, anyone under 14, people with chronic illnesses such as diabetes, the pregnant, the elderly, or the disabled to name a few)]].few).



* StarCrossedLovers: Episode 1 has [[spoiler: Doug and Carley; after hiding their mutual attraction, they both attempt to admit it when Walkers attack the pharmacy, only to be interrupted on both occasions ''before one of them has to die'']].

to:

* StarCrossedLovers: StarCrossedLovers:
**
Episode 1 has [[spoiler: Doug and Carley; after hiding their mutual attraction, they both attempt to admit it when Walkers attack the pharmacy, only to be interrupted on both occasions ''before one of them has to die'']].



* TemptingFate: Lilly says she thinks everything is going to be okay at the hotel at the end of Episode 1. [[spoiler: Then the power goes out, and things only get worse from there]].

to:

* TemptingFate: TemptingFate:
**
Lilly says she thinks everything is going to be okay at the hotel at the end of Episode 1. [[spoiler: Then the power goes out, and things only get worse from there]].there.



* UndeadChild: [[spoiler: The zombie boy in the attic in Episode 4]].
** [[spoiler: Duck, as well, [[NonStandardGameOver if you fail to convince Kenny to stop the train]] in Episode 3]].
** [[spoiler: Also Clementine in a nightmare]].
* UnderdressedForTheOccasion: Lee's conversion from a thick jacket back to a blue long sleeved shirt [[spoiler: leaves him vulnerable to a Walker bite in Episode 4]].
* UngratefulBastard[=/=]UngratefulBitch: Even if Lee does a PetTheDog moment with Larry, and even after he ''saves his life'' getting nitroglycerine for his heart condition, [[spoiler: he still forces Lee back towards the zombies when the group is trying to escape]].

to:

* UndeadChild: UndeadChild:
** Clementine, in Lee's nightmare in Episode 3.
** In Episode 3,
[[spoiler: The zombie boy in the attic in Episode 4]].
** [[spoiler: Duck, as well,
Duck turns [[NonStandardGameOver if you fail to convince Kenny to stop the train]] in Episode 3]].
train.]]]]
** [[spoiler: Also Clementine The zombie boy in a nightmare]].
the attic]] in Episode 4.
* UnderdressedForTheOccasion: Lee's conversion from a thick jacket back to a blue long sleeved shirt [[spoiler: leaves him vulnerable to a Walker bite in Episode 4]].
4.]]
* UngratefulBastard[=/=]UngratefulBitch: UngratefulBastard[=/=]UngratefulBitch:
**
Even if Lee does a PetTheDog moment with Larry, and even after he ''saves his life'' getting nitroglycerine for his heart condition, [[spoiler: he still forces Lee back towards the zombies when the group is trying to escape]].



*** Similarly, if you chose a fairly neutral response to Duck's suspected zombie bite, such as trying to reason with Larry, Kenny will continue to rag on you for not caring for his son throughout the second episode until you redeem yourself in his eyes.
** [[spoiler: Lilly in Episode 3 if you choose to bring her along after she kills Carley/Doug and especially if you try to have Lee and Clementine leave with her. She repays the favor by stealing the RV, stranding the group by the train]].
* VideogameCaringPotential: The [[PromotionToParent surrogate relationship]] between Clementine and Lee.

to:

*** ** Similarly, if you chose a fairly neutral response to Duck's suspected zombie bite, such as trying to reason with Larry, Kenny will continue to rag on you for not caring for his son throughout the second episode until you redeem yourself in his eyes.
** [[spoiler: Lilly Lilly]] in Episode 3 if you choose to bring [[spoiler:bring her along after she kills Carley/Doug and especially if you try to have Lee and Clementine leave with her. She repays the favor by stealing the RV, stranding the group by the train]].
train.]]
* VideogameCaringPotential: VideogameCaringPotential:
**
The [[PromotionToParent surrogate relationship]] between Clementine and Lee.



* VideoGameCrueltyPotential: A player can do this to Clementine, as they can be extremely cruel to her. Taken UpToEleven as [[spoiler: they can let Clementine and the group [[IAteWhat eat human meat]] by not racing downstairs or failing to shout out what it is]].

to:

* VideoGameCrueltyPotential: VideoGameCrueltyPotential:
**
A player can do this to Clementine, as they can be extremely cruel to her. Taken UpToEleven as [[spoiler: they can let Clementine and the group [[IAteWhat eat human meat]] by not racing downstairs or failing to shout out what it is]].



* WhamEpisode: It all starts falling apart in Episode 3. The episode really is about lost innocence: things are going to get really bad before they get better, if it does get better at all.

to:

* WhamEpisode: WhamEpisode:
**
It all starts falling apart in Episode 3. The episode really is about lost innocence: things are going to get really bad before they get better, if it does get better at all.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IronicName: [[spoiler: The St. Johns are named after a biblical saint who was famous for the act of baptism. In a symbolic sense; their actions did baptise the Macon group from their pre-outbreak social structure and exposed them to more... ''extreme'' methods of survival or the more hostile acts that are only justified by a victimhood mindset. The St. Johns have resorted to cannibalism to make sure there is a consistent, necessary stockpile of food, the bandits are introduced to the franchise and have indicated to have raped and murdered Jolene's daughter, and finally, Jolene was driven insane by the bandits and is revealed to have murdered the bandits to avenge and find her daughter.]]
Is there an issue? Send a MessageReason:
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Season One follows Lee, a recent convict who escapes transport to prison at the outset of the ZombieApocalypse. Taking a little girl named Clementine under his wing, he sets out to find safety in the new, more dangerous world.

to:

Season One follows Lee, Lee Everett, a recent convict former history professor turned convicted criminal, who is given a second chance at life after he escapes transport to prison at during the outset of the ZombieApocalypse. Taking a little girl named Clementine under his wing, he sets the two set out to find safety in the new, more dangerous world.

Changed: 417

Removed: 332

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* RealityEnsues: The train the survivors used makes a lot of noise, attracting countless of Walkers a long a way that form a rather large herd. Considering how herd works, it will still continue to chase the train all the way to Savannah and grow in number even if the tanker exploded and decreased their number.
** When [[spoiler: Lee gets bitten and chooses to amputate his arm, he still slowly succumbs to his injuries anyway, considering that a good amount of time had passed, they/he had traveled to another location a fair distance away, and that he had already passed out once, showing that the infection was too far gone to be stopped]].

to:

* RealityEnsues: The train the survivors used makes a lot of noise, attracting countless of Walkers a long a way that form a rather large herd. Considering how herd works, it will still continue to chase the train all the way to Savannah and grow in number even if the tanker exploded and decreased their number.
**
When [[spoiler: Lee gets bitten and chooses to amputate his arm, he still slowly succumbs to his injuries anyway, considering that Omid attempt a good amount of time had passed, they/he had traveled to another location a fair distance away, standard OffBridgeOntoVehicle, Omid doesn't fall well and that he had already passed out once, showing that seriously injures himself, something you rarely see happen in the infection was too far gone to be stopped]].trope.

Added: 227

Removed: 227

Is there an issue? Send a MessageReason:
None


Season One follows Lee, a recent convict who escapes transport to prison at the outset of the ZombieApocalypse. Taking a little girl named Clementine under his wing, he sets out to find safety in the new, more dangerous world.




Season One follows Lee, a recent convict who escapes transport to prison at the outset of the ZombieApocalypse. Taking a little girl named Clementine under his wing, he sets out to find safety in the new, more dangerous world.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


Season One follows Lee, a recent convict who escapes transport to prison at the outset of the ZombieApocalypse. Taking a little girl named Clementine under his wing, he sets out to find safety in the new, more dangerous world.

Added: 359

Changed: 558

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* MythologyGag: Lee and Clementine sleep in Hershel's barn, and he is later shown cleaning it up. [[spoiler: In the comics and the TV show, this is where he locks up zombified family members. Including Shawn, whom you fail to save]].

to:

* MythologyGag: Lee and Clementine sleep in Hershel's barn, and he is later shown cleaning it up. [[spoiler: In the comics and the TV show, this is where he locks up zombified family members. Including Shawn, whom you fail to save]].



** Though in the comic universe, there is a crossover with the TV show as well. At the end of Episode 1, Glenn leaves with Clementine's walkie-talkie, the same one he uses to contact Rick when the latter is trapped in the tank.

to:

** Lee and Clementine sleep in Hershel's barn, and he is later shown cleaning it up. [[spoiler: In the comics and the TV show, this is where he locks up zombified family members. Including Shawn, whom you fail to save]].
** Though set in the comic universe, there is a crossover with little reference to the TV show as well. At the end of Episode 1, Glenn leaves with Clementine's walkie-talkie, the same one he uses to contact Rick when the latter is trapped in the tank.tank.
** The group travels around in an RV for the first three episodes, much like the Atlanta group of the comics and TV series.

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